Add support for Aurora's extended land layer codes to llvlmanager.cpp

This commit is contained in:
Lirusaito
2013-01-01 20:15:21 -05:00
parent b85d282dfb
commit 728056acdb

View File

@@ -44,6 +44,11 @@
LLVLManager gVLManager;
// Extended land layer for Aurora Sim
const char AURORA_LAND_LAYER_CODE = 'M';
const char AURORA_WIND_LAYER_CODE = '9';
const char AURORA_CLOUD_LAYER_CODE = ':';
LLVLManager::~LLVLManager()
{
S32 i;
@@ -56,15 +61,15 @@ LLVLManager::~LLVLManager()
void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
{
if (LAND_LAYER_CODE == vl_datap->mType)
if (LAND_LAYER_CODE == vl_datap->mType || AURORA_LAND_LAYER_CODE == vl_datap->mType)
{
mLandBits += mesg_size * 8;
}
else if (WIND_LAYER_CODE == vl_datap->mType)
else if (WIND_LAYER_CODE == vl_datap->mType || AURORA_WIND_LAYER_CODE == vl_datap->mType)
{
mWindBits += mesg_size * 8;
}
else if (CLOUD_LAYER_CODE == vl_datap->mType)
else if (CLOUD_LAYER_CODE == vl_datap->mType || AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
{
mCloudBits += mesg_size * 8;
}
@@ -93,12 +98,16 @@ void LLVLManager::unpackData(const S32 num_packets)
{
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
}
else if (WIND_LAYER_CODE == datap->mType)
else if (AURORA_LAND_LAYER_CODE == datap->mType)
{
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
}
else if (WIND_LAYER_CODE == datap->mType || AURORA_WIND_LAYER_CODE == datap->mType)
{
datap->mRegionp->mWind.decompress(bit_pack, &goph);
}
else if (CLOUD_LAYER_CODE == datap->mType)
else if (CLOUD_LAYER_CODE == datap->mType || AURORA_CLOUD_LAYER_CODE == datap->mType)
{
#if ENABLE_CLASSIC_CLOUDS
datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);