Shyotl
07a261a259
A little bit of cleanup.
2014-03-27 22:04:30 -05:00
Shyotl
34a7bf4dbb
Comment out unused shader.
2014-03-27 21:30:23 -05:00
Shyotl
66ebe45b5e
Give 'gDeferredNonIndexedDiffuseAlphaMaskProgram' a unique 'name'
2014-01-23 19:01:49 -06:00
Shyotl
7da8b012e6
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
Shyotl
322ceceb60
Added shaders needed to display texture 'edit' overlay using the specular/normalmap texcoords.
2013-11-05 23:51:09 -06:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Shyotl
5e8c7264da
Fix artifacts from local stash merge.
2013-10-26 19:58:54 -05:00
Shyotl
8e55d5499e
Occlusion FBOs in deferred.
2013-10-26 18:07:56 -05:00
Shyotl
574022ed2c
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
Shyotl
8441bc80a4
Use LLStaticHashedString for faster uniform lookup.
2013-10-26 16:26:46 -05:00
Shyotl
f25eb07fab
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
Siana Gearz
3cd16c84ef
Dirty patch Intel HD4000 shader-confusion
2013-05-27 06:47:00 +02:00
Shyotl
0742610674
Updated gObjectPreviewProgram shader (simple lighting)
2013-02-12 14:59:02 -06:00
Shyotl
afaaba6b3c
OSX was choking on transformfeedback shaders. Make failure to load such shaders non-critical to the shader loading process. Also clean up glColorMask state properly in wlsky.
2012-12-24 17:56:32 -06:00
Shyotl
b20f39d09f
Retain shader error logs across entire session.
2012-12-19 19:06:59 -06:00
Shyotl
0460769eea
Unified moon/star rendering to share same shader. Also now actually using deferred shader when performing deferred rendering.
2012-12-19 01:52:10 -06:00
Shyotl
2424d2a082
A little bit of postprocess shader tinkering.
2012-12-12 03:10:05 -06:00
Shyotl
08a3828cc9
Applied Tofu Linden's water atmospherics improvements.
...
59f73ee6a1 &
43fdcb8d84
2012-12-08 16:50:35 -06:00
Shyotl
5be31898f1
Don't compile avatar eye shader, as it isn't used anywhere.
2012-10-21 17:14:29 -05:00
Shyotl
438c499718
And the shader..
2012-09-19 15:34:15 -05:00
Shyotl
afc7c2b449
Better robustness when