This should de-clog the tubes on the map
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@@ -124,12 +124,12 @@ std::map<std::string,std::string> LLWorldMapView::sStringsMap;
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F32 DRAW_TEXT_THRESHOLD = 96.f;
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const int SIM_MAP_AGENT_SCALE=8; // width in pixels, where we start drawing agents
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const int SIM_DATA_SCALE=12; // width in pixels where we start requesting sim info
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const int SIM_MAP_AGENT_SCALE=32; // width in pixels, where we start drawing agents
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const int SIM_DATA_SCALE=32; // width in pixels where we start requesting sim info
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const int SIM_LANDFORSALE_SCALE=32;
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const int SIM_COMPOSITE_SCALE=2; // width in pixels, where we start drawing sim tiles. (legacy tiling method)
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const int SIM_FETCH_SCALE=SIM_DATA_SCALE; // width in pixels, where we start requesting sim tile textures. (legacy tiling method)
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const int SIM_FETCH_SCALE=12; // width in pixels, where we start requesting sim tile textures. (legacy tiling method)
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// When on, draw an outline for each mipmap tile gotten from S3
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#define DEBUG_DRAW_TILE 0
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