Merge remote-tracking branch 'Lirusaito/master' into altcompilers

This commit is contained in:
Drake Arconis
2013-01-08 06:17:47 -05:00
6 changed files with 267 additions and 179 deletions

View File

@@ -6189,6 +6189,22 @@ This should be as low as possible, but too low may break functionality</string>
<integer>0</integer>
</array>
</map>
<key>FloaterDebugSettingsRect</key>
<map>
<key>Comment</key>
<string>Rectangle for the Debug Settings floater</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>0</integer>
<integer>300</integer>
<integer>245</integer>
<integer>0</integer>
</array>
</map>
<key>FloaterEnvRect</key>
<map>
<key>Comment</key>

View File

@@ -31,117 +31,129 @@
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatersettingsdebug.h"
#include "llfloater.h"
#include "lluictrlfactory.h"
#include "llfirstuse.h"
#include "llcombobox.h"
#include "llspinctrl.h"
#include "llcolorswatch.h"
//#include "llfirstuse.h"
#include "llfloater.h"
#include "llscrolllistctrl.h"
#include "llspinctrl.h"
#include "lltexteditor.h"
#include "lluictrlfactory.h"
#include "llviewercontrol.h"
#include "llwindow.h"
// [RLVa:KB]
#include "rlvhandler.h"
#include "rlvextensions.h"
// [/RLVa:KB]
LLFloaterSettingsDebug* LLFloaterSettingsDebug::sInstance = NULL;
LLFloaterSettingsDebug::LLFloaterSettingsDebug() : LLFloater(std::string("Configuration Editor"))
LLFloaterSettingsDebug::LLFloaterSettingsDebug()
: LLFloater(std::string("Configuration Editor"))
, mCurrentControlVariable(NULL)
, mOldControlVariable(NULL)
, mOldSearchTerm(std::string("---"))
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_settings_debug.xml");
}
LLFloaterSettingsDebug::~LLFloaterSettingsDebug()
{
sInstance = NULL;
if (mOldControlVariable)
mOldControlVariable->getCommitSignal()->disconnect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
}
BOOL LLFloaterSettingsDebug::postBuild()
{
LLComboBox* settings_combo = getChild<LLComboBox>("settings_combo");
mSettingsScrollList = getChild<LLScrollListCtrl>("settings_scroll_list");
struct f : public LLControlGroup::ApplyFunctor
{
LLComboBox* combo;
f(LLComboBox* c) : combo(c) {}
settings_map_t* map;
f(settings_map_t* m) : map(m) {}
virtual void apply(const std::string& name, LLControlVariable* control)
{
if (!control->isHiddenFromSettingsEditor())
{
combo->add(name, (void*)control);
(*map)[name]=control;
}
}
} func(settings_combo);
} func(&mSettingsMap);
gSavedSettings.applyToAll(&func);
gSavedPerAccountSettings.applyToAll(&func);
gColors.applyToAll(&func);
settings_combo->sortByName();
settings_combo->setCommitCallback(onSettingSelect);
settings_combo->setCallbackUserData(this);
settings_combo->updateSelection();
// Populate the list
{
for(settings_map_t::iterator it = mSettingsMap.begin(); it != mSettingsMap.end(); it++)
{
LLSD item;
item["columns"][0]["value"] = it->second->getName();
mSettingsScrollList->addElement(item, ADD_BOTTOM, it->second);
}
}
mSettingsScrollList->sortByColumnIndex(0, true);
mSettingsScrollList->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
childSetCommitCallback("val_spinner_1", onCommitSettings);
childSetUserData("val_spinner_1", this);
childSetCommitCallback("val_spinner_2", onCommitSettings);
childSetUserData("val_spinner_2", this);
childSetCommitCallback("val_spinner_3", onCommitSettings);
childSetUserData("val_spinner_3", this);
childSetCommitCallback("val_spinner_4", onCommitSettings);
childSetUserData("val_spinner_4", this);
childSetCommitCallback("val_text", onCommitSettings);
childSetUserData("val_text", this);
childSetCommitCallback("boolean_combo", onCommitSettings);
childSetUserData("boolean_combo", this);
childSetCommitCallback("color_swatch", onCommitSettings);
