Removed soundgroups. Unneeded and redundant. Any potential usefulness is ursuped by LLAudioEngine's channel management, which I do not want to alter.
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@@ -305,13 +305,6 @@ bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
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if (!getStreamingAudioImpl()) // no existing implementation added
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setStreamingAudioImpl(new LLStreamingAudio_FMODEX(mSystem));
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result = mSystem->createSoundGroup("World Sounds", &mWorldSoundGroup);
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if(!Check_FMOD_Error(result, "Error creating 'World Sounds' group."))
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{
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mWorldSoundGroup->setMaxAudible(num_channels);
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mWorldSoundGroup->setMaxAudibleBehavior(FMOD_SOUNDGROUP_BEHAVIOR_MUTE);
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}
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LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() FMOD initialized correctly" << LL_ENDL;
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mInited = true;
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@@ -363,13 +356,13 @@ void LLAudioEngine_FMODEX::shutdown()
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LLAudioBuffer * LLAudioEngine_FMODEX::createBuffer()
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{
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return new LLAudioBufferFMODEX(this);
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return new LLAudioBufferFMODEX(mSystem);
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}
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LLAudioChannel * LLAudioEngine_FMODEX::createChannel()
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{
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return new LLAudioChannelFMODEX(this);
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return new LLAudioChannelFMODEX(mSystem);
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}
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bool LLAudioEngine_FMODEX::initWind()
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@@ -411,11 +404,6 @@ void LLAudioEngine_FMODEX::cleanupWind()
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mWindDSP->release();
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mWindDSP = NULL;
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}
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if(mWorldSoundGroup)
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{
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mWorldSoundGroup->release();
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mWorldSoundGroup = NULL;
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}
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delete mWindGen;
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mWindGen = NULL;
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@@ -482,7 +470,7 @@ void LLAudioEngine_FMODEX::setInternalGain(F32 gain)
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// LLAudioChannelFMODEX implementation
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//
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LLAudioChannelFMODEX::LLAudioChannelFMODEX(LLAudioEngine_FMODEX *audioengine) : LLAudioChannel(), mEnginep(audioengine), mChannelp(NULL), mLastSamplePos(0)
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LLAudioChannelFMODEX::LLAudioChannelFMODEX(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
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{
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}
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@@ -516,17 +504,7 @@ bool LLAudioChannelFMODEX::updateBuffer()
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// setup.
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if(!mChannelp)
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{
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if(mCurrentSourcep)
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{
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S32 type = mCurrentSourcep->getType();
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if(type == LLAudioEngine::AUDIO_TYPE_SFX || type == LLAudioEngine::AUDIO_TYPE_AMBIENT)
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{
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FMOD::SoundGroup *world_group = getEngine()->getWorldSoundGroup();
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if(world_group)
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soundp->setSoundGroup(world_group);
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}
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}
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FMOD_RESULT result = getEngine()->getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, false, &mChannelp);
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FMOD_RESULT result = getSystem()->playSound(FMOD_CHANNEL_FREE, soundp, false, &mChannelp);
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Check_FMOD_Error(result, "FMOD::System::playSound");
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}
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@@ -686,7 +664,7 @@ bool LLAudioChannelFMODEX::isPlaying()
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//
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LLAudioBufferFMODEX::LLAudioBufferFMODEX(LLAudioEngine_FMODEX *audioengine) : mEnginep(audioengine), mSoundp(NULL)
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LLAudioBufferFMODEX::LLAudioBufferFMODEX(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
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{
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}
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@@ -731,9 +709,9 @@ bool LLAudioBufferFMODEX::loadWAV(const std::string& filename)
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exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
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// Load up the wav file into an fmod sample
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#if LL_WINDOWS
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FMOD_RESULT result = getEngine()->getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
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FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
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#else
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FMOD_RESULT result = getEngine()->getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
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FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
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#endif
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if (result != FMOD_OK)
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@@ -46,7 +46,6 @@ namespace FMOD
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class Channel;
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class Sound;
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class DSP;
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class SoundGroup;
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}
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//Interfaces
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@@ -71,7 +70,6 @@ public:
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typedef F32 MIXBUFFERFORMAT;
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FMOD::System *getSystem() const {return mSystem;}
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FMOD::SoundGroup *getWorldSoundGroup() const {return mWorldSoundGroup;}
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protected:
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/*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
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/*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
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@@ -84,7 +82,6 @@ protected:
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FMOD::DSP *mWindDSP;
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FMOD::System *mSystem;
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FMOD::SoundGroup *mWorldSoundGroup;
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bool mEnableProfiler;
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};
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@@ -92,7 +89,7 @@ protected:
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class LLAudioChannelFMODEX : public LLAudioChannel
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{
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public:
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LLAudioChannelFMODEX(LLAudioEngine_FMODEX *audioengine);
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LLAudioChannelFMODEX(FMOD::System *audioengine);
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virtual ~LLAudioChannelFMODEX();
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protected:
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@@ -107,8 +104,8 @@ protected:
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void set3DMode(bool use3d);
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protected:
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LLAudioEngine_FMODEX *getEngine() const {return mEnginep;}
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LLAudioEngine_FMODEX *mEnginep;
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FMOD::System *getSystem() const {return mSystemp;}
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FMOD::System *mSystemp;
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FMOD::Channel *mChannelp;
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S32 mLastSamplePos;
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};
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@@ -117,16 +114,16 @@ protected:
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class LLAudioBufferFMODEX : public LLAudioBuffer
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{
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public:
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LLAudioBufferFMODEX(LLAudioEngine_FMODEX *audioengine);
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LLAudioBufferFMODEX(FMOD::System *audioengine);
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virtual ~LLAudioBufferFMODEX();
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/*virtual*/ bool loadWAV(const std::string& filename);
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/*virtual*/ U32 getLength();
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friend class LLAudioChannelFMODEX;
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protected:
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LLAudioEngine_FMODEX *getEngine() const {return mEnginep;}
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LLAudioEngine_FMODEX *mEnginep;
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FMOD::Sound *getSound() const{ return mSoundp; }
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FMOD::System *getSystem() const {return mSystemp;}
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FMOD::System *mSystemp;
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FMOD::Sound *getSound() const{ return mSoundp; }
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FMOD::Sound *mSoundp;
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};
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