Fixed LLCompileQueue messages via update to v-d in parts. Script resets now output properly~
This commit is contained in:
@@ -55,6 +55,7 @@
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#include "llviewerobject.h"
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#include "llviewerregion.h"
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#include "llresmgr.h"
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#include "llbutton.h"
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#include "lldir.h"
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#include "llnotificationsutil.h"
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@@ -207,8 +208,7 @@ BOOL LLFloaterScriptQueue::start()
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args["[COUNT]"] = llformat ("%d", mObjectIDs.count());
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buffer = getString ("Starting", args);
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
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list->setCommentText(buffer);
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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return nextObject();
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}
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@@ -240,12 +240,9 @@ BOOL LLFloaterScriptQueue::nextObject()
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} while((mObjectIDs.count() > 0) && !successful_start);
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if(isDone() && !mDone)
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{
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
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mDone = TRUE;
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list->setCommentText(getString("Done"));
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childSetEnabled("close",TRUE);
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mDone = true;
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM);
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getChildView("close")->setEnabled(TRUE);
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}
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return successful_start;
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}
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@@ -283,6 +280,40 @@ BOOL LLFloaterScriptQueue::popNext()
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/// Class LLFloaterCompileQueue
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///----------------------------------------------------------------------------
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class LLCompileFloaterUploadQueueSupplier : public LLAssetUploadQueueSupplier
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{
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public:
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LLCompileFloaterUploadQueueSupplier(const LLUUID& queue_id) :
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mQueueId(queue_id)
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{
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}
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virtual LLAssetUploadQueue* get() const
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{
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LLFloaterCompileQueue* queue = (LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
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if(NULL == queue)
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{
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return NULL;
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}
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return queue->getUploadQueue();
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}
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virtual void log(std::string message) const
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{
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LLFloaterCompileQueue* queue = (LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
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if(NULL == queue)
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{
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return;
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}
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queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
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}
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private:
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LLUUID mQueueId;
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};
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// static
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LLFloaterCompileQueue* LLFloaterCompileQueue::create(BOOL mono)
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{
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@@ -291,48 +322,8 @@ LLFloaterCompileQueue* LLFloaterCompileQueue::create(BOOL mono)
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LLRect rect = gSavedSettings.getRect("CompileOutputRect");
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rect.translate(left - rect.mLeft, top - rect.mTop);
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LLFloaterCompileQueue* new_queue = new LLFloaterCompileQueue("queue", rect);
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class LLCompileFloaterUploadQueueSupplier : public LLAssetUploadQueueSupplier
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{
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public:
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LLCompileFloaterUploadQueueSupplier(const LLUUID& queue_id) :
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mQueueId(queue_id)
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{
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}
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virtual LLAssetUploadQueue* get() const
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{
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LLFloaterCompileQueue* queue =
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(LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
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if(NULL == queue)
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{
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return NULL;
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}
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return queue->mUploadQueue;
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}
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virtual void log(std::string message) const
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{
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LLFloaterCompileQueue* queue =
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(LLFloaterCompileQueue*) LLFloaterScriptQueue::findInstance(mQueueId);
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if(NULL == queue)
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{
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return;
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}
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LLScrollListCtrl* list = queue->getChild<LLScrollListCtrl>("queue output");
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list->setCommentText(message.c_str());
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}
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private:
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LLUUID mQueueId;
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};
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new_queue->mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(new_queue->getID()));
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new_queue->mUploadQueue = new LLAssetUploadQueue(new LLCompileFloaterUploadQueueSupplier(new_queue->getID()));
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new_queue->mMono = mono;
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new_queue->open();
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return new_queue;
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@@ -414,8 +405,8 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
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llinfos << "LLFloaterCompileQueue::scriptArrived()" << llendl;
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LLScriptQueueData* data = (LLScriptQueueData*)user_data;
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if(!data) return;
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LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*>
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(LLFloaterScriptQueue::findInstance(data->mQueueID));
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LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*> (LLFloaterScriptQueue::findInstance(data->mQueueID));
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std::string buffer;
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if(queue && (0 == status))
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{
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@@ -519,8 +510,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
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}
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if(queue && (buffer.size() > 0))
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{
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LLScrollListCtrl* list = queue->getChild<LLScrollListCtrl>("queue output");
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list->setCommentText(buffer);
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queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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}
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delete data;
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}
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@@ -543,8 +533,7 @@ void LLFloaterCompileQueue::onSaveBytecodeComplete(const LLUUID& asset_id, void*
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{
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llinfos << "LLFloaterCompileQueue::onSaveBytecodeComplete()" << llendl;
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LLCompileQueueData* data = (LLCompileQueueData*)user_data;
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LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*>
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(LLFloaterScriptQueue::findInstance(data->mQueueID));
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LLFloaterCompileQueue* queue = static_cast<LLFloaterCompileQueue*> (LLFloaterScriptQueue::findInstance(data->mQueueID));
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if(queue && (0 == status) && data)
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{
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queue->saveItemByItemID(data->mItemId);
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@@ -692,7 +681,7 @@ void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
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// find all of the lsl, leaving off duplicates. We'll remove
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// all matching asset uuids on compilation success.