childSetUserData("color_swatch", this);
childSetAction("default_btn", onClickDefault, this);
llinfos << mSettingsScrollList->getItemCount() << " total debug settings displayed." << llendl;
getChild<LLUICtrl>("val_spinner_1")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("val_spinner_2")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("val_spinner_3")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("val_spinner_4")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("val_text")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("boolean_combo")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("color_swatch")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
getChild<LLUICtrl>("copy_btn")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onCopyToClipboard, this));
getChild<LLUICtrl>("default_btn")->setCommitCallback(boost::bind(&LLFloaterSettingsDebug::onClickDefault, this));
getChild<LLSearchEditor>("search_settings_input")->setSearchCallback(onUpdateFilter, this);
mComment = getChild<LLTextEditor>("comment_text");
return TRUE;
}
void LLFloaterSettingsDebug::draw()
{
LLComboBox* settings_combo = getChild<LLComboBox>("settings_combo");
LLControlVariable* controlp = static_cast<LLControlVariable*>(settings_combo->getCurrentUserdata());
updateControl(controlp ? controlp->getCOAActive() : NULL);
// check for changes in control visibility, like RLVa does
if(mCurrentControlVariable && mCurrentControlVariable->isHiddenFromSettingsEditor() != mOldVisibility)
updateControl();
LLFloater::draw();
}
//static
void LLFloaterSettingsDebug::show(void*)
LLControlVariable* LLFloaterSettingsDebug::getControlVariable()
{
if (sInstance == NULL)
{
sInstance = new LLFloaterSettingsDebug();
LLScrollListItem* item = mSettingsScrollList->getFirstSelected();
if (!item) return NULL;
LLUICtrlFactory::getInstance()->buildFloater(sInstance, "floater_settings_debug.xml");
}
LLControlVariable* controlp = static_cast<LLControlVariable*>(item->getUserdata());
sInstance->open(); /* Flawfinder: ignore */
return controlp ? controlp->getCOAActive() : NULL;
}
//static
void LLFloaterSettingsDebug::onSettingSelect(LLUICtrl* ctrl, void* user_data)
void LLFloaterSettingsDebug::onSettingSelect()
{
LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data;
LLComboBox* combo_box = static_cast<LLComboBox*>(ctrl);
LLControlVariable* controlp = static_cast<LLControlVariable*>(combo_box->getCurrentUserdata());
mCurrentControlVariable = getControlVariable();
floaterp->updateControl(controlp ? controlp->getCOAActive() : NULL);
if (mOldControlVariable == mCurrentControlVariable) return;
// unbind change control signal from previously selected control
if(mOldControlVariable)
mOldControlVariable->getCommitSignal()->disconnect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
// bind change control signal, so we can see updates to the current control in realtime
if(mCurrentControlVariable)
mCurrentControlVariable->getCommitSignal()->connect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
mOldControlVariable = mCurrentControlVariable;
updateControl();
}
//static
void LLFloaterSettingsDebug::onCommitSettings(LLUICtrl* ctrl, void* user_data)
void LLFloaterSettingsDebug::onCommitSettings()
{
LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data;
LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo");
LLControlVariable* controlp = static_cast<LLControlVariable*>(settings_combo->getCurrentUserdata());
controlp = controlp ? controlp->getCOAActive() : NULL;
if(!controlp)//Uh oh!
if (!mCurrentControlVariable)
return;
LLVector3 vector;
@@ -152,88 +164,89 @@ void LLFloaterSettingsDebug::onCommitSettings(LLUICtrl* ctrl, void* user_data)
