Workaround for targetomega'd objects turning jittery when zoomed in on.

This commit is contained in:
Shyotl
2013-01-02 18:42:26 -06:00
parent f6ee966e17
commit a408c2211b

View File

@@ -1637,7 +1637,7 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
else if(!drawablep->isState(LLDrawable::ON_MOVE_LIST))
{
if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
{