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75 Commits

Author SHA1 Message Date
Latif Khalifa
5c8e436401 Fix windows build: warnings management 2013-01-30 05:45:00 +01:00
Latif Khalifa
4d805da6ac Package glod and colladadom dlls 2013-01-30 05:43:17 +01:00
Latif Khalifa
085800f6e0 Tell the compiler we are using colladadom dll, and not a static lib. Use our current boost libs 2013-01-30 05:27:10 +01:00
Latif Khalifa
1934fc9bd4 Temporarily disable HACD file save functions (not used) to avoid strange linking issue on windows 2013-01-30 05:25:05 +01:00
Latif Khalifa
8c1848b487 Silence secure CRT warnings when building HACD 2013-01-30 05:14:48 +01:00
Latif Khalifa
8edb10fb88 Merge remote-tracking branch 'aleric/meshupload' into meshupload 2013-01-30 05:12:04 +01:00
Aleric Inglewood
8aecc49456 Add missing notifications. 2013-01-30 03:58:42 +01:00
Latif Khalifa
b8919c21d8 Merge remote-tracking branch 'aleric/meshupload' into meshupload 2013-01-30 03:46:45 +01:00
Aleric Inglewood
9203b24eb9 Remove AIStateMachineThreadBase* argument from AIThreadImpl constructor.
Also removes the use of 'this' to initialize base classes, which led to
a compiler warning on vs2010.
2013-01-30 03:44:02 +01:00
Latif Khalifa
8584e6da4c Merge branch 'master' into meshupload
Conflicts:
	indra/llcommon/llhash.h
	indra/newview/CMakeLists.txt
	indra/newview/llfloatermodelpreview.cpp
	indra/newview/llfloatermodelpreview.h
	indra/newview/llpanelprofile.h
2013-01-30 00:36:31 +01:00
Aleric Inglewood
1d673df1bd Add AIMeshUpload and fix LLMeshUploadThread
* Removes polling stuff (call to gMeshRepo.update()) which did
  nothing but check if uploads already finished.
* Just creates and runs the state machine (AIMeshUpload) instead
  of creating an LLThread derived class (LLMeshUploadThread) and
  adding that to a queue, then have the main thread start it
  after adding it to another queue in order to keep track of
  the instances (both queues are gone).
* mWholeModelUploadURL was moved to the state machine, because
  it needs a life time till the responders finishes (can't be
  part of the thread object).
* LLMeshUploadThread is now derived from AIThreadImpl instead
  of LLThread, so it can be run in a state machine thread.
* The call to LLHTTPClient::post is now done from the main
  thread instead of from the thread, but I don't think that is
  a problem.
2013-01-29 23:42:06 +01:00
Aleric Inglewood
b3adf71ed7 Remember floater rectangle 2013-01-29 23:20:02 +01:00
Aleric Inglewood
7ba0b6482c Fix example code. 2013-01-29 20:49:53 +01:00
Aleric Inglewood
e99175444f Bike fix: Always set mStatus to STOPPED 2013-01-29 20:45:08 +01:00
Aleric Inglewood
d5ed31ca9b Allow passing a name to underlaying LLThread in debug mode. 2013-01-29 20:44:14 +01:00
Aleric Inglewood
1c8027b1e6 Add statemachine parent callback support to LLHTTPClient::post 2013-01-27 22:02:19 +01:00
Aleric Inglewood
ebac80b5b7 Fix termination race condition. 2013-01-27 20:52:21 +01:00
Aleric Inglewood
c528a15e95 Added AIStateMachineThread 2013-01-26 19:19:09 +01:00
Aleric Inglewood
6dc4a60724 Changes to LLThread
* Call a virtual terminated() that by default sets mStatus to STOPPED,
  instead of setting it to STOPPED directly, allowing to override
  the behavior of a LLThread derived class when the thread is about
  the exit.
* Make setQuitting() public, so it can also be used to hint to a
  thread that it should stop at its earliest convience.
2013-01-26 19:15:57 +01:00
Aleric Inglewood
f6785c399d Added support for LLCondition to AIThreadSafeSimple. 2013-01-26 18:35:42 +01:00
Latif Khalifa
237f84cde0 Merge remote-tracking branch 'shyotl/sunshine' 2013-01-26 13:49:50 +01:00
Shyotl
485ad8e645 Reworked name loading for vivox speaker list. LLSpeaker now boost::signals2::trackable to avoid accessing after destruction. Opening new sessions via doubleclick on list(sessions managed by legacyname) or using the mute button(legacyname needed to exclude lindens) are both disabled until namecache lookup complete. 2013-01-26 01:57:13 -06:00
Aleric Inglewood
a1fa43850b Comment fixes. 2013-01-25 16:09:34 +01:00
Aleric Inglewood
0296812e88 Add cmake file for collada and glod.
This fixes standalone when those libraries are installed
elsewhere. Note that it "breaks" standalone if you just
installed the prebuilt manually. For that to work you
have to add /.../libraries/include to CMAKE_INCLUDE_PATH,
which is not recommended because it would pick up any
other prebuilt over your system installed libraries.

Instead, for standalone, install the libraries somewhere
with some prefix and then add that prefix to the environment
variable CMAKE_PREFIX_PATH.

For example, $prefix/include/collada and $prefix/lib/libcollada4dom.so
2013-01-22 20:51:43 +01:00
Aleric Inglewood
db7155666d Merge branch 'master' into meshupload
Conflicts:
	indra/cmake/00-Common.cmake

One diff added /MP to CMAKE_CXX_FLAGS_DEBUG while
another removed /arch:SSE2 from the same line.

Fixed to honor both changes.
2013-01-21 19:16:06 +01:00
Siana Gearz
8bc05f6d15 Fix double upload dialog 2013-01-14 00:04:43 +01:00
Siana Gearz
3091d9c847 Potential permission fix 2013-01-13 21:50:31 +01:00
Siana Gearz
d1de4d53fe Merge branch 'meshupload' of git://github.com/LightDrake/SingularityViewer into meshupload 2013-01-13 20:37:04 +01:00
Commander Cupcake
c08c2a55e5 Revert changes that broke bump 2013-01-13 14:30:41 -05:00
Siana Gearz
188e42ee4a Merge branch 'meshupload' of git://github.com/AlericInglewood/SingularityViewer into meshup 2013-01-13 20:10:25 +01:00
Aleric Inglewood
f606477ae5 Use "mesh" as context everywhere (for loading and saving). 2013-01-13 19:48:35 +01:00
Aleric Inglewood
5250b218c5 LLPanelProfile is not a floater: onOpen is not virtual. 2013-01-13 19:47:32 +01:00
Aleric Inglewood
909247a179 Keep decimal format the default. 2013-01-13 19:46:35 +01:00
Aleric Inglewood
e7dea2714e Merge branch 'master' into meshupload 2013-01-13 18:02:28 +01:00
Aleric Inglewood
db17b93156 Merge branch 'master' into meshupload
Conflicts:
	indra/newview/llmeshrepository.cpp

Added /* */ around the 'virtual' keyword in two places
that collided with changes in meshupload from lightdrake.
2013-01-13 17:59:49 +01:00
Siana Gearz
5b0597ea47 Suppress 400 GCC warnings in Collada DOM headers 2013-01-13 06:27:02 +01:00
Siana Gearz
5f3ca7fda0 Linux64 support, integrated physics/decomposition 2013-01-13 03:23:56 +01:00
Siana Gearz
85855ecd85 Merge branch 'meshupload' of git://github.com/LightDrake/SingularityViewer into meshup 2013-01-12 01:12:33 +01:00
Siana Gearz
cbfd31a576 Merge branch 'master' of git://github.com/LightDrake/SingularityViewer into meshup 2013-01-12 01:11:01 +01:00
Drake Arconis
7aa95debf1 Merge branch 'master' into meshupload 2013-01-08 14:37:54 -05:00
Drake Arconis
f178de2ff8 Merge remote-tracking branch 'Lirusaito/master' 2013-01-08 14:37:45 -05:00
Drake Arconis
2d9402fd2d Merge branch 'master' into meshupload 2013-01-08 14:37:25 -05:00
Drake Arconis
10c19731b3 Merge remote-tracking branch 'Aleric/master' 2013-01-08 13:11:43 -05:00
Drake Arconis
8889f6b837 Merge remote-tracking branch 'Lirusaito/master' 2013-01-08 06:38:08 -05:00
Drake Arconis
ca746f3b47 Merge remote-tracking branch 'Lirusaito/master' into altcompilers 2013-01-08 06:17:47 -05:00
Drake Arconis
9f7e81cec2 Alt Compiler fixes 2013-01-08 06:17:39 -05:00
Drake Arconis
bc3ad59dd5 Revert "Fixed a build issue in clang"
This reverts commit 6d379448be.
2013-01-08 06:16:28 -05:00
Drake Arconis
979adcd6e2 Minor fix to OSX 2013-01-07 22:11:19 -05:00
Drake Arconis
0ce91ce5ed Build fixes 2013-01-07 18:44:51 -05:00
Drake Arconis
b76cb36c0f Merge remote-tracking branch 'Lirusaito/meshupload' into meshupload 2013-01-07 18:31:02 -05:00
Drake Arconis
8346ce4cd8 Merge remote-tracking branch 'Aleric/meshupload' into meshupload 2013-01-07 18:10:38 -05:00
Drake Arconis
e565341e90 Merge branch 'master' into meshupload 2013-01-07 18:09:56 -05:00
Lirusaito
1b2c0ba02b v-d llviewermenufile.cpp functions (and order) for meshupload, decide when Upload Mesh entry should be enabled. 2013-01-07 18:08:42 -05:00
Aleric Inglewood
cbbe678f9e Remove FloaterModelPreviewRect 2013-01-07 23:31:40 +01:00
Aleric Inglewood
5efcc7186e Fixed mesh file picker and then some 2013-01-07 23:12:09 +01:00
Aleric Inglewood
d188ecae70 Fix crash because of missing debug setting 2013-01-07 23:01:10 +01:00
Aleric Inglewood
9c20139ae8 Fix memory leak. This auto deletes the file picker, the old code did't. 2013-01-07 20:21:45 +01:00
Aleric Inglewood
da19e770a2 Renamed FFLOAD/SAVE_LSL to FFLOAD/SAVE_SCRIPT 2013-01-07 20:11:18 +01:00
Aleric Inglewood
5e7acb9f3a Add support for ".dae" (and others) to filepicker load filter.
* Brought llfilepicker.{cpp,h} up to speed with V3 by adding
  FFLOAD_MODEL, FFLOAD_COLLADA, FFLOAD_SCRIPT, FFLOAD_DICTIONARY
  However, note that we used FFLOAD_LSL, so I renamed their
  FFLOAD_SCRIPT to FFLOAD_LSL and kept our way of filtering.
* Fixed the filter token that is sent to the plugin for
  collada (from "dae" to "collada").
2013-01-07 20:00:54 +01:00
Drake Arconis
6d379448be Fixed a build issue in clang 2013-01-07 11:59:25 -05:00
Aleric Inglewood
79763aacf7 Merge branch 'master' into meshupload 2013-01-07 17:59:21 +01:00
Aleric Inglewood
e7ef9eff4f Merge branch 'master' into meshupload 2013-01-07 17:50:03 +01:00
Drake Arconis
9e2049c463 Added darwin and windows libraries and added copying of collada and glod 2013-01-06 21:58:26 -05:00
Drake Arconis
8aa7113480 Merge branch 'master' into meshupload 2013-01-06 21:46:34 -05:00
Drake Arconis
b1b9172f28 Merge branch 'meshupload' of https://bitbucket.org/LightDrake/singularityviewer-test into meshupload 2013-01-06 21:21:02 -05:00
Drake Arconis
3a691e0c23 Fixed linking 2013-01-06 21:20:41 -05:00
Lirusaito
e7f4fc7107 Added colors for mesh upload MeshImportTableNormalColor and MeshImportTableHighlightColor to default/colors_base.xml 2013-01-06 12:46:56 -05:00
Lirusaito
ac60260da2 Update LLFloaterModelPreview and make it compile~
Collada include_directories and llfloatermodelpreview.*s added to CMakeLists.txt
Update to v-d, compile with AIFilePicker, comment spelling fixes.
Upload Mesh... entry added to File menu.
Updated AIFilePicker to have FFLOAD_COLLADA with an mFilter of "dae"
And, finally, add floater_model_preview.xml~
2013-01-06 11:56:33 -05:00
Drake Arconis
364cf1ec73 Bug fix from v3 2013-01-06 09:47:02 -05:00
Drake Arconis
297c386b16 Fixed glod 2013-01-06 07:30:42 -05:00
Drake Arconis
152a3685fa Merge branch 'master' into meshupload 2013-01-06 04:03:49 -05:00
Drake Arconis
bb7464a975 Merge branch 'master' of https://bitbucket.org/LightDrake/singularityviewer-test 2013-01-06 04:03:14 -05:00
Drake Arconis
9c1237ca05 Initial work. 2013-01-06 03:59:38 -05:00
Drake Arconis
cadf654fae Merge branch 'master' of github.com:singularity-viewer/SingularityViewer 2013-01-05 20:50:49 -05:00
Drake Arconis
5e71d9578f A bit of cleanup in preperation for VS2012 2012-11-30 11:17:10 -05:00
106 changed files with 11673 additions and 1047 deletions

View File

@@ -30,7 +30,7 @@ include(BuildVersion)
include(UnixInstall) include(UnixInstall)
set (DISABLE_FATAL_WARNINGS TRUE) set (DISABLE_FATAL_WARNINGS CACHE BOOL TRUE)
if (NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE) if (NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING set(CMAKE_BUILD_TYPE Release CACHE STRING
@@ -53,6 +53,9 @@ add_subdirectory(${LIBS_OPEN_PREFIX}llcharacter)
add_subdirectory(${LIBS_OPEN_PREFIX}llcommon) add_subdirectory(${LIBS_OPEN_PREFIX}llcommon)
add_subdirectory(${LIBS_OPEN_PREFIX}llimage) add_subdirectory(${LIBS_OPEN_PREFIX}llimage)
add_subdirectory(${LIBS_OPEN_PREFIX}libopenjpeg) add_subdirectory(${LIBS_OPEN_PREFIX}libopenjpeg)
add_subdirectory(${LIBS_OPEN_PREFIX}libhacd)
add_subdirectory(${LIBS_OPEN_PREFIX}libndhacd)
add_subdirectory(${LIBS_OPEN_PREFIX}libpathing)
add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj) add_subdirectory(${LIBS_OPEN_PREFIX}llimagej2coj)
add_subdirectory(${LIBS_OPEN_PREFIX}llinventory) add_subdirectory(${LIBS_OPEN_PREFIX}llinventory)
add_subdirectory(${LIBS_OPEN_PREFIX}llmath) add_subdirectory(${LIBS_OPEN_PREFIX}llmath)

View File

@@ -19,6 +19,7 @@ include_directories(
set(aistatemachine_SOURCE_FILES set(aistatemachine_SOURCE_FILES
aistatemachine.cpp aistatemachine.cpp
aistatemachinethread.cpp
aitimer.cpp aitimer.cpp
) )
@@ -26,6 +27,7 @@ set(aistatemachine_HEADER_FILES
CMakeLists.txt CMakeLists.txt
aistatemachine.h aistatemachine.h
aistatemachinethread.h
aitimer.h aitimer.h
) )

View File

@@ -176,7 +176,7 @@ void AIStateMachine::idle(state_type current_run_state)
// About thread safeness: // About thread safeness:
// //
// The main thread initializes a statemachine and calls run, so a statemachine // The main thread initializes a statemachine and calls run, so a statemachine
// runs in the main thread. However, it is allowed that a state calls idle() // runs in the main thread. However, it is allowed that a state calls idle(current_state)
// and then allows one or more other threads to call cont() upon some // and then allows one or more other threads to call cont() upon some
// event (only once, of course, as idle() has to be called before cont() // event (only once, of course, as idle() has to be called before cont()
// can be called again-- and a non-main thread is not allowed to call idle()). // can be called again-- and a non-main thread is not allowed to call idle()).

View File

@@ -264,7 +264,7 @@ class AIStateMachine {
//! Halt the state machine until cont() is called (not thread-safe). //! Halt the state machine until cont() is called (not thread-safe).
void idle(void); void idle(void);
//! Halt the state machine until cont() is called, provided it is still in 'cur_run_state'. //! Halt the state machine until cont() is called, provided it is still in 'current_run_state'.
void idle(state_type current_run_state); void idle(state_type current_run_state);
//! Temporarily halt the state machine. //! Temporarily halt the state machine.

View File

@@ -0,0 +1,197 @@
/**
* @file aistatemachinethread.cpp
* @brief Implementation of AIStateMachineThread
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 23/01/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#include "linden_common.h"
#include "aistatemachinethread.h"
class AIStateMachineThreadBase::Thread : public LLThread {
private:
LLPointer<AIThreadImpl> mImpl;
bool mNeedCleanup;
public:
Thread(AIThreadImpl* impl) :
#ifdef LL_DEBUG
LLThread(impl->getName()),
#else
LLThread("AIStateMachineThreadBase::Thread"),
#endif
mImpl(impl) { }
protected:
/*virtual*/ void run(void)
{
mNeedCleanup = mImpl->thread_done(mImpl->run());
}
/*virtual*/ void terminated(void)
{
mStatus = STOPPED;
if (mNeedCleanup)
{
// The state machine that started us has disappeared! Clean up ourselves.
// This is OK now because in our case nobody is watching us and having set
// the status to STOPPED didn't change anything really, although it will
// prevent LLThread::shutdown from blocking a whole minute and then calling
// apr_thread_exit to never return! Normally, the LLThread might be deleted
// immediately (by the main thread) after setting mStatus to STOPPED.
Thread::completed(this);
}
}
public:
// TODO: Implement a thread pool. For now, just create a new one every time.
static Thread* allocate(AIThreadImpl* impl) { return new Thread(impl); }
static void completed(Thread* threadp) { delete threadp; }
};
// MAIN THREAD
char const* AIStateMachineThreadBase::state_str_impl(state_type run_state) const
{
switch(run_state)
{
AI_CASE_RETURN(start_thread);
AI_CASE_RETURN(wait_stopped);
}
return "UNKNOWN STATE";
}
void AIStateMachineThreadBase::initialize_impl(void)
{
mThread = NULL;
mAbort = false;
set_state(start_thread);
}
void AIStateMachineThreadBase::multiplex_impl(void)
{
switch(mRunState)
{
case start_thread:
mThread = Thread::allocate(mImpl);
// Set next state.
set_state(wait_stopped);
idle(wait_stopped); // Wait till the thread returns.
mThread->start();
break;
case wait_stopped:
if (!mThread->isStopped())
break;
// We're done!
//
// We can only get here when AIThreadImpl::done called cont(), (very
// shortly after which it will be STOPPED), which means we need to do
// the clean up of the thread.
// Also, the thread has really stopped now, so it's safe to delete it.
//
// Clean up the thread.
Thread::completed(mThread);
mThread = NULL; // Stop abort_impl() from doing anything.
if (mAbort)
abort();
else
finish();
break;
}
}
void AIStateMachineThreadBase::abort_impl(void)
{
if (mThread)
{
// If this AIStateMachineThreadBase still exists then the first base class of
// AIStateMachineThread<THREAD_IMPL>, LLPointer<THREAD_IMPL>, also still exists
// and therefore mImpl is valid.
bool need_cleanup = mImpl->state_machine_done(mThread); // Signal the fact that we aborted.
if (need_cleanup)
{
// This is an unlikely race condition. We have been aborted by our parent,
// but at the same time the thread finished!
// We can only get here when AIThreadImpl::thread_done already returned
// (VERY shortly after the thread will stop (if not already)).
// Just go into a tight loop while waiting for that, when it is safe
// to clean up the thread.
while (!mThread->isStopped())
{
mThread->yield();
}
Thread::completed(mThread);
}
else
{
// The thread is still happily running (and will clean up itself).
// Lets make sure we're not flooded with this situation.
llwarns << "Thread state machine aborted while the thread is still running. That is a waste of CPU and should be avoided." << llendl;
}
}
}
bool AIThreadImpl::state_machine_done(LLThread* threadp)
{
StateMachineThread_wat state_machine_thread_w(mStateMachineThread);
AIStateMachineThreadBase* state_machine_thread = *state_machine_thread_w;
bool need_cleanup = !state_machine_thread;
if (!need_cleanup)
{
// If state_machine_thread is non-NULL, then AIThreadImpl::thread_done wasnt called yet
// (or at least didn't return yet) which means the thread is still running.
// Try telling the thread that it can stop.
threadp->setQuitting();
// Finally, mark that we are NOT going to do the cleanup by setting mStateMachineThread to NULL.
*state_machine_thread_w = NULL;
}
return need_cleanup;
}
// AIStateMachineThread THREAD
bool AIThreadImpl::thread_done(bool result)
{
StateMachineThread_wat state_machine_thread_w(mStateMachineThread);
AIStateMachineThreadBase* state_machine_thread = *state_machine_thread_w;
bool need_cleanup = !state_machine_thread;
if (!need_cleanup)
{
// If state_machine_thread is non-NULL then AIThreadImpl::abort_impl wasn't called,
// which means the state machine still exists. In fact, it should be in the waiting() state.
// It can also happen that the state machine is being aborted right now (but it will still exist).
// (Note that waiting() and running() aren't strictly thread-safe (we should really lock
// mSetStateLock here) but by first calling waiting() and then running(), and assuming that
// changing an int from the value 1 to the value 2 is atomic, this will work since the
// only possible transition is from waiting to not running).
llassert(state_machine_thread->waiting() || !state_machine_thread->running());
state_machine_thread->schedule_abort(!result);
// Note that if the state machine is not running (being aborted, ie - hanging in abort_impl
// waiting for the lock on mStateMachineThread) then this is simply ignored.
state_machine_thread->cont();
// Finally, mark that we are NOT going to do the cleanup by setting mStateMachineThread to NULL.
*state_machine_thread_w = NULL;
}
return need_cleanup;
}

View File

@@ -0,0 +1,229 @@
/**
* @file aistatemachinethread.h
* @brief Run code in a thread.
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 23/01/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AISTATEMACHINETHREAD_H
#define AISTATEMACHINETHREAD_H
#include "aistatemachine.h"
#include "llthread.h"
#include "aithreadsafe.h"
#ifdef EXAMPLE_CODE // undefined
class HelloWorldThread : public AIThreadImpl {
private:
bool mStdErr; // input
bool mSuccess; // output
public:
// Constructor.
HelloWorldThread(void) : AIThreadImpl("HelloWorldThread"), // MAIN THREAD
mStdErr(false), mSuccess(false) { }
// Some initialization function (if needed).
void init(bool err) { mStdErr = err; } // MAIN THREAD
// Read back output.
bool successful(void) const { return mSuccess; }
// Mandatory signature.
/*virtual*/ bool run(void) // NEW THREAD
{
if (mStdErr)
std::cerr << "Hello world" << std::endl;
else
std::cout << "Hello world" << std::endl;
mSuccess = true;
return true; // true = finish, false = abort.
}
};
// The states of this state machine.
enum hello_world_state_type {
HelloWorld_start = AIStateMachine::max_state,
HelloWorld_done
};
// The statemachine class (this is almost a template).
class HelloWorld : public AIStateMachine {
private:
AIStateMachineThread<HelloWorldThread> mHelloWorld;
bool mErr;
public:
HelloWorld() : mErr(false) { }
// Print to stderr or stdout?
void init(bool err) { mErr = err; }
protected:
// Call finish() (or abort()), not delete.
/*virtual*/ ~HelloWorld() { }
// Handle initializing the object.
/*virtual*/ void initialize_impl(void);
// Handle mRunState.
/*virtual*/ void multiplex_impl(void);
// Handle aborting from current bs_run state.
/*virtual*/ void abort_impl(void) { }
// Handle cleaning up from initialization (or post abort) state.
/*virtual*/ void finish_impl(void)
{
// Kill object by default.
// This can be overridden by calling run() from the callback function.
kill();
}
// Implemenation of state_str for run states.
/*virtual*/ char const* state_str_impl(state_type run_state) const
{
switch(run_state)
{
AI_CASE_RETURN(HelloWorld_start);
AI_CASE_RETURN(HelloWorld_done);
}
return "UNKNOWN STATE";
}
};
// The actual implementation of this statemachine starts here!
void HelloWorld::initialize_impl(void)
{
mHelloWorld->init(mErr); // Initialize the thread object.
set_state(HelloWorld_start);
}
void HelloWorld::multiplex_impl(void)
{
switch (mRunState)
{
case HelloWorld_start:
{
mHelloWorld.run(this, HelloWorld_done); // Run HelloWorldThread and set the state of 'this' to HelloWorld_done when finished.
idle(HelloWorld_start); // Always go idle after starting a thread!
break;
}
case HelloWorld_done:
{
// We're done. Lets also abort when the thread reported no success.
if (mHelloWorld->successful()) // Read output/result of thread object.
finish();
else
abort();
break;
}
}
}
#endif // EXAMPLE CODE
class AIStateMachineThreadBase;
// Derive from this to implement the code that must run in another thread.
class AIThreadImpl : public LLThreadSafeRefCount {
private:
template<typename THREAD_IMPL> friend struct AIStateMachineThread;
typedef AIAccess<AIStateMachineThreadBase*> StateMachineThread_wat;
AIThreadSafeSimpleDC<AIStateMachineThreadBase*> mStateMachineThread;
public:
virtual bool run(void) = 0;
bool thread_done(bool result);
bool state_machine_done(LLThread* threadp);
#ifdef LL_DEBUG
private:
char const* mName;
protected:
AIThreadImpl(char const* name = "AIStateMachineThreadBase::Thread") : mName(name) { }
public:
char const* getName(void) const { return mName; }
#endif
};
// The base class for statemachine threads.
class AIStateMachineThreadBase : public AIStateMachine {
private:
// The actual thread (derived from LLThread).
class Thread;
// The states of this state machine.
enum thread_state_type {
start_thread = AIStateMachine::max_state, // Start the thread (if necessary create it first).
wait_stopped // Wait till the thread is stopped.
};
protected:
AIStateMachineThreadBase(AIThreadImpl* impl) : mImpl(impl) { }
private:
// Handle initializing the object.
/*virtual*/ void initialize_impl(void);
// Handle mRunState.
/*virtual*/ void multiplex_impl(void);
// Handle aborting from current bs_run state.
/*virtual*/ void abort_impl(void);
// Handle cleaning up from initialization (or post abort) state.
/*virtual*/ void finish_impl(void) { }
// Implemenation of state_str for run states.
/*virtual*/ char const* state_str_impl(state_type run_state) const;
private:
Thread* mThread; // The thread that the code is run in.
AIThreadImpl* mImpl; // Pointer to the implementation code that needs to be run in the thread.
bool mAbort; // (Inverse of) return value of AIThreadImpl::run(). Only valid in state wait_stopped.
public:
void schedule_abort(bool do_abort) { mAbort = do_abort; }
};
// The state machine that runs T::run() in a thread.
// THREAD_IMPL Must be derived from AIThreadImpl.
template<typename THREAD_IMPL>
struct AIStateMachineThread : public LLPointer<THREAD_IMPL>, public AIStateMachineThreadBase {
// Constructor.
AIStateMachineThread(void) :
LLPointer<THREAD_IMPL>(new THREAD_IMPL),
AIStateMachineThreadBase(LLPointer<THREAD_IMPL>::get())
{
*AIThreadImpl::StateMachineThread_wat(static_cast<AIThreadImpl*>(LLPointer<THREAD_IMPL>::get())->mStateMachineThread) = this;
}
};
#endif

View File

@@ -23,28 +23,32 @@ set(CMAKE_CONFIGURATION_TYPES "RelWithDebInfo;Release;Debug" CACHE STRING
# Platform-specific compilation flags. # Platform-specific compilation flags.
if (WINDOWS) if (WINDOWS)
# Various libs are compiler specific, generate some variables here we can just use
# when we require them instead of reimplementing the test each time.
if (MSVC10)
set(MSVC_DIR 10.0)
set(MSVC_SUFFIX 100)
endif (MSVC10)
# Remove default /Zm1000 flag that cmake inserts # Remove default /Zm1000 flag that cmake inserts
string (REPLACE "/Zm1000" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) string (REPLACE "/Zm1000" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
# Don't build DLLs. # Don't build DLLs.
set(BUILD_SHARED_LIBS OFF) set(BUILD_SHARED_LIBS OFF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /Zi /MDd /MP /arch:SSE2" set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Od /Zi /MDd /MP"
CACHE STRING "C++ compiler debug options" FORCE) CACHE STRING "C++ compiler debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP /arch:SSE2" "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Od /Zi /MD /MP"
CACHE STRING "C++ compiler release-with-debug options" FORCE) CACHE STRING "C++ compiler release-with-debug options" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE set(CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP /arch:SSE2 /fp:fast" "${CMAKE_CXX_FLAGS_RELEASE} ${LL_CXX_FLAGS} /O2 /Zi /MD /MP /fp:fast -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0"
CACHE STRING "C++ compiler release options" FORCE) CACHE STRING "C++ compiler release options" FORCE)
set(CMAKE_C_FLAGS_RELEASE set(CMAKE_C_FLAGS_RELEASE
"${CMAKE_C_FLAGS_RELEASE} ${LL_C_FLAGS} /O2 /Zi /MD /MP /arch:SSE2 /fp:fast" "${CMAKE_C_FLAGS_RELEASE} ${LL_C_FLAGS} /O2 /Zi /MD /MP /fp:fast"
CACHE STRING "C compiler release options" FORCE) CACHE STRING "C compiler release options" FORCE)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
if(NOT CMAKE_EXE_LINKER_FLAGS_RELEASE MATCHES LARGEADDRESSAWARE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LARGEADDRESSAWARE")
endif()
set(CMAKE_CXX_STANDARD_LIBRARIES "") set(CMAKE_CXX_STANDARD_LIBRARIES "")
set(CMAKE_C_STANDARD_LIBRARIES "") set(CMAKE_C_STANDARD_LIBRARIES "")
@@ -57,54 +61,25 @@ if (WINDOWS)
/W3 /W3
/c /c
/Zc:forScope /Zc:forScope
/Zc:wchar_t-
/nologo /nologo
/Oy- /Oy-
/arch:SSE2
) )
# configure win32 API for windows XP+ compatibility # configure win32 API for windows XP+ compatibility
set(WINVER "0x0501" CACHE STRING "Win32 API Target version (see http://msdn.microsoft.com/en-us/library/aa383745%28v=VS.85%29.aspx)") set(WINVER "0x0501" CACHE STRING "Win32 API Target version (see http://msdn.microsoft.com/en-us/library/aa383745%28v=VS.85%29.aspx)")
add_definitions("/DWINVER=${WINVER}" "/D_WIN32_WINNT=${WINVER}") add_definitions("/DWINVER=${WINVER}" "/D_WIN32_WINNT=${WINVER}")
if(MSVC80 OR MSVC90 OR MSVC10)
set(CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} -D_SECURE_STL=0 -D_HAS_ITERATOR_DEBUGGING=0"
CACHE STRING "C++ compiler release options" FORCE)
set(CMAKE_C_FLAGS_RELEASE
"${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "C compiler release options" FORCE)
add_definitions(
/Zc:wchar_t-
)
endif (MSVC80 OR MSVC90 OR MSVC10)
# Are we using the crummy Visual Studio KDU build workaround? # Are we using the crummy Visual Studio KDU build workaround?
if (NOT DISABLE_FATAL_WARNINGS) if (NOT DISABLE_FATAL_WARNINGS)
add_definitions(/WX) add_definitions(/WX)
endif (NOT DISABLE_FATAL_WARNINGS) endif (NOT DISABLE_FATAL_WARNINGS)
# Various libs are compiler specific, generate some variables here we can just use
# when we require them instead of reimplementing the test each time.
if (MSVC71)
set(MSVC_DIR 7.1)
set(MSVC_SUFFIX 71)
elseif (MSVC80)
set(MSVC_DIR 8.0)
set(MSVC_SUFFIX 80)
elseif (MSVC90)
set(MSVC_DIR 9.0)
set(MSVC_SUFFIX 90)
elseif (MSVC10)
set(MSVC_DIR 10.0)
set(MSVC_SUFFIX 100)
endif (MSVC71)
if (MSVC10) SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO") SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /MANIFEST:NO")
SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /MANIFEST:NO") SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /MANIFEST:NO")
SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /MANIFEST:NO")
endif(MSVC10)
endif (WINDOWS) endif (WINDOWS)
set (GCC_EXTRA_OPTIMIZATIONS "-ffast-math") set (GCC_EXTRA_OPTIMIZATIONS "-ffast-math")

View File

@@ -36,6 +36,7 @@ set(cmake_SOURCE_FILES
FMOD.cmake FMOD.cmake
FMODEX.cmake FMODEX.cmake
FreeType.cmake FreeType.cmake
GLOD.cmake
GStreamer010Plugin.cmake GStreamer010Plugin.cmake
GooglePerfTools.cmake GooglePerfTools.cmake
Hunspell.cmake Hunspell.cmake
@@ -55,6 +56,7 @@ set(cmake_SOURCE_FILES
LLMessage.cmake LLMessage.cmake
LLPlugin.cmake LLPlugin.cmake
LLPrimitive.cmake LLPrimitive.cmake
LLPhysicsExtensions.cmake
LLQtWebkit.cmake LLQtWebkit.cmake
LLRender.cmake LLRender.cmake
LLScene.cmake LLScene.cmake

View File

@@ -0,0 +1,46 @@
# -*- cmake -*-
include(Prebuilt)
set(COLLADADOM_FIND_QUIETLY OFF)
set(COLLADADOM_FIND_REQUIRED ON)
if (STANDALONE)
include (FindColladadom)
else (STANDALONE)
use_prebuilt_binary(colladadom)
if (NOT WINDOWS)
use_prebuilt_binary(pcre)
endif (NOT WINDOWS)
if (NOT DARWIN AND NOT WINDOWS)
use_prebuilt_binary(libxml)
endif (NOT DARWIN AND NOT WINDOWS)
set(COLLADADOM_INCLUDE_DIRS
${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/include/collada
${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/include/collada/1.4
)
if (WINDOWS)
add_definitions(-DDOM_DYNAMIC)
set(COLLADADOM_LIBRARIES
debug libcollada14dom22-d
optimized libcollada14dom22
debug libboost_filesystem-vc100-mt-gd-1_45.lib
optimized libboost_filesystem-vc100-mt-1_45.lib
debug libboost_system-vc100-mt-gd-1_45.lib
optimized libboost_system-vc100-mt-1_45.lib
)
else (WINDOWS)
set(COLLADADOM_LIBRARIES
collada14dom
minizip
xml2
pcrecpp
pcre
)
endif (WINDOWS)
endif (STANDALONE)

View File

@@ -31,6 +31,8 @@ set(debug_files
libapriconv-1.dll libapriconv-1.dll
libeay32.dll libeay32.dll
ssleay32.dll ssleay32.dll
libcollada14dom22-d.dll
glod.dll
) )
copy_if_different( copy_if_different(
@@ -210,6 +212,8 @@ set(release_files
libapriconv-1.dll libapriconv-1.dll
libeay32.dll libeay32.dll
ssleay32.dll ssleay32.dll
libcollada14dom22.dll
glod.dll
) )
if(FMODEX) if(FMODEX)

View File

@@ -0,0 +1,31 @@
# -*- cmake -*-
# - Find collada14dom
# Find the colladadom version 1.4 includes and library
# This module defines
# COLLADADOM_FOUND, System has libcollada14dom.so.
# COLLADADOM_INCLUDE_DIRS - The collada include directories.
# COLLADADOM_LIBRARIES - The libraries needed to use libcollada14dom.
# COLLADADOM_DEFINITIONS - Compiler switches required for using libcollada14dom.
FIND_PACKAGE(PkgConfig)
PKG_CHECK_MODULES(PC_COLLADADOM collada)
SET(COLLADADOM_DEFINITIONS ${PC_COLLADADOM_CFLAGS_OTHER})
FIND_PATH(COLLADADOM_INCLUDE_DIR dae.h
HINTS ${PC_COLLADADOM_INCLUDE_DIR} ${PC_COLLADADOM_INCLUDE_DIRS}
PATH_SUFFIXES collada)
FIND_LIBRARY(COLLADADOM_LIBRARY
NAMES libcollada14dom.so
HINTS ${PC_COLLADADOM_LIBDIR} ${PC_COLLADADOM_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib)
SET(COLLADADOM_LIBRARIES ${COLLADADOM_LIBRARY})
SET(COLLADADOM_INCLUDE_DIRS ${COLLADADOM_INCLUDE_DIR} ${COLLADADOM_INCLUDE_DIR}/1.4)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(COLLADADOM DEFAULT_MSG
COLLADADOM_LIBRARY COLLADADOM_INCLUDE_DIR)
MARK_AS_ADVANCED(COLLADADOM_LIBRARY COLLADADOM_INCLUDE_DIR)

View File

@@ -0,0 +1,32 @@
# -*- cmake -*-
# - Find GLOD
# Find the GLOD includes and library
# This module defines
# GLOD_FOUND, System has libglod.so.
# GLOD_INCLUDE_DIRS - The GLOD include directories.
# GLOD_LIBRARIES - The libraries needed to use libglod.
# GLOD_DEFINITIONS - Compiler switches required for using libglod.
FIND_PACKAGE(PkgConfig)
PKG_CHECK_MODULES(PC_GLOD glod)
SET(GLOD_DEFINITIONS ${PC_GLOD_CFLAGS_OTHER})
FIND_PATH(GLOD_INCLUDE_DIR glod/glod.h
HINTS ${PC_GLOD_INCLUDE_DIR} ${PC_GLOD_INCLUDE_DIRS}
)
FIND_LIBRARY(GLOD_LIBRARY
NAMES libGLOD.so
HINTS ${PC_GLOD_LIBDIR} ${PC_GLOD_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib)
SET(GLOD_LIBRARIES ${GLOD_LIBRARY})
SET(GLOD_INCLUDE_DIRS ${GLOD_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(GLOD DEFAULT_MSG
GLOD_LIBRARY GLOD_INCLUDE_DIR)
MARK_AS_ADVANCED(GLOD_LIBRARY GLOD_INCLUDE_DIR)

13
indra/cmake/GLOD.cmake Normal file
View File

@@ -0,0 +1,13 @@
# -*- cmake -*-
include(Prebuilt)
set(GLOD_FIND_QUIETLY OFF)
set(GLOD_FIND_REQUIRED ON)
if (STANDALONE)
include(FindGLOD)
else (STANDALONE)
use_prebuilt_binary(GLOD)
set(GLOD_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/${LL_ARCH_DIR}/include)
set(GLOD_LIBRARIES glod)
endif (STANDALONE)

View File

@@ -0,0 +1,7 @@
# -*- cmake -*-
set(LLPHYSICSEXTENSIONS_LIBRARIES nd_hacdConvexDecomposition hacd nd_Pathing )
set(LLPHYSICSEXTENSIONS_INCLUDE_DIRS ${LIBS_OPEN_DIR}/libndhacd )

View File

@@ -1,7 +1,22 @@
# -*- cmake -*- # -*- cmake -*-
set(LLPRIMITIVE_INCLUDE_DIRS include(Colladadom)
${LIBS_OPEN_DIR}/llprimitive
) set(LLPRIMITIVE_INCLUDE_DIRS
${LIBS_OPEN_DIR}/llprimitive
${COLLADADOM_INCLUDE_DIRS}
)
if (WINDOWS)
set(LLPRIMITIVE_LIBRARIES
debug llprimitive
optimized llprimitive
${COLLADADOM_LIBRARIES}
)
else (WINDOWS)
set(LLPRIMITIVE_LIBRARIES
llprimitive
${COLLADADOM_LIBRARIES}
)
endif (WINDOWS)
set(LLPRIMITIVE_LIBRARIES llprimitive)

View File

@@ -473,26 +473,11 @@ class DarwinSetup(UnixSetup):
class WindowsSetup(PlatformSetup): class WindowsSetup(PlatformSetup):
gens = { gens = {
'vc71' : {
'gen' : r'Visual Studio 7 .NET 2003',
'ver' : r'7.1'
},
'vc80' : {
'gen' : r'Visual Studio 8 2005',
'ver' : r'8.0'
},
'vc90' : {
'gen' : r'Visual Studio 9 2008',
'ver' : r'9.0'
},
'vc100' : { 'vc100' : {
'gen' : r'Visual Studio 10', 'gen' : r'Visual Studio 10',
'ver' : r'10.0' 'ver' : r'10.0'
} }
} }
gens['vs2003'] = gens['vc71']
gens['vs2005'] = gens['vc80']
gens['vs2008'] = gens['vc90']
gens['vs2010'] = gens['vc100'] gens['vs2010'] = gens['vc100']
search_path = r'C:\windows' search_path = r'C:\windows'
@@ -505,21 +490,21 @@ class WindowsSetup(PlatformSetup):
def _get_generator(self): def _get_generator(self):
if self._generator is None: if self._generator is None:
for version in 'vc80 vc90 vc100 vc71'.split(): for version in 'vc100'.split():
if self.find_visual_studio(version): if self.find_visual_studio(version):
self._generator = version self._generator = version
print 'Building with ', self.gens[version]['gen'] print 'Building with ', self.gens[version]['gen']
break break
else: else:
print >> sys.stderr, 'Cannot find a Visual Studio installation, testing for express editions' print >> sys.stderr, 'Cannot find a Visual Studio installation, testing for express editions'
for version in 'vc80 vc90 vc100 vc71'.split(): for version in 'vc100'.split():
if self.find_visual_studio_express(version): if self.find_visual_studio_express(version):
self._generator = version self._generator = version
self.using_express = True self.using_express = True
print 'Building with ', self.gens[version]['gen'] , "Express edition" print 'Building with ', self.gens[version]['gen'] , "Express edition"
break break
else: else:
for version in 'vc80 vc90 vc100 vc71'.split(): for version in 'vc100'.split():
if self.find_visual_studio_express_single(version): if self.find_visual_studio_express_single(version):
self._generator = version self._generator = version
self.using_express = True self.using_express = True
@@ -768,8 +753,7 @@ Options:
-m32 | -m64 build architecture (32-bit or 64-bit) -m32 | -m64 build architecture (32-bit or 64-bit)
-N | --no-distcc disable use of distcc -N | --no-distcc disable use of distcc
-G | --generator=NAME generator name -G | --generator=NAME generator name
Windows: VC71 or VS2003 (default), VC80 (VS2005) Windows: VC100 (VS2010) (default)
VC90 (VS2008), or VC100 (VS2010)
Mac OS X: Xcode (default), Unix Makefiles Mac OS X: Xcode (default), Unix Makefiles
Linux: Unix Makefiles (default), KDevelop3 Linux: Unix Makefiles (default), KDevelop3
-p | --project=NAME set the root project name. (Doesn't effect makefiles) -p | --project=NAME set the root project name. (Doesn't effect makefiles)

View File

@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 2.6.4)
project(libhacd CXX C)
include(00-Common)
file (GLOB SOURCE_FILES *.cpp )
file (GLOB INCLUDE_FILES *.h )
IF(WINDOWS)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
ENDIF(WINDOWS)
add_library(hacd ${SOURCE_FILES} ${INCLUDE_FILES})