LLColor4U col4U;
LLColor4 color_with_alpha;
switch(controlp->type())
switch(mCurrentControlVariable->type())
{
case TYPE_U32:
controlp->set(floaterp->childGetValue("val_spinner_1"));
mCurrentControlVariable->set(getChild<LLUICtrl>("val_spinner_1")->getValue());
break;
case TYPE_S32:
controlp->set(floaterp->childGetValue("val_spinner_1"));
mCurrentControlVariable->set(getChild<LLUICtrl>("val_spinner_1")->getValue());
break;
case TYPE_F32:
controlp->set(LLSD(floaterp->childGetValue("val_spinner_1").asReal()));
mCurrentControlVariable->set(LLSD(getChild<LLUICtrl>("val_spinner_1")->getValue().asReal()));
break;
case TYPE_BOOLEAN:
controlp->set(floaterp->childGetValue("boolean_combo"));
mCurrentControlVariable->set(getChild<LLUICtrl>("boolean_combo")->getValue());
break;
case TYPE_STRING:
controlp->set(LLSD(floaterp->childGetValue("val_text").asString()));
mCurrentControlVariable->set(LLSD(getChild<LLUICtrl>("val_text")->getValue().asString()));
break;
case TYPE_VEC3:
vector.mV[VX] = (F32)floaterp->childGetValue("val_spinner_1").asReal();
vector.mV[VY] = (F32)floaterp->childGetValue("val_spinner_2").asReal();
vector.mV[VZ] = (F32)floaterp->childGetValue("val_spinner_3").asReal();
controlp->set(vector.getValue());
vector.mV[VX] = (F32)getChild<LLUICtrl>("val_spinner_1")->getValue().asReal();
vector.mV[VY] = (F32)getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
vector.mV[VZ] = (F32)getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
mCurrentControlVariable->set(vector.getValue());
break;
case TYPE_VEC3D:
vectord.mdV[VX] = floaterp->childGetValue("val_spinner_1").asReal();
vectord.mdV[VY] = floaterp->childGetValue("val_spinner_2").asReal();
vectord.mdV[VZ] = floaterp->childGetValue("val_spinner_3").asReal();
controlp->set(vectord.getValue());
vectord.mdV[VX] = getChild<LLUICtrl>("val_spinner_1")->getValue().asReal();
vectord.mdV[VY] = getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
vectord.mdV[VZ] = getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
mCurrentControlVariable->set(vectord.getValue());
break;
case TYPE_RECT:
rect.mLeft = floaterp->childGetValue("val_spinner_1").asInteger();
rect.mRight = floaterp->childGetValue("val_spinner_2").asInteger();
rect.mBottom = floaterp->childGetValue("val_spinner_3").asInteger();
rect.mTop = floaterp->childGetValue("val_spinner_4").asInteger();
controlp->set(rect.getValue());
rect.mLeft = getChild<LLUICtrl>("val_spinner_1")->getValue().asInteger();
rect.mRight = getChild<LLUICtrl>("val_spinner_2")->getValue().asInteger();
rect.mBottom = getChild<LLUICtrl>("val_spinner_3")->getValue().asInteger();
rect.mTop = getChild<LLUICtrl>("val_spinner_4")->getValue().asInteger();
mCurrentControlVariable->set(rect.getValue());
break;
case TYPE_COL4:
col3.setValue(floaterp->childGetValue("color_swatch"));
col4 = LLColor4(col3, (F32)floaterp->childGetValue("val_spinner_4").asReal());
controlp->set(col4.getValue());
col3.setValue(getChild<LLUICtrl>("val_color_swatch")->getValue());
col4 = LLColor4(col3, (F32)getChild<LLUICtrl>("val_spinner_4")->getValue().asReal());
mCurrentControlVariable->set(col4.getValue());
break;
case TYPE_COL3:
controlp->set(floaterp->childGetValue("color_swatch"));
//col3.mV[VRED] = (F32)floaterp->childGetValue("val_spinner_1").asC();
//col3.mV[VGREEN] = (F32)floaterp->childGetValue("val_spinner_2").asReal();
//col3.mV[VBLUE] = (F32)floaterp->childGetValue("val_spinner_3").asReal();
//controlp->set(col3.getValue());
mCurrentControlVariable->set(getChild<LLUICtrl>("val_color_swatch")->getValue());
//col3.mV[VRED] = (F32)getChild<LLUICtrl>("val_spinner_1")->getValue().asC();
