Import some changes from internal
This commit is contained in:
@@ -38,6 +38,8 @@
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#include "lllistener_openal.h"
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const float LLAudioEngine_OpenAL::WIND_BUFFER_SIZE_SEC = 0.05f;
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LLAudioEngine_OpenAL::LLAudioEngine_OpenAL()
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:
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mWindGen(NULL),
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@@ -185,6 +187,8 @@ LLAudioChannelOpenAL::~LLAudioChannelOpenAL()
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void LLAudioChannelOpenAL::cleanup()
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{
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alSourceStop(mALSource);
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alSourcei(mALSource, AL_BUFFER, AL_NONE);
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mCurrentBufferp = NULL;
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}
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@@ -324,7 +328,14 @@ void LLAudioBufferOpenAL::cleanup()
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{
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if(mALBuffer != AL_NONE)
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{
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alGetError(); // clear error
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alDeleteBuffers(1, &mALBuffer);
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ALenum error = alutGetError();
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if(ALC_NO_ERROR != error)
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{
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LL_WARNS("OpenAL") << "Error: " << alutGetErrorString( error ) << " when cleaning up a buffer" << LL_ENDL;
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}
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mALBuffer = AL_NONE;
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}
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}
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@@ -441,6 +452,7 @@ void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude)
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F64 pitch;
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F64 center_freq;
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ALenum error;
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ALuint *buffers = NULL;
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if (!mEnableWind)
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return;
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@@ -484,58 +496,68 @@ void LLAudioEngine_OpenAL::updateWind(LLVector3 wind_vec, F32 camera_altitude)
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mNumEmptyWindALBuffers = llmax(mNumEmptyWindALBuffers, 0);
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//llinfos << "mNumEmptyWindALBuffers: " << mNumEmptyWindALBuffers <<" (" << unprocessed << ":" << processed << ")" << llendl;
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while(processed--) // unqueue old buffers
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//delete the old wind buffers
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buffers = new ALuint[processed];
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alGetError(); /* clear error */
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alSourceUnqueueBuffers(mWindSource, processed, &buffers[0]);
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error = alGetError();
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if(error != AL_NO_ERROR)
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{
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ALuint buffer;
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ALenum error;
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alGetError(); /* clear error */
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alSourceUnqueueBuffers(mWindSource, 1, &buffer);
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error = alGetError();
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if(error != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << llendl;
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}
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else
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{
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alDeleteBuffers(1, &buffer);
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}
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llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (unqueuing) buffers" << llendl;
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}
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else
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{
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alDeleteBuffers(processed, &buffers[0]);
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}
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// We dont need to keep track of the buffers' id now.
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delete[] buffers;
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buffers = NULL;
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//create the buffers for the empty wind buffers
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unprocessed += mNumEmptyWindALBuffers;
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buffers = new ALuint[mNumEmptyWindALBuffers];
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alGetError(); /* clear error */
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alGenBuffers(mNumEmptyWindALBuffers,&buffers[0]);
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if((error=alGetError()) != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << llendl;
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//break;
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}
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unprocessed += mNumEmptyWindALBuffers;
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while (mNumEmptyWindALBuffers > 0) // fill+queue new buffers
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//fill the buffers with generated wind.
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int errors = 0;
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for(int i = 0; i < mNumEmptyWindALBuffers; i++)
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{
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ALuint buffer;
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alGetError(); /* clear error */
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alGenBuffers(1,&buffer);
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if((error=alGetError()) != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() Error creating wind buffer: " << error << llendl;
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break;
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}
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alBufferData(buffer,
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AL_FORMAT_STEREO16,
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mWindGen->windGenerate(mWindBuf,
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mWindBufSamples),
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mWindBufBytes,
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mWindBufFreq);
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alBufferData(buffers[i],
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AL_FORMAT_STEREO16,
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mWindGen->windGenerate(mWindBuf,
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mWindBufSamples),
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mWindBufBytes,
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mWindBufFreq);
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error = alGetError();
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if(error != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (bufferdata) buffers" << llendl;
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errors++;
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}
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alSourceQueueBuffers(mWindSource, 1, &buffer);
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error = alGetError();
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if(error != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << llendl;
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}
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--mNumEmptyWindALBuffers;
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}
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//queue the buffers
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alSourceQueueBuffers(mWindSource, mNumEmptyWindALBuffers, &buffers[0]);
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error = alGetError();
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if(error != AL_NO_ERROR)
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{
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llwarns << "LLAudioEngine_OpenAL::updateWind() error swapping (queuing) buffers" << llendl;
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}
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mNumEmptyWindALBuffers = errors;
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// We dont need to keep track of the buffers' id now.
