Conflicts:
	indra/newview/lldrawpoolbump.cpp
This commit is contained in:
Siana Gearz
2011-10-21 01:42:12 +02:00
13 changed files with 86 additions and 62 deletions

View File

@@ -58,6 +58,7 @@ using std::string;
GLhandleARB LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sNoFixedFunction = false;
//UI shader -- declared here so llui_libtest will link properly

View File

@@ -77,6 +77,7 @@ public:
static GLhandleARB sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
static S32 sIndexedTextureChannels;
static bool sNoFixedFunction;
void unload();

View File

@@ -250,7 +250,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
@@ -289,7 +289,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
}
@@ -313,7 +313,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
return FALSE;
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
else if (features->hasWaterFog)
@@ -345,7 +345,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
return FALSE;
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
@@ -364,7 +364,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
return FALSE;
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
@@ -404,7 +404,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
}
@@ -428,7 +428,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
return FALSE;
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
@@ -447,7 +447,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
return FALSE;
}
shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
}

View File

@@ -259,8 +259,8 @@ void LLDrawPoolAlpha::render(S32 pass)
}
}
LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
(deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
LLGLDepthTest depth(GL_TRUE, (LLDrawPoolWater::sSkipScreenCopy ||
(deferred_render && pass == 1)) ? GL_TRUE : GL_FALSE);
if (deferred_render && pass == 1)
{

View File

@@ -793,8 +793,7 @@ void LLDrawPoolBump::endBump(U32 pass)
else
{
// Disable texture blending on unit 1
gGL.getTexUnit(1)->activate();
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
// Disable texture blending on unit 0
@@ -1429,7 +1428,7 @@ void LLDrawPoolInvisible::render(S32 pass)
{ //render invisiprims
LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE);
if (gPipeline.canUseVertexShaders())
if (LLGLSLShader::sNoFixedFunction)
{
gOcclusionProgram.bind();
}
@@ -1441,7 +1440,7 @@ void LLDrawPoolInvisible::render(S32 pass)
gGL.setColorMask(true, false);
glStencilMask(0xFFFFFFFF);
if (gPipeline.canUseVertexShaders())
if (LLGLSLShader::sNoFixedFunction)
{
gOcclusionProgram.unbind();
}

View File

@@ -66,13 +66,16 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
LLFacePool(POOL_TERRAIN),
mTexturep(texturep)
{
U32 format = GL_ALPHA8;
U32 int_format = GL_ALPHA;
// Hack!
sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale");
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA,
format, int_format,
LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb"));
//gGL.getTexUnit(0)->bind(mAlphaRampImagep.get());
@@ -81,7 +84,7 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
GL_ALPHA8, GL_ALPHA,
format, int_format,
LLUUID("38b86f85-2575-52a9-a531-23108d8da837"));
//gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());

View File

@@ -190,6 +190,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
static const LLCachedControl<F32> render_deferred_offset("RenderDeferredSpotShadowOffset",1.f);
static const LLCachedControl<F32> render_deferred_bias("RenderDeferredSpotShadowBias",1.f);
glPolygonOffset(render_deferred_offset,render_deferred_bias);
gDeferredShadowAlphaMaskProgram.unbind();
}
void LLDrawPoolTree::renderTree(BOOL selecting)

View File

@@ -281,7 +281,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount())
{
if (gPipeline.canUseVertexShaders())
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.bind();
}
@@ -301,7 +301,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFacePool::LLOverrideFaceColor color_override(this, color);
face->renderIndexed();
if (gPipeline.canUseVertexShaders())
if (LLGLSLShader::sNoFixedFunction)
{
gUIProgram.unbind();
}

View File

@@ -536,6 +536,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
else
#endif //MESH_ENABLED
{
LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f,-1.f);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);

View File

@@ -652,7 +652,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));

View File

@@ -351,10 +351,21 @@ void LLViewerShaderMgr::setShaders()
return;
}
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1);
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
if(no_texture_indexing || use_legacy_path)
LLGLSLShader::sIndexedTextureChannels = 1;
reentrance = true;
if (gGLManager.mGLVersion < 2.f)
{ //NEVER use shaders on a pre 2.0 context
gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
}
//setup preprocessor definitions
LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples")/*gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))*/);
LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);
reentrance = true;
initAttribsAndUniforms();
gPipeline.releaseGLBuffers();
@@ -619,7 +630,6 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// (in order of shader function call depth for reference purposes, deepest level first)
vector< pair<string, S32> > shaders;
shaders.reserve(10);
shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) );
@@ -648,8 +658,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// (in order of shader function call depth for reference purposes, deepest level first)
shaders.clear();
shaders.reserve(13);
S32 ch = gGLManager.mNumTextureImageUnits-1;
S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
@@ -936,7 +945,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mShaderFiles.clear();
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits;
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDiffuseProgram.createShader(NULL, NULL);
}
@@ -947,7 +956,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits;
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -1125,11 +1134,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
{
gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits;
gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
}
else
{ //shave off some texture units for shadow maps
gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits - 6;
gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
}
gDeferredAlphaProgram.mShaderFiles.clear();
@@ -1145,7 +1154,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightProgram.mFeatures.hasGamma = true;
gDeferredFullbrightProgram.mFeatures.hasTransport = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -1596,19 +1605,19 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader";
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true;
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
gObjectSimpleWaterProgram.mName = "Simple Water Shader";
gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -1625,25 +1634,34 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectBumpProgram.createShader(NULL, NULL);
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
gObjectBumpProgram.bind();
gObjectBumpProgram.uniform1i("texture0", 0);
gObjectBumpProgram.uniform1i("texture1", 1);
gObjectBumpProgram.unbind();
}
}
if (success)
{
gObjectSimpleWaterProgram.mName = "Simple Water Shader";
gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true;
gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true;
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleWaterProgram.createShader(NULL, NULL);
gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader";
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true;
gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true;
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
}
if (success)
{
gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader";

View File

@@ -3924,7 +3924,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
buffer_index = -1;
}
S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity
S32 texture_index_channels = llmax(LLGLSLShader::sIndexedTextureChannels-1,1); //always reserve one for shiny for now just for simplicity
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.

View File

@@ -1966,11 +1966,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
bool bound_shader = false;
if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
if (bind_shader)
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
// (shadow render uses a special shader that clamps to clip planes)
bound_shader = true;
gOcclusionProgram.bind();
}
@@ -2001,7 +2000,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
}
}
if (bound_shader)
if (bind_shader)
{
gOcclusionProgram.unbind();
}
@@ -8099,7 +8098,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
LLVertexBuffer::unbind();
{
if (!use_shader)
if (!use_shader && LLGLSLShader::sNoFixedFunction)
{ //occlusion program is general purpose depth-only no-textures
gOcclusionProgram.bind();
}
@@ -8110,7 +8109,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE);
}
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
if (!use_shader)
if (!use_shader && LLGLSLShader::sNoFixedFunction)
{
gOcclusionProgram.unbind();
}