//col3.mV[VGREEN] = (F32)getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
//col3.mV[VBLUE] = (F32)getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
//mCurrentControlVariable->set(col3.getValue());
break;
case TYPE_COL4U:
col3.setValue(floaterp->childGetValue("color_swatch"));
col3.setValue(getChild<LLUICtrl>("val_color_swatch")->getValue());
col4U.setVecScaleClamp(col3);
col4U.mV[VALPHA] = floaterp->childGetValue("val_spinner_4").asInteger();
controlp->set(col4U.getValue());
col4U.mV[VALPHA] = getChild<LLUICtrl>("val_spinner_4")->getValue().asInteger();
mCurrentControlVariable->set(col4U.getValue());
break;
default:
break;
}
}
// static
void LLFloaterSettingsDebug::onClickDefault(void* user_data)
void LLFloaterSettingsDebug::onClickDefault()
{
LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data;
LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo");
LLControlVariable* controlp = (LLControlVariable*)settings_combo->getCurrentUserdata();
if (controlp)
if (mCurrentControlVariable)
{
controlp = controlp->getCOAActive();
controlp->resetToDefault(true);
floaterp->updateControl(controlp);
mCurrentControlVariable->resetToDefault(true);
updateControl();
}
}
// we've switched controls, or doing per-frame update, so update spinners, etc.
void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
void LLFloaterSettingsDebug::onCopyToClipboard()
{
if (mCurrentControlVariable)
getWindow()->copyTextToClipboard(utf8str_to_wstring(mCurrentControlVariable->getName()));
}
// we've switched controls, so update spinners, etc.
void LLFloaterSettingsDebug::updateControl()
{
LLSpinCtrl* spinner1 = getChild<LLSpinCtrl>("val_spinner_1");
LLSpinCtrl* spinner2 = getChild<LLSpinCtrl>("val_spinner_2");
LLSpinCtrl* spinner3 = getChild<LLSpinCtrl>("val_spinner_3");
LLSpinCtrl* spinner4 = getChild<LLSpinCtrl>("val_spinner_4");
LLColorSwatchCtrl* color_swatch = getChild<LLColorSwatchCtrl>("color_swatch");
LLColorSwatchCtrl* color_swatch = getChild<LLColorSwatchCtrl>("val_color_swatch");
LLUICtrl* bool_ctrl = getChild<LLUICtrl>("boolean_combo");
if (!spinner1 || !spinner2 || !spinner3 || !spinner4 || !color_swatch)
{
@@ -247,45 +260,33 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
spinner3->setVisible(FALSE);
spinner4->setVisible(FALSE);
color_swatch->setVisible(FALSE);
childSetVisible("val_text", FALSE);
getChildView("val_text")->setVisible( FALSE);
mComment->setText(LLStringUtil::null);
childSetEnabled("copy_btn", false);
childSetEnabled("default_btn", false);
bool_ctrl->setVisible(false);
if (controlp)
if (mCurrentControlVariable)
{
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Modified: RLVa-0.2.1d
if (rlv_handler_t::isEnabled())
{
// Don't allow changing DBG_WRITE debug settings under @setdebug=n
bool fEnable = !( (gRlvHandler.hasBehaviour(RLV_BHVR_SETDEBUG)) &&
(RlvExtGetSet::getDebugSettingFlags(controlp->getName()) & RlvExtGetSet::DBG_WRITE) );
// Don't allow toggling "Basic Shaders" and/or "Atmopsheric Shaders" through the debug settings under @setenv=n
fEnable &= !((gRlvHandler.hasBehaviour(RLV_BHVR_SETENV)) &&
(("VertexShaderEnable" == controlp->getName()) || ("WindLightUseAtmosShaders" == controlp->getName())));
#ifdef RLV_EXTENSION_STARTLOCATION
// Don't allow toggling RLVaLoginLastLocation
fEnable &= !(RLV_SETTING_LOGINLASTLOCATION == controlp->getName());
#endif // RLV_EXTENSION_STARTLOCATION
// NOTE: this runs per-frame so there's no need to explictly handle onCommitSettings() or onClickDefault()
spinner1->setEnabled(fEnable);
spinner2->setEnabled(fEnable);
spinner3->setEnabled(fEnable);
spinner4->setEnabled(fEnable);
color_swatch->setEnabled(fEnable);
childSetEnabled("val_text", fEnable);
