Fixed silly movement bug after taking high-res snapshots.

This commit is contained in:
Shyotl
2011-11-06 16:29:43 -06:00
parent b64cb8d339
commit 40689f7d1e

View File

@@ -4481,7 +4481,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gPipeline.resetDrawOrders();
}
if (high_res && (show_ui || !hide_hud))
if (high_res)
{
send_agent_resume();
}