Linux64 support, integrated physics/decomposition

This commit is contained in:
Siana Gearz
2013-01-13 03:23:56 +01:00
parent 85855ecd85
commit 5f3ca7fda0
51 changed files with 9268 additions and 37 deletions

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@@ -52,6 +52,9 @@ add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter)
add_subdirectory(${LIBS_OPEN_PREFIX}llcommon)
add_subdirectory(${LIBS_OPEN_PREFIX}llimage)
add_subdirectory(${LIBS_OPEN_PREFIX}libopenjpeg)
add_subdirectory(${LIBS_OPEN_PREFIX}libhacd)
add_subdirectory(${LIBS_OPEN_PREFIX}libndhacd)
add_subdirectory(${LIBS_OPEN_PREFIX}libpathing)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath)

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@@ -1,10 +1,7 @@
# -*- cmake -*-
include(Prebuilt)
use_prebuilt_binary(ndPhysicsStub)
set(LLPHYSICSEXTENSIONS_LIBRARIES nd_hacdConvexDecomposition hacd nd_Pathing )
set(LLPHYSICSEXTENSIONS_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/include/ )
set(LLPHYSICSEXTENSIONS_INCLUDE_DIRS ${LIBS_OPEN_DIR}/libndhacd )

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@@ -3,7 +3,10 @@
# these should be moved to their own cmake file
include(Prebuilt)
use_prebuilt_binary(colladadom)
if (NOT WINDOWS)
use_prebuilt_binary(pcre)
endif (NOT WINDOWS)
if (NOT DARWIN AND NOT WINDOWS)
use_prebuilt_binary(libxml)

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@@ -0,0 +1,9 @@
cmake_minimum_required(VERSION 2.6.4)
project(libhacd CXX C)
file (GLOB SOURCE_FILES *.cpp )
file (GLOB INCLUDE_FILES *.h )
add_library(hacd STATIC ${SOURCE_FILES} ${INCLUDE_FILES} )

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@@ -0,0 +1,85 @@
/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_CIRCULAR_LIST_H
#define HACD_CIRCULAR_LIST_H
#include <stdlib.h>
#include "hacdVersion.h"
#include "hacdMicroAllocator.h"
namespace HACD
{
//! CircularListElement class.
template < typename T > class CircularListElement
{
public:
T & GetData() { return m_data; }
const T & GetData() const { return m_data; }
CircularListElement<T> * & GetNext() { return m_next; }
CircularListElement<T> * & GetPrev() { return m_prev; }
const CircularListElement<T> * & GetNext() const { return m_next; }
const CircularListElement<T> * & GetPrev() const { return m_prev; }
//! Constructor
CircularListElement(const T & data) {m_data = data;}
CircularListElement(void){}
//! Destructor
~CircularListElement(void){}
private:
T m_data;
CircularListElement<T> * m_next;
CircularListElement<T> * m_prev;
CircularListElement(const CircularListElement & rhs);
};
//! CircularList class.
template < typename T > class CircularList
{
public:
HeapManager * const GetHeapManager() const { return m_heapManager;}
void SetHeapManager(HeapManager * const heapManager) { m_heapManager = heapManager;}
CircularListElement<T> * & GetHead() { return m_head;}
const CircularListElement<T> * GetHead() const { return m_head;}
bool IsEmpty() const { return (m_size == 0);}
size_t GetSize() const { return m_size; }
const T & GetData() const { return m_head->GetData(); }
T & GetData() { return m_head->GetData();}
bool Delete() ;
bool Delete(CircularListElement<T> * element);
CircularListElement<T> * Add(const T * data = 0);
CircularListElement<T> * Add(const T & data);
bool Next();
bool Prev();
void Clear() { while(Delete());};
const CircularList& operator=(const CircularList& rhs);
//! Constructor
CircularList(HeapManager * heapManager)
{
m_head = 0;
m_size = 0;
m_heapManager = heapManager;
}
CircularList(const CircularList& rhs);
//! Destructor
virtual ~CircularList(void) {Clear();};
private:
CircularListElement<T> * m_head; //!< a pointer to the head of the circular list
size_t m_size; //!< number of element in the circular list
HeapManager * m_heapManager;
};
}
#include "hacdCircularList.inl"
#endif

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@@ -0,0 +1,230 @@
#pragma once
#ifndef HACD_CIRCULAR_LIST_INL
#define HACD_CIRCULAR_LIST_INL
#include <stdlib.h>
#include "hacdVersion.h"
namespace HACD
{
template < typename T >
inline bool CircularList<T>::Delete(CircularListElement<T> * element)
{
if (!element)
{
return false;
}
if (m_size > 1)
{
CircularListElement<T> * next = element->GetNext();
CircularListElement<T> * prev = element->GetPrev();
if (m_heapManager)
{
element->~CircularListElement<T>();
heap_free(m_heapManager, element);
}
else
{
delete element;
}
m_size--;
if (element == m_head)
{
m_head = next;
}
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
if (m_heapManager)
{
element->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline bool CircularList<T>::Delete()
{
if (m_size > 1)
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * prev = m_head->GetPrev();
if (m_heapManager)
{
m_head->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = next;
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
if (m_heapManager)
{
m_head->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T * data)
{
if (m_size == 0)
{
if (data)
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
m_head->GetData() = (*data);
}
else
{
m_head = new CircularListElement<T>(*data);
}
}
else
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
}
else
{
m_head = new CircularListElement<T>();
}
}
m_head->GetNext() = m_head->GetPrev() = m_head;
}
else
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * element = m_head;
if (data)
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
m_head->GetData() = (*data);
}
else
{
m_head = new CircularListElement<T>(*data);
}
}
else
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
}
else
{
m_head = new CircularListElement<T>();
}
}
m_head->GetNext() = next;
m_head->GetPrev() = element;
element->GetNext() = m_head;
next->GetPrev() = m_head;
}
m_size++;
return m_head;
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T & data)
{
const T * pData = &data;
return Add(pData);
}
template < typename T >
inline bool CircularList<T>::Next()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetNext();
return true;
}
template < typename T >
inline bool CircularList<T>::Prev()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetPrev();
return true;
}
template < typename T >
inline CircularList<T>::CircularList(const CircularList& rhs)
{
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
template < typename T >
inline const CircularList<T>& CircularList<T>::operator=(const CircularList& rhs)
{
if (&rhs != this)
{
Clear();
m_heapManager = rhs.m_heapManager;
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
return (*this);
}
}
#endif