View File

@@ -0,0 +1,85 @@
/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_CIRCULAR_LIST_H
#define HACD_CIRCULAR_LIST_H
#include <stdlib.h>
#include "hacdVersion.h"
#include "hacdMicroAllocator.h"
namespace HACD
{
//! CircularListElement class.
template < typename T > class CircularListElement
{
public:
T & GetData() { return m_data; }
const T & GetData() const { return m_data; }
CircularListElement<T> * & GetNext() { return m_next; }
CircularListElement<T> * & GetPrev() { return m_prev; }
const CircularListElement<T> * & GetNext() const { return m_next; }
const CircularListElement<T> * & GetPrev() const { return m_prev; }
//! Constructor
CircularListElement(const T & data) {m_data = data;}
CircularListElement(void){}
//! Destructor
~CircularListElement(void){}
private:
T m_data;
CircularListElement<T> * m_next;
CircularListElement<T> * m_prev;
CircularListElement(const CircularListElement & rhs);
};
//! CircularList class.
template < typename T > class CircularList
{
public:
HeapManager * const GetHeapManager() const { return m_heapManager;}
void SetHeapManager(HeapManager * const heapManager) { m_heapManager = heapManager;}
CircularListElement<T> * & GetHead() { return m_head;}
const CircularListElement<T> * GetHead() const { return m_head;}
bool IsEmpty() const { return (m_size == 0);}
size_t GetSize() const { return m_size; }
const T & GetData() const { return m_head->GetData(); }
T & GetData() { return m_head->GetData();}
bool Delete() ;
bool Delete(CircularListElement<T> * element);
CircularListElement<T> * Add(const T * data = 0);
CircularListElement<T> * Add(const T & data);
bool Next();
bool Prev();
void Clear() { while(Delete());};
const CircularList& operator=(const CircularList& rhs);
//! Constructor
CircularList(HeapManager * heapManager)
{
m_head = 0;
m_size = 0;
m_heapManager = heapManager;
}
CircularList(const CircularList& rhs);
//! Destructor
virtual ~CircularList(void) {Clear();};
private:
CircularListElement<T> * m_head; //!< a pointer to the head of the circular list
size_t m_size; //!< number of element in the circular list
HeapManager * m_heapManager;
};
}
#include "hacdCircularList.inl"
#endif

View File

@@ -0,0 +1,230 @@
#pragma once
#ifndef HACD_CIRCULAR_LIST_INL
#define HACD_CIRCULAR_LIST_INL
#include <stdlib.h>
#include "hacdVersion.h"
namespace HACD
{
template < typename T >
inline bool CircularList<T>::Delete(CircularListElement<T> * element)
{
if (!element)
{
return false;
}
if (m_size > 1)
{
CircularListElement<T> * next = element->GetNext();
CircularListElement<T> * prev = element->GetPrev();
if (m_heapManager)
{
element->~CircularListElement<T>();
heap_free(m_heapManager, element);
}
else
{
delete element;
}
m_size--;
if (element == m_head)
{
m_head = next;
}
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
if (m_heapManager)
{
element->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline bool CircularList<T>::Delete()
{
if (m_size > 1)
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * prev = m_head->GetPrev();
if (m_heapManager)
{
m_head->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = next;
next->GetPrev() = prev;
prev->GetNext() = next;
return true;
}
else if (m_size == 1)
{
if (m_heapManager)
{
m_head->~CircularListElement<T>();
heap_free(m_heapManager, m_head);
}
else
{
delete m_head;
}
m_size--;
m_head = 0;
return true;
}
else
{
return false;
}
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T * data)
{
if (m_size == 0)
{
if (data)
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
m_head->GetData() = (*data);
}
else
{
m_head = new CircularListElement<T>(*data);
}
}
else
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
}
else
{
m_head = new CircularListElement<T>();
}
}
m_head->GetNext() = m_head->GetPrev() = m_head;
}
else
{
CircularListElement<T> * next = m_head->GetNext();
CircularListElement<T> * element = m_head;
if (data)
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
m_head->GetData() = (*data);
}
else
{
m_head = new CircularListElement<T>(*data);
}
}
else
{
if (m_heapManager)
{
m_head = static_cast< CircularListElement<T> * > (heap_malloc(m_heapManager, sizeof(CircularListElement<T>)));
m_head->GetData().Initialize();
}
else
{
m_head = new CircularListElement<T>();
}
}
m_head->GetNext() = next;
m_head->GetPrev() = element;
element->GetNext() = m_head;
next->GetPrev() = m_head;
}
m_size++;
return m_head;
}
template < typename T >
inline CircularListElement<T> * CircularList<T>::Add(const T & data)
{
const T * pData = &data;
return Add(pData);
}
template < typename T >
inline bool CircularList<T>::Next()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetNext();
return true;
}
template < typename T >
inline bool CircularList<T>::Prev()
{
if (m_size == 0)
{
return false;
}
m_head = m_head->GetPrev();
return true;
}
template < typename T >
inline CircularList<T>::CircularList(const CircularList& rhs)
{
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
template < typename T >
inline const CircularList<T>& CircularList<T>::operator=(const CircularList& rhs)
{
if (&rhs != this)
{
Clear();
m_heapManager = rhs.m_heapManager;
if (rhs.m_size > 0)
{
CircularListElement<T> * current = rhs.m_head;
do
{
current = current->GetNext();
Add(current->GetData());
}
while ( current != rhs.m_head );
}
}
return (*this);
}
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdGraph.h"
namespace HACD
{
GraphEdge::GraphEdge()
{
m_v1 = -1;
m_v2 = -1;
m_name = -1;
m_error = 0;
m_concavity = 0;
m_deleted = false;
#ifdef HACD_PRECOMPUTE_CHULLS
m_convexHull = 0;
#endif
}
GraphVertex::GraphVertex()
{
m_convexHull = 0;
m_name = -1;
m_cc = -1;
m_concavity = 0;
m_surf = 0;
m_deleted = false;
}
bool GraphVertex::DeleteEdge(long name)
{
return m_edges.Erase(name);
}
Graph::Graph()
{
m_nV = 0;
m_nE = 0;
m_nCCs = 0;
}
Graph::~Graph()
{
}
void Graph::Allocate(size_t nV, size_t nE)
{
m_nV = nV;
m_edges.reserve(nE);
m_vertices.resize(nV);
for(size_t i = 0; i < nV; i++)
{
m_vertices[i].m_name = static_cast<long>(i);
}
}
long Graph::AddVertex()
{
size_t name = m_vertices.size();
m_vertices.resize(name+1);
m_vertices[name].m_name = static_cast<long>(name);
m_nV++;
return static_cast<long>(name);
}
long Graph::AddEdge(long v1, long v2)
{
size_t name = m_edges.size();
m_edges.push_back(GraphEdge());
m_edges[name].m_name = static_cast<long>(name);
m_edges[name].m_v1 = v1;
m_edges[name].m_v2 = v2;
m_vertices[v1].AddEdge(static_cast<long>(name));
m_vertices[v2].AddEdge(static_cast<long>(name));
m_nE++;
return static_cast<long>(name);
}
bool Graph::DeleteEdge(long name)
{
if (name < static_cast<long>(m_edges.size()))
{
long v1 = m_edges[name].m_v1;
long v2 = m_edges[name].m_v2;
m_edges[name].m_deleted = true;
m_vertices[v1].DeleteEdge(name);
m_vertices[v2].DeleteEdge(name);
m_nE--;
return true;
}
return false;
}
bool Graph::DeleteVertex(long name)
{
if (name < static_cast<long>(m_vertices.size()))
{
m_vertices[name].m_deleted = true;
m_vertices[name].m_edges.Clear();
m_vertices[name].m_ancestors = std::vector<long>();
delete m_vertices[name].m_convexHull;
m_vertices[name].m_distPoints.Clear();
m_vertices[name].m_boudaryEdges.Clear();
m_vertices[name].m_convexHull = 0;
m_nV--;
return true;
}
return false;
}
bool Graph::EdgeCollapse(long v1, long v2)
{
long edgeToDelete = GetEdgeID(v1, v2);
if (edgeToDelete >= 0)
{
// delete the edge (v1, v2)
DeleteEdge(edgeToDelete);
// add v2 to v1 ancestors
m_vertices[v1].m_ancestors.push_back(v2);
// add v2's ancestors to v1's ancestors
m_vertices[v1].m_ancestors.insert(m_vertices[v1].m_ancestors.begin(),
m_vertices[v2].m_ancestors.begin(),
m_vertices[v2].m_ancestors.end());
// update adjacency information
SArray<long, SARRAY_DEFAULT_MIN_SIZE> & v1Edges = m_vertices[v1].m_edges;
long b = -1;
long idEdge;
for(size_t ed = 0; ed < m_vertices[v2].m_edges.Size(); ++ed)
{
idEdge = m_vertices[v2].m_edges[ed];
if (m_edges[idEdge].m_v1 == v2)
{
b = m_edges[idEdge].m_v2;
}
else
{
b = m_edges[idEdge].m_v1;
}
if (GetEdgeID(v1, b) >= 0)
{
m_edges[idEdge].m_deleted = true;
m_vertices[b].DeleteEdge(idEdge);
m_nE--;
}
else
{
m_edges[idEdge].m_v1 = v1;
m_edges[idEdge].m_v2 = b;
v1Edges.Insert(idEdge);
}
}
// delete the vertex v2
DeleteVertex(v2);
return true;
}
return false;
}
long Graph::GetEdgeID(long v1, long v2) const
{
if (v1 < static_cast<long>(m_vertices.size()) && !m_vertices[v1].m_deleted)
{
long idEdge;
for(size_t ed = 0; ed < m_vertices[v1].m_edges.Size(); ++ed)
{
idEdge = m_vertices[v1].m_edges[ed];
if ( (m_edges[idEdge].m_v1 == v2) ||
(m_edges[idEdge].m_v2 == v2) )
{
return m_edges[idEdge].m_name;
}
}
}
return -1;
}
void Graph::Print() const
{
std::cout << "-----------------------------" << std::endl;
std::cout << "vertices (" << m_nV << ")" << std::endl;
for (size_t v = 0; v < m_vertices.size(); ++v)
{
const GraphVertex & currentVertex = m_vertices[v];
if (!m_vertices[v].m_deleted)
{
std::cout << currentVertex.m_name << "\t";
long idEdge;
for(size_t ed = 0; ed < currentVertex.m_edges.Size(); ++ed)
{
idEdge = currentVertex.m_edges[ed];
std::cout << "(" << m_edges[idEdge].m_v1 << "," << m_edges[idEdge].m_v2 << ") ";
}
std::cout << std::endl;
}
}
std::cout << "vertices (" << m_nE << ")" << std::endl;
for (size_t e = 0; e < m_edges.size(); ++e)
{
const GraphEdge & currentEdge = m_edges[e];
if (!m_edges[e].m_deleted)
{
std::cout << currentEdge.m_name << "\t("
<< m_edges[e].m_v1 << ","
<< m_edges[e].m_v2 << ") "<< std::endl;
}
}
}
void Graph::Clear()
{
m_vertices.clear();
m_edges.clear();
m_nV = 0;
m_nE = 0;
}
long Graph::ExtractCCs()
{
// all CCs to -1
for (size_t v = 0; v < m_vertices.size(); ++v)
{
if (!m_vertices[v].m_deleted)
{
m_vertices[v].m_cc = -1;
}
}
// we get the CCs
m_nCCs = 0;
long v2 = -1;
long idEdge;
std::vector<long> temp;
for (size_t v = 0; v < m_vertices.size(); ++v)
{
if (!m_vertices[v].m_deleted && m_vertices[v].m_cc == -1)
{
m_vertices[v].m_cc = static_cast<long>(m_nCCs);
temp.clear();
temp.push_back(m_vertices[v].m_name);
while (temp.size())
{
long vertex = temp[temp.size()-1];
temp.pop_back();
for(size_t ed = 0; ed < m_vertices[vertex].m_edges.Size(); ++ed)
{
idEdge = m_vertices[vertex].m_edges[ed];
if (m_edges[idEdge].m_v1 == vertex)
{
v2 = m_edges[idEdge].m_v2;
}
else
{
v2 = m_edges[idEdge].m_v1;
}
if ( !m_vertices[v2].m_deleted && m_vertices[v2].m_cc == -1)
{
m_vertices[v2].m_cc = static_cast<long>(m_nCCs);
temp.push_back(v2);
}
}
}
m_nCCs++;
}
}
return static_cast<long>(m_nCCs);
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_GRAPH_H
#define HACD_GRAPH_H
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdICHull.h"
#include <map>
#include <vector>
#include "hacdSArray.h"
//#define HACD_PRECOMPUTE_CHULLS
namespace HACD
{
class GraphVertex;
class GraphEdge;
class Graph;
class HACD;
class GraphVertex
{
public:
bool AddEdge(long name)
{
m_edges.Insert(name);
return true;
}
bool DeleteEdge(long name);
GraphVertex();
~GraphVertex(){ delete m_convexHull;};
private:
long m_name;
long m_cc;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_edges;
bool m_deleted;
std::vector<long> m_ancestors;
SArray<DPoint, SARRAY_DEFAULT_MIN_SIZE> m_distPoints;
Real m_concavity;
double m_surf;
ICHull * m_convexHull;
SArray<unsigned long long, SARRAY_DEFAULT_MIN_SIZE> m_boudaryEdges;
friend class GraphEdge;
friend class Graph;
friend class HACD;
};
class GraphEdge
{
public:
GraphEdge();
~GraphEdge()
{
#ifdef HACD_PRECOMPUTE_CHULLS
delete m_convexHull;
#endif
};
private:
long m_name;
long m_v1;
long m_v2;
double m_concavity;
Real m_error;
#ifdef HACD_PRECOMPUTE_CHULLS
ICHull * m_convexHull;
#endif
bool m_deleted;
friend class GraphVertex;
friend class Graph;
friend class HACD;
};
class Graph
{
public:
size_t GetNEdges() const { return m_nE;}
size_t GetNVertices() const { return m_nV;}
bool EdgeCollapse(long v1, long v2);
long AddVertex();
long AddEdge(long v1, long v2);
bool DeleteEdge(long name);
bool DeleteVertex(long name);
long GetEdgeID(long v1, long v2) const;
void Clear();
void Print() const;
long ExtractCCs();
Graph();
virtual ~Graph();
void Allocate(size_t nV, size_t nE);
private:
size_t m_nCCs;
size_t m_nV;
size_t m_nE;
std::vector<GraphEdge> m_edges;
std::vector<GraphVertex> m_vertices;
friend class HACD;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_HACD_H
#define HACD_HACD_H
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdGraph.h"
#include "hacdICHull.h"
#include <set>
#include <vector>
#include <queue>
namespace HACD
{
const double sc_pi = 3.14159265;
class HACD;
// just to be able to set the capcity of the container
template<class _Ty, class _Container = std::vector<_Ty>, class _Pr = std::less<typename _Container::value_type> >
class reservable_priority_queue: public std::priority_queue<_Ty, _Container, _Pr>
{
typedef typename std::priority_queue<_Ty, _Container, _Pr>::size_type size_type;
public:
reservable_priority_queue(size_type capacity = 0) { reserve(capacity); };
void reserve(size_type capacity) { this->c.reserve(capacity); }
size_type capacity() const { return this->c.capacity(); }
};
//! priority queque element
class HACD;
class GraphEdgePriorityQueue
{
public:
//! Constructor
//! @param name edge's id
//! @param priority edge's priority
GraphEdgePriorityQueue(long name, Real priority)
{
m_name = name;
m_priority = priority;
}
//! Destructor
~GraphEdgePriorityQueue(void){}
private:
long m_name; //!< edge name
Real m_priority; //!< priority
//! Operator < for GraphEdgePQ
friend bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
//! Operator > for GraphEdgePQ
friend bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs);
friend class HACD;
};
inline bool operator<(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
{
return (lhs.m_priority<rhs.m_priority);
}
inline bool operator>(const GraphEdgePriorityQueue & lhs, const GraphEdgePriorityQueue & rhs)
{
return lhs.m_priority>rhs.m_priority;
}
class ICallback
{
public:
virtual void operator()( char const *aMsg, double aProgress, double aConcavity, size_t aVertices) = 0;
};
typedef ICallback* CallBackFunction;
//! Provides an implementation of the Hierarchical Approximate Convex Decomposition (HACD) technique described in "A Simple and Efficient Approach for 3D Mesh Approximate Convex Decomposition" Game Programming Gems 8 - Chapter 2.8, p.202. A short version of the chapter was published in ICIP09 and is available at ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf
class HACD
{
public:
//! Gives the targeted number of triangles of the decimated mesh
//! @return targeted number of triangles of the decimated mesh
size_t GetTargetNTrianglesDecimatedMesh() const { return m_targetNTrianglesDecimatedMesh;}
//! Sets the targeted number of triangles of the decimated mesh
//! @param targeted number of triangles of the decimated mesh
void SetNTargetTrianglesDecimatedMesh(size_t targetNTrianglesDecimatedMesh) { m_targetNTrianglesDecimatedMesh = targetNTrianglesDecimatedMesh;}
//! Gives the triangles partitionas an array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
//! @return triangles partition
const long * const GetPartition() const { return m_partition;}
//! Sets the scale factor
//! @param scale scale factor
void SetScaleFactor(double scale) { m_scale = scale;}
//! Gives the scale factor
//! @return scale factor
const double GetScaleFactor() const { return m_scale;}
//! Sets the threshold to detect small clusters. The threshold is expressed as a percentage of the total mesh surface (default 0.25%)
//! @param smallClusterThreshold threshold to detect small clusters
void SetSmallClusterThreshold(double smallClusterThreshold) { m_smallClusterThreshold = smallClusterThreshold;}
//! Gives the threshold to detect small clusters. The threshold is expressed as a percentage of the total mesh surface (default 0.25%)
//! @return threshold to detect small clusters
const double GetSmallClusterThreshold() const { return m_smallClusterThreshold;}
//! Sets the call-back function
//! @param callBack pointer to the call-back function
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack;}
//! Gives the call-back function
//! @return pointer to the call-back function
const CallBackFunction GetCallBack() const { return m_callBack;}
//! Specifies whether faces points should be added when computing the concavity
//! @param addFacesPoints true = faces points should be added
void SetAddFacesPoints(bool addFacesPoints) { m_addFacesPoints = addFacesPoints;}
//! Specifies wheter faces points should be added when computing the concavity
//! @return true = faces points should be added
const bool GetAddFacesPoints() const { return m_addFacesPoints;}
//! Specifies whether extra points should be added when computing the concavity
//! @param addExteraDistPoints true = extra points should be added
void SetAddExtraDistPoints(bool addExtraDistPoints) { m_addExtraDistPoints = addExtraDistPoints;}
//! Specifies wheter extra points should be added when computing the concavity
//! @return true = extra points should be added
const bool GetAddExtraDistPoints() const { return m_addExtraDistPoints;}
//! Sets the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
//! @param points pointer to the input points
void SetPoints(Vec3<Real> * points) { m_points = points;}
//! Gives the points of the input mesh (Remark: the input points will be scaled and shifted. Use DenormalizeData() to invert those operations)
//! @return pointer to the input points
const Vec3<Real> * GetPoints() const { return m_points;}
//! Gives the points of the decimated mesh
//! @return pointer to the decimated mesh points
const Vec3<Real> * GetDecimatedPoints() const { return m_pointsDecimated;}
//! Gives the triangles in the decimated mesh
//! @return pointer to the decimated mesh triangles
const Vec3<long> * GetDecimatedTriangles() const { return m_trianglesDecimated;}
//! Gives the number of points in the decimated mesh.
//! @return number of points the decimated mesh mesh
const size_t GetNDecimatedPoints() const { return m_nPointsDecimated;}
//! Gives the number of triangles in the decimated mesh.
//! @return number of triangles the decimated mesh
const size_t GetNDecimatedTriangles() const { return m_nTrianglesDecimated;}
//! Sets the triangles of the input mesh.
//! @param triangles points pointer to the input points
void SetTriangles(Vec3<long> * triangles) { m_triangles = triangles;}
//! Gives the triangles in the input mesh
//! @return pointer to the input triangles
const Vec3<long> * GetTriangles() const { return m_triangles;}
//! Sets the number of points in the input mesh.
//! @param nPoints number of points the input mesh
void SetNPoints(size_t nPoints) { m_nPoints = nPoints;}
//! Gives the number of points in the input mesh.
//! @return number of points the input mesh
const size_t GetNPoints() const { return m_nPoints;}
//! Sets the number of triangles in the input mesh.
//! @param nTriangles number of triangles in the input mesh
void SetNTriangles(size_t nTriangles) { m_nTriangles = nTriangles;}
//! Gives the number of triangles in the input mesh.
//! @return number of triangles the input mesh
const size_t GetNTriangles() const { return m_nTriangles;}
//! Sets the minimum number of clusters to be generated.
//! @param nClusters minimum number of clusters
void SetNClusters(size_t nClusters) { m_nMinClusters = nClusters;}
//! Gives the number of generated clusters.
//! @return number of generated clusters
const size_t GetNClusters() const { return m_nClusters;}
//! Sets the maximum allowed concavity.
//! @param concavity maximum concavity
void SetConcavity(double concavity) { m_concavity = concavity;}
//! Gives the maximum allowed concavity.
//! @return maximum concavity
double GetConcavity() const { return m_concavity;}
//! Sets the maximum allowed distance to get CCs connected.
//! @param concavity maximum distance to get CCs connected
void SetConnectDist(double ccConnectDist) { m_ccConnectDist = ccConnectDist;}
//! Gives the maximum allowed distance to get CCs connected.
//! @return maximum distance to get CCs connected
double GetConnectDist() const { return m_ccConnectDist;}
//! Sets the volume weight.
//! @param beta volume weight
void SetVolumeWeight(double beta) { m_beta = beta;}
//! Gives the volume weight.
//! @return volume weight
double GetVolumeWeight() const { return m_beta;}
//! Sets the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
//! @param alpha compacity weight
void SetCompacityWeight(double alpha) { m_alpha = alpha;}
//! Gives the compacity weight (i.e. parameter alpha in ftp://ftp.elet.polimi.it/users/Stefano.Tubaro/ICIP_USB_Proceedings_v2/pdfs/0003501.pdf).
//! @return compacity weight
double GetCompacityWeight() const { return m_alpha;}
//! Sets the maximum number of vertices for each generated convex-hull.
//! @param nVerticesPerCH maximum # vertices per CH
void SetNVerticesPerCH(size_t nVerticesPerCH) { m_nVerticesPerCH = nVerticesPerCH;}
//! Gives the maximum number of vertices for each generated convex-hull.
//! @return maximum # vertices per CH
const size_t GetNVerticesPerCH() const { return m_nVerticesPerCH;}
//! Gives the number of vertices for the cluster number numCH.
//! @return number of vertices
size_t GetNPointsCH(size_t numCH) const;
//! Gives the number of triangles for the cluster number numCH.
//! @param numCH cluster's number
//! @return number of triangles
size_t GetNTrianglesCH(size_t numCH) const;
//! Gives the vertices and the triangles of the cluster number numCH.
//! @param numCH cluster's number
//! @param points pointer to the vector of points to be filled
//! @param triangles pointer to the vector of triangles to be filled
//! @return true if sucess
bool GetCH(size_t numCH, Vec3<Real> * const points, Vec3<long> * const triangles);
//! Computes the HACD decomposition.
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
//! @param exportDistPoints specifies wheter distance points should ne exported or not (used only for debugging).
//! @return true if sucess
bool Compute(bool fullCH=false, bool exportDistPoints=false);
#if 0
//! Saves the generated convex-hulls in a VRML 2.0 file.
//! @param fileName the output file name
//! @param uniColor specifies whether the different convex-hulls should have the same color or not
//! @param numCluster specifies the cluster to be saved, if numCluster < 0 export all clusters
//! @return true if sucess
bool Save(const char * fileName, bool uniColor, long numCluster=-1) const;
#endif
//! Shifts and scales to the data to have all the coordinates between 0.0 and 1000.0.
void NormalizeData();
//! Inverse the operations applied by NormalizeData().
void DenormalizeData();
//! Destructor.
~HACD(void);
private:
//! Constructor.
HACD(HeapManager * heapManager = 0);
//! Gives the edge index.
//! @param a first vertex id
//! @param b second vertex id
//! @return edge's index
static unsigned long long GetEdgeIndex(unsigned long long a, unsigned long long b)
{
if (a > b) return (a << 32) + b;
else return (b << 32) + a;
}
//! Computes the concavity of a cluster.
//! @param ch the cluster's convex-hull
//! @param distPoints the cluster's points
//! @return cluster's concavity
double Concavity(ICHull & ch, std::map<long, DPoint> & distPoints);
//! Computes the perimeter of a cluster.
//! @param triIndices the cluster's triangles
//! @param distPoints the cluster's points
//! @return cluster's perimeter
double ComputePerimeter(const std::vector<long> & triIndices) const;
//! Creates the Graph by associating to each mesh triangle a vertex in the graph and to each couple of adjacent triangles an edge in the graph.
void CreateGraph();
//! Initializes the graph costs and computes the vertices normals
void InitializeDualGraph();
//! Computes the cost of an edge
//! @param e edge's id
void ComputeEdgeCost(size_t e);
//! Initializes the priority queue
//! @param fast specifies whether fast mode is used
//! @return true if success
bool InitializePriorityQueue();
//! Cleans the intersection between convex-hulls
void CleanClusters();
//! Computes convex-hulls from partition information
//! @param fullCH specifies whether to generate convex-hulls with a full or limited (i.e. < m_nVerticesPerCH) number of vertices
void ComputeConvexHulls(bool fullCH);
//! Simplifies the graph
//! @param fast specifies whether fast mode is used
void Simplify();
private:
Vec3<long> * m_trianglesDecimated; //>! pointer the triangles array
Vec3<Real> * m_pointsDecimated; //>! pointer the points array
Vec3<long> * m_triangles; //>! pointer the triangles array
Vec3<Real> * m_points; //>! pointer the points array
Vec3<Real> * m_facePoints; //>! pointer to the faces points array
Vec3<Real> * m_faceNormals; //>! pointer to the faces normals array
Vec3<Real> * m_normals; //>! pointer the normals array
Vec3<Real> * m_extraDistPoints; //>! pointer to the faces points array
Vec3<Real> * m_extraDistNormals; //>! pointer to the faces normals array
size_t m_nTrianglesDecimated; //>! number of triangles in the original mesh
size_t m_nPointsDecimated; //>! number of vertices in the original mesh
size_t m_nTriangles; //>! number of triangles in the original mesh
size_t m_nPoints; //>! number of vertices in the original mesh
size_t m_nClusters; //>! number of clusters
size_t m_nMinClusters; //>! minimum number of clusters
double m_ccConnectDist; //>! maximum allowed distance to connect CCs
double m_concavity; //>! maximum concavity
double m_alpha; //>! compacity weigth
double m_beta; //>! volume weigth
double m_gamma; //>! computation cost
double m_diag; //>! length of the BB diagonal
double m_scale; //>! scale factor used for NormalizeData() and DenormalizeData()
double m_flatRegionThreshold; //>! threshhold to control the contirbution of flat regions concavity (default 1% of m_scale)
double m_smallClusterThreshold; //>! threshhold to detect small clusters (default 0.25% of the total mesh surface)
double m_area; //>! surface area
Vec3<Real> m_barycenter; //>! barycenter of the mesh
std::vector< long > m_cVertices; //>! array of vertices each belonging to a different cluster
ICHull * m_convexHulls; //>! convex-hulls associated with the final HACD clusters
Graph m_graph; //>! simplification graph
size_t m_nVerticesPerCH; //>! maximum number of vertices per convex-hull
reservable_priority_queue<GraphEdgePriorityQueue,
std::vector<GraphEdgePriorityQueue>,
std::greater<std::vector<GraphEdgePriorityQueue>::value_type> > m_pqueue; //!> priority queue
HACD(const HACD & rhs);
CallBackFunction m_callBack; //>! call-back function
long * m_partition; //>! array of size m_nTriangles where the i-th element specifies the cluster to which belong the i-th triangle
size_t m_targetNTrianglesDecimatedMesh; //>! specifies the target number of triangles in the decimated mesh. If set to 0 no decimation is applied.
HeapManager * m_heapManager; //>! Heap Manager
bool m_addFacesPoints; //>! specifies whether to add faces points or not
bool m_addExtraDistPoints; //>! specifies whether to add extra points for concave shapes or not
friend HACD * const CreateHACD(HeapManager * heapManager = 0);
friend void DestroyHACD(HACD * const hacd);
};
inline HACD * const CreateHACD(HeapManager * heapManager)
{
return new HACD(heapManager);
}
inline void DestroyHACD(HACD * const hacd)
{
delete hacd;
}
}
#endif

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indra/libhacd/hacdICHull.cpp Normal file

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_ICHULL_H
#define HACD_ICHULL_H
#include "hacdVersion.h"
#include "hacdManifoldMesh.h"
#include "hacdVector.h"
#include <vector>
#include <map>
#include "hacdMicroAllocator.h"
namespace HACD
{
class DPoint;
class HACD;
//! Incremental Convex Hull algorithm (cf. http://maven.smith.edu/~orourke/books/ftp.html ).
enum ICHullError
{
ICHullErrorOK = 0,
ICHullErrorCoplanarPoints,
ICHullErrorNoVolume,
ICHullErrorInconsistent,
ICHullErrorNotEnoughPoints
};
class ICHull
{
public:
static const double sc_eps;
//!
HeapManager * const GetHeapManager() const { return m_heapManager;}
//!
void SetHeapManager(HeapManager * const heapManager)
{
m_heapManager = heapManager;
m_mesh.SetHeapManager(m_heapManager);
}
//!
bool IsFlat() { return m_isFlat;}
//!
std::map<long, DPoint> * GetDistPoints() const { return m_distPoints;}
//!
void SetDistPoints(std::map<long, DPoint> * distPoints) { m_distPoints = distPoints;}
//! Returns the computed mesh
TMMesh & GetMesh() { return m_mesh;}
//! Add one point to the convex-hull
bool AddPoint(const Vec3<Real> & point) {return AddPoints(&point, 1);}
//! Add one point to the convex-hull
bool AddPoint(const Vec3<Real> & point, long id);
//! Add points to the convex-hull
bool AddPoints(const Vec3<Real> * points, size_t nPoints);
bool AddPoints(std::vector< Vec3<Real> > points);
//!
ICHullError Process();
//!
ICHullError Process(unsigned long nPointsCH);
//!
double ComputeVolume();
//!
double ComputeArea();
//!
bool IsInside(const Vec3<Real> & pt0, const double eps = 0.0);
//!
double ComputeDistance(long name, const Vec3<Real> & pt, const Vec3<Real> & normal, bool & insideHull, bool updateIncidentPoints);
//!
const ICHull & operator=(ICHull & rhs);
//! Constructor
ICHull(HeapManager * const heapManager=0);
//! Destructor
virtual ~ICHull(void) {};
private:
//! DoubleTriangle builds the initial double triangle. It first finds 3 noncollinear points and makes two faces out of them, in opposite order. It then finds a fourth point that is not coplanar with that face. The vertices are stored in the face structure in counterclockwise order so that the volume between the face and the point is negative. Lastly, the 3 newfaces to the fourth point are constructed and the data structures are cleaned up.
ICHullError DoubleTriangle();
//! MakeFace creates a new face structure from three vertices (in ccw order). It returns a pointer to the face.
CircularListElement<TMMTriangle> * MakeFace(CircularListElement<TMMVertex> * v0,
CircularListElement<TMMVertex> * v1,
CircularListElement<TMMVertex> * v2,
CircularListElement<TMMTriangle> * fold);
//!
CircularListElement<TMMTriangle> * MakeConeFace(CircularListElement<TMMEdge> * e, CircularListElement<TMMVertex> * v);
//!
bool ProcessPoint();
//!
bool ComputePointVolume(double &totalVolume, bool markVisibleFaces);
//!
bool FindMaxVolumePoint();
//!
bool CleanEdges();
//!
bool CleanVertices(unsigned long & addedPoints);
//!
bool CleanTriangles();
//!
bool CleanUp(unsigned long & addedPoints);
//!
bool MakeCCW(CircularListElement<TMMTriangle> * f,
CircularListElement<TMMEdge> * e,
CircularListElement<TMMVertex> * v);
void Clear();
private:
static const long sc_dummyIndex;
static const double sc_distMin;
TMMesh m_mesh;
std::vector<CircularListElement<TMMEdge> *> m_edgesToDelete;
std::vector<CircularListElement<TMMEdge> *> m_edgesToUpdate;
std::vector<CircularListElement<TMMTriangle> *> m_trianglesToDelete;
std::map<long, DPoint> * m_distPoints;
// CircularListElement<TMMVertex> * m_dummyVertex;
Vec3<Real> m_normal;
bool m_isFlat;
HeapManager * m_heapManager;
ICHull(const ICHull & rhs);
friend class HACD;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdManifoldMesh.h"
using namespace std;
namespace HACD
{
Material::Material(void)
{
m_diffuseColor.X() = 0.5;
m_diffuseColor.Y() = 0.5;
m_diffuseColor.Z() = 0.5;
m_specularColor.X() = 0.5;
m_specularColor.Y() = 0.5;
m_specularColor.Z() = 0.5;
m_ambientIntensity = 0.4;
m_emissiveColor.X() = 0.0;
m_emissiveColor.Y() = 0.0;
m_emissiveColor.Z() = 0.0;
m_shininess = 0.4;
m_transparency = 0.0;
}
TMMVertex::TMMVertex(void)
{
Initialize();
}
void TMMVertex::Initialize()
{
m_name = 0;
m_id = 0;
m_duplicate = 0;
m_onHull = false;
m_tag = false;
}
TMMVertex::~TMMVertex(void)
{
}
TMMEdge::TMMEdge(void)
{
Initialize();
}
void TMMEdge::Initialize()
{
m_id = 0;
m_triangles[0] = m_triangles[1] = m_newFace = 0;
m_vertices[0] = m_vertices[1] = 0;
}
TMMEdge::~TMMEdge(void)
{
}
void TMMTriangle::Initialize()
{
m_id = 0;
for(int i = 0; i < 3; i++)
{
m_edges[i] = 0;
m_vertices[0] = 0;
}
m_visible = false;
m_incidentPoints.Initialize();
}
TMMTriangle::TMMTriangle(void)
{
Initialize();
}
TMMTriangle::~TMMTriangle(void)
{
}
TMMesh::TMMesh(HeapManager * const heapManager):
m_vertices(heapManager),
m_edges(heapManager),
m_triangles(heapManager)
{
m_barycenter = Vec3<Real>(0,0,0);
m_diag = 1;
m_heapManager = heapManager;
}
TMMesh::~TMMesh(void)
{
}
void TMMesh::Print()
{
size_t nV = m_vertices.GetSize();
std::cout << "-----------------------------" << std::endl;
std::cout << "vertices (" << nV << ")" << std::endl;
for(size_t v = 0; v < nV; v++)
{
const TMMVertex & currentVertex = m_vertices.GetData();
std::cout << currentVertex.m_id << ", "
<< currentVertex.m_pos.X() << ", "
<< currentVertex.m_pos.Y() << ", "
<< currentVertex.m_pos.Z() << std::endl;
m_vertices.Next();
}
size_t nE = m_edges.GetSize();
std::cout << "edges (" << nE << ")" << std::endl;
for(size_t e = 0; e < nE; e++)
{
const TMMEdge & currentEdge = m_edges.GetData();
const CircularListElement<TMMVertex> * v0 = currentEdge.m_vertices[0];
const CircularListElement<TMMVertex> * v1 = currentEdge.m_vertices[1];
const CircularListElement<TMMTriangle> * f0 = currentEdge.m_triangles[0];
const CircularListElement<TMMTriangle> * f1 = currentEdge.m_triangles[1];
std::cout << "-> (" << v0->GetData().m_name << ", " << v1->GetData().m_name << ")" << std::endl;
std::cout << "-> F0 (" << f0->GetData().m_vertices[0]->GetData().m_name << ", "
<< f0->GetData().m_vertices[1]->GetData().m_name << ", "
<< f0->GetData().m_vertices[2]->GetData().m_name <<")" << std::endl;
std::cout << "-> F1 (" << f1->GetData().m_vertices[0]->GetData().m_name << ", "
<< f1->GetData().m_vertices[1]->GetData().m_name << ", "
<< f1->GetData().m_vertices[2]->GetData().m_name << ")" << std::endl;
m_edges.Next();
}
size_t nT = m_triangles.GetSize();
std::cout << "triangles (" << nT << ")" << std::endl;
for(size_t t = 0; t < nT; t++)
{
const TMMTriangle & currentTriangle = m_triangles.GetData();
const CircularListElement<TMMVertex> * v0 = currentTriangle.m_vertices[0];
const CircularListElement<TMMVertex> * v1 = currentTriangle.m_vertices[1];
const CircularListElement<TMMVertex> * v2 = currentTriangle.m_vertices[2];
const CircularListElement<TMMEdge> * e0 = currentTriangle.m_edges[0];
const CircularListElement<TMMEdge> * e1 = currentTriangle.m_edges[1];
const CircularListElement<TMMEdge> * e2 = currentTriangle.m_edges[2];
std::cout << "-> (" << v0->GetData().m_name << ", " << v1->GetData().m_name << ", "<< v2->GetData().m_name << ")" << std::endl;
std::cout << "-> E0 (" << e0->GetData().m_vertices[0]->GetData().m_name << ", "
<< e0->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
std::cout << "-> E1 (" << e1->GetData().m_vertices[0]->GetData().m_name << ", "
<< e1->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
std::cout << "-> E2 (" << e2->GetData().m_vertices[0]->GetData().m_name << ", "
<< e2->GetData().m_vertices[1]->GetData().m_name << ")" << std::endl;
m_triangles.Next();
}
}
#if 0
bool TMMesh::Save(const char *fileName)
{
std::ofstream fout(fileName);
std::cout << "Saving " << fileName << std::endl;
if (SaveVRML2(fout))
{
fout.close();
return true;
}
return false;
}
bool TMMesh::SaveVRML2(std::ofstream &fout)
{
return SaveVRML2(fout, Material());
}
bool TMMesh::SaveVRML2(std::ofstream &fout, const Material & material)
{
if (fout.is_open())
{
size_t nV = m_vertices.GetSize();
size_t nT = m_triangles.GetSize();
fout <<"#VRML V2.0 utf8" << std::endl;
fout <<"" << std::endl;
fout <<"# Vertices: " << nV << std::endl;
fout <<"# Triangles: " << nT << std::endl;
fout <<"" << std::endl;
fout <<"Group {" << std::endl;
fout <<" children [" << std::endl;
fout <<" Shape {" << std::endl;
fout <<" appearance Appearance {" << std::endl;
fout <<" material Material {" << std::endl;
fout <<" diffuseColor " << material.m_diffuseColor.X() << " "
<< material.m_diffuseColor.Y() << " "
<< material.m_diffuseColor.Z() << std::endl;
fout <<" ambientIntensity " << material.m_ambientIntensity << std::endl;
fout <<" specularColor " << material.m_specularColor.X() << " "
<< material.m_specularColor.Y() << " "
<< material.m_specularColor.Z() << std::endl;
fout <<" emissiveColor " << material.m_emissiveColor.X() << " "
<< material.m_emissiveColor.Y() << " "
<< material.m_emissiveColor.Z() << std::endl;
fout <<" shininess " << material.m_shininess << std::endl;
fout <<" transparency " << material.m_transparency << std::endl;
fout <<" }" << std::endl;
fout <<" }" << std::endl;
fout <<" geometry IndexedFaceSet {" << std::endl;
fout <<" ccw TRUE" << std::endl;
fout <<" solid TRUE" << std::endl;
fout <<" convex TRUE" << std::endl;
if (GetNVertices() > 0) {
fout <<" coord DEF co Coordinate {" << std::endl;
fout <<" point [" << std::endl;
for(size_t v = 0; v < nV; v++)
{
TMMVertex & currentVertex = m_vertices.GetData();
fout <<" " << currentVertex.m_pos.X() << " "
<< currentVertex.m_pos.Y() << " "
<< currentVertex.m_pos.Z() << "," << std::endl;
currentVertex.m_id = v;
m_vertices.Next();
}
fout <<" ]" << std::endl;
fout <<" }" << std::endl;
}
if (GetNTriangles() > 0) {
fout <<" coordIndex [ " << std::endl;
for(size_t f = 0; f < nT; f++)
{
TMMTriangle & currentTriangle = m_triangles.GetData();
fout <<" " << currentTriangle.m_vertices[0]->GetData().m_id << ", "
<< currentTriangle.m_vertices[1]->GetData().m_id << ", "
<< currentTriangle.m_vertices[2]->GetData().m_id << ", -1," << std::endl;
m_triangles.Next();
}
fout <<" ]" << std::endl;
}
fout <<" }" << std::endl;
fout <<" }" << std::endl;
fout <<" ]" << std::endl;
fout <<"}" << std::endl;
}
return true;
}
#endif
void TMMesh::GetIFS(Vec3<Real> * const points, Vec3<long> * const triangles)
{
size_t nV = m_vertices.GetSize();
size_t nT = m_triangles.GetSize();
for(size_t v = 0; v < nV; v++)
{
points[v] = m_vertices.GetData().m_pos;
m_vertices.GetData().m_id = v;
m_vertices.Next();
}
for(size_t f = 0; f < nT; f++)
{
TMMTriangle & currentTriangle = m_triangles.GetData();
triangles[f].X() = static_cast<long>(currentTriangle.m_vertices[0]->GetData().m_id);
triangles[f].Y() = static_cast<long>(currentTriangle.m_vertices[1]->GetData().m_id);
triangles[f].Z() = static_cast<long>(currentTriangle.m_vertices[2]->GetData().m_id);
m_triangles.Next();
}
}
void TMMesh::Clear()
{
m_vertices.Clear();
m_edges.Clear();
m_triangles.Clear();
}
void TMMesh::Copy(TMMesh & mesh)
{
Clear();
// updating the id's
size_t nV = mesh.m_vertices.GetSize();
size_t nE = mesh. m_edges.GetSize();
size_t nT = mesh.m_triangles.GetSize();
for(size_t v = 0; v < nV; v++)
{
mesh.m_vertices.GetData().m_id = v;
mesh.m_vertices.Next();
}
for(size_t e = 0; e < nE; e++)
{
mesh.m_edges.GetData().m_id = e;
mesh.m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
mesh.m_triangles.GetData().m_id = f;
mesh.m_triangles.Next();
}
// copying data
m_vertices = mesh.m_vertices;
m_edges = mesh.m_edges;
m_triangles = mesh.m_triangles;
m_heapManager = mesh.m_heapManager;
// generating mapping
CircularListElement<TMMVertex> ** vertexMap = new CircularListElement<TMMVertex> * [nV];
CircularListElement<TMMEdge> ** edgeMap = new CircularListElement<TMMEdge> * [nE];
CircularListElement<TMMTriangle> ** triangleMap = new CircularListElement<TMMTriangle> * [nT];
for(size_t v = 0; v < nV; v++)
{
vertexMap[v] = m_vertices.GetHead();
m_vertices.Next();
}
for(size_t e = 0; e < nE; e++)
{
edgeMap[e] = m_edges.GetHead();
m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
triangleMap[f] = m_triangles.GetHead();
m_triangles.Next();
}
// updating pointers
for(size_t v = 0; v < nV; v++)
{
if (vertexMap[v]->GetData().m_duplicate)
{
vertexMap[v]->GetData().m_duplicate = edgeMap[vertexMap[v]->GetData().m_duplicate->GetData().m_id];
}
}
for(size_t e = 0; e < nE; e++)
{
if (edgeMap[e]->GetData().m_newFace)
{
edgeMap[e]->GetData().m_newFace = triangleMap[edgeMap[e]->GetData().m_newFace->GetData().m_id];
}
if (nT > 0)
{
for(int f = 0; f < 2; f++)
{
if (edgeMap[e]->GetData().m_triangles[f])
{
edgeMap[e]->GetData().m_triangles[f] = triangleMap[edgeMap[e]->GetData().m_triangles[f]->GetData().m_id];
}
}
}
for(int v = 0; v < 2; v++)
{
if (edgeMap[e]->GetData().m_vertices[v])
{
edgeMap[e]->GetData().m_vertices[v] = vertexMap[edgeMap[e]->GetData().m_vertices[v]->GetData().m_id];
}
}
}
for(size_t f = 0; f < nT; f++)
{
if (nE > 0)
{
for(int e = 0; e < 3; e++)
{
if (triangleMap[f]->GetData().m_edges[e])
{
triangleMap[f]->GetData().m_edges[e] = edgeMap[triangleMap[f]->GetData().m_edges[e]->GetData().m_id];
}
}
}
for(int v = 0; v < 3; v++)
{
if (triangleMap[f]->GetData().m_vertices[v])
{
triangleMap[f]->GetData().m_vertices[v] = vertexMap[triangleMap[f]->GetData().m_vertices[v]->GetData().m_id];
}
}
}
delete [] vertexMap;
delete [] edgeMap;
delete [] triangleMap;
}
long IntersectRayTriangle(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &t)
{
const double EPS = 1e-9;
const double EPS1 = 1e-6;
t = 0.0;
Vec3<double> edge1, edge2, edge3;
double det;
edge1 = V1 - V2;
edge2 = V2 - V0;
Vec3<double> pvec = dir ^ edge2;
det = edge1 * pvec;
if (det < EPS && det > -EPS)
return 0;
Vec3<double> tvec = P0 - V0;
Vec3<double> qvec = tvec ^ edge1;
t = (edge2 * qvec) / det;
if (t < 0.0)
{
return 0;
}
edge3 = V0 - V1;
Vec3<double> I(P0 + t * dir);
Vec3<double> s0 = (I-V0) ^ edge3;
Vec3<double> s1 = (I-V1) ^ edge1;
Vec3<double> s2 = (I-V2) ^ edge2;
Vec3<double> normal = edge1 ^ edge2;
double diff = normal.GetNorm() - s0.GetNorm() - s1.GetNorm() - s2.GetNorm();
if (diff < EPS1 && diff > -EPS1)
{
return 1;
}
return 0;
}
bool IntersectLineLine(const Vec3<double> & p1, const Vec3<double> & p2,
const Vec3<double> & p3, const Vec3<double> & p4,
Vec3<double> & pa, Vec3<double> & pb,
double & mua, double & mub)
{
Vec3<double> p13,p43,p21;
double d1343,d4321,d1321,d4343,d2121;
double numer,denom;
p13.X() = p1.X() - p3.X();
p13.Y() = p1.Y() - p3.Y();
p13.Z() = p1.Z() - p3.Z();
p43.X() = p4.X() - p3.X();
p43.Y() = p4.Y() - p3.Y();
p43.Z() = p4.Z() - p3.Z();
if (p43.X()==0.0 && p43.Y()==0.0 && p43.Z()==0.0)
return false;
p21.X() = p2.X() - p1.X();
p21.Y() = p2.Y() - p1.Y();
p21.Z() = p2.Z() - p1.Z();
if (p21.X()==0.0 && p21.Y()==0.0 && p21.Z()==0.0)
return false;
d1343 = p13.X() * p43.X() + p13.Y() * p43.Y() + p13.Z() * p43.Z();
d4321 = p43.X() * p21.X() + p43.Y() * p21.Y() + p43.Z() * p21.Z();
d1321 = p13.X() * p21.X() + p13.Y() * p21.Y() + p13.Z() * p21.Z();
d4343 = p43.X() * p43.X() + p43.Y() * p43.Y() + p43.Z() * p43.Z();
d2121 = p21.X() * p21.X() + p21.Y() * p21.Y() + p21.Z() * p21.Z();
denom = d2121 * d4343 - d4321 * d4321;
if (denom==0.0)
return false;
numer = d1343 * d4321 - d1321 * d4343;
mua = numer / denom;
mub = (d1343 + d4321 * (mua)) / d4343;
pa.X() = p1.X() + mua * p21.X();
pa.Y() = p1.Y() + mua * p21.Y();
pa.Z() = p1.Z() + mua * p21.Z();
pb.X() = p3.X() + mub * p43.X();
pb.Y() = p3.Y() + mub * p43.Y();
pb.Z() = p3.Z() + mub * p43.Z();
return true;
}
long IntersectRayTriangle2(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &r)
{
Vec3<double> u, v, n; // triangle vectors
Vec3<double> w0, w; // ray vectors
double a, b; // params to calc ray-plane intersect
// get triangle edge vectors and plane normal
u = V1 - V0;
v = V2 - V0;
n = u ^ v; // cross product
if (n.GetNorm() == 0.0) // triangle is degenerate
return -1; // do not deal with this case
w0 = P0 - V0;
a = - n * w0;
b = n * dir;
if (fabs(b) <= 0.0) { // ray is parallel to triangle plane
if (a == 0.0) // ray lies in triangle plane
return 2;
else return 0; // ray disjoint from plane
}
// get intersect point of ray with triangle plane
r = a / b;
if (r < 0.0) // ray goes away from triangle
return 0; // => no intersect
// for a segment, also test if (r > 1.0) => no intersect
Vec3<double> I = P0 + r * dir; // intersect point of ray and plane
// is I inside T?
double uu, uv, vv, wu, wv, D;
uu = u * u;
uv = u * v;
vv = v * v;
w = I - V0;
wu = w * u;
wv = w * v;
D = uv * uv - uu * vv;
// get and test parametric coords
double s, t;
s = (uv * wv - vv * wu) / D;
if (s < 0.0 || s > 1.0) // I is outside T
return 0;
t = (uv * wu - uu * wv) / D;
if (t < 0.0 || (s + t) > 1.0) // I is outside T
return 0;
return 1; // I is in T
}
bool TMMesh::CheckConsistancy()
{
size_t nE = m_edges.GetSize();
size_t nT = m_triangles.GetSize();
for(size_t e = 0; e < nE; e++)
{
for(int f = 0; f < 2; f++)
{
if (!m_edges.GetHead()->GetData().m_triangles[f])
{
return false;
}
}
m_edges.Next();
}
for(size_t f = 0; f < nT; f++)
{
for(int e = 0; e < 3; e++)
{
int found = 0;
for(int k = 0; k < 2; k++)
{
if (m_triangles.GetHead()->GetData().m_edges[e]->GetData().m_triangles[k] == m_triangles.GetHead())
{
found++;
}
}
if (found != 1)
{
return false;
}
}
m_triangles.Next();
}
return true;
}
bool TMMesh::Normalize()
{
size_t nV = m_vertices.GetSize();
if (nV == 0)
{
return false;
}
m_barycenter = m_vertices.GetHead()->GetData().m_pos;
Vec3<Real> min = m_barycenter;
Vec3<Real> max = m_barycenter;
Real x, y, z;
for(size_t v = 1; v < nV; v++)
{
m_barycenter += m_vertices.GetHead()->GetData().m_pos;
x = m_vertices.GetHead()->GetData().m_pos.X();
y = m_vertices.GetHead()->GetData().m_pos.Y();
z = m_vertices.GetHead()->GetData().m_pos.Z();
if ( x < min.X()) min.X() = x;
else if ( x > max.X()) max.X() = x;
if ( y < min.Y()) min.Y() = y;
else if ( y > max.Y()) max.Y() = y;
if ( z < min.Z()) min.Z() = z;
else if ( z > max.Z()) max.Z() = z;
m_vertices.Next();
}
m_barycenter /= static_cast<Real>(nV);
m_diag = static_cast<Real>(0.001 * (max-min).GetNorm());
const Real invDiag = static_cast<Real>(1.0 / m_diag);
if (m_diag != 0.0)
{
for(size_t v = 0; v < nV; v++)
{
m_vertices.GetHead()->GetData().m_pos = (m_vertices.GetHead()->GetData().m_pos - m_barycenter) * invDiag;
m_vertices.Next();
}
}
return true;
}
bool TMMesh::Denormalize()
{
size_t nV = m_vertices.GetSize();
if (nV == 0)
{
return false;
}
if (m_diag != 0.0)
{
for(size_t v = 0; v < nV; v++)
{
m_vertices.GetHead()->GetData().m_pos = m_vertices.GetHead()->GetData().m_pos * m_diag + m_barycenter;
m_vertices.Next();
}
}
return false;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_MANIFOLD_MESH_H
#define HACD_MANIFOLD_MESH_H
#include <iostream>
#include <fstream>
#include "hacdVersion.h"
#include "hacdCircularList.h"
#include "hacdVector.h"
#include "hacdSArray.h"
#include <set>
#include "hacdMicroAllocator.h"
namespace HACD
{
class TMMTriangle;
class TMMEdge;
class TMMesh;
class ICHull;
class HACD;
class DPoint
{
public:
DPoint(long name=0, Real dist=0, bool computed=false, bool distOnly=false)
:m_name(name),
m_dist(dist),
m_computed(computed),
m_distOnly(distOnly){};
~DPoint(){};
private:
long m_name;
Real m_dist;
bool m_computed;
bool m_distOnly;
friend class TMMTriangle;
friend class TMMesh;
friend class GraphVertex;
friend class GraphEdge;
friend class Graph;
friend class ICHull;
friend class HACD;
};
//! Vertex data structure used in a triangular manifold mesh (TMM).
class TMMVertex
{
public:
void Initialize();
TMMVertex(void);
~TMMVertex(void);
private:
Vec3<Real> m_pos;
long m_name;
size_t m_id;
CircularListElement<TMMEdge> * m_duplicate; // pointer to incident cone edge (or NULL)
bool m_onHull;
bool m_tag;
TMMVertex(const TMMVertex & rhs);
friend class HACD;
friend class ICHull;
friend class TMMesh;
friend class TMMTriangle;
friend class TMMEdge;
};
//! Edge data structure used in a triangular manifold mesh (TMM).
class TMMEdge
{
public:
void Initialize();
TMMEdge(void);
~TMMEdge(void);
private:
size_t m_id;
CircularListElement<TMMTriangle> * m_triangles[2];
CircularListElement<TMMVertex> * m_vertices[2];
CircularListElement<TMMTriangle> * m_newFace;
TMMEdge(const TMMEdge & rhs);
friend class HACD;
friend class ICHull;
friend class TMMTriangle;
friend class TMMVertex;
friend class TMMesh;
};
//! Triangle data structure used in a triangular manifold mesh (TMM).
class TMMTriangle
{
public:
void Initialize();
TMMTriangle(void);
~TMMTriangle(void);
private:
size_t m_id;
CircularListElement<TMMEdge> * m_edges[3];
CircularListElement<TMMVertex> * m_vertices[3];
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_incidentPoints;
bool m_visible;
TMMTriangle(const TMMTriangle & rhs);
friend class HACD;
friend class ICHull;
friend class TMMesh;
friend class TMMVertex;
friend class TMMEdge;
};
class Material
{
public:
Material(void);
~Material(void){}
// private:
Vec3<double> m_diffuseColor;
double m_ambientIntensity;
Vec3<double> m_specularColor;
Vec3<double> m_emissiveColor;
double m_shininess;
double m_transparency;
friend class TMMesh;
friend class HACD;
};
//! triangular manifold mesh data structure.
class TMMesh
{
public:
//!
HeapManager * const GetHeapManager() const { return m_heapManager;}
//!
void SetHeapManager(HeapManager * const heapManager)
{
m_heapManager = heapManager;
m_vertices.SetHeapManager(m_heapManager);
m_edges.SetHeapManager(m_heapManager);
m_triangles.SetHeapManager(m_heapManager);
}
//! Returns the number of vertices>
inline size_t GetNVertices() const { return m_vertices.GetSize();}
//! Returns the number of edges
inline size_t GetNEdges() const { return m_edges.GetSize();}
//! Returns the number of triangles
inline size_t GetNTriangles() const { return m_triangles.GetSize();}
//! Returns the vertices circular list
inline const CircularList<TMMVertex> & GetVertices() const { return m_vertices;}
//! Returns the edges circular list
inline const CircularList<TMMEdge> & GetEdges() const { return m_edges;}
//! Returns the triangles circular list
inline const CircularList<TMMTriangle> & GetTriangles() const { return m_triangles;}
//! Returns the vertices circular list
inline CircularList<TMMVertex> & GetVertices() { return m_vertices;}
//! Returns the edges circular list
inline CircularList<TMMEdge> & GetEdges() { return m_edges;}
//! Returns the triangles circular list
inline CircularList<TMMTriangle> & GetTriangles() { return m_triangles;}
//! Add vertex to the mesh
CircularListElement<TMMVertex> * AddVertex() {return m_vertices.Add();}
//! Add vertex to the mesh
CircularListElement<TMMEdge> * AddEdge() {return m_edges.Add();}
//! Add vertex to the mesh
CircularListElement<TMMTriangle> * AddTriangle() {return m_triangles.Add();}
//! Print mesh information
void Print();
//!
void GetIFS(Vec3<Real> * const points, Vec3<long> * const triangles);
#if 0
//! Save mesh
bool Save(const char *fileName);
//! Save mesh to VRML 2.0 format
bool SaveVRML2(std::ofstream &fout);
//! Save mesh to VRML 2.0 format
bool SaveVRML2(std::ofstream &fout, const Material & material);
#endif
//!
void Clear();
//!
void Copy(TMMesh & mesh);
//!
bool CheckConsistancy();
//!
bool Normalize();
//!
bool Denormalize();
//! Constructor
TMMesh(HeapManager * const heapManager);
//! Destructor
virtual ~TMMesh(void);
private:
CircularList<TMMVertex> m_vertices;
CircularList<TMMEdge> m_edges;
CircularList<TMMTriangle> m_triangles;
Real m_diag; //>! length of the BB diagonal
Vec3<Real> m_barycenter; //>! barycenter of the mesh
HeapManager * m_heapManager;
// not defined
TMMesh(const TMMesh & rhs);
friend class ICHull;
friend class HACD;
};
//! IntersectRayTriangle(): intersect a ray with a 3D triangle
//! Input: a ray R, and a triangle T
//! Output: *I = intersection point (when it exists)
//! 0 = disjoint (no intersect)
//! 1 = intersect in unique point I1
long IntersectRayTriangle( const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &t);
// intersect_RayTriangle(): intersect a ray with a 3D triangle
// Input: a ray R, and a triangle T
// Output: *I = intersection point (when it exists)
// Return: -1 = triangle is degenerate (a segment or point)
// 0 = disjoint (no intersect)
// 1 = intersect in unique point I1
// 2 = are in the same plane
long IntersectRayTriangle2(const Vec3<double> & P0, const Vec3<double> & dir,
const Vec3<double> & V0, const Vec3<double> & V1,
const Vec3<double> & V2, double &r);
/*
Calculate the line segment PaPb that is the shortest route between
two lines P1P2 and P3P4. Calculate also the values of mua and mub where
Pa = P1 + mua (P2 - P1)
Pb = P3 + mub (P4 - P3)
Return FALSE if no solution exists.
*/
bool IntersectLineLine(const Vec3<double> & p1, const Vec3<double> & p2,
const Vec3<double> & p3, const Vec3<double> & p4,
Vec3<double> & pa, Vec3<double> & pb,
double & mua, double &mub);
}
#endif

