Fixed issue with fullbright and glow occlusion.
RenderTransparentWater toggling should work more gracefully.
Fixed some bugs in general drawpool classification for faces. Bump pool was superceding more than it should have.
-Drive pass selection by face pools. Doing such removes a fair bit of redundant (and often buggy) code.
-Ignore irrelivant batch breakers depending on pass/pool type.
-Face sorting algorithm modified to potentially allow larger batches.
-Removed a few unused/broken things (bake_sunlight/no_materials)
-Fullbright handling should hopefully be a little more consistent.
-Prevent fullbright faces from being placed in 'simple' pool. (They are already simple-er)
Fixed attribute error that popped up with bump faces when batching was disabled.
Animations require consistent names for points like Avatar Center between viewers
To fix this, we now use Avatar Center instead of Root at the lower levels,
but this is okay, we translate Avatar Center into Root at UI level!
I've seen this in other grids (InWorldz and OpenGrid) and is a problem
on DreamNation with every new user: they can't put on a shape or skin
until they first logged in with another viewer. See comments in code.
Tested, and now could successfully add shape, skin, eyes and hair.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.
davep
Adds "Reset Camera Preset Angle to Default" to view menu
Wasn't quite sure where to hook this up, menu seemed the best for the moment, but really it's more of a preferences button function.
It was requested to let people resize the height to easily display more sections, and well, this is the easiest fix, if width changes in a nasty way, it can just be fixed since default is min.
I can't believe that I have not have gotten a cache for two years
because of this... I knew I didn't, but didn't really want to fix
it while I working on the network code (AICurl) ;). It kinda made
for a good testing. Bet my ISP is glad I fixed it though.