* Removes polling stuff (call to gMeshRepo.update()) which did
nothing but check if uploads already finished.
* Just creates and runs the state machine (AIMeshUpload) instead
of creating an LLThread derived class (LLMeshUploadThread) and
adding that to a queue, then have the main thread start it
after adding it to another queue in order to keep track of
the instances (both queues are gone).
* mWholeModelUploadURL was moved to the state machine, because
it needs a life time till the responders finishes (can't be
part of the thread object).
* LLMeshUploadThread is now derived from AIThreadImpl instead
of LLThread, so it can be run in a state machine thread.
* The call to LLHTTPClient::post is now done from the main
thread instead of from the thread, but I don't think that is
a problem.
* Call a virtual terminated() that by default sets mStatus to STOPPED,
instead of setting it to STOPPED directly, allowing to override
the behavior of a LLThread derived class when the thread is about
the exit.
* Make setQuitting() public, so it can also be used to hint to a
thread that it should stop at its earliest convience.
This fixes standalone when those libraries are installed
elsewhere. Note that it "breaks" standalone if you just
installed the prebuilt manually. For that to work you
have to add /.../libraries/include to CMAKE_INCLUDE_PATH,
which is not recommended because it would pick up any
other prebuilt over your system installed libraries.
Instead, for standalone, install the libraries somewhere
with some prefix and then add that prefix to the environment
variable CMAKE_PREFIX_PATH.
For example, $prefix/include/collada and $prefix/lib/libcollada4dom.so
Conflicts:
indra/cmake/00-Common.cmake
One diff added /MP to CMAKE_CXX_FLAGS_DEBUG while
another removed /arch:SSE2 from the same line.
Fixed to honor both changes.
Adds mClipboardFlexiParams, mClipboardLightParams, mClipboardSculptParams, and mClipboardLightImageParams to LLPanelObject.
Corrects the tooltip on the the copy button.
When the floater was opened in Freeze Time mode, then parent of the
widget that triggers it to open is the 'Floater View'. We do NOT
want to set that MouseOpaque :p. Using getParent here is just
nonsense.
When a sculptie has too few vertices, especially when we bluntly assume
it's stitched around and don't want to get less than 4 vertices in
either direction, then instead we end up with even ZERO vertices, which
causes a division by zero in LLPath::genNGon with undefined behavior.
Unified key message sending to function send_keys_message()
Switched a few getBOOLs to CachedControls
Added RadarChatKeysStopAsking, and RadarChatKeysRequest as a three button notification so the user can decide to permanently say no.
Corrected RadarChatKeys description to be more accurate.
If we want to know if the radar is open, we check instanceExists, not getInstance.
Also enabled using the announce button when RadarChatKeys is false to announce keys, for manual updates.