278
indra/libhacd/hacdGraph.cpp Normal file
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@@ -0,0 +1,278 @@
/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdGraph.h"
namespace HACD
{
GraphEdge::GraphEdge()
{
m_v1 = -1;
m_v2 = -1;
m_name = -1;
m_error = 0;
m_concavity = 0;
m_deleted = false;
#ifdef HACD_PRECOMPUTE_CHULLS
m_convexHull = 0;
#endif
}
GraphVertex::GraphVertex()
{
m_convexHull = 0;
m_name = -1;
m_cc = -1;
m_concavity = 0;
m_surf = 0;
m_deleted = false;
}
bool GraphVertex::DeleteEdge(long name)
{
return m_edges.Erase(name);
}
Graph::Graph()
{
m_nV = 0;
m_nE = 0;
m_nCCs = 0;
}
Graph::~Graph()
{
}
void Graph::Allocate(size_t nV, size_t nE)
{
m_nV = nV;
m_edges.reserve(nE);
m_vertices.resize(nV);
for(size_t i = 0; i < nV; i++)
{
m_vertices[i].m_name = static_cast<long>(i);
}
}
long Graph::AddVertex()
{
size_t name = m_vertices.size();
m_vertices.resize(name+1);
m_vertices[name].m_name = static_cast<long>(name);
m_nV++;
return static_cast<long>(name);
}
long Graph::AddEdge(long v1, long v2)
{
size_t name = m_edges.size();
m_edges.push_back(GraphEdge());
m_edges[name].m_name = static_cast<long>(name);
m_edges[name].m_v1 = v1;
m_edges[name].m_v2 = v2;
m_vertices[v1].AddEdge(static_cast<long>(name));
m_vertices[v2].AddEdge(static_cast<long>(name));
m_nE++;
return static_cast<long>(name);
}
bool Graph::DeleteEdge(long name)
{
if (name < static_cast<long>(m_edges.size()))
{
long v1 = m_edges[name].m_v1;
long v2 = m_edges[name].m_v2;
m_edges[name].m_deleted = true;
m_vertices[v1].DeleteEdge(name);
m_vertices[v2].DeleteEdge(name);
m_nE--;
return true;
}
return false;
}
bool Graph::DeleteVertex(long name)
{
if (name < static_cast<long>(m_vertices.size()))
{
m_vertices[name].m_deleted = true;
m_vertices[name].m_edges.Clear();
m_vertices[name].m_ancestors = std::vector<long>();
delete m_vertices[name].m_convexHull;
m_vertices[name].m_distPoints.Clear();
m_vertices[name].m_boudaryEdges.Clear();
m_vertices[name].m_convexHull = 0;
m_nV--;
return true;
}
return false;
}
bool Graph::EdgeCollapse(long v1, long v2)
{
long edgeToDelete = GetEdgeID(v1, v2);
if (edgeToDelete >= 0)
{
// delete the edge (v1, v2)
DeleteEdge(edgeToDelete);
// add v2 to v1 ancestors
m_vertices[v1].m_ancestors.push_back(v2);
// add v2's ancestors to v1's ancestors
m_vertices[v1].m_ancestors.insert(m_vertices[v1].m_ancestors.begin(),
m_vertices[v2].m_ancestors.begin(),
m_vertices[v2].m_ancestors.end());
// update adjacency information
SArray<long, SARRAY_DEFAULT_MIN_SIZE> & v1Edges = m_vertices[v1].m_edges;
long b = -1;
long idEdge;
for(size_t ed = 0; ed < m_vertices[v2].m_edges.Size(); ++ed)
{
idEdge = m_vertices[v2].m_edges[ed];
if (m_edges[idEdge].m_v1 == v2)
{
b = m_edges[idEdge].m_v2;
}
else
{
b = m_edges[idEdge].m_v1;
}
if (GetEdgeID(v1, b) >= 0)
{
m_edges[idEdge].m_deleted = true;
m_vertices[b].DeleteEdge(idEdge);
m_nE--;
}
else
{
m_edges[idEdge].m_v1 = v1;
m_edges[idEdge].m_v2 = b;
v1Edges.Insert(idEdge);
}
}
// delete the vertex v2
DeleteVertex(v2);
return true;
}
return false;
}
long Graph::GetEdgeID(long v1, long v2) const
{
if (v1 < static_cast<long>(m_vertices.size()) && !m_vertices[v1].m_deleted)
{
long idEdge;
for(size_t ed = 0; ed < m_vertices[v1].m_edges.Size(); ++ed)
{
idEdge = m_vertices[v1].m_edges[ed];
if ( (m_edges[idEdge].m_v1 == v2) ||
(m_edges[idEdge].m_v2 == v2) )
{
return m_edges[idEdge].m_name;
}
}
}
return -1;
}
void Graph::Print() const
{
std::cout << "-----------------------------" << std::endl;
std::cout << "vertices (" << m_nV << ")" << std::endl;
for (size_t v = 0; v < m_vertices.size(); ++v)
{
const GraphVertex & currentVertex = m_vertices[v];
if (!m_vertices[v].m_deleted)
{
std::cout << currentVertex.m_name << "\t";
long idEdge;
for(size_t ed = 0; ed < currentVertex.m_edges.Size(); ++ed)
{
idEdge = currentVertex.m_edges[ed];
std::cout << "(" << m_edges[idEdge].m_v1 << "," << m_edges[idEdge].m_v2 << ") ";
}
std::cout << std::endl;
}
}
std::cout << "vertices (" << m_nE << ")" << std::endl;
for (size_t e = 0; e < m_edges.size(); ++e)
{
const GraphEdge & currentEdge = m_edges[e];
if (!m_edges[e].m_deleted)
{
std::cout << currentEdge.m_name << "\t("
<< m_edges[e].m_v1 << ","
<< m_edges[e].m_v2 << ") "<< std::endl;
}
}
}
void Graph::Clear()
{
m_vertices.clear();
m_edges.clear();
m_nV = 0;
m_nE = 0;
}
long Graph::ExtractCCs()
{
// all CCs to -1
for (size_t v = 0; v < m_vertices.size(); ++v)
{
if (!m_vertices[v].m_deleted)
{
m_vertices[v].m_cc = -1;
}
}
// we get the CCs
m_nCCs = 0;
long v2 = -1;
long idEdge;
std::vector<long> temp;
for (size_t v = 0; v < m_vertices.size(); ++v)
{
if (!m_vertices[v].m_deleted && m_vertices[v].m_cc == -1)
{
m_vertices[v].m_cc = static_cast<long>(m_nCCs);
temp.clear();
temp.push_back(m_vertices[v].m_name);
while (temp.size())
{
long vertex = temp[temp.size()-1];
temp.pop_back();
for(size_t ed = 0; ed < m_vertices[vertex].m_edges.Size(); ++ed)
{
idEdge = m_vertices[vertex].m_edges[ed];
if (m_edges[idEdge].m_v1 == vertex)
{
v2 = m_edges[idEdge].m_v2;
}
else
{
v2 = m_edges[idEdge].m_v1;
}
if ( !m_vertices[v2].m_deleted && m_vertices[v2].m_cc == -1)
{
m_vertices[v2].m_cc = static_cast<long>(m_nCCs);
temp.push_back(v2);
}
}
}
m_nCCs++;
}
}
return static_cast<long>(m_nCCs);
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_GRAPH_H
#define HACD_GRAPH_H
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdICHull.h"
#include <map>
#include <vector>
#include "hacdSArray.h"
//#define HACD_PRECOMPUTE_CHULLS
namespace HACD
{
class GraphVertex;
class GraphEdge;
class Graph;
class HACD;
class GraphVertex
{
public:
bool AddEdge(long name)
{
m_edges.Insert(name);
return true;
}
bool DeleteEdge(long name);
GraphVertex();
~GraphVertex(){ delete m_convexHull;};
private:
long m_name;
long m_cc;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_edges;
bool m_deleted;
std::vector<long> m_ancestors;
SArray<DPoint, SARRAY_DEFAULT_MIN_SIZE> m_distPoints;
Real m_concavity;
double m_surf;
ICHull * m_convexHull;
SArray<unsigned long long, SARRAY_DEFAULT_MIN_SIZE> m_boudaryEdges;
friend class GraphEdge;
friend class Graph;
friend class HACD;
};
class GraphEdge
{
public:
GraphEdge();
~GraphEdge()
{
#ifdef HACD_PRECOMPUTE_CHULLS
delete m_convexHull;
#endif
};
private:
long m_name;
long m_v1;
long m_v2;
double m_concavity;
Real m_error;
#ifdef HACD_PRECOMPUTE_CHULLS
ICHull * m_convexHull;
#endif
bool m_deleted;
friend class GraphVertex;
friend class Graph;
friend class HACD;
};
class Graph
{
public:
size_t GetNEdges() const { return m_nE;}
size_t GetNVertices() const { return m_nV;}
bool EdgeCollapse(long v1, long v2);
long AddVertex();
long AddEdge(long v1, long v2);
bool DeleteEdge(long name);
bool DeleteVertex(long name);
long GetEdgeID(long v1, long v2) const;
void Clear();
void Print() const;
long ExtractCCs();
Graph();
virtual ~Graph();
void Allocate(size_t nV, size_t nE);
private:
size_t m_nCCs;
size_t m_nV;
size_t m_nE;
std::vector<GraphEdge> m_edges;
std::vector<GraphVertex> m_vertices;
friend class HACD;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_HACD_H
#define HACD_HACD_H
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdGraph.h"
#include "hacdICHull.h"
#include <set>
#include <vector>
#include <queue>
namespace HACD
{
const double sc_pi = 3.14159265;
class HACD;
// just to be able to set the capcity of the container
template<class _Ty, class _Container = std::vector<_Ty>, class _Pr = std::less<typename _Container::value_type> >
class reservable_priority_queue: public std::priority_queue<_Ty, _Container, _Pr>
{
typedef typename std::priority_queue<_Ty, _Container, _Pr>::size_type size_type;
public:
reservable_priority_queue(size_type capacity = 0) { reserve(capacity); };
void reserve(size_type capacity) { this->c.reserve(capacity); }
size_type capacity() const { return this->c.capacity(); }
};
//! priority queque element
class HACD;
class GraphEdgePriorityQueue
{
public:
//! Constructor
//! @param name edge's id
//! @param priority edge's priority
GraphEdgePriorityQueue(long name, Real priority)
{
m_name = name;
m_priority = priority;
}
//! Destructor
~GraphEdgePriorityQueue(void){}
private:
long m_name; //!< edge name
Real m_priority; //!< priority
//! Operator < for GraphEdgePQ
friend bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
//! Operator > for GraphEdgePQ
friend bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
friend class HACD;
};
inline bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
{
return (lhs.m_priority<rhs.m_priority);
}
inline bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
{
return lhs.m_priority>rhs.m_priority;
}
class ICallback
{
public:
virtual void operator()( char const *aMsg, double aProgress, double aConcavity, size_t aVertices) = 0;
};
typedef ICallback* CallBackFunction;
//! Provides an implementation of the Hierarchical Approximate Convex Decomposition (HACD) technique described in "A Simple and Efficient Approach for 3D Mesh Approximate Convex Decomposition" Game Programming Gems 8 - Chapter 2.8, p.202. A short version of the chapter was published in ICIP09 and is available at ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf
class HACD
{
public:
//! Gives the targeted number of triangles of the decimated mesh
//! @return targeted number of triangles of the decimated mesh
size_t GetTargetNTrianglesDecimatedMesh() const { return m_targetNTrianglesDecimatedMesh;}
//! Sets the targeted number of triangles of the decimated mesh
//! @param targeted number of triangles of the decimated mesh
void SetNTargetTrianglesDecimatedMesh(size_t targetNTrianglesDecimatedMesh) { m_targetNTrianglesDecimatedMesh = targetNTrianglesDecimatedMesh;}
//! Gives the triangles partitionas an array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
//! @return triangles partition
const long * const GetPartition() const { return m_partition;}
//! Sets the scale factor
//! @param scale scale factor
void SetScaleFactor(double scale) { m_scale = scale;}
//! Gives the scale factor
//! @return scale factor
const double GetScaleFactor() const { return m_scale;}
//! Sets the threshold to detect small clusters. The threshold is expressed as a percentage of the total mesh surface (default 0.25%)
//! @param smallClusterThreshold threshold to detect small clusters
void SetSmallClusterThreshold(double smallClusterThreshold) { m_smallClusterThreshold = smallClusterThreshold;}
//! Gives the threshold to detect small clusters. The threshold is expressed as a percentage of the total mesh surface (default 0.25%)
//! @return threshold to detect small clusters
const double GetSmallClusterThreshold() const { return m_smallClusterThreshold;}
//! Sets the call-back function
//! @param callBack pointer to the call-back function
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack;}
//! Gives the call-back function
//! @return pointer to the call-back function
const CallBackFunction GetCallBack() const { return m_callBack;}
//! Specifies whether faces points should be added when computing the concavity
//! @param addFacesPoints true = faces points should be added
void SetAddFacesPoints(bool addFacesPoints) { m_addFacesPoints = addFacesPoints;}
//! Specifies wheter faces points should be added when computing the concavity
//! @return true = faces points should be added
const bool GetAddFacesPoints() const { return m_addFacesPoints;}
//! Specifies whether extra points should be added when computing the concavity
//! @param addExteraDistPoints true = extra points should be added
void SetAddExtraDistPoints(bool addExtraDistPoints) { m_addExtraDistPoints = addExtraDistPoints;}
//! Specifies wheter extra points should be added when computing the concavity
//! @return true = extra points should be added
const bool GetAddExtraDistPoints() const { return m_addExtraDistPoints;}
//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
//! @param points pointer to the input points
void SetPoints(Vec3<Real> * points) { m_points = points;}
//! Gives the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
//! @return pointer to the input points
const Vec3<Real> * GetPoints() const { return m_points;}
//! Gives the points of the decimated mesh
//! @return pointer to the decimated mesh points
const Vec3<Real> * GetDecimatedPoints() const { return m_pointsDecimated;}
//! Gives the triangles in the decimated mesh
//! @return pointer to the decimated mesh triangles
const Vec3<long> * GetDecimatedTriangles() const { return m_trianglesDecimated;}
//! Gives the number of points in the decimated mesh.
//! @return number of points the decimated mesh mesh
const size_t GetNDecimatedPoints() const { return m_nPointsDecimated;}
//! Gives the number of triangles in the decimated mesh.
//! @return number of triangles the decimated mesh
const size_t GetNDecimatedTriangles() const { return m_nTrianglesDecimated;}
//! Sets the triangles of the input mesh.
//! @param triangles points pointer to the input points
void SetTriangles(Vec3<long> * triangles) { m_triangles = triangles;}
//! Gives the triangles in the input mesh
//! @return pointer to the input triangles
const Vec3<long> * GetTriangles() const { return m_triangles;}
//! Sets the number of points in the input mesh.
//! @param nPoints number of points the input mesh
void SetNPoints(size_t nPoints) { m_nPoints = nPoints;}
//! Gives the number of points in the input mesh.
//! @return number of points the input mesh
const size_t GetNPoints() const { return m_nPoints;}
//! Sets the number of triangles in the input mesh.
//! @param nTriangles number of triangles in the input mesh
void SetNTriangles(size_t nTriangles) { m_nTriangles = nTriangles;}
//! Gives the number of triangles in the input mesh.
//! @return number of triangles the input mesh
const size_t GetNTriangles() const { return m_nTriangles;}
//! Sets the minimum number of clusters to be generated.
//! @param nClusters minimum number of clusters
void SetNClusters(size_t nClusters) { m_nMinClusters = nClusters;}
//! Gives the number of generated clusters.
//! @return number of generated clusters
const size_t GetNClusters() const { return m_nClusters;}
//! Sets the maximum allowed concavity.
//! @param concavity maximum concavity
void SetConcavity(double concavity) { m_concavity = concavity;}
//! Gives the maximum allowed concavity.
//! @return maximum concavity
double GetConcavity() const { return m_concavity;}
//! Sets the maximum allowed distance to get CCs connected.
//! @param concavity maximum distance to get CCs connected
void SetConnectDist(double ccConnectDist) { m_ccConnectDist = ccConnectDist;}
//! Gives the maximum allowed distance to get CCs connected.
//! @return maximum distance to get CCs connected
double GetConnectDist() const { return m_ccConnectDist;}
//! Sets the volume weight.
//! @param beta volume weight
void SetVolumeWeight(double beta) { m_beta = beta;}
//! Gives the volume weight.
//! @return volume weight
double GetVolumeWeight() const { return m_beta;}
//! Sets the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
//! @param alpha compacity weight
void SetCompacityWeight(double alpha) { m_alpha = alpha;}
//! Gives the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
//! @return compacity weight
double GetCompacityWeight() const { return m_alpha;}
//! Sets the maximum number of vertices for each generated convex-hull.
//! @param nVerticesPerCH maximum # vertices per CH
void SetNVerticesPerCH(size_t nVerticesPerCH) { m_nVerticesPerCH = nVerticesPerCH;}
//! Gives the maximum number of vertices for each generated convex-hull.
//! @return maximum # vertices per CH
const size_t GetNVerticesPerCH() const { return m_nVerticesPerCH;}
//! Gives the number of vertices for the cluster number numCH.
//! @return number of vertices
size_t GetNPointsCH(size_t numCH) const;
//! Gives the number of triangles for the cluster number numCH.
//! @param numCH cluster's number
//! @return number of triangles
size_t GetNTrianglesCH(size_t numCH) const;
//! Gives the vertices and the triangles of the cluster number numCH.
//! @param numCH cluster's number
//! @param points pointer to the vector of points to be filled
//! @param triangles pointer to the vector of triangles to be filled
//! @return true if sucess
bool GetCH(size_t numCH, Vec3<Real> * const points, Vec3<long> * const triangles);
//! Computes the HACD decomposition.
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
//! @param exportDistPoints specifies wheter distance points should ne exported or not (used only for debugging).
//! @return true if sucess
bool Compute(bool fullCH=false, bool exportDistPoints=false);
//! Saves the generated convex-hulls in a VRML 2.0 file.
//! @param fileName the output file name
//! @param uniColor specifies whether the different convex-hulls should have the same color or not
//! @param numCluster specifies the cluster to be saved, if numCluster < 0 export all clusters
//! @return true if sucess
bool Save(const char * fileName, bool uniColor, long numCluster=-1) const;
//! Shifts and scales to the data to have all the coordinates between 0.0 and 1000.0.
void NormalizeData();
//! Inverse the operations applied by NormalizeData().
void DenormalizeData();
//! Destructor.
~HACD(void);
private:
//! Constructor.
HACD(HeapManager * heapManager = 0);
//! Gives the edge index.
//! @param a first vertex id
//! @param b second vertex id
//! @return edge's index
static unsigned long long GetEdgeIndex(unsigned long long a, unsigned long long b)
{
if (a > b) return (a << 32) + b;
else return (b << 32) + a;
}
//! Computes the concavity of a cluster.
//! @param ch the cluster's convex-hull
//! @param distPoints the cluster's points
//! @return cluster's concavity
double Concavity(ICHull & ch, std::map<long, DPoint> & distPoints);
//! Computes the perimeter of a cluster.
//! @param triIndices the cluster's triangles
//! @param distPoints the cluster's points
//! @return cluster's perimeter
double ComputePerimeter(const std::vector<long> & triIndices) const;
//! Creates the Graph by associating to each mesh triangle a vertex in the graph and to each couple of adjacent triangles an edge in the graph.
void CreateGraph();
//! Initializes the graph costs and computes the vertices normals
void InitializeDualGraph();
//! Computes the cost of an edge
//! @param e edge's id
void ComputeEdgeCost(size_t e);
//! Initializes the priority queue
//! @param fast specifies whether fast mode is used
//! @return true if success
bool InitializePriorityQueue();
//! Cleans the intersection between convex-hulls
void CleanClusters();
//! Computes convex-hulls from partition information
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
void ComputeConvexHulls(bool fullCH);
//! Simplifies the graph
//! @param fast specifies whether fast mode is used
void Simplify();
private:
Vec3<long> * m_trianglesDecimated; //>! pointer the triangles array
Vec3<Real> * m_pointsDecimated; //>! pointer the points array
Vec3<long> * m_triangles; //>! pointer the triangles array
Vec3<Real> * m_points; //>! pointer the points array
Vec3<Real> * m_facePoints; //>! pointer to the faces points array
Vec3<Real> * m_faceNormals; //>! pointer to the faces normals array
Vec3<Real> * m_normals; //>! pointer the normals array
Vec3<Real> * m_extraDistPoints; //>! pointer to the faces points array
Vec3<Real> * m_extraDistNormals; //>! pointer to the faces normals array
size_t m_nTrianglesDecimated; //>! number of triangles in the original mesh
size_t m_nPointsDecimated; //>! number of vertices in the original mesh
size_t m_nTriangles; //>! number of triangles in the original mesh
size_t m_nPoints; //>! number of vertices in the original mesh
size_t m_nClusters; //>! number of clusters
size_t m_nMinClusters; //>! minimum number of clusters
double m_ccConnectDist; //>! maximum allowed distance to connect CCs
double m_concavity; //>! maximum concavity
double m_alpha; //>! compacity weigth
double m_beta; //>! volume weigth
double m_gamma; //>! computation cost
double m_diag; //>! length of the BB diagonal
double m_scale; //>! scale factor used for NormalizeData() and DenormalizeData()
double m_flatRegionThreshold; //>! threshhold to control the contirbution of flat regions concavity (default 1% of m_scale)
double m_smallClusterThreshold; //>! threshhold to detect small clusters (default 0.25% of the total mesh surface)
double m_area; //>! surface area
Vec3<Real> m_barycenter; //>! barycenter of the mesh
std::vector< long > m_cVertices; //>! array of vertices each belonging to a different cluster
ICHull * m_convexHulls; //>! convex-hulls associated with the final HACD clusters
Graph m_graph; //>! simplification graph
size_t m_nVerticesPerCH; //>! maximum number of vertices per convex-hull
reservable_priority_queue<GraphEdgePriorityQueue,
std::vector<GraphEdgePriorityQueue>,
std::greater<std::vector<GraphEdgePriorityQueue>::value_type> > m_pqueue; //!> priority queue
HACD(const HACD & rhs);
CallBackFunction m_callBack; //>! call-back function
long * m_partition; //>! array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
size_t m_targetNTrianglesDecimatedMesh; //>! specifies the target number of triangles in the decimated mesh. If set to 0 no decimation is applied.
HeapManager * m_heapManager; //>! Heap Manager
bool m_addFacesPoints; //>! specifies whether to add faces points or not
bool m_addExtraDistPoints; //>! specifies whether to add extra points for concave shapes or not
friend HACD * const CreateHACD(HeapManager * heapManager = 0);
friend void DestroyHACD(HACD * const hacd);
};
inline HACD * const CreateHACD(HeapManager * heapManager)
{
return new HACD(heapManager);
}
inline void DestroyHACD(HACD * const hacd)
{
delete hacd;
}
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_ICHULL_H
#define HACD_ICHULL_H
#include "hacdVersion.h"
#include "hacdManifoldMesh.h"
#include "hacdVector.h"
#include <vector>
#include <map>
#include "hacdMicroAllocator.h"
namespace HACD
{
class DPoint;
class HACD;
//! Incremental Convex Hull algorithm (cf. http://maven.smith.edu/~orourke/books/ftp.html ).
enum ICHullError
{
ICHullErrorOK = 0,
ICHullErrorCoplanarPoints,
ICHullErrorNoVolume,
ICHullErrorInconsistent,
ICHullErrorNotEnoughPoints
};
class ICHull
{
public:
static const double sc_eps;
//!
HeapManager * const GetHeapManager() const { return m_heapManager;}
//!
void SetHeapManager(HeapManager * const heapManager)
{
m_heapManager = heapManager;
m_mesh.SetHeapManager(m_heapManager);
}
//!
bool IsFlat() { return m_isFlat;}
//!
std::map<long, DPoint> * GetDistPoints() const { return m_distPoints;}
//!
void SetDistPoints(std::map<long, DPoint> * distPoints) { m_distPoints = distPoints;}
//! Returns the computed mesh
TMMesh & GetMesh() { return m_mesh;}
//! Add one point to the convex-hull
bool AddPoint(const Vec3<Real> & point) {return AddPoints(&point, 1);}
//! Add one point to the convex-hull
bool AddPoint(const Vec3<Real> & point, long id);
//! Add points to the convex-hull
bool AddPoints(const Vec3<Real> * points, size_t nPoints);
bool AddPoints(std::vector< Vec3<Real> > points);
//!
ICHullError Process();
//!
ICHullError Process(unsigned long nPointsCH);
//!
double ComputeVolume();
//!
double ComputeArea();
//!
bool IsInside(const Vec3<Real> & pt0, const double eps = 0.0);
//!
double ComputeDistance(long name, const Vec3<Real> & pt, const Vec3<Real> & normal, bool & insideHull, bool updateIncidentPoints);
//!
const ICHull & operator=(ICHull & rhs);
//! Constructor
ICHull(HeapManager * const heapManager=0);
//! Destructor
virtual ~ICHull(void) {};
private:
//! DoubleTriangle builds the initial double triangle. It first finds 3 noncollinear points and makes two faces out of them, in opposite order. It then finds a fourth point that is not coplanar with that face. The vertices are stored in the face structure in counterclockwise order so that the volume between the face and the point is negative. Lastly, the 3 newfaces to the fourth point are constructed and the data structures are cleaned up.
ICHullError DoubleTriangle();
//! MakeFace creates a new face structure from three vertices (in ccw order). It returns a pointer to the face.
CircularListElement<TMMTriangle> * MakeFace(CircularListElement<TMMVertex> * v0,
CircularListElement<TMMVertex> * v1,
CircularListElement<TMMVertex> * v2,
CircularListElement<TMMTriangle> * fold);
//!
CircularListElement<TMMTriangle> * MakeConeFace(CircularListElement<TMMEdge> * e, CircularListElement<TMMVertex> * v);
//!
bool ProcessPoint();
//!
bool ComputePointVolume(double &totalVolume, bool markVisibleFaces);
//!
bool FindMaxVolumePoint();
//!
bool CleanEdges();
//!
bool CleanVertices(unsigned long & addedPoints);
//!
bool CleanTriangles();
//!
bool CleanUp(unsigned long & addedPoints);
//!
bool MakeCCW(CircularListElement<TMMTriangle> * f,
CircularListElement<TMMEdge> * e,
CircularListElement<TMMVertex> * v);
void Clear();
private:
static const long sc_dummyIndex;
static const double sc_distMin;
TMMesh m_mesh;
std::vector<CircularListElement<TMMEdge> *> m_edgesToDelete;
std::vector<CircularListElement<TMMEdge> *> m_edgesToUpdate;
std::vector<CircularListElement<TMMTriangle> *> m_trianglesToDelete;
std::map<long, DPoint> * m_distPoints;
// CircularListElement<TMMVertex> * m_dummyVertex;
Vec3<Real> m_normal;
bool m_isFlat;
HeapManager * m_heapManager;
ICHull(const ICHull & rhs);
friend class HACD;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdManifoldMesh.h"
using namespace std;
namespace HACD
{
Material::Material(void)
{
m_diffuseColor.X() = 0.5;
m_diffuseColor.Y() = 0.5;
m_diffuseColor.Z() = 0.5;
m_specularColor.X() = 0.5;
m_specularColor.Y() = 0.5;
m_specularColor.Z() = 0.5;
m_ambientIntensity = 0.4;
m_emissiveColor.X() = 0.0;
m_emissiveColor.Y() = 0.0;
m_emissiveColor.Z() = 0.0;
m_shininess = 0.4;
m_transparency = 0.0;
}
TMMVertex::TMMVertex(void)
{
Initialize();
}
void TMMVertex::Initialize()
{
m_name = 0;
m_id = 0;
m_duplicate = 0;
m_onHull = false;
m_tag = false;
}
TMMVertex::~TMMVertex(void)
{
}
TMMEdge::TMMEdge(void)
{
Initialize();
}
void TMMEdge::Initialize()
{
m_id = 0;
m_triangles[0] = m_triangles[1] = m_newFace = 0;
m_vertices[0] = m_vertices[1] = 0;
}
TMMEdge::~TMMEdge(void)
{
}
void TMMTriangle::Initialize()
{
m_id = 0;
for(int i = 0; i < 3; i++)
{
m_edges[i] = 0;
m_vertices[0] = 0;
}
m_visible = false;
m_incidentPoints.Initialize();
}
TMMTriangle::TMMTriangle(void)
{
Initialize();
}
TMMTriangle::~TMMTriangle(void)
{
}
TMMesh::TMMesh(HeapManager * const heapManager):
m_vertices(heapManager),
m_edges(heapManager),
m_triangles(heapManager)
{
m_barycenter = Vec3<Real>(0,0,0);
m_diag = 1;
m_heapManager = heapManager;
}
TMMesh::~TMMesh(void)
{
}
void TMMesh::Print()
{
size_t nV = m_vertices.GetSize();
std::cout << "-----------------------------" << std::endl;
std::cout << "vertices (" << nV << ")" << std::endl;
for(size_t v = 0; v < nV; v++)
{
const TMMVertex & currentVertex = m_vertices.GetData();
std::cout << currentVertex.m_id << ", "
<< currentVertex.m_pos.X() << ", "
<< currentVertex.m_pos.Y() << ", "
<< currentVertex.m_pos.Z() << std::endl;
m_vertices.Next();
}
size_t nE = m_edges.GetSize();
std::cout << "edges (" << nE << ")" << std::endl;
for(size_t e = 0; e < nE; e++)
{
const TMMEdge & currentEdge = m_edges.GetData();
const CircularListElement<TMMVertex> * v0 = currentEdge.m_vertices[0];
const CircularListElement<TMMVertex> * v1 = currentEdge.m_vertices[1];
const CircularListElement<TMMTriangle> * f0 = currentEdge.m_triangles[0];
const CircularListElement<TMMTriangle> * f1 = currentEdge.m_triangles[1];
std::cout << "-> (" << v0->GetData().m_name << ", " << v1->GetData().m_name << ")" << std::endl;
std::cout << "-> F0 (" << f0->GetData().m_vertices[0]->GetData().m_name << ", "
<< f0->GetData().m_vertices[1]->GetData().m_name << ", "
<< f0->GetData().m_vertices[2]->GetData().m_name <<")" << std::endl;
std::cout << "-> F1 (" << f1->GetData().m_vertices[0]->GetData().m_name << ", "
<< f1->GetData().m_vertices[1]->GetData().m_name << ", "
<< f1->GetData().m_vertices[2]->GetData().m_name << ")" << std::endl;
m_edges.Next();
}
size_t nT = m_triangles.GetSize();
std::cout << "triangles (" << nT << ")" << std::endl;
for(size_t t = 0; t < nT; t++)
{
const TMMTriangle & currentTriangle = m_triangles.GetData();
const CircularListElement<TMMVertex> * v0 = currentTriangle.m_vertices[0];
const CircularListElement<TMMVertex> * v1 = currentTriangle.m_vertices[1];
const CircularListElement<TMMVertex> * v2 = currentTriangle.m_vertices[2];
const CircularListElement<TMMEdge> * e0 = currentTriangle.m_edges[0];
const CircularListElement<TMMEdge> * e1 = currentTriangle.m_edges[1];
const CircularListElement<TMMEdge> * e2 = currentTriangle.m_edges[2];
std::cout << "-> (" << v0->GetData().m_name << ", " << v1->GetData().m_name << ", "<< v2->GetData().m_name << ")" << std::endl;
std::cout << "-> E0 (" << e0->GetData().m_vertices[0]->GetData().m_name << ", "
<< e0->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
std::cout << "-> E1 (" << e1->GetData().m_vertices[0]->GetData().m_name << ", "
<< e1->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
std::cout << "-> E2 (" << e2->GetData().m_vertices[0]->GetData().m_name << ", "
<< e2->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
m_triangles.Next();
}
}
bool TMMesh::Save(const char *fileName)
{
std::ofstream fout(fileName);
std::cout << "Saving " << fileName << std::endl;
if (SaveVRML2(fout))
{
fout.close();
return true;
}
return false;
}
bool TMMesh::SaveVRML2(std::ofstream &fout)
{
return SaveVRML2(fout, Material());
}
bool TMMesh::SaveVRML2(std::ofstream &fout, const Material & material)
{
if (fout.is_open())
{
size_t nV = m_vertices.GetSize();
size_t nT = m_triangles.GetSize();
fout <<"#VRML V2.0 utf8" << std::endl;
fout <<"" << std::endl;
fout <<"# Vertices: " << nV << std::endl;
fout <<"# Triangles: " << nT << std::endl;
fout <<"" << std::endl;
fout <<"Group {" << std::endl;
fout <<" children [" << std::endl;
fout <<" Shape {" << std::endl;
fout <<" appearance Appearance {" << std::endl;
fout <<" material Material {" << std::endl;
fout <<" diffuseColor " << material.m_diffuseColor.X() << " "
<< material.m_diffuseColor.Y() << " "
<< material.m_diffuseColor.Z() << std::endl;
fout <<" ambientIntensity " << material.m_ambientIntensity << std::endl;
fout <<" specularColor " << material.m_specularColor.X() << " "
<< material.m_specularColor.Y() << " "
<< material.m_specularColor.Z() << std::endl;
fout <<" emissiveColor " << material.m_emissiveColor.X() << " "
<< material.m_emissiveColor.Y() << " "
<< material.m_emissiveColor.Z() << std::endl;
fout <<" shininess " << material.m_shininess << std::endl;
fout <<" transparency " << material.m_transparency << std::endl;
fout <<" }" << std::endl;
fout <<" }" << std::endl;
fout <<" geometry IndexedFaceSet {" << std::endl;
fout <<" ccw TRUE" << std::endl;
fout <<" solid TRUE" << std::endl;
fout <<" convex TRUE" << std::endl;
if (GetNVertices() > 0) {
fout <<" coord DEF co Coordinate {" << std::endl;
fout <<" point [" << std::endl;
for(size_t v = 0; v < nV; v++)
{
TMMVertex & currentVertex = m_vertices.GetData();
fout <<" " << currentVertex.m_pos.X() << " "
<< currentVertex.m_pos.Y() << " "
<< currentVertex.m_pos.Z() << "," << std::endl;
currentVertex.m_id = v;
m_vertices.Next();
}
fout <<" ]" << std::endl;
fout <<" }" << std::endl;
}
if (GetNTriangles() > 0) {
fout <<" coordIndex [ " << std::endl;
for(size_t f = 0; f < nT; f++)
{
TMMTriangle & currentTriangle = m_triangles.GetData();
fout <<" " << currentTriangle.m_vertices[0]->GetData().m_id << ", "
<< currentTriangle.m_vertices[1]->GetData().m_id << ", "
<< currentTriangle.m_vertices[2]->GetData().m_id << ", -1," << std::endl;
m_triangles.Next();
}
fout <<" ]" << std::endl;
}
fout <<" }" << std::endl;
fout <<" }" << std::endl;
fout <<" ]" << std::endl;
fout <<"}" << std::endl;
}
return true;
}
void TMMesh::GetIFS(Vec3<Real> * const points, Vec3<long> * const triangles)
{
size_t nV = m_vertices.GetSize();
size_t nT = m_triangles.GetSize();
for(size_t v = 0; v < nV; v++)
{
points[v] = m_vertices.GetData().m_pos;
m_vertices.GetData().m_id = v;
m_vertices.Next();
}
for(size_t f = 0; f < nT; f++)
{
TMMTriangle & currentTriangle = m_triangles.GetData();
triangles[f].X() = static_cast<long>(currentTriangle.m_vertices[0]->GetData().m_id);
triangles[f].Y() = static_cast<long>(currentTriangle.m_vertices[1]->GetData().m_id);
triangles[f].Z() = static_cast<long>(currentTriangle.m_vertices[2]->GetData().m_id);
m_triangles.Next();
}
}
void TMMesh::Clear()
{
m_vertices.Clear();
m_edges.Clear();
m_triangles.Clear();
}
void TMMesh::Copy(TMMesh & mesh)
{
Clear();
// updating the id's
size_t nV = mesh.m_vertices.GetSize();
size_t nE = mesh. m_edges.GetSize();
size_t nT = mesh.m_triangles.GetSize();
for(size_t v = 0; v < nV; v++)
{
mesh.m_vertices.GetData().m_id = v;
mesh.m_vertices.Next();
}
for(size_t e = 0; e < nE; e++)
{
mesh.m_edges.GetData().m_id = e;
mesh.m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
mesh.m_triangles.GetData().m_id = f;
mesh.m_triangles.Next();
}
// copying data
m_vertices = mesh.m_vertices;
m_edges = mesh.m_edges;
m_triangles = mesh.m_triangles;
m_heapManager = mesh.m_heapManager;
// generating mapping
CircularListElement<TMMVertex> ** vertexMap = new CircularListElement<TMMVertex> * [nV];
CircularListElement<TMMEdge> ** edgeMap = new CircularListElement<TMMEdge> * [nE];
CircularListElement<TMMTriangle> ** triangleMap = new CircularListElement<TMMTriangle> * [nT];
for(size_t v = 0; v < nV; v++)
{
vertexMap[v] = m_vertices.GetHead();
m_vertices.Next();
}
for(size_t e = 0; e < nE; e++)
{
edgeMap[e] = m_edges.GetHead();
m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
triangleMap[f] = m_triangles.GetHead();
m_triangles.Next();
}
// updating pointers
for(size_t v = 0; v < nV; v++)
{
if (vertexMap[v]->GetData().m_duplicate)
{
vertexMap[v]->GetData().m_duplicate = edgeMap[vertexMap[v]->GetData().m_duplicate->GetData().m_id];
}
}
for(size_t e = 0; e < nE; e++)
{
if (edgeMap[e]->GetData().m_newFace)
{
edgeMap[e]->GetData().m_newFace = triangleMap[edgeMap[e]->GetData().m_newFace->GetData().m_id];
}
if (nT > 0)
{
for(int f = 0; f < 2; f++)
{
if (edgeMap[e]->GetData().m_triangles[f])
{
edgeMap[e]->GetData().m_triangles[f] = triangleMap[edgeMap[e]->GetData().m_triangles[f]->GetData().m_id];
}
}
}
for(int v = 0; v < 2; v++)
{
if (edgeMap[e]->GetData().m_vertices[v])
{
edgeMap[e]->GetData().m_vertices[v] = vertexMap[edgeMap[e]->GetData().m_vertices[v]->GetData().m_id];
}
}
}
for(size_t f = 0; f < nT; f++)
{
if (nE > 0)
{
for(int e = 0; e < 3; e++)
{
if (triangleMap[f]->GetData().m_edges[e])
{
triangleMap[f]->GetData().m_edges[e] = edgeMap[triangleMap[f]->GetData().m_edges[e]->GetData().m_id];
}
}
}
for(int v = 0; v < 3; v++)
{
if (triangleMap[f]->GetData().m_vertices[v])
{
triangleMap[f]->GetData().m_vertices[v] = vertexMap[triangleMap[f]->GetData().m_vertices[v]->GetData().m_id];
}
}
}
delete [] vertexMap;
delete [] edgeMap;
delete [] triangleMap;
}
long IntersectRayTriangle(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &t)
{
const double EPS = 1e-9;
const double EPS1 = 1e-6;
t = 0.0;
Vec3<double> edge1, edge2, edge3;
double det;
edge1 = V1 - V2;
edge2 = V2 - V0;
Vec3<double> pvec = dir ^ edge2;
det = edge1 * pvec;
if (det < EPS && det > -EPS)
return 0;
Vec3<double> tvec = P0 - V0;
Vec3<double> qvec = tvec ^ edge1;
t = (edge2 * qvec) / det;
if (t < 0.0)
{
return 0;
}
edge3 = V0 - V1;
Vec3<double> I(P0 + t * dir);
Vec3<double> s0 = (I-V0) ^ edge3;
Vec3<double> s1 = (I-V1) ^ edge1;
Vec3<double> s2 = (I-V2) ^ edge2;
Vec3<double> normal = edge1 ^ edge2;
double diff = normal.GetNorm() - s0.GetNorm() - s1.GetNorm() - s2.GetNorm();
if (diff < EPS1 && diff > -EPS1)
{
return 1;
}
return 0;
}
bool IntersectLineLine(const Vec3<double> & p1, const Vec3<double> & p2,
const Vec3<double> & p3, const Vec3<double> & p4,
Vec3<double> & pa, Vec3<double> & pb,
double & mua, double & mub)
{
Vec3<double> p13,p43,p21;
double d1343,d4321,d1321,d4343,d2121;
double numer,denom;
p13.X() = p1.X() - p3.X();
p13.Y() = p1.Y() - p3.Y();
p13.Z() = p1.Z() - p3.Z();
p43.X() = p4.X() - p3.X();
p43.Y() = p4.Y() - p3.Y();
p43.Z() = p4.Z() - p3.Z();
if (p43.X()==0.0 && p43.Y()==0.0 && p43.Z()==0.0)
return false;
p21.X() = p2.X() - p1.X();
p21.Y() = p2.Y() - p1.Y();
p21.Z() = p2.Z() - p1.Z();
if (p21.X()==0.0 && p21.Y()==0.0 && p21.Z()==0.0)
return false;
d1343 = p13.X() * p43.X() + p13.Y() * p43.Y() + p13.Z() * p43.Z();
d4321 = p43.X() * p21.X() + p43.Y() * p21.Y() + p43.Z() * p21.Z();
d1321 = p13.X() * p21.X() + p13.Y() * p21.Y() + p13.Z() * p21.Z();
d4343 = p43.X() * p43.X() + p43.Y() * p43.Y() + p43.Z() * p43.Z();
d2121 = p21.X() * p21.X() + p21.Y() * p21.Y() + p21.Z() * p21.Z();
denom = d2121 * d4343 - d4321 * d4321;
if (denom==0.0)
return false;
numer = d1343 * d4321 - d1321 * d4343;
mua = numer / denom;
mub = (d1343 + d4321 * (mua)) / d4343;
pa.X() = p1.X() + mua * p21.X();
pa.Y() = p1.Y() + mua * p21.Y();
pa.Z() = p1.Z() + mua * p21.Z();
pb.X() = p3.X() + mub * p43.X();
pb.Y() = p3.Y() + mub * p43.Y();
pb.Z() = p3.Z() + mub * p43.Z();
return true;
}
long IntersectRayTriangle2(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &r)
{
Vec3<double> u, v, n; // triangle vectors
Vec3<double> w0, w; // ray vectors
double a, b; // params to calc ray-plane intersect
// get triangle edge vectors and plane normal
u = V1 - V0;
v = V2 - V0;
n = u ^ v; // cross product
if (n.GetNorm() == 0.0) // triangle is degenerate
return -1; // do not deal with this case
w0 = P0 - V0;
a = - n * w0;
b = n * dir;
if (fabs(b) <= 0.0) { // ray is parallel to triangle plane
if (a == 0.0) // ray lies in triangle plane
return 2;
else return 0; // ray disjoint from plane
}
// get intersect point of ray with triangle plane
r = a / b;
if (r < 0.0) // ray goes away from triangle
return 0; // => no intersect
// for a segment, also test if (r > 1.0) => no intersect
Vec3<double> I = P0 + r * dir; // intersect point of ray and plane
// is I inside T?
double uu, uv, vv, wu, wv, D;
uu = u * u;
uv = u * v;
vv = v * v;
w = I - V0;
wu = w * u;
wv = w * v;
D = uv * uv - uu * vv;
// get and test parametric coords
double s, t;
s = (uv * wv - vv * wu) / D;
if (s < 0.0 || s > 1.0) // I is outside T
return 0;
t = (uv * wu - uu * wv) / D;
if (t < 0.0 || (s + t) > 1.0) // I is outside T
return 0;
return 1; // I is in T
}
bool TMMesh::CheckConsistancy()
{
size_t nE = m_edges.GetSize();
size_t nT = m_triangles.GetSize();
for(size_t e = 0; e < nE; e++)
{
for(int f = 0; f < 2; f++)
{
if (!m_edges.GetHead()->GetData().m_triangles[f])
{
return false;
}
}
m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
for(int e = 0; e < 3; e++)
{
int found = 0;
for(int k = 0; k < 2; k++)
{
if (m_triangles.GetHead()->GetData().m_edges[e]->GetData().m_triangles[k] == m_triangles.GetHead())
{
found++;
}
}
if (found != 1)
{
return false;
}
}
m_triangles.Next();
}
return true;
}
bool TMMesh::Normalize()
{
size_t nV = m_vertices.GetSize();
if (nV == 0)
{
return false;
}
m_barycenter = m_vertices.GetHead()->GetData().m_pos;
Vec3<Real> min = m_barycenter;
Vec3<Real> max = m_barycenter;
Real x, y, z;
for(size_t v = 1; v < nV; v++)
{
m_barycenter += m_vertices.GetHead()->GetData().m_pos;
x = m_vertices.GetHead()->GetData().m_pos.X();
y = m_vertices.GetHead()->GetData().m_pos.Y();
z = m_vertices.GetHead()->GetData().m_pos.Z();
if ( x < min.X()) min.X() = x;
else if ( x > max.X()) max.X() = x;
if ( y < min.Y()) min.Y() = y;
else if ( y > max.Y()) max.Y() = y;
if ( z < min.Z()) min.Z() = z;
else if ( z > max.Z()) max.Z() = z;
m_vertices.Next();
}
m_barycenter /= static_cast<Real>(nV);
m_diag = static_cast<Real>(0.001 * (max-min).GetNorm());
const Real invDiag = static_cast<Real>(1.0 / m_diag);
if (m_diag != 0.0)
{
for(size_t v = 0; v < nV; v++)
{
m_vertices.GetHead()->GetData().m_pos = (m_vertices.GetHead()->GetData().m_pos - m_barycenter) * invDiag;
m_vertices.Next();
}
}
return true;
}
bool TMMesh::Denormalize()
{
size_t nV = m_vertices.GetSize();
if (nV == 0)
{
return false;
}
if (m_diag != 0.0)
{
for(size_t v = 0; v < nV; v++)
{
m_vertices.GetHead()->GetData().m_pos = m_vertices.GetHead()->GetData().m_pos * m_diag + m_barycenter;
m_vertices.Next();
}
}
return false;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_MANIFOLD_MESH_H
#define HACD_MANIFOLD_MESH_H
#include <iostream>
#include <fstream>
#include "hacdVersion.h"
#include "hacdCircularList.h"
#include "hacdVector.h"
#include "hacdSArray.h"
#include <set>
#include "hacdMicroAllocator.h"
namespace HACD
{
class TMMTriangle;
class TMMEdge;
class TMMesh;
class ICHull;
class HACD;
class DPoint
{
public:
DPoint(long name=0, Real dist=0, bool computed=false, bool distOnly=false)
:m_name(name),
m_dist(dist),
m_computed(computed),
m_distOnly(distOnly){};
~DPoint(){};
private:
long m_name;
Real m_dist;
bool m_computed;
bool m_distOnly;
friend class TMMTriangle;
friend class TMMesh;
friend class GraphVertex;
friend class GraphEdge;
friend class Graph;
friend class ICHull;
friend class HACD;
};
//! Vertex data structure used in a triangular manifold mesh (TMM).
class TMMVertex
{
public:
void Initialize();
TMMVertex(void);
~TMMVertex(void);
private:
Vec3<Real> m_pos;
long m_name;
size_t m_id;
CircularListElement<TMMEdge> * m_duplicate; // pointer to incident cone edge (or NULL)
bool m_onHull;
bool m_tag;
TMMVertex(const TMMVertex & rhs);
friend class HACD;
friend class ICHull;
friend class TMMesh;
friend class TMMTriangle;
friend class TMMEdge;
};
//! Edge data structure used in a triangular manifold mesh (TMM).
class TMMEdge
{
public:
void Initialize();
TMMEdge(void);
~TMMEdge(void);
private:
size_t m_id;
CircularListElement<TMMTriangle> * m_triangles[2];
CircularListElement<TMMVertex> * m_vertices[2];
CircularListElement<TMMTriangle> * m_newFace;
TMMEdge(const TMMEdge & rhs);
friend class HACD;
friend class ICHull;
friend class TMMTriangle;
friend class TMMVertex;
friend class TMMesh;
};
//! Triangle data structure used in a triangular manifold mesh (TMM).
class TMMTriangle
{
public:
void Initialize();
TMMTriangle(void);
~TMMTriangle(void);
private:
size_t m_id;
CircularListElement<TMMEdge> * m_edges[3];
CircularListElement<TMMVertex> * m_vertices[3];
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_incidentPoints;
bool m_visible;
TMMTriangle(const TMMTriangle & rhs);
friend class HACD;
friend class ICHull;
friend class TMMesh;
friend class TMMVertex;
friend class TMMEdge;
};
class Material
{
public:
Material(void);
~Material(void){}
// private:
Vec3<double> m_diffuseColor;
double m_ambientIntensity;
Vec3<double> m_specularColor;
Vec3<double> m_emissiveColor;
double m_shininess;
double m_transparency;
friend class TMMesh;
friend class HACD;
};
//! triangular manifold mesh data structure.
class TMMesh
{
public:
//!
HeapManager * const GetHeapManager() const { return m_heapManager;}
//!
void SetHeapManager(HeapManager * const heapManager)
{
m_heapManager = heapManager;
m_vertices.SetHeapManager(m_heapManager);
m_edges.SetHeapManager(m_heapManager);
m_triangles.SetHeapManager(m_heapManager);
}
//! Returns the number of vertices>
inline size_t GetNVertices() const { return m_vertices.GetSize();}
//! Returns the number of edges
inline size_t GetNEdges() const { return m_edges.GetSize();}
//! Returns the number of triangles
inline size_t GetNTriangles() const { return m_triangles.GetSize();}
//! Returns the vertices circular list
inline const CircularList<TMMVertex> & GetVertices() const { return m_vertices;}
//! Returns the edges circular list
inline const CircularList<TMMEdge> & GetEdges() const { return m_edges;}
//! Returns the triangles circular list
inline const CircularList<TMMTriangle> & GetTriangles() const { return m_triangles;}
//! Returns the vertices circular list
inline CircularList<TMMVertex> & GetVertices() { return m_vertices;}
//! Returns the edges circular list
inline CircularList<TMMEdge> & GetEdges() { return m_edges;}
//! Returns the triangles circular list
inline CircularList<TMMTriangle> & GetTriangles() { return m_triangles;}
//! Add vertex to the mesh
CircularListElement<TMMVertex> * AddVertex() {return m_vertices.Add();}
//! Add vertex to the mesh
CircularListElement<TMMEdge> * AddEdge() {return m_edges.Add();}
//! Add vertex to the mesh
CircularListElement<TMMTriangle> * AddTriangle() {return m_triangles.Add();}
//! Print mesh information
void Print();
//!
void GetIFS(Vec3<Real> * const points, Vec3<long> * const triangles);
//! Save mesh
bool Save(const char *fileName);
//! Save mesh to VRML 2.0 format
bool SaveVRML2(std::ofstream &fout);
//! Save mesh to VRML 2.0 format
bool SaveVRML2(std::ofstream &fout, const Material & material);
//!
void Clear();
//!
void Copy(TMMesh & mesh);
//!
bool CheckConsistancy();
//!
bool Normalize();
//!
bool Denormalize();
//! Constructor
TMMesh(HeapManager * const heapManager);
//! Destructor
virtual ~TMMesh(void);
private:
CircularList<TMMVertex> m_vertices;
CircularList<TMMEdge> m_edges;
CircularList<TMMTriangle> m_triangles;
Real m_diag; //>! length of the BB diagonal
Vec3<Real> m_barycenter; //>! barycenter of the mesh
HeapManager * m_heapManager;
// not defined
TMMesh(const TMMesh & rhs);
friend class ICHull;
friend class HACD;
};
//! IntersectRayTriangle(): intersect a ray with a 3D triangle
//! Input: a ray R, and a triangle T
//! Output: *I = intersection point (when it exists)
//! 0 = disjoint (no intersect)
//! 1 = intersect in unique point I1
long IntersectRayTriangle( const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &t);
// intersect_RayTriangle(): intersect a ray with a 3D triangle
// Input: a ray R, and a triangle T
// Output: *I = intersection point (when it exists)
// Return: -1 = triangle is degenerate (a segment or point)
// 0 = disjoint (no intersect)
// 1 = intersect in unique point I1
// 2 = are in the same plane
long IntersectRayTriangle2(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &r);
/*
Calculate the line segment PaPb that is the shortest route between
two lines P1P2 and P3P4. Calculate also the values of mua and mub where
Pa = P1 + mua (P2 - P1)
Pb = P3 + mub (P4 - P3)
Return FALSE if no solution exists.
*/
bool IntersectLineLine(const Vec3<double> & p1, const Vec3<double> & p2,
const Vec3<double> & p3, const Vec3<double> & p4,
Vec3<double> & pa, Vec3<double> & pb,
double & mua, double &mub);
}
#endif

