This should de-clog the tubes on the map

This commit is contained in:
Siana Gearz
2013-01-20 03:32:51 +01:00
parent 0ab140a071
commit ea67aca955

View File

@@ -124,12 +124,12 @@ std::map<std::string,std::string> LLWorldMapView::sStringsMap;
F32 DRAW_TEXT_THRESHOLD = 96.f;
const int SIM_MAP_AGENT_SCALE=8; // width in pixels, where we start drawing agents
const int SIM_DATA_SCALE=12; // width in pixels where we start requesting sim info
const int SIM_MAP_AGENT_SCALE=32; // width in pixels, where we start drawing agents
const int SIM_DATA_SCALE=32; // width in pixels where we start requesting sim info
const int SIM_LANDFORSALE_SCALE=32;
const int SIM_COMPOSITE_SCALE=2; // width in pixels, where we start drawing sim tiles. (legacy tiling method)
const int SIM_FETCH_SCALE=SIM_DATA_SCALE; // width in pixels, where we start requesting sim tile textures. (legacy tiling method)
const int SIM_FETCH_SCALE=12; // width in pixels, where we start requesting sim tile textures. (legacy tiling method)
// When on, draw an outline for each mipmap tile gotten from S3
#define DEBUG_DRAW_TILE 0