When the login panel used to die, it now hides instead, we only truly kill it upon successful login.
Much of the opening and setting behaviors have been cleaned up to ensure fields are autofilled by the viewer without any user action once
Everything else like changing saved logins will still work the same.
rlva strings floater coming soon!
I highly doubt the translations work anymore
If they still can be translated, I leave it up to translators to decide if they should be
Contact me if you need translation code improved here.
- internal : reviewed @recvim and @sendim for CHUI (SL-3.5)
Singu changes:
- Updated busy to be referred to as do_not_disturb in llviewermessage.cpp
- Don't send autoresponse if we can't send an IM by rlva
- Updated checks for from name being system to be to_id and from_id null checks.
- Minor compile fix in rlvui.cpp for last commit.
- internal : reviewed @startim for CHUI (SL-3.5)
-> fixed : "Start Conference Chat" on a selection of multiple calling cards opens an IM session
-> fixed : actions that would result in an IM window opening shouldn't be blocked if the session is already open
-> added : RlvActions class to mimick LLAvatarActions and lowering the rlvhandler.h include dependency
Animations require consistent names for points like Avatar Center between viewers
To fix this, we now use Avatar Center instead of Root at the lower levels,
but this is okay, we translate Avatar Center into Root at UI level!
I've seen this in other grids (InWorldz and OpenGrid) and is a problem
on DreamNation with every new user: they can't put on a shape or skin
until they first logged in with another viewer. See comments in code.
Tested, and now could successfully add shape, skin, eyes and hair.
Animations require consistent names for points like Avatar Center between viewers
To fix this, we now use Avatar Center instead of Root at the lower levels,
but this is okay, we translate Avatar Center into Root at UI level!
Reimplements crouch toggle such that crouch is now tracked by the agent object
Fixes crouch being reset when restoring focus to the viewer window, as well.
sScrollListMenus is an array such that it will hold more menus in the future, such as groups.
fmenu_file still exists and will still exhibit its old behavior if used.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.
davep