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#include <sstream>
#include <iostream>
#include <stdlib.h>
#include <algorithm>
#include <vector>
#include "hacdMeshDecimator.h"
namespace HACD
{
MeshDecimator::MeshDecimator(void)
{
m_triangles = 0;
m_points = 0;
m_nPoints = 0;
m_nInitialTriangles = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nEdges = 0;
m_trianglesTags = 0;
m_ecolManifoldConstraint = true;
m_callBack = 0;
}
MeshDecimator::~MeshDecimator(void)
{
ReleaseMemory();
}
void MeshDecimator::ReleaseMemory()
{
delete [] m_trianglesTags;
std::vector< MDVertex > emptyVertices(0);
m_vertices.swap(emptyVertices);
std::vector<MDEdge> emptyEdges(0);
m_edges.swap(emptyEdges);
m_pqueue = std::priority_queue<
MDEdgePriorityQueue,
std::vector<MDEdgePriorityQueue>,
std::less<MDEdgePriorityQueue> >();
m_triangles = 0;
m_points = 0;
m_nPoints = 0;
m_nInitialTriangles = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nEdges = 0;
m_trianglesTags = 0;
}
void MeshDecimator::Initialize(size_t nVertices, size_t nTriangles, Vec3<Float> * points, Vec3<long> * triangles)
{
m_nVertices = nVertices;
m_nTriangles = nTriangles;
m_nInitialTriangles = nTriangles;
m_points = points;
m_nPoints = nVertices;
m_triangles = triangles;
m_trianglesTags = new bool[m_nTriangles];
m_edges.reserve(3*m_nTriangles);
m_vertices.resize(m_nVertices);
for(size_t v = 0; v < m_nVertices; ++v)
{
m_vertices[v].m_tag = true;
}
long tri[3];
MDEdge edge;
edge.m_tag = true;
edge.m_onBoundary = true;
long nEdges = 0;
long idEdge;
long nTris = static_cast<long>(m_nTriangles);
for(long t = 0; t < nTris; ++t)
{
tri[0] = m_triangles[t].X();
tri[1] = m_triangles[t].Y();
tri[2] = m_triangles[t].Z();
m_trianglesTags[t] = true;
for(int k = 0; k < 3; ++k)
{
edge.m_v1 = tri[k];
edge.m_v2 = tri[(k+1)%3];
m_vertices[edge.m_v1].m_triangles.Insert(t);
idEdge = GetEdge(edge.m_v1, edge.m_v2);
if (idEdge == -1)
{
m_edges.push_back(edge);
m_vertices[edge.m_v1].m_edges.Insert(nEdges);
m_vertices[edge.m_v2].m_edges.Insert(nEdges);
++nEdges;
}
else
{
m_edges[idEdge].m_onBoundary = false;
}
}
}
m_nEdges = static_cast<size_t>(nEdges);
for(size_t v = 0; v < m_nVertices; ++v)
{
m_vertices[v].m_onBoundary = false;
for(size_t itE = 0; itE < m_vertices[v].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v].m_edges[itE];
if (m_edges[idEdge].m_onBoundary)
{
m_vertices[v].m_onBoundary = true;
break;
}
}
}
}
long MeshDecimator::GetTriangle(long v1, long v2, long v3) const
{
long i, j, k;
long idTriangle;
for(size_t it = 0; it < m_vertices[v1].m_triangles.Size(); ++it)
{
idTriangle = m_vertices[v1].m_triangles[it];
i = m_triangles[idTriangle].X();
j = m_triangles[idTriangle].Y();
k = m_triangles[idTriangle].Z();
if ( (i==v1 && j==v2 && k==v3) || (i==v1 && j==v3 && k==v2) ||
(i==v2 && j==v1 && k==v3) || (i==v2 && j==v3 && k==v1) ||
(i==v3 && j==v2 && k==v1) || (i==v3 && j==v1 && k==v2) )
{
return idTriangle;
}
}
return -1;
}
long MeshDecimator::GetEdge(long v1, long v2) const
{
long idEdge;
for(size_t it = 0; it < m_vertices[v1].m_edges.Size(); ++it)
{
idEdge = m_vertices[v1].m_edges[it];
if ( (m_edges[idEdge].m_v1==v1 && m_edges[idEdge].m_v2==v2) ||
(m_edges[idEdge].m_v1==v2 && m_edges[idEdge].m_v2==v1) )
{
return idEdge;
}
}
return -1;
}
void MeshDecimator::EdgeCollapse(long v1, long v2)
{
long u, w;
int shift;
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v2].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v2].m_triangles[itT];
if (m_triangles[idTriangle].X() == v2)
{
shift = 0;
u = m_triangles[idTriangle].Y();
w = m_triangles[idTriangle].Z();
}
else if (m_triangles[idTriangle].Y() == v2)
{
shift = 1;
u = m_triangles[idTriangle].X();
w = m_triangles[idTriangle].Z();
}
else
{
shift = 2;
u = m_triangles[idTriangle].X();
w = m_triangles[idTriangle].Y();
}
if ((u == v1) || (w == v1))
{
m_trianglesTags[idTriangle] = false;
m_vertices[u].m_triangles.Erase(idTriangle);
m_vertices[w].m_triangles.Erase(idTriangle);
m_nTriangles--;
}
else if (GetTriangle(v1, u, w) == -1)
{
m_vertices[v1].m_triangles.Insert(idTriangle);
m_triangles[idTriangle][shift] = v1;
}
else
{
m_trianglesTags[idTriangle] = false;
m_vertices[u].m_triangles.Erase(idTriangle);
m_vertices[w].m_triangles.Erase(idTriangle);
m_nTriangles--;
}
}
long idEdge;
for(size_t itE = 0; itE < m_vertices[v2].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v2].m_edges[itE];
w = (m_edges[idEdge].m_v1 == v2)? m_edges[idEdge].m_v2 : m_edges[idEdge].m_v1;
if (w==v1)
{
m_edges[idEdge].m_tag = false;
m_vertices[w].m_edges.Erase(idEdge);
m_nEdges--;
}
else if ( GetEdge(v1, w) == -1)
{
if (m_edges[idEdge].m_v1 == v2) m_edges[idEdge].m_v1 = v1;
else m_edges[idEdge].m_v2 = v1;
m_vertices[v1].m_edges.Insert(idEdge);
}
else
{
m_edges[idEdge].m_tag = false;
m_vertices[w].m_edges.Erase(idEdge);
m_nEdges--;
}
}
m_vertices[v2].m_tag = false;
m_nVertices--;
// update boundary edges
SArray<long, 64> incidentVertices;
incidentVertices.PushBack(v1);
for(size_t itE = 0; itE < m_vertices[v1].m_edges.Size(); ++itE)
{
incidentVertices.PushBack((m_edges[idEdge].m_v1!= v1)?m_edges[idEdge].m_v1:m_edges[idEdge].m_v2);
idEdge = m_vertices[v1].m_edges[itE];
m_edges[idEdge].m_onBoundary = (IsBoundaryEdge(m_edges[idEdge].m_v1, m_edges[idEdge].m_v2) != -1);
}
// update boundary vertices
long idVertex;
for(size_t itV = 0; itV < incidentVertices.Size(); ++itV)
{
idVertex = incidentVertices[itV];
m_vertices[idVertex].m_onBoundary = false;
for(size_t itE = 0; itE < m_vertices[idVertex].m_edges.Size(); ++itE)
{
idEdge = m_vertices[idVertex].m_edges[itE];
if (m_edges[idEdge].m_onBoundary)
{
m_vertices[idVertex].m_onBoundary = true;
break;
}
}
}
}
long MeshDecimator::IsBoundaryEdge(long v1, long v2) const
{
long commonTri = -1;
long itTriangle1, itTriangle2;
for(size_t itT1 = 0; itT1 < m_vertices[v1].m_triangles.Size(); ++itT1)
{
itTriangle1 = m_vertices[v1].m_triangles[itT1];
for(size_t itT2 = 0; itT2 < m_vertices[v2].m_triangles.Size(); ++itT2)
{
itTriangle2 = m_vertices[v2].m_triangles[itT2];
if (itTriangle1 == itTriangle2)
{
if (commonTri == -1)
{
commonTri = itTriangle1;
}
else
{
return -1;
}
}
}
}
return commonTri;
}
bool MeshDecimator::IsBoundaryVertex(long v) const
{
long idEdge;
for(size_t itE = 0; itE < m_vertices[v].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v].m_edges[itE];
if ( IsBoundaryEdge(m_edges[idEdge].m_v1, m_edges[idEdge].m_v2) != -1) return true;
}
return false;
}
void MeshDecimator::GetMeshData(Vec3<Float> * points, Vec3<long> * triangles) const
{
long * map = new long [m_nPoints];
long counter = 0;
for (size_t v = 0; v < m_nPoints; ++v)
{
if ( m_vertices[v].m_tag )
{
points[counter] = m_points[v];
map[v] = counter++;
}
}
counter = 0;
for (size_t t = 0; t < m_nInitialTriangles; ++t)
{
if ( m_trianglesTags[t] )
{
triangles[counter].X() = map[m_triangles[t].X()];
triangles[counter].Y() = map[m_triangles[t].Y()];
triangles[counter].Z() = map[m_triangles[t].Z()];
counter++;
}
}
delete [] map;
}
void MeshDecimator::InitializeQEM()
{
Vec3<Float> coordMin = m_points[0];
Vec3<Float> coordMax = m_points[0];
Vec3<Float> coord;
for (size_t p = 1; p < m_nPoints ; ++p)
{
coord = m_points[p];
if (coordMin.X() > coord.X()) coordMin.X() = coord.X();
if (coordMin.Y() > coord.Y()) coordMin.Y() = coord.Y();
if (coordMin.Z() > coord.Z()) coordMin.Z() = coord.Z();
if (coordMax.X() < coord.X()) coordMax.X() = coord.X();
if (coordMax.Y() < coord.Y()) coordMax.Y() = coord.Y();
if (coordMax.Z() < coord.Z()) coordMax.Z() = coord.Z();
}
coordMax -= coordMin;
m_diagBB = coordMax.GetNorm();
long i, j, k;
Vec3<Float> n;
Float d = 0;
Float area = 0;
for(size_t v = 0; v < m_nPoints; ++v)
{
memset(m_vertices[v].m_Q, 0, 10 * sizeof(Float));
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v].m_triangles[itT];
i = m_triangles[idTriangle].X();
j = m_triangles[idTriangle].Y();
k = m_triangles[idTriangle].Z();
n = (m_points[j] - m_points[i])^(m_points[k] - m_points[i]);
area = n.GetNorm();
n.Normalize();
d = - (m_points[v] * n);
m_vertices[v].m_Q[0] += area * (n.X() * n.X());
m_vertices[v].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v].m_Q[3] += area * (n.X() * d);
m_vertices[v].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v].m_Q[6] += area * (n.Y() * d);
m_vertices[v].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v].m_Q[8] += area * (n.Z() * d);
m_vertices[v].m_Q[9] += area * (d * d);
}
}
Vec3<Float> u1, u2;
const Float w = static_cast<Float>(1000);
long t, v1, v2, v3;
for(size_t e = 0; e < m_edges.size(); ++e)
{
v1 = m_edges[e].m_v1;
v2 = m_edges[e].m_v2;
t = IsBoundaryEdge(v1, v2);
if (t != -1)
{
if (m_triangles[t].X() != v1 && m_triangles[t].X() != v2) v3 = m_triangles[t].X();
else if (m_triangles[t].Y() != v1 && m_triangles[t].Y() != v2) v3 = m_triangles[t].Y();
else v3 = m_triangles[t].Z();
u1 = m_points[v2] - m_points[v1];
u2 = m_points[v3] - m_points[v1];
area = w * (u1^u2).GetNorm();
u1.Normalize();
n = u2 - (u2 * u1) * u1;
n.Normalize();
d = - (m_points[v1] * n);
m_vertices[v1].m_Q[0] += area * (n.X() * n.X());
m_vertices[v1].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v1].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v1].m_Q[3] += area * (n.X() * d);
m_vertices[v1].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v1].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v1].m_Q[6] += area * (n.Y() * d);
m_vertices[v1].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v1].m_Q[8] += area * (n.Z() * d);
m_vertices[v1].m_Q[9] += area * (d * d);
d = - (m_points[v2] * n);
m_vertices[v2].m_Q[0] += area * (n.X() * n.X());
m_vertices[v2].m_Q[1] += area * (n.X() * n.Y());
m_vertices[v2].m_Q[2] += area * (n.X() * n.Z());
m_vertices[v2].m_Q[3] += area * (n.X() * d);
m_vertices[v2].m_Q[4] += area * (n.Y() * n.Y());
m_vertices[v2].m_Q[5] += area * (n.Y() * n.Z());
m_vertices[v2].m_Q[6] += area * (n.Y() * d);
m_vertices[v2].m_Q[7] += area * (n.Z() * n.Z());
m_vertices[v2].m_Q[8] += area * (n.Z() * d);
m_vertices[v2].m_Q[9] += area * (d * d);
}
}
}
void MeshDecimator::InitializePriorityQueue()
{
double progressOld = -1.0;
double progress = 0.0;
char msg[1024];
double ptgStep = 1.0;
long v1, v2;
MDEdgePriorityQueue pqEdge;
size_t nE = m_edges.size();
for(size_t e = 0; e < nE; ++e)
{
progress = e * 100.0 / nE;
if (fabs(progress-progressOld) > ptgStep && m_callBack)
{
sprintf(msg, "%3.2f %% \t \t \r", progress);
(*m_callBack)(msg, progress, 0.0, m_nVertices);
progressOld = progress;
}
if (m_edges[e].m_tag)
{
v1 = m_edges[e].m_v1;
v2 = m_edges[e].m_v2;
if ( (!m_ecolManifoldConstraint) || (ManifoldConstraint(v1, v2)))
{
pqEdge.m_qem = m_edges[e].m_qem = ComputeEdgeCost(v1, v2, m_edges[e].m_pos);
pqEdge.m_name = static_cast<long>(e);
m_pqueue.push(pqEdge);
}
}
}
}
double MeshDecimator::ComputeEdgeCost(long v1, long v2, Vec3<Float> & newPos) const
{
double Q[10];
double M[12];
Vec3<double> pos;
for(int i = 0; i < 10; ++i) Q[i] = m_vertices[v1].m_Q[i] + m_vertices[v2].m_Q[i];
M[0] = Q[0]; // (0, 0)
M[1] = Q[1]; // (0, 1)
M[2] = Q[2]; // (0, 2)
M[3] = Q[3]; // (0, 3)
M[4] = Q[1]; // (1, 0)
M[5] = Q[4]; // (1, 1)
M[6] = Q[5]; // (1, 2)
M[7] = Q[6]; // (1, 3)
M[8] = Q[2]; // (2, 0)
M[9] = Q[5]; // (2, 1)
M[10] = Q[7]; // (2, 2);
M[11] = Q[8]; // (2, 3);
double det = M[0] * M[5] * M[10] + M[1] * M[6] * M[8] + M[2] * M[4] * M[9]
- M[0] * M[6] * M[9] - M[1] * M[4] * M[10]- M[2] * M[5] * M[8];
if (det != 0.0)
{
double d = 1.0 / det;
pos.X() = d * (M[1]*M[7]*M[10] + M[2]*M[5]*M[11] + M[3]*M[6]*M[9]
-M[1]*M[6]*M[11] - M[2]*M[7]*M[9] - M[3]*M[5]*M[10]);
pos.Y() = d * (M[0]*M[6]*M[11] + M[2]*M[7]*M[8] + M[3]*M[4]*M[10]
-M[0]*M[7]*M[10] - M[2]*M[4]*M[11] - M[3]*M[6]*M[8]);
pos.Z() = d * (M[0]*M[7]*M[9] + M[1]*M[4]*M[11] + M[3]*M[5]*M[8]
-M[0]*M[5]*M[11] - M[1]*M[7]*M[8] - M[3]*M[4]*M[9]);
newPos.X() = static_cast<Float>(pos.X());
newPos.Y() = static_cast<Float>(pos.Y());
newPos.Z() = static_cast<Float>(pos.Z());
}
else
{
const Float w = static_cast<Float>(0.5f);
newPos = w * m_points[v1] + w * m_points[v2];
pos.X() = static_cast<double>(newPos.X());
pos.Y() = static_cast<double>(newPos.Y());
pos.Z() = static_cast<double>(newPos.Z());
}
double qem = pos.X() * (Q[0] * pos.X() + Q[1] * pos.Y() + Q[2] * pos.Z() + Q[3]) +
pos.Y() * (Q[1] * pos.X() + Q[4] * pos.Y() + Q[5] * pos.Z() + Q[6]) +
pos.Z() * (Q[2] * pos.X() + Q[5] * pos.Y() + Q[7] * pos.Z() + Q[8]) +
(Q[3] * pos.X() + Q[6] * pos.Y() + Q[8] * pos.Z() + Q[9]) ;
Vec3<Float> d1;
Vec3<Float> d2;
Vec3<Float> n1;
Vec3<Float> n2;
Vec3<Float> oldPosV1 = m_points[v1];
Vec3<Float> oldPosV2 = m_points[v2];
SArray<long, SARRAY_DEFAULT_MIN_SIZE> triangles = m_vertices[v1].m_triangles;
long idTriangle;
for(size_t itT = 0; itT < m_vertices[v2].m_triangles.Size(); ++itT)
{
idTriangle = m_vertices[v2].m_triangles[itT];
triangles.Insert(idTriangle);
}
long a[3];
for(size_t itT = 0; itT != triangles.Size(); ++itT)
{
idTriangle = triangles[itT];
a[0] = m_triangles[idTriangle].X();
a[1] = m_triangles[idTriangle].Y();
a[2] = m_triangles[idTriangle].Z();
d1 = m_points[a[1]] - m_points[a[0]];
d2 = m_points[a[2]] - m_points[a[0]];
n1 = d1^d2;
m_points[v1] = newPos;
m_points[v2] = newPos;
d1 = m_points[a[1]] - m_points[a[0]];
d2 = m_points[a[2]] - m_points[a[0]];
n2 = d1^d2;
m_points[v1] = oldPosV1;
m_points[v2] = oldPosV2;
n1.Normalize();
n2.Normalize();
if (n1*n2 < 0.0)
{
return std::numeric_limits<double>::max();
}
}
if ( m_ecolManifoldConstraint && !ManifoldConstraint(v1, v2))
{
return std::numeric_limits<double>::max();
}
return qem;
}
bool MeshDecimator::ManifoldConstraint(long v1, long v2) const
{
std::set<long> vertices;
long a, b;
long idEdge1;
long idEdge2;
long idEdgeV1V2;
for(size_t itE1 = 0; itE1 < m_vertices[v1].m_edges.Size(); ++itE1)
{
idEdge1 = m_vertices[v1].m_edges[itE1];
a = (m_edges[idEdge1].m_v1 == v1) ? m_edges[idEdge1].m_v2 : m_edges[idEdge1].m_v1;
vertices.insert(a);
if (a != v2)
{
for(size_t itE2 = 0; itE2 < m_vertices[v2].m_edges.Size(); ++itE2)
{
idEdge2 = m_vertices[v2].m_edges[itE2];
b = (m_edges[idEdge2].m_v1 == v2) ? m_edges[idEdge2].m_v2 : m_edges[idEdge2].m_v1;
vertices.insert(b);
if ( a==b )
{
if (GetTriangle(v1, v2, a) == -1)
{
return false;
}
}
}
}
else
{
idEdgeV1V2 = idEdge1;
}
}
if (vertices.size() <= 4 || ( m_vertices[v1].m_onBoundary && m_vertices[v2].m_onBoundary && !m_edges[idEdgeV1V2].m_onBoundary))
{
return false;
}
return true;
}
bool MeshDecimator::EdgeCollapse(double & qem)
{
MDEdgePriorityQueue currentEdge;
long v1, v2;
bool done = false;
do
{
done = false;
if (m_pqueue.size() == 0)
{
done = true;
break;
}
else
{
currentEdge = m_pqueue.top();
m_pqueue.pop();
}
}
while ( (!m_edges[currentEdge.m_name].m_tag) || (m_edges[currentEdge.m_name].m_qem != currentEdge.m_qem));
if (done) return false;
v1 = m_edges[currentEdge.m_name].m_v1;
v2 = m_edges[currentEdge.m_name].m_v2;
qem = currentEdge.m_qem;
EdgeCollapse(v1, v2);
m_points[v1] = m_edges[currentEdge.m_name].m_pos ;
for(int k = 0; k < 10; k++) m_vertices[v1].m_Q[k] += m_vertices[v2].m_Q[k];
// Update priority queue
long idEdge;
long a, b;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> incidentVertices;
for(size_t itE = 0; itE < m_vertices[v1].m_edges.Size(); ++itE)
{
idEdge = m_vertices[v1].m_edges[itE];
a = m_edges[idEdge].m_v1;
b = m_edges[idEdge].m_v2;
incidentVertices.PushBack((a != v1)?a:b);
MDEdgePriorityQueue pqEdge;
pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
pqEdge.m_name = idEdge;
m_pqueue.push(pqEdge);
}
long idVertex;
for(size_t itV = 0; itV< incidentVertices.Size(); ++itV)
{
idVertex = incidentVertices[itV];
for(size_t itE = 0; itE < m_vertices[idVertex].m_edges.Size(); ++itE)
{
idEdge = m_vertices[idVertex].m_edges[itE];
a = m_edges[idEdge].m_v1;
b = m_edges[idEdge].m_v2;
if ( a!=v1 && b!=v1)
{
MDEdgePriorityQueue pqEdge;
pqEdge.m_qem = m_edges[idEdge].m_qem = ComputeEdgeCost(a, b, m_edges[idEdge].m_pos);
pqEdge.m_name = idEdge;
m_pqueue.push(pqEdge);
}
}
}
return true;
}
bool MeshDecimator::Decimate(size_t targetNVertices, size_t targetNTriangles, double targetError)
{
double qem = 0.0;
double progressOld = -1.0;
double progress = 0.0;
char msg[1024];
double ptgStep = 1.0;
if (m_callBack)
{
std::ostringstream msg;
msg << "+ Mesh" << std::endl;
msg << "\t # vertices \t" << m_nPoints << std::endl;
msg << "\t # triangles \t" << m_nTriangles << std::endl;
msg << "+ Parameters" << std::endl;
msg << "\t target # of vertices \t" << targetNVertices << std::endl;
msg << "\t target # of triangles \t" << targetNTriangles << std::endl;
msg << "\t QEM \t" << targetError << std::endl;
(*m_callBack)(msg.str().c_str(), 0.0, 0.0, m_nPoints);
}
if (m_callBack) (*m_callBack)("+ Initialize QEM \n", 0.0, 0.0, m_nPoints);
InitializeQEM();
if (m_callBack) (*m_callBack)("+ Initialize priority queue \n", 0.0, 0.0, m_nPoints);
InitializePriorityQueue();
if (m_callBack) (*m_callBack)("+ Simplification \n", 0.0, 0.0, m_nPoints);
double invDiag2 = 1.0 / (m_diagBB * m_diagBB);
while((m_pqueue.size() > 0) &&
(m_nEdges > 0) &&
(m_nVertices > targetNVertices) &&
(m_nTriangles > targetNTriangles) &&
(qem < targetError))
{
progress = 100.0 - m_nVertices * 100.0 / m_nPoints;
if (fabs(progress-progressOld) > ptgStep && m_callBack)
{
sprintf(msg, "%3.2f %% V = %lu \t QEM = %f \t \t \r", progress, static_cast<unsigned long>(m_nVertices), sqrt(qem));
(*m_callBack)(msg, progress, qem, m_nVertices);
progressOld = progress;
}
if (!EdgeCollapse(qem)) break;
qem *= invDiag2;
}
if (m_callBack)
{
std::ostringstream msg;
msg << "+ Simplification output" << std::endl;
msg << "\t # vertices \t" << m_nVertices << std::endl;
msg << "\t # triangles \t" << m_nTriangles << std::endl;
msg << "\t QEM \t" << qem << std::endl;
(*m_callBack)(msg.str().c_str(), 100.0, qem, m_nVertices);
}
return true;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_MESH_DECEMATOR_H
#define HACD_MESH_DECEMATOR_H
#include <queue>
#include <set>
#include <vector>
#include <limits>
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdSArray.h"
#include "hacdHACD.h"
namespace HACD
{
typedef double Float;
struct MDVertex
{
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_edges;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_triangles;
Float m_Q[10];
// 0 1 2 3
// 4 5 6
// 7 8
// 9
bool m_tag;
bool m_onBoundary;
};
struct MDEdge
{
long m_v1;
long m_v2;
double m_qem;
Vec3<Float> m_pos;
bool m_onBoundary;
bool m_tag;
};
struct MDEdgePriorityQueue
{
long m_name;
double m_qem;
inline friend bool operator<(const MDEdgePriorityQueue & lhs, const MDEdgePriorityQueue & rhs) { return (lhs.m_qem > rhs.m_qem);}
inline friend bool operator>(const MDEdgePriorityQueue & lhs, const MDEdgePriorityQueue & rhs) { return (lhs.m_qem < rhs.m_qem);}
};
class MeshDecimator
{
public:
//! Sets the call-back function
//! @param callBack pointer to the call-back function
void SetCallBack(CallBackFunction callBack) { m_callBack = callBack;}
//! Gives the call-back function
//! @return pointer to the call-back function
const CallBackFunction GetCallBack() const { return m_callBack;}
inline void SetEColManifoldConstraint(bool ecolManifoldConstraint) { m_ecolManifoldConstraint = ecolManifoldConstraint; }
inline size_t GetNVertices()const {return m_nVertices;};
inline size_t GetNTriangles() const {return m_nTriangles;};
inline size_t GetNEdges() const {return m_nEdges;};
void GetMeshData(Vec3<Float> * points, Vec3<long> * triangles) const;
void ReleaseMemory();
void Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * points,
Vec3<long> * triangles);
bool Decimate(size_t targetNVertices = 100,
size_t targetNTriangles = 0,
double targetError = std::numeric_limits<double>::max());
MeshDecimator(void);
~MeshDecimator(void);
private :
void EdgeCollapse(long v1, long v2);
long GetTriangle(long v1, long v2, long v3) const;
long GetEdge(long v1, long v2) const;
long IsBoundaryEdge(long v1, long v2) const;
bool IsBoundaryVertex(long v) const;
void InitializePriorityQueue();
void InitializeQEM();
bool ManifoldConstraint(long v1, long v2) const;
double ComputeEdgeCost(long v1, long v2, Vec3<Float> & pos) const;
bool EdgeCollapse(double & error);
private:
Vec3<long> * m_triangles;
Vec3<Float> * m_points;
size_t m_nPoints;
size_t m_nInitialTriangles;
size_t m_nVertices;
size_t m_nTriangles;
size_t m_nEdges;
double m_diagBB;
std::vector<MDVertex> m_vertices;
std::vector<MDEdge> m_edges;
std::priority_queue<
MDEdgePriorityQueue,
std::vector<MDEdgePriorityQueue>,
std::less<MDEdgePriorityQueue> > m_pqueue;
CallBackFunction m_callBack; //>! call-back function
bool * m_trianglesTags;
bool m_ecolManifoldConstraint;
};
}
#endif

