Avoid assertion in ~AIStateMachine upon viewer exit.
Force the state to bs_killed before clearing the list of statemachines in AIEngine::flush().
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@@ -352,8 +352,13 @@ void AIEngine::mainloop(void)
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void AIEngine::flush(void)
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{
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DoutEntering(dc::statemachine, "AIEngine::flush [" << mName << "]");
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engine_state_type_wat engine_state_w(mEngineState);
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DoutEntering(dc::statemachine, "AIEngine::flush [" << mName << "]: calling force_killed() on " << engine_state_w->list.size() << " state machines.");
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for (queued_type::iterator iter = engine_state_w->list.begin(); iter != engine_state_w->list.end(); ++iter)
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{
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// To avoid an assertion in ~AIStateMachine.
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iter->statemachine().force_killed();
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}
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engine_state_w->list.clear();
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}
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@@ -906,6 +911,12 @@ void AIStateMachine::callback(void)
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}
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}
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void AIStateMachine::force_killed(void)
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{
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multiplex_state_type_wat state_w(mState);
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state_w->base_state = bs_killed;
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}
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void AIStateMachine::kill(void)
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{
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DoutEntering(dc::statemachine, "AIStateMachine::kill() [" << (void*)this << "]");
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@@ -300,8 +300,9 @@ class AIStateMachine : public LLThreadSafeRefCount
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mSleep = 0;
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return mSleep != 0;
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}
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void force_killed(void); // Called from AIEngine::flush().
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friend class AIEngine; // Calls multiplex().
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friend class AIEngine; // Calls multiplex() and force_killed().
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};
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bool AIEngine::QueueElementComp::operator()(QueueElement const& e1, QueueElement const& e2) const
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