Workaround for targetomega'd objects turning jittery when zoomed in on.
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@@ -1637,7 +1637,7 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
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{
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gPipeline.updateMoveNormalAsync(drawablep);
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}
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else
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else if(!drawablep->isState(LLDrawable::ON_MOVE_LIST))
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{
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if (drawablep->isState(LLDrawable::MOVE_UNDAMPED))
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{
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