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#include "hacdMicroAllocator.h"
/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <new>
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#ifdef WIN32
#include <windows.h>
#endif
#if defined(__APPLE__) || defined(LINUX)
#include <pthread.h>
#endif
#pragma warning(disable:4100)
namespace HACD
{
//==================================================================================
class MemMutex
{
public:
MemMutex(void);
~MemMutex(void);
public:
// Blocking Lock.
void Lock(void);
// Unlock.
void Unlock(void);
private:
#if defined(_WIN32) || defined(_XBOX)
CRITICAL_SECTION m_Mutex;
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_t m_Mutex;
#endif
};
//==================================================================================
MemMutex::MemMutex(void)
{
#if defined(_WIN32) || defined(_XBOX)
InitializeCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutexattr_t mta;
pthread_mutexattr_init(&mta);
pthread_mutexattr_settype(&mta, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&m_Mutex, &mta);
pthread_mutexattr_destroy(&mta);
#endif
}
//==================================================================================
MemMutex::~MemMutex(void)
{
#if defined(_WIN32) || defined(_XBOX)
DeleteCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_destroy(&m_Mutex);
#endif
}
//==================================================================================
// Blocking Lock.
//==================================================================================
void MemMutex::Lock(void)
{
#if defined(_WIN32) || defined(_XBOX)
EnterCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_lock(&m_Mutex);
#endif
}
//==================================================================================
// Unlock.
//==================================================================================
void MemMutex::Unlock(void)
{
#if defined(_WIN32) || defined(_XBOX)
LeaveCriticalSection(&m_Mutex);
#elif defined(__APPLE__) || defined(LINUX)
pthread_mutex_unlock(&m_Mutex);
#endif
}
struct ChunkHeader
{
ChunkHeader *mNextChunk;
};
// interface to add and remove new chunks to the master list.
class MicroChunkUpdate
{
public:
virtual void addMicroChunk(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *chunk) = 0;
virtual void removeMicroChunk(MemoryChunk *chunk) = 0;
};
class MemoryHeader
{
public:
MemoryHeader *mNext;
};
// a single fixed size chunk for micro-allocations.
class MemoryChunk
{
public:
MemoryChunk(void)
{
mData = 0;
mDataEnd = 0;
mUsedCount = 0;
mFreeList = 0;
mMyHeap = false;
mChunkSize = 0;
}
NxU8 * init(NxU8 *chunkBase,NxU32 chunkSize,NxU32 maxChunks)
{
mChunkSize = chunkSize;
mData = chunkBase;
mDataEnd = mData+(chunkSize*maxChunks);
mFreeList = (MemoryHeader *) mData;
MemoryHeader *scan = mFreeList;
NxU8 *data = mData;
data+=chunkSize;
for (NxU32 i=0; i<(maxChunks-1); i++)
{
MemoryHeader *next = (MemoryHeader *)data;
scan->mNext = next;
data+=chunkSize;
scan = next;
}
scan->mNext = 0;
return mDataEnd;
}
inline void * allocate(MicroHeap *heap,NxU32 chunkSize,NxU32 maxChunks,MicroChunkUpdate *update)
{
void *ret = 0;
if ( mData == 0 )
{
mMyHeap = true;
mData = (NxU8 *)heap->micro_malloc( chunkSize * maxChunks );
init(mData,chunkSize,maxChunks);
update->addMicroChunk(mData,mDataEnd,this);
}
if ( mFreeList )
{
mUsedCount++;
ret = mFreeList;
mFreeList = mFreeList->mNext;
}
return ret;
}
inline void deallocate(void *p,MicroHeap *heap,MicroChunkUpdate *update)
{
#ifdef _DEBUG
assert(mUsedCount);
NxU8 *s = (NxU8 *)p;
assert( s >= mData && s < mDataEnd );
#endif
MemoryHeader *mh = mFreeList;
mFreeList = (MemoryHeader *)p;
mFreeList->mNext = mh;
mUsedCount--;
if ( mUsedCount == 0 && mMyHeap ) // free the heap back to the application if we are done with this.
{
update->removeMicroChunk(this);
heap->micro_free(mData);
mMyHeap = false;
mData = 0;
mDataEnd = 0;
mFreeList = 0;
}
}
NxU32 getChunkSize(void) const { return mChunkSize; };
bool isInside(const NxU8 *p) const
{
return p>=mData && p < mDataEnd;
}
private:
bool mMyHeap;
NxU8 *mData;
NxU8 *mDataEnd;
NxU32 mUsedCount;
MemoryHeader *mFreeList;
NxU32 mChunkSize;
};
#define DEFAULT_CHUNKS 32
class MemoryChunkChunk
{
public:
MemoryChunkChunk(void)
{
mNext = 0;
mChunkSize = 0;
mMaxChunks = 0;
}
~MemoryChunkChunk(void)
{
}
inline void * allocate(MemoryChunk *&current,MicroChunkUpdate *update)
{
void *ret = 0;
MemoryChunkChunk *scan = this;
while ( scan && ret == 0 )
{
for (NxU32 i=0; i<DEFAULT_CHUNKS; i++)
{
ret = scan->mChunks[i].allocate(mHeap,mChunkSize,mMaxChunks,update);
if ( ret )
{
current = &scan->mChunks[i];
scan = 0;
break;
}
}
if ( scan )
scan = scan->mNext;
}
if ( !ret )
{
MemoryChunkChunk *mcc = (MemoryChunkChunk *)mHeap->micro_malloc( sizeof(MemoryChunkChunk) );
new ( mcc ) MemoryChunkChunk;
MemoryChunkChunk *onext = mNext;
mNext = mcc;
mcc->mNext = onext;
ret = mcc->mChunks[0].allocate(mHeap,mChunkSize,mMaxChunks,update);
current = &mcc->mChunks[0];
}
return ret;
}
NxU8 * init(NxU8 *chunkBase,NxU32 fixedSize,NxU32 chunkSize,MemoryChunk *&current,MicroHeap *heap)
{
mHeap = heap;
mChunkSize = chunkSize;
mMaxChunks = fixedSize/chunkSize;
current = &mChunks[0];
chunkBase = mChunks[0].init(chunkBase,chunkSize,mMaxChunks);
return chunkBase;
}
MicroHeap *mHeap;
NxU32 mChunkSize;
NxU32 mMaxChunks;
MemoryChunkChunk *mNext;
MemoryChunk mChunks[DEFAULT_CHUNKS];
};
class FixedMemory
{
public:
FixedMemory(void)
{
mCurrent = 0;
}
void * allocate(MicroChunkUpdate *update)
{
void *ret = mCurrent->allocate(mChunks.mHeap,mChunks.mChunkSize,mChunks.mMaxChunks,update);
if ( ret == 0 )
{
ret = mChunks.allocate(mCurrent,update);
}
return ret;
}
NxU8 * init(NxU8 *chunkBase,NxU32 chunkSize,NxU32 fixedSize,MicroHeap *heap)
{
mMemBegin = chunkBase;
mMemEnd = chunkBase+fixedSize;
mChunks.init(chunkBase,fixedSize,chunkSize,mCurrent,heap);
return mMemEnd;
}
NxU8 *mMemBegin;
NxU8 *mMemEnd;
MemoryChunk *mCurrent; // the current memory chunk we are operating in.
MemoryChunkChunk mChunks; // the collection of all memory chunks used.
};
class MicroChunk
{
public:
void set(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *mc)
{
mMemStart = memStart;
mMemEnd = memEnd;
mChunk = mc;
mPad = 0;
}
inline bool inside(const NxU8 *p) const
{
return p >= mMemStart && p < mMemEnd;
}
NxU8 *mMemStart;
NxU8 *mMemEnd;
MemoryChunk *mChunk;
NxU8 *mPad; // padding to make it 16 byte aligned.
};
class MyMicroAllocator : public MicroAllocator, public MicroChunkUpdate, public MemMutex
{
public:
MyMicroAllocator(MicroHeap *heap,void *baseMem,NxU32 initialSize,NxU32 chunkSize)
{
mLastMicroChunk = 0;
mMicroChunks = 0;
mMicroChunkCount = 0;
mMaxMicroChunks = 0;
mHeap = heap;
mChunkSize = chunkSize;
// 0 through 8 bytes
for (NxU32 i=0; i<=8; i++)
{
mFixedAllocators[i] = &mAlloc[0];
}
// 9 through 16 bytes
for (NxU32 i=9; i<=16; i++)
{
mFixedAllocators[i] = &mAlloc[1];
}
// 17 through 32 bytes
for (NxU32 i=17; i<=32; i++)
{
mFixedAllocators[i] = &mAlloc[2];
}
// 33 through 64
for (NxU32 i=33; i<=64; i++)
{
mFixedAllocators[i] = &mAlloc[3];
}
// 65 through 128
for (NxU32 i=65; i<=128; i++)
{
mFixedAllocators[i] = &mAlloc[4];
}
// 129 through 255
for (NxU32 i=129; i<257; i++)
{
mFixedAllocators[i] = &mAlloc[5];
}
mBaseMem = (NxU8 *)baseMem;
mBaseMemEnd = mBaseMem+initialSize;
NxU8 *chunkBase = (NxU8 *)baseMem+sizeof(MyMicroAllocator);
chunkBase+=32;
NxU64 ptr = (NxU64)chunkBase;
ptr = ptr>>4;
ptr = ptr<<4; // make sure it is 16 byte aligned.
chunkBase = (NxU8 *)ptr;
mChunkStart = chunkBase;
chunkBase = mAlloc[0].init(chunkBase,8,chunkSize,heap);
chunkBase = mAlloc[1].init(chunkBase,16,chunkSize,heap);
chunkBase = mAlloc[2].init(chunkBase,32,chunkSize,heap);
chunkBase = mAlloc[3].init(chunkBase,64,chunkSize,heap);
chunkBase = mAlloc[4].init(chunkBase,128,chunkSize,heap);
chunkBase = mAlloc[5].init(chunkBase,256,chunkSize,heap);
mChunkEnd = chunkBase;
assert(chunkBase <= mBaseMemEnd );
}
~MyMicroAllocator(void)
{
if ( mMicroChunks )
{
mHeap->micro_free(mMicroChunks);
}
}
virtual NxU32 getChunkSize(MemoryChunk *chunk)
{
return chunk ? chunk->getChunkSize() : 0;
}
// we have to steal one byte out of every allocation to record the size, so we can efficiently de-allocate it later.
virtual void * malloc(size_t size)
{
void *ret = 0;
Lock();
assert( size <= 256 );
if ( size <= 256 )
{
ret = mFixedAllocators[size]->allocate(this);
}
Unlock();
return ret;
}
virtual void free(void *p,MemoryChunk *chunk)
{
Lock();
chunk->deallocate(p,mHeap,this);
Unlock();
}
// perform a binary search on the sorted list of chunks.
MemoryChunk * binarySearchMicroChunks(const NxU8 *p)
{
MemoryChunk *ret = 0;
NxU32 low = 0;
NxU32 high = mMicroChunkCount;
while ( low != high )
{
NxU32 mid = (high-low)/2+low;
MicroChunk &chunk = mMicroChunks[mid];
if ( chunk.inside(p))
{
mLastMicroChunk = &chunk;
ret = chunk.mChunk;
break;
}
else
{
if ( p > chunk.mMemEnd )
{
low = mid+1;
}
else
{
high = mid;
}
}
}
return ret;
}
virtual MemoryChunk * isMicroAlloc(const void *p) // returns true if this pointer is handled by the micro-allocator.
{
MemoryChunk *ret = 0;
Lock();
const NxU8 *s = (const NxU8 *)p;
if ( s >= mChunkStart && s < mChunkEnd )
{
NxU32 index = (NxU32)(s-mChunkStart)/mChunkSize;
assert(index>=0 && index < 6 );
ret = &mAlloc[index].mChunks.mChunks[0];
assert( ret->isInside(s) );
}
else if ( mMicroChunkCount )
{
if ( mLastMicroChunk && mLastMicroChunk->inside(s) )
{
ret = mLastMicroChunk->mChunk;
}
else
{
if ( mMicroChunkCount >= 4 )
{
ret = binarySearchMicroChunks(s);
#ifdef _DEBUG
if (ret )
{
assert( ret->isInside(s) );
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
assert( !mMicroChunks[i].inside(s) );
}
}
#endif
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].inside(s) )
{
ret = mMicroChunks[i].mChunk;
assert( ret->isInside(s) );
mLastMicroChunk = &mMicroChunks[i];
break;
}
}
}
}
}
#ifdef _DEBUG
if ( ret )
assert( ret->isInside(s) );
#endif
Unlock();
return ret;
}
MicroHeap * getMicroHeap(void) const { return mHeap; };
void allocateMicroChunks(void)
{
if ( mMaxMicroChunks == 0 )
{
mMaxMicroChunks = 64; // initial reserve.
mMicroChunks = (MicroChunk *)mHeap->micro_malloc( sizeof(MicroChunk)*mMaxMicroChunks );
}
else
{
mMaxMicroChunks*=2;
mMicroChunks = (MicroChunk *)mHeap->micro_realloc( mMicroChunks, sizeof(MicroChunk)*mMaxMicroChunks);
}
}
// perform an insertion sort of the new chunk.
virtual void addMicroChunk(NxU8 *memStart,NxU8 *memEnd,MemoryChunk *chunk)
{
if ( mMicroChunkCount >= mMaxMicroChunks )
{
allocateMicroChunks();
}
bool inserted = false;
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( memEnd < mMicroChunks[i].mMemStart )
{
for (NxU32 j=mMicroChunkCount; j>i; j--)
{
mMicroChunks[j] = mMicroChunks[j-1];
}
mMicroChunks[i].set( memStart, memEnd, chunk );
mLastMicroChunk = &mMicroChunks[i];
mMicroChunkCount++;
inserted = true;
break;
}
}
if ( !inserted )
{
mMicroChunks[mMicroChunkCount].set(memStart,memEnd,chunk);
mLastMicroChunk = &mMicroChunks[mMicroChunkCount];
mMicroChunkCount++;
}
}
virtual void removeMicroChunk(MemoryChunk *chunk)
{
mLastMicroChunk = 0;
#ifdef _DEBUG
bool removed = false;
#endif
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].mChunk == chunk )
{
mMicroChunkCount--;
for (NxU32 j=i; j<mMicroChunkCount; j++)
{
mMicroChunks[j] = mMicroChunks[j+1];
}
#ifdef _DEBUG
removed = true;
#endif
break;
}
}
#ifdef _DEBUG
assert(removed);
#endif
}
inline void * inline_malloc(size_t size)
{
Lock();
void *ret = mFixedAllocators[size]->allocate(this);
Unlock();
return ret;
}
inline void inline_free(void *p,MemoryChunk *chunk) // free relative to previously located MemoryChunk
{
Lock();
chunk->deallocate(p,mHeap,this);
Unlock();
}
inline MemoryChunk * inline_isMicroAlloc(const void *p) // returns pointer to the chunk this memory belongs to, or null if not a micro-allocated block.
{
MemoryChunk *ret = 0;
Lock();
const NxU8 *s = (const NxU8 *)p;
if ( s >= mChunkStart && s < mChunkEnd )
{
NxU32 index = (NxU32)(s-mChunkStart)/mChunkSize;
assert(index>=0 && index < 6 );
ret = &mAlloc[index].mChunks.mChunks[0];
}
else if ( mMicroChunkCount )
{
if ( mLastMicroChunk && mLastMicroChunk->inside(s) )
{
ret = mLastMicroChunk->mChunk;
}
else
{
if ( mMicroChunkCount >= 4 )
{
ret = binarySearchMicroChunks(s);
}
else
{
for (NxU32 i=0; i<mMicroChunkCount; i++)
{
if ( mMicroChunks[i].inside(s) )
{
ret = mMicroChunks[i].mChunk;
mLastMicroChunk = &mMicroChunks[i];
break;
}
}
}
}
}
Unlock();
return ret;
}
private:
MicroHeap *mHeap;
NxU8 *mBaseMem;
NxU8 *mBaseMemEnd;
FixedMemory *mFixedAllocators[257];
NxU32 mChunkSize;
NxU8 *mChunkStart;
NxU8 *mChunkEnd;
NxU32 mMaxMicroChunks;
NxU32 mMicroChunkCount;
MicroChunk *mLastMicroChunk;
MicroChunk *mMicroChunks;
FixedMemory mAlloc[6];
};
MicroAllocator *createMicroAllocator(MicroHeap *heap,NxU32 chunkSize)
{
NxU32 initialSize = chunkSize*6+sizeof(MyMicroAllocator)+32;
void *baseMem = heap->micro_malloc(initialSize);
MyMicroAllocator *mc = (MyMicroAllocator *)baseMem;
new ( mc ) MyMicroAllocator(heap,baseMem,initialSize,chunkSize);
return static_cast< MicroAllocator *>(mc);
}
void releaseMicroAllocator(MicroAllocator *m)
{
MyMicroAllocator *mc = static_cast< MyMicroAllocator *>(m);
MicroHeap *mh = mc->getMicroHeap();
mc->~MyMicroAllocator();
mh->micro_free(mc);
}
class MyHeapManager : public MicroHeap, public HeapManager
{
public:
MyHeapManager(NxU32 defaultChunkSize)
{
mMicro = createMicroAllocator(this,defaultChunkSize);
}
~MyHeapManager(void)
{
releaseMicroAllocator(mMicro);
}
// heap allocations used by the micro allocator.
virtual void * micro_malloc(size_t size)
{
return ::malloc(size);
}
virtual void micro_free(void *p)
{
return ::free(p);
}
virtual void * micro_realloc(void *oldMem,size_t newSize)
{
return ::realloc(oldMem,newSize);
}
virtual void * heap_malloc(size_t size)
{
void *ret;
if ( size <= 256 ) // micro allocator only handles allocations between 0 and 256 bytes in length.
{
ret = mMicro->malloc(size);
}
else
{
ret = ::malloc(size);
}
return ret;
}
virtual void heap_free(void *p)
{
MemoryChunk *chunk = mMicro->isMicroAlloc(p);
if ( chunk )
{
mMicro->free(p,chunk);
}
else
{
::free(p);
}
}
virtual void * heap_realloc(void *oldMem,size_t newSize)
{
void *ret = 0;
MemoryChunk *chunk = mMicro->isMicroAlloc(oldMem);
if ( chunk )
{
ret = heap_malloc(newSize);
NxU32 oldSize = chunk->getChunkSize();
if ( oldSize < newSize )
{
memcpy(ret,oldMem,oldSize);
}
else
{
memcpy(ret,oldMem,newSize);
}
mMicro->free(oldMem,chunk);
}
else
{
ret = ::realloc(oldMem,newSize);
}
return ret;
}
inline void * inline_heap_malloc(size_t size)
{
return size<=256 ? ((MyMicroAllocator *)mMicro)->inline_malloc(size) : ::malloc(size);
}
inline void inline_heap_free(void *p)
{
MemoryChunk *chunk = ((MyMicroAllocator *)mMicro)->inline_isMicroAlloc(p);
if ( chunk )
{
((MyMicroAllocator *)mMicro)->inline_free(p,chunk);
}
else
{
::free(p);
}
}
private:
MicroAllocator *mMicro;
};
HeapManager * createHeapManager(NxU32 defaultChunkSize)
{
MyHeapManager *m = (MyHeapManager *)::malloc(sizeof(MyHeapManager));
new ( m ) MyHeapManager(defaultChunkSize);
return static_cast< HeapManager *>(m);
}
void releaseHeapManager(HeapManager *heap)
{
MyHeapManager *m = static_cast< MyHeapManager *>(heap);
m->~MyHeapManager();
free(m);
}
#define TEST_SIZE 63
#define TEST_ALLOC_COUNT 8192
#define TEST_RUN 40000000
#define TEST_INLINE 1
#ifdef WIN32
#include <windows.h>
#pragma comment(lib,"winmm.lib")
#else
static NxU32 timeGetTime(void)
{
return 0;
}
#endif
#include <stdio.h>
void performUnitTests(void)
{
void *allocs[TEST_ALLOC_COUNT];
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
allocs[i] = 0;
}
HeapManager *hm = createHeapManager(65536*32);
{
NxU32 stime = timeGetTime();
srand(0);
for (NxU32 i=0; i<TEST_RUN; i++)
{
NxU32 index = rand()&(TEST_ALLOC_COUNT-1);
if ( allocs[index] )
{
#if TEST_INLINE
heap_free(hm, allocs[index] );
#else
hm->heap_free( allocs[index] );
#endif
allocs[index] = 0;
}
else
{
NxU32 asize = (rand()&TEST_SIZE);
if ( (rand()&127)==0) asize+=256; // one out of every 15 allocs is larger than 256 bytes.
#if TEST_INLINE
allocs[index] = heap_malloc(hm,asize);
#else
allocs[index] = hm->heap_malloc(asize);
#endif
}
}
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
if ( allocs[i] )
{
#if TEST_INLINE
heap_free(hm,allocs[i] );
#else
hm->heap_free(allocs[i] );
#endif
allocs[i] = 0;
}
}
NxU32 etime = timeGetTime();
printf("Micro allocation test took %d milliseconds.\r\n", etime - stime );
}
{
NxU32 stime = timeGetTime();
srand(0);
for (NxU32 i=0; i<TEST_RUN; i++)
{
NxU32 index = rand()&(TEST_ALLOC_COUNT-1);
if ( allocs[index] )
{
::free( allocs[index] );
allocs[index] = 0;
}
else
{
NxU32 asize = (rand()&TEST_SIZE);
if ( (rand()&127)==0) asize+=256; // one out of every 15 allocs is larger than 256 bytes.
allocs[index] = ::malloc(asize);
}
}
for (NxU32 i=0; i<TEST_ALLOC_COUNT; i++)
{
if ( allocs[i] )
{
::free(allocs[i] );
allocs[i] = 0;
}
}
NxU32 etime = timeGetTime();
printf("Standard malloc/free test took %d milliseconds.\r\n", etime - stime );
}
releaseHeapManager(hm);
}
void * heap_malloc(HeapManager *hm,size_t size)
{
return ((MyHeapManager *)hm)->inline_heap_malloc(size);
}
void heap_free(HeapManager *hm,void *p)
{
((MyHeapManager *)hm)->inline_heap_free(p);
}
void * heap_realloc(HeapManager *hm,void *oldMem,size_t newSize)
{
return hm->heap_realloc(oldMem,newSize);
}
}; // end of namespace

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@@ -0,0 +1,204 @@
#ifndef MICRO_ALLOCATOR_H
#define MICRO_ALLOCATOR_H
/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// This code snippet provides a high speed micro-allocator.
//
// The concept is that you reserve an initial bank of memory for small allocations. Ideally a megabyte or two.
// The amount of memory reserved is equal to chunkSize*6
//
// All micro-allocations are split into 6 seperate pools.
// They are: 0-8 bytes
// 9-32 bytes
// 33-64 bytes
// 65-128 bytes
// 129-256 bytes
//
// On creation of the micro-allocation system you preserve a certiain amount of memory for each of these banks.
//
// The user provides a heap interface to callback for additional memory as needed.
//
// In most cases allocations are order-N and frees are order-N as well.
//
// The larger a buffer you provide, the closer to 'order-N' the allocator behaves.
//
// This kind of a micro-allocator is ideal for use with STL as it does many tiny allocations.
// All allocations are 16 byte aligned (with the exception of the 8 byte allocations, which are 8 byte aligned every other one).
//
#include <stdio.h>
#ifdef WIN32
typedef __int64 NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned __int64 NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __gnu_linux__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __APPLE__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif __CELLOS_LV2__
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif _XBOX
typedef __int64 NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned __int64 NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef unsigned char NxU8;
typedef float NxF32;
typedef double NxF64;
#elif defined(__PPCGEKKO__)
typedef long long NxI64;
typedef signed int NxI32;
typedef signed short NxI16;
typedef signed char NxI8;
typedef unsigned long long NxU64;
typedef unsigned int NxU32;
typedef unsigned short NxU16;
typedef float NxF32;
typedef double NxF64;
#else
#error Unknown platform!
#endif
namespace HACD
{
// user provided heap allocator
class MicroHeap
{
public:
virtual void * micro_malloc(size_t size) = 0;
virtual void micro_free(void *p) = 0;
virtual void * micro_realloc(void *oldMen,size_t newSize) = 0;
};
class MemoryChunk;
class MicroAllocator
{
public:
virtual void * malloc(size_t size) = 0;
virtual void free(void *p,MemoryChunk *chunk) = 0; // free relative to previously located MemoryChunk
virtual MemoryChunk * isMicroAlloc(const void *p) = 0; // returns pointer to the chunk this memory belongs to, or null if not a micro-allocated block.
virtual NxU32 getChunkSize(MemoryChunk *chunk) = 0;
};
MicroAllocator *createMicroAllocator(MicroHeap *heap,NxU32 chunkSize=32768); // initial chunk size 32k per block.
void releaseMicroAllocator(MicroAllocator *m);
class HeapManager
{
public:
virtual void * heap_malloc(size_t size) = 0;
virtual void heap_free(void *p) = 0;
virtual void * heap_realloc(void *oldMem,size_t newSize) = 0;
};
// creates a heap manager that uses micro-allocations for all allocations < 256 bytes and standard malloc/free for anything larger.
HeapManager * createHeapManager(NxU32 defaultChunkSize=32768);
void releaseHeapManager(HeapManager *heap);
// about 10% faster than using the virtual interface, inlines the functions as much as possible.
void * heap_malloc(HeapManager *hm,size_t size);
void heap_free(HeapManager *hm,void *p);
void * heap_realloc(HeapManager *hm,void *oldMem,size_t newSize);
void performUnitTests(void);
//
}; // end of namespace
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "hacdRaycastMesh.h"
#include <math.h>
#include <assert.h>
#include <limits>
#include "hacdManifoldMesh.h"
namespace HACD
{
bool BBox::Raycast(const Vec3<Float> & origin, const Vec3<Float> & dir, Float & distMin) const
{
Vec3<Float> d = m_max - m_min;
Float r2 = 0.25 * (d.X()*d.X()+d.Y()*d.Y()+d.Z()*d.Z());
Vec3<Float> c = 0.5 * m_max + 0.5 * m_min;
Vec3<Float> u = (c-origin);
Vec3<Float> a = u - (u * dir) * dir;
Float dist2 = (a.X()*a.X()+a.Y()*a.Y()+a.Z()*a.Z());
distMin = (u.X()*u.X()+u.Y()*u.Y()+u.Z()*u.Z());
if ( distMin > r2 ) // origin outside the sphere of center c and radius r
{
distMin = sqrt(distMin) - sqrt(r2); // the distance to any point inside the sphere is higher than |origin - c| - r
}
else
{
distMin = 0.0;
}
if (dist2 > r2) return false;
return true;
}
void RMNode::ComputeBB()
{
if (m_triIDs.Size() == 0)
{
return;
}
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
const Float minFloat = std::numeric_limits<Float>::min();
const Float maxFloat = std::numeric_limits<Float>::max();
m_bBox.m_max = Vec3<Float>(minFloat, minFloat, minFloat);
m_bBox.m_min = Vec3<Float>(maxFloat, maxFloat, maxFloat);
Float x, y, z;
long v, f;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
for(size_t k = 0; k < 3; ++k)
{
v = triangles[f][k];
x = vertices[v].X();
y = vertices[v].Y();
z = vertices[v].Z();
if ( x < m_bBox.m_min.X()) m_bBox.m_min.X() = x;
if ( x > m_bBox.m_max.X()) m_bBox.m_max.X() = x;
if ( y < m_bBox.m_min.Y()) m_bBox.m_min.Y() = y;
if ( y > m_bBox.m_max.Y()) m_bBox.m_max.Y() = y;
if ( z < m_bBox.m_min.Z()) m_bBox.m_min.Z() = z;
if ( z > m_bBox.m_max.Z()) m_bBox.m_max.Z() = z;
}
}
}
void RaycastMesh::ComputeBB()
{
if (m_nVertices == 0)
{
return;
}
m_bBox.m_min = m_vertices[0];
m_bBox.m_max = m_vertices[0];
Float x, y, z;
for (size_t v = 1; v < m_nVertices ; v++)
{
x = m_vertices[v].X();
y = m_vertices[v].Y();
z = m_vertices[v].Z();
if ( x < m_bBox.m_min.X()) m_bBox.m_min.X() = x;
else if ( x > m_bBox.m_max.X()) m_bBox.m_max.X() = x;
if ( y < m_bBox.m_min.Y()) m_bBox.m_min.Y() = y;
else if ( y > m_bBox.m_max.Y()) m_bBox.m_max.Y() = y;
if ( z < m_bBox.m_min.Z()) m_bBox.m_min.Z() = z;
else if ( z > m_bBox.m_max.Z()) m_bBox.m_max.Z() = z;
}
}
void RaycastMesh::Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * vertices, Vec3<long> * triangles,
size_t maxDepth, size_t minLeafSize, Float minAxisSize)
{
m_triangles = triangles;
m_vertices = vertices;
m_nVertices = nVertices;
m_nTriangles = nTriangles;
delete [] m_nodes;
m_nNodes = 0;
m_nMaxNodes = 0;
for(size_t k = 0; k < maxDepth; k++)
{
m_nMaxNodes += (1 << maxDepth);
}
m_nodes = new RMNode[m_nMaxNodes];
RMNode & root = m_nodes[AddNode()];
root.m_triIDs.Resize(nTriangles);
for(size_t t = 0; t < m_nTriangles; ++t) root.m_triIDs.PushBack(t);
root.m_rm = this;
root.m_id = 0;
root.Create(0, maxDepth, minLeafSize, minAxisSize);
}
RaycastMesh::RaycastMesh(void)
{
m_triangles = 0;
m_vertices = 0;
m_nVertices = 0;
m_nTriangles = 0;
m_nodes = 0;
m_nNodes = 0;
m_nMaxNodes = 0;
}
RaycastMesh::~RaycastMesh(void)
{
delete [] m_nodes;
}
void RMNode::Create(size_t depth, size_t maxDepth, size_t minLeafSize, Float minAxisSize)
{
ComputeBB();
Vec3<Float> d = m_bBox.m_max - m_bBox.m_min;
Float maxDiff = std::max<Float>(d.X(), std::max<Float>(d.Y(), d.Z()));
RMSplitAxis split;
if (d.X() == maxDiff) split = RMSplitAxis_X;
else if (d.Y() == maxDiff) split = RMSplitAxis_Y;
else split = RMSplitAxis_Z;
if (depth == maxDepth || minLeafSize >= m_triIDs.Size() || maxDiff < minAxisSize)
{
m_leaf = true;
return;
}
m_idLeft = m_rm->AddNode();
m_idRight = m_rm->AddNode();
RMNode & leftNode = m_rm->m_nodes[m_idLeft];
RMNode & rightNode = m_rm->m_nodes[m_idRight];
leftNode.m_id = m_idLeft;
rightNode.m_id = m_idRight;
leftNode.m_bBox = m_bBox;
rightNode.m_bBox = m_bBox;
leftNode.m_rm = m_rm;
rightNode.m_rm = m_rm;
if ( split == RMSplitAxis_X)
{
leftNode.m_bBox.m_max.X() = leftNode.m_bBox.m_max.X() - d.X() * 0.5;
rightNode.m_bBox.m_min.X() = leftNode.m_bBox.m_max.X();
}
else if ( split == RMSplitAxis_Y)
{
leftNode.m_bBox.m_max.Y() = leftNode.m_bBox.m_max.Y() - d.Y() * 0.5;
rightNode.m_bBox.m_min.Y() = leftNode.m_bBox.m_max.Y();
}
else
{
leftNode.m_bBox.m_max.Z() = leftNode.m_bBox.m_max.Z() - d.Z() * 0.5;
rightNode.m_bBox.m_min.Z() = leftNode.m_bBox.m_max.Z();
}
long f;
long pts[3];
long v;
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
leftNode.m_triIDs.Resize(m_triIDs.Size());
rightNode.m_triIDs.Resize(m_triIDs.Size());
bool found;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
pts[0] = triangles[f].X();
pts[1] = triangles[f].Y();
pts[2] = triangles[f].Z();
found = false;
for (int k = 0; k < 3; ++k)
{
v = pts[k];
if ( vertices[v].X() <= leftNode.m_bBox.m_max.X() &&
vertices[v].X() >= leftNode.m_bBox.m_min.X() &&
vertices[v].Y() <= leftNode.m_bBox.m_max.Y() &&
vertices[v].Y() >= leftNode.m_bBox.m_min.Y() &&
vertices[v].Z() <= leftNode.m_bBox.m_max.Z() &&
vertices[v].Z() >= leftNode.m_bBox.m_min.Z() )
{
leftNode.m_triIDs.PushBack(f);
found = true;
break;
}
}
if (!found)
{
for (int k = 0; k < 3; ++k)
{
v = pts[k];
if ( vertices[v].X() <= rightNode.m_bBox.m_max.X() &&
vertices[v].X() >= rightNode.m_bBox.m_min.X() &&
vertices[v].Y() <= rightNode.m_bBox.m_max.Y() &&
vertices[v].Y() >= rightNode.m_bBox.m_min.Y() &&
vertices[v].Z() <= rightNode.m_bBox.m_max.Z() &&
vertices[v].Z() >= rightNode.m_bBox.m_min.Z() )
{
rightNode.m_triIDs.PushBack(f);
break;
}
}
}
}
rightNode.Create(depth+1, maxDepth, minLeafSize, minAxisSize);
leftNode.Create(depth+1, maxDepth, minLeafSize, minAxisSize);
m_triIDs.Clear();
}
bool RaycastMesh::Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const
{
distance = std::numeric_limits<Float>::max();
if (m_nNodes == 0) return false;
return m_nodes[0].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
}
bool RMNode::Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const
{
Float distToSphere;
if (m_bBox.Raycast(from, dir, distToSphere) && (distToSphere < distance))
{
if (m_leaf)
{
long f, i1, j1, k1;
Vec3<long> * const triangles = m_rm->m_triangles;
Vec3<Float> * const vertices = m_rm->m_vertices;
Vec3<Real> u1, v1, normal1;
double dist = 0.0;
long nhit = 0;
bool ret = false;
for(size_t id = 0; id < m_triIDs.Size(); ++id)
{
f = m_triIDs[id];
i1 = triangles[f].X();
j1 = triangles[f].Y();
k1 = triangles[f].Z();
u1 = vertices[j1] - vertices[i1];
v1 = vertices[k1] - vertices[i1];
normal1 = (u1 ^ v1);
if (dir * normal1 > 0.0)
{
nhit = IntersectRayTriangle(from, dir, vertices[i1], vertices[j1], vertices[k1], dist);
if (nhit==1 && distance>dist)
{
normal1.Normalize();
hitNormal = normal1;
hitPoint = from + dist * dir;
distance = dist;
triID = f;
ret = true;
}
}
}
return ret;
}
bool ret1 = false;
bool ret2 = false;
if (m_idRight >= 0) ret1 = m_rm->m_nodes[m_idRight].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
if (m_idLeft >= 0) ret2 = m_rm->m_nodes[m_idLeft].Raycast(from, dir, triID, distance, hitPoint, hitNormal);
return ret1 || ret2;
}
return false;
}
}

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RAYCAST_MESH_H
#define RAYCAST_MESH_H
#include "hacdSArray.h"
#include <vector>
#include "hacdVersion.h"
#include "hacdVector.h"
#include "hacdSArray.h"
namespace HACD
{
typedef double Float;
class RaycastMesh;
class RMNode;
class BBox
{
public:
bool Raycast(const Vec3<Float> & origin, const Vec3<Float> & dir, Float & distance) const;
BBox(void){}
~BBox(void){}
private:
Vec3<Float> m_min;
Vec3<Float> m_max;
friend class RMNode;
friend class RaycastMesh;
};
enum RMSplitAxis
{
RMSplitAxis_X,
RMSplitAxis_Y,
RMSplitAxis_Z
};
class RMNode
{
public:
void ComputeBB();
bool Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const;
void Create(size_t depth, size_t maxDepth, size_t minLeafSize, Float minAxisSize);
~RMNode(void){}
RMNode(void)
{
m_idRight = m_idLeft = m_id = -1;
m_rm = 0;
m_leaf = false;
}
long m_id;
long m_idLeft;
long m_idRight;
BBox m_bBox;
SArray<long, SARRAY_DEFAULT_MIN_SIZE> m_triIDs;
RaycastMesh * m_rm;
bool m_leaf;
};
class RaycastMesh
{
public:
size_t GetNNodes() const { return m_nNodes;}
size_t AddNode() { m_nNodes++; return m_nNodes-1; }
void ComputeBB();
bool Raycast(const Vec3<Float> & from, const Vec3<Float> & dir, long & triID, Float & distance, Vec3<Real> & hitPoint, Vec3<Real> & hitNormal) const;
void Initialize(size_t nVertices, size_t nTriangles,
Vec3<Float> * vertices, Vec3<long> * triangles,
size_t maxDepth=15, size_t minLeafSize = 4, Float minAxisSize = 2.0);
RaycastMesh(void);
~RaycastMesh(void);
private :
private:
Vec3<long> * m_triangles;
Vec3<Float> * m_vertices;
size_t m_nVertices;
size_t m_nTriangles;
RMNode * m_nodes;
BBox m_bBox;
size_t m_nNodes;
size_t m_nMaxNodes;
friend class RMNode;
};
}
#endif

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indra/libhacd/hacdSArray.h Normal file
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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_SARRAY_H
#define HACD_SARRAY_H
#include "hacdVersion.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define SARRAY_DEFAULT_MIN_SIZE 16
namespace HACD
{
//! SArray.
template < typename T, size_t N > class SArray
{
public:
T & operator[](size_t i)
{
T * const data = Data();
return data[i];
}
const T & operator[](size_t i) const
{
const T * const data = Data();
return data[i];
}
size_t Size() const
{
return m_size;
}
T * const Data()
{
return (m_maxSize == N)? m_data0 : m_data;
}
const T * const Data() const
{
return (m_maxSize == N)? m_data0 : m_data;
}
void Clear()
{
m_size = 0;
delete [] m_data;
m_data = 0;
m_maxSize = N;
}
void PopBack()
{
--m_size;
}
void Resize(size_t size)
{
if (size > m_maxSize)
{
T * temp = new T[size];
memcpy(temp, Data(), m_size*sizeof(T));
delete [] m_data;
m_data = temp;
m_maxSize = size;
}
}
void PushBack(const T & value)
{
if (m_size==m_maxSize)
{
size_t maxSize = (m_maxSize << 1);
T * temp = new T[maxSize];
memcpy(temp, Data(), m_maxSize*sizeof(T));
delete [] m_data;
m_data = temp;
m_maxSize = maxSize;
}
T * const data = Data();
data[m_size++] = value;
}
bool Find(const T & value, size_t & pos)
{
T * const data = Data();
for(pos = 0; pos < m_size; ++pos)
if (value == data[pos]) return true;
return false;
}
bool Insert(const T & value)
{
size_t pos;
if (Find(value, pos)) return false;
PushBack(value);
return true;
}
bool Erase(const T & value)
{
size_t pos;
T * const data = Data();
if (Find(value, pos))
{
for(size_t j = pos+1; j < m_size; ++j)
data[j-1] = data[j];
--m_size;
return true;
}
return false;
}
void operator=(const SArray & rhs)
{
if (m_maxSize < rhs.m_size)
{
delete [] m_data;
m_maxSize = rhs.m_maxSize;
m_data = new T[m_maxSize];
}
m_size = rhs.m_size;
memcpy(Data(), rhs.Data(), m_size*sizeof(T));
}
void Initialize()
{
m_data = 0;
m_size = 0;
m_maxSize = N;
}
SArray(const SArray & rhs)
{
m_data = 0;
m_size = 0;
m_maxSize = N;
*this = rhs;
}
SArray()
{
Initialize();
}
~SArray()
{
delete [] m_data;
}
private:
T m_data0[N];
T * m_data;
size_t m_size;
size_t m_maxSize;
};
}
#endif

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_VECTOR_H
#define HACD_VECTOR_H
#include <math.h>
#include <iostream>
#include "hacdVersion.h"
namespace HACD
{
typedef double Real;
//! Vector dim 3.
template < typename T > class Vec3
{
public:
T & operator[](size_t i) { return m_data[i];}
const T & operator[](size_t i) const { return m_data[i];}
T & X();
T & Y();
T & Z();
const T & X() const;
const T & Y() const;
const T & Z() const;
void Normalize();
T GetNorm() const;
void operator= (const Vec3 & rhs);
void operator+=(const Vec3 & rhs);
void operator-=(const Vec3 & rhs);
void operator-=(T a);
void operator+=(T a);
void operator/=(T a);
void operator*=(T a);
Vec3 operator^ (const Vec3 & rhs) const;
T operator* (const Vec3 & rhs) const;
Vec3 operator+ (const Vec3 & rhs) const;
Vec3 operator- (const Vec3 & rhs) const;
Vec3 operator- () const;
Vec3 operator* (T rhs) const;
Vec3 operator/ (T rhs) const;
Vec3();
Vec3(T a);
Vec3(T x, T y, T z);
Vec3(const Vec3 & rhs);
/*virtual*/ ~Vec3(void);
private:
T m_data[3];
};
template<typename T>
const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c);
template<typename T>
const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d);
}
#include "hacdVector.inl" // template implementation
#endif

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#pragma once
#ifndef HACD_VECTOR_INL
#define HACD_VECTOR_INL
namespace HACD
{
template <typename T>
inline Vec3<T> operator*(T lhs, const Vec3<T> & rhs)
{
return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
}
template <typename T>
inline T & Vec3<T>::X()
{
return m_data[0];
}
template <typename T>
inline T & Vec3<T>::Y()
{
return m_data[1];
}
template <typename T>
inline T & Vec3<T>::Z()
{
return m_data[2];
}
template <typename T>
inline const T & Vec3<T>::X() const
{
return m_data[0];
}
template <typename T>
inline const T & Vec3<T>::Y() const
{
return m_data[1];
}
template <typename T>
inline const T & Vec3<T>::Z() const
{
return m_data[2];
}
template <typename T>
inline void Vec3<T>::Normalize()
{
T n = sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
if (n != 0.0) (*this) /= n;
}
template <typename T>
inline T Vec3<T>::GetNorm() const
{
return sqrt(m_data[0]*m_data[0]+m_data[1]*m_data[1]+m_data[2]*m_data[2]);
}
template <typename T>
inline void Vec3<T>::operator= (const Vec3 & rhs)
{
this->m_data[0] = rhs.m_data[0];
this->m_data[1] = rhs.m_data[1];
this->m_data[2] = rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator+=(const Vec3 & rhs)
{
this->m_data[0] += rhs.m_data[0];
this->m_data[1] += rhs.m_data[1];
this->m_data[2] += rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(const Vec3 & rhs)
{
this->m_data[0] -= rhs.m_data[0];
this->m_data[1] -= rhs.m_data[1];
this->m_data[2] -= rhs.m_data[2];
}
template <typename T>
inline void Vec3<T>::operator-=(T a)
{
this->m_data[0] -= a;
this->m_data[1] -= a;
this->m_data[2] -= a;
}
template <typename T>
inline void Vec3<T>::operator+=(T a)
{
this->m_data[0] += a;
this->m_data[1] += a;
this->m_data[2] += a;
}
template <typename T>
inline void Vec3<T>::operator/=(T a)
{
this->m_data[0] /= a;
this->m_data[1] /= a;
this->m_data[2] /= a;
}
template <typename T>
inline void Vec3<T>::operator*=(T a)
{
this->m_data[0] *= a;
this->m_data[1] *= a;
this->m_data[2] *= a;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator^ (const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
}
template <typename T>
inline T Vec3<T>::operator*(const Vec3<T> & rhs) const
{
return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator+(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-(const Vec3<T> & rhs) const
{
return Vec3<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator-() const
{
return Vec3<T>(-m_data[0],-m_data[1],-m_data[2]) ;
}
template <typename T>
inline Vec3<T> Vec3<T>::operator*(T rhs) const
{
return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
}
template <typename T>
inline Vec3<T> Vec3<T>::operator/ (T rhs) const
{
return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
}
template <typename T>
inline Vec3<T>::Vec3(T a)
{
m_data[0] = m_data[1] = m_data[2] = a;
}
template <typename T>
inline Vec3<T>::Vec3(T x, T y, T z)
{
m_data[0] = x;
m_data[1] = y;
m_data[2] = z;
}
template <typename T>
inline Vec3<T>::Vec3(const Vec3 & rhs)
{
m_data[0] = rhs.m_data[0];
m_data[1] = rhs.m_data[1];
m_data[2] = rhs.m_data[2];
}
template <typename T>
inline Vec3<T>::~Vec3(void){};
template <typename T>
inline Vec3<T>::Vec3() {}
template<typename T>
inline const bool Colinear(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c)
{
return ((c.Z() - a.Z()) * (b.Y() - a.Y()) - (b.Z() - a.Z()) * (c.Y() - a.Y()) == 0.0 /*EPS*/) &&
((b.Z() - a.Z()) * (c.X() - a.X()) - (b.X() - a.X()) * (c.Z() - a.Z()) == 0.0 /*EPS*/) &&
((b.X() - a.X()) * (c.Y() - a.Y()) - (b.Y() - a.Y()) * (c.X() - a.X()) == 0.0 /*EPS*/);
}
template<typename T>
inline const T Volume(const Vec3<T> & a, const Vec3<T> & b, const Vec3<T> & c, const Vec3<T> & d)
{
return (a-d) * ((b-d) ^ (c-d));
}
}
#endif //HACD_VECTOR_INL

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/* Copyright (c) 2011 Khaled Mamou (kmamou at gmail dot com)
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. The names of the contributors may not be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef HACD_VERSION_H
#define HACD_VERSION_H
#define HACD_VERSION_MAJOR 0
#define HACD_VERSION_MINOR 0
#endif

