Use standard way on windows to find default file picker path
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@@ -29,6 +29,11 @@
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*/
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#include "linden_common.h"
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#if LL_WINDOWS
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#include <winsock2.h>
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#include <windows.h>
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#include <shlobj.h>
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#endif
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#include "lltrans.h"
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#include "llpluginclassmedia.h"
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#include "llpluginmessageclasses.h"
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@@ -41,6 +46,7 @@
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#include "llwindowsdl.h"
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#endif
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enum filepicker_state_type {
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AIFilePicker_initialize_plugin = AIStateMachine::max_state,
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AIFilePicker_plugin_running,
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@@ -99,13 +105,22 @@ std::string AIFilePicker::get_folder(std::string const& default_path, std::strin
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else
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{
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// This is the last resort when all else failed. Open the file chooser in directory 'home'.
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std::string home;
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#if LL_WINDOWS
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char const* envname = "USERPROFILE";
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WCHAR w_home[MAX_PATH];
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HRESULT hr = ::SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, w_home);
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if(hr == S_OK) {
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home = utf16str_to_utf8str(w_home);
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}
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#else
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char const* envname = "HOME";
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char const* t_home = getenv(envname);
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if (t_home)
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{
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home.assign(t_home);
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}
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#endif
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char const* home = getenv(envname);
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if (!home || home[0] == '\0')
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if(home.empty())
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{
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#if LL_WINDOWS
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// On windows, the filepicker window won't pop up at all if we pass an empty string.
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@@ -114,12 +129,12 @@ std::string AIFilePicker::get_folder(std::string const& default_path, std::strin
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home = "/";
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#endif
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LL_DEBUGS("Plugin") << "context \"" << context << "\" not found, default_path empty, context \"savefile\" not found "
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"and environment variable \"$" << envname << "\" empty! Returning \"" << home << "\"." << LL_ENDL;
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"and $HOME or CSIDL_PERSONAL is empty! Returning \"" << home << "\"." << LL_ENDL;
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}
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else
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{
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LL_DEBUGS("Plugin") << "context \"" << context << "\" not found, default_path empty and context \"savefile\" not found. "
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"Returning environment variable \"$" << envname << "\" (" << home << ")." << LL_ENDL;
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"Returning $HOME or CSIDL_PERSONAL (" << home << ")." << LL_ENDL;
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}
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return home;
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}
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