childSetEnabled("boolean_combo", fEnable);
childSetEnabled("default_btn", fEnable);
}
// [RLVa:KB] - Checked: 2011-05-28 (RLVa-1.4.0a) | Modified: RLVa-1.4.0a
// If "HideFromEditor" was toggled while the floater is open then we need to manually disable access to the control
mOldVisibility = mCurrentControlVariable->isHiddenFromSettingsEditor();
spinner1->setEnabled(!mOldVisibility);
spinner2->setEnabled(!mOldVisibility);
spinner3->setEnabled(!mOldVisibility);
spinner4->setEnabled(!mOldVisibility);
color_swatch->setEnabled(!mOldVisibility);
childSetEnabled("val_text", !mOldVisibility);
bool_ctrl->setEnabled(!mOldVisibility);
childSetEnabled("default_btn", !mOldVisibility);
// [/RLVa:KB]
controlp = controlp->getCOAActive();
eControlType type = controlp->type();
childSetEnabled("copy_btn", true);
//hide combo box only for non booleans, otherwise this will result in the combo box closing every frame
childSetVisible("boolean_combo", type == TYPE_BOOLEAN);
eControlType type = mCurrentControlVariable->type();
mComment->setText(mCurrentControlVariable->getName() + std::string(": ") + mCurrentControlVariable->getComment());
mComment->setText(controlp->getComment());
spinner1->setMaxValue(F32_MAX);
spinner2->setMaxValue(F32_MAX);
spinner3->setMaxValue(F32_MAX);
@@ -311,7 +312,7 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
spinner4->setIncrement(0.1f);
}
LLSD sd = controlp->get();
LLSD sd = mCurrentControlVariable->get();
switch(type)
{
case TYPE_U32:
@@ -348,23 +349,17 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
}
break;
case TYPE_BOOLEAN:
if (!childHasFocus("boolean_combo"))
bool_ctrl->setVisible(true);
if (!bool_ctrl->hasFocus())
{
if (sd.asBoolean())
{
childSetValue("boolean_combo", LLSD("true"));
}
else
{
childSetValue("boolean_combo", LLSD(""));
}
bool_ctrl->setValue(sd.asInteger());
}
break;
case TYPE_STRING:
childSetVisible("val_text", TRUE);
if (!childHasFocus("val_text"))
getChildView("val_text")->setVisible( TRUE);
if (!getChild<LLUICtrl>("val_text")->hasFocus())
{
childSetValue("val_text", sd);
getChild<LLUICtrl>("val_text")->setValue(sd);
}
break;
case TYPE_VEC3:
@@ -530,3 +525,58 @@ void LLFloaterSettingsDebug::updateControl(LLControlVariable* controlp)
}
}
void LLFloaterSettingsDebug::onUpdateFilter(const std::string& searchTerm, void*)
{
LLFloaterSettingsDebug::getInstance()->updateFilter(searchTerm);
}
void LLFloaterSettingsDebug::updateFilter(std::string searchTerm)
{
// make sure not to reselect the first item in the list on focus restore
if (searchTerm == mOldSearchTerm) return;
mOldSearchTerm = searchTerm;
LLStringUtil::toLower(searchTerm);
mSettingsScrollList->deleteAllItems();
for(settings_map_t::iterator it = mSettingsMap.begin(); it != mSettingsMap.end(); it++)
{
bool addItem = searchTerm.empty();
if (!addItem)
{
std::string itemValue = it->second->getName();
LLStringUtil::toLower(itemValue);
if (itemValue.find(searchTerm, 0) != std::string::npos)
{
addItem = true;
}
else // performance: broken out to save toLower calls on comments
{
std::string itemComment = it->second->getComment();
LLStringUtil::toLower(itemComment);
if (itemComment.find(searchTerm, 0) != std::string::npos)
addItem = true;
}
}
if (addItem)
{
LLSD item;
item["columns"][0]["value"] = it->second->getName();
mSettingsScrollList->addElement(item, ADD_BOTTOM, it->second);
}
}
mSettingsScrollList->sortByColumnIndex(0, true);
// if at least one match was found, highlight and select the topmost entry in the list
// but only if actually a search term was given
if (mSettingsScrollList->getItemCount() && !searchTerm.empty())
mSettingsScrollList->selectFirstItem();
onSettingSelect();
}

