* Call a virtual terminated() that by default sets mStatus to STOPPED,
instead of setting it to STOPPED directly, allowing to override
the behavior of a LLThread derived class when the thread is about
the exit.
* Make setQuitting() public, so it can also be used to hint to a
thread that it should stop at its earliest convience.
This fixes standalone when those libraries are installed
elsewhere. Note that it "breaks" standalone if you just
installed the prebuilt manually. For that to work you
have to add /.../libraries/include to CMAKE_INCLUDE_PATH,
which is not recommended because it would pick up any
other prebuilt over your system installed libraries.
Instead, for standalone, install the libraries somewhere
with some prefix and then add that prefix to the environment
variable CMAKE_PREFIX_PATH.
For example, $prefix/include/collada and $prefix/lib/libcollada4dom.so
Conflicts:
indra/cmake/00-Common.cmake
One diff added /MP to CMAKE_CXX_FLAGS_DEBUG while
another removed /arch:SSE2 from the same line.
Fixed to honor both changes.
Changes to llviewermenu.cpp are better viewed without space changes
^Put together both RLVa Embedded and RLVa Main menus while building Advanced menu, labeling them RLVa; once the advanced menu is built and added to MenuBar, rlvMenuToggleVisible() is called.
Added onChangedMenuLevel() to rlvcommon.cpp
Added rlvMenuToggleVisible(), tweaked to only perform necessary operations for now, other parts left commented out for future use.
Removed menu visibility handling from RlvHandler::setEnabled()
NOTE: RLVa has only been updated in pertinent areas, from what I can tell we are a bit behind in other places, too.
Adds mClipboardFlexiParams, mClipboardLightParams, mClipboardSculptParams, and mClipboardLightImageParams to LLPanelObject.
Corrects the tooltip on the the copy button.
When the floater was opened in Freeze Time mode, then parent of the
widget that triggers it to open is the 'Floater View'. We do NOT
want to set that MouseOpaque :p. Using getParent here is just
nonsense.
When a sculptie has too few vertices, especially when we bluntly assume
it's stitched around and don't want to get less than 4 vertices in
either direction, then instead we end up with even ZERO vertices, which
causes a division by zero in LLPath::genNGon with undefined behavior.