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project(libndhacd)
include_directories(${LIBS_OPEN_DIR}/libhacd)
set (SOURCE_FILES LLConvexDecomposition.cpp nd_hacdConvexDecomposition.cpp nd_hacdStructs.cpp nd_hacdUtils.cpp nd_EnterExitTracer.cpp nd_StructTracer.cpp )
file(GLOB HEADER_FILES *.h)
add_library( nd_hacdConvexDecomposition STATIC ${SOURCE_FILES} ${HEADER_FILES})

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/**
* @file LLConvexDecomposition.cpp
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition interface
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if defined(_WINDOWS)
# include "windowsincludes.h"
#endif
#ifndef NULL
#define NULL 0
#endif
#include "nd_hacdConvexDecomposition.h"
#include "LLConvexDecomposition.h"
/*static */bool LLConvexDecomposition::s_isInitialized = false;
/*static*/LLConvexDecomposition* LLConvexDecomposition::getInstance()
{
if ( !s_isInitialized )
{
return NULL;
}
else
{
return nd_hacdConvexDecomposition::getInstance();
}
}
/*static */LLCDResult LLConvexDecomposition::initSystem()
{
LLCDResult result = nd_hacdConvexDecomposition::initSystem();
if ( result == LLCD_OK )
{
s_isInitialized = true;
}
return result;
}
/*static */LLCDResult LLConvexDecomposition::initThread()
{
return nd_hacdConvexDecomposition::initThread();
}
/*static */LLCDResult LLConvexDecomposition::quitThread()
{
return nd_hacdConvexDecomposition::quitThread();
}
/*static */LLCDResult LLConvexDecomposition::quitSystem()
{
return nd_hacdConvexDecomposition::quitSystem();
}

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/**
* @file LLConvexDecomposition.cpp
* @brief LLConvexDecomposition interface definition
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_CONVEX_DECOMPOSITION
#define LL_CONVEX_DECOMPOSITION
typedef int bool32;
#if defined(_WIN32) || defined(_WIN64)
#define LLCD_CALL __cdecl
#else
#define LLCD_CALL
#endif
struct LLCDParam
{
enum LLCDParamType
{
LLCD_INVALID = 0,
LLCD_INTEGER,
LLCD_FLOAT,
LLCD_BOOLEAN,
LLCD_ENUM
};
struct LLCDEnumItem
{
const char* mName;
int mValue;
};
union LLCDValue
{
float mFloat;
int mIntOrEnumValue;
bool32 mBool;
};
union LLCDParamDetails
{
struct {
LLCDValue mLow;
LLCDValue mHigh;
LLCDValue mDelta;
} mRange;
struct {
int mNumEnums;
LLCDEnumItem* mEnumsArray;
} mEnumValues;
};
const char* mName;
const char* mDescription;
LLCDParamType mType;
LLCDParamDetails mDetails;
LLCDValue mDefault;
int mStage;
// WARNING: Only the LLConvexDecomposition implementation
// should change this value
int mReserved;
};
struct LLCDStageData
{
const char* mName;
const char* mDescription;
bool32 mSupportsCallback;
};
struct LLCDMeshData
{
enum IndexType
{
INT_16,
INT_32
};
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
const void* mIndexBase;
IndexType mIndexType;
int mIndexStrideBytes;
int mNumTriangles;
};
struct LLCDHull
{
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
};
enum LLCDResult
{
LLCD_OK = 0,
LLCD_UNKOWN_ERROR,
LLCD_NULL_PTR,
LLCD_INVALID_STAGE,
LLCD_UNKNOWN_PARAM,
LLCD_BAD_VALUE,
LLCD_REQUEST_OUT_OF_RANGE,
LLCD_INVALID_MESH_DATA,
LLCD_INVALID_HULL_DATA,
LLCD_STAGE_NOT_READY,
LLCD_INVALID_THREAD,
LLCD_NOT_IMPLEMENTED
};
// This callback will receive a string describing the current subtask being performed
// as well as a pair of numbers indicating progress. (The values should not be interpreted
// as a completion percentage as 'current' may be greater than 'final'.)
// If the callback returns zero, the decomposition will be terminated
typedef int (LLCD_CALL *llcdCallbackFunc)(const char* description, int current, int final);
class LLConvexDecomposition
{
public:
// Obtain a pointer to the actual implementation
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
virtual void genDecomposition(int& decomp) = 0;
// Delete decomposition object handle
virtual void deleteDecomposition(int decomp) = 0;
// Bind given decomposition handle
// Commands operate on currently bound decomposition
virtual void bindDecomposition(int decomp) = 0;
// Sets *paramsOut to the address of the LLCDParam array and returns
// the number of parameters
virtual int getParameters(const LLCDParam** paramsOut) = 0;
// Sets *stagesOut to the address of the LLCDStageData array and returns
// the number of stages
virtual int getStages(const LLCDStageData** stagesOut) = 0;
// Set a parameter by name. Pass enum values as integers.
virtual LLCDResult setParam(const char* name, float val) = 0;
virtual LLCDResult setParam(const char* name, int val) = 0;
virtual LLCDResult setParam(const char* name, bool val) = 0;
// Set incoming mesh data. Data is copied to local buffers and will
// persist until the next setMeshData call
virtual LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based ) = 0;
// Register a callback to be called periodically during the specified stage
// See the typedef above for more information
virtual LLCDResult registerCallback( int stage, llcdCallbackFunc callback ) = 0;
// Execute the specified decomposition stage
virtual LLCDResult executeStage(int stage) = 0;
virtual LLCDResult buildSingleHull() = 0 ;
// Gets the number of hulls generated by the specified decompositions stage
virtual int getNumHullsFromStage(int stage) = 0;
// Populates hullOut to reference the internal copy of the requested hull
// The data will persist only until the next executeStage call for that stage.
virtual LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut ) = 0;
virtual LLCDResult getSingleHull( LLCDHull* hullOut ) = 0 ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
// Populates the meshDataOut to reference the utility's copy of the mesh geometry
// for the hull and stage specified.
// You must copy this data if you want to continue using it after the next executeStage
// call
virtual LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut) = 0;
// Creates a mesh from hullIn and temporarily stores it internally in the utility.
// The mesh data persists only until the next call to getMeshFromHull
virtual LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut ) = 0;
// Takes meshIn, generates a single convex hull from it, converts that to a mesh
// stored internally, and populates meshOut to reference the internally stored data.
// The data is persistent only until the next call to generateSingleHullMeshFromMesh
virtual LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut) = 0;
//
/// Debug
virtual void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut) = 0;
virtual bool isFunctional()=0;
private:
static bool s_isInitialized;
};
// Pull in our trace interface
#include "ndConvexDecomposition.h"
#endif //LL_CONVEX_DECOMPOSITION

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/**
* @file LLConvexDecompositionStubImpl.cpp
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <string.h>
#include <memory>
#include "LLConvexDecompositionStubImpl.h"
LLConvexDecomposition* LLConvexDecompositionImpl::getInstance()
{
return NULL;
}
LLCDResult LLConvexDecompositionImpl::initSystem()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::initThread()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::quitThread()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::quitSystem()
{
return LLCD_NOT_IMPLEMENTED;
}
void LLConvexDecompositionImpl::genDecomposition(int& decomp)
{
}
void LLConvexDecompositionImpl::deleteDecomposition(int decomp)
{
}
void LLConvexDecompositionImpl::bindDecomposition(int decomp)
{
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, float val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, bool val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setParam(const char* name, int val)
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::setMeshData( const LLCDMeshData* data, bool vertex_based )
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::registerCallback(int stage, llcdCallbackFunc callback )
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::buildSingleHull()
{
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::executeStage(int stage)
{
return LLCD_NOT_IMPLEMENTED;
}
int LLConvexDecompositionImpl::getNumHullsFromStage(int stage)
{
return 0;
}
LLCDResult LLConvexDecompositionImpl::getSingleHull( LLCDHull* hullOut )
{
memset( hullOut, 0, sizeof(LLCDHull) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getHullFromStage( int stage, int hull, LLCDHull* hullOut )
{
memset( hullOut, 0, sizeof(LLCDHull) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut )
{
memset( meshDataOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut )
{
memset( meshOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
LLCDResult LLConvexDecompositionImpl::generateSingleHullMeshFromMesh(LLCDMeshData* meshIn, LLCDMeshData* meshOut)
{
memset( meshOut, 0, sizeof(LLCDMeshData) );
return LLCD_NOT_IMPLEMENTED;
}
void LLConvexDecompositionImpl::loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut)
{
static LLCDMeshData meshData;
memset( &meshData, 0, sizeof(LLCDMeshData) );
*meshDataOut = &meshData;
}

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/**
* @file LLConvexDecompositionStubImpl.h
* @author falcon@lindenlab.com
* @brief A stub implementation of LLConvexDecomposition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_CONVEX_DECOMP_UTIL_H
#define LL_CONVEX_DECOMP_UTIL_H
#include "LLConvexDecomposition.h"
class LLConvexDecompositionImpl : public LLConvexDecomposition
{
public:
virtual ~LLConvexDecompositionImpl() {}
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
void genDecomposition(int& decomp);
// Delete decomposition object handle
void deleteDecomposition(int decomp);
// Bind given decomposition handle
// Commands operate on currently bound decomposition
void bindDecomposition(int decomp);
// Sets *paramsOut to the address of the LLCDParam array and returns
// the length of the array
int getParameters(const LLCDParam** paramsOut)
{
*paramsOut = NULL;
return 0;
}
int getStages(const LLCDStageData** stagesOut)
{
*stagesOut = NULL;
return 0;
}
// Set a parameter by name. Returns false if out of bounds or unsupported parameter
LLCDResult setParam(const char* name, float val);
LLCDResult setParam(const char* name, int val);
LLCDResult setParam(const char* name, bool val);
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based );
LLCDResult registerCallback(int stage, llcdCallbackFunc callback );
LLCDResult executeStage(int stage);
LLCDResult buildSingleHull() ;
int getNumHullsFromStage(int stage);
LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut );
LLCDResult getSingleHull( LLCDHull* hullOut ) ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut);
LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut );
// For visualizing convex hull shapes in the viewer physics shape display
LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut);
/// Debug
void loadMeshData(const char* fileIn, LLCDMeshData** meshDataOut);
private:
LLConvexDecompositionImpl() {}
};
#endif //LL_CONVEX_DECOMP_UTIL_H

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#ifndef ND_CONVEXDECOMPOSITION_H
#define ND_CONVEXDECOMPOSITION_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HASCONVEXDECOMP_TRACER
#define ND_HASCONVEXDECOMP_TRACER
#endif
class ndConvexDecompositionTracer
{
public:
enum ETraceLevel
{
eNone = 0,
eTraceFunctions = 0x1,
eTraceData = 0x2,
};
virtual ~ndConvexDecompositionTracer()
{ }
virtual void trace( char const *a_strMsg ) = 0;
virtual void startTraceData( char const *a_strWhat) = 0;
virtual void traceData( char const *a_strData ) = 0;
virtual void endTraceData() = 0;
virtual int getLevel() = 0;
virtual void addref() = 0;
virtual void release() = 0;
};
class ndConvexDecompositionTracable
{
public:
virtual void setTracer( ndConvexDecompositionTracer *) = 0;
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_EnterExitTracer.h"
#include <vector>
#include <sstream>
void EnterExitTracer::doTrace( char const *aPrefix )
{
if( !mFunc || !mTracer )
return;
if( ndConvexDecompositionTracer::eTraceFunctions == (mTracer->getLevel() & ndConvexDecompositionTracer::eTraceFunctions ) )
return;
std::stringstream str;
if( aPrefix )
str << aPrefix;
str << mFunc;
mTracer->trace( str.str().c_str() );
}
EnterExitTracer::EnterExitTracer( char const *aFunc, ndConvexDecompositionTracer *aTracer )
: mFunc( aFunc )
, mTracer( aTracer )
{
doTrace( "enter: " );
}
EnterExitTracer::~EnterExitTracer( )
{
doTrace( "exit: " );
}

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#ifndef ND_ENTEREXITTRACER_H
#define ND_ENTEREXITTRACER_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ndConvexDecomposition.h"
class EnterExitTracer
{
char const *mFunc;
ndConvexDecompositionTracer *mTracer;
void doTrace( char const *aPrefix );
public:
EnterExitTracer( char const *aFunc, ndConvexDecompositionTracer *aTracer );
~EnterExitTracer( );
};
#ifdef __GNUC__
#define TRACE_FUNC(ATRACER) EnterExitTracer oETTrace( __PRETTY_FUNCTION__, ATRACER );
#else
#define TRACE_FUNC(ATRACER) EnterExitTracer oETTrace( __FUNCTION__, ATRACER );
#endif
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_StructTracer.h"
#include <sstream>
#include <iomanip>
using namespace std;
namespace ndStructTracer
{
bool doTrace( ndConvexDecompositionTracer *aTracer )
{
if( !aTracer )
return false;
return ndConvexDecompositionTracer::eTraceData == (aTracer->getLevel() & ndConvexDecompositionTracer::eTraceData) ;
}
template<typename T> void traceVecDbl( T const &aValue, ndConvexDecompositionTracer *aTracer )
{
stringstream str;
str << fixed
<< "\tX: " << aValue.X()
<< " Y: " << aValue.Y()
<< " Z: " << aValue.Z();
aTracer->traceData( str.str().c_str() );
}
template< typename T> void traceVecDoubles( vector< T > const &aVertices, ndConvexDecompositionTracer *aTracer )
{
for( size_t i = 0; i < aVertices.size(); ++i )
traceVecDbl( aVertices[i], aTracer );
}
void traceVertices( vector< tVecDbl > const &aVertices, ndConvexDecompositionTracer *aTracer )
{
aTracer->traceData( "Triangles\n" );
traceVecDoubles( aVertices, aTracer );
}
void traceTriangles( vector< tVecLong > const &aTriangles, ndConvexDecompositionTracer *aTracer )
{
aTracer->traceData( "Vertices\n" );
traceVecDoubles( aTriangles, aTracer );
}
void trace( DecompData const &aData, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("Hulls");
stringstream str;
str << "Hulls: " << aData.mHulls.size();
aTracer->traceData( str.str().c_str() );
str.seekp(0);
for( size_t i = 0; i < aData.mHulls.size(); ++i )
{
str << "Hull #" << i;
aTracer->traceData( str.str().c_str() );
str.seekp(0);
DecompHull const &oHull( aData.mHulls[i] );
traceVertices( oHull.mVertices, aTracer );
traceTriangles( oHull.mTriangles, aTracer );
}
aTracer->endTraceData();
}
template< typename T> void traceVertex( T aX, T aY, T aZ, ndConvexDecompositionTracer *aTracer )
{
stringstream str;
str << fixed
<< "X: " << aX
<< "Y: " << aY
<< "Z: " << aZ;
aTracer->traceData( str.str().c_str() );
}
template< typename T> void traceTriangle( void *& aPtr, int aStride, ndConvexDecompositionTracer *aTracer )
{
T *pData = reinterpret_cast< T* >(aPtr);
long X( pData[0] ), Y( pData[1] ), Z( pData[2] );
traceVertex( X, Y, Z, aTracer );
pData += aStride;
aPtr = pData;
}
void traceVertices( int aNumVertices, float const *aVertices, int aStride, ndConvexDecompositionTracer *aTracer )
{
for( int i = 0; i < aNumVertices; ++i )
{
float X( aVertices[0] ), Y( aVertices[1] ), Z( aVertices[2] );
traceVertex( X, Y, Z, aTracer );
aVertices += aStride;
}
}
void traceTriangles( LLCDMeshData const *aData, ndConvexDecompositionTracer *aTracer )
{
int nCount = aData->mNumTriangles;
int nStride = aData->mIndexStrideBytes;
void *pData = const_cast<void*>( aData->mIndexBase );
int nIndexType = aData->mIndexType;
if ( LLCDMeshData::INT_16 == nIndexType )
nStride /= 2;
else
nStride /= 4;
for ( int i = 0; i < nCount; ++i )
{
if( LLCDMeshData::INT_16 == nIndexType )
traceTriangle< hacdUINT16 >( pData, nStride, aTracer );
else
traceTriangle< hacdUINT32 >( pData, nStride, aTracer );
}
}
void trace( LLCDMeshData const *aData, bool aVertexBased, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("LLCDMeshData");
string strVBased("true");
if( !aVertexBased )
strVBased = "false";
stringstream str;
str << "LLCDMeshData vertex based: " << strVBased
<< "# vertices " << aData->mNumVertices
<< "# triangles " << aData->mNumTriangles;
aTracer->traceData( str.str().c_str() );
traceVertices( aData->mNumVertices, aData->mVertexBase, aData->mVertexStrideBytes/sizeof(float), aTracer );
if( !aVertexBased )
traceTriangles( aData, aTracer );
aTracer->endTraceData();
}
void trace( LLCDHull const *aData, ndConvexDecompositionTracer *aTracer )
{
if( !doTrace( aTracer ) )
return;
aTracer->startTraceData("LLCDHull");
stringstream str;
str << "LLCDHull # vertices " << aData->mNumVertices;
aTracer->traceData( str.str().c_str() );
traceVertices( aData->mNumVertices, aData->mVertexBase, aData->mVertexStrideBytes/sizeof(float), aTracer );
aTracer->endTraceData();
}
};

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#ifndef ND_STRUCTTRACER_H
#define ND_STRUCTTRACER_H
/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ndConvexDecomposition.h"
#include "LLConvexDecomposition.h"
#include "nd_hacdStructs.h"
namespace ndStructTracer
{
void trace( DecompData const &aData, ndConvexDecompositionTracer *aTracer );
void trace( LLCDMeshData const *aData, bool aVertexBased, ndConvexDecompositionTracer *aTracer );
void trace( LLCDHull const *aData, ndConvexDecompositionTracer *aTracer );
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <memory>
#include "nd_hacdConvexDecomposition.h"
#include "nd_hacdDefines.h"
#include "nd_hacdStructs.h"
#include "nd_hacdUtils.h"
#include "ndConvexDecomposition.h"
#include "nd_EnterExitTracer.h"
#include "nd_StructTracer.h"
LLCDStageData nd_hacdConvexDecomposition::mStages[1];
LLCDParam nd_hacdConvexDecomposition::mParams[4];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mMethods[1];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mQuality[1];
LLCDParam::LLCDEnumItem nd_hacdConvexDecomposition::mSimplify[1];
LLConvexDecomposition* nd_hacdConvexDecomposition::getInstance()
{
static nd_hacdConvexDecomposition sImpl;
return &sImpl;
}
nd_hacdConvexDecomposition::nd_hacdConvexDecomposition()
{
mNextId = 0;
mCurrentDecoder = 0;
mSingleHullMeshFromMesh = new HACDDecoder();
mTracer = 0;
}
nd_hacdConvexDecomposition::~nd_hacdConvexDecomposition()
{
if( mTracer )
mTracer->release();
}
LLCDResult nd_hacdConvexDecomposition::initSystem()
{
memset( &mStages[0], 0, sizeof( mStages ) );
memset( &mParams[0], 0, sizeof( mParams ) );
memset( &mMethods[0], 0, sizeof( mMethods ) );
memset( &mQuality[0], 0, sizeof( mQuality ) );
memset( &mSimplify[0], 0, sizeof( mSimplify ) );
mStages[0].mName = "Decompose";
mStages[0].mDescription = NULL;
mMethods[0].mName = "Default";
mMethods[0].mValue = 0;
mQuality[0].mName = "Default";
mQuality[0].mValue = 0;
mSimplify[0].mName = "None";
mSimplify[0].mValue = 0;
mParams[0].mName = "nd_AlwaysNeedTriangles";
mParams[0].mDescription = 0;
mParams[0].mType = LLCDParam::LLCD_BOOLEAN;
mParams[0].mDefault.mBool = true;
mParams[1].mName = "Method";
mParams[1].mType = LLCDParam::LLCD_ENUM;
mParams[1].mDetails.mEnumValues.mNumEnums = sizeof(mMethods)/sizeof(LLCDParam::LLCDEnumItem);
mParams[1].mDetails.mEnumValues.mEnumsArray = mMethods;
mParams[1].mDefault.mIntOrEnumValue = 0;
mParams[2].mName = "Decompose Quality";
mParams[2].mType = LLCDParam::LLCD_ENUM;
mParams[2].mDetails.mEnumValues.mNumEnums = sizeof(mQuality)/sizeof(LLCDParam::LLCDEnumItem);
mParams[2].mDetails.mEnumValues.mEnumsArray = mQuality;
mParams[2].mDefault.mIntOrEnumValue = 0;
mParams[3].mName = "Simplify Method";
mParams[3].mType = LLCDParam::LLCD_ENUM;
mParams[3].mDetails.mEnumValues.mNumEnums = sizeof(mSimplify)/sizeof(LLCDParam::LLCDEnumItem);
mParams[3].mDetails.mEnumValues.mEnumsArray = mSimplify;
mParams[3].mDefault.mIntOrEnumValue = 0;
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::initThread()
{
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::quitThread()
{
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::quitSystem()
{
return LLCD_OK;
}
void nd_hacdConvexDecomposition::genDecomposition( int& decomp )
{
HACDDecoder *pGen = new HACDDecoder();
decomp = mNextId;
++mNextId;
mDecoders[ decomp ] = pGen;
}
void nd_hacdConvexDecomposition::deleteDecomposition( int decomp )
{
delete mDecoders[ decomp ];
mDecoders.erase( decomp );
}
void nd_hacdConvexDecomposition::bindDecomposition( int decomp )
{
TRACE_FUNC( mTracer );
mCurrentDecoder = decomp;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, float val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, bool val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setParam( const char* name, int val )
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::setMeshData( const LLCDMeshData* data, bool vertex_based )
{
TRACE_FUNC( mTracer );
ndStructTracer::trace( data, vertex_based, mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
return ::setMeshData( data, vertex_based, pC );
}
LLCDResult nd_hacdConvexDecomposition::registerCallback( int stage, llcdCallbackFunc callback )
{
TRACE_FUNC( mTracer );
if( mDecoders.end() == mDecoders.find( mCurrentDecoder ) )
return LLCD_STAGE_NOT_READY;
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
pC->mCallback = callback;
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::buildSingleHull()
{
TRACE_FUNC( mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::executeStage( int stage )
{
TRACE_FUNC( mTracer );
if ( stage < 0 || stage >= NUM_STAGES )
return LLCD_INVALID_STAGE;
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
tHACD *pHACD = init( 1, MIN_NUMBER_OF_CLUSTERS, MAX_VERTICES_PER_HULL, CONNECT_DISTS[0], pC );
DecompData oRes = decompose( pHACD );
ndStructTracer::trace( oRes, mTracer );
delete pHACD;
pC->mStages[ stage ] = oRes;
return LLCD_OK;
}
int nd_hacdConvexDecomposition::getNumHullsFromStage( int stage )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
if ( !pC )
return 0;
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return 0;
return pC->mStages[stage].mHulls.size();
}
DecompData toSingleHull( HACDDecoder *aDecoder, LLCDResult &aRes, ndConvexDecompositionTracer *aTracer )
{
TRACE_FUNC( aTracer );
aRes = LLCD_REQUEST_OUT_OF_RANGE;
for ( int i = 0; i < TO_SINGLE_HULL_TRIES; ++i )
{
tHACD *pHACD = init( CONCAVITY_FOR_SINGLE_HULL[i], 1, MAX_VERTICES_PER_HULL, CONNECT_DISTS[i], aDecoder );
DecompData oRes = decompose( pHACD );
delete pHACD;
ndStructTracer::trace( oRes, aTracer );
if ( oRes.mHulls.size() == 1 )
{
aRes = LLCD_OK;
return oRes;
}
}
return DecompData();
}
LLCDResult nd_hacdConvexDecomposition::getSingleHull( LLCDHull* hullOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( hullOut, 0, sizeof( LLCDHull ) );
LLCDResult res;
// Will already trace oRes
DecompData oRes = ::toSingleHull( pC, res, mTracer );
if ( LLCD_OK != res || oRes.mHulls.size() != 1 )
return res;
pC->mSingleHull = oRes.mHulls[0];
pC->mSingleHull.toLLHull( hullOut );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getHullFromStage( int stage, int hull, LLCDHull* hullOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( hullOut, 0, sizeof( LLCDHull ) );
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return LLCD_INVALID_STAGE;
DecompData &oData = pC->mStages[ stage ];
if ( hull < 0 ||static_cast<size_t>(hull) >= oData.mHulls.size() )
return LLCD_REQUEST_OUT_OF_RANGE;
oData.mHulls[ hull ].toLLHull( hullOut );
ndStructTracer::trace( hullOut, mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut )
{
TRACE_FUNC( mTracer );
HACDDecoder *pC = mDecoders[ mCurrentDecoder ];
memset( meshDataOut, 0, sizeof( LLCDHull ) );
if ( stage < 0 || static_cast<size_t>(stage) >= pC->mStages.size() )
return LLCD_INVALID_STAGE;
DecompData &oData = pC->mStages[ stage ];
if ( hull < 0 || static_cast<size_t>(hull) >= oData.mHulls.size() )
return LLCD_REQUEST_OUT_OF_RANGE;
oData.mHulls[ hull ].toLLMesh( meshDataOut );
ndStructTracer::trace( meshDataOut, true, mTracer );
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut )
{
TRACE_FUNC( mTracer );
memset( meshOut, 0, sizeof( LLCDMeshData ) );
mMeshToHullVertices.clear();
mMeshToHullTriangles.clear();
if( !hullIn || !hullIn->mVertexBase || !meshOut )
return LLCD_NULL_PTR;
if( hullIn->mVertexStrideBytes < 3*sizeof(float) || hullIn->mNumVertices < 3 )
return LLCD_INVALID_HULL_DATA;
LLCDResult oRet = convertHullToMesh( hullIn, mMeshToHullVertices, mMeshToHullTriangles );
if( LLCD_OK != oRet )
return oRet;
meshOut->mVertexStrideBytes = sizeof( float )*3;
meshOut->mNumVertices = mMeshToHullVertices.size()/3;
meshOut->mVertexBase = &mMeshToHullVertices[0];
meshOut->mIndexType = LLCDMeshData::INT_32;
meshOut->mIndexStrideBytes = sizeof( hacdUINT32 ) * 3;
meshOut->mNumTriangles = mMeshToHullTriangles.size()/3;
meshOut->mIndexBase = &mMeshToHullTriangles[0];
return LLCD_OK;
}
LLCDResult nd_hacdConvexDecomposition::generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut )
{
TRACE_FUNC( mTracer );
memset( meshOut, 0, sizeof( LLCDMeshData ) );
mSingleHullMeshFromMesh->clear();
LLCDResult res = ::setMeshData( meshIn, meshIn->mNumVertices > 3, mSingleHullMeshFromMesh );
if ( LLCD_OK != res )
return res;
// Will already trace oRes
DecompData oRes = ::toSingleHull( mSingleHullMeshFromMesh, res, mTracer );
if ( LLCD_OK != res || oRes.mHulls.size() != 1 )
return res;
mSingleHullMeshFromMesh->mSingleHull = oRes.mHulls[0];
mSingleHullMeshFromMesh->mSingleHull.toLLMesh( meshOut );
return LLCD_OK;
}
void nd_hacdConvexDecomposition::loadMeshData( const char* fileIn, LLCDMeshData** meshDataOut )
{
TRACE_FUNC( mTracer );
static LLCDMeshData meshData;
memset( &meshData, 0, sizeof( LLCDMeshData ) );
*meshDataOut = &meshData;
}
int nd_hacdConvexDecomposition::getParameters( const LLCDParam** paramsOut )
{
TRACE_FUNC( mTracer );
*paramsOut = mParams;
return sizeof(mParams)/sizeof(LLCDParam);
}
int nd_hacdConvexDecomposition::getStages( const LLCDStageData** stagesOut )
{
TRACE_FUNC( mTracer );
*stagesOut = mStages;
return sizeof(mStages)/sizeof(LLCDStageData);
}
void nd_hacdConvexDecomposition::setTracer( ndConvexDecompositionTracer * aTracer)
{
if( mTracer )
mTracer->release();
mTracer = aTracer;
if( mTracer )
mTracer->addref();
}
bool nd_hacdConvexDecomposition::isFunctional()
{
return true;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_CONVEXDECOMP_H
#define ND_HACD_CONVEXDECOMP_H
#include "LLConvexDecomposition.h"
#include <map>
#include <vector>
struct HACDDecoder;
class nd_hacdConvexDecomposition : public LLConvexDecomposition, public ndConvexDecompositionTracable
{
int mNextId;
int mCurrentDecoder;
std::map< int, HACDDecoder * > mDecoders;
HACDDecoder *mSingleHullMeshFromMesh;
std::vector< float > mMeshToHullVertices;
std::vector< int > mMeshToHullTriangles;
ndConvexDecompositionTracer *mTracer;
static LLCDStageData mStages[1];
static LLCDParam mParams[4];
static LLCDParam::LLCDEnumItem mMethods[1];
static LLCDParam::LLCDEnumItem mQuality[1];
static LLCDParam::LLCDEnumItem mSimplify[1];
public:
virtual ~nd_hacdConvexDecomposition();
static LLConvexDecomposition* getInstance();
static LLCDResult initSystem();
static LLCDResult initThread();
static LLCDResult quitThread();
static LLCDResult quitSystem();
// Generate a decomposition object handle
void genDecomposition( int& decomp );
// Delete decomposition object handle
void deleteDecomposition( int decomp );
// Bind given decomposition handle
// Commands operate on currently bound decomposition
void bindDecomposition( int decomp );
// Sets *paramsOut to the address of the LLCDParam array and returns
// the length of the array
int getParameters( const LLCDParam** paramsOut );
int getStages( const LLCDStageData** stagesOut ) ;
// Set a parameter by name. Returns false if out of bounds or unsupported parameter
LLCDResult setParam( const char* name, float val );
LLCDResult setParam( const char* name, int val );
LLCDResult setParam( const char* name, bool val );
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based );
LLCDResult registerCallback( int stage, llcdCallbackFunc callback );
LLCDResult executeStage( int stage );
LLCDResult buildSingleHull() ;
int getNumHullsFromStage( int stage );
LLCDResult getHullFromStage( int stage, int hull, LLCDHull* hullOut );
LLCDResult getSingleHull( LLCDHull* hullOut ) ;
// TODO: Implement lock of some kind to disallow this call if data not yet ready
LLCDResult getMeshFromStage( int stage, int hull, LLCDMeshData* meshDataOut );
LLCDResult getMeshFromHull( LLCDHull* hullIn, LLCDMeshData* meshOut );
// For visualizing convex hull shapes in the viewer physics shape display
LLCDResult generateSingleHullMeshFromMesh( LLCDMeshData* meshIn, LLCDMeshData* meshOut );
/// Debug
void loadMeshData( const char* fileIn, LLCDMeshData** meshDataOut );
virtual void setTracer( ndConvexDecompositionTracer *);
virtual bool isFunctional();
private:
nd_hacdConvexDecomposition();
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_DEFINES_H
#define ND_HACD_DEFINES_H
#include "hacdHACD.h"
#define NUM_STAGES 1
typedef unsigned short hacdUINT16;
typedef unsigned int hacdUINT32;
typedef HACD::HACD tHACD;
typedef HACD::Vec3< double > tVecDbl;
typedef HACD::Vec3< long > tVecLong;
typedef tVecLong ( *fFromIXX )( void const *&, int );
const int MAX_VERTICES_PER_HULL = 256; // see http://wiki.secondlife.com/wiki/Mesh/Mesh_physics
const int MIN_NUMBER_OF_CLUSTERS = 1;
int const TO_SINGLE_HULL_TRIES = 10;
// Use a high value so HACD will generate just one hull. For now we use the same concavity for each run.
int const CONCAVITY_FOR_SINGLE_HULL[ TO_SINGLE_HULL_TRIES ] = { 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000 };
// Max distance to connect CC. Increase this each run.
double const CONNECT_DISTS[ TO_SINGLE_HULL_TRIES ] = { 30, 60, 120, 240, 480, 960, 1920, 3840, 7680, 10000 };
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_hacdStructs.h"
#include "LLConvexDecomposition.h"
void DecompHull::clear()
{
mVertices.clear();
mTriangles.clear();
mLLVertices.clear();
mLLTriangles.clear();
}
void DecompHull::computeLLVertices()
{
if ( mLLVertices.size()*3 != mVertices.size() )
{
for ( size_t i = 0; i < mVertices.size(); ++i )
{
mLLVertices.push_back( static_cast<float>( mVertices[i].X() ) );
mLLVertices.push_back( static_cast<float>( mVertices[i].Y() ) );
mLLVertices.push_back( static_cast<float>( mVertices[i].Z() ) );
}
}
}
void DecompHull::computeLLTriangles()
{
if ( mLLTriangles.size()*3 != mTriangles.size() )
{
for ( size_t i = 0; i < mTriangles.size(); ++i )
{
mLLTriangles.push_back( mTriangles[i].X() );
mLLTriangles.push_back( mTriangles[i].Y() );
mLLTriangles.push_back( mTriangles[i].Z() );
}
}
}
void DecompHull::toLLHull( LLCDHull *aHull )
{
computeLLVertices();
aHull->mVertexBase = &mLLVertices[0];
aHull->mVertexStrideBytes = sizeof( float ) * 3;
aHull->mNumVertices = mVertices.size();
}
void DecompHull::toLLMesh( LLCDMeshData *aMesh )
{
computeLLVertices();
computeLLTriangles();
aMesh->mIndexType = LLCDMeshData::INT_32;
aMesh->mVertexBase = &mLLVertices[0];
aMesh->mNumVertices = mVertices.size();
aMesh->mVertexStrideBytes = sizeof( float ) * 3;
aMesh->mIndexBase = &mLLTriangles[0];
aMesh->mIndexStrideBytes = sizeof( hacdUINT32 ) * 3;
aMesh->mNumTriangles = mTriangles.size();
}
void DecompData::clear()
{
mHulls.clear();
}
HACDDecoder::HACDDecoder()
{
mStages.resize( NUM_STAGES );
mCallback = 0;
}
void HACDDecoder::clear()
{
mVertices.clear();
mTriangles.clear();
for ( size_t i = 0; i < mStages.size(); ++i )
mStages[i].clear();
mSingleHull.clear();
mCallback = 0;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_DECOMPSTRUCTS_H
#define ND_HACD_DECOMPSTRUCTS_H
#include "nd_hacdDefines.h"
#include "hacdHACD.h"
#include "LLConvexDecomposition.h"
#include <vector>
struct LLCDHull;
struct LLCDMeshData;
struct DecompHull
{
std::vector< tVecDbl > mVertices;
std::vector< tVecLong > mTriangles;
std::vector< float > mLLVertices;
std::vector< hacdUINT32 > mLLTriangles;
void clear();
void computeLLVertices();
void computeLLTriangles();
void toLLHull( LLCDHull *aHull );
void toLLMesh( LLCDMeshData *aMesh );
};
struct DecompData
{
std::vector< DecompHull > mHulls;
void clear();
};
struct HACDDecoder: public HACD::ICallback
{
std::vector< tVecDbl > mVertices;
std::vector< tVecLong > mTriangles;
std::vector< DecompData > mStages;
DecompHull mSingleHull;
llcdCallbackFunc mCallback;
HACDDecoder();
void clear();
virtual void operator()( char const *aMsg, double aProgress, double aConcavity, size_t aVertices)
{
if( mCallback )
(*mCallback)(aMsg, static_cast<int>(aProgress), aVertices );
}
};
#endif

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "nd_hacdUtils.h"
tHACD* init( int nConcavity, int nClusters, int nMaxVerticesPerHull, double dMaxConnectDist, HACDDecoder *aData )
{
tHACD *pDec = HACD::CreateHACD(0);
pDec->SetPoints( &aData->mVertices[0] );
pDec->SetNPoints( aData->mVertices.size() );
if ( aData->mTriangles.size() )
{
pDec->SetTriangles( &aData->mTriangles[0] );
pDec->SetNTriangles( aData->mTriangles.size() );
}
pDec->SetCompacityWeight( 0.1f );
pDec->SetVolumeWeight( 0 );
pDec->SetNClusters( nClusters );
pDec->SetAddExtraDistPoints( true );
pDec->SetAddFacesPoints( true );
pDec->SetNVerticesPerCH( nMaxVerticesPerHull );
pDec->SetConcavity( nConcavity );
pDec->SetConnectDist( dMaxConnectDist );
pDec->SetCallBack( aData );
return pDec;
}
DecompData decompose( tHACD *aHACD )
{
aHACD->Compute();
DecompData oRet;
int nClusters = aHACD->GetNClusters();
for ( int i = 0; i < nClusters; ++i )
{
int nVertices = aHACD->GetNPointsCH( i );
int nTriangles = aHACD->GetNTrianglesCH( i );
DecompHull oHull;
oHull.mVertices.resize( nVertices );
oHull.mTriangles.resize( nTriangles );
aHACD->GetCH( i, &oHull.mVertices[0], &oHull.mTriangles[0] );
oRet.mHulls.push_back( oHull );
}
return oRet;
}
tVecLong fromI16( void const *& pPtr, int aStride )
{
hacdUINT16 const *pVal = reinterpret_cast< hacdUINT16 const * >( pPtr );
tVecLong oRet( pVal[0], pVal[1], pVal[2] );
pVal += aStride / 2;
pPtr = pVal;
return oRet;
}
tVecLong fromI32( void const *& pPtr, int aStride )
{
hacdUINT32 const *pVal = reinterpret_cast< hacdUINT32 const * >( pPtr );
tVecLong oRet( pVal[0], pVal[1], pVal[2] );
pVal += aStride / 4;
pPtr = pVal;
return oRet;
}
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based, HACDDecoder *aDec )
{
if ( !data || !data->mVertexBase || ( data->mNumVertices < 3 ) || ( data->mVertexStrideBytes != 12 && data->mVertexStrideBytes != 16 ) )
return LLCD_INVALID_MESH_DATA;
if ( !vertex_based && ( ( data->mNumTriangles < 1 ) || ! data->mIndexBase ) )
return LLCD_INVALID_MESH_DATA;
aDec->clear();
int nCount = data->mNumVertices;
float const* pVertex = data->mVertexBase;
int nStride = data->mVertexStrideBytes / sizeof( float );
for ( int i = 0; i < nCount; ++i )
{
tVecDbl oPt( pVertex[0], pVertex[1], pVertex[2] );
aDec->mVertices.push_back( oPt );
pVertex += nStride;
}
if ( !vertex_based )
{
fFromIXX pFunc = 0;
nCount = data->mNumTriangles;
nStride = data->mIndexStrideBytes;
void const *pData = data->mIndexBase;
if ( data->mIndexType == LLCDMeshData::INT_16 )
pFunc = fromI16;
else
pFunc = fromI32;
for ( int i = 0; i < nCount; ++i )
{
tVecLong oVal( ( *pFunc )( pData, nStride ) );
aDec->mTriangles.push_back( oVal );
}
}
return LLCD_OK;
}
LLCDResult convertHullToMesh( const LLCDHull* aHull, std::vector< float > &aVerticesOut, std::vector< int > &aTrianglesOut )
{
if( !aHull || !aHull->mVertexBase )
return LLCD_NULL_PTR;
if( aHull->mVertexStrideBytes < 3*sizeof(float) || aHull->mNumVertices < 3 )
return LLCD_INVALID_HULL_DATA;
HACD::ICHull oHull;
int nCount = aHull->mNumVertices;
float const *pVertex = aHull->mVertexBase;
int nStride = aHull->mVertexStrideBytes / sizeof( float );
std::vector< tVecDbl > vcPoints;
for ( int i = 0; i < nCount; ++i )
{
vcPoints.push_back( tVecDbl( pVertex[0], pVertex[1], pVertex[2] ) );
pVertex += nStride;
}
oHull.AddPoints( &vcPoints[0], vcPoints.size() );
HACD::ICHullError eErr = oHull.Process( MAX_VERTICES_PER_HULL );
if( HACD::ICHullErrorOK != eErr )
return LLCD_INVALID_HULL_DATA;
HACD::TMMesh &oMesh = oHull.GetMesh();
std::vector< tVecDbl > vPoints;
std::vector< tVecLong > vTriangles;
vPoints.resize( oMesh.GetNVertices() );
vTriangles.resize( oMesh.GetNTriangles() );
oMesh.GetIFS( &vPoints[0], &vTriangles[0] );
for( size_t i = 0; i < vPoints.size(); ++i )
{
aVerticesOut.push_back( static_cast<float>( vPoints[i].X() ) );
aVerticesOut.push_back( static_cast<float>( vPoints[i].Y() ) );
aVerticesOut.push_back( static_cast<float>( vPoints[i].Z() ) );
}
for( size_t i = 0; i < vTriangles.size(); ++i )
{
aTrianglesOut.push_back( vTriangles[i].X() );
aTrianglesOut.push_back( vTriangles[i].Y() );
aTrianglesOut.push_back( vTriangles[i].Z() );
}
return LLCD_OK;
}

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/**
* copyright 2011 sl.nicky.ml@googlemail.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef ND_HACD_UTILS_H
#define ND_HACD_UTILS_H
#include "nd_hacdStructs.h"
#include "LLConvexDecomposition.h"
tHACD* init( int nConcavity, int nClusters, int nMaxVerticesPerHull, double dMaxConnectDist, HACDDecoder *aData );
DecompData decompose( tHACD *aHACD );
tVecLong fromI16( void *& pPtr, int aStride );
tVecLong fromI32( void *& pPtr, int aStride );
LLCDResult setMeshData( const LLCDMeshData* data, bool vertex_based, HACDDecoder *aDec );
LLCDResult convertHullToMesh( const LLCDHull* aHull, std::vector< float > &aVerticesOut, std::vector< int > &aTrianglesOut );
#endif

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/**
* @file windowsincludes.h
* @brief includes that need to be involved in the windows version of llconvexdecompositionstub
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here

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cmake_minimum_required(VERSION 2.6.4)
project(ndPathingLib CXX C)
if( MSVC )
add_definitions(-D_HAS_ITERATOR_DEBUGGING=0 -D_SECURE_SCL=0 -D_CRT_SECURE_NO_WARNINGS=1)
endif( MSVC )
file (GLOB SOURCE_FILES *.cpp )
file (GLOB INCLUDE_FILES *.h )
add_library(nd_Pathing STATIC ${SOURCE_FILES} ${INCLUDE_FILES} )

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#include "llpathinglib.h"
void LLPathingLib::initSystem()
{
}
void LLPathingLib::quitSystem()
{
}
LLPathingLib* LLPathingLib::getInstance()
{
static LLPathingLib sObj;
return &sObj;
}
bool LLPathingLib::isFunctional()
{
return false;
}
void LLPathingLib::extractNavMeshSrcFromLLSD( std::vector< unsigned char > const &aMeshData, int aNavigation )
{
}
LLPathingLib::LLPLResult LLPathingLib::generatePath( PathingPacket const& )
{
return LLPL_NO_PATH;
}
void LLPathingLib::cleanupResidual()
{
}
void LLPathingLib::stitchNavMeshes( )
{
}
void LLPathingLib::renderNavMesh( void )
{
}
void LLPathingLib::renderNavMeshShapesVBO( unsigned int aShapeTypeBitmask )
{
}
void LLPathingLib::renderPath()
{
}
void LLPathingLib::cleanupVBOManager()
{
}
void LLPathingLib::setNavMeshColors( NavMeshColors const &aColors )
{
}
void LLPathingLib::setNavMeshMaterialType( LLPLCharacterType aType )
{
}
void LLPathingLib::renderNavMeshEdges()
{
}
void LLPathingLib::renderPathBookend( LLRender&, LLPLRenderType )
{
}
void LLPathingLib::renderSimpleShapes( LLRender&, float )
{
}
void LLPathingLib::createPhysicsCapsuleRep( float, float, bool, LLUUID const& )
{
}
void LLPathingLib::cleanupPhysicsCapsuleRepResiduals()
{
}
void LLPathingLib::processNavMeshData()
{
}
void LLPathingLib::renderSimpleShapeCapsuleID( LLRender&, LLUUID const&, LLVector3 const&, LLQuaternion const& )
{
}