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#include <sstream>
#include <iostream>
#include <stdlib.h>
#include <algorithm>
#include <vector>
#include "hacdMeshDecimator.h"
namespace HACD
{
MeshDecimator::MeshDecimator(void)
{
m_triangles = 0;
m_points = 0;
m_nPoints = 0;
m_nInitialTriangles = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nEdges = 0;
m_trianglesTags = 0;
m_ecolManifoldConstraint = true;
m_callBack = 0;
}
MeshDecimator::~MeshDecimator(void)
{
ReleaseMemory();
}
void MeshDecimator::ReleaseMemory()
{
delete [] m_trianglesTags;
std::vector< MDVertex > emptyVertices(0);
m_vertices.swap(emptyVertices);
std::vector<MDEdge> emptyEdges(0);
m_edges.swap(emptyEdges);
m_pqueue = std::priority_queue<
MDEdgePriorityQueue,
std::vector<MDEdgePriorityQueue>,
std::less<MDEdgePriorityQueue> >();
m_triangles = 0;
m_points = 0;
m_nPoints = 0;
m_nInitialTriangles = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nEdges = 0;
m_trianglesTags = 0;
}
void MeshDecimator::Initialize(size_t nVertices, size_t nTriangles, Vec3<Float> * points, Vec3<long> * triangles)
{
m_nVertices = nVertices;
m_nTriangles = nTriangles;
m_nInitialTriangles = nTriangles;
m_points = points;
m_nPoints = nVertices;
m_triangles = triangles;
m_trianglesTags = new bool[m_nTriangles];
m_edges.reserve(3*m_nTriangles);
m_vertices.resize(m_nVertices);
for(size_t v = 0; v < m_nVertices; ++v)
{
m_vertices[v].m_tag = true;
}
long tri[3];
MDEdge edge;
edge.m_tag = true;
edge.m_onBoundary = true;
long nEdges = 0;
long idEdge;
long nTris = static_cast<long>(m_nTriangles);
for(long t = 0; t < nTris; ++t)
{
tri[0] = m_triangles[t].X();
tri[1] = m_triangles[t].Y();
tri[2] = m_triangles[t].Z();
m_trianglesTags[t] = true;
for(int k = 0; k < 3; ++k)
{
edge.m_v1 = tri[k];
edge.m_v2 = tri[(k+1)%3];
m_vertices[edge.m_v1].m_triangles.Insert(t);
idEdge = GetEdge(edge.m_v1, edge.m_v2);
if (idEdge == -1)
{
m_edges.push_back(edge);
m_vertices[edge.m_v1].m_edges.Insert(nEdges);
m_vertices[edge.m_v2].m_edges.Insert(nEdges);
++nEdges;
}
else
{
m_edges[idEdge].m_onBoundary = false;
}
}
}
m_nEdges = static_cast<size_t>(nEdges);
for(size_t v = 0; v < m_nVertices; ++v)
{
m_vertices[v].m_onBoundary = false;
for(size_t itE = 0; itE < m_vertices[v].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v].m_edges[itE];
if (m_edges[idEdge].m_onBoundary)
{
m_vertices[v].m_onBoundary = true;
break;
}
}
}
}
long MeshDecimator::GetTriangle(long v1, long v2, long v3) const
{
long i, j, k;
long idTriangle;
for(size_t it = 0; it < m_vertices[v1].m_triangles.Size(); ++it)
{
idTriangle = m_vertices[v1].m_triangles[it];
i = m_triangles[idTriangle].X();
j = m_triangles[idTriangle].Y();
k = m_triangles[idTriangle].Z();
if ( (i==v1 && j==v2 && k==v3) || (i==v1 && j==v3 && k==v2) ||
(i==v2 && j==v1 && k==v3) || (i==v2 && j==v3 && k==v1) ||
(i==v3 && j==v2 && k==v1) || (i==v3 && j==v1 && k==v2) )
{
return idTriangle;
}
}
return -1;
}
long MeshDecimator::GetEdge(long v1, long v2) const
{
long idEdge;
for(size_t it = 0; it < m_vertices[v1].m_edges.Size(); ++it)
{
idEdge = m_vertices[v1].m_edges[it];
if ( (m_edges[idEdge].m_v1==v1 && m_edges[idEdge].m_v2==v2) ||
(m_edges[idEdge].m_v1==v2 && m_edges[idEdge].m_v2==v1) )
{
return idEdge;
}
}
return -1;
}
void MeshDecimator::EdgeCollapse(long v1, long v2)
{
long u, w;
int shift;
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v2].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v2].m_triangles[itT];
if (m_triangles[idTriangle].X() == v2)
{
shift = 0;
u = m_triangles[idTriangle].Y();
w = m_triangles[idTriangle].Z();
}
else if (m_triangles[idTriangle].Y() == v2)
{
shift = 1;
u = m_triangles[idTriangle].X();
w = m_triangles[idTriangle].Z();
}
else
{
shift = 2;
u = m_triangles[idTriangle].X();
w = m_triangles[idTriangle].Y();
}
if ((u == v1) || (w == v1))
{
m_trianglesTags[idTriangle] = false;
m_vertices[u].m_triangles.Erase(idTriangle);
m_vertices[w].m_triangles.Erase(idTriangle);
m_nTriangles--;
}
else if (GetTriangle(v1, u, w) == -1)
{
m_vertices[v1].m_triangles.Insert(idTriangle);
m_triangles[idTriangle][shift] = v1;
}
else
{
m_trianglesTags[idTriangle] = false;
m_vertices[u].m_triangles.Erase(idTriangle);
m_vertices[w].m_triangles.Erase(idTriangle);
m_nTriangles--;
}
}
long idEdge;
for(size_t itE = 0; itE < m_vertices[v2].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v2].m_edges[itE];
w = (m_edges[idEdge].m_v1 == v2)? m_edges[idEdge].m_v2 : m_edges[idEdge].m_v1;
if (w==v1)
{
m_edges[idEdge].m_tag = false;
m_vertices[w].m_edges.Erase(idEdge);
m_nEdges--;
}
else if ( GetEdge(v1, w) == -1)
{
if (m_edges[idEdge].m_v1 == v2) m_edges[idEdge].m_v1 = v1;
else m_edges[idEdge].m_v2 = v1;
m_vertices[v1].m_edges.Insert(idEdge);
}
else
{
m_edges[idEdge].m_tag = false;
m_vertices[w].m_edges.Erase(idEdge);
m_nEdges--;
}
}
m_vertices[v2].m_tag = false;
m_nVertices--;
// update boundary edges
SArray<long, 64> incidentVertices;
incidentVertices.PushBack(v1);
for(size_t itE = 0; itE < m_vertices[v1].m_edges.Size(); ++itE)
{
incidentVertices.PushBack((m_edges[idEdge].m_v1!= v1)?m_edges[idEdge].m_v1:m_edges[idEdge].m_v2);
idEdge = m_vertices[v1].m_edges[itE];
m_edges[idEdge].m_onBoundary = (IsBoundaryEdge(m_edges[idEdge].m_v1, m_edges[idEdge].m_v2) != -1);
}
// update boundary vertices
long idVertex;
for(size_t itV = 0; itV < incidentVertices.Size(); ++itV)
{
idVertex = incidentVertices[itV];
m_vertices[idVertex].m_onBoundary = false;
for(size_t itE = 0; itE < m_vertices[idVertex].m_edges.Size(); ++itE)
{
idEdge = m_vertices[idVertex].m_edges[itE];
if (m_edges[idEdge].m_onBoundary)
{
m_vertices[idVertex].m_onBoundary = true;
break;
}
}
}
}
long MeshDecimator::IsBoundaryEdge(long v1, long v2) const
{
long commonTri = -1;
long itTriangle1, itTriangle2;
for(size_t itT1 = 0; itT1 < m_vertices[v1].m_triangles.Size(); ++itT1)
{
itTriangle1 = m_vertices[v1].m_triangles[itT1];
for(size_t itT2 = 0; itT2 < m_vertices[v2].m_triangles.Size(); ++itT2)
{
itTriangle2 = m_vertices[v2].m_triangles[itT2];
if (itTriangle1 == itTriangle2)
{
if (commonTri == -1)
{
commonTri = itTriangle1;
}
else
{
return -1;
}
}
}
}
return commonTri;
}
bool MeshDecimator::IsBoundaryVertex(long v) const
{
long idEdge;
for(size_t itE = 0; itE < m_vertices[v].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v].m_edges[itE];
if ( IsBoundaryEdge(m_edges[idEdge].m_v1, m_edges[idEdge].m_v2) != -1) return true;
}
return false;
}
void MeshDecimator::GetMeshData(Vec3<Float> * points, Vec3<long> * triangles) const
{
long * map = new long [m_nPoints];
long counter = 0;
for (size_t v = 0; v < m_nPoints; ++v)
{
if ( m_vertices[v].m_tag )
{
points[counter] = m_points[v];
map[v] = counter++;
}
}
counter = 0;
for (size_t t = 0; t < m_nInitialTriangles; ++t)
{
if ( m_trianglesTags[t] )
{
triangles[counter].X() = map[m_triangles[t].X()];
triangles[counter].Y() = map[m_triangles[t].Y()];
triangles[counter].Z() = map[m_triangles[t].Z()];
counter++;
}
}
delete [] map;
}
void MeshDecimator::InitializeQEM()
{
Vec3<Float> coordMin = m_points[0];
Vec3<Float> coordMax = m_points[0];
Vec3<Float> coord;
for (size_t p = 1; p < m_nPoints ; ++p)
{
coord = m_points[p];
if (coordMin.X() > coord.X()) coordMin.X() = coord.X();
if (coordMin.Y() > coord.Y()) coordMin.Y() = coord.Y();
if (coordMin.Z() > coord.Z()) coordMin.Z() = coord.Z();
if (coordMax.X() < coord.X()) coordMax.X() = coord.X();
if (coordMax.Y() < coord.Y()) coordMax.Y() = coord.Y();
if (coordMax.Z() < coord.Z()) coordMax.Z() = coord.Z();
}
coordMax -= coordMin;
m_diagBB = coordMax.GetNorm();
long i, j, k;
Vec3<Float> n;
Float d = 0;
Float area = 0;
for(size_t v = 0; v < m_nPoints; ++v)
{
memset(m_vertices[v].m_Q, 0, 10 * sizeof(Float));
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v].m_triangles[itT];
i = m_triangles[idTriangle].X();
j = m_triangles[idTriangle].Y();
k = m_triangles[idTriangle].Z();
n = (m_points[j] - m_points[i])^(m_points[k] - m_points[i]);
area = n.GetNorm();
n.Normalize();
d = - (m_points[v] * n);
m_vertices[v].m_Q[0] += area * (n.X() * n.X());
m_vertices[v].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v].m_Q[3] += area * (n.X() * d);
m_vertices[v].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v].m_Q[6] += area * (n.Y() * d);
m_vertices[v].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v].m_Q[8] += area * (n.Z() * d);
m_vertices[v].m_Q[9] += area * (d * d);
}
}
Vec3<Float> u1, u2;
const Float w = static_cast<Float>(1000);
long t, v1, v2, v3;
for(size_t e = 0; e < m_edges.size(); ++e)
{
v1 = m_edges[e].m_v1;
v2 = m_edges[e].m_v2;
t = IsBoundaryEdge(v1, v2);
if (t != -1)
{
if (m_triangles[t].X() != v1 && m_triangles[t].X() != v2) v3 = m_triangles[t].X();
else if (m_triangles[t].Y() != v1 && m_triangles[t].Y() != v2) v3 = m_triangles[t].Y();
else v3 = m_triangles[t].Z();
u1 = m_points[v2] - m_points[v1];
u2 = m_points[v3] - m_points[v1];
area = w * (u1^u2).GetNorm();
u1.Normalize();
n = u2 - (u2 * u1) * u1;
n.Normalize();
d = - (m_points[v1] * n);
m_vertices[v1].m_Q[0] += area * (n.X() * n.X());
m_vertices[v1].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v1].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v1].m_Q[3] += area * (n.X() * d);
m_vertices[v1].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v1].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v1].m_Q[6] += area * (n.Y() * d);
m_vertices[v1].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v1].m_Q[8] += area * (n.Z() * d);
m_vertices[v1].m_Q[9] += area * (d * d);
d = - (m_points[v2] * n);
m_vertices[v2].m_Q[0] += area * (n.X() * n.X());
m_vertices[v2].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v2].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v2].m_Q[3] += area * (n.X() * d);
m_vertices[v2].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v2].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v2].m_Q[6] += area * (n.Y() * d);
m_vertices[v2].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v2].m_Q[8] += area * (n.Z() * d);
m_vertices[v2].m_Q[9] += area * (d * d);
}
}
}
void MeshDecimator::InitializePriorityQueue()
{
double progressOld = -1.0;
double progress = 0.0;
char msg[1024];
double ptgStep = 1.0;
long v1, v2;
MDEdgePriorityQueue pqEdge;
size_t nE = m_edges.size();
for(size_t e = 0; e < nE; ++e)
{
progress = e * 100.0 / nE;
if (fabs(progress-progressOld) > ptgStep && m_callBack)
{
sprintf(msg, "%3.2f %% \t \t \r", progress);
(*m_callBack)(msg, progress, 0.0, m_nVertices);
progressOld = progress;
}
if (m_edges[e].m_tag)
{
v1 = m_edges[e].m_v1;
v2 = m_edges[e].m_v2;
if ( (!m_ecolManifoldConstraint) || (ManifoldConstraint(v1, v2)))
{
pqEdge.m_qem = m_edges[e].m_qem = ComputeEdgeCost(v1, v2, m_edges[e].m_pos);
pqEdge.m_name = static_cast<long>(e);
m_pqueue.push(pqEdge);
}
}
}
}
double MeshDecimator::ComputeEdgeCost(long v1, long v2, Vec3<Float> & newPos) const
{
double Q[10];
double M[12];
Vec3<double> pos;
for(int i = 0; i < 10; ++i) Q[i] = m_vertices[v1].m_Q[i] + m_vertices[v2].m_Q[i];
M[0] = Q[0]; // (0, 0)
M[1] = Q[1]; // (0, 1)
M[2] = Q[2]; // (0, 2)
M[3] = Q[3]; // (0, 3)
M[4] = Q[1]; // (1, 0)
M[5] = Q[4]; // (1, 1)
M[6] = Q[5]; // (1, 2)
M[7] = Q[6]; // (1, 3)
M[8] = Q[2]; // (2, 0)
M[9] = Q[5]; // (2, 1)
M[10] = Q[7]; // (2, 2);
M[11] = Q[8]; // (2, 3);
double det = M[0] * M[5] * M[10] + M[1] * M[6] * M[8] + M[2] * M[4] * M[9]
- M[0] * M[6] * M[9] - M[1] * M[4] * M[10]- M[2] * M[5] * M[8];
if (det != 0.0)
{
double d = 1.0 / det;
pos.X() = d * (M[1]*M[7]*M[10] + M[2]*M[5]*M[11] + M[3]*M[6]*M[9]
-M[1]*M[6]*M[11] - M[2]*M[7]*M[9] - M[3]*M[5]*M[10]);
pos.Y() = d * (M[0]*M[6]*M[11] + M[2]*M[7]*M[8] + M[3]*M[4]*M[10]
-M[0]*M[7]*M[10] - M[2]*M[4]*M[11] - M[3]*M[6]*M[8]);
pos.Z() = d * (M[0]*M[7]*M[9] + M[1]*M[4]*M[11] + M[3]*M[5]*M[8]
-M[0]*M[5]*M[11] - M[1]*M[7]*M[8] - M[3]*M[4]*M[9]);
newPos.X() = static_cast<Float>(pos.X());
newPos.Y() = static_cast<Float>(pos.Y());
newPos.Z() = static_cast<Float>(pos.Z());
}
else
{
const Float w = static_cast<Float>(0.5f);
newPos = w * m_points[v1] + w * m_points[v2];
pos.X() = static_cast<double>(newPos.X());
pos.Y() = static_cast<double>(newPos.Y());
pos.Z() = static_cast<double>(newPos.Z());
}
double qem = pos.X() * (Q[0] * pos.X() + Q[1] * pos.Y() + Q[2] * pos.Z() + Q[3]) +
pos.Y() * (Q[1] * pos.X() + Q[4] * pos.Y() + Q[5] * pos.Z() + Q[6]) +
pos.Z() * (Q[2] * pos.X() + Q[5] * pos.Y() + Q[7] * pos.Z() + Q[8]) +
(Q[3] * pos.X() + Q[6] * pos.Y() + Q[8] * pos.Z() + Q[9]) ;
Vec3<Float> d1;
Vec3<Float> d2;
Vec3<Float> n1;
Vec3<Float> n2;
Vec3<Float> oldPosV1 = m_points[v1];
Vec3<Float> oldPosV2 = m_points[v2];
SArray<long, SARRAY_DEFAULT_MIN_SIZE> triangles = m_vertices[v1].m_triangles;
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v2].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v2].m_triangles[itT];
triangles.Insert(idTriangle);
}
long a[3];
for(size_t itT = 0; itT != triangles.Size(); ++itT)
{
idTriangle = triangles[itT];
a[0] = m_triangles[idTriangle].X();
a[1] = m_triangles[idTriangle].Y();
a[2] = m_triangles[idTriangle].Z();
d1 = m_points[a[1]] - m_points[a[0]];
d2 = m_points[a[2]] - m_points[a[0]];
n1 = d1^d2;
m_points[v1] = newPos;
m_points[v2] = newPos;
d1 = m_points[a[1]] - m_points[a[0]];
d2 = m_points[a[2]] - m_points[a[0]];
n2 = d1^d2;
m_points[v1] = oldPosV1;
m_points[v2] = oldPosV2;
n1.Normalize();
n2.Normalize();
if (n1*n2 < 0.0)
{
return std::numeric_limits<double>::max();
}
}
if ( m_ecolManifoldConstraint && !ManifoldConstraint(v1, v2))
{
return std::numeric_limits<double>::max();
}
return qem;
}
bool MeshDecimator::ManifoldConstraint(long v1, long v2) const
{
std::set<long> vertices;
long a, b;
long idEdge1;
long idEdge2;
long idEdgeV1V2;
for(size_t itE1 = 0; itE1 < m_vertices[v1].m_edges.Size(); ++itE1)
{
idEdge1 = m_vertices[v1].m_edges[itE1];
a = (m_edges[idEdge1].m_v1 == v1) ? m_edges[idEdge1].m_v2 : m_edges[idEdge1].m_v1;
vertices.insert(a);
if (a != v2)
{
for(size_t itE2 = 0; itE2 < m_vertices[v2].m_edges.Size(); ++itE2)
{
idEdge2 = m_vertices[v2].m_edges[itE2];
b = (m_edges[idEdge2].m_v1 == v2) ? m_edges[idEdge2].m_v2 : m_edges[idEdge2].m_v1;
vertices.insert(b);
if ( a==b )
{
if (GetTriangle(v1, v2, a) == -1)
{
return false;
}
}
}
}
else
{
idEdgeV1V2 = idEdge1;
}
}
if (vertices.size() <= 4 || ( m_vertices[v1].m_onBoundary && m_vertices[v2].m_onBoundary && !m_edges[idEdgeV1V2].m_onBoundary))
{
return false;
}
return true;
}
bool MeshDecimator::EdgeCollapse(double & qem)
{
MDEdgePriorityQueue currentEdge;
long v1, v2;
bool done = false;
do
{
done = false;
if (m_pqueue.size() == 0)
{
done = true;
break;
}
else
{
currentEdge = m_pqueue.top();
m_pqueue.pop();
}
}
while ( (!m_edges[currentEdge.m_name].m_tag) || (m_edges[currentEdge.m_name].m_qem != currentEdge.m_qem));
if (done) return false;
v1 = m_edges[currentEdge.m_name].m_v1;
v2 = m_edges[currentEdge.m_name].m_v2;
qem = currentEdge.m_qem;
EdgeCollapse(v1, v2);
m_points[v1] = m_edges[currentEdge.m_name].m_pos ;
for(int k = 0; k < 10; k++) m_vertices[v1].m_Q[k] += m_vertices[v2].m_Q[k];
// Update priority queue
long idEdge;
long a, b;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> incidentVertices;
for(size_t itE = 0; itE < m_vertices[v1].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v1].m_edges[itE];
a = m_edges[idEdge].m_v1;
b = m_edges[idEdge].m_v2;
incidentVertices.PushBack((a != v1)?a:b);
MDEdgePriorityQueue pqEdge;
pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
pqEdge.m_name = idEdge;
m_pqueue.push(pqEdge);
}
long idVertex;
for(size_t itV = 0; itV< incidentVertices.Size(); ++itV)
{
idVertex = incidentVertices[itV];
for(size_t itE = 0; itE < m_vertices[idVertex].m_edges.Size(); ++itE)
{
idEdge = m_vertices[idVertex].m_edges[itE];
a = m_edges[idEdge].m_v1;
b = m_edges[idEdge].m_v2;
if ( a!=v1 && b!=v1)
{
MDEdgePriorityQueue pqEdge;
pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
pqEdge.m_name = idEdge;
m_pqueue.push(pqEdge);
}
}
}
return true;
}
bool MeshDecimator::Decimate(size_t targetNVertices, size_t targetNTriangles, double targetError)
{
double qem = 0.0;
double progressOld = -1.0;
double progress = 0.0;
char msg[1024];
double ptgStep = 1.0;
if (m_callBack)
{
std::ostringstream msg;
msg << "+ Mesh" << std::endl;
msg << "\t # vertices \t" << m_nPoints << std::endl;
msg << "\t # triangles \t" << m_nTriangles << std::endl;
msg << "+ Parameters" << std::endl;
msg << "\t target # of vertices \t" << targetNVertices << std::endl;
msg << "\t target # of triangles \t" << targetNTriangles << std::endl;
msg << "\t QEM \t" << targetError << std::endl;
(*m_callBack)(msg.str().c_str(), 0.0, 0.0, m_nPoints);
}
if (m_callBack) (*m_callBack)("+ Initialize QEM \n", 0.0, 0.0, m_nPoints);
InitializeQEM();
if (m_callBack) (*m_callBack)("+ Initialize priority queue \n", 0.0, 0.0, m_nPoints);
InitializePriorityQueue();
if (m_callBack) (*m_callBack)("+ Simplification \n", 0.0, 0.0, m_nPoints);
double invDiag2 = 1.0 / (m_diagBB * m_diagBB);
while((m_pqueue.size() > 0) &&
(m_nEdges > 0) &&
(m_nVertices > targetNVertices) &&
(m_nTriangles > targetNTriangles) &&
(qem < targetError))
{
progress = 100.0 - m_nVertices * 100.0 / m_nPoints;
if (fabs(progress-progressOld) > ptgStep && m_callBack)
{
sprintf(msg, "%3.2f %% V = %lu \t QEM = %f \t \t \r", progress, static_cast<unsigned long>(m_nVertices), sqrt(qem));
(*m_callBack)(msg, progress, qem, m_nVertices);
progressOld = progress;
}
if (!EdgeCollapse(qem)) break;
qem *= invDiag2;
}
if (m_callBack)
{
std::ostringstream msg;
msg << "+ Simplification output" << std::endl;
msg << "\t # vertices \t" << m_nVertices << std::endl;
msg << "\t # triangles \t" << m_nTriangles << std::endl;
msg << "\t QEM \t" << qem << std::endl;
(*m_callBack)(msg.str().c_str(), 100.0, qem, m_nVertices);
}
return true;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_MESH_DECEMATOR_H
#define HACD_MESH_DECEMATOR_H
#include <queue>
#include <set>
#include <vector>
#include <limits>
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdSArray.h"
#include "hacdHACD.h"
namespace HACD
{
typedef double Float;
struct MDVertex
{
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_edges;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_triangles;
Float m_Q[10];
// 0 1 2 3
// 4 5 6
// 7 8
// 9
bool m_tag;
bool m_onBoundary;
};
struct MDEdge
{
long m_v1;
long m_v2;
double m_qem;
Vec3<Float> m_pos;
bool m_onBoundary;
bool m_tag;
};
struct MDEdgePriorityQueue
{
long m_name;
double m_qem;
inline friend bool operator<(const MDEdgePriorityQueue & lhs, const MDEdgePriorityQueue & rhs) { return (lhs.m_qem > rhs.m_qem);}
inline friend bool operator>(const MDEdgePriorityQueue & lhs, const MDEdgePriorityQueue & rhs) { return (lhs.m_qem < rhs.m_qem);}
};
class MeshDecimator
{
public:
//! Sets the call-back function
//! @param callBack pointer to the call-back function
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack;}
//! Gives the call-back function
//! @return pointer to the call-back function
const CallBackFunction GetCallBack() const { return m_callBack;}
inline void SetEColManifoldConstraint(bool ecolManifoldConstraint) { m_ecolManifoldConstraint = ecolManifoldConstraint; }
inline size_t GetNVertices()const {return m_nVertices;};
inline size_t GetNTriangles() const {return m_nTriangles;};
inline size_t GetNEdges() const {return m_nEdges;};
void GetMeshData(Vec3<Float> * points, Vec3<long> * triangles) const;
void ReleaseMemory();
void Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * points,
Vec3<long> * triangles);
bool Decimate(size_t targetNVertices = 100,
size_t targetNTriangles = 0,
double targetError = std::numeric_limits<double>::max());
MeshDecimator(void);
~MeshDecimator(void);
private :
void EdgeCollapse(long v1, long v2);
long GetTriangle(long v1, long v2, long v3) const;
long GetEdge(long v1, long v2) const;
long IsBoundaryEdge(long v1, long v2) const;
bool IsBoundaryVertex(long v) const;
void InitializePriorityQueue();
void InitializeQEM();
bool ManifoldConstraint(long v1, long v2) const;
double ComputeEdgeCost(long v1, long v2, Vec3<Float> & pos) const;
bool EdgeCollapse(double & error);
private:
Vec3<long> * m_triangles;
Vec3<Float> * m_points;
size_t m_nPoints;
size_t m_nInitialTriangles;
size_t m_nVertices;
size_t m_nTriangles;
size_t m_nEdges;
double m_diagBB;
std::vector<MDVertex> m_vertices;
std::vector<MDEdge> m_edges;
std::priority_queue<
MDEdgePriorityQueue,
std::vector<MDEdgePriorityQueue>,
std::less<MDEdgePriorityQueue> > m_pqueue;
CallBackFunction m_callBack; //>! call-back function
bool * m_trianglesTags;
bool m_ecolManifoldConstraint;
};
}
#endif