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LLDynamicArray<const char*> names;
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LLInventoryObject::object_list_t::const_iterator it = inv->begin();
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LLInventoryObject::object_list_t::const_iterator end = inv->end();
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for ( ; it != end; ++it)
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@@ -704,10 +693,9 @@ void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
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if (object)
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{
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LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
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std::string buffer;
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buffer = getString("Resetting") + LLTrans::getString(":") + " " + item->getName();
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list->setCommentText(buffer);
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getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_ScriptReset);
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msg->nextBlockFast(_PREHASH_AgentData);
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@@ -754,7 +742,7 @@ void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
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// find all of the lsl, leaving off duplicates. We'll remove
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// all matching asset uuids on compilation success.
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LLDynamicArray<const char*> names;
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LLInventoryObject::object_list_t::const_iterator it = inv->begin();
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LLInventoryObject::object_list_t::const_iterator end = inv->end();
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for ( ; it != end; ++it)
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@@ -769,7 +757,7 @@ void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
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std::string buffer;
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buffer = getString("Running") + LLTrans::getString(":") + " " + item->getName();
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list->setCommentText(buffer);
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list->addSimpleElement(buffer, ADD_BOTTOM);
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_SetScriptRunning);
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@@ -818,7 +806,7 @@ void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
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// find all of the lsl, leaving off duplicates. We'll remove
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// all matching asset uuids on compilation success.
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LLDynamicArray<const char*> names;
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LLInventoryObject::object_list_t::const_iterator it = inv->begin();
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LLInventoryObject::object_list_t::const_iterator end = inv->end();
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for ( ; it != end; ++it)
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@@ -833,8 +821,8 @@ void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
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std::string buffer;
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buffer = getString("NotRunning") + LLTrans::getString(":") + " " + item->getName();
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list->setCommentText(buffer);
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list->addSimpleElement(buffer, ADD_BOTTOM);
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessageFast(_PREHASH_SetScriptRunning);
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msg->nextBlockFast(_PREHASH_AgentData);
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@@ -79,7 +79,7 @@ protected:
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LLInventoryObject::object_list_t* inv,
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S32 serial_num,
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void* queue);
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv) = 0;
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@@ -105,7 +105,7 @@ protected:
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// Object Queue
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LLDynamicArray<LLUUID> mObjectIDs;
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LLUUID mCurrentObjectID;
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BOOL mDone;
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bool mDone;
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LLUUID mID;
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static LLMap<LLUUID, LLFloaterScriptQueue*> sInstances;
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@@ -143,6 +143,8 @@ public:
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// remove any object in mScriptScripts with the matching uuid.
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void removeItemByItemID(const LLUUID& item_id);
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LLAssetUploadQueue* getUploadQueue() { return mUploadQueue; }
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protected:
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LLFloaterCompileQueue(const std::string& name, const LLRect& rect);
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virtual ~LLFloaterCompileQueue();
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@@ -200,12 +202,10 @@ public:
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protected:
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LLFloaterResetQueue(const std::string& name, const LLRect& rect);
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virtual ~LLFloaterResetQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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protected:
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LLInventoryObject::object_list_t* inv);
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -224,12 +224,10 @@ public:
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protected:
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LLFloaterRunQueue(const std::string& name, const LLRect& rect);
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virtual ~LLFloaterRunQueue();
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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protected:
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -252,8 +250,6 @@ protected:
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// This is called by inventoryChanged
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virtual void handleInventory(LLViewerObject* viewer_obj,
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LLInventoryObject::object_list_t* inv);
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protected:
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};
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#endif // LL_LLCOMPILEQUEUE_H
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@@ -1076,7 +1076,7 @@ bool idle_startup()
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gSavedSettings.getControl("_NACL_AntiSpamAmount")->getSignal()->connect(boost::bind(&NACLAntiSpamRegistry::handleNaclAntiSpamAmountChanged, _2));
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// NaCl End
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//good as place as any to create user windlight directories
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//good a place as any to create user windlight directories
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std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
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LLFile::mkdir(user_windlight_path_name.c_str());
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