Fix gcc 4.4 problem.
When a sculptie has too few vertices, especially when we bluntly assume it's stitched around and don't want to get less than 4 vertices in either direction, then instead we end up with even ZERO vertices, which causes a division by zero in LLPath::genNGon with undefined behavior.
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@@ -3057,13 +3057,27 @@ S32 sculpt_sides(F32 detail)
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// determine the number of vertices in both s and t direction for this sculpt
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void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32& s, S32& t)
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{
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//Singu Note: minimum number of vertices depend on stitching type.
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S32 min_s = 1;
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S32 min_t = 1;
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if ((type == LL_SCULPT_TYPE_SPHERE) ||
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(type == LL_SCULPT_TYPE_TORUS) ||
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(type == LL_SCULPT_TYPE_CYLINDER))
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min_s = 4;
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if (type == LL_SCULPT_TYPE_TORUS)
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min_t = 4;
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// this code has the following properties:
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// 1) the aspect ratio of the mesh is as close as possible to the ratio of the map
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// while still using all available verts
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// 2) the mesh cannot have more verts than is allowed by LOD
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// 3) the mesh cannot have more verts than is allowed by the map
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S32 max_vertices_lod = (S32)pow((double)sculpt_sides(detail), 2.0);
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//Singu Note: Replaced float math mangling to get an integer square with just one multiplication.
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S32 const sculptsides = sculpt_sides(detail);
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S32 max_vertices_lod = sculptsides * sculptsides;
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S32 max_vertices_map = width * height / 4;
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S32 vertices;
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@@ -3082,10 +3096,10 @@ void sculpt_calc_mesh_resolution(U16 width, U16 height, U8 type, F32 detail, S32
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s = (S32)(F32) sqrt(((F32)vertices / ratio));
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s = llmax(s, 4); // no degenerate sizes, please
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s = llmax(s, min_s); // no degenerate sizes, please
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t = vertices / s;
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t = llmax(t, 4); // no degenerate sizes, please
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t = llmax(t, min_t); // no degenerate sizes, please
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s = vertices / t;
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}
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@@ -3113,18 +3127,26 @@ void LLVolume::sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components,
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sculpt_detail = 4.0;
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}
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sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, sculpt_detail, requested_sizeS, requested_sizeT);
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mPathp->generate(mParams.getPathParams(), sculpt_detail, 0, TRUE, requested_sizeS);
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mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), sculpt_detail, 0, TRUE, requested_sizeT);
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S32 sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
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S32 sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
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// weird crash bug - DEV-11158 - trying to collect more data:
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if ((sizeS == 0) || (sizeT == 0))
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// Singu Note: initialize sizeS and sizeT as 0 for the case that data_is_empty.
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S32 sizeS = 0;
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S32 sizeT = 0;
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if (!data_is_empty) // Singu Note: do not call these functions when we have no data.
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{
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llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
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sculpt_calc_mesh_resolution(sculpt_width, sculpt_height, sculpt_type, sculpt_detail, requested_sizeS, requested_sizeT);
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mPathp->generate(mParams.getPathParams(), sculpt_detail, 0, TRUE, requested_sizeS);
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mProfilep->generate(mParams.getProfileParams(), mPathp->isOpen(), sculpt_detail, 0, TRUE, requested_sizeT);
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sizeS = mPathp->mPath.size(); // we requested a specific size, now see what we really got
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sizeT = mProfilep->mProfile.size(); // we requested a specific size, now see what we really got
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}
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if (sizeS == 0 || sizeT == 0) // Singu Note: treat this case as if there is no data (there isn't sufficient data).
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{
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if (!data_is_empty)
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{
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llwarns << "sculpt bad mesh size " << sizeS << " " << sizeT << llendl;
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}
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data_is_empty = TRUE;
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}
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sNumMeshPoints -= mMesh.size();
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