Removed maximum_alpha uniform (as it's always 1.0 anyhow)

This commit is contained in:
Shyotl
2011-11-19 15:13:16 -06:00
parent ee5a9c97be
commit 1fd908b2c4
21 changed files with 43 additions and 48 deletions

View File

@@ -1009,10 +1009,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
}
void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum)
void LLGLSLShader::setMinimumAlpha(F32 minimum)
{
uniform1f("minimum_alpha", minimum);
uniform1f("maximum_alpha", maximum);
}
void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

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@@ -116,7 +116,7 @@ public:
void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void setAlphaRange(F32 minimum, F32 maximum);
void setMinimumAlpha(F32 minimum);
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);

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@@ -741,7 +741,10 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
if (mAutoGenMips)
{
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
if (!gGLManager.mHasFramebufferObject)
{
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
}
stop_glerror();
{
// LLFastTimer t2(LLFastTimer::FTM_TEMP4);
@@ -770,6 +773,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
}
if (gGLManager.mHasFramebufferObject)
{
//GL_EXT_framebuffer_object implies glGenerateMipmap
glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget));
}
}
else
{

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@@ -7,7 +7,6 @@
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -17,7 +16,7 @@ void main()
{
vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
if (col.a < minimum_alpha || col.a > maximum_alpha)
if (col.a < minimum_alpha)
{
discard;
}

View File

@@ -8,13 +8,12 @@
varying vec3 vary_normal;
uniform float minimum_alpha;
uniform float maximum_alpha;
void main()
{
vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (col.a < minimum_alpha || col.a > maximum_alpha)
if (col.a < minimum_alpha)
{
discard;
}

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@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
uniform sampler2D normalMap;
@@ -15,7 +14,7 @@ uniform sampler2D specularMap;
void main()
{
vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
if (col.a < minimum_alpha || col.a > maximum_alpha)
if (col.a < minimum_alpha)
{
discard;
}

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@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -16,7 +15,7 @@ void main()
{
float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a;
if (alpha < minimum_alpha || alpha > maximum_alpha)
if (alpha < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -17,7 +16,7 @@ void main()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -7,7 +7,6 @@
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -16,7 +15,7 @@ void default_lighting()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -7,7 +7,6 @@
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -19,7 +18,7 @@ void default_lighting()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -15,7 +14,7 @@ void fullbright_lighting()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

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@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -17,7 +16,7 @@ void fullbright_lighting()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec4 diffuseLookup(vec2 texcoord);
@@ -17,7 +16,7 @@ void fullbright_lighting_water()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -17,7 +16,7 @@ void fullbright_lighting_water()
{
vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 atmosLighting(vec3 light);
vec4 applyWaterFog(vec4 color);
@@ -15,7 +14,7 @@ void default_lighting_water()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -6,7 +6,6 @@
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
uniform sampler2D diffuseMap;
@@ -17,7 +16,7 @@ void default_lighting_water()
{
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
if (color.a < minimum_alpha)
{
discard;
}

View File

@@ -97,7 +97,7 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
gDeferredDiffuseAlphaMaskProgram.bind();
gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f);
gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
//render alpha masked objects
LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
@@ -143,7 +143,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
simple_shader = NULL;
fullbright_shader = NULL;
gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f);
gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);
}
deferred_render = TRUE;
@@ -236,14 +236,14 @@ void LLDrawPoolAlpha::render(S32 pass)
if (!LLPipeline::sRenderDeferred || !deferred_render)
{
simple_shader->bind();
simple_shader->setAlphaRange(0.33f, 1.f);
simple_shader->setMinimumAlpha(0.33f);
pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
if (fullbright_shader)
{
fullbright_shader->bind();
fullbright_shader->setAlphaRange(0.33f, 1.f);
fullbright_shader->setMinimumAlpha(0.33f);
}
pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
//LLGLSLShader::bindNoShader();
@@ -279,16 +279,16 @@ void LLDrawPoolAlpha::render(S32 pass)
if (LLPipeline::sImpostorRender)
{
fullbright_shader->bind();
fullbright_shader->setAlphaRange(0.5f, 1.f);
fullbright_shader->setMinimumAlpha(0.5f);
simple_shader->bind();
simple_shader->setAlphaRange(0.5f, 1.f);
simple_shader->setMinimumAlpha(0.5f);
}
else
{
fullbright_shader->bind();
fullbright_shader->setAlphaRange(0.f, 1.f);
fullbright_shader->setMinimumAlpha(0.f);
simple_shader->bind();
simple_shader->setAlphaRange(0.f, 1.f);
simple_shader->setMinimumAlpha(0.f);
}
}
else

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@@ -678,7 +678,7 @@ void LLDrawPoolAvatar::beginImpostor()
if (LLGLSLShader::sNoFixedFunction)
{
gImpostorProgram.bind();
gImpostorProgram.setAlphaRange(0.01f, 1.f);
gImpostorProgram.setMinimumAlpha(0.01f);
}
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
@@ -710,7 +710,7 @@ void LLDrawPoolAvatar::beginRigid()
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
sVertexProgram->setAlphaRange(0.2f, 1.f);
sVertexProgram->setMinimumAlpha(0.2f);
}
}
else
@@ -743,7 +743,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setAlphaRange(0.01f, 1.f);
sVertexProgram->setMinimumAlpha(0.01f);
}
void LLDrawPoolAvatar::endDeferredImpostor()
@@ -829,7 +829,7 @@ void LLDrawPoolAvatar::beginSkinned()
//if (LLGLSLShader::sNoFixedFunction) //Singu Note: sNoFixedFunction being false does not imply shaders are off, unlike in V3.
if (gPipeline.canUseVertexShaders()) //Check if shaders are REALLY used.
{
sVertexProgram->setAlphaRange(0.2f, 1.f);
sVertexProgram->setMinimumAlpha(0.2f);
}
}

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@@ -267,7 +267,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
if (mVertexShaderLevel > 0)
{
simple_shader->bind();
simple_shader->setAlphaRange(0.5f, 1.f);
simple_shader->setMinimumAlpha(0.5f);
}
else
{
@@ -324,7 +324,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
//LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
//render grass
LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask());
}

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@@ -80,7 +80,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
if (gPipeline.canUseVertexShaders())
{
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
shader->setMinimumAlpha(0.5f);
}
else
{
@@ -149,7 +149,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram;
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
@@ -175,7 +175,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredTreeShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)

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@@ -8129,7 +8129,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
{
LLFastTimer ftm(LLFastTimer::FTM_SHADOW_ALPHA);
gDeferredShadowAlphaMaskProgram.bind();
gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f);
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.6f);
renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
glColor4f(1,1,1,1);
renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);