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#ifndef LL_PATHINGLIB_H
#define LL_PATHINGLIB_H
#include <vector>
#ifndef LL_V3MATH_H
class LLVector3
{
public:
float mV[3];
};
#endif
#ifndef LL_V4COLORU_H
class LLColor4U
{
public:
unsigned char mV[4];
};
#endif
#ifndef LL_LLUUID_H
class LLUUID
{
public:
unsigned char mData[16];
};
#endif
#ifndef LLQUATERNION_H
class LLQuaternion
{
public:
double mQ[4];
};
#endif
class LLRender;
class LLPathingLib
{
public:
enum LLPLResult
{
LLPL_NO_PATH,
LLPL_PATH_GENERATED_OK,
};
enum LLPLCharacterType
{
LLPL_CHARACTER_TYPE_NONE,
LLPL_CHARACTER_TYPE_A,
LLPL_CHARACTER_TYPE_B,
LLPL_CHARACTER_TYPE_C,
LLPL_CHARACTER_TYPE_D,
};
enum LLShapeType
{
LLST_WalkableObjects = 1,
LLST_ObstacleObjects = 2,
LLST_MaterialPhantoms = 3,
LLST_ExclusionPhantoms = 4,
};
enum LLPLRenderType
{
LLPL_START,
LLPL_END,
};
struct Vector
{
double mX;
double mY;
double mZ;
Vector& operator=( LLVector3 const &aRHS )
{
mX = aRHS.mV[0];
mY = aRHS.mV[1];
mZ = aRHS.mV[2];
return *this;
}
operator LLVector3() const
{
LLVector3 ret;
ret.mV[0] = mX;
ret.mV[1] = mY;
ret.mV[2] = mZ;
return ret;
}
};
struct PathingPacket
{
Vector mStartPointA;
Vector mEndPointA;
Vector mStartPointB;
Vector mEndPointB;
bool mHasPointA;
bool mHasPointB;
double mCharacterWidth;
LLPLCharacterType mCharacterType;
};
struct NavMeshColor
{
unsigned char mR;
unsigned char mG;
unsigned char mB;
unsigned char mAlpha;
NavMeshColor& operator=( LLColor4U const &aRHS )
{
mR = aRHS.mV[0];
mG = aRHS.mV[1];
mB = aRHS.mV[2];
mAlpha = aRHS.mV[3];
return *this;
}
};
struct NavMeshColors
{
NavMeshColor mWalkable;
NavMeshColor mObstacle;
NavMeshColor mMaterial;
NavMeshColor mExclusion;
NavMeshColor mConnectedEdge;
NavMeshColor mBoundaryEdge;
NavMeshColor mHeatColorBase;
NavMeshColor mHeatColorMax;
NavMeshColor mFaceColor;
NavMeshColor mStarValid;
NavMeshColor mStarInvalid;
NavMeshColor mTestPath;
NavMeshColor mWaterColor;
};
static void initSystem();
static void quitSystem();
static LLPathingLib* getInstance();
bool isFunctional();
void extractNavMeshSrcFromLLSD( std::vector< unsigned char> const &aMeshData, int aNavigation );
LLPLResult generatePath( PathingPacket const& );
void cleanupResidual();
void stitchNavMeshes( );
void renderNavMesh( void );
void renderNavMeshShapesVBO( unsigned int aShapeTypeBitmask );
void renderPath();
void cleanupVBOManager();
void renderNavMeshEdges();
void renderPathBookend( LLRender&, LLPLRenderType );
void setNavMeshColors( NavMeshColors const& );
void setNavMeshMaterialType( LLPLCharacterType );
void renderSimpleShapes( LLRender&, float );
void createPhysicsCapsuleRep( float, float, bool, LLUUID const& );
void cleanupPhysicsCapsuleRepResiduals();
void processNavMeshData();
void renderSimpleShapeCapsuleID( LLRender&, LLUUID const&, LLVector3 const&, LLQuaternion const& );
};
#endif

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#include "llphysicsextensions.h"
void LLPhysicsExtensions::quitSystem()
{
}
bool LLPhysicsExtensions::isFunctional()
{
return false;
}

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@@ -0,0 +1,12 @@
#ifndef LLPYHSICS_EXTENSIONS_H
#define LLPYHSICS_EXTENSIONS_H
class LLPhysicsExtensions
{
public:
static void quitSystem();
bool isFunctional();
};
#endif

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@@ -2,7 +2,7 @@
* @file aithreadsafe.h * @file aithreadsafe.h
* @brief Implementation of AIThreadSafe, AIReadAccessConst, AIReadAccess and AIWriteAccess. * @brief Implementation of AIThreadSafe, AIReadAccessConst, AIReadAccess and AIWriteAccess.
* *
* Copyright (c) 2010, Aleric Inglewood. * Copyright (c) 2010 - 2013, Aleric Inglewood.
* *
* This program is free software: you can redistribute it and/or modify * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -31,6 +31,9 @@
* Added AIThreadSafeSingleThread and friends. * Added AIThreadSafeSingleThread and friends.
* Added AIAccessConst (and derived AIAccess from it) to allow read * Added AIAccessConst (and derived AIAccess from it) to allow read
* access to a const AIThreadSafeSimple. * access to a const AIThreadSafeSimple.
*
* 26/01/2013
* Added support for LLCondition to AIThreadSafeSimple.
*/ */
// This file defines wrapper template classes for arbitrary types T // This file defines wrapper template classes for arbitrary types T
@@ -106,8 +109,8 @@
template<typename T> struct AIReadAccessConst; template<typename T> struct AIReadAccessConst;
template<typename T> struct AIReadAccess; template<typename T> struct AIReadAccess;
template<typename T> struct AIWriteAccess; template<typename T> struct AIWriteAccess;
template<typename T> struct AIAccessConst; template<typename T, typename MUTEX> struct AIAccessConst;
template<typename T> struct AIAccess; template<typename T, typename MUTEX> struct AIAccess;
template<typename T> struct AISTAccessConst; template<typename T> struct AISTAccessConst;
template<typename T> struct AISTAccess; template<typename T> struct AISTAccess;
@@ -456,16 +459,16 @@ struct AIWriteAccess : public AIReadAccess<T>
* *
* See also AIThreadSafe * See also AIThreadSafe
*/ */
template<typename T> template<typename T, typename MUTEX = LLMutex>
class AIThreadSafeSimple : public AIThreadSafeBits<T> class AIThreadSafeSimple : public AIThreadSafeBits<T>
{ {
protected: protected:
// Only this one may access the object (through ptr()). // Only this one may access the object (through ptr()).
friend struct AIAccessConst<T>; friend struct AIAccessConst<T, MUTEX>;
friend struct AIAccess<T>; friend struct AIAccess<T, MUTEX>;
// Locking control. // Locking control.
LLMutex mMutex; MUTEX mMutex;
friend struct AIRegisteredStateMachinesList; friend struct AIRegisteredStateMachinesList;
// For use by AIThreadSafeSimpleDC and AIRegisteredStateMachinesList. // For use by AIThreadSafeSimpleDC and AIRegisteredStateMachinesList.
@@ -476,6 +479,9 @@ public:
// Only for use by AITHREADSAFESIMPLE, see below. // Only for use by AITHREADSAFESIMPLE, see below.
AIThreadSafeSimple(T* object) { llassert(object == AIThreadSafeBits<T>::ptr()); } AIThreadSafeSimple(T* object) { llassert(object == AIThreadSafeBits<T>::ptr()); }
// If MUTEX is a LLCondition then this can be used to wake up the waiting thread.
void signal() { mMutex.signal(); }
#if LL_DEBUG #if LL_DEBUG
// Can only be locked when there still exists an AIAccess object that // Can only be locked when there still exists an AIAccess object that
// references this object and will access it upon destruction. // references this object and will access it upon destruction.
@@ -506,6 +512,7 @@ public:
* If that is needed, have a look at AIThreadSafeSimpleDC. * If that is needed, have a look at AIThreadSafeSimpleDC.
*/ */
#define AITHREADSAFESIMPLE(type, var, paramlist) AIThreadSafeSimple<type> var(new (var.memory()) type paramlist) #define AITHREADSAFESIMPLE(type, var, paramlist) AIThreadSafeSimple<type> var(new (var.memory()) type paramlist)
#define AITHREADSAFESIMPLECONDITION(type, var, paramlist) AIThreadSafeSimple<type, LLCondition> var(new (var.memory()) type paramlist)
/** /**
* @brief A wrapper class for objects that need to be accessed by more than one thread. * @brief A wrapper class for objects that need to be accessed by more than one thread.
@@ -536,18 +543,18 @@ public:
* *
* which is not possible with AITHREADSAFESIMPLE. * which is not possible with AITHREADSAFESIMPLE.
*/ */
template<typename T> template<typename T, typename MUTEX = LLMutex>
class AIThreadSafeSimpleDC : public AIThreadSafeSimple<T> class AIThreadSafeSimpleDC : public AIThreadSafeSimple<T, MUTEX>
{ {
public: public:
// Construct a wrapper around a default constructed object. // Construct a wrapper around a default constructed object.
AIThreadSafeSimpleDC(void) { new (AIThreadSafeSimple<T>::ptr()) T; } AIThreadSafeSimpleDC(void) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T; }
// Allow an arbitrary parameter to be passed for construction. // Allow an arbitrary parameter to be passed for construction.
template<typename T2> AIThreadSafeSimpleDC(T2 const& val) { new (AIThreadSafeSimple<T>::ptr()) T(val); } template<typename T2> AIThreadSafeSimpleDC(T2 const& val) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T(val); }
protected: protected:
// For use by AIThreadSafeSimpleDCRootPool // For use by AIThreadSafeSimpleDCRootPool
AIThreadSafeSimpleDC(LLAPRRootPool& parent) : AIThreadSafeSimple<T>(parent) { new (AIThreadSafeSimple<T>::ptr()) T; } AIThreadSafeSimpleDC(LLAPRRootPool& parent) : AIThreadSafeSimple<T, MUTEX>(parent) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T; }
}; };
// Helper class for AIThreadSafeSimpleDCRootPool to assure initialization of // Helper class for AIThreadSafeSimpleDCRootPool to assure initialization of
@@ -587,11 +594,11 @@ public:
/** /**
* @brief Write lock object and provide read access. * @brief Write lock object and provide read access.
*/ */
template<typename T> template<typename T, typename MUTEX = LLMutex>
struct AIAccessConst struct AIAccessConst
{ {
//! Construct a AIAccessConst from a constant AIThreadSafeSimple. //! Construct a AIAccessConst from a constant AIThreadSafeSimple.
AIAccessConst(AIThreadSafeSimple<T> const& wrapper) : mWrapper(const_cast<AIThreadSafeSimple<T>&>(wrapper)) AIAccessConst(AIThreadSafeSimple<T, MUTEX> const& wrapper) : mWrapper(const_cast<AIThreadSafeSimple<T, MUTEX>&>(wrapper))
#if AI_NEED_ACCESS_CC #if AI_NEED_ACCESS_CC
, mIsCopyConstructed(false) , mIsCopyConstructed(false)
#endif #endif
@@ -613,8 +620,11 @@ struct AIAccessConst
this->mWrapper.mMutex.unlock(); this->mWrapper.mMutex.unlock();
} }
// If MUTEX is an LLCondition, then this can be used to wait for a signal.
void wait() { this->mWrapper.mMutex.wait(); }
protected: protected:
AIThreadSafeSimple<T>& mWrapper; //!< Reference to the object that we provide access to. AIThreadSafeSimple<T, MUTEX>& mWrapper; //!< Reference to the object that we provide access to.
#if AI_NEED_ACCESS_CC #if AI_NEED_ACCESS_CC
bool mIsCopyConstructed; bool mIsCopyConstructed;
@@ -630,11 +640,11 @@ private:
/** /**
* @brief Write lock object and provide read/write access. * @brief Write lock object and provide read/write access.
*/ */
template<typename T> template<typename T, typename MUTEX = LLMutex>
struct AIAccess : public AIAccessConst<T> struct AIAccess : public AIAccessConst<T, MUTEX>
{ {
//! Construct a AIAccess from a non-constant AIThreadSafeSimple. //! Construct a AIAccess from a non-constant AIThreadSafeSimple.
AIAccess(AIThreadSafeSimple<T>& wrapper) : AIAccessConst<T>(wrapper) { } AIAccess(AIThreadSafeSimple<T, MUTEX>& wrapper) : AIAccessConst<T, MUTEX>(wrapper) { }
//! Access the underlaying object for (read and) write access. //! Access the underlaying object for (read and) write access.
T* operator->() const { return this->mWrapper.ptr(); } T* operator->() const { return this->mWrapper.ptr(); }

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@@ -33,15 +33,15 @@
#include <hash_map> #include <hash_map>
#include <algorithm> #include <algorithm>
#elif LL_DARWIN || LL_LINUX #elif LL_DARWIN || LL_LINUX
# if GCC_VERSION >= 40300 || LL_ICC// gcc 4.3 or icc 11 and up #if GCC_VERSION >= 40300 || LL_ICC || LL_CLANG// gcc 4.3 or icc 11 and up
# include <backward/hashtable.h> # include <backward/hashtable.h>
# elif GCC_VERSION >= 30400 // gcc 3.4 and up #elif GCC_VERSION >= 30400 // gcc 3.4 and up
# include <ext/hashtable.h> # include <ext/hashtable.h>
# elif __GNUC__ >= 3 #elif __GNUC__ >= 3
# include <ext/stl_hashtable.h> # include <ext/stl_hashtable.h>
# else #else
# include <hashtable.h> # include <hashtable.h>
# endif #endif
#elif LL_SOLARIS #elif LL_SOLARIS
#include <ext/hashtable.h> #include <ext/hashtable.h>
#else #else

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@@ -788,7 +788,7 @@ private:
LLPI_SET_INFO_INT(eModel, "model"); LLPI_SET_INFO_INT(eModel, "model");
S32 family; S32 family = 0;
if (!cpuinfo["cpu family"].empty() if (!cpuinfo["cpu family"].empty()
&& LLStringUtil::convertToS32(cpuinfo["cpu family"], family)) && LLStringUtil::convertToS32(cpuinfo["cpu family"], family))
{ {

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@@ -779,12 +779,8 @@ void LLStat::init()
LLStat::stat_map_t& LLStat::getStatList() LLStat::stat_map_t& LLStat::getStatList()
{ {
static LLStat::stat_map_t* stat_list = NULL; static LLStat::stat_map_t stat_list;
if(!stat_list) return stat_list;
{
stat_list = new LLStat::stat_map_t();
}
return *stat_list;
} }
LLStat::LLStat(const U32 num_bins, const BOOL use_frame_timer) LLStat::LLStat(const U32 num_bins, const BOOL use_frame_timer)

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@@ -103,7 +103,7 @@ void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap
--sRunning; --sRunning;
// We're done with the run function, this thread is done executing now. // We're done with the run function, this thread is done executing now.
threadp->mStatus = STOPPED; threadp->terminated();
// Only now print this info [doing that before setting mStatus // Only now print this info [doing that before setting mStatus
// to STOPPED makes it much more likely that another thread runs // to STOPPED makes it much more likely that another thread runs

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@@ -122,6 +122,9 @@ public:
// this kicks off the apr thread // this kicks off the apr thread
void start(void); void start(void);
// Can be used to tell the thread we're not interested anymore and it should abort.
void setQuitting();
// Return thread-local data for the current thread. // Return thread-local data for the current thread.
static LLThreadLocalData& tldata(void) { return LLThreadLocalData::tldata(); } static LLThreadLocalData& tldata(void) { return LLThreadLocalData::tldata(); }
@@ -141,11 +144,12 @@ protected:
friend void LLThreadLocalData::create(LLThread* threadp); friend void LLThreadLocalData::create(LLThread* threadp);
LLThreadLocalData* mThreadLocalData; LLThreadLocalData* mThreadLocalData;
void setQuitting();
// virtual function overridden by subclass -- this will be called when the thread runs // virtual function overridden by subclass -- this will be called when the thread runs
virtual void run(void) = 0; virtual void run(void) = 0;
// This class is completely done (called from THREAD!).
virtual void terminated(void) { mStatus = STOPPED; }
// virtual predicate function -- returns true if the thread should wake up, false if it should sleep. // virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
virtual bool runCondition(void); virtual bool runCondition(void);

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@@ -204,7 +204,9 @@ static void request(
DEBUG_CURLIO_PARAM(EDebugCurl debug), DEBUG_CURLIO_PARAM(EDebugCurl debug),
EKeepAlive keepalive = keep_alive, EKeepAlive keepalive = keep_alive,
bool is_auth = false, bool is_auth = false,
bool no_compression = false) bool no_compression = false,
AIStateMachine* parent = NULL,
AIStateMachine::state_type new_parent_state = 0)
{ {
if (responder) if (responder)
{ {
@@ -227,7 +229,7 @@ static void request(
return ; return ;
} }
req->run(); req->run(parent, new_parent_state, parent != NULL);
} }
void LLHTTPClient::getByteRange(std::string const& url, S32 offset, S32 bytes, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug)) void LLHTTPClient::getByteRange(std::string const& url, S32 offset, S32 bytes, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug))
@@ -684,9 +686,9 @@ void LLHTTPClient::put(std::string const& url, LLSD const& body, ResponderPtr re
request(url, LLURLRequest::HTTP_PUT, new LLSDInjector(body), responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug)); request(url, LLURLRequest::HTTP_PUT, new LLSDInjector(body), responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug));
} }
void LLHTTPClient::post(std::string const& url, LLSD const& body, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug), EKeepAlive keepalive) void LLHTTPClient::post(std::string const& url, LLSD const& body, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug), EKeepAlive keepalive, AIStateMachine* parent, AIStateMachine::state_type new_parent_state)
{ {
request(url, LLURLRequest::HTTP_POST, new LLSDInjector(body), responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug), keepalive); request(url, LLURLRequest::HTTP_POST, new LLSDInjector(body), responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug), keepalive, false, false, parent, new_parent_state);
} }
void LLHTTPClient::postXMLRPC(std::string const& url, XMLRPC_REQUEST xmlrpc_request, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug), EKeepAlive keepalive) void LLHTTPClient::postXMLRPC(std::string const& url, XMLRPC_REQUEST xmlrpc_request, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug), EKeepAlive keepalive)

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@@ -45,6 +45,7 @@ class LLSD;
class AIHTTPTimeoutPolicy; class AIHTTPTimeoutPolicy;
class LLBufferArray; class LLBufferArray;
class LLChannelDescriptors; class LLChannelDescriptors;
class AIStateMachine;
extern AIHTTPTimeoutPolicy responderIgnore_timeout; extern AIHTTPTimeoutPolicy responderIgnore_timeout;
typedef struct _xmlrpc_request* XMLRPC_REQUEST; typedef struct _xmlrpc_request* XMLRPC_REQUEST;
@@ -418,9 +419,9 @@ public:
static void getHeaderOnly(std::string const& url, ResponderHeadersOnly* responder/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off)) static void getHeaderOnly(std::string const& url, ResponderHeadersOnly* responder/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off))
{ AIHTTPHeaders headers; getHeaderOnly(url, responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug)); } { AIHTTPHeaders headers; getHeaderOnly(url, responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug)); }
static void post(std::string const& url, LLSD const& body, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive); static void post(std::string const& url, LLSD const& body, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive, AIStateMachine* parent = NULL, U32 new_parent_state = 0);
static void post(std::string const& url, LLSD const& body, ResponderPtr responder/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive) static void post(std::string const& url, LLSD const& body, ResponderPtr responder/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive, AIStateMachine* parent = NULL, U32 new_parent_state = 0)
{ AIHTTPHeaders headers; post(url, body, responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug), keepalive); } { AIHTTPHeaders headers; post(url, body, responder, headers/*,*/ DEBUG_CURLIO_PARAM(debug), keepalive, parent, new_parent_state); }
/** Takes ownership of request and deletes it when sent */ /** Takes ownership of request and deletes it when sent */
static void postXMLRPC(std::string const& url, XMLRPC_REQUEST request, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive); static void postXMLRPC(std::string const& url, XMLRPC_REQUEST request, ResponderPtr responder, AIHTTPHeaders& headers/*,*/ DEBUG_CURLIO_PARAM(EDebugCurl debug = debug_off), EKeepAlive keepalive = keep_alive);

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@@ -7,12 +7,16 @@ include(LLCommon)
include(LLMath) include(LLMath)
include(LLMessage) include(LLMessage)
include(LLXML) include(LLXML)
include(LLPhysicsExtensions)
include(Colladadom)
include_directories( include_directories(
${LLCOMMON_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS}
${LLPHYSICSEXTENSIONS_INCLUDE_DIRS}
${COLLADADOM_INCLUDE_DIRS}
) )
set(llprimitive_SOURCE_FILES set(llprimitive_SOURCE_FILES

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@@ -28,18 +28,25 @@
#include "llmodel.h" #include "llmodel.h"
#include "llmemory.h" #include "llmemory.h"
#if MESH_IMPORT #include "LLConvexDecomposition.h"
#include "llconvexdecomposition.h"
#endif //MESH_IMPORT
#include "llsdserialize.h" #include "llsdserialize.h"
#include "llvector4a.h" #include "llvector4a.h"
#if LL_MSVC
#if MESH_IMPORT #pragma warning (push)
#pragma warning (disable : 4068)
#pragma warning (disable : 4263)
#pragma warning (disable : 4264)
#endif
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Woverloaded-virtual"
#include "dae.h" #include "dae.h"
#include "dae/daeErrorHandler.h" #include "dae/daeErrorHandler.h"
#include "dom/domConstants.h" #include "dom/domConstants.h"
#include "dom/domMesh.h" #include "dom/domMesh.h"
#endif //MESH_IMPORT #pragma GCC diagnostic pop
#if LL_MSVC
#pragma warning (pop)
#endif
#ifdef LL_STANDALONE #ifdef LL_STANDALONE
# include <zlib.h> # include <zlib.h>
@@ -72,13 +79,10 @@ LLModel::~LLModel()
{ {
if (mDecompID >= 0) if (mDecompID >= 0)
{ {
#if MESH_IMPORT
LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
#endif //MESH_IMPORT
} }
} }
#if MESH_IMPORT
bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
@@ -823,7 +827,6 @@ BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
return FALSE; return FALSE;
} }
#endif //MESH_IMPORT
void LLModel::offsetMesh( const LLVector3& pivotPoint ) void LLModel::offsetMesh( const LLVector3& pivotPoint )
{ {
@@ -1294,8 +1297,6 @@ void LLModel::generateNormals(F32 angle_cutoff)
} }
} }
#if MESH_IMPORT
//static //static
std::string LLModel::getElementLabel(daeElement *element) std::string LLModel::getElementLabel(daeElement *element)
{ // try to get a decent label for this element { // try to get a decent label for this element
@@ -1351,7 +1352,6 @@ LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
ret->mLabel = getElementLabel(mesh); ret->mLabel = getElementLabel(mesh);
return ret; return ret;
} }
#endif //MESH_IMPORT
std::string LLModel::getName() const std::string LLModel::getName() const
{ {

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@@ -32,10 +32,8 @@
#include "v4math.h" #include "v4math.h"
#include "m4math.h" #include "m4math.h"
#if MESH_IMPORT
class daeElement; class daeElement;
class domMesh; class domMesh;
#endif //MESH_IMPORT
#define MAX_MODEL_FACES 8 #define MAX_MODEL_FACES 8
@@ -147,10 +145,8 @@ public:
LLSD& mdl, LLSD& mdl,
BOOL nowrite = FALSE, BOOL as_slm = FALSE); BOOL nowrite = FALSE, BOOL as_slm = FALSE);
#if MESH_IMPORT
static LLModel* loadModelFromDomMesh(domMesh* mesh); static LLModel* loadModelFromDomMesh(domMesh* mesh);
static std::string getElementLabel(daeElement* element); static std::string getElementLabel(daeElement* element);
#endif //MESH_IMPORT
std::string getName() const; std::string getName() const;
std::string getMetric() const {return mMetric;} std::string getMetric() const {return mMetric;}
EModelStatus getStatus() const {return mStatus;} EModelStatus getStatus() const {return mStatus;}
@@ -278,10 +274,8 @@ public:
EModelStatus mStatus ; EModelStatus mStatus ;
protected: protected:
#if MESH_IMPORT
void addVolumeFacesFromDomMesh(domMesh* mesh); void addVolumeFacesFromDomMesh(domMesh* mesh);
virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh); virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
#endif //MESH_IMPORT
}; };
#endif //LL_LLMODEL_H #endif //LL_LLMODEL_H

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@@ -1730,206 +1730,204 @@ void LLWindowSDL::gatherInput()
{ {
switch (event.type) switch (event.type)
{ {
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
{
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(TRUE);
mCallbacks->handleMouseMove(this, openGlCoord, mask);
break;
}
case SDL_KEYDOWN:
mKeyScanCode = event.key.keysym.scancode;
mKeyVirtualKey = event.key.keysym.unicode;
mKeyModifiers = event.key.keysym.mod;
gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod);
// part of the fix for SL-13243
if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0)
SDLReallyCaptureInput(TRUE);
if (event.key.keysym.unicode)
{ {
handleUnicodeUTF16(event.key.keysym.unicode, LLCoordWindow winCoord(event.button.x, event.button.y);
gKeyboard->currentMask(FALSE)); LLCoordGL openGlCoord;
} convertCoords(winCoord, &openGlCoord);
break; MASK mask = gKeyboard->currentMask(TRUE);
mCallbacks->handleMouseMove(this, openGlCoord, mask);
case SDL_KEYUP:
mKeyScanCode = event.key.keysym.scancode;
mKeyVirtualKey = event.key.keysym.unicode;
mKeyModifiers = event.key.keysym.mod;
if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0)
SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243
gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod);
break;
case SDL_MOUSEBUTTONDOWN:
{
bool isDoubleClick = false;
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(TRUE);
if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking...
{
Uint32 now = SDL_GetTicks();
if ((now - lastLeftDown) > CLICK_THRESHOLD)
leftClick = 1;
else
{
if (++leftClick >= 2)
{
leftClick = 0;
isDoubleClick = true;
}
}
lastLeftDown = now;
}
else if (event.button.button == SDL_BUTTON_RIGHT)
{
Uint32 now = SDL_GetTicks();
if ((now - lastRightDown) > CLICK_THRESHOLD)
rightClick = 1;
else
{
if (++rightClick >= 2)
{
rightClick = 0;
isDoubleClick = true;
}
}
lastRightDown = now;
}
if (event.button.button == SDL_BUTTON_LEFT) // left
{
if (isDoubleClick)
mCallbacks->handleDoubleClick(this, openGlCoord, mask);
else
mCallbacks->handleMouseDown(this, openGlCoord, mask);
}
else if (event.button.button == SDL_BUTTON_RIGHT) // right
{
mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
}
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
{
mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
}
else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
mCallbacks->handleScrollWheel(this, -1);
else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
mCallbacks->handleScrollWheel(this, 1);
break;
}
case SDL_MOUSEBUTTONUP:
{
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(TRUE);
if (event.button.button == SDL_BUTTON_LEFT) // left
mCallbacks->handleMouseUp(this, openGlCoord, mask);
else if (event.button.button == SDL_BUTTON_RIGHT) // right
mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
// don't handle mousewheel here...
break;
}
case SDL_VIDEOEXPOSE: // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
break;
case SDL_VIDEORESIZE:
{
llinfos << "Handling a resize event: " << event.resize.w <<
"x" << event.resize.h << llendl;
S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH);
S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT);
if (width != mWindow->w || height != mWindow->h)
{
mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags);
}
if (!mWindow)
{
// *FIX: More informative dialog?
llinfos << "Could not recreate context after resize! Quitting..." << llendl;
if(mCallbacks->handleCloseRequest(this))
{
// Get the app to initiate cleanup.
mCallbacks->handleQuit(this);
// The app is responsible for calling destroyWindow when done with GL
}
break; break;
} }
mCallbacks->handleResize(this, width, height); case SDL_KEYDOWN:
break; mKeyScanCode = event.key.keysym.scancode;
} mKeyVirtualKey = event.key.keysym.unicode;
case SDL_ACTIVEEVENT: mKeyModifiers = event.key.keysym.mod;
if (event.active.state & SDL_APPINPUTFOCUS)
gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod);
// part of the fix for SL-13243
if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0)
SDLReallyCaptureInput(TRUE);
if (event.key.keysym.unicode)
{
handleUnicodeUTF16(event.key.keysym.unicode,
gKeyboard->currentMask(FALSE));
}
break;
case SDL_KEYUP:
mKeyScanCode = event.key.keysym.scancode;
mKeyVirtualKey = event.key.keysym.unicode;
mKeyModifiers = event.key.keysym.mod;
if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0)
SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243
gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod);
break;
case SDL_MOUSEBUTTONDOWN:
{ {
// Note that for SDL (particularly on X11), keyboard bool isDoubleClick = false;
// and mouse focus are independent things. Here we are LLCoordWindow winCoord(event.button.x, event.button.y);
// tracking keyboard focus state changes. LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(TRUE);
// We have to do our own state massaging because SDL if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking...
// can send us two unfocus events in a row for example,
// which confuses the focus code [SL-24071].
if (event.active.gain != mHaveInputFocus)
{ {
mHaveInputFocus = !!event.active.gain; Uint32 now = SDL_GetTicks();
if ((now - lastLeftDown) > CLICK_THRESHOLD)
if (mHaveInputFocus) leftClick = 1;
mCallbacks->handleFocus(this);
else else
mCallbacks->handleFocusLost(this); {
if (++leftClick >= 2)
{
leftClick = 0;
isDoubleClick = true;
}
}
lastLeftDown = now;
} }
} else if (event.button.button == SDL_BUTTON_RIGHT)
if (event.active.state & SDL_APPACTIVE)
{
// Change in iconification/minimization state.
if ((!event.active.gain) != mIsMinimized)
{ {
mIsMinimized = (!event.active.gain); Uint32 now = SDL_GetTicks();
if ((now - lastRightDown) > CLICK_THRESHOLD)
mCallbacks->handleActivate(this, !mIsMinimized); rightClick = 1;
lldebugs << "SDL deiconification state switched to " << BOOL(event.active.gain) << llendl; else
{
if (++rightClick >= 2)
{
rightClick = 0;
isDoubleClick = true;
}
}
lastRightDown = now;
} }
else
if (event.button.button == SDL_BUTTON_LEFT) // left
{ {
llinfos << "Ignored bogus redundant SDL deiconification state switch to " << BOOL(event.active.gain) << llendl; if (isDoubleClick)
mCallbacks->handleDoubleClick(this, openGlCoord, mask);
else
mCallbacks->handleMouseDown(this, openGlCoord, mask);
} }
}
break;
case SDL_QUIT: else if (event.button.button == SDL_BUTTON_RIGHT) // right
if(mCallbacks->handleCloseRequest(this)) {
{ mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
// Get the app to initiate cleanup. }
mCallbacks->handleQuit(this);
// The app is responsible for calling destroyWindow when done with GL else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
{
mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
}
else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
mCallbacks->handleScrollWheel(this, -1);
else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
mCallbacks->handleScrollWheel(this, 1);
break;
} }
break;
default: case SDL_MOUSEBUTTONUP:
//llinfos << "Unhandled SDL event type " << event.type << llendl; {
break; LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
MASK mask = gKeyboard->currentMask(TRUE);
if (event.button.button == SDL_BUTTON_LEFT) // left
mCallbacks->handleMouseUp(this, openGlCoord, mask);
else if (event.button.button == SDL_BUTTON_RIGHT) // right
mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
// don't handle mousewheel here...
break;
}
case SDL_VIDEOEXPOSE: // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
break;
case SDL_VIDEORESIZE: // *FIX: handle this?
{
llinfos << "Handling a resize event: " << event.resize.w <<
"x" << event.resize.h << llendl;
S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH);
S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT);
// *FIX: I'm not sure this is necessary!
mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags);
if (!mWindow)
{
// *FIX: More informative dialog?
llinfos << "Could not recreate context after resize! Quitting..." << llendl;
if(mCallbacks->handleCloseRequest(this))
{
// Get the app to initiate cleanup.
mCallbacks->handleQuit(this);
// The app is responsible for calling destroyWindow when done with GL
}
break;
}
mCallbacks->handleResize(this, width, height);
break;
}
case SDL_ACTIVEEVENT:
if (event.active.state & SDL_APPINPUTFOCUS)
{
// Note that for SDL (particularly on X11), keyboard
// and mouse focus are independent things. Here we are
// tracking keyboard focus state changes.
// We have to do our own state massaging because SDL
// can send us two unfocus events in a row for example,
// which confuses the focus code [SL-24071].
if (event.active.gain != mHaveInputFocus)
{
mHaveInputFocus = !!event.active.gain;
if (mHaveInputFocus)
mCallbacks->handleFocus(this);
else
mCallbacks->handleFocusLost(this);
}
}
if (event.active.state & SDL_APPACTIVE)
{
// Change in iconification/minimization state.
if ((!event.active.gain) != mIsMinimized)
{
mIsMinimized = (!event.active.gain);
mCallbacks->handleActivate(this, !mIsMinimized);
lldebugs << "SDL deiconification state switched to " << BOOL(event.active.gain) << llendl;
}
else
{
llinfos << "Ignored bogus redundant SDL deiconification state switch to " << BOOL(event.active.gain) << llendl;
}
}
break;
case SDL_QUIT:
if(mCallbacks->handleCloseRequest(this))
{
// Get the app to initiate cleanup.
mCallbacks->handleQuit(this);
// The app is responsible for calling destroyWindow when done with GL
}
break;
default:
//llinfos << "Unhandled SDL event type " << event.type << llendl;
break;
} }
} }

View File

@@ -27,8 +27,8 @@ include(LLImageJ2COJ)
include(LLInventory) include(LLInventory)
include(LLMath) include(LLMath)
include(LLMessage) include(LLMessage)
include(LLPhysicsExtensions)
include(LLPlugin) include(LLPlugin)
include(StateMachine)
include(LLPrimitive) include(LLPrimitive)
include(LLRender) include(LLRender)
include(LLUI) include(LLUI)
@@ -39,10 +39,12 @@ include(LLXML)
include(Linking) include(Linking)
include(NDOF) include(NDOF)
include(GooglePerfTools) include(GooglePerfTools)
include(StateMachine)
include(TemplateCheck) include(TemplateCheck)
include(UI) include(UI)
include(LLKDU) include(LLKDU)
include(ViewerMiscLibs) include(ViewerMiscLibs)
include(GLOD)
include(ViewerArtwork.cmake) include(ViewerArtwork.cmake)
include(LLAppearance) include(LLAppearance)
@@ -57,6 +59,7 @@ include_directories(
${HUNSPELL_INCLUDE_DIR} ${HUNSPELL_INCLUDE_DIR}
${ELFIO_INCLUDE_DIR} ${ELFIO_INCLUDE_DIR}
${JSONCPP_INCLUDE_DIRS} ${JSONCPP_INCLUDE_DIRS}
${GLOD_INCLUDE_DIRS}
${LLAUDIO_INCLUDE_DIRS} ${LLAUDIO_INCLUDE_DIRS}
${LLCHARACTER_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS}
@@ -64,6 +67,7 @@ include_directories(
${LLINVENTORY_INCLUDE_DIRS} ${LLINVENTORY_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS}
${LLMESSAGE_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS}
${LLPHYSICSEXTENSIONS_INCLUDE_DIRS}
${LLPLUGIN_INCLUDE_DIRS} ${LLPLUGIN_INCLUDE_DIRS}
${LLPRIMITIVE_INCLUDE_DIRS} ${LLPRIMITIVE_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS}
@@ -220,6 +224,7 @@ set(viewer_SOURCE_FILES
llfloatermediabrowser.cpp llfloatermediabrowser.cpp
llfloatermemleak.cpp llfloatermemleak.cpp
llfloatermessagelog.cpp llfloatermessagelog.cpp
llfloatermodelpreview.cpp
llfloatermodeluploadbase.cpp llfloatermodeluploadbase.cpp
llfloatermute.cpp llfloatermute.cpp
llfloaternamedesc.cpp llfloaternamedesc.cpp
@@ -720,6 +725,7 @@ set(viewer_HEADER_FILES
llfloatermediabrowser.h llfloatermediabrowser.h
llfloatermemleak.h llfloatermemleak.h
llfloatermessagelog.h llfloatermessagelog.h
llfloatermodelpreview.h
llfloatermodeluploadbase.h llfloatermodeluploadbase.h
llfloatermute.h llfloatermute.h
llfloaternamedesc.h llfloaternamedesc.h
@@ -1560,6 +1566,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${DBUSGLIB_LIBRARIES} ${DBUSGLIB_LIBRARIES}
${OPENGL_LIBRARIES} ${OPENGL_LIBRARIES}
${FMODWRAPPER_LIBRARY} # must come after LLAudio ${FMODWRAPPER_LIBRARY} # must come after LLAudio
${GLOD_LIBRARIES}
${APRUTIL_LIBRARIES} ${APRUTIL_LIBRARIES}
${OPENGL_LIBRARIES} ${OPENGL_LIBRARIES}
${JSONCPP_LIBRARIES} ${JSONCPP_LIBRARIES}
@@ -1570,6 +1577,7 @@ target_link_libraries(${VIEWER_BINARY_NAME}
${XMLRPCEPI_LIBRARIES} ${XMLRPCEPI_LIBRARIES}
${ELFIO_LIBRARIES} ${ELFIO_LIBRARIES}
${HUNSPELL_LIBRARY} ${HUNSPELL_LIBRARY}
${LLPHYSICSEXTENSIONS_LIBRARIES}
${LLAPPEARANCE_LIBRARIES} ${LLAPPEARANCE_LIBRARIES}
) )

View File

@@ -6858,6 +6858,22 @@ This should be as low as possible, but too low may break functionality</string>
<integer>0</integer> <integer>0</integer>
</array> </array>
</map> </map>
<key>FloaterModelUploadRect</key>
<map>
<key>Comment</key>
<string>Rectangle for mesh upload floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>0</integer>
<integer>480</integer>
<integer>940</integer>
<integer>52</integer>
</array>
</map>
<key>FloaterMoveRect2</key> <key>FloaterMoveRect2</key>
<map> <map>
<key>Comment</key> <key>Comment</key>

View File

@@ -1344,7 +1344,6 @@ bool LLAppViewer::mainLoop()
break; break;
} }
} }
gMeshRepo.update() ;
if ((LLStartUp::getStartupState() >= STATE_CLEANUP) && if ((LLStartUp::getStartupState() >= STATE_CLEANUP) &&
(frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD)) (frameTimer.getElapsedTimeF64() > FRAME_STALL_THRESHOLD))
{ {

View File

@@ -70,8 +70,6 @@ const LLColor4 INACTIVE_COLOR(0.3f, 0.3f, 0.3f, 0.5f);
const LLColor4 ACTIVE_COLOR(0.5f, 0.5f, 0.5f, 1.f); const LLColor4 ACTIVE_COLOR(0.5f, 0.5f, 0.5f, 1.f);
const F32 TYPING_ANIMATION_FPS = 2.5f; const F32 TYPING_ANIMATION_FPS = 2.5f;
static void on_avatar_name_lookup(const LLUUID&, const LLAvatarName& avatar_name, std::string& mDisplayName);
LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerType type) : LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerType type) :
mStatus(LLSpeaker::STATUS_TEXT_ONLY), mStatus(LLSpeaker::STATUS_TEXT_ONLY),
mLastSpokeTime(0.f), mLastSpokeTime(0.f),
@@ -84,7 +82,8 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy
mType(type), mType(type),
mIsModerator(FALSE), mIsModerator(FALSE),
mModeratorMutedVoice(FALSE), mModeratorMutedVoice(FALSE),
mModeratorMutedText(FALSE) mModeratorMutedText(FALSE),
mNameRequested(false)
{ {
// Make sure we also get the display name if SLIM or some other external // Make sure we also get the display name if SLIM or some other external
// voice client is used and not whatever is provided. // voice client is used and not whatever is provided.
@@ -104,15 +103,14 @@ LLSpeaker::LLSpeaker(const LLUUID& id, const std::string& name, const ESpeakerTy
void LLSpeaker::lookupName() void LLSpeaker::lookupName()
{ {
LLAvatarNameCache::get(mID, boost::bind(&on_avatar_name_lookup, _1, _2, boost::ref(mDisplayName))); if(!mNameRequested)
{
// Also set the legacy name. We will need it to initiate a new mNameRequested = true;
// IM session. LLAvatarNameCache::get(mID, boost::bind(&LLSpeaker::onNameCache, this, _2));
gCacheName->getFullName(mID, mLegacyName); }
mLegacyName = LLCacheName::cleanFullName(mLegacyName);
} }
static void on_avatar_name_lookup(const LLUUID&, const LLAvatarName& avatar_name, std::string& mDisplayName) void LLSpeaker::onNameCache(const LLAvatarName& avatar_name)
{ {
LLAvatarNameCache::getPNSName(avatar_name, mDisplayName); LLAvatarNameCache::getPNSName(avatar_name, mDisplayName);
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Added: RLVa-1.0.0g // [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Added: RLVa-1.0.0g
@@ -120,6 +118,10 @@ static void on_avatar_name_lookup(const LLUUID&, const LLAvatarName& avatar_name
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
mDisplayName = RlvStrings::getAnonym(mDisplayName); mDisplayName = RlvStrings::getAnonym(mDisplayName);
// [/RLVa:KB] // [/RLVa:KB]
// Also set the legacy name. We will need it to initiate a new
// IM session.
mLegacyName = LLCacheName::cleanFullName(avatar_name.getLegacyName());
} }
LLSpeakerTextModerationEvent::LLSpeakerTextModerationEvent(LLSpeaker* source) LLSpeakerTextModerationEvent::LLSpeakerTextModerationEvent(LLSpeaker* source)
@@ -616,6 +618,7 @@ void LLPanelActiveSpeakers::refreshSpeakers()
&& selected_speakerp->mType != LLSpeaker::SPEAKER_EXTERNAL && selected_speakerp->mType != LLSpeaker::SPEAKER_EXTERNAL
// Ansariel: No, we don't want to mute Lindens with display names // Ansariel: No, we don't want to mute Lindens with display names
//&& !LLMuteList::getInstance()->isLinden(selected_speakerp->mDisplayName)); //&& !LLMuteList::getInstance()->isLinden(selected_speakerp->mDisplayName));
&& !selected_speakerp->mLegacyName.empty()
&& !LLMuteList::getInstance()->isLinden(selected_speakerp->mLegacyName)); && !LLMuteList::getInstance()->isLinden(selected_speakerp->mLegacyName));
} }
mVolumeSlider->setValue(gVoiceClient->getUserVolume(selected_id)); mVolumeSlider->setValue(gVoiceClient->getUserVolume(selected_id));
@@ -788,7 +791,7 @@ void LLPanelActiveSpeakers::onDoubleClickSpeaker(void* user_data)
LLPointer<LLSpeaker> speakerp = panelp->mSpeakerMgr->findSpeaker(speaker_id); LLPointer<LLSpeaker> speakerp = panelp->mSpeakerMgr->findSpeaker(speaker_id);
if (speaker_id != gAgent.getID() && speakerp.notNull()) if (speaker_id != gAgent.getID() && speakerp.notNull() && !speakerp->mLegacyName.empty())
{ {
// Changed for display name support // Changed for display name support
//gIMMgr->addSession(speakerp->mDisplayName, IM_NOTHING_SPECIAL, speaker_id); //gIMMgr->addSession(speakerp->mDisplayName, IM_NOTHING_SPECIAL, speaker_id);