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#include "hacdMicroAllocator.h"
/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <new>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#ifdef WIN32
#include <windows.h>
#endif
#if defined(__APPLE__) || defined(LINUX)
#include <pthread.h>
#endif
#pragma warning(disable:4100)
namespace HACD
{
//==================================================================================
class MemMutex
{
public:
MemMutex(void);
~MemMutex(void);
public:
// Blocking Lock.
void Lock(void);
// Unlock.
void Unlock(void);
private:
#if defined(_WIN32) || defined(_XBOX)
CRITICAL_SECTION m_Mutex;
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_t m_Mutex;
#endif
};
//==================================================================================
MemMutex::MemMutex(void)
{
#if defined(_WIN32) || defined(_XBOX)
InitializeCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutexattr_t mta;
pthread_mutexattr_init(&mta);
pthread_mutexattr_settype(&mta, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_Mutex, &mta);
pthread_mutexattr_destroy(&mta);
#endif
}
//==================================================================================
MemMutex::~MemMutex(void)
{
#if defined(_WIN32) || defined(_XBOX)
DeleteCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_destroy(&m_Mutex);
#endif
}
//==================================================================================
// Blocking Lock.
//==================================================================================
void MemMutex::Lock(void)
{
#if defined(_WIN32) || defined(_XBOX)
EnterCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_lock(&m_Mutex);
#endif
}
//==================================================================================
// Unlock.
//==================================================================================
void MemMutex::Unlock(void)
{
#if defined(_WIN32) || defined(_XBOX)
LeaveCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_unlock(&m_Mutex);
#endif
}
struct ChunkHeader
{
ChunkHeader *mNextChunk;
};
// interface to add and remove new chunks to the master list.
class MicroChunkUpdate
{
public:
virtual void addMicroChunk(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *chunk) = 0;
virtual void removeMicroChunk(MemoryChunk *chunk) = 0;
};
class MemoryHeader
{
public:
MemoryHeader *mNext;
};
// a single fixed size chunk for micro-allocations.
class MemoryChunk
{
public:
MemoryChunk(void)
{
mData = 0;
mDataEnd = 0;
mUsedCount = 0;
mFreeList = 0;
mMyHeap = false;
mChunkSize = 0;
}
NxU8 * init(NxU8 *chunkBase,NxU32 chunkSize,NxU32 maxChunks)
{
mChunkSize = chunkSize;
mData = chunkBase;
mDataEnd = mData+(chunkSize*maxChunks);
mFreeList = (MemoryHeader *) mData;
MemoryHeader *scan = mFreeList;
NxU8 *data = mData;
data+=chunkSize;
for (NxU32 i=0; i<(maxChunks-1); i++)
{
MemoryHeader *next = (MemoryHeader *)data;
scan->mNext = next;
data+=chunkSize;
scan = next;
}
scan->mNext = 0;
return mDataEnd;
}
inline void * allocate(MicroHeap *heap,NxU32 chunkSize,NxU32 maxChunks,MicroChunkUpdate *update)
{
void *ret = 0;
if ( mData == 0 )
{
mMyHeap = true;
mData = (NxU8 *)heap->micro_malloc( chunkSize * maxChunks );
init(mData,chunkSize,maxChunks);
update->addMicroChunk(mData,mDataEnd,this);
}
if ( mFreeList )
{
mUsedCount++;
ret = mFreeList;
mFreeList = mFreeList->mNext;
}
return ret;
}
inline void deallocate(void *p,MicroHeap *heap,MicroChunkUpdate *update)
{
#ifdef _DEBUG
assert(mUsedCount);
NxU8 *s = (NxU8 *)p;
assert( s >= mData && s < mDataEnd );
#endif
MemoryHeader *mh = mFreeList;
mFreeList = (MemoryHeader *)p;
mFreeList->mNext = mh;
mUsedCount--;
if ( mUsedCount == 0 && mMyHeap ) // free the heap back to the application if we are done with this.
{
update->removeMicroChunk(this);
heap->micro_free(mData);
mMyHeap = false;
mData = 0;
mDataEnd = 0;
mFreeList = 0;
}
}
NxU32 getChunkSize(void) const { return mChunkSize; };
bool isInside(const NxU8 *p) const
{
return p>=mData && p < mDataEnd;
}
private:
bool mMyHeap;
NxU8 *mData;
NxU8 *mDataEnd;
NxU32 mUsedCount;
MemoryHeader *mFreeList;
NxU32 mChunkSize;
};
#define DEFAULT_CHUNKS 32
class MemoryChunkChunk
{
public:
MemoryChunkChunk(void)
{
mNext = 0;
mChunkSize = 0;
mMaxChunks = 0;
}
~MemoryChunkChunk(void)
{
}
inline void * allocate(MemoryChunk *&current,MicroChunkUpdate *update)
{
void *ret = 0;
MemoryChunkChunk *scan = this;
while ( scan && ret == 0 )
{
for (NxU32 i=0; i<DEFAULT_CHUNKS; i++)
{
ret = scan->mChunks[i].allocate(mHeap,mChunkSize,mMaxChunks,update);
if ( ret )
{
current = &scan->mChunks[i];
scan = 0;
break;
}
}
if ( scan )
scan = scan->mNext;
}
if ( !ret )
{
MemoryChunkChunk *mcc = (MemoryChunkChunk *)mHeap->micro_malloc( sizeof(MemoryChunkChunk) );
new ( mcc ) MemoryChunkChunk;
MemoryChunkChunk *onext = mNext;
mNext = mcc;
mcc->mNext = onext;
ret = mcc->mChunks[0].allocate(mHeap,mChunkSize,mMaxChunks,update);
current = &mcc->mChunks[0];
}
return ret;
}
NxU8 * init(NxU8 *chunkBase,NxU32 fixedSize,NxU32 chunkSize,MemoryChunk *&current,MicroHeap *heap)
{
mHeap = heap;
mChunkSize = chunkSize;
mMaxChunks = fixedSize/chunkSize;
current = &mChunks[0];
chunkBase = mChunks[0].init(chunkBase,chunkSize,mMaxChunks);
return chunkBase;
}
MicroHeap *mHeap;
NxU32 mChunkSize;
NxU32 mMaxChunks;
MemoryChunkChunk *mNext;
MemoryChunk mChunks[DEFAULT_CHUNKS];
};
class FixedMemory
{
public:
FixedMemory(void)
{
mCurrent = 0;
}
void * allocate(MicroChunkUpdate *update)
{
void *ret = mCurrent->allocate(mChunks.mHeap,mChunks.mChunkSize,mChunks.mMaxChunks,update);
if ( ret == 0 )
{
ret = mChunks.allocate(mCurrent,update);
}
return ret;
}
NxU8 * init(NxU8 *chunkBase,NxU32 chunkSize,NxU32 fixedSize,MicroHeap *heap)
{
mMemBegin = chunkBase;
mMemEnd = chunkBase+fixedSize;
mChunks.init(chunkBase,fixedSize,chunkSize,mCurrent,heap);
return mMemEnd;
}
NxU8 *mMemBegin;
NxU8 *mMemEnd;
MemoryChunk *mCurrent; // the current memory chunk we are operating in.
MemoryChunkChunk mChunks; // the collection of all memory chunks used.
};
class MicroChunk
{
public:
void set(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *mc)
{
mMemStart = memStart;
mMemEnd = memEnd;
mChunk = mc;
mPad = 0;
}
inline bool inside(const NxU8 *p) const
{
return p >= mMemStart && p < mMemEnd;
}
NxU8 *mMemStart;
NxU8 *mMemEnd;
MemoryChunk *mChunk;
NxU8 *mPad; // padding to make it 16 byte aligned.
};
class MyMicroAllocator : public MicroAllocator, public MicroChunkUpdate, public MemMutex
{
public:
MyMicroAllocator(MicroHeap *heap,void *baseMem,NxU32 initialSize,NxU32 chunkSize)
{
mLastMicroChunk = 0;
mMicroChunks = 0;
mMicroChunkCount = 0;
mMaxMicroChunks = 0;
mHeap = heap;
mChunkSize = chunkSize;
// 0 through 8 bytes
for (NxU32 i=0; i<=8; i++)
{
mFixedAllocators[i] = &mAlloc[0];
}
// 9 through 16 bytes
for (NxU32 i=9; i<=16; i++)
{
mFixedAllocators[i] = &mAlloc[1];
}
// 17 through 32 bytes
for (NxU32 i=17; i<=32; i++)
{
mFixedAllocators[i] = &mAlloc[2];
}
// 33 through 64
for (NxU32 i=33; i<=64; i++)
{
mFixedAllocators[i] = &mAlloc[3];
}
// 65 through 128
for (NxU32 i=65; i<=128; i++)
{
mFixedAllocators[i] = &mAlloc[4];
}
// 129 through 255
for (NxU32 i=129; i<257; i++)
{
mFixedAllocators[i] = &mAlloc[5];
}
mBaseMem = (NxU8 *)baseMem;
mBaseMemEnd = mBaseMem+initialSize;
NxU8 *chunkBase = (NxU8 *)baseMem+sizeof(MyMicroAllocator);
chunkBase+=32;
NxU64 ptr = (NxU64)chunkBase;
ptr = ptr>>4;
ptr = ptr<<4; // make sure it is 16 byte aligned.
chunkBase = (NxU8 *)ptr;
mChunkStart = chunkBase;
chunkBase = mAlloc[0].init(chunkBase,8,chunkSize,heap);
chunkBase = mAlloc[1].init(chunkBase,16,chunkSize,heap);
chunkBase = mAlloc[2].init(chunkBase,32,chunkSize,heap);
chunkBase = mAlloc[3].init(chunkBase,64,chunkSize,heap);
chunkBase = mAlloc[4].init(chunkBase,128,chunkSize,heap);
chunkBase = mAlloc[5].init(chunkBase,256,chunkSize,heap);
mChunkEnd = chunkBase;
assert(chunkBase <= mBaseMemEnd );
}
~MyMicroAllocator(void)
{
if ( mMicroChunks )
{
mHeap->micro_free(mMicroChunks);
}
}
virtual NxU32 getChunkSize(MemoryChunk *chunk)
{
return chunk ? chunk->getChunkSize() : 0;
}
// we have to steal one byte out of every allocation to record the size, so we can efficiently de-allocate it later.
virtual void * malloc(size_t size)
{
void *ret = 0;
Lock();
assert( size <= 256 );
if ( size <= 256 )
{
ret = mFixedAllocators[size]->allocate(this);
}
Unlock();
return ret;
}
virtual void free(void *p,MemoryChunk *chunk)
{
Lock();
chunk->deallocate(p,mHeap,this);
Unlock();
}
// perform a binary search on the sorted list of chunks.
MemoryChunk * binarySearchMicroChunks(const NxU8 *p)
{
MemoryChunk *ret = 0;
NxU32 low = 0;
NxU32 high = mMicroChunkCount;
while ( low != high )
{
NxU32 mid = (high-low)/2+low;
MicroChunk &chunk = mMicroChunks[mid];
if ( chunk.inside(p))
{
mLastMicroChunk = &chunk;
ret = chunk.mChunk;
break;
}
else
{
if ( p > chunk.mMemEnd )
{
low = mid+1;
}
else
{
high = mid;
}
}
}
return ret;
}
virtual MemoryChunk * isMicroAlloc(const void *p) // returns true if this pointer is handled by the micro-allocator.
{
MemoryChunk *ret = 0;
Lock();
const NxU8 *s = (const NxU8 *)p;
if ( s >= mChunkStart && s < mChunkEnd )
{
NxU32 index = (NxU32)(s-mChunkStart)/mChunkSize;
assert(index>=0 && index < 6 );
ret = &mAlloc[index].mChunks.mChunks[0];
assert( ret->isInside(s) );
}
else if ( mMicroChunkCount )
{
if ( mLastMicroChunk && mLastMicroChunk->inside(s) )
{
ret = mLastMicroChunk->mChunk;
}
else
{
if ( mMicroChunkCount >= 4 )
{
ret = binarySearchMicroChunks(s);
#ifdef _DEBUG
if (ret )
{
assert( ret->isInside(s) );
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
assert( !mMicroChunks[i].inside(s) );
}
}
#endif
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].inside(s) )
{
ret = mMicroChunks[i].mChunk;
assert( ret->isInside(s) );
mLastMicroChunk = &mMicroChunks[i];
break;
}
}
}
}
}
#ifdef _DEBUG
if ( ret )
assert( ret->isInside(s) );
#endif
Unlock();
return ret;
}
MicroHeap * getMicroHeap(void) const { return mHeap; };
void allocateMicroChunks(void)
{
if ( mMaxMicroChunks == 0 )
{
mMaxMicroChunks = 64; // initial reserve.
mMicroChunks = (MicroChunk *)mHeap->micro_malloc( sizeof(MicroChunk)*mMaxMicroChunks );
}
else
{
mMaxMicroChunks*=2;
mMicroChunks = (MicroChunk *)mHeap->micro_realloc( mMicroChunks, sizeof(MicroChunk)*mMaxMicroChunks);
}
}
// perform an insertion sort of the new chunk.
virtual void addMicroChunk(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *chunk)
{
if ( mMicroChunkCount >= mMaxMicroChunks )
{
allocateMicroChunks();
}
bool inserted = false;
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( memEnd < mMicroChunks[i].mMemStart )
{
for (NxU32 j=mMicroChunkCount; j>i; j--)
{
mMicroChunks[j] = mMicroChunks[j-1];
}
mMicroChunks[i].set( memStart, memEnd, chunk );
mLastMicroChunk = &mMicroChunks[i];
mMicroChunkCount++;
inserted = true;
break;
}
}
if ( !inserted )
{
mMicroChunks[mMicroChunkCount].set(memStart,memEnd,chunk);
mLastMicroChunk = &mMicroChunks[mMicroChunkCount];
mMicroChunkCount++;
}
}
virtual void removeMicroChunk(MemoryChunk *chunk)
{
mLastMicroChunk = 0;
#ifdef _DEBUG
bool removed = false;
#endif
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].mChunk == chunk )
{
mMicroChunkCount--;
for (NxU32 j=i; j<mMicroChunkCount; j++)
{
mMicroChunks[j] = mMicroChunks[j+1];
}
#ifdef _DEBUG
removed = true;
#endif
break;
}
}
#ifdef _DEBUG
assert(removed);
#endif
}
inline void * inline_malloc(size_t size)
{
Lock();
void *ret = mFixedAllocators[size]->allocate(this);
Unlock();
return ret;
}
inline void inline_free(void *p,MemoryChunk *chunk) // free relative to previously located MemoryChunk
{
Lock();
chunk->deallocate(p,mHeap,this);
Unlock();
}
inline MemoryChunk * inline_isMicroAlloc(const void *p) // returns pointer to the chunk this memory belongs to, or null if not a micro-allocated block.
{
MemoryChunk *ret = 0;
Lock();
const NxU8 *s = (const NxU8 *)p;
if ( s >= mChunkStart && s < mChunkEnd )
{
NxU32 index = (NxU32)(s-mChunkStart)/mChunkSize;
assert(index>=0 && index < 6 );
ret = &mAlloc[index].mChunks.mChunks[0];
}
else if ( mMicroChunkCount )
{
if ( mLastMicroChunk && mLastMicroChunk->inside(s) )
{
ret = mLastMicroChunk->mChunk;
}
else
{
if ( mMicroChunkCount >= 4 )
{
ret = binarySearchMicroChunks(s);
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].inside(s) )
{
ret = mMicroChunks[i].mChunk;
mLastMicroChunk = &mMicroChunks[i];
break;
}
}
}
}
}
Unlock();
return ret;
}
private:
MicroHeap *mHeap;
NxU8 *mBaseMem;
NxU8 *mBaseMemEnd;
FixedMemory *mFixedAllocators[257];
NxU32 mChunkSize;
NxU8 *mChunkStart;
NxU8 *mChunkEnd;
NxU32 mMaxMicroChunks;
NxU32 mMicroChunkCount;
MicroChunk *mLastMicroChunk;
MicroChunk *mMicroChunks;
FixedMemory mAlloc[6];
};
MicroAllocator *createMicroAllocator(MicroHeap *heap,NxU32 chunkSize)
{
NxU32 initialSize = chunkSize*6+sizeof(MyMicroAllocator)+32;
void *baseMem = heap->micro_malloc(initialSize);
MyMicroAllocator *mc = (MyMicroAllocator *)baseMem;
new ( mc ) MyMicroAllocator(heap,baseMem,initialSize,chunkSize);
return static_cast< MicroAllocator *>(mc);
}
void releaseMicroAllocator(MicroAllocator *m)
{
MyMicroAllocator *mc = static_cast< MyMicroAllocator *>(m);
MicroHeap *mh = mc->getMicroHeap();
mc->~MyMicroAllocator();
mh->micro_free(mc);
}
class MyHeapManager : public MicroHeap, public HeapManager
{
public:
MyHeapManager(NxU32 defaultChunkSize)
{
mMicro = createMicroAllocator(this,defaultChunkSize);
}
~MyHeapManager(void)
{
releaseMicroAllocator(mMicro);
}
// heap allocations used by the micro allocator.
virtual void * micro_malloc(size_t size)
{
return ::malloc(size);
}
virtual void micro_free(void *p)
{
return ::free(p);
}
virtual void * micro_realloc(void *oldMem,size_t newSize)
{
return ::realloc(oldMem,newSize);
}
virtual void * heap_malloc(size_t size)
{
void *ret;
if ( size <= 256 ) // micro allocator only handles allocations between 0 and 256 bytes in length.
{
ret = mMicro->malloc(size);
}
else
{
ret = ::malloc(size);
}
return ret;
}
virtual void heap_free(void *p)
{
MemoryChunk *chunk = mMicro->isMicroAlloc(p);
if ( chunk )
{
mMicro->free(p,chunk);
}
else
{
::free(p);
}
}
virtual void * heap_realloc(void *oldMem,size_t newSize)
{
void *ret = 0;
MemoryChunk *chunk = mMicro->isMicroAlloc(oldMem);
if ( chunk )
{
ret = heap_malloc(newSize);
NxU32 oldSize = chunk->getChunkSize();
if ( oldSize < newSize )
{
memcpy(ret,oldMem,oldSize);
}
else
{
memcpy(ret,oldMem,newSize);
}
mMicro->free(oldMem,chunk);
}
else
{
ret = ::realloc(oldMem,newSize);
}
return ret;
}
inline void * inline_heap_malloc(size_t size)
{
return size<=256 ? ((MyMicroAllocator *)mMicro)->inline_malloc(size) : ::malloc(size);
}
inline void inline_heap_free(void *p)
{
MemoryChunk *chunk = ((MyMicroAllocator *)mMicro)->inline_isMicroAlloc(p);
if ( chunk )
{
((MyMicroAllocator *)mMicro)->inline_free(p,chunk);
}
else
{
::free(p);
}
}
private:
MicroAllocator *mMicro;
};
HeapManager * createHeapManager(NxU32 defaultChunkSize)
{
MyHeapManager *m = (MyHeapManager *)::malloc(sizeof(MyHeapManager));
new ( m ) MyHeapManager(defaultChunkSize);
return static_cast< HeapManager *>(m);
}
void releaseHeapManager(HeapManager *heap)
{
MyHeapManager *m = static_cast< MyHeapManager *>(heap);
m->~MyHeapManager();
free(m);
}
#define TEST_SIZE 63
#define TEST_ALLOC_COUNT 8192
#define TEST_RUN 40000000
#define TEST_INLINE 1
#ifdef WIN32
#include <windows.h>
#pragma comment(lib,"winmm.lib")
#else
static NxU32 timeGetTime(void)
{
return 0;
}
#endif
#include <stdio.h>
void performUnitTests(void)
{
void *allocs[TEST_ALLOC_COUNT];
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
allocs[i] = 0;
}
HeapManager *hm = createHeapManager(65536*32);
{
NxU32 stime = timeGetTime();
srand(0);
for (NxU32 i=0; i<TEST_RUN; i++)
{
NxU32 index = rand()&(TEST_ALLOC_COUNT-1);
if ( allocs[index] )
{
#if TEST_INLINE
heap_free(hm, allocs[index] );
#else
hm->heap_free( allocs[index] );
#endif
allocs[index] = 0;
}
else
{
NxU32 asize = (rand()&TEST_SIZE);
if ( (rand()&127)==0) asize+=256; // one out of every 15 allocs is larger than 256 bytes.
#if TEST_INLINE
allocs[index] = heap_malloc(hm,asize);
#else
allocs[index] = hm->heap_malloc(asize);
#endif
}
}
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
if ( allocs[i] )
{
#if TEST_INLINE
heap_free(hm,allocs[i] );
#else
hm->heap_free(allocs[i] );
#endif
allocs[i] = 0;
}
}
NxU32 etime = timeGetTime();
printf("Micro allocation test took %d milliseconds.\r\n", etime - stime );
}
{
NxU32 stime = timeGetTime();
srand(0);
for (NxU32 i=0; i<TEST_RUN; i++)
{
NxU32 index = rand()&(TEST_ALLOC_COUNT-1);
if ( allocs[index] )
{
::free( allocs[index] );
allocs[index] = 0;
}
else
{
NxU32 asize = (rand()&TEST_SIZE);
if ( (rand()&127)==0) asize+=256; // one out of every 15 allocs is larger than 256 bytes.
allocs[index] = ::malloc(asize);
}
}
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
if ( allocs[i] )
{
::free(allocs[i] );
allocs[i] = 0;
}
}
NxU32 etime = timeGetTime();
printf("Standard malloc/free test took %d milliseconds.\r\n", etime - stime );
}
releaseHeapManager(hm);
}
void * heap_malloc(HeapManager *hm,size_t size)
{
return ((MyHeapManager *)hm)->inline_heap_malloc(size);
}
void heap_free(HeapManager *hm,void *p)
{
((MyHeapManager *)hm)->inline_heap_free(p);
}
void * heap_realloc(HeapManager *hm,void *oldMem,size_t newSize)
{
return hm->heap_realloc(oldMem,newSize);
}
}; // end of namespace