View File

@@ -35,9 +35,13 @@
#include "llcontrol.h"
#include "llfloater.h"
#include "lltexteditor.h"
class LLFloaterSettingsDebug : public LLFloater
class LLScrollListCtrl;
class LLTextEditor;
class LLFloaterSettingsDebug
: public LLFloater
, public LLSingleton<LLFloaterSettingsDebug>
{
public:
LLFloaterSettingsDebug();
@@ -46,17 +50,33 @@ public:
virtual BOOL postBuild();
virtual void draw();
void updateControl(LLControlVariable* control);
void updateControl();
static void show(void*);
static void onSettingSelect(LLUICtrl* ctrl, void* user_data);
static void onCommitSettings(LLUICtrl* ctrl, void* user_data);
static void onClickDefault(void* user_data);
// updates control filter to display in the controls list on keystroke
static void onUpdateFilter(const std::string& searchTerm, void*);
void updateFilter(std::string searchTerm);
void onSettingSelect();
void onCommitSettings();
void onClickDefault();
void onCopyToClipboard();
private:
// returns a pointer to the currently selected control variable, or NULL
LLControlVariable* getControlVariable();
protected:
static LLFloaterSettingsDebug* sInstance;
typedef std::map<std::string,LLControlVariable*> settings_map_t;
settings_map_t mSettingsMap;
std::string mOldSearchTerm;
LLControlVariable* mCurrentControlVariable;
LLControlVariable* mOldControlVariable;
bool mOldVisibility;
LLScrollListCtrl* mSettingsScrollList;
LLTextEditor* mComment;
};
#endif //LLFLOATERDEBUGSETTINGS_H

View File

@@ -880,7 +880,7 @@ void init_menus()
menu = new LLMenuGL(CLIENT_MENU_NAME);
menu->setCanTearOff(FALSE);
menu->addChild(new LLMenuItemCallGL("Debug Settings...", LLFloaterSettingsDebug::show, NULL, NULL));
menu->addChild(new LLMenuItemCallGL("Debug Settings...", handle_singleton_toggle<LLFloaterSettingsDebug>, NULL, NULL));
gLoginMenuBarView->addChild(menu);
menu->updateParent(LLMenuGL::sMenuContainer);
@@ -1223,7 +1223,7 @@ void init_client_menu(LLMenuGL* menu)
&menu_check_control,
(void*)"SaveMinidump"));
menu->addChild(new LLMenuItemCallGL("Debug Settings...", LLFloaterSettingsDebug::show, NULL, NULL));
menu->addChild(new LLMenuItemCallGL("Debug Settings...", handle_singleton_toggle<LLFloaterSettingsDebug>, NULL, NULL));
menu->addChild(new LLMenuItemCheckGL("View Admin Options", &handle_admin_override_toggle, NULL, &check_admin_override, NULL, 'V', MASK_CONTROL | MASK_ALT));
menu->addChild(new LLMenuItemCallGL("Request Admin Status",

