* Brought llfilepicker.{cpp,h} up to speed with V3 by adding
FFLOAD_MODEL, FFLOAD_COLLADA, FFLOAD_SCRIPT, FFLOAD_DICTIONARY
However, note that we used FFLOAD_LSL, so I renamed their
FFLOAD_SCRIPT to FFLOAD_LSL and kept our way of filtering.
* Fixed the filter token that is sent to the plugin for
collada (from "dae" to "collada").
Put snapshot related floaters always on top of the full screen preview.
Make having multiple running uploads more robust.
Fix infinite recursion when clicking on the bottom 'Snapshot' button
under certain conditions.
Unfreeze time more robust; unfreeze time out of precaution when
starting an upload (if 'Keep open' not checked).
Fixed a bug that caused all callbacks for successful feed uploads to be
ignored.
Collada include_directories and llfloatermodelpreview.*s added to CMakeLists.txt
Update to v-d, compile with AIFilePicker, comment spelling fixes.
Upload Mesh... entry added to File menu.
Updated AIFilePicker to have FFLOAD_COLLADA with an mFilter of "dae"
And, finally, add floater_model_preview.xml~
Fixed spacing of MoyMiniMapCustomColor in settings_ascent_coa.xml and removed it from settings_per_account.xml
TODO: Make MoyMiniMapCustomColor more flexible.
-Added ColorCustomChat checkbox, pref code, and setting commented out.
If an avatar TP's in while you are in Freeze Time mode, they now have a
visible tag with the tag 'Langolier' in it. After exiting Freeze Time
mode they become visible. Before they would stay invisible.
* Warn when it was not possible to make a snapshot because the difference
between the aspect of the required target size and the required target
aspect itself is too large.
* Reset Feed and Postcard Aspect to Default when making a new snapshot.
* Fixed a rounding error that caused one-pixel size error.
Best viewed without space changes... or maybe it doesn't matter any more.
Debug setting OtherChatsTornOff added.
Added Open new IMs in separate floaters checkbox to Adv. Chat.
Moved Show group name in chat to the right column on top of Adv. Chat panel.
So how's this work?
Two ways.. 1. The user opens a chat; 2. A chat is started from another party to the user.
In 1, we open the chat in a separate floater and focus the floater.
In 2, we check if there is a floater currently in focus before opening the chat
if so, we minimize the floater, setting focus back to whatever floater the user was focused on;
if not, we leave the new chat floater open and focused.
Note that this will NOT alter the default behavior at all, we can't be having that.