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delete[] buffers;
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buffers = NULL;
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//restart playing if not playing
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ALint playing;
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alGetSourcei(mWindSource, AL_SOURCE_STATE, &playing);
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if(playing != AL_PLAYING)
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@@ -72,8 +72,8 @@ class LLAudioEngine_OpenAL : public LLAudioEngine
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ALuint mWindSource;
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int mNumEmptyWindALBuffers;
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static const int MAX_NUM_WIND_BUFFERS = 80;
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static const float WIND_BUFFER_SIZE_SEC = 0.05f; // 1/20th sec
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static const int MAX_NUM_WIND_BUFFERS = 80;
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static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec
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};
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class LLAudioChannelOpenAL : public LLAudioChannel
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@@ -48,7 +48,7 @@
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// Locally used constants
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//
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const U32 SEC_PER_DAY = 86400;
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const F64 SEC_TO_MICROSEC = 1000000.f;
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const F64 SEC_TO_MICROSEC = 1000000.0;
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const U64 SEC_TO_MICROSEC_U64 = 1000000;
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const F64 USEC_TO_SEC_F64 = 0.000001;
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@@ -1,46 +0,0 @@
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/*
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* LLCalcParser.cpp
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* SecondLife
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*
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* Created by Aimee Walton on 28/09/2008.
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* Copyright 2008 Aimee Walton.
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*
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*/
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#include "linden_common.h"
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#include "llcalcparser.h"
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using namespace boost::spirit::classic;
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F32 LLCalcParser::lookup(const std::string::iterator& start, const std::string::iterator& end) const
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{
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LLCalc::calc_map_t::iterator iter;
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std::string name(start, end);
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if (mConstants)
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{
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iter = mConstants->find(name);
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if (iter != mConstants->end())
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{
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return (*iter).second;
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}
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}
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else
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{
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// This should never happen!
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throw_(end, std::string("Missing constants table"));
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}
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if (mVariables)
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{
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iter = mVariables->find(name);
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if (iter != mVariables->end())
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{
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return (*iter).second;
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}
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}
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throw_(end, std::string("Unknown symbol " + name));
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return 0.f;
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}
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@@ -484,8 +484,8 @@ void LLFastTimerView::draw()
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sTimerColors[&LLFastTimer::NamedTimer::getRootNamedTimer()] = LLColor4::grey;
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F32 hue = 0.f;
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for (timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
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// <ALCH:LL> Move color generation down to be in the next loop.
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/*for (timer_tree_iterator_t it = begin_timer_tree(LLFastTimer::NamedTimer::getRootNamedTimer());
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it != timer_tree_iterator_t();
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++it)
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{
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@@ -502,7 +502,8 @@ void LLFastTimerView::draw()
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child_color.setHSL(hue, saturation, lightness);
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sTimerColors[idp] = child_color;
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}
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}*/
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// </ALCH:LL>
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const S32 LEGEND_WIDTH = 220;
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{
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@@ -516,6 +517,20 @@ void LLFastTimerView::draw()
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++it)
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{
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LLFastTimer::NamedTimer* idp = (*it);
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// <ALCH:LL> Move color generation down to be in the next loop.
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const F32 HUE_INCREMENT = 0.23f;
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hue = fmodf(hue + HUE_INCREMENT, 1.f);
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// saturation increases with depth
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F32 saturation = clamp_rescale((F32)idp->getDepth(), 0.f, 3.f, 0.f, 1.f);
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// lightness alternates with depth
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F32 lightness = idp->getDepth() % 2 ? 0.5f : 0.6f;
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LLColor4 child_color;
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child_color.setHSL(hue, saturation, lightness);
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sTimerColors[idp] = child_color;
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// </ALCH:LL>
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// <FS:LO> Making the ledgend part of fast timers scrollable
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if(mScrollOffset_tmp)
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{
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