View File

@@ -39,7 +39,9 @@
#include "llvoiceclient.h" #include "llvoiceclient.h"
#include "llframetimer.h" #include "llframetimer.h"
#include "llevent.h" #include "llevent.h"
#include <list> #include <list>
#include <boost/signals2.hpp>
class LLScrollListCtrl; class LLScrollListCtrl;
class LLButton; class LLButton;
@@ -52,7 +54,7 @@ class LLCheckBoxCtrl;
// data for a given participant in a voice channel // data for a given participant in a voice channel
class LLSpeaker : public LLRefCount, public LLOldEvents::LLObservable, public LLHandleProvider<LLSpeaker> class LLSpeaker : public LLRefCount, public LLOldEvents::LLObservable, public LLHandleProvider<LLSpeaker>, public boost::signals2::trackable
{ {
public: public:
typedef enum e_speaker_type typedef enum e_speaker_type
@@ -76,6 +78,7 @@ public:
LLSpeaker(const LLUUID& id, const std::string& name = LLStringUtil::null, const ESpeakerType type = SPEAKER_AGENT); LLSpeaker(const LLUUID& id, const std::string& name = LLStringUtil::null, const ESpeakerType type = SPEAKER_AGENT);
~LLSpeaker() {}; ~LLSpeaker() {};
void lookupName(); void lookupName();
void onNameCache(const LLAvatarName& avatar_name);
ESpeakerStatus mStatus; // current activity status in speech group ESpeakerStatus mStatus; // current activity status in speech group
F32 mLastSpokeTime; // timestamp when this speaker last spoke F32 mLastSpokeTime; // timestamp when this speaker last spoke
@@ -92,6 +95,7 @@ public:
BOOL mModeratorMutedVoice; BOOL mModeratorMutedVoice;
BOOL mModeratorMutedText; BOOL mModeratorMutedText;
std::string mLegacyName; std::string mLegacyName;
bool mNameRequested;
}; };
class LLSpeakerTextModerationEvent : public LLOldEvents::LLEvent class LLSpeakerTextModerationEvent : public LLOldEvents::LLEvent

File diff suppressed because it is too large Load Diff

View File

@@ -33,14 +33,14 @@
#ifndef LL_LLFLOATERMODELPREVIEW_H #ifndef LL_LLFLOATERMODELPREVIEW_H
#define LL_LLFLOATERMODELPREVIEW_H #define LL_LLFLOATERMODELPREVIEW_H
#include "llmodel.h"
#include "llquaternion.h"
#include "llthread.h"
#include "lldynamictexture.h" #include "lldynamictexture.h"
#include "llfloatermodeluploadbase.h" #include "llquaternion.h"
#include "llmeshrepository.h" #include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
#include "llviewermenufile.h" #include "llviewermenufile.h"
#include "llfloatermodeluploadbase.h"
class LLComboBox; class LLComboBox;
class LLVOAvatar; class LLVOAvatar;
@@ -70,7 +70,8 @@ public:
GENERATING_VERTEX_BUFFERS, GENERATING_VERTEX_BUFFERS,
GENERATING_LOD, GENERATING_LOD,
DONE, DONE,
ERROR_PARSING //basically loading failed ERROR_PARSING, //basically loading failed
ERROR_MATERIALS,
} eLoadState; } eLoadState;
U32 mState; U32 mState;
@@ -170,14 +171,14 @@ public:
BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void onOpen(); /*virtual*/ void onOpen(/*const LLSD& key*/);
static void onMouseCaptureLostModelPreview(LLMouseHandler*); static void onMouseCaptureLostModelPreview(LLMouseHandler*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; } static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost); void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
static void onBrowseLOD(void* user_data); void onBrowseLOD(S32 lod);
static void onReset(void* data); static void onReset(void* data);
@@ -186,8 +187,10 @@ public:
void refresh(); void refresh();
void loadModel(S32 lod); void loadModel(S32 lod);
void loadModel_continued(AIFilePicker* filepicker, S32 lod);
void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false); void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
void onViewOptionChecked(LLUICtrl* ctrl);
bool isViewOptionChecked(const LLSD& userdata); bool isViewOptionChecked(const LLSD& userdata);
bool isViewOptionEnabled(const LLSD& userdata); bool isViewOptionEnabled(const LLSD& userdata);
void setViewOptionEnabled(const std::string& option, bool enabled); void setViewOptionEnabled(const std::string& option, bool enabled);
@@ -210,34 +213,24 @@ public:
protected: protected:
friend class LLModelPreview; friend class LLModelPreview;
friend class LLMeshFilePicker;
friend class LLPhysicsDecomp; friend class LLPhysicsDecomp;
static void onImportScaleCommit(LLUICtrl* ctrl, void*); static void onImportScaleCommit(LLUICtrl*, void*);
static void onPelvisOffsetCommit(LLUICtrl* ctrl, void*); static void onPelvisOffsetCommit(LLUICtrl*, void*);
static void onUploadJointsCommit(LLUICtrl* ctrl, void*); static void onUploadJointsCommit(LLUICtrl*,void*);
static void onUploadSkinCommit(LLUICtrl* ctrl, void*); static void onUploadSkinCommit(LLUICtrl*,void*);
static void onPreviewLODCommit(LLUICtrl* ctrl, void*); static void onPreviewLODCommit(LLUICtrl*,void*);
static void onGenerateNormalsCommit(LLUICtrl* ctrl, void*); static void onGenerateNormalsCommit(LLUICtrl*,void*);
static void toggleGenerateNormals(LLUICtrl* ctrl, void*); void toggleGenerateNormals();
static void onAutoFillCommit(LLUICtrl* ctrl, void*); static void onAutoFillCommit(LLUICtrl*,void*);
static void toggleCalculateButtonCallBack(LLUICtrl* ctrl, void* userdata); void onLODParamCommit(S32 lod, bool enforce_tri_limit);
static void onClickCalculateBtn(void* userdata); static void onExplodeCommit(LLUICtrl*, void*);
static void onLoDSourceCommit(LLUICtrl* ctrl, void* userdata);
static void onViewOptionChecked(LLUICtrl* ctrl, void* userdata);
static void onLODParamCommit(LLUICtrl* ctrl, void* userdata);
static void onLODParamCommitEnforceTriLimit(LLUICtrl* ctrl, void* userdata);
static void onExplodeCommit(LLUICtrl* ctrl, void*);
static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata); static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata); static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
@@ -252,19 +245,18 @@ protected:
void draw(); void draw();
void initDecompControls(); void initDecompControls();
void setStatusMessage(const std::string& msg); void setStatusMessage(const std::string& msg);
LLModelPreview* mModelPreview; LLModelPreview* mModelPreview;
LLPhysicsDecomp::decomp_params mDecompParams; LLPhysicsDecomp::decomp_params mDecompParams;
S32 mLastMouseX; S32 mLastMouseX;
S32 mLastMouseY; S32 mLastMouseY;
LLRect mPreviewRect; LLRect mPreviewRect;
U32 mGLName; static S32 sUploadAmount;
static S32 sUploadAmount;
std::set<LLPointer<DecompRequest> > mCurRequest; std::set<LLPointer<DecompRequest> > mCurRequest;
std::string mStatusMessage; std::string mStatusMessage;
@@ -283,6 +275,11 @@ protected:
LLSD mModelPhysicsFee; LLSD mModelPhysicsFee;
private: private:
void onClickCalculateBtn();
void toggleCalculateButton();
void onLoDSourceCommit(S32 lod);
// Toggles between "Calculate weights & fee" and "Upload" buttons. // Toggles between "Calculate weights & fee" and "Upload" buttons.
void toggleCalculateButton(bool visible); void toggleCalculateButton(bool visible);
@@ -295,17 +292,6 @@ private:
LLButton* mCalculateBtn; LLButton* mCalculateBtn;
}; };
class LLMeshFilePicker : public LLFilePickerThread
{
public:
LLMeshFilePicker(LLModelPreview* mp, S32 lod);
virtual void notify(const std::string& filename);
private:
LLModelPreview* mMP;
S32 mLOD;
};
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{ {
typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t; typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;

View File

@@ -1173,7 +1173,7 @@ BOOL LLPanelRegionTextureInfo::validateTextureSizes()
return FALSE; return FALSE;
} }
if (width > 1024 || height > 1024) if (width > 512 || height > 512)
{ {
LLSD args; LLSD args;

View File

@@ -175,7 +175,7 @@ ESaveFilter LLInventoryBackup::getSaveFilter(LLInventoryItem* item)
return FFSAVE_OGG; return FFSAVE_OGG;
case LLAssetType::AT_SCRIPT: case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT: case LLAssetType::AT_LSL_TEXT:
return FFSAVE_LSL; return FFSAVE_SCRIPT;
case LLAssetType::AT_ANIMATION: case LLAssetType::AT_ANIMATION:
return FFSAVE_ANIMATN; return FFSAVE_ANIMATN;
case LLAssetType::AT_GESTURE: case LLAssetType::AT_GESTURE:

View File

@@ -37,9 +37,6 @@
#include "llcallbacklist.h" #include "llcallbacklist.h"
#include "lldatapacker.h" #include "lldatapacker.h"
#include "llfasttimer.h" #include "llfasttimer.h"
#if MESH_IMPORT
#include "llfloatermodelpreview.h"
#endif //MESH_IMPORT
#include "llfloaterperms.h" #include "llfloaterperms.h"
#include "lleconomy.h" #include "lleconomy.h"
#include "llimagej2c.h" #include "llimagej2c.h"
@@ -65,6 +62,8 @@
#include "llinventorymodel.h" #include "llinventorymodel.h"
#include "llfoldertype.h" #include "llfoldertype.h"
#include "llviewerparcelmgr.h" #include "llviewerparcelmgr.h"
#include "llassetuploadresponders.h"
#include "lluploadfloaterobservers.h"
#include "aicurl.h" #include "aicurl.h"
#include "boost/lexical_cast.hpp" #include "boost/lexical_cast.hpp"
@@ -321,7 +320,6 @@ public:
/*virtual*/ char const* getName(void) const { return "LLMeshPhysicsShapeResponder"; } /*virtual*/ char const* getName(void) const { return "LLMeshPhysicsShapeResponder"; }
}; };
#if MESH_IMPORT
void log_upload_error(S32 status, const LLSD& content, std::string stage, std::string model_name) void log_upload_error(S32 status, const LLSD& content, std::string stage, std::string model_name)
{ {
// Add notification popup. // Add notification popup.
@@ -373,19 +371,24 @@ void log_upload_error(S32 status, const LLSD& content, std::string stage, std::s
class LLWholeModelFeeResponder : public LLHTTPClient::ResponderWithCompleted class LLWholeModelFeeResponder : public LLHTTPClient::ResponderWithCompleted
{ {
LLMeshUploadThread* mThread; std::string& mWholeModelUploadURL;
LLSD mModelData; LLSD mModelData;
LLHandle<LLWholeModelFeeObserver> mObserverHandle; LLHandle<LLWholeModelFeeObserver> mObserverHandle;
public: public:
LLWholeModelFeeResponder(LLMeshUploadThread* thread, LLSD& model_data, LLHandle<LLWholeModelFeeObserver> observer_handle): LLWholeModelFeeResponder(LLSD& model_data, LLHandle<LLWholeModelFeeObserver> observer_handle, std::string& url_out):
mThread(thread), mWholeModelUploadURL(url_out),
mModelData(model_data), mModelData(model_data),
mObserverHandle(observer_handle) mObserverHandle(observer_handle)
{ {
} }
~LLWholeModelFeeResponder()
{
}
/*virtual*/ void completed(U32 status, /*virtual*/ void completed(U32 status,
const std::string& reason, const std::string& reason,
const LLSD& content) const LLSD& content)
{ {
LLSD cc = content; LLSD cc = content;
if (gSavedSettings.getS32("MeshUploadFakeErrors")&1) if (gSavedSettings.getS32("MeshUploadFakeErrors")&1)
@@ -393,27 +396,26 @@ public:
cc = llsd_from_file("fake_upload_error.xml"); cc = llsd_from_file("fake_upload_error.xml");
} }
mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num)); dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num));
LLWholeModelFeeObserver* observer = mObserverHandle.get(); LLWholeModelFeeObserver* observer = mObserverHandle.get();
if (isGoodStatus(status) && if (((200 <= status) && (status < 300)) &&
cc["state"].asString() == "upload") cc["state"].asString() == "upload")
{ {
mThread->mWholeModelUploadURL = cc["uploader"].asString(); mWholeModelUploadURL = cc["uploader"].asString();
if (observer) if (observer)
{ {
cc["data"]["upload_price"] = cc["upload_price"]; cc["data"]["upload_price"] = cc["upload_price"];
observer->onModelPhysicsFeeReceived(cc["data"], mThread->mWholeModelUploadURL); observer->onModelPhysicsFeeReceived(cc["data"], mWholeModelUploadURL);
} }
} }
else else
{ {
llwarns << "fee request failed" << llendl; llwarns << "fee request failed" << llendl;
log_upload_error(status,cc,"fee",mModelData["name"]); log_upload_error(status,cc,"fee",mModelData["name"]);
mThread->mWholeModelUploadURL = ""; mWholeModelUploadURL = "";
if (observer) if (observer)
{ {
@@ -428,20 +430,23 @@ public:
class LLWholeModelUploadResponder : public LLHTTPClient::ResponderWithCompleted class LLWholeModelUploadResponder : public LLHTTPClient::ResponderWithCompleted
{ {
LLMeshUploadThread* mThread;
LLSD mModelData; LLSD mModelData;
LLHandle<LLWholeModelUploadObserver> mObserverHandle; LLHandle<LLWholeModelUploadObserver> mObserverHandle;
public: public:
LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& model_data, LLHandle<LLWholeModelUploadObserver> observer_handle): LLWholeModelUploadResponder(LLSD& model_data, LLHandle<LLWholeModelUploadObserver> observer_handle):
mThread(thread),
mModelData(model_data), mModelData(model_data),
mObserverHandle(observer_handle) mObserverHandle(observer_handle)
{ {
} }
~LLWholeModelUploadResponder()
{
}
/*virtual*/ void completed(U32 status, /*virtual*/ void completed(U32 status,
const std::string& reason, const std::string& reason,
const LLSD& content) const LLSD& content)
{ {
LLSD cc = content; LLSD cc = content;
if (gSavedSettings.getS32("MeshUploadFakeErrors")&2) if (gSavedSettings.getS32("MeshUploadFakeErrors")&2)
@@ -449,15 +454,13 @@ public:
cc = llsd_from_file("fake_upload_error.xml"); cc = llsd_from_file("fake_upload_error.xml");
} }
//assert_main_thread();
mThread->mPendingUploads--;
dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num)); dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num));
LLWholeModelUploadObserver* observer = mObserverHandle.get(); LLWholeModelUploadObserver* observer = mObserverHandle.get();
// requested "mesh" asset type isn't actually the type // requested "mesh" asset type isn't actually the type
// of the resultant object, fix it up here. // of the resultant object, fix it up here.
if (isGoodStatus(status) && if (((200 <= status) && (status < 300)) &&
cc["state"].asString() == "complete") cc["state"].asString() == "complete")
{ {
mModelData["asset_type"] = "object"; mModelData["asset_type"] = "object";
@@ -484,7 +487,6 @@ public:
/*virtual*/ AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return wholeModelUploadResponder_timeout; } /*virtual*/ AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return wholeModelUploadResponder_timeout; }
/*virtual*/ char const* getName(void) const { return "LLWholeModelUploadResponder"; } /*virtual*/ char const* getName(void) const { return "LLWholeModelUploadResponder"; }
}; };
#endif //MESH_IMPORT
LLMeshRepoThread::LLMeshRepoThread() LLMeshRepoThread::LLMeshRepoThread()
: LLThread("mesh repo") : LLThread("mesh repo")
@@ -506,18 +508,15 @@ LLMeshRepoThread::~LLMeshRepoThread()
void LLMeshRepoThread::run() void LLMeshRepoThread::run()
{ {
#if MESH_IMPORT
LLCDResult res = LLConvexDecomposition::initThread(); LLCDResult res = LLConvexDecomposition::initThread();
if (res != LLCD_OK) if (res != LLCD_OK)
{ {
llwarns << "convex decomposition unable to be loaded" << llendl; llwarns << "convex decomposition unable to be loaded" << llendl;
} }
#endif //MESH_IMPORT
mSignal->lock(); mSignal->lock();
while (!LLApp::isQuitting()) while (!LLApp::isQuitting())
{ {
// Left braces in order not to change the indentation.
{ {
static U32 count = 0; static U32 count = 0;
@@ -653,13 +652,12 @@ void LLMeshRepoThread::run()
} }
mSignal->unlock(); mSignal->unlock();
#if MESH_IMPORT
res = LLConvexDecomposition::quitThread(); res = LLConvexDecomposition::quitThread();
if (res != LLCD_OK) if (res != LLCD_OK)
{ {
llwarns << "convex decomposition unable to be quit" << llendl; llwarns << "convex decomposition unable to be quit" << llendl;
} }
#endif //MESH_IMPORT
} }
void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id) void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
@@ -1118,13 +1116,12 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
} }
LLMutexLock lock(mMutex); // <FS:ND/> FIRE-7182, make sure only one thread access mPendingLOD at the same time. LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
//check for pending requests //check for pending requests
pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
if (iter != mPendingLOD.end()) if (iter != mPendingLOD.end())
{ {
// LLMutexLock lock(mMutex); <FS:ND/> FIRE-7182, lock was moved up, before calling mPendingLOD.find
for (U32 i = 0; i < iter->second.size(); ++i) for (U32 i = 0; i < iter->second.size(); ++i)
{ {
LODRequest req(mesh_params, iter->second[i]); LODRequest req(mesh_params, iter->second[i]);
@@ -1273,23 +1270,17 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
return true; return true;
} }
#if MESH_IMPORT void LLMeshUploadThread::init(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool do_upload,
bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload, LLHandle<LLWholeModelFeeObserver> const& fee_observer, LLHandle<LLWholeModelUploadObserver> const& upload_observer)
LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer)
: LLThread("mesh upload"),
mDiscarded(FALSE),
mDoUpload(do_upload),
mWholeModelUploadURL(upload_url),
mFeeObserverHandle(fee_observer),
mUploadObserverHandle(upload_observer)
{ {
mDoUpload = do_upload;
mFeeObserverHandle = fee_observer;
mUploadObserverHandle = upload_observer;
mInstanceList = data; mInstanceList = data;
mUploadTextures = upload_textures; mUploadTextures = upload_textures;
mUploadSkin = upload_skin; mUploadSkin = upload_skin;
mUploadJoints = upload_joints; mUploadJoints = upload_joints;
mMutex = new LLMutex();
mPendingUploads = 0;
mOrigin = gAgent.getPositionAgent(); mOrigin = gAgent.getPositionAgent();
mHost = gAgent.getRegionHost(); mHost = gAgent.getRegionHost();
@@ -1300,11 +1291,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut") ; mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut") ;
} }
LLMeshUploadThread::~LLMeshUploadThread()
{
}
LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread) LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
{ {
mStage = "single_hull"; mStage = "single_hull";
@@ -1342,30 +1328,87 @@ void LLMeshUploadThread::preStart()
} }
} }
void LLMeshUploadThread::discard() AIMeshUpload::AIMeshUpload(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, std::string const& upload_url, bool do_upload,
LLHandle<LLWholeModelFeeObserver> const& fee_observer, LLHandle<LLWholeModelUploadObserver> const& upload_observer) : mWholeModelUploadURL(upload_url)
{ {
LLMutexLock lock(mMutex) ; mMeshUpload->init(data, scale, upload_textures, upload_skin, upload_joints, do_upload, fee_observer, upload_observer);
mDiscarded = TRUE ;
} }
BOOL LLMeshUploadThread::isDiscarded() char const* AIMeshUpload::state_str_impl(state_type run_state) const
{ {
LLMutexLock lock(mMutex) ; switch (run_state)
return mDiscarded ;
}
void LLMeshUploadThread::run()
{
if (mDoUpload)
{ {
doWholeModelUpload(); AI_CASE_RETURN(AIMeshUpload_start);
AI_CASE_RETURN(AIMeshUpload_threadFinished);
AI_CASE_RETURN(AIMeshUpload_responderFinished);
}
return "UNKNOWN STATE";
}
void AIMeshUpload::initialize_impl()
{
mMeshUpload->preStart();
set_state(AIMeshUpload_start);
}
void AIMeshUpload::multiplex_impl()
{
switch (mRunState)
{
case AIMeshUpload_start:
mMeshUpload.run(this, AIMeshUpload_threadFinished);
idle(AIMeshUpload_start); // Wait till the thread finished.
break;
case AIMeshUpload_threadFinished:
mMeshUpload->postRequest(mWholeModelUploadURL, this);
idle(AIMeshUpload_threadFinished); // Wait till the responder finished.
break;
case AIMeshUpload_responderFinished:
finish();
break;
}
}
bool LLMeshUploadThread::run()
{
generateHulls();
wholeModelToLLSD(mModelData, mDoUpload);
if (!mDoUpload)
{
++dump_num;
dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num));
} }
else else
{ {
requestWholeModelFee(); mBody = mModelData["asset_resources"];
dump_llsd_to_file(mBody, make_dump_name("whole_model_body_", dump_num));
}
return true; // true = finish, false = abort.
}
void LLMeshUploadThread::postRequest(std::string& whole_model_upload_url, AIMeshUpload* state_machine)
{
if (!mDoUpload)
{
LLHTTPClient::post(mWholeModelFeeCapability, mModelData,
new LLWholeModelFeeResponder(mModelData, mFeeObserverHandle, whole_model_upload_url)/*,*/
DEBUG_CURLIO_PARAM(debug_on), keep_alive, state_machine, AIMeshUpload_responderFinished);
}
else
{
LLHTTPClient::post(whole_model_upload_url, mBody,
new LLWholeModelUploadResponder(mModelData, mUploadObserverHandle)/*,*/
DEBUG_CURLIO_PARAM(debug_off), keep_alive, state_machine, AIMeshUpload_responderFinished);
} }
} }
#endif //MESH_IMPORT
void AIMeshUpload::abort_impl()
{
}
void AIMeshUpload::finish_impl()
{
}
void dump_llsd_to_file(const LLSD& content, std::string filename) void dump_llsd_to_file(const LLSD& content, std::string filename)
{ {
@@ -1384,7 +1427,6 @@ LLSD llsd_from_file(std::string filename)
return result; return result;
} }
#if MESH_IMPORT
void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures) void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
{ {
LLSD result; LLSD result;
@@ -1440,22 +1482,22 @@ void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
std::stringstream ostr; std::stringstream ostr;
LLModel::Decomposition& decomp = LLModel::Decomposition& decomp =
data.mModel[LLModel::LOD_PHYSICS].notNull() ? data.mModel[LLModel::LOD_PHYSICS].notNull() ?
data.mModel[LLModel::LOD_PHYSICS]->mPhysics : data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
data.mBaseModel->mPhysics; data.mBaseModel->mPhysics;
decomp.mBaseHull = mHullMap[data.mBaseModel]; decomp.mBaseHull = mHullMap[data.mBaseModel];
LLSD mesh_header = LLModel::writeModel( LLSD mesh_header = LLModel::writeModel(
ostr, ostr,
data.mModel[LLModel::LOD_PHYSICS], data.mModel[LLModel::LOD_PHYSICS],
data.mModel[LLModel::LOD_HIGH], data.mModel[LLModel::LOD_HIGH],
data.mModel[LLModel::LOD_MEDIUM], data.mModel[LLModel::LOD_MEDIUM],
data.mModel[LLModel::LOD_LOW], data.mModel[LLModel::LOD_LOW],
data.mModel[LLModel::LOD_IMPOSTOR], data.mModel[LLModel::LOD_IMPOSTOR],
decomp, decomp,
mUploadSkin, mUploadSkin,
mUploadJoints); mUploadJoints);
data.mAssetData = ostr.str(); data.mAssetData = ostr.str();
std::string str = ostr.str(); std::string str = ostr.str();
@@ -1595,7 +1637,7 @@ void LLMeshUploadThread::generateHulls()
} }
llassert(physics != NULL); llassert(physics != NULL);
DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this); DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
if(request->isValid()) if(request->isValid())
{ {
@@ -1613,42 +1655,6 @@ void LLMeshUploadThread::generateHulls()
} }
} }
void LLMeshUploadThread::doWholeModelUpload()
{
if (mWholeModelUploadURL.empty())
{
llinfos << "unable to upload, fee request failed" << llendl;
}
else
{
generateHulls();
LLSD full_model_data;
wholeModelToLLSD(full_model_data, true);
LLSD body = full_model_data["asset_resources"];
dump_llsd_to_file(body,make_dump_name("whole_model_body_",dump_num));
LLHTTPClient::post(mWholeModelUploadURL, body,
new LLWholeModelUploadResponder(this, full_model_data, mUploadObserverHandle));
}
}
void LLMeshUploadThread::requestWholeModelFee()
{
dump_num++;
generateHulls();
LLSD model_data;
wholeModelToLLSD(model_data,false);
dump_llsd_to_file(model_data,make_dump_name("whole_model_fee_request_",dump_num));
mPendingUploads++;
// This might throw AICurlNoEasyHandle.
LLHTTPClient::post(mWholeModelFeeCapability, model_data,
new LLWholeModelFeeResponder(this, model_data, mFeeObserverHandle));
}
#endif //MESH_IMPORT
void LLMeshRepoThread::notifyLoadedMeshes() void LLMeshRepoThread::notifyLoadedMeshes()
{//called via gMeshRepo.notifyLoadedMeshes(). mMutex already locked {//called via gMeshRepo.notifyLoadedMeshes(). mMutex already locked
while (!mLoadedQ.empty()) while (!mLoadedQ.empty())
@@ -1665,7 +1671,7 @@ void LLMeshRepoThread::notifyLoadedMeshes()
else else
{ {
gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams, gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams,
LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail())); LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail()));
} }
} }
@@ -1747,7 +1753,6 @@ S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
return -1; return -1;
} }
#if MESH_IMPORT
void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header) void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
{ {
mThread->mMeshHeader[data.mUUID] = header; mThread->mMeshHeader[data.mUUID] = header;
@@ -1768,7 +1773,6 @@ void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
} }
} }
#endif //MESH_IMPORT
void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason, void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
const LLChannelDescriptors& channels, const LLChannelDescriptors& channels,
@@ -2106,9 +2110,7 @@ void LLMeshRepository::init()
{ {
mMeshMutex = new LLMutex(); mMeshMutex = new LLMutex();
#if MESH_IMPORT
LLConvexDecomposition::getInstance()->initSystem(); LLConvexDecomposition::getInstance()->initSystem();
#endif //MESH_IMPORT
mDecompThread = new LLPhysicsDecomp(); mDecompThread = new LLPhysicsDecomp();
mDecompThread->start(); mDecompThread->start();
@@ -2128,14 +2130,6 @@ void LLMeshRepository::shutdown()
{ {
llinfos << "Shutting down mesh repository." << llendl; llinfos << "Shutting down mesh repository." << llendl;
#if MESH_IMPORT
for (U32 i = 0; i < mUploads.size(); ++i)
{
llinfos << "Discard the pending mesh uploads " << llendl;
mUploads[i]->discard() ; //discard the uploading requests.
}
#endif //MESH_IMPORT
mThread->mSignal->signal(); mThread->mSignal->signal();
while (!mThread->isStopped()) while (!mThread->isStopped())
@@ -2145,20 +2139,6 @@ void LLMeshRepository::shutdown()
delete mThread; delete mThread;
mThread = NULL; mThread = NULL;
#if MESH_IMPORT
for (U32 i = 0; i < mUploads.size(); ++i)
{
llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
while (!mUploads[i]->isStopped())
{
apr_sleep(10);
}
delete mUploads[i];
}
mUploads.clear();
#endif //MESH_IMPORT
delete mMeshMutex; delete mMeshMutex;
mMeshMutex = NULL; mMeshMutex = NULL;
@@ -2171,31 +2151,7 @@ void LLMeshRepository::shutdown()
mDecompThread = NULL; mDecompThread = NULL;
} }
#if MESH_IMPORT
LLConvexDecomposition::quitSystem(); LLConvexDecomposition::quitSystem();
#endif //MESH_IMPORT
}
//called in the main thread.
S32 LLMeshRepository::update()
{
S32 size = 0;
#if MESH_IMPORT
if(mUploadWaitList.empty())
{
return 0 ;
}
size = mUploadWaitList.size() ;
for (S32 i = 0; i < size; ++i)
{
mUploads.push_back(mUploadWaitList[i]);
mUploadWaitList[i]->preStart() ;
mUploadWaitList[i]->start() ;
}
mUploadWaitList.clear() ;
#endif //MESH_IMPORT
return size ;
} }
S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod) S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
@@ -2281,23 +2237,6 @@ void LLMeshRepository::notifyLoadedMeshes()
static const LLCachedControl<U32> max_concurrent_requests("MeshMaxConcurrentRequests"); static const LLCachedControl<U32> max_concurrent_requests("MeshMaxConcurrentRequests");
LLMeshRepoThread::sMaxConcurrentRequests = max_concurrent_requests; LLMeshRepoThread::sMaxConcurrentRequests = max_concurrent_requests;
#if MESH_IMPORT
//clean up completed upload threads
for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
{
LLMeshUploadThread* thread = *iter;
if (thread->isStopped() && thread->finished())
{
iter = mUploads.erase(iter);
delete thread;
}
else
{
++iter;
}
}
//update inventory //update inventory
if (!mInventoryQ.empty()) if (!mInventoryQ.empty())
{ {
@@ -2354,7 +2293,7 @@ void LLMeshRepository::notifyLoadedMeshes()
mInventoryQ.pop(); mInventoryQ.pop();
} }
#endif //MESH_IMPORT }
//call completed callbacks on finished decompositions //call completed callbacks on finished decompositions
mDecompThread->notifyCompleted(); mDecompThread->notifyCompleted();
@@ -2717,16 +2656,19 @@ LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
return dummy_ret; return dummy_ret;
} }
#if MESH_IMPORT
void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload, bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload,
LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer) LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer)
{ {
LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints, upload_url, if (do_upload && upload_url.empty())
do_upload, fee_observer, upload_observer); {
mUploadWaitList.push_back(thread); llinfos << "unable to upload, fee request failed" << llendl;
return;
}
AIMeshUpload* uploader = new AIMeshUpload(data, scale, upload_textures, upload_skin, upload_joints, upload_url, do_upload, fee_observer, upload_observer);
uploader->run();
} }
#endif //MESH_IMPORT
S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod) S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
{ {
@@ -2752,8 +2694,6 @@ S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
} }
#if MESH_IMPORT
void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation, void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
LLVector3& result_pos, LLVector3& result_pos,
LLQuaternion& result_rot, LLQuaternion& result_rot,
@@ -2794,8 +2734,6 @@ void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
result_rot = quat_rotation; result_rot = quat_rotation;
} }
#endif //MESH_IMPORT
bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
{ {
if (mDiffuseMap != rhs.mDiffuseMap) if (mDiffuseMap != rhs.mDiffuseMap)
@@ -2998,8 +2936,41 @@ S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2)
return 1; return 1;
} }
bool needTriangles( LLConvexDecomposition *aDC )
{
if( !aDC )
return false;
LLCDParam const *pParams(0);
int nParams = aDC->getParameters( &pParams );
if( nParams <= 0 )
return false;
for( int i = 0; i < nParams; ++i )
{
if( pParams[i].mName && strcmp( "nd_AlwaysNeedTriangles", pParams[i].mName ) == 0 )
{
if( LLCDParam::LLCD_BOOLEAN == pParams[i].mType && pParams[i].mDefault.mBool )
return true;
else
return false;
}
}
return false;
}
void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based) void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based)
{ {
LLConvexDecomposition *pDeComp = LLConvexDecomposition::getInstance();
if( !pDeComp )
return;
if( vertex_based )
vertex_based = !needTriangles( pDeComp );
mesh.mVertexBase = mCurRequest->mPositions[0].mV; mesh.mVertexBase = mCurRequest->mPositions[0].mV;
mesh.mVertexStrideBytes = 12; mesh.mVertexStrideBytes = 12;
mesh.mNumVertices = mCurRequest->mPositions.size(); mesh.mNumVertices = mCurRequest->mPositions.size();
@@ -3013,26 +2984,20 @@ void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based)
mesh.mNumTriangles = mCurRequest->mIndices.size()/3; mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
} }
#if MESH_IMPORT
if ((vertex_based || mesh.mNumTriangles > 0) && mesh.mNumVertices > 2) if ((vertex_based || mesh.mNumTriangles > 0) && mesh.mNumVertices > 2)
{ {
LLCDResult ret = LLCD_OK; LLCDResult ret = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL) ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh, vertex_based);
{
ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh, vertex_based);
}
if (ret) if (ret)
{ {
llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl; llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
} }
} }
#endif //MESH_IMPORT
} }
void LLPhysicsDecomp::doDecomposition() void LLPhysicsDecomp::doDecomposition()
{ {
#if MESH_IMPORT
LLCDMeshData mesh; LLCDMeshData mesh;
S32 stage = mStageID[mCurRequest->mStage]; S32 stage = mStageID[mCurRequest->mStage];
@@ -3167,7 +3132,6 @@ void LLPhysicsDecomp::doDecomposition()
completeCurrent(); completeCurrent();
} }
} }
#endif //MESH_IMPORT
} }
void LLPhysicsDecomp::completeCurrent() void LLPhysicsDecomp::completeCurrent()
@@ -3221,10 +3185,6 @@ void make_box(LLPhysicsDecomp::Request * request)
void LLPhysicsDecomp::doDecompositionSingleHull() void LLPhysicsDecomp::doDecompositionSingleHull()
{ {
#if !MESH_IMPORT
return;
#endif //!MESH_IMPORT
#if MESH_IMPORT
LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
if (decomp == NULL) if (decomp == NULL)
@@ -3245,11 +3205,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull()
} }
else else
{ {
mMutex->lock(); {
mCurRequest->mHull.clear(); LLMutexLock lock(mMutex);
mCurRequest->mHull.resize(1); mCurRequest->mHull.clear();
mCurRequest->mHullMesh.clear(); mCurRequest->mHull.resize(1);
mMutex->unlock(); mCurRequest->mHullMesh.clear();
}
std::vector<LLVector3> p; std::vector<LLVector3> p;
LLCDHull hull; LLCDHull hull;
@@ -3265,26 +3226,75 @@ void LLPhysicsDecomp::doDecompositionSingleHull()
p.push_back(vert); p.push_back(vert);
v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
} }
mMutex->lock(); {
mCurRequest->mHull[0] = p; LLMutexLock lock(mMutex);
mMutex->unlock(); mCurRequest->mHull[0] = p;
}
} }
{ {
completeCurrent(); completeCurrent();
} }
#endif //MESH_IMPORT
} }
#ifdef ND_HASCONVEXDECOMP_TRACER
class ndDecompTracer: public ndConvexDecompositionTracer
{
int mRefCount;
public:
ndDecompTracer()
: mRefCount(0)
{
}
virtual ~ndDecompTracer() { }
virtual void trace( char const *a_strMsg )
{
llinfos << a_strMsg << llendl;
}
virtual void startTraceData( char const *a_strWhat)
{
llinfos << a_strWhat << llendl;
}
virtual void traceData( char const *a_strData )
{
llinfos << a_strData << llendl;
}
virtual void endTraceData()
{
}
virtual int getLevel()
{
return eTraceFunctions;// | eTraceData;
}
virtual void addref()
{
++mRefCount;
}
virtual void release()
{
--mRefCount;
if( mRefCount == 0 )
delete this;
}
};
#endif
void LLPhysicsDecomp::run() void LLPhysicsDecomp::run()
{ {
#if !MESH_IMPORT
mInited = true;
#endif //!MESH_IMPORT
#if MESH_IMPORT
LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance(); LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
if (decomp == NULL) if (decomp == NULL)
{ {
@@ -3294,6 +3304,13 @@ void LLPhysicsDecomp::run()
return; return;
} }
#ifdef ND_HASCONVEXDECOMP_TRACER
ndConvexDecompositionTracable *pTraceable = dynamic_cast< ndConvexDecompositionTracable* >( decomp );
if( pTraceable )
pTraceable->setTracer( new ndDecompTracer() );
#endif
decomp->initThread(); decomp->initThread();
mInited = true; mInited = true;
@@ -3311,6 +3328,7 @@ void LLPhysicsDecomp::run()
} }
mSignal->lock(); mSignal->lock();
while (!mQuitting) while (!mQuitting)
{ {
mSignal->wait(); mSignal->wait();
@@ -3339,14 +3357,14 @@ void LLPhysicsDecomp::run()
} }
} }
} }
mSignal->unlock(); mSignal->unlock();
decomp->quitThread(); decomp->quitThread();
mDone = true;
#endif //MESH_IMPORT
}
mDone = true;
}
void LLPhysicsDecomp::Request::assignData(LLModel* mdl) void LLPhysicsDecomp::Request::assignData(LLModel* mdl)
{ {
@@ -3493,7 +3511,6 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
hull.mVertexBase = decomp.mHull[i][0].mV; hull.mVertexBase = decomp.mHull[i][0].mV;
hull.mVertexStrideBytes = 12; hull.mVertexStrideBytes = 12;
#if MESH_IMPORT
LLCDMeshData mesh; LLCDMeshData mesh;
LLCDResult res = LLCD_OK; LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL) if (LLConvexDecomposition::getInstance() != NULL)
@@ -3504,7 +3521,6 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
{ {
get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]); get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
} }
#endif //MESH_IMPORT
} }
if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty()) if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
@@ -3514,7 +3530,6 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
hull.mVertexBase = decomp.mBaseHull[0].mV; hull.mVertexBase = decomp.mBaseHull[0].mV;
hull.mVertexStrideBytes = 12; hull.mVertexStrideBytes = 12;
#if MESH_IMPORT
LLCDMeshData mesh; LLCDMeshData mesh;
LLCDResult res = LLCD_OK; LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL) if (LLConvexDecomposition::getInstance() != NULL)
@@ -3525,7 +3540,6 @@ void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
{ {
get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh); get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
} }
#endif //MESH_IMPORT
} }
} }

View File

@@ -33,37 +33,11 @@
#include "llviewertexture.h" #include "llviewertexture.h"
#include "llvolume.h" #include "llvolume.h"
#if MESH_IMPORT
#define LLCONVEXDECOMPINTER_STATIC 1 #define LLCONVEXDECOMPINTER_STATIC 1
#include "llconvexdecomposition.h" #include "LLConvexDecomposition.h"
#endif //MESH_IMPORT #include "lluploadfloaterobservers.h"
#include "aistatemachinethread.h"
#if !MESH_IMPORT
//Placeholder structs from LLConvexDecomposition.h:
struct LLCDMeshData
{
enum IndexType
{
INT_16,
INT_32
};
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
const void* mIndexBase;
IndexType mIndexType;
int mIndexStrideBytes;
int mNumTriangles;
};
struct LLCDHull
{
const float* mVertexBase;
int mVertexStrideBytes;
int mNumVertices;
};
#endif //!MESH_IMPORT
class LLVOVolume; class LLVOVolume;
class LLMeshResponder; class LLMeshResponder;
@@ -71,6 +45,7 @@ class LLMutex;
class LLCondition; class LLCondition;
class LLVFS; class LLVFS;
class LLMeshRepository; class LLMeshRepository;
class AIMeshUpload;
class LLMeshUploadData class LLMeshUploadData
{ {
@@ -245,8 +220,8 @@ public:
static S32 sActiveLODRequests; static S32 sActiveLODRequests;
static U32 sMaxConcurrentRequests; static U32 sMaxConcurrentRequests;
LLMutex* mMutex; LLMutex* mMutex;
LLMutex* mHeaderMutex; LLMutex* mHeaderMutex;
LLCondition* mSignal; LLCondition* mSignal;
//map of known mesh headers //map of known mesh headers
@@ -377,8 +352,7 @@ public:
}; };
#if MESH_IMPORT class LLMeshUploadThread : public AIThreadImpl
class LLMeshUploadThread : public LLThread
{ {
private: private:
S32 mMeshUploadTimeOut ; //maximum time in seconds to execute an uploading request. S32 mMeshUploadTimeOut ; //maximum time in seconds to execute an uploading request.
@@ -400,6 +374,8 @@ public:
LLPointer<DecompRequest> mFinalDecomp; LLPointer<DecompRequest> mFinalDecomp;
bool mPhysicsComplete; bool mPhysicsComplete;
LLSD mModelData;
LLSD mBody;
typedef std::map<LLPointer<LLModel>, std::vector<LLVector3> > hull_map; typedef std::map<LLPointer<LLModel>, std::vector<LLVector3> > hull_map;
hull_map mHullMap; hull_map mHullMap;
@@ -410,33 +386,27 @@ public:
typedef std::map<LLPointer<LLModel>, instance_list> instance_map; typedef std::map<LLPointer<LLModel>, instance_list> instance_map;
instance_map mInstance; instance_map mInstance;
LLMutex* mMutex;
S32 mPendingUploads;
LLVector3 mOrigin; LLVector3 mOrigin;
bool mUploadTextures; bool mUploadTextures;
bool mUploadSkin; bool mUploadSkin;
bool mUploadJoints; bool mUploadJoints;
BOOL mDiscarded ;
LLHost mHost; LLHost mHost;
std::string mWholeModelFeeCapability; std::string mWholeModelFeeCapability;
std::string mWholeModelUploadURL;
LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures, #ifdef LL_DEBUG
bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true, LLMeshUploadThread(void) : AIThreadImpl("mesh upload") { }
LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>())); #endif
~LLMeshUploadThread(); void init(instance_list& data, LLVector3& scale, bool upload_textures, bool upload_skin, bool upload_joints, bool do_upload,
LLHandle<LLWholeModelFeeObserver> const& fee_observer, LLHandle<LLWholeModelUploadObserver> const& upload_observer);
virtual void run(); void postRequest(std::string& url, AIMeshUpload* state_machine);
/*virtual*/ bool run();
void preStart(); void preStart();
void discard() ;
BOOL isDiscarded();
void generateHulls(); void generateHulls();
void doWholeModelUpload();
void requestWholeModelFee();
void wholeModelToLLSD(LLSD& dest, bool include_textures); void wholeModelToLLSD(LLSD& dest, bool include_textures);
void decomposeMeshMatrix(LLMatrix4& transformation, void decomposeMeshMatrix(LLMatrix4& transformation,
@@ -453,7 +423,34 @@ private:
bool mDoUpload; // if FALSE only model data will be requested, otherwise the model will be uploaded bool mDoUpload; // if FALSE only model data will be requested, otherwise the model will be uploaded
}; };
#endif //MESH_IMPORT
enum AIMeshUpload_state_type {
AIMeshUpload_start = AIStateMachine::max_state,
AIMeshUpload_threadFinished,
AIMeshUpload_responderFinished
};
class AIMeshUpload : public AIStateMachine
{
private:
AIStateMachineThread<LLMeshUploadThread> mMeshUpload;
std::string mWholeModelUploadURL;
public:
AIMeshUpload(LLMeshUploadThread::instance_list& data, LLVector3& scale,
bool upload_textures, bool upload_skin, bool upload_joints, std::string const& upload_url, bool do_upload,
LLHandle<LLWholeModelFeeObserver> const& fee_observer, LLHandle<LLWholeModelUploadObserver> const& upload_observer);
void setWholeModelUploadURL(std::string const& whole_model_upload_url) { mWholeModelUploadURL = whole_model_upload_url; }
protected:
// Implement AIStateMachine.
/*virtual*/ const char* state_str_impl(state_type) const;
/*virtual*/ void initialize_impl();
/*virtual*/ void multiplex_impl();
/*virtual*/ void abort_impl();
/*virtual*/ void finish_impl();
};
class LLMeshRepository class LLMeshRepository
{ {
@@ -475,7 +472,6 @@ public:
void init(); void init();
void shutdown(); void shutdown();
S32 update() ;
//mesh management functions //mesh management functions
S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1); S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1);
@@ -502,11 +498,10 @@ public:
LLSD& getMeshHeader(const LLUUID& mesh_id); LLSD& getMeshHeader(const LLUUID& mesh_id);
#if MESH_IMPORT
void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures, void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true, bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true,
LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>())); LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()),
#endif //MESH_IMPORT LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
S32 getMeshSize(const LLUUID& mesh_id, S32 lod); S32 getMeshSize(const LLUUID& mesh_id, S32 lod);
@@ -544,15 +539,9 @@ public:
U32 mMeshThreadCount; U32 mMeshThreadCount;
#if MESH_IMPORT
void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header); void cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header);
#endif //MESH_IMPORT
LLMeshRepoThread* mThread; LLMeshRepoThread* mThread;
#if MESH_IMPORT
std::vector<LLMeshUploadThread*> mUploads;
std::vector<LLMeshUploadThread*> mUploadWaitList;
#endif //MESH_IMPORT
LLPhysicsDecomp* mDecompThread; LLPhysicsDecomp* mDecompThread;