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#ifndef MICRO_ALLOCATOR_H
#define MICRO_ALLOCATOR_H
/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// This code snippet provides a high speed micro-allocator.
//
// The concept is that you reserve an initial bank of memory for small allocations. Ideally a megabyte or two.
// The amount of memory reserved is equal to chunkSize*6
//
// All micro-allocations are split into 6 seperate pools.
// They are: 0-8 bytes
// 9-32 bytes
// 33-64 bytes
// 65-128 bytes
// 129-256 bytes
//
// On creation of the micro-allocation system you preserve a certiain amount of memory for each of these banks.
//
// The user provides a heap interface to callback for additional memory as needed.
//
// In most cases allocations are order-N and frees are order-N as well.
//
// The larger a buffer you provide, the closer to 'order-N' the allocator behaves.
//
// This kind of a micro-allocator is ideal for use with STL as it does many tiny allocations.
// All allocations are 16 byte aligned (with the exception of the 8 byte allocations, which are 8 byte aligned every other one).
//
#include <stdio.h>
#ifdef WIN32
typedef __int64 NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned __int64 NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __gnu_linux__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __APPLE__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __CELLOS_LV2__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif _XBOX
typedef __int64 NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned __int64 NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif defined(__PPCGEKKO__)
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef float NxF32;
typedef double NxF64;
#else
#error Unknown platform!
#endif
namespace HACD
{
// user provided heap allocator
class MicroHeap
{
public:
virtual void * micro_malloc(size_t size) = 0;
virtual void micro_free(void *p) = 0;
virtual void * micro_realloc(void *oldMen,size_t newSize) = 0;
};
class MemoryChunk;
class MicroAllocator
{
public:
virtual void * malloc(size_t size) = 0;
virtual void free(void *p,MemoryChunk *chunk) = 0; // free relative to previously located MemoryChunk
virtual MemoryChunk * isMicroAlloc(const void *p) = 0; // returns pointer to the chunk this memory belongs to, or null if not a micro-allocated block.
virtual NxU32 getChunkSize(MemoryChunk *chunk) = 0;
};
MicroAllocator *createMicroAllocator(MicroHeap *heap,NxU32 chunkSize=32768); // initial chunk size 32k per block.
void releaseMicroAllocator(MicroAllocator *m);
class HeapManager
{
public:
virtual void * heap_malloc(size_t size) = 0;
virtual void heap_free(void *p) = 0;
virtual void * heap_realloc(void *oldMem,size_t newSize) = 0;
};
// creates a heap manager that uses micro-allocations for all allocations < 256 bytes and standard malloc/free for anything larger.
HeapManager * createHeapManager(NxU32 defaultChunkSize=32768);
void releaseHeapManager(HeapManager *heap);
// about 10% faster than using the virtual interface, inlines the functions as much as possible.
void * heap_malloc(HeapManager *hm,size_t size);
void heap_free(HeapManager *hm,void *p);
void * heap_realloc(HeapManager *hm,void *oldMem,size_t newSize);
void performUnitTests(void);
//
}; // end of namespace
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdRaycastMesh.h"
#include <math.h>
#include <assert.h>
#include <limits>
#include "hacdManifoldMesh.h"
namespace HACD
{
bool BBox::Raycast(const Vec3<Float> & origin, const Vec3<Float> & dir, Float & distMin) const
{
Vec3<Float> d = m_max - m_min;
Float r2 = 0.25 * (d.X()*d.X()+d.Y()*d.Y()+d.Z()*d.Z());
Vec3<Float> c = 0.5 * m_max + 0.5 * m_min;
Vec3<Float> u = (c-origin);
Vec3<Float> a = u - (u * dir) * dir;
Float dist2 = (a.X()*a.X()+a.Y()*a.Y()+a.Z()*a.Z());
distMin = (u.X()*u.X()+u.Y()*u.Y()+u.Z()*u.Z());
if ( distMin > r2 ) // origin outside the sphere of center c and radius r
{
distMin = sqrt(distMin) - sqrt(r2); // the distance to any point inside the sphere is higher than |origin - c| - r
}
else
{
distMin = 0.0;
}
if (dist2 > r2) return false;
return true;
}
void RMNode::ComputeBB()
{
if (m_triIDs.Size() == 0)
{
return;
}
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
const Float minFloat = std::numeric_limits<Float>::min();
const Float maxFloat = std::numeric_limits<Float>::max();
m_bBox.m_max = Vec3<Float>(minFloat, minFloat, minFloat);
m_bBox.m_min = Vec3<Float>(maxFloat, maxFloat, maxFloat);
Float x, y, z;
long v, f;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
for(size_t k = 0; k < 3; ++k)
{
v = triangles[f][k];
x = vertices[v].X();
y = vertices[v].Y();
z = vertices[v].Z();
if ( x < m_bBox.m_min.X()) m_bBox.m_min.X() = x;
if ( x > m_bBox.m_max.X()) m_bBox.m_max.X() = x;
if ( y < m_bBox.m_min.Y()) m_bBox.m_min.Y() = y;
if ( y > m_bBox.m_max.Y()) m_bBox.m_max.Y() = y;
if ( z < m_bBox.m_min.Z()) m_bBox.m_min.Z() = z;
if ( z > m_bBox.m_max.Z()) m_bBox.m_max.Z() = z;
}
}
}
void RaycastMesh::ComputeBB()
{
if (m_nVertices == 0)
{
return;
}
m_bBox.m_min = m_vertices[0];
m_bBox.m_max = m_vertices[0];
Float x, y, z;
for (size_t v = 1; v < m_nVertices ; v++)
{
x = m_vertices[v].X();
y = m_vertices[v].Y();
z = m_vertices[v].Z();
if ( x < m_bBox.m_min.X()) m_bBox.m_min.X() = x;
else if ( x > m_bBox.m_max.X()) m_bBox.m_max.X() = x;
if ( y < m_bBox.m_min.Y()) m_bBox.m_min.Y() = y;
else if ( y > m_bBox.m_max.Y()) m_bBox.m_max.Y() = y;
if ( z < m_bBox.m_min.Z()) m_bBox.m_min.Z() = z;
else if ( z > m_bBox.m_max.Z()) m_bBox.m_max.Z() = z;
}
}
void RaycastMesh::Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * vertices, Vec3<long> * triangles,
size_t maxDepth, size_t minLeafSize, Float minAxisSize)
{
m_triangles = triangles;
m_vertices = vertices;
m_nVertices = nVertices;
m_nTriangles = nTriangles;
delete [] m_nodes;
m_nNodes = 0;
m_nMaxNodes = 0;
for(size_t k = 0; k < maxDepth; k++)
{
m_nMaxNodes += (1 << maxDepth);
}
m_nodes = new RMNode[m_nMaxNodes];
RMNode & root = m_nodes[AddNode()];
root.m_triIDs.Resize(nTriangles);
for(size_t t = 0; t < m_nTriangles; ++t) root.m_triIDs.PushBack(t);
root.m_rm = this;
root.m_id = 0;
root.Create(0, maxDepth, minLeafSize, minAxisSize);
}
RaycastMesh::RaycastMesh(void)
{
m_triangles = 0;
m_vertices = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nodes = 0;
m_nNodes = 0;
m_nMaxNodes = 0;
}
RaycastMesh::~RaycastMesh(void)
{
delete [] m_nodes;
}
void RMNode::Create(size_t depth, size_t maxDepth, size_t minLeafSize, Float minAxisSize)
{
ComputeBB();
Vec3<Float> d = m_bBox.m_max - m_bBox.m_min;
Float maxDiff = std::max<Float>(d.X(), std::max<Float>(d.Y(), d.Z()));
RMSplitAxis split;
if (d.X() == maxDiff) split = RMSplitAxis_X;
else if (d.Y() == maxDiff) split = RMSplitAxis_Y;
else split = RMSplitAxis_Z;
if (depth == maxDepth || minLeafSize >= m_triIDs.Size() || maxDiff < minAxisSize)
{
m_leaf = true;
return;
}
m_idLeft = m_rm->AddNode();
m_idRight = m_rm->AddNode();
RMNode & leftNode = m_rm->m_nodes[m_idLeft];
RMNode & rightNode = m_rm->m_nodes[m_idRight];
leftNode.m_id = m_idLeft;
rightNode.m_id = m_idRight;
leftNode.m_bBox = m_bBox;
rightNode.m_bBox = m_bBox;
leftNode.m_rm = m_rm;
rightNode.m_rm = m_rm;
if ( split == RMSplitAxis_X)
{
leftNode.m_bBox.m_max.X() = leftNode.m_bBox.m_max.X() - d.X() * 0.5;
rightNode.m_bBox.m_min.X() = leftNode.m_bBox.m_max.X();
}
else if ( split == RMSplitAxis_Y)
{
leftNode.m_bBox.m_max.Y() = leftNode.m_bBox.m_max.Y() - d.Y() * 0.5;
rightNode.m_bBox.m_min.Y() = leftNode.m_bBox.m_max.Y();
}
else
{
leftNode.m_bBox.m_max.Z() = leftNode.m_bBox.m_max.Z() - d.Z() * 0.5;
rightNode.m_bBox.m_min.Z() = leftNode.m_bBox.m_max.Z();
}
long f;
long pts[3];
long v;
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
leftNode.m_triIDs.Resize(m_triIDs.Size());
rightNode.m_triIDs.Resize(m_triIDs.Size());
bool found;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
pts[0] = triangles[f].X();
pts[1] = triangles[f].Y();
pts[2] = triangles[f].Z();
found = false;
for (int k = 0; k < 3; ++k)
{
v = pts[k];
if ( vertices[v].X() <= leftNode.m_bBox.m_max.X() &&
vertices[v].X() >= leftNode.m_bBox.m_min.X() &&
vertices[v].Y() <= leftNode.m_bBox.m_max.Y() &&
vertices[v].Y() >= leftNode.m_bBox.m_min.Y() &&
vertices[v].Z() <= leftNode.m_bBox.m_max.Z() &&
vertices[v].Z() >= leftNode.m_bBox.m_min.Z() )
{
leftNode.m_triIDs.PushBack(f);
found = true;
break;
}
}
if (!found)
{
for (int k = 0; k < 3; ++k)
{
v = pts[k];
if ( vertices[v].X() <= rightNode.m_bBox.m_max.X() &&
vertices[v].X() >= rightNode.m_bBox.m_min.X() &&
vertices[v].Y() <= rightNode.m_bBox.m_max.Y() &&
vertices[v].Y() >= rightNode.m_bBox.m_min.Y() &&
vertices[v].Z() <= rightNode.m_bBox.m_max.Z() &&
vertices[v].Z() >= rightNode.m_bBox.m_min.Z() )
{
rightNode.m_triIDs.PushBack(f);
break;
}
}
}
}
rightNode.Create(depth+1, maxDepth, minLeafSize, minAxisSize);
leftNode.Create(depth+1, maxDepth, minLeafSize, minAxisSize);
m_triIDs.Clear();
}
bool RaycastMesh::Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const
{
distance = std::numeric_limits<Float>::max();
if (m_nNodes == 0) return false;
return m_nodes[0].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
}
bool RMNode::Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const
{
Float distToSphere;
if (m_bBox.Raycast(from, dir, distToSphere) && (distToSphere < distance))
{
if (m_leaf)
{
long f, i1, j1, k1;
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
Vec3<Real> u1, v1, normal1;
double dist = 0.0;
long nhit = 0;
bool ret = false;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
i1 = triangles[f].X();
j1 = triangles[f].Y();
k1 = triangles[f].Z();
u1 = vertices[j1] - vertices[i1];
v1 = vertices[k1] - vertices[i1];
normal1 = (u1 ^ v1);
if (dir * normal1 > 0.0)
{
nhit = IntersectRayTriangle(from, dir, vertices[i1], vertices[j1], vertices[k1], dist);
if (nhit==1 && distance>dist)
{
normal1.Normalize();
hitNormal = normal1;
hitPoint = from + dist * dir;
distance = dist;
triID = f;
ret = true;
}
}
}
return ret;
}
bool ret1 = false;
bool ret2 = false;
if (m_idRight >= 0) ret1 = m_rm->m_nodes[m_idRight].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
if (m_idLeft >= 0) ret2 = m_rm->m_nodes[m_idLeft].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
return ret1 || ret2;
}
return false;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RAYCAST_MESH_H
#define RAYCAST_MESH_H
#include "hacdSArray.h"
#include <vector>
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdSArray.h"
namespace HACD
{
typedef double Float;
class RaycastMesh;
class RMNode;
class BBox
{
public:
bool Raycast(const Vec3<Float> & origin, const Vec3<Float> & dir, Float & distance) const;
BBox(void){}
~BBox(void){}
private:
Vec3<Float> m_min;
Vec3<Float> m_max;
friend class RMNode;
friend class RaycastMesh;
};
enum RMSplitAxis
{
RMSplitAxis_X,
RMSplitAxis_Y,
RMSplitAxis_Z
};
class RMNode
{
public:
void ComputeBB();
bool Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const;
void Create(size_t depth, size_t maxDepth, size_t minLeafSize, Float minAxisSize);
~RMNode(void){}
RMNode(void)
{
m_idRight = m_idLeft = m_id = -1;
m_rm = 0;
m_leaf = false;
}
long m_id;
long m_idLeft;
long m_idRight;
BBox m_bBox;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_triIDs;
RaycastMesh * m_rm;
bool m_leaf;
};
class RaycastMesh
{
public:
size_t GetNNodes() const { return m_nNodes;}
size_t AddNode() { m_nNodes++; return m_nNodes-1; }
void ComputeBB();
bool Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const;
void Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * vertices, Vec3<long> * triangles,
size_t maxDepth=15, size_t minLeafSize = 4, Float minAxisSize = 2.0);
RaycastMesh(void);
~RaycastMesh(void);
private :
private:
Vec3<long> * m_triangles;
Vec3<Float> * m_vertices;
size_t m_nVertices;
size_t m_nTriangles;
RMNode * m_nodes;
BBox m_bBox;
size_t m_nNodes;
size_t m_nMaxNodes;
friend class RMNode;
};
}
#endif