View File

@@ -1,31 +1,33 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
can_resize="false" height="215" name="settings_debug"
title="Debug Settings" width="350">
<combo_box allow_text_entry="true" bottom="-50" follows="top|left" font="SansSerifSmall"
height="20" left="15" max_chars="255" name="settings_combo" />
<text_editor bottom_delta="-75" enabled="false" height="60" width="320" hide_scrollbar="true"
can_resize="true" height="220" name="settings_debug" min_height="220" min_width="285"
title="Debug Settings" width="300" rect_control="FloaterDebugSettingsRect">
<search_editor bottom="-40" follows="top|left|right" height="20" label="Search" left="10" right="-10" max_chars="255" name="search_settings_input" tool_tip="Type the search term you are interested in here. Results will be displayed for partial fulltext matches within the setting's name or comment."/>
<scroll_list height="20" bottom_delta="-24" follows="all" left="10" right="-10" name="settings_scroll_list" />
<text_editor follows="left|right" bottom_delta="-64" enabled="false" height="60" width="320" left="10" right="-10" hide_scrollbar="true"
name="comment_text" word_wrap="true" />
<combo_box bottom_delta="-30" follows="top|left" font="SansSerifSmall" height="20"
<radio_group bottom_delta="-48" draw_border="false" follows="bottom|left|right" height="36"
left="15" name="boolean_combo" visible="false">
<combo_item name="TRUE" value="true">
TRUE
</combo_item>
<combo_item name="FALSE" value="">
FALSE
</combo_item>
</combo_box>
<line_editor bottom_delta="0" height="20" name="val_text" visible="false" width="300" />
<radio_item bottom="-18" height="15" name="TRUE" value="1">
True
</radio_item>
<radio_item bottom="-36" height="15" name="FALSE" value="0">
False
</radio_item>
</radio_group>
<line_editor follows="bottom|left|right" bottom="52" left="15" right="-15" height="20" name="val_text" visible="false" width="300" />
<color_swatch bottom="30" can_apply_immediately="true" height="55" label="Color"
name="color_swatch" visible="true" width="37" />
<spinner bottom_delta="25" height="20" label="x" label_width="40" max_val="10000000"
name="val_color_swatch" visible="false" width="37" />
<spinner bottom_delta="31" height="24" label="x" label_width="40" max_val="10000000"
name="val_spinner_1" visible="false" width="120" />
<spinner bottom_delta="0" height="20" label="x" label_width="40" left_delta="135"
<spinner bottom_delta="0" height="24" label="x" label_width="40" left_delta="135"
max_val="10000000" name="val_spinner_2" visible="false" width="120" />
<spinner bottom_delta="-20" height="20" label="x" label_width="40" left="15"
<spinner bottom_delta="-23" height="24" label="x" label_width="40" left="15"
max_val="10000000" name="val_spinner_3" visible="false" width="120" />
<spinner bottom_delta="0" height="20" label="x" label_width="40" left_delta="135"
<spinner bottom_delta="0" height="24" label="x" label_width="40" left_delta="135"
max_val="10000000" name="val_spinner_4" visible="false" width="120" />
<button bottom="5" height="20" label="Reset to default" left="15" name="default_btn"
width="150" />
<button bottom="10" height="20" label="Copy Name" left="10" name="copy_btn" tool_tip="Copy the name of this setting."
width="130" />
<button follows="right" bottom_delta="0" height="20" label="Reset to default" right="-10" name="default_btn"
width="130" />
</floater>

View File

@@ -577,7 +577,7 @@
<on_enable function="World.EnableBuyLand" />
</menu_item_call>
<menu_item_call bottom="-308" enabled="true" height="19" label="Region/Estate..." left="0"
mouse_opaque="true" name="Region/Estate..." width="185">
mouse_opaque="true" name="Region/Estate..." shortcut="alt|R" width="185">
<on_click function="ShowFloater" userdata="about region" />
</menu_item_call>
<menu_item_separator bottom="-316" enabled="true" height="8" label="-----------" left="0"