View File

@@ -47,7 +47,8 @@ class LLPanelProfile : public LLPanel
public: public:
/*virtual*/ BOOL postBuild(); /*virtual*/ BOOL postBuild();
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ void onOpen();
void onOpen(const LLSD& key);
virtual void openPanel(LLPanel* panel, const LLSD& params); virtual void openPanel(LLPanel* panel, const LLSD& params);

View File

@@ -1799,7 +1799,7 @@ void LLPreviewLSL::saveAs()
} }
AIFilePicker* filepicker = AIFilePicker::create(); AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(default_filename, FFSAVE_LSL); filepicker->open(default_filename, FFSAVE_SCRIPT);
filepicker->run(boost::bind(&LLPreviewLSL::saveAs_continued, this, filepicker)); filepicker->run(boost::bind(&LLPreviewLSL::saveAs_continued, this, filepicker));
} }
@@ -2756,7 +2756,7 @@ void LLLiveLSLEditor::saveAs()
} }
AIFilePicker* filepicker = AIFilePicker::create(); AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(default_filename, FFSAVE_LSL); filepicker->open(default_filename, FFSAVE_SCRIPT);
filepicker->run(boost::bind(&LLLiveLSLEditor::saveAs_continued, this, filepicker)); filepicker->run(boost::bind(&LLLiveLSLEditor::saveAs_continued, this, filepicker));
} }

View File

@@ -491,7 +491,7 @@ BOOL LLToolCompCreate::handleMouseDown(S32 x, S32 y, MASK mask)
mObjectPlacedOnMouseDown = TRUE; mObjectPlacedOnMouseDown = TRUE;
return TRUE; return handled;
} }
void LLToolCompCreate::pickCallback(const LLPickInfo& pick_info) void LLToolCompCreate::pickCallback(const LLPickInfo& pick_info)

View File

@@ -40,9 +40,7 @@
#include "statemachine/aifilepicker.h" #include "statemachine/aifilepicker.h"
#include "llfloateranimpreview.h" #include "llfloateranimpreview.h"
#include "llfloaterimagepreview.h" #include "llfloaterimagepreview.h"
#ifdef MESH_UPLOAD
#include "llfloatermodelpreview.h" #include "llfloatermodelpreview.h"
#endif
#include "llfloaternamedesc.h" #include "llfloaternamedesc.h"
#include "llfloatersnapshot.h" #include "llfloatersnapshot.h"
#include "llimage.h" #include "llimage.h"
@@ -122,6 +120,14 @@ class LLFileEnableUpload : public view_listener_t
} }
}; };
class LLFileEnableUploadModel : public view_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
return gMeshRepo.meshUploadEnabled();
}
};
//============================================================================ //============================================================================
#if LL_WINDOWS #if LL_WINDOWS
@@ -304,6 +310,20 @@ class LLFileUploadImage : public view_listener_t, public AIFileUpload
} }
}; };
class LLFileUploadModel : public view_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
LLFloaterModelPreview* fmp = new LLFloaterModelPreview("Model Preview");
LLUICtrlFactory::getInstance()->buildFloater(fmp, "floater_model_preview.xml");
if (fmp)
{
fmp->loadModel(3);
}
return true;
}
};
class LLFileUploadSound : public view_listener_t, public AIFileUpload class LLFileUploadSound : public view_listener_t, public AIFileUpload
{ {
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata) bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
@@ -1330,6 +1350,7 @@ void init_menu_file()
(new LLFileUploadImage())->registerListener(gMenuHolder, "File.UploadImage"); (new LLFileUploadImage())->registerListener(gMenuHolder, "File.UploadImage");
(new LLFileUploadSound())->registerListener(gMenuHolder, "File.UploadSound"); (new LLFileUploadSound())->registerListener(gMenuHolder, "File.UploadSound");
(new LLFileUploadAnim())->registerListener(gMenuHolder, "File.UploadAnim"); (new LLFileUploadAnim())->registerListener(gMenuHolder, "File.UploadAnim");
(new LLFileUploadModel())->registerListener(gMenuHolder, "File.UploadModel");
(new LLFileUploadBulk())->registerListener(gMenuHolder, "File.UploadBulk"); (new LLFileUploadBulk())->registerListener(gMenuHolder, "File.UploadBulk");
(new LLFileCloseWindow())->registerListener(gMenuHolder, "File.CloseWindow"); (new LLFileCloseWindow())->registerListener(gMenuHolder, "File.CloseWindow");
(new LLFileCloseAllWindows())->registerListener(gMenuHolder, "File.CloseAllWindows"); (new LLFileCloseAllWindows())->registerListener(gMenuHolder, "File.CloseAllWindows");
@@ -1345,6 +1366,8 @@ void init_menu_file()
(new LLFileQuit())->registerListener(gMenuHolder, "File.Quit"); (new LLFileQuit())->registerListener(gMenuHolder, "File.Quit");
(new LLFileLogOut())->registerListener(gMenuHolder, "File.LogOut"); (new LLFileLogOut())->registerListener(gMenuHolder, "File.LogOut");
(new LLFileEnableUpload())->registerListener(gMenuHolder, "File.EnableUpload"); (new LLFileEnableUpload())->registerListener(gMenuHolder, "File.EnableUpload");
(new LLFileEnableUploadModel())->registerListener(gMenuHolder, "File.EnableUploadModel");
(new LLFileEnableSaveAs())->registerListener(gMenuHolder, "File.EnableSaveAs"); (new LLFileEnableSaveAs())->registerListener(gMenuHolder, "File.EnableSaveAs");
} }

View File

@@ -817,7 +817,7 @@ void LLObjectBackup::importObject(bool upload)
mRetexture = upload; mRetexture = upload;
// Open the file open dialog // Open the file open dialog
AIFilePicker* filepicker = new AIFilePicker; AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(FFLOAD_XML, "", "import"); filepicker->open(FFLOAD_XML, "", "import");
filepicker->run(boost::bind(&LLObjectBackup::importObject_continued, this, filepicker)); filepicker->run(boost::bind(&LLObjectBackup::importObject_continued, this, filepicker));

View File

@@ -1629,9 +1629,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
//capabilityNames.append("LandResources"); //Script limits (llfloaterscriptlimits.cpp) //capabilityNames.append("LandResources"); //Script limits (llfloaterscriptlimits.cpp)
capabilityNames.append("MapLayer"); capabilityNames.append("MapLayer");
capabilityNames.append("MapLayerGod"); capabilityNames.append("MapLayerGod");
#if MESH_IMPORT
capabilityNames.append("MeshUploadFlag"); capabilityNames.append("MeshUploadFlag");
#endif //MESH_IMPORT
capabilityNames.append("NavMeshGenerationStatus"); capabilityNames.append("NavMeshGenerationStatus");
capabilityNames.append("NewFileAgentInventory"); capabilityNames.append("NewFileAgentInventory");
/*capabilityNames.append("ObjectMedia"); /*capabilityNames.append("ObjectMedia");
@@ -1828,7 +1826,7 @@ std::string LLViewerRegion::getCapability(const std::string& name) const
{ {
if (!capabilitiesReceived() && (name!=std::string("Seed")) && (name!=std::string("ObjectMedia"))) if (!capabilitiesReceived() && (name!=std::string("Seed")) && (name!=std::string("ObjectMedia")))
{ {
llwarns << "getCapability("<<name<<") called before caps received" << llendl; llwarns << "getCapability called before caps received" << llendl;
} }
CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name); CapabilityMap::const_iterator iter = mImpl->mCapabilities.find(name);

View File

@@ -1579,7 +1579,7 @@ void LLVoiceClient::stateMachine()
LLViewerRegion *region = gAgent.getRegion(); LLViewerRegion *region = gAgent.getRegion();
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if(region && parcel && region->capabilitiesReceived()) if(region && parcel)
{ {
S32 parcelLocalID = parcel->getLocalID(); S32 parcelLocalID = parcel->getLocalID();
std::string regionName = region->getName(); std::string regionName = region->getName();
@@ -1876,7 +1876,7 @@ void LLVoiceClient::stateMachine()
{ {
LLViewerRegion *region = gAgent.getRegion(); LLViewerRegion *region = gAgent.getRegion();
if(region && region->capabilitiesReceived()) if(region)
{ {
if ( region->getCapability("ProvisionVoiceAccountRequest") != "" ) if ( region->getCapability("ProvisionVoiceAccountRequest") != "" )
{ {

View File

@@ -220,4 +220,7 @@
<MultiSliderThumbCenterSelectedColor value="255, 50, 50, 255"/> <MultiSliderThumbCenterSelectedColor value="255, 50, 50, 255"/>
<MultiSliderTriangleColor value="255, 255, 50, 255"/> <MultiSliderTriangleColor value="255, 255, 50, 255"/>
<!-- Mesh upload colors -->
<MeshImportTableNormalColor value="255, 255, 255, 255"/>
<MeshImportTableHighlightColor value="51, 205, 255, 255"/>
</settings> </settings>

View File

@@ -0,0 +1,605 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater name="Model Preview" title="Upload Model"
can_close="true" can_resize="false" can_minimize="true" can_drag_on_left="false"
min_width="940" min_height="480" width="940" height="480"
rect_control="FloaterModelUploadRect">
<string name="status_idle"></string>
<string name="status_parse_error">Error: Dae parsing issue - see log for details.</string>
<string name="status_material_mismatch">Error: Material of model is not a subset of reference model.</string>
<string name="status_reading_file">Loading...</string>
<string name="status_generating_meshes">Generating Meshes...</string>
<string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string>
<!--string name="status_waiting_server">Sending weights &amp; fee request to server, please wait...</string>
<string name="status_uploading">Uploading the model, please wait...</string-->
<string name="bad_element">Error: element is invalid</string>
<string name="high">High</string>
<string name="medium">Medium</string>
<string name="low">Low</string>
<string name="lowest">Lowest</string>
<string name="mesh_status_good">Ship it!</string>
<string name="mesh_status_na">N/A</string>
<string name="mesh_status_none">None</string>
<string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
<string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
<string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
<string name="mesh_status_missing_lod">Missing required level of detail.</string>
<string name="mesh_status_invalid_material_list">LOD materials are not a subset of reference model.</string>
<string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
<string name="decomposing">Analyzing...</string>
<string name="simplifying">Simplifying...</string>
<string name="tbd">TBD</string>
<panel name="left_panel" follows="top|left"
width="630" height="455" left="3" bottom_delta="-475">
<panel name="model_name_representation_panel" follows="top|left|bottom|right"
width="525" height="50" left="3">
<text name="name_label" follows="top|left"
left="15" bottom_delta="-15" width="290" height="15">
Model name:
</text>
<text name="model_category_label" follows="left|top"
left_delta="300" bottom_delta="0" width="200" height="15">
This model represents...
</text>
<line_editor name="description_form" max_length="64" follows="top|left"
prevalidate_callback="ascii"
left="15" top_delta="-15" width="290" height="20"/>
<combo_box name="model_category_combo" follows="left|top"
left_delta="300" bottom_delta="0" width="200" height="20">
<combo_item name="Choose one" value="MUT_Unspecified">
Choose One...
</combo_item>
<combo_item name="Avatar shape" value="MUT_AvatarShape">
Avatar shape
</combo_item>
<combo_item name="Avatar attachment" value="MUT_AvatarAttachment">
Avatar attachment
</combo_item>
<combo_item name="Moving object (vehicle, animal)" value="MUT_MovingObject">
Moving object (vehicle, animal)
</combo_item>
<combo_item name="Building Component" value="MUT_BuildingComponent">
Building Component
</combo_item>
<combo_item name="Large, non moving etc" value="MUT_LargeStationary">
Large, non moving etc
</combo_item>
<combo_item name="Smaller, non-moving etc" value="MUT_SmallStationary">
Smaller, non-moving etc
</combo_item>
<combo_item name="Not really any of these" value="MUT_Other">
Not really any of these
</combo_item>
</combo_box>
</panel>
<tab_container name="import_tab" tab_position="top" follows="top|left"
left="0" bottom_delta="-270" width="625" height="270">
<!-- LOD PANEL -->
<panel name="lod_panel" label="Level of Detail" title="Level of Detail">
<view_border name="lod_tab_border" bevel_style="none" follows="top|left"
left="3" bottom_delta="-270" width="619" height="270"/>
<text name="source" follows="left|top" text_color="orange"
left="75" bottom_delta="240" width="335" height="18">
Source
</text>
<text name="triangles" halign="right" follows="left|top" text_color="orange"
left_delta="335" bottom_delta="0" width="65" height="18">
Triangles
</text>
<text name="vertices" halign="right" follows="left|top" text_color="orange"
left_delta="65" bottom_delta="0" width="65" height="18">
Vertices
</text>
<text name="high_label" follows="left|top"
left="10" bottom_delta="-24" width="65" height="18">
High
</text>
<combo_box name="lod_source_high" follows="top|left"
left_delta="65" bottom_delta="0" width="135" height="20">
<combo_item name="Load from file" value="Load from file">
Load from file
</combo_item>
<combo_item name="Generate" value="Generate">
Generate
</combo_item>
</combo_box>
<line_editor name="lod_file_high" initial_value="" value=""
follows="left|top"
left_delta="140" bottom_delta="0" width="120" height="20"/>
<button name="lod_browse_high" label="Browse..."
follows="left|top"
left_delta="125" bottom_delta="0" width="70" height="20"/>
<combo_box name="lod_mode_high" follows="top|left" visible="false"
left="215" bottom_delta="0" width="135" height="20">
<combo_item name="Triangle Limit" value="Triangle Limit">
Triangle Limit
</combo_item>
<combo_item name="Error Threshold" value="Error Threshold">
Error Threshold
</combo_item>
</combo_box>
<spinner name="lod_triangle_limit_high" follows="top|left"
decimal_digits="0" increment="10" visible="false"
left_delta="140" bottom_delta="-1" width="55" height="20"/>
<spinner name="lod_error_threshold_high" follows="top|left"
max_val="100" increment="0.01" visible="false"
left_delta="0" bottom_delta="-1" width="55" height="20"/>
<text name="high_triangles" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="55" bottom_delta="1" width="65" height="20"/>
<text name="high_vertices" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="65" bottom_delta="0" width="65" height="20"/>
<text name="high_status" halign="center" follows="left|top"
initial_value="" value=""
left_delta="65" bottom_delta="0" width="65" height="20"/>
<icon name="status_icon_high" image_name="red_x.png" mouse_opaque="true"
follows="left|top"
left_delta="20" bottom_delta="3" height="16" width="16"/>
<text name="medium_label" follows="left|top"
left="10" bottom_delta="-32" width="65" height="18">
Medium
</text>
<combo_box name="lod_source_medium" follows="top|left"
left_delta="65" bottom_delta="0" width="135" height="20">
<combo_item name="Load from file" value="Load from file">
Load from file
</combo_item>
<combo_item name="Generate" value="Generate">
Generate
</combo_item>
<combo_item name="Use LoD above" value="Use LoD above">
Use LoD above
</combo_item>
</combo_box>
<line_editor name="lod_file_medium" initial_value="" value=""
follows="left|top" visible="false"
left_delta="140" bottom_delta="0" width="120" height="20"/>
<button name="lod_browse_medium" label="Browse..."
follows="left|top" visible="false"
left_delta="125" bottom_delta="0" width="70" height="20"/>
<combo_box name="lod_mode_medium" follows="top|left"
left="215" bottom_delta="0" width="135" height="20">
<combo_item name="Triangle Limit" value="Triangle Limit">
Triangle Limit
</combo_item>
<combo_item name="Error Threshold" value="Error Threshold">
Error Threshold
</combo_item>
</combo_box>
<spinner name="lod_triangle_limit_medium" follows="top|left"
decimal_digits="0" increment="10"
left_delta="140" bottom_delta="-1" width="55" height="20"/>
<spinner name="lod_error_threshold_medium" follows="top|left"
max_val="100" increment="0.01" visible="false"
left_delta="0" bottom_delta="-1" width="55" height="20"/>
<text name="medium_triangles" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="55" bottom_delta="1" width="65" height="20"/>
<text name="medium_vertices" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="65" bottom_delta="0" width="65" height="20"/>
<text name="medium_status" halign="center" follows="left|top"
initial_value="" value=""
left_delta="65" bottom_delta="0" width="65" height="20"/>
<icon name="status_icon_medium" image_name="red_x.png" mouse_opaque="true"
follows="left|top"
left_delta="20" bottom_delta="3" height="16" width="16"/>
<text name="low_label" follows="left|top"
left="10" bottom_delta="-32" width="65" height="18">
Low
</text>
<combo_box name="lod_source_low" follows="top|left"
left_delta="65" bottom_delta="0" width="135" height="20">
<combo_item name="Load from file" value="Load from file">
Load from file
</combo_item>
<combo_item name="Generate" value="Generate">
Generate
</combo_item>
<combo_item name="Use LoD above" value="Use LoD above">
Use LoD above
</combo_item>
</combo_box>
<line_editor name="lod_file_low" initial_value="" value=""
follows="left|top" visible="false"
left_delta="140" bottom_delta="0" width="120" height="20"/>
<button name="lod_browse_low" label="Browse..."
follows="left|top" visible="false"
left_delta="125" bottom_delta="0" width="70" height="20"/>
<combo_box name="lod_mode_low" follows="top|left"
left="215" bottom_delta="0" width="135" height="20">
<combo_item name="Triangle Limit" value="Triangle Limit">
Triangle Limit
</combo_item>
<combo_item name="Error Threshold" value="Error Threshold">
Error Threshold
</combo_item>
</combo_box>
<spinner name="lod_triangle_limit_low" follows="top|left"
decimal_digits="0" increment="10"
left_delta="140" bottom_delta="-1" width="55" height="20"/>
<spinner name="lod_error_threshold_low" follows="top|left"
max_val="100" increment="0.01" visible="false"
left_delta="0" bottom_delta="-1" width="55" height="20"/>
<text name="low_triangles" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="55" bottom_delta="1" width="65" height="20"/>
<text name="low_vertices" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="65" bottom_delta="0" width="65" height="20"/>
<text name="low_status" halign="center" follows="left|top"
initial_value="" value=""
left_delta="65" bottom_delta="0" width="65" height="20"/>
<icon name="status_icon_low" image_name="red_x.png" mouse_opaque="true"
follows="left|top"
left_delta="20" bottom_delta="3" height="16" width="16"/>
<text name="lowest_label" follows="left|top"
left="10" bottom_delta="-32" width="65" height="18">
Lowest
</text>
<combo_box name="lod_source_lowest" follows="top|left"
left_delta="65" bottom_delta="0" width="135" height="20">
<combo_item name="Load from file" value="Load from file">
Load from file
</combo_item>
<combo_item name="Generate" value="Generate">
Generate
</combo_item>
<combo_item name="Use LoD above" value="Use LoD above">
Use LoD above
</combo_item>
</combo_box>
<line_editor name="lod_file_lowest" initial_value="" value=""
follows="left|top" visible="false"
left_delta="140" bottom_delta="0" width="120" height="20"/>
<button name="lod_browse_lowest" label="Browse..."
follows="left|top" visible="false"
left_delta="125" bottom_delta="0" width="70" height="20"/>
<combo_box name="lod_mode_lowest" follows="top|left"
left="215" bottom_delta="0" width="135" height="20">
<combo_item name="Triangle Limit" value="Triangle Limit">
Triangle Limit
</combo_item>
<combo_item name="Error Threshold" value="Error Threshold">
Error Threshold
</combo_item>
</combo_box>
<spinner name="lod_triangle_limit_lowest" follows="top|left"
decimal_digits="0" increment="10"
left_delta="140" bottom_delta="-1" width="55" height="20"/>
<spinner name="lod_error_threshold_lowest" follows="top|left"
max_val="100" increment="0.01" visible="false"
left_delta="0" bottom_delta="-1" width="55" height="20"/>
<text name="lowest_triangles" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="55" bottom_delta="1" width="65" height="20"/>
<text name="lowest_vertices" halign="right" follows="left|top"
initial_value="0" value="0"
left_delta="65" bottom_delta="0" width="65" height="20"/>
<text name="lowest_status" halign="center" follows="left|top"
initial_value="" value=""
left_delta="65" bottom_delta="0" width="65" height="20"/>
<icon name="status_icon_lowest" image_name="red_x.png" mouse_opaque="true"
follows="left|top"
left_delta="20" bottom_delta="3" height="16" width="16"/>
<icon name="lod_status_message_icon" mouse_opaque="true" follows="left|top"
left="10" bottom_delta="-32" width="16" height="16"/>
<text name="lod_status_message_text" word_wrap="true" wrap="true"
follows="left|top"
left_delta="22" bottom_delta="0" width="584" height="16"/>
<view_border name="lod_tab_border" bevel_style="none" follows="top|left"
left="10" bottom_delta="-20" width="605" height="0"/>
<check_box name="gen_normals" label="Generate Normals" follows="top|left"
left="10" bottom_delta="-32" width="100" height="16"/>
<text name="crease_label" follows="top|left" enabled="false"
left="200" bottom_delta="0" width="100" height="16">
Crease Angle:
</text>
<spinner name="crease_angle" follows="top|left" enabled="false"
initial_value="75" max_val="180" value="75"
left_delta="105" bottom_delta="0" width="60" height="16"/>
</panel>
<!-- PHYSICS PANEL -->
<panel name="physics_panel" label="Physics" title="Physics">
<view_border name="physics_tab_border" bevel_style="none" follows="top|left"
left="3" bottom_delta="-270" width="619" height="270"/>
<!-- ==== STEP 1: Level of Detail ==== -->
<panel name="physics geometry" follows="top|left"
left="18" bottom_delta="230" height="25" width="589">
<text name="first_step_name" font="SansSerif" follows="top|left"
left="0" bottom_delta="-20" width="210" height="20">
Step 1: Level of Detail
</text>
<combo_box name="physics_lod_combo" follows="top|left"
left_delta="220" bottom_delta="0" width="130" height="20"
tool_tip="LOD to use for physics shape">
<combo_item name="choose_one">Choose one...</combo_item>
<combo_item name="physics_high">High</combo_item>
<combo_item name="physics_medium">Medium</combo_item>
<combo_item name="physics_low">Low</combo_item>
<combo_item name="physics_lowest">Lowest</combo_item>
<combo_item name="load_from_file">From file</combo_item>
</combo_box>
<line_editor name="physics_file" follows="top|left"
left_delta="140" bottom_delta="0" width="154" height="20"/>
<button name="physics_browse" label="Browse..." follows="top|left"
left_delta="159" bottom_delta="0" height="20" width="70"/>
<!--
<check_box name="physics_optimize" label="Optimize" follows="left|top"
width="130" left="10" bottom_delta="-24" height="20"/>
<check_box name="physics_use_hull" label="Use Convex Hull" follows="left|top"
width="130" left_delta="135" height="20"/>
-->
</panel>
<!-- ==== STEP 2: Analyze ==== -->
<view_border name="physics_tab_border" bevel_style="none" follows="top|left"
left="18" bottom_delta="-10" width="589" height="0"/>
<panel name="physics analysis" follows="top|left"
left="18" bottom_delta="-75" width="589" height="65">
<text name="method_label" font="SansSerif" follows="top|left"
left="0" bottom_delta="-20" width="210" height="20">
Step 2: Analyze
</text>
<text name="analysis_method_label" follows="top|left"
left="0" bottom_delta="-20" width="100" height="16">
Method:
</text>
<text name="quality_label" follows="top|left"
left_delta="115" bottom_delta="0" width="100" height="16">
Quality:
</text>
<text name="smooth_method_label" follows="top|left"
left_delta="115" bottom_delta="0" width="100" height="16">
Smooth:
</text>
<combo_box name="Method" follows="top|left"
left="0" bottom_delta="-20" width="100" height="20"/>
<combo_box name="Decompose Quality"
left_delta="115" bottom_delta="0" width="100" height="20"/>
<combo_box name="Cosine%"
left_delta="115" bottom_delta="0" width="100" height="20"/>
<check_box name="Close Holes (Slow)" label="Close Holes" follows="top|left"
left_delta="110" bottom_delta="0" width="100" height="20"/>
<button name="Decompose" label="Analyze" follows="top|left"
right="-1" bottom_delta="0" width="90" height="20"/>
<button name="decompose_cancel" label="Cancel" follows="top|left" visible="false"
right="-1" bottom_delta="0" width="90" height="20"/>
</panel>
<!-- ==== STEP 3: Simplify ==== -->
<view_border name="physics_tab_border2" bevel_style="none" follows="top|left"
left="18" bottom_delta="-10" width="589" height="0"/>
<panel name="physics simplification" follows="top|left"
left="18" bottom_delta="-77" width="589" height="70">
<text name="second_step_label" font="SansSerif" follows="top|left"
left="0" bottom_delta="-20" width="210" height="20">
Step 3: Simplify
</text>
<text name="simp_method_header" follows="top|left"
left="0" bottom_delta="-20" width="100" height="16">
Method:
</text>
<text name="pass_method_header" follows="top|left"
left_delta="140" bottom_delta="0" width="51" height="16">
Passes:
</text>
<text name="Detail Scale label" follows="top|left"
left_delta="81" bottom_delta="0" width="80" height="16">
Detail scale:
</text>
<text name="Retain%_label" follows="top|left" visible="false"
left_delta="0" bottom_delta="0" width="80" height="16">
Retain:
</text>
<combo_box name="Simplify Method" follows="top|left"
left="0" bottom_delta="-20" width="100" height="20"/>
<combo_box name="Combine Quality" value="1" follows="top|left"
left_delta="140" bottom_delta="0" width="51" height="20"/>
<spinner name="Detail Scale" follows="top|left"
left_delta="81" bottom_delta="-2" width="60" height="20"/>
<spinner name="Retain%" decimal_digits="0" follows="top|left" visible="false"
left_delta="0" bottom_delta="0" width="60" height="20"/>
<button name="Simplify" label="Simplify" follows="top|left"
left_delta="100" bottom_delta="2" width="90" height="20"/>
<button name="simplify_cancel" label="Cancel" visible="false"
left_delta="0" bottom_delta="0" width="90" height="20"/>
</panel>
<!-- ==== Results ==== -->
<view_border name="physics_tab_border3" bevel_style="none" follows="top|left"
left="18" bottom_delta="-5" width="589" height="0"/>
<panel name="physics info" follows="top|left"
left="18" bottom_delta="-27" width="589" height="20">
<text name="results_text" follows="top|left"
left="0" bottom_delta="-18" width="50" height="16">
Results:
</text>
<text name="physics_triangles" follows="top|left"
left_delta="60" bottom_delta="0" width="120" height="16">
Triangles: [TRIANGLES],
</text>
<text name="physics_points" follows="top|left"
left_delta="130" bottom_delta="0" width="120" height="16">
Vertices: [POINTS],
</text>
<text name="physics_hulls" follows="top|left"
left_delta="130" bottom_delta="0" width="120" height="16">
Hulls: [HULLS]
</text>
</panel>
</panel>
<!-- MODIFIERS PANEL -->
<panel name="modifiers_panel" label="Upload options" title="Upload options">
<view_border name="modifiers_tab_border" bevel_style="none" follows="top|left"
left="3" bottom_delta="-270" width="619" height="270"/>
<text name="scale_label" follows="top|left"
left="20" bottom="-38" width="140" height="20">
Scale (1 = no scaling):
</text>
<spinner name="import_scale" follows="top|left"
min_val="0.01" max_val="64.0" initial_val="1.0" value="1.0"
left_delta="150" bottom_delta="2" width="80" height="20"/>
<text name="dimensions_label" follows="top|left"
left_delta="120" bottom_delta="-2" width="80" height="20">
Dimensions:
</text>
<text name="import_dimensions" follows="top|left"
left_delta="90" bottom_delta="0" width="140" height="20">
[X] X [Y] X [Z]
</text>
<check_box name="upload_textures" label="Include textures" follows="top|left"
left="20" bottom_delta="-24" width="120" height="16"/>
<view_border name="modifiers_tab_border2" bevel_style="none" follows="top|left"
left="18" bottom_delta="-10" width="589" height="0"/>
<text name="include_label" follows="top|left"
left="20" bottom_delta="-28" width="150" height="16">
For avatar models only:
</text>
<check_box name="upload_skin" label="Include skin weight" follows="top|left"
left_delta="0" bottom_delta="-24" width="140" height="16"/>
<text name="pelvis_offset_label" follows="top|left"
left_delta="200" bottom_delta="0" width="200" height="16">
Z offset (raise or lower avatar):
</text>
<spinner name="pelvis_offset" follows="top|left"
min_val="-3.00" max_val="3.0" initial_val="0.0"
left_delta="180" bottom_delta="2" width="60" height="16"/>
<check_box name="upload_joints" label="Include joint positions" follows="top|left"
left="20" bottom_delta="-26" width="140" height="16"/>
<!-- Mesh Deformer bits
<check_box name="deform" label="Deform to avatar shape:" follows="top|left"
left="20" bottom_delta="-24" width="140" height="16"/>
<radio_group name="deform_base" draw_border="false"
left_delta="195" bottom_delta="0" height="16" width="330" follows="top|left">
<radio_item name="0" value="0"
bottom="-16" left="0" height="16" width="100">
Default male
</radio_item>
<radio_item name="1" value="1"
bottom="-16" left="110" height="16" width="100">
Default female
</radio_item>
<radio_item name="2" value="2"
bottom="-16" left="220" height="16" width="100">
Worn shape
</radio_item>
</radio_group>
-->
</panel>
</tab_container>
<panel name="weights_and_warning_panel" layout="top|left" follows="top|left"
bottom="-410" left="0" width="625" height="60">
<button name="calculate_btn" label="Calculate weights &amp; fee" follows="top|left"
left="5" bottom_delta="-20" width="150" height="20"
tool_tip="Calculate weights &amp;fee"/>
<button name="cancel_btn" label="Cancel" follows="top|left"
left_delta="155" bottom_delta="0" width="80" height="20"/>
<button name="ok_btn" label="Upload" visible="false" follows="top|left"
left="35" bottom_delta="0" width="80" height="20"
tool_tip="Upload to the simulator"/>
<button name="reset_btn" label="Clear settings &amp; reset form" follows="top|left"
right="-5" bottom_delta="0" width="180" height="20"/>
<!-- WEIGHTS -->
<text name="upload_fee" word_wrap="true" follows="top|left"
left="5" bottom_delta="-24" height="16" width="130">
Upload fee: L$ [FEE]
</text>
<text name="prim_weight" word_wrap="true" follows="top|left"
left_delta="140" bottom_delta="0" height="16" width="120">
Land impact: [EQ]
</text>
<text name="download_weight" follows="top|left"
left_delta="130" bottom_delta="0" height="16" width="100">
Download: [ST]
</text>
<text name="physics_weight" follows="top|left"
left_delta="110" bottom_delta="0" height="16" width="90">
Physics: [PH]
</text>
<text name="server_weight" follows="top|left"
left_delta="100" bottom_delta="0" height="16" width="90">
Server: [SIM]
</text>
<!-- NOTE MESSAGE -->
<text name="warning_title" font="SansSerif" follows="top|left"
left="5" bottom_delta="-25" height="20" width="40" visible="true">
NOTE:
</text>
<text name="warning_message" wrap="true" parse_urls="true"
follows="top|left" visible="false"
left_delta="45" bottom_delta="-1" height="20" width="240">
You dont have rights to upload mesh models.
</text>
<text name="validate_url" wrap="true" parse_urls="true"
follows="top|left" visible="false" hover="true"
left_delta="245" bottom_delta="0" height="20" width="260">
Click here to find out how to get certified.
</text>
<text name="status" follows="top|left"
left="5" bottom_delta="-20" height="16" width="615">
[STATUS]
</text>
</panel>
</panel>
<text name="lod_label" follows="left|top"
left="640" bottom="-40" height="16" width="290">
Preview:
</text>
<panel name="preview_panel" border="true" bevel_style="none"
follows="top|left"
left="640" bottom_delta="-295" width="290" height="290"/>
<panel name="right_panel" follows="top|left|bottom|right"
left_delta="0" bottom_delta="-140" width="290" height="130">
<combo_box name="preview_lod_combo" follows="left|top"
tool_tip="LOD to view in preview render"
left_delta="0" bottom_delta="-20" width="150" height="20">
<combo_item name="high">High</combo_item>
<combo_item name="medium">Medium</combo_item>
<combo_item name="low">Low</combo_item>
<combo_item name="lowest">Lowest</combo_item>
</combo_box>
<text name="label_display" follows="top|left"
left_delta="180" bottom_delta="-3" width="50" height="20">
Display...
</text>
<check_box name="show_edges" label="Edges" follows="top|left"
left_delta="0" bottom_delta="-16" width="80" height="16"/>
<check_box name="show_physics" label="Physics" follows="top|left"
left_delta="0" bottom_delta="-16" width="80" height="16"/>
<check_box name="show_textures" label="Textures" follows="top|left"
left_delta="0" bottom_delta="-16" width="80" height="16"/>
<check_box name="show_skin_weight" label="Skin weights" follows="top|left"
left_delta="0" bottom_delta="-16" width="80" height="16"/>
<check_box name="show_joint_positions" label="Joints" follows="top|left"
left_delta="0" bottom_delta="-16" width="80" height="16"/>
<text name="physics_explode_label" follows="top|left"
left="2" bottom_delta="46" width="150" height="20">
Preview Spread:
</text>
<slider name="physics_explode" follows="top|left"
min_val="0.0" max_val="3.0"
left="0" bottom_delta="-16" width="150" height="20"/>
</panel>
</floater>

View File

@@ -19,6 +19,11 @@
mouse_opaque="true" enabled="true" > mouse_opaque="true" enabled="true" >
<on_click function="File.UploadAnim" userdata="" /> <on_click function="File.UploadAnim" userdata="" />
<on_enable function="File.EnableUpload" /> <on_enable function="File.EnableUpload" />
</menu_item_call>
<menu_item_call label="Upload Mesh..." name="Upload Mesh"
mouse_opaque="true" enabled="true" >
<on_click function="File.UploadModel" userdata="" />
<on_enable function="File.EnableUploadModel" />
</menu_item_call> </menu_item_call>
<menu_item_call label="Bulk ([UPLOADFEE] per file)..." name="Bulk Upload" <menu_item_call label="Bulk ([UPLOADFEE] per file)..." name="Bulk Upload"
mouse_opaque="true" enabled="true" > mouse_opaque="true" enabled="true" >

View File

@@ -2831,9 +2831,9 @@ Are you sure you want to return objects owned by [USER_NAME]?
name="InvalidTerrainBitDepth" name="InvalidTerrainBitDepth"
type="alertmodal"> type="alertmodal">
Couldn&apos;t set region textures: Couldn&apos;t set region textures:
Terrain texture [TEXTURE_NUM] has an invalid bit depth of [TEXTURE_BIT_DEPTH]. Probable cause is that the texture data contains transparency information. Terrain texture [TEXTURE_NUM] has an invalid bit depth of [TEXTURE_BIT_DEPTH].
Replace texture [TEXTURE_NUM] with a 24-bit 1024x1024 or smaller image then click &quot;Apply&quot; again. Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image then click &quot;Apply&quot; again.
</notification> </notification>
<notification <notification
@@ -2843,7 +2843,7 @@ Replace texture [TEXTURE_NUM] with a 24-bit 1024x1024 or smaller image then clic
Couldn&apos;t set region textures: Couldn&apos;t set region textures:
Terrain texture [TEXTURE_NUM] is too large at [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y]. Terrain texture [TEXTURE_NUM] is too large at [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y].
Replace texture [TEXTURE_NUM] with a 24-bit 1024x1024 or smaller image then click &quot;Apply&quot; again. Replace texture [TEXTURE_NUM] with a 24-bit 512x512 or smaller image then click &quot;Apply&quot; again.
</notification> </notification>
<notification <notification
@@ -7329,6 +7329,22 @@ The region you have entered is running a different simulator version. Click this
The URL you clicked cannot be opened from this web browser. The URL you clicked cannot be opened from this web browser.
</notification> </notification>
<notification
name="MeshUploadError"
icon="alert.tga"
type="alert">
[LABEL] failed to upload: [MESSAGE] [IDENTIFIER]
See the log file for details.
</notification>
<notification
name="MeshUploadPermError"
icon="alert.tga"
type="alert">
Error while requesting mesh upload permissons.
</notification>
<notification <notification
name="RegionCapabilityRequestError" name="RegionCapabilityRequestError"
icon="alert.tga" icon="alert.tga"

View File

@@ -11,7 +11,7 @@
</text> </text>
<text bottom_delta="-26" follows="left|top" height="20" left="10" <text bottom_delta="-26" follows="left|top" height="20" left="10"
name="detail_texture_text" width="300"> name="detail_texture_text" width="300">
Terrain Textures Terrain Textures (requires 512x512, 24 bit .tga files)
</text> </text>
<texture_picker bottom_delta="-100" follows="left|top" height="100" left="10" <texture_picker bottom_delta="-100" follows="left|top" height="100" left="10"
name="texture_detail_0" width="100" /> name="texture_detail_0" width="100" />

View File

@@ -1624,14 +1624,14 @@ Por favor, selecciona sólo uno y reinténtalo.
No se han podido configurar las texturas de la región: No se han podido configurar las texturas de la región:
La textura del terreno [TEXTURE_NUM] tiene una profundidad de bites inválida: [TEXTURE_BIT_DEPTH]. La textura del terreno [TEXTURE_NUM] tiene una profundidad de bites inválida: [TEXTURE_BIT_DEPTH].
Cambia la textura [TEXTURE_NUM] por una imagen de 24-bit y 1024x1024 o menor, y pulsa de nuevo &apos;Aplicar&apos; . Cambia la textura [TEXTURE_NUM] por una imagen de 24-bit y 512x512 o menor, y pulsa de nuevo &apos;Aplicar&apos; .
</notification> </notification>
<notification name="InvalidTerrainSize"> <notification name="InvalidTerrainSize">
No se han podido configurar las texturas de la región: No se han podido configurar las texturas de la región:
La textura del terreno [TEXTURE_NUM] es demasiado grande: [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y]. La textura del terreno [TEXTURE_NUM] es demasiado grande: [TEXTURE_SIZE_X]x[TEXTURE_SIZE_Y].
Cambia la textura [TEXTURE_NUM] por una imagen de 24-bit y 1024x1024 o menor, y pulsa de nuevo &apos;Aplicar&apos; . Cambia la textura [TEXTURE_NUM] por una imagen de 24-bit y 512x512 o menor, y pulsa de nuevo &apos;Aplicar&apos; .
</notification> </notification>
<notification name="RawUploadStarted"> <notification name="RawUploadStarted">

View File

@@ -7,7 +7,7 @@
desconocida desconocida
</text> </text>
<text name="detail_texture_text"> <text name="detail_texture_text">
Texturas del Terreno Texturas del Terreno (requiere archivos tga de 512x512, 24 bit)
</text> </text>
<text name="height_text_lbl"> <text name="height_text_lbl">
1 (baja) 1 (baja)

View File

@@ -1220,13 +1220,13 @@ Veuillez ne sélectionner qu&apos;un seul objet.
Impossible de definir les textures de la région : Impossible de definir les textures de la région :
La texture du terrain [TEXTURE_NUM] a une profondeur invalide ([TEXTURE_BIT_DEPTH]). La texture du terrain [TEXTURE_NUM] a une profondeur invalide ([TEXTURE_BIT_DEPTH]).
Remplacer la texture [TEXTURE_NUM] avec une image de 24 bits, 1024x1024, ou plus petite, puis cliquez à nouveau sur Appliquer. Remplacer la texture [TEXTURE_NUM] avec une image de 24 bits, 512 X 512, ou plus petite, puis cliquez à nouveau sur Appliquer.
</notification> </notification>
<notification name="InvalidTerrainSize"> <notification name="InvalidTerrainSize">
Impossible de definir les textures de la région : Impossible de definir les textures de la région :
La texture du terrain [TEXTURE_NUM] est trop volumineuse ([TEXTURE_SIZE_X] X [TEXTURE_SIZE_Y]). La texture du terrain [TEXTURE_NUM] est trop volumineuse ([TEXTURE_SIZE_X] X [TEXTURE_SIZE_Y]).
Remplacer la texture [TEXTURE_NUM] avec une image de 24 bits, 1024x1024, ou plus petite, puis cliquez à nouveau sur Appliquer. Remplacer la texture [TEXTURE_NUM] avec une image de 24 bits, 512 X 512, ou plus petite, puis cliquez à nouveau sur Appliquer.
</notification> </notification>
<notification name="RawUploadStarted"> <notification name="RawUploadStarted">
Le chargement a commencé. Cela va prendre une à deux minutes, Le chargement a commencé. Cela va prendre une à deux minutes,
@@ -3261,4 +3261,4 @@ Si vous avez toujours des problèmes, veuillez consulter la page suivante : ht
</notification> </notification>
</notifications> </notifications>

View File

@@ -6,6 +6,9 @@
<text name="region_text"> <text name="region_text">
(inconnue) (inconnue)
</text> </text>
<text name="base_texture_text">
Textures de base (fichiers 128x128, 24 bits .tga)
</text>
<text name="height_text_lbl"> <text name="height_text_lbl">
1 (faible) 1 (faible)
</text> </text>
@@ -19,7 +22,7 @@
4 (élevé) 4 (élevé)
</text> </text>
<text name="detail_texture_text"> <text name="detail_texture_text">
Textures du terrain Textures du terrain (fichiers.tga 512 x 512, 24 bits requis)
</text> </text>
<text name="height_text_lbl5"> <text name="height_text_lbl5">
Limites d&apos;élévation de texture Limites d&apos;élévation de texture

View File

@@ -176,6 +176,18 @@ void AIFilePicker::open(ELoadFilter filter, std::string const& default_path, std
case FFLOAD_RAW: case FFLOAD_RAW:
mFilter = "raw"; mFilter = "raw";
break; break;
case FFLOAD_MODEL:
mFilter = "model";
break;
case FFLOAD_COLLADA:
mFilter = "collada";
break;
case FFLOAD_SCRIPT:
mFilter = "script";
break;
case FFLOAD_DICTIONARY:
mFilter = "dictionary";
break;
case FFLOAD_INVGZ: case FFLOAD_INVGZ:
mFilter = "invgz"; mFilter = "invgz";
break; break;
@@ -249,8 +261,8 @@ void AIFilePicker::open(std::string const& filename, ESaveFilter filter, std::st
case FFSAVE_GESTURE: case FFSAVE_GESTURE:
mFilter = "gesture"; mFilter = "gesture";
break; break;
case FFSAVE_LSL: case FFSAVE_SCRIPT:
mFilter = "lsl"; mFilter = "script";
break; break;
case FFSAVE_SHAPE: case FFSAVE_SHAPE:
mFilter = "shape"; mFilter = "shape";

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