154
indra/libhacd/hacdSArray.h Normal file
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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_SARRAY_H
#define HACD_SARRAY_H
#include "hacdVersion.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define SARRAY_DEFAULT_MIN_SIZE 16
namespace HACD
{
//! SArray.
template < typename T, size_t N > class SArray
{
public:
T & operator[](size_t i)
{
T * const data = Data();
return data[i];
}
const T & operator[](size_t i) const
{
const T * const data = Data();
return data[i];
}
size_t Size() const
{
return m_size;
}
T * const Data()
{
return (m_maxSize == N)? m_data0 : m_data;
}
const T * const Data() const
{
return (m_maxSize == N)? m_data0 : m_data;
}
void Clear()
{
m_size = 0;
delete [] m_data;
m_data = 0;
m_maxSize = N;
}
void PopBack()
{
--m_size;
}
void Resize(size_t size)
{
if (size > m_maxSize)
{
T * temp = new T[size];
memcpy(temp, Data(), m_size*sizeof(T));
delete [] m_data;
m_data = temp;
m_maxSize = size;
}
}
void PushBack(const T & value)
{
if (m_size==m_maxSize)
{
size_t maxSize = (m_maxSize << 1);
T * temp = new T[maxSize];
memcpy(temp, Data(), m_maxSize*sizeof(T));
delete [] m_data;
m_data = temp;
m_maxSize = maxSize;
}
T * const data = Data();
data[m_size++] = value;
}
bool Find(const T & value, size_t & pos)
{
T * const data = Data();
for(pos = 0; pos < m_size; ++pos)
if (value == data[pos]) return true;
return false;
}
bool Insert(const T & value)
{
size_t pos;
if (Find(value, pos)) return false;
PushBack(value);
return true;
}
bool Erase(const T & value)
{
size_t pos;
T * const data = Data();
if (Find(value, pos))
{
for(size_t j = pos+1; j < m_size; ++j)
data[j-1] = data[j];
--m_size;
return true;
}
return false;
}
void operator=(const SArray & rhs)
{
if (m_maxSize < rhs.m_size)
{
delete [] m_data;
m_maxSize = rhs.m_maxSize;
m_data = new T[m_maxSize];
}
m_size = rhs.m_size;
memcpy(Data(), rhs.Data(), m_size*sizeof(T));
}
void Initialize()
{
m_data = 0;
m_size = 0;
m_maxSize = N;
}
SArray(const SArray & rhs)
{
m_data = 0;
m_size = 0;
m_maxSize = N;
*this = rhs;
}
SArray()
{
Initialize();
}
~SArray()
{
delete [] m_data;
}
private:
T m_data0[N];
T * m_data;
size_t m_size;
size_t m_maxSize;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_VECTOR_H
#define HACD_VECTOR_H
#include <math.h>
#include <iostream>
#include "hacdVersion.h"
namespace HACD
{
typedef double Real;
//! Vector dim 3.
template < typename T > class Vec3
{
public:
T & operator[](size_t i) { return m_data[i];}
const T & operator[](size_t i) const { return m_data[i];}
T & X();
T & Y();
T & Z();
const T & X() const;
const T & Y() const;
const T & Z() const;
void Normalize();
T GetNorm() const;
void operator= (const Vec3 & rhs);
void operator+=(const Vec3 & rhs);
void operator-=(const Vec3 & rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
Vec3 operator^ (const Vec3 & rhs) const;
T operator* (const Vec3 & rhs) const;
Vec3 operator+ (const Vec3 & rhs) const;
Vec3 operator- (const Vec3 & rhs) const;
Vec3 operator- () const;
Vec3 operator* (T rhs) const;
Vec3 operator/ (T rhs) const;
Vec3();
Vec3(T a);
Vec3(T x, T y, T z);
Vec3(const Vec3 & rhs);
/*virtual*/ ~Vec3(void);
private:
T m_data[3];
};
template<typename T>
const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c);
template<typename T>
const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d);
}
#include "hacdVector.inl" // template implementation
#endif

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#pragma once
#ifndef HACD_VECTOR_INL
#define HACD_VECTOR_INL
namespace HACD
{
template <typename T>
inline Vec3<T> operator*(T lhs, const Vec3<T> & rhs)
{
return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
}
template <typename T>
inline T & Vec3<T>::X()
{
return m_data[0];
}
template <typename T>
inline T & Vec3<T>::Y()
{
return m_data[1];
}
template <typename T>
inline T & Vec3<T>::Z()
{
return m_data[2];
}
template <typename T>
inline const T & Vec3<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T & Vec3<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline const T & Vec3<T>::Z() const
{
return m_data[2];
}
template <typename T>
inline void Vec3<T>::Normalize()
{
T n = sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
if (n != 0.0) (*this) /= n;
}
template <typename T>
inline T Vec3<T>::GetNorm() const
{
return sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
}
template <typename T>
inline void Vec3<T>::operator= (const Vec3 & rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
this->m_data[2] = rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator+=(const Vec3 & rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
this->m_data[2] += rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(const Vec3 & rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
this->m_data[2] -= rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
this->m_data[2] -= a;
}
template <typename T>
inline void Vec3<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
this->m_data[2] += a;
}
template <typename T>
inline void Vec3<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
this->m_data[2] /= a;
}
template <typename T>
inline void Vec3<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
this->m_data[2] *= a;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator^ (const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
}
template <typename T>
inline T Vec3<T>::operator*(const Vec3<T> & rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator+(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-() const
{
return Vec3<T>(-m_data[0],-m_data[1],-m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator*(T rhs) const
{
return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator/ (T rhs) const
{
return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
}
template <typename T>
inline Vec3<T>::Vec3(T a)
{
m_data[0] = m_data[1] = m_data[2] = a;
}
template <typename T>
inline Vec3<T>::Vec3(T x, T y, T z)
{
m_data[0] = x;
m_data[1] = y;
m_data[2] = z;
}
template <typename T>
inline Vec3<T>::Vec3(const Vec3 & rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
m_data[2] = rhs.m_data[2];
}
template <typename T>
inline Vec3<T>::~Vec3(void){};
template <typename T>
inline Vec3<T>::Vec3() {}
template<typename T>
inline const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c)
{
return ((c.Z() - a.Z()) * (b.Y() - a.Y()) - (b.Z() - a.Z()) * (c.Y() - a.Y()) == 0.0 /*EPS*/) &&
((b.Z() - a.Z()) * (c.X() - a.X()) - (b.X() - a.X()) * (c.Z() - a.Z()) == 0.0 /*EPS*/) &&
((b.X() - a.X()) * (c.Y() - a.Y()) - (b.Y() - a.Y()) * (c.X() - a.X()) == 0.0 /*EPS*/);
}
template<typename T>
inline const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d)
{
return (a-d) * ((b-d) ^ (c-d));
}
}
#endif //HACD_VECTOR_INL

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_VERSION_H
#define HACD_VERSION_H
#define HACD_VERSION_MAJOR 0
#define HACD_VERSION_MINOR 0
#endif

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project(libndhacd)
include_directories(${LIBS_OPEN_DIR}/libhacd)
set (SOURCE_FILES LLConvexDecomposition.cpp nd_hacdConvexDecomposition.cpp nd_hacdStructs.cpp nd_hacdUtils.cpp nd_EnterExitTracer.cpp nd_StructTracer.cpp )
file(GLOB HEADER_FILES *.h)
add_library( nd_hacdConvexDecomposition STATIC ${SOURCE_FILES} ${HEADER_FILES})

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/**
* @file LLConvexDecomposition.cpp
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition interface
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if defined(_WINDOWS)
# include "windowsincludes.h"
#endif
#ifndef NULL
#define NULL 0
#endif
#include "nd_hacdConvexDecomposition.h"
#include "LLConvexDecomposition.h"
/*static */bool LLConvexDecomposition::s_isInitialized = false;
/*static*/LLConvexDecomposition* LLConvexDecomposition::getInstance()
{
if ( !s_isInitialized )
{
return NULL;
}
else
{
return nd_hacdConvexDecomposition::getInstance();
}
}
/*static */LLCDResult LLConvexDecomposition::initSystem()
{
LLCDResult result = nd_hacdConvexDecomposition::initSystem();
if ( result == LLCD_OK )
{
s_isInitialized = true;
}
return result;
}
/*static */LLCDResult LLConvexDecomposition::initThread()
{
return nd_hacdConvexDecomposition::initThread();
}
/*static */LLCDResult LLConvexDecomposition::quitThread()
{
return nd_hacdConvexDecomposition::quitThread();
}
/*static */LLCDResult LLConvexDecomposition::quitSystem()
{
return nd_hacdConvexDecomposition::quitSystem();
}

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/**
* @file LLConvexDecomposition.cpp
* @brief LLConvexDecomposition interface definition
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_CONVEX_DECOMPOSITION
#define LL_CONVEX_DECOMPOSITION
typedef int bool32;
#if defined(_WIN32) || defined(_WIN64)
#define LLCD_CALL __cdecl
#else
#define LLCD_CALL
#endif
struct LLCDParam
{
enum LLCDParamType
{
LLCD_INVALID = 0,
LLCD_INTEGER,
LLCD_FLOAT,
LLCD_BOOLEAN,
LLCD_ENUM
};
struct LLCDEnumItem
{
const char* mName;
int mValue;
};
union LLCDValue
{
float mFloat;
int mIntOrEnumValue;
bool32 mBool;
};
union LLCDParamDetails
{
struct {
LLCDValue mLow;
LLCDValue mHigh;
LLCDValue mDelta;
} mRange;
struct {
int mNumEnums;
LLCDEnumItem* mEnumsArray;
} mEnumValues;
};
const char* mName;
const char* mDescription;
LLCDParamType mType;
LLCDParamDetails mDetails;
LLCDValue mDefault;
int mStage;
// WARNING: Only the LLConvexDecomposition implementation
// should change this value
int mReserved;
};
struct LLCDStageData
{
const char* mName;
const char* mDescription;
bool32 mSupportsCallback;
};
struct LLCDMeshData
{
enum IndexType
{
INT_16,
INT_32
};
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
const void* mIndexBase;
IndexType mIndexType;
int mIndexStrideBytes;
int mNumTriangles;
};
struct LLCDHull
{
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
};
enum LLCDResult
{
LLCD_OK = 0,
LLCD_UNKOWN_ERROR,
LLCD_NULL_PTR,
LLCD_INVALID_STAGE,
LLCD_UNKNOWN_PARAM,
LLCD_BAD_VALUE,
LLCD_REQUEST_OUT_OF_RANGE,
LLCD_INVALID_MESH_DATA,
LLCD_INVALID_HULL_DATA,
LLCD_STAGE_NOT_READY,
LLCD_INVALID_THREAD,
LLCD_NOT_IMPLEMENTED
};
// This callback will receive a string describing the current subtask being performed
// as well as a pair of numbers indicating progress. (The values should not be interpreted
// as a completion percentage as 'current' may be greater than 'final'.)
// If the callback returns zero, the decomposition will be terminated
typedef int (LLCD_CALL *llcdCallbackFunc)(const char* description, int current, int final);
class LLConvexDecomposition
{
public:
// Obtain a pointer to the actual implementation
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
virtual void genDecomposition(int& decomp) = 0;
// Delete decomposition object handle
virtual void deleteDecomposition(int decomp) = 0;
// Bind given decomposition handle
// Commands operate on currently bound decomposition
virtual void bindDecomposition(int decomp) = 0;
// Sets *paramsOut to the address of the LLCDParam array and returns
// the number of parameters
virtual int getParameters(const LLCDParam** paramsOut) = 0;
// Sets *stagesOut to the address of the LLCDStageData array and returns
// the number of stages
virtual int getStages(const LLCDStageData** stagesOut) = 0;
// Set a parameter by name. Pass enum values as integers.
virtual LLCDResult setParam(const char* name, float val) = 0;
virtual LLCDResult setParam(const char* name, int val) = 0;
virtual LLCDResult setParam(const char* name, bool val) = 0;
// Set incoming mesh data. Data is copied to local buffers and will
// persist until the next setMeshData call
virtual LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based ) = 0;
// Register a callback to be called periodically during the specified stage
// See the typedef above for more information
virtual LLCDResult registerCallback( int stage, llcdCallbackFunc callback ) = 0;
// Execute the specified decomposition stage
virtual LLCDResult executeStage(int stage) = 0;
virtual LLCDResult buildSingleHull() = 0 ;
// Gets the number of hulls generated by the specified decompositions stage
virtual int getNumHullsFromStage(int stage) = 0;
// Populates hullOut to reference the internal copy of the requested hull
// The data will persist only until the next executeStage call for that stage.
virtual LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut ) = 0;
virtual LLCDResult getSingleHull( LLCDHull* hullOut ) = 0 ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
// Populates the meshDataOut to reference the utility's copy of the mesh geometry
// for the hull and stage specified.
// You must copy this data if you want to continue using it after the next executeStage
// call
virtual LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut) = 0;
// Creates a mesh from hullIn and temporarily stores it internally in the utility.
// The mesh data persists only until the next call to getMeshFromHull
virtual LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut ) = 0;
// Takes meshIn, generates a single convex hull from it, converts that to a mesh
// stored internally, and populates meshOut to reference the internally stored data.
// The data is persistent only until the next call to generateSingleHullMeshFromMesh
virtual LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut) = 0;
//
/// Debug
virtual void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut) = 0;
virtual bool isFunctional()=0;
private:
static bool s_isInitialized;
};
// Pull in our trace interface
#include "ndConvexDecomposition.h"
#endif //LL_CONVEX_DECOMPOSITION

