Commit Graph

1471 Commits

Author SHA1 Message Date
Shyotl
b4dad425aa Fixed wind not mixing with other audio. Play no more than 30 world sounds at once (new sounds just muted until channels free up). Add fmod profiler support (SHEnableFMODExProfiler). Use FMOD_UNICODE on windows instead of loading files manually and sending raw data to fmod. Incl other misc cleanup. 2011-12-23 02:29:49 -06:00
Shyotl
c73414f1a1 A stab at fmodex support on windows. To use, install 'FMOD Ex Programmers API' to its defualt program files directory, and run develop.py with -DFMODEX:BOOL=ON set. That /should/ be all it takes. 2011-12-22 18:01:07 -06:00
Shyotl
6920bee5e2 Fmod metadata parsing. Innitial. 2011-12-21 01:23:04 -06:00
Shyotl
6a5e203884 Remove hardcoded var passing between LLPostProcess and its floater. Now driven through the xml file. 2011-12-17 00:20:54 -06:00
Shyotl
b607650d5c V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out. 2011-12-16 05:57:48 -06:00
Shyotl
1bfa72fa7c V3 merge. Slight update. Fixes lighting oddities. 2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
62febda165 Disable rlva name substitution in LLHUDNameTag::setString. Was redundant and hosed up client tags. 2011-12-11 00:47:44 -06:00
Shyotl
a726de0e99 LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier. 2011-12-10 22:51:52 -06:00
Shyotl
918d527b14 Resolved nametag bubble image failing to load promptly. Also updated texture to that used in v3, as it looks cleaner. 2011-12-10 22:50:26 -06:00
Shyotl
5919c9a788 Resolved issue with nametag bubble vanishing due to incorrect blend states. 2011-12-10 22:47:43 -06:00
Shyotl
81499fc6ea -Font init cleanup. Now has a dedicated position in startup initilization. 2011-12-10 22:45:42 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy) 2011-11-24 01:03:03 -06:00
Shyotl
9f9daba33d Missed some glRotatef -> gGL.rotatef conversions. 2011-11-23 23:39:42 -06:00
Shyotl
bf6e1d6c75 Unbork shadows. Apparently texture/texturProj do not return a vector for shadow samplers. 2011-11-23 21:30:32 -06:00
Shyotl
5d8d402403 Fix shader error dumping. (the error file was not being written to.) Also catch exceptions if shader log dir is inaccessable or otherwise unable to be cleared. 2011-11-23 21:29:42 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
1cf367aae5 A little vectorization. gluProject replaced with vectorized glProjectf. Added LLMatrix4a::rotate4. Tweaked LLMatrix4a::rotate. Removed extra _mm_movehl_ps call in LLMatrix3a::setTranspose 2011-11-19 20:02:31 -06:00
Shyotl
70909f86c8 Changed some GL matricies to single precision. 2011-11-19 19:05:19 -06:00
Shyotl
1fd908b2c4 Removed maximum_alpha uniform (as it's always 1.0 anyhow) 2011-11-19 15:13:16 -06:00
Shyotl
ee5a9c97be Removing some shader warnings under gl 3.x context. 2011-11-07 16:43:30 -06:00
Shyotl
2126654979 Nuked some old redundant camera code. 2011-11-07 16:42:41 -06:00
Shyotl
df40a8c5cf Fade 'Press ESC to leave mouselook' away after a while. 2011-11-07 16:42:22 -06:00
Shyotl
40689f7d1e Fixed silly movement bug after taking high-res snapshots. 2011-11-06 16:29:43 -06:00
Shyotl
f5983208eb Hide the mouse cursor a bit better when grabbing items in mouselook. 2011-10-31 20:44:27 -05:00
Shyotl
0ef5931212 Added a bit of debug output for viewer tool states. 2011-10-31 20:43:56 -05:00
Shyotl
6964cec6f1 Merge branch 'master' of git://github.com/siana/SingularityViewer.git into future 2011-10-31 20:41:36 -05:00
Brett Murphy
c5abde1616 added ctrl-alt-p option for phantom avatar 2011-10-27 22:32:38 +02:00
Siana Gearz
c2a4951f20 Fix grid info fetch ignoring certificates 2011-10-26 21:35:19 +02:00
Shyotl
0fde15246b Moved some settings out of the main settings.xml and into settings_sh.xml where they belong. 2011-10-22 01:57:39 -05:00
Shyotl
b3423de80a Shaders dumped to logs/shader_dump directory if 'ShyotlDumpRawShaders' is true, or a shader throws an error of some sort. 2011-10-22 01:55:08 -05:00
Siana Gearz
743449e635 Tinies, custom OpenAL on Linux 2011-10-22 05:09:49 +02:00
Shyotl
405182025d Resolved warning about 8dcd4a48-2d37-4909-9f78-f7a9eb4ef903.j2c not being found. Also renamed it to transparent.j2c because I hate seeing local textures with uuid filenames... and because v2 renamed it too. 2011-10-21 21:46:35 -05:00
Siana Gearz
bd6d14d741 Merge branch 'future' of https://github.com/Shyotl/SingularityViewer 2011-10-22 01:17:59 +02:00
Shyotl
0e190cadcd LLWorld::destroyClass() wasn't releasing water texture refs. 2011-10-21 15:26:59 -05:00
Shyotl
408f5a4a51 SH-2564. Testing region visibility driven by spatial partitions. 2011-10-21 15:26:27 -05:00
Shyotl
53f5957b92 Animated faces with bumpmapping now behave as expected. 2011-10-21 15:03:46 -05:00
Shyotl
fb32a0be5a Failed to start tracking a new icon. (Inv_Invalid.png) 2011-10-21 14:52:13 -05:00
Shyotl
474e1ec7cc Particles (including clouds) vectorized a bit more. 2011-10-21 14:50:55 -05:00
Siana Gearz
1e9d09b82e Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/llinventoryicon.cpp
2011-10-21 05:37:07 +02:00
Siana Gearz
c3b1bf4b76 Actually, tga loads more rapidly for some reason 2011-10-21 05:35:33 +02:00
Shyotl
e2d9c31f5e Fixed inventory icons for shirt and physic wearables. 2011-10-20 22:24:58 -05:00
Siana Gearz
7b81e9d248 Merge branch 'master' of github.com:siana/SingularityViewer 2011-10-21 04:56:21 +02:00
Siana Gearz
6e6c438e2a Merge branch 'future' of https://github.com/Shyotl/SingularityViewer 2011-10-21 04:55:08 +02:00
Siana Gearz
4606c7512e Icon mishaps, thx Cryo for spotting. +Standalone fix 2011-10-21 04:54:55 +02:00
Shyotl
88e373c960 The copy button in the face edit panel saves the texture params to a non-existant saved setting for some reason. This throws a crasloop prompt. Setting is never read back, so just commenting out this line. 2011-10-20 19:29:51 -05:00
Siana Gearz
f2deb39dac Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/lldrawpoolbump.cpp
2011-10-21 01:42:12 +02:00
Shyotl
8a5793ce23 Selected face overlay no longer z-fights with the selected prim face. 2011-10-20 16:23:28 -05:00
Shyotl
c63bf31328 I don't trust this statement to work without the parentesis. 2011-10-20 13:46:56 -05:00