Fixed silly movement bug after taking high-res snapshots.
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@@ -4481,7 +4481,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
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gPipeline.resetDrawOrders();
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}
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if (high_res && (show_ui || !hide_hud))
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if (high_res)
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{
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send_agent_resume();
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}
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