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/**
* @file LLConvexDecompositionStubImpl.cpp
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <string.h>
#include <memory>
#include "LLConvexDecompositionStubImpl.h"
LLConvexDecomposition* LLConvexDecompositionImpl::getInstance()
{
return NULL;
}
LLCDResult LLConvexDecompositionImpl::initSystem()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::initThread()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::quitThread()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::quitSystem()
{
return LLCD_NOT_IMPLEMENTED;
}
void LLConvexDecompositionImpl::genDecomposition(int& decomp)
{
}
void LLConvexDecompositionImpl::deleteDecomposition(int decomp)
{
}
void LLConvexDecompositionImpl::bindDecomposition(int decomp)
{
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, float val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, bool val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, int val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setMeshData( const LLCDMeshData* data, bool vertex_based )
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::registerCallback(int stage, llcdCallbackFunc callback )
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::buildSingleHull()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::executeStage(int stage)
{
return LLCD_NOT_IMPLEMENTED;
}
int LLConvexDecompositionImpl::getNumHullsFromStage(int stage)
{
return 0;
}
LLCDResult LLConvexDecompositionImpl::getSingleHull( LLCDHull* hullOut )
{
memset( hullOut, 0, sizeof(LLCDHull) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getHullFromStage( int stage, int hull, LLCDHull* hullOut )
{
memset( hullOut, 0, sizeof(LLCDHull) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut )
{
memset( meshDataOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut )
{
memset( meshOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::generateSingleHullMeshFromMesh(LLCDMeshData* meshIn, LLCDMeshData* meshOut)
{
memset( meshOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
void LLConvexDecompositionImpl::loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut)
{
static LLCDMeshData meshData;
memset( &meshData, 0, sizeof(LLCDMeshData) );
*meshDataOut = &meshData;
}

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/**
* @file LLConvexDecompositionStubImpl.h
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_CONVEX_DECOMP_UTIL_H
#define LL_CONVEX_DECOMP_UTIL_H
#include "LLConvexDecomposition.h"
class LLConvexDecompositionImpl : public LLConvexDecomposition
{
public:
virtual ~LLConvexDecompositionImpl() {}
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
void genDecomposition(int& decomp);
// Delete decomposition object handle
void deleteDecomposition(int decomp);
// Bind given decomposition handle
// Commands operate on currently bound decomposition
void bindDecomposition(int decomp);
// Sets *paramsOut to the address of the LLCDParam array and returns
// the length of the array
int getParameters(const LLCDParam** paramsOut)
{
*paramsOut = NULL;
return 0;
}
int getStages(const LLCDStageData** stagesOut)
{
*stagesOut = NULL;
return 0;
}
// Set a parameter by name. Returns false if out of bounds or unsupported parameter
LLCDResult setParam(const char* name, float val);
LLCDResult setParam(const char* name, int val);
LLCDResult setParam(const char* name, bool val);
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based );
LLCDResult registerCallback(int stage, llcdCallbackFunc callback );
LLCDResult executeStage(int stage);
LLCDResult buildSingleHull() ;
int getNumHullsFromStage(int stage);
LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut );
LLCDResult getSingleHull( LLCDHull* hullOut ) ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut);
LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut );
// For visualizing convex hull shapes in the viewer physics shape display
LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut);
/// Debug
void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut);
private:
LLConvexDecompositionImpl() {}
};
#endif //LL_CONVEX_DECOMP_UTIL_H

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#ifndef ND_CONVEXDECOMPOSITION_H
#define ND_CONVEXDECOMPOSITION_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HASCONVEXDECOMP_TRACER
#define ND_HASCONVEXDECOMP_TRACER
#endif
class ndConvexDecompositionTracer
{
public:
enum ETraceLevel
{
eNone = 0,
eTraceFunctions = 0x1,
eTraceData = 0x2,
};
virtual ~ndConvexDecompositionTracer()
{ }
virtual void trace( char const *a_strMsg ) = 0;
virtual void startTraceData( char const *a_strWhat) = 0;
virtual void traceData( char const *a_strData ) = 0;
virtual void endTraceData() = 0;
virtual int getLevel() = 0;
virtual void addref() = 0;
virtual void release() = 0;
};
class ndConvexDecompositionTracable
{
public:
virtual void setTracer( ndConvexDecompositionTracer *) = 0;
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_EnterExitTracer.h"
#include <vector>
#include <sstream>
void EnterExitTracer::doTrace( char const *aPrefix )
{
if( !mFunc || !mTracer )
return;
if( ndConvexDecompositionTracer::eTraceFunctions == (mTracer->getLevel() & ndConvexDecompositionTracer::eTraceFunctions ) )
return;
std::stringstream str;
if( aPrefix )
str << aPrefix;
str << mFunc;
mTracer->trace( str.str().c_str() );
}
EnterExitTracer::EnterExitTracer( char const *aFunc, ndConvexDecompositionTracer *aTracer )
: mFunc( aFunc )
, mTracer( aTracer )
{
doTrace( "enter: " );
}
EnterExitTracer::~EnterExitTracer( )
{
doTrace( "exit: " );
}

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#ifndef ND_ENTEREXITTRACER_H
#define ND_ENTEREXITTRACER_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ndConvexDecomposition.h"
class EnterExitTracer
{
char const *mFunc;
ndConvexDecompositionTracer *mTracer;
void doTrace( char const *aPrefix );
public:
EnterExitTracer( char const *aFunc, ndConvexDecompositionTracer *aTracer );
~EnterExitTracer( );
};
#ifdef __GNUC__
#define TRACE_FUNC(ATRACER) EnterExitTracer oETTrace( __PRETTY_FUNCTION__, ATRACER );
#else
#define TRACE_FUNC(ATRACER) EnterExitTracer oETTrace( __FUNCTION__, ATRACER );
#endif
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_StructTracer.h"
#include <sstream>
#include <iomanip>
using namespace std;
namespace ndStructTracer
{
bool doTrace( ndConvexDecompositionTracer *aTracer )
{
if( !aTracer )
return false;
return ndConvexDecompositionTracer::eTraceData == (aTracer->getLevel() & ndConvexDecompositionTracer::eTraceData) ;
}
template<typename T> void traceVecDbl( T const &aValue, ndConvexDecompositionTracer *aTracer )
{
stringstream str;
str << fixed
<< "\tX: " << aValue.X()
<< " Y: " << aValue.Y()
<< " Z: " << aValue.Z();
aTracer->traceData( str.str().c_str() );
}
template< typename T> void traceVecDoubles( vector< T > const &aVertices, ndConvexDecompositionTracer *aTracer )
{
for( size_t i = 0; i < aVertices.size(); ++i )
traceVecDbl( aVertices[i], aTracer );
}
void traceVertices( vector< tVecDbl > const &aVertices, ndConvexDecompositionTracer *aTracer )
{
aTracer->traceData( "Triangles\n" );
traceVecDoubles( aVertices, aTracer );
}
void traceTriangles( vector< tVecLong > const &aTriangles, ndConvexDecompositionTracer *aTracer )
{
aTracer->traceData( "Vertices\n" );
traceVecDoubles( aTriangles, aTracer );
}
void trace( DecompData const &aData, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("Hulls");
stringstream str;
str << "Hulls: " << aData.mHulls.size();
aTracer->traceData( str.str().c_str() );
str.seekp(0);
for( size_t i = 0; i < aData.mHulls.size(); ++i )
{
str << "Hull #" << i;
aTracer->traceData( str.str().c_str() );
str.seekp(0);
DecompHull const &oHull( aData.mHulls[i] );
traceVertices( oHull.mVertices, aTracer );
traceTriangles( oHull.mTriangles, aTracer );
}
aTracer->endTraceData();
}
template< typename T> void traceVertex( T aX, T aY, T aZ, ndConvexDecompositionTracer *aTracer )
{
stringstream str;
str << fixed
<< "X: " << aX
<< "Y: " << aY
<< "Z: " << aZ;
aTracer->traceData( str.str().c_str() );
}
template< typename T> void traceTriangle( void *& aPtr, int aStride, ndConvexDecompositionTracer *aTracer )
{
T *pData = reinterpret_cast< T* >(aPtr);
long X( pData[0] ), Y( pData[1] ), Z( pData[2] );
traceVertex( X, Y, Z, aTracer );
pData += aStride;
aPtr = pData;
}
void traceVertices( int aNumVertices, float const *aVertices, int aStride, ndConvexDecompositionTracer *aTracer )
{
for( int i = 0; i < aNumVertices; ++i )
{
float X( aVertices[0] ), Y( aVertices[1] ), Z( aVertices[2] );
traceVertex( X, Y, Z, aTracer );
aVertices += aStride;
}
}
void traceTriangles( LLCDMeshData const *aData, ndConvexDecompositionTracer *aTracer )
{
int nCount = aData->mNumTriangles;
int nStride = aData->mIndexStrideBytes;
void *pData = const_cast<void*>( aData->mIndexBase );
int nIndexType = aData->mIndexType;
if ( LLCDMeshData::INT_16 == nIndexType )
nStride /= 2;
else
nStride /= 4;
for ( int i = 0; i < nCount; ++i )
{
if( LLCDMeshData::INT_16 == nIndexType )
traceTriangle< hacdUINT16 >( pData, nStride, aTracer );
else
traceTriangle< hacdUINT32 >( pData, nStride, aTracer );
}
}
void trace( LLCDMeshData const *aData, bool aVertexBased, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("LLCDMeshData");
string strVBased("true");
if( !aVertexBased )
strVBased = "false";
stringstream str;
str << "LLCDMeshData vertex based: " << strVBased
<< "# vertices " << aData->mNumVertices
<< "# triangles " << aData->mNumTriangles;
aTracer->traceData( str.str().c_str() );
traceVertices( aData->mNumVertices, aData->mVertexBase, aData->mVertexStrideBytes/sizeof(float), aTracer );
if( !aVertexBased )
traceTriangles( aData, aTracer );
aTracer->endTraceData();
}
void trace( LLCDHull const *aData, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("LLCDHull");
stringstream str;
str << "LLCDHull # vertices " << aData->mNumVertices;
aTracer->traceData( str.str().c_str() );
traceVertices( aData->mNumVertices, aData->mVertexBase, aData->mVertexStrideBytes/sizeof(float), aTracer );
aTracer->endTraceData();
}
};

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#ifndef ND_STRUCTTRACER_H
#define ND_STRUCTTRACER_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ndConvexDecomposition.h"
#include "LLConvexDecomposition.h"
#include "nd_hacdStructs.h"
namespace ndStructTracer
{
void trace( DecompData const &aData, ndConvexDecompositionTracer *aTracer );
void trace( LLCDMeshData const *aData, bool aVertexBased, ndConvexDecompositionTracer *aTracer );
void trace( LLCDHull const *aData, ndConvexDecompositionTracer *aTracer );
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <memory>
#include "nd_hacdConvexDecomposition.h"
#include "nd_hacdDefines.h"
#include "nd_hacdStructs.h"
#include "nd_hacdUtils.h"
#include "ndConvexDecomposition.h"
#include "nd_EnterExitTracer.h"
#include "nd_StructTracer.h"
LLCDStageData nd_hacdConvexDecomposition::mStages[1];
LLCDParam nd_hacdConvexDecomposition::mParams[4];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mMethods[1];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mQuality[1];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mSimplify[1];
LLConvexDecomposition* nd_hacdConvexDecomposition::getInstance()
{
static nd_hacdConvexDecomposition sImpl;
return &sImpl;
}
nd_hacdConvexDecomposition::nd_hacdConvexDecomposition()
{
mNextId = 0;
mCurrentDecoder = 0;
mSingleHullMeshFromMesh = new HACDDecoder();
mTracer = 0;
}
nd_hacdConvexDecomposition::~nd_hacdConvexDecomposition()
{
if( mTracer )
mTracer->release();
}
LLCDResult nd_hacdConvexDecomposition::initSystem()
{
memset( &mStages[0], 0, sizeof( mStages ) );
memset( &mParams[0], 0, sizeof( mParams ) );
memset( &mMethods[0], 0, sizeof( mMethods ) );
memset( &mQuality[0], 0, sizeof( mQuality ) );
memset( &mSimplify[0], 0, sizeof( mSimplify ) );
mStages[0].mName = "Decompose";
mStages[0].mDescription = NULL;
mMethods[0].mName = "Default";
mMethods[0].mValue = 0;
mQuality[0].mName = "Default";
mQuality[0].mValue = 0;
mSimplify[0].mName = "None";
mSimplify[0].mValue = 0;
mParams[0].mName = "nd_AlwaysNeedTriangles";
mParams[0].mDescription = 0;
mParams[0].mType = LLCDParam::LLCD_BOOLEAN;
mParams[0].mDefault.mBool = true;
mParams[1].mName = "Method";
mParams[1].mType = LLCDParam::LLCD_ENUM;
mParams[1].mDetails.mEnumValues.mNumEnums = sizeof(mMethods)/sizeof(LLCDParam::LLCDEnumItem);
mParams[1].mDetails.mEnumValues.mEnumsArray = mMethods;
mParams[1].mDefault.mIntOrEnumValue = 0;
mParams[2].mName = "Decompose Quality";
mParams[2].mType = LLCDParam::LLCD_ENUM;
mParams[2].mDetails.mEnumValues.mNumEnums = sizeof(mQuality)/sizeof(LLCDParam::LLCDEnumItem);
mParams[2].mDetails.mEnumValues.mEnumsArray = mQuality;
mParams[2].mDefault.mIntOrEnumValue = 0;
mParams[3].mName = "Simplify Method";
mParams[3].mType = LLCDParam::LLCD_ENUM;
mParams[3].mDetails.mEnumValues.mNumEnums = sizeof(mSimplify)/sizeof(LLCDParam::LLCDEnumItem);
mParams[3].mDetails.mEnumValues.mEnumsArray = mSimplify;
mParams[3].mDefault.mIntOrEnumValue = 0;
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::initThread()
{
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::quitThread()
{
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::quitSystem()
{
return LLCD_OK;
}
void nd_hacdConvexDecomposition::genDecomposition( int& decomp )
{
HACDDecoder *pGen = new HACDDecoder();
decomp = mNextId;
++mNextId;
mDecoders[ decomp ] = pGen;
}
void nd_hacdConvexDecomposition::deleteDecomposition( int decomp )
{
delete mDecoders[ decomp ];
mDecoders.erase( decomp );
}
void nd_hacdConvexDecomposition::bindDecomposition( int decomp )
{
TRACE_FUNC( mTracer );
mCurrentDecoder = decomp;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, float val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, bool val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, int val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setMeshData( const LLCDMeshData* data, bool vertex_based )
{
TRACE_FUNC( mTracer );
ndStructTracer::trace( data, vertex_based, mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
return ::setMeshData( data, vertex_based, pC );
}
LLCDResult nd_hacdConvexDecomposition::registerCallback( int stage, llcdCallbackFunc callback )
{
TRACE_FUNC( mTracer );
if( mDecoders.end() == mDecoders.find( mCurrentDecoder ) )
return LLCD_STAGE_NOT_READY;
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
pC->mCallback = callback;
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::buildSingleHull()
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::executeStage( int stage )
{
TRACE_FUNC( mTracer );
if ( stage < 0 || stage >= NUM_STAGES )
return LLCD_INVALID_STAGE;
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
tHACD *pHACD = init( 1, MIN_NUMBER_OF_CLUSTERS, MAX_VERTICES_PER_HULL, CONNECT_DISTS[0], pC );
DecompData oRes = decompose( pHACD );
ndStructTracer::trace( oRes, mTracer );
delete pHACD;
pC->mStages[ stage ] = oRes;
return LLCD_OK;
}
int nd_hacdConvexDecomposition::getNumHullsFromStage( int stage )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
if ( !pC )
return 0;
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return 0;
return pC->mStages[stage].mHulls.size();
}
DecompData toSingleHull( HACDDecoder *aDecoder, LLCDResult &aRes, ndConvexDecompositionTracer *aTracer )
{
TRACE_FUNC( aTracer );
aRes = LLCD_REQUEST_OUT_OF_RANGE;
for ( int i = 0; i < TO_SINGLE_HULL_TRIES; ++i )
{
tHACD *pHACD = init( CONCAVITY_FOR_SINGLE_HULL[i], 1, MAX_VERTICES_PER_HULL, CONNECT_DISTS[i], aDecoder );
DecompData oRes = decompose( pHACD );
delete pHACD;
ndStructTracer::trace( oRes, aTracer );
if ( oRes.mHulls.size() == 1 )
{
aRes = LLCD_OK;
return oRes;
}
}
return DecompData();
}
LLCDResult nd_hacdConvexDecomposition::getSingleHull( LLCDHull* hullOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( hullOut, 0, sizeof( LLCDHull ) );
LLCDResult res;
// Will already trace oRes
DecompData oRes = ::toSingleHull( pC, res, mTracer );
if ( LLCD_OK != res || oRes.mHulls.size() != 1 )
return res;
pC->mSingleHull = oRes.mHulls[0];
pC->mSingleHull.toLLHull( hullOut );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getHullFromStage( int stage, int hull, LLCDHull* hullOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( hullOut, 0, sizeof( LLCDHull ) );
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return LLCD_INVALID_STAGE;
DecompData &oData = pC->mStages[ stage ];
if ( hull < 0 ||static_cast<size_t>(hull) >= oData.mHulls.size() )
return LLCD_REQUEST_OUT_OF_RANGE;
oData.mHulls[ hull ].toLLHull( hullOut );
ndStructTracer::trace( hullOut, mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( meshDataOut, 0, sizeof( LLCDHull ) );
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return LLCD_INVALID_STAGE;
DecompData &oData = pC->mStages[ stage ];
if ( hull < 0 || static_cast<size_t>(hull) >= oData.mHulls.size() )
return LLCD_REQUEST_OUT_OF_RANGE;
oData.mHulls[ hull ].toLLMesh( meshDataOut );
ndStructTracer::trace( meshDataOut, true, mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut )
{
TRACE_FUNC( mTracer );
memset( meshOut, 0, sizeof( LLCDMeshData ) );
mMeshToHullVertices.clear();
mMeshToHullTriangles.clear();
if( !hullIn || !hullIn->mVertexBase || !meshOut )
return LLCD_NULL_PTR;
if( hullIn->mVertexStrideBytes < 3*sizeof(float) || hullIn->mNumVertices < 3 )
return LLCD_INVALID_HULL_DATA;
LLCDResult oRet = convertHullToMesh( hullIn, mMeshToHullVertices, mMeshToHullTriangles );
if( LLCD_OK != oRet )
return oRet;
meshOut->mVertexStrideBytes = sizeof( float )*3;
meshOut->mNumVertices = mMeshToHullVertices.size()/3;
meshOut->mVertexBase = &mMeshToHullVertices[0];
meshOut->mIndexType = LLCDMeshData::INT_32;
meshOut->mIndexStrideBytes = sizeof( hacdUINT32 ) * 3;
meshOut->mNumTriangles = mMeshToHullTriangles.size()/3;
meshOut->mIndexBase = &mMeshToHullTriangles[0];
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut )
{
TRACE_FUNC( mTracer );
memset( meshOut, 0, sizeof( LLCDMeshData ) );
mSingleHullMeshFromMesh->clear();
LLCDResult res = ::setMeshData( meshIn, meshIn->mNumVertices > 3, mSingleHullMeshFromMesh );
if ( LLCD_OK != res )
return res;
// Will already trace oRes
DecompData oRes = ::toSingleHull( mSingleHullMeshFromMesh, res, mTracer );
if ( LLCD_OK != res || oRes.mHulls.size() != 1 )
return res;
mSingleHullMeshFromMesh->mSingleHull = oRes.mHulls[0];
mSingleHullMeshFromMesh->mSingleHull.toLLMesh( meshOut );
return LLCD_OK;
}
void nd_hacdConvexDecomposition::loadMeshData( const char* fileIn, LLCDMeshData** meshDataOut )
{
TRACE_FUNC( mTracer );
static LLCDMeshData meshData;
memset( &meshData, 0, sizeof( LLCDMeshData ) );
*meshDataOut = &meshData;
}
int nd_hacdConvexDecomposition::getParameters( const LLCDParam** paramsOut )
{
TRACE_FUNC( mTracer );
*paramsOut = mParams;
return sizeof(mParams)/sizeof(LLCDParam);
}
int nd_hacdConvexDecomposition::getStages( const LLCDStageData** stagesOut )
{
TRACE_FUNC( mTracer );
*stagesOut = mStages;
return sizeof(mStages)/sizeof(LLCDStageData);
}
void nd_hacdConvexDecomposition::setTracer( ndConvexDecompositionTracer * aTracer)
{
if( mTracer )
mTracer->release();
mTracer = aTracer;
if( mTracer )
mTracer->addref();
}
bool nd_hacdConvexDecomposition::isFunctional()
{
return true;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_CONVEXDECOMP_H
#define ND_HACD_CONVEXDECOMP_H
#include "LLConvexDecomposition.h"
#include <map>
#include <vector>
struct HACDDecoder;
class nd_hacdConvexDecomposition : public LLConvexDecomposition, public ndConvexDecompositionTracable
{
int mNextId;
int mCurrentDecoder;
std::map< int, HACDDecoder * > mDecoders;
HACDDecoder *mSingleHullMeshFromMesh;
std::vector< float > mMeshToHullVertices;
std::vector< int > mMeshToHullTriangles;
ndConvexDecompositionTracer *mTracer;
static LLCDStageData mStages[1];
static LLCDParam mParams[4];
static LLCDParam::LLCDEnumItem mMethods[1];
static LLCDParam::LLCDEnumItem mQuality[1];
static LLCDParam::LLCDEnumItem mSimplify[1];
public:
virtual ~nd_hacdConvexDecomposition();
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
void genDecomposition( int& decomp );
// Delete decomposition object handle
void deleteDecomposition( int decomp );
// Bind given decomposition handle
// Commands operate on currently bound decomposition
void bindDecomposition( int decomp );
// Sets *paramsOut to the address of the LLCDParam array and returns
// the length of the array
int getParameters( const LLCDParam** paramsOut );
int getStages( const LLCDStageData** stagesOut ) ;
// Set a parameter by name. Returns false if out of bounds or unsupported parameter
LLCDResult setParam( const char* name, float val );
LLCDResult setParam( const char* name, int val );
LLCDResult setParam( const char* name, bool val );
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based );
LLCDResult registerCallback( int stage, llcdCallbackFunc callback );
LLCDResult executeStage( int stage );
LLCDResult buildSingleHull() ;
int getNumHullsFromStage( int stage );
LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut );
LLCDResult getSingleHull( LLCDHull* hullOut ) ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut );
LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut );
// For visualizing convex hull shapes in the viewer physics shape display
LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut );
/// Debug
void loadMeshData( const char* fileIn, LLCDMeshData** meshDataOut );
virtual void setTracer( ndConvexDecompositionTracer *);
virtual bool isFunctional();
private:
nd_hacdConvexDecomposition();
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_DEFINES_H
#define ND_HACD_DEFINES_H
#include "hacdHACD.h"
#define NUM_STAGES 1
typedef unsigned short hacdUINT16;
typedef unsigned int hacdUINT32;
typedef HACD::HACD tHACD;
typedef HACD::Vec3< double > tVecDbl;
typedef HACD::Vec3< long > tVecLong;
typedef tVecLong ( *fFromIXX )( void const *&, int );
const int MAX_VERTICES_PER_HULL = 256; // see http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
const int MIN_NUMBER_OF_CLUSTERS = 1;
int const TO_SINGLE_HULL_TRIES = 10;
// Use a high value so HACD will generate just one hull. For now we use the same concavity for each run.
int const CONCAVITY_FOR_SINGLE_HULL[ TO_SINGLE_HULL_TRIES ] = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
// Max distance to connect CC. Increase this each run.
double const CONNECT_DISTS[ TO_SINGLE_HULL_TRIES ] = { 30, 60, 120, 240, 480, 960, 1920, 3840, 7680, 10000 };
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_hacdStructs.h"
#include "LLConvexDecomposition.h"
void DecompHull::clear()
{
mVertices.clear();
mTriangles.clear();
mLLVertices.clear();
mLLTriangles.clear();
}
void DecompHull::computeLLVertices()
{
if ( mLLVertices.size()*3 != mVertices.size() )
{
for ( size_t i = 0; i < mVertices.size(); ++i )
{
mLLVertices.push_back( static_cast<float>( mVertices[i].X() ) );
mLLVertices.push_back( static_cast<float>( mVertices[i].Y() ) );
mLLVertices.push_back( static_cast<float>( mVertices[i].Z() ) );
}
}
}
void DecompHull::computeLLTriangles()
{
if ( mLLTriangles.size()*3 != mTriangles.size() )
{
for ( size_t i = 0; i < mTriangles.size(); ++i )
{
mLLTriangles.push_back( mTriangles[i].X() );
mLLTriangles.push_back( mTriangles[i].Y() );
mLLTriangles.push_back( mTriangles[i].Z() );
}
}
}
void DecompHull::toLLHull( LLCDHull *aHull )
{
computeLLVertices();
aHull->mVertexBase = &mLLVertices[0];
aHull->mVertexStrideBytes = sizeof( float ) * 3;
aHull->mNumVertices = mVertices.size();
}
void DecompHull::toLLMesh( LLCDMeshData *aMesh )
{
computeLLVertices();
computeLLTriangles();
aMesh->mIndexType = LLCDMeshData::INT_32;
aMesh->mVertexBase = &mLLVertices[0];
aMesh->mNumVertices = mVertices.size();
aMesh->mVertexStrideBytes = sizeof( float ) * 3;
aMesh->mIndexBase = &mLLTriangles[0];
aMesh->mIndexStrideBytes = sizeof( hacdUINT32 ) * 3;
aMesh->mNumTriangles = mTriangles.size();
}
void DecompData::clear()
{
mHulls.clear();
}
HACDDecoder::HACDDecoder()
{
mStages.resize( NUM_STAGES );
mCallback = 0;
}
void HACDDecoder::clear()
{
mVertices.clear();
mTriangles.clear();
for ( size_t i = 0; i < mStages.size(); ++i )
mStages[i].clear();
mSingleHull.clear();
mCallback = 0;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_DECOMPSTRUCTS_H
#define ND_HACD_DECOMPSTRUCTS_H
#include "nd_hacdDefines.h"
#include "hacdHACD.h"
#include "LLConvexDecomposition.h"
#include <vector>
struct LLCDHull;
struct LLCDMeshData;
struct DecompHull
{
std::vector< tVecDbl > mVertices;
std::vector< tVecLong > mTriangles;
std::vector< float > mLLVertices;
std::vector< hacdUINT32 > mLLTriangles;
void clear();
void computeLLVertices();
void computeLLTriangles();
void toLLHull( LLCDHull *aHull );
void toLLMesh( LLCDMeshData *aMesh );
};
struct DecompData
{
std::vector< DecompHull > mHulls;
void clear();
};
struct HACDDecoder: public HACD::ICallback
{
std::vector< tVecDbl > mVertices;
std::vector< tVecLong > mTriangles;
std::vector< DecompData > mStages;
DecompHull mSingleHull;
llcdCallbackFunc mCallback;
HACDDecoder();
void clear();
virtual void operator()( char const *aMsg, double aProgress, double aConcavity, size_t aVertices)
{
if( mCallback )
(*mCallback)(aMsg, static_cast<int>(aProgress), aVertices );
}
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_hacdUtils.h"
tHACD* init( int nConcavity, int nClusters, int nMaxVerticesPerHull, double dMaxConnectDist, HACDDecoder *aData )
{
tHACD *pDec = HACD::CreateHACD(0);
pDec->SetPoints( &aData->mVertices[0] );
pDec->SetNPoints( aData->mVertices.size() );
if ( aData->mTriangles.size() )
{
pDec->SetTriangles( &aData->mTriangles[0] );
pDec->SetNTriangles( aData->mTriangles.size() );
}
pDec->SetCompacityWeight( 0.1f );
pDec->SetVolumeWeight( 0 );
pDec->SetNClusters( nClusters );
pDec->SetAddExtraDistPoints( true );
pDec->SetAddFacesPoints( true );
pDec->SetNVerticesPerCH( nMaxVerticesPerHull );
pDec->SetConcavity( nConcavity );
pDec->SetConnectDist( dMaxConnectDist );
pDec->SetCallBack( aData );
return pDec;
}
DecompData decompose( tHACD *aHACD )
{
aHACD->Compute();
DecompData oRet;
int nClusters = aHACD->GetNClusters();
for ( int i = 0; i < nClusters; ++i )
{
int nVertices = aHACD->GetNPointsCH( i );
int nTriangles = aHACD->GetNTrianglesCH( i );
DecompHull oHull;
oHull.mVertices.resize( nVertices );
oHull.mTriangles.resize( nTriangles );
aHACD->GetCH( i, &oHull.mVertices[0], &oHull.mTriangles[0] );
oRet.mHulls.push_back( oHull );
}
return oRet;
}
tVecLong fromI16( void const *& pPtr, int aStride )
{
hacdUINT16 const *pVal = reinterpret_cast< hacdUINT16 const * >( pPtr );
tVecLong oRet( pVal[0], pVal[1], pVal[2] );
pVal += aStride / 2;
pPtr = pVal;
return oRet;
}
tVecLong fromI32( void const *& pPtr, int aStride )
{
hacdUINT32 const *pVal = reinterpret_cast< hacdUINT32 const * >( pPtr );
tVecLong oRet( pVal[0], pVal[1], pVal[2] );
pVal += aStride / 4;
pPtr = pVal;
return oRet;
}
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based, HACDDecoder *aDec )
{
if ( !data || !data->mVertexBase || ( data->mNumVertices < 3 ) || ( data->mVertexStrideBytes != 12 && data->mVertexStrideBytes != 16 ) )
return LLCD_INVALID_MESH_DATA;
if ( !vertex_based && ( ( data->mNumTriangles < 1 ) || ! data->mIndexBase ) )
return LLCD_INVALID_MESH_DATA;
aDec->clear();
int nCount = data->mNumVertices;
float const* pVertex = data->mVertexBase;
int nStride = data->mVertexStrideBytes / sizeof( float );
for ( int i = 0; i < nCount; ++i )
{
tVecDbl oPt( pVertex[0], pVertex[1], pVertex[2] );
aDec->mVertices.push_back( oPt );
pVertex += nStride;
}
if ( !vertex_based )
{
fFromIXX pFunc = 0;
nCount = data->mNumTriangles;
nStride = data->mIndexStrideBytes;
void const *pData = data->mIndexBase;
if ( data->mIndexType == LLCDMeshData::INT_16 )
pFunc = fromI16;
else
pFunc = fromI32;
for ( int i = 0; i < nCount; ++i )
{
tVecLong oVal( ( *pFunc )( pData, nStride ) );
aDec->mTriangles.push_back( oVal );
}
}
return LLCD_OK;
}
LLCDResult convertHullToMesh( const LLCDHull* aHull, std::vector< float > &aVerticesOut, std::vector< int > &aTrianglesOut )
{
if( !aHull || !aHull->mVertexBase )
return LLCD_NULL_PTR;
if( aHull->mVertexStrideBytes < 3*sizeof(float) || aHull->mNumVertices < 3 )
return LLCD_INVALID_HULL_DATA;
HACD::ICHull oHull;
int nCount = aHull->mNumVertices;
float const *pVertex = aHull->mVertexBase;
int nStride = aHull->mVertexStrideBytes / sizeof( float );
std::vector< tVecDbl > vcPoints;
for ( int i = 0; i < nCount; ++i )
{
vcPoints.push_back( tVecDbl( pVertex[0], pVertex[1], pVertex[2] ) );
pVertex += nStride;
}
oHull.AddPoints( &vcPoints[0], vcPoints.size() );
HACD::ICHullError eErr = oHull.Process( MAX_VERTICES_PER_HULL );
if( HACD::ICHullErrorOK != eErr )
return LLCD_INVALID_HULL_DATA;
HACD::TMMesh &oMesh = oHull.GetMesh();
std::vector< tVecDbl > vPoints;
std::vector< tVecLong > vTriangles;
vPoints.resize( oMesh.GetNVertices() );
vTriangles.resize( oMesh.GetNTriangles() );
oMesh.GetIFS( &vPoints[0], &vTriangles[0] );
for( size_t i = 0; i < vPoints.size(); ++i )
{
aVerticesOut.push_back( static_cast<float>( vPoints[i].X() ) );
aVerticesOut.push_back( static_cast<float>( vPoints[i].Y() ) );
aVerticesOut.push_back( static_cast<float>( vPoints[i].Z() ) );
}
for( size_t i = 0; i < vTriangles.size(); ++i )
{
aTrianglesOut.push_back( vTriangles[i].X() );
aTrianglesOut.push_back( vTriangles[i].Y() );
aTrianglesOut.push_back( vTriangles[i].Z() );
}
return LLCD_OK;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_UTILS_H
#define ND_HACD_UTILS_H
#include "nd_hacdStructs.h"
#include "LLConvexDecomposition.h"
tHACD* init( int nConcavity, int nClusters, int nMaxVerticesPerHull, double dMaxConnectDist, HACDDecoder *aData );
DecompData decompose( tHACD *aHACD );
tVecLong fromI16( void *& pPtr, int aStride );
tVecLong fromI32( void *& pPtr, int aStride );
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based, HACDDecoder *aDec );
LLCDResult convertHullToMesh( const LLCDHull* aHull, std::vector< float > &aVerticesOut, std::vector< int > &aTrianglesOut );
#endif

