Files
SingularityViewer/indra
Aleric Inglewood bb948ce6d5 Use host:port as key for the "PerHost" request queue, instead of just the hostname.
Rationale: LL is doing all throttling per service (host:port), not per
service hostname. Also, textures and capabilities use the same host: the
sim you are connected to. Splitting the queues up on a per-service basis
will stop the textures from blocking a capability request.
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