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/**
* @file windowsincludes.h
* @brief includes that need to be involved in the windows version of llconvexdecompositionstub
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here

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@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 2.6.4)
project(ndPathingLib CXX C)
if( MSVC )
add_definitions(-D_HAS_ITERATOR_DEBUGGING=0 -D_SECURE_SCL=0 -D_CRT_SECURE_NO_WARNINGS=1)
endif( MSVC )
file (GLOB SOURCE_FILES *.cpp )
file (GLOB INCLUDE_FILES *.h )
add_library(nd_Pathing STATIC ${SOURCE_FILES} ${INCLUDE_FILES} )

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@@ -0,0 +1,89 @@
#include "llpathinglib.h"
void LLPathingLib::initSystem()
{
}
void LLPathingLib::quitSystem()
{
}
LLPathingLib* LLPathingLib::getInstance()
{
static LLPathingLib sObj;
return &sObj;
}
bool LLPathingLib::isFunctional()
{
return false;
}
void LLPathingLib::extractNavMeshSrcFromLLSD( std::vector< unsigned char > const &aMeshData, int aNavigation )
{
}
LLPathingLib::LLPLResult LLPathingLib::generatePath( PathingPacket const& )
{
return LLPL_NO_PATH;
}
void LLPathingLib::cleanupResidual()
{
}
void LLPathingLib::stitchNavMeshes( )
{
}
void LLPathingLib::renderNavMesh( void )
{
}
void LLPathingLib::renderNavMeshShapesVBO( unsigned int aShapeTypeBitmask )
{
}
void LLPathingLib::renderPath()
{
}
void LLPathingLib::cleanupVBOManager()
{
}
void LLPathingLib::setNavMeshColors( NavMeshColors const &aColors )
{
}
void LLPathingLib::setNavMeshMaterialType( LLPLCharacterType aType )
{
}
void LLPathingLib::renderNavMeshEdges()
{
}
void LLPathingLib::renderPathBookend( LLRender&, LLPLRenderType )
{
}
void LLPathingLib::renderSimpleShapes( LLRender&, float )
{
}
void LLPathingLib::createPhysicsCapsuleRep( float, float, bool, LLUUID const& )
{
}
void LLPathingLib::cleanupPhysicsCapsuleRepResiduals()
{
}
void LLPathingLib::processNavMeshData()
{
}
void LLPathingLib::renderSimpleShapeCapsuleID( LLRender&, LLUUID const&, LLVector3 const&, LLQuaternion const& )
{
}

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@@ -0,0 +1,181 @@
#ifndef LL_PATHINGLIB_H
#define LL_PATHINGLIB_H
#include <vector>
#ifndef LL_V3MATH_H
class LLVector3
{
public:
float mV[3];
};
#endif
#ifndef LL_V4COLORU_H
class LLColor4U
{
public:
unsigned char mV[4];
};
#endif
#ifndef LL_LLUUID_H
class LLUUID
{
public:
unsigned char mData[16];
};
#endif
#ifndef LLQUATERNION_H
class LLQuaternion
{
public:
double mQ[4];
};
#endif
class LLRender;
class LLPathingLib
{
public:
enum LLPLResult
{
LLPL_NO_PATH,
LLPL_PATH_GENERATED_OK,
};
enum LLPLCharacterType
{
LLPL_CHARACTER_TYPE_NONE,
LLPL_CHARACTER_TYPE_A,
LLPL_CHARACTER_TYPE_B,
LLPL_CHARACTER_TYPE_C,
LLPL_CHARACTER_TYPE_D,
};
enum LLShapeType
{
LLST_WalkableObjects = 1,
LLST_ObstacleObjects = 2,
LLST_MaterialPhantoms = 3,
LLST_ExclusionPhantoms = 4,
};
enum LLPLRenderType
{
LLPL_START,
LLPL_END,
};
struct Vector
{
double mX;
double mY;
double mZ;
Vector& operator=( LLVector3 const &aRHS )
{
mX = aRHS.mV[0];
mY = aRHS.mV[1];
mZ = aRHS.mV[2];
return *this;
}
operator LLVector3() const
{
LLVector3 ret;
ret.mV[0] = mX;
ret.mV[1] = mY;
ret.mV[2] = mZ;
return ret;
}
};
struct PathingPacket
{
Vector mStartPointA;
Vector mEndPointA;
Vector mStartPointB;
Vector mEndPointB;
bool mHasPointA;
bool mHasPointB;
double mCharacterWidth;
LLPLCharacterType mCharacterType;
};
struct NavMeshColor
{
unsigned char mR;
unsigned char mG;
unsigned char mB;
unsigned char mAlpha;
NavMeshColor& operator=( LLColor4U const &aRHS )
{
mR = aRHS.mV[0];
mG = aRHS.mV[1];
mB = aRHS.mV[2];
mAlpha = aRHS.mV[3];
return *this;
}
};
struct NavMeshColors
{
NavMeshColor mWalkable;
NavMeshColor mObstacle;
NavMeshColor mMaterial;
NavMeshColor mExclusion;
NavMeshColor mConnectedEdge;
NavMeshColor mBoundaryEdge;
NavMeshColor mHeatColorBase;
NavMeshColor mHeatColorMax;
NavMeshColor mFaceColor;
NavMeshColor mStarValid;
NavMeshColor mStarInvalid;
NavMeshColor mTestPath;
NavMeshColor mWaterColor;
};
static void initSystem();
static void quitSystem();
static LLPathingLib* getInstance();
bool isFunctional();
void extractNavMeshSrcFromLLSD( std::vector< unsigned char> const &aMeshData, int aNavigation );
LLPLResult generatePath( PathingPacket const& );
void cleanupResidual();
void stitchNavMeshes( );
void renderNavMesh( void );
void renderNavMeshShapesVBO( unsigned int aShapeTypeBitmask );
void renderPath();
void cleanupVBOManager();
void renderNavMeshEdges();
void renderPathBookend( LLRender&, LLPLRenderType );
void setNavMeshColors( NavMeshColors const& );
void setNavMeshMaterialType( LLPLCharacterType );
void renderSimpleShapes( LLRender&, float );
void createPhysicsCapsuleRep( float, float, bool, LLUUID const& );
void cleanupPhysicsCapsuleRepResiduals();
void processNavMeshData();
void renderSimpleShapeCapsuleID( LLRender&, LLUUID const&, LLVector3 const&, LLQuaternion const& );
};
#endif

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@@ -0,0 +1,10 @@
#include "llphysicsextensions.h"
void LLPhysicsExtensions::quitSystem()
{
}
bool LLPhysicsExtensions::isFunctional()
{
return false;
}

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@@ -0,0 +1,12 @@
#ifndef LLPYHSICS_EXTENSIONS_H
#define LLPYHSICS_EXTENSIONS_H
class LLPhysicsExtensions
{
public:
static void quitSystem();
bool isFunctional();
};
#endif

View File

@@ -28,7 +28,7 @@
#include "llmodel.h"
#include "llmemory.h"
#include "llconvexdecomposition.h"
#include "LLConvexDecomposition.h"
#include "llsdserialize.h"
#include "llvector4a.h"
#if LL_MSVC

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@@ -35,7 +35,7 @@
#define LLCONVEXDECOMPINTER_STATIC 1
#include "llconvexdecomposition.h"
#include "LLConvexDecomposition.h"
#include "lluploadfloaterobservers.h"
class LLVOVolume;

View File

@@ -849,10 +849,13 @@ class Linux_x86_64Manifest(LinuxManifest):
if (not self.standalone()) and self.prefix("../../libraries/x86_64-linux/lib/release", dst="lib64"):
self.path("libapr-1.so*")
self.path("libaprutil-1.so*")
self.path("libcollada14dom.so.2.2", "libcollada14dom.so")
self.path("libdb-*.so*")
self.path("libcrypto.so.*")
self.path("libexpat.so*")
self.path("libglod.so")
self.path("libhunspell-1.3.so*")
self.path("libminizip.so.1.2.3", "libminizip.so");
self.path("libssl.so*")
self.path("libuuid.so*")
self.path("libSDL-1.2.so*")

View File

@@ -50,6 +50,13 @@
<key>url</key>
<uri>https://bitbucket.org/SingularityViewer/libraries/downloads/glod-1.0pre4-linux-20110611.tar.bz2</uri>
</map>
<key>linux64</key>
<map>
<key>md5sum</key>
<string>9552782ad333c819c91d31087750db64</string>
<key>url</key>
<uri>https://bitbucket.org/Siana/singularityviewer/downloads/glod-1.0pre4-linux-x86_64-20120609.tar.bz2</uri>
</map>
<key>windows</key>
<map>
<key>md5sum</key>
@@ -225,6 +232,13 @@
<key>url</key>
<uri>https://bitbucket.org/SingularityViewer/libraries/downloads/colladadom-2.2-linux-20110621.tar.bz2</uri>
</map>
<key>linux64</key>
<map>
<key>md5sum</key>
<string>bab6e7fea2411dd375d76bb4ce9118a5</string>
<key>url</key>
<uri>https://bitbucket.org/Siana/singularityviewer/downloads/colladadom-2.2-linux-x86_64-20120719.tar.bz2</uri>
</map>
<key>windows</key>
<map>
<key>md5sum</key>
@@ -932,37 +946,6 @@
</map>
</map>
</map>
<key>ndPhysicsStub</key>
<map>
<key>description</key>
<string>llphysicsextension_stub modified with hacd by NickyD</string>
<key>license</key>
<string>lgpl</string>
<key>packages</key>
<map>
<key>darwin</key>
<map>
<key>md5sum</key>
<string>0b51a73814b755bc001e13ca2e6202eb</string>
<key>url</key>
<uri>https://bitbucket.org/LightDrake/singularitylibraries/downloads/ndPhysicsStub-0.1.1-Darwin_ao10.5-singu.tar.bz2</uri>
</map>
<key>linux</key>
<map>
<key>md5sum</key>
<string>017e37250d49686a11db0b88d6633404</string>
<key>url</key>
<uri>https://bitbucket.org/LightDrake/singularitylibraries/downloads/ndPhysicsStub-r65-linux32-singu.tar.bz2</uri>
</map>
<key>windows</key>
<map>
<key>md5sum</key>
<string>77ac92467e9c4e28cd7e9f9bc4f5a1c1</string>
<key>url</key>
<uri>https://bitbucket.org/LightDrake/singularitylibraries/downloads/ndPhysicsStub-r65-win32-singu.tar.bz2</uri>
</map>
</map>
</map>
<key>ogg-vorbis</key>
<map>
<key>copyright</key>
@@ -1096,6 +1079,13 @@
<key>url</key>
<uri>https://bitbucket.org/SingularityViewer/libraries/downloads/pcre-7.6-linux-20110504.tar.bz2</uri>
</map>
<key>linux64</key>
<map>
<key>md5sum</key>
<string>be0a9c92b5ab7d6761574b61685d6300</string>
<key>url</key>
<uri>https://bitbucket.org/Siana/singularityviewer/downloads/pcre-7.6-linux-x86_64-20120715.tar.bz2</uri>
</map>
</map>
</map>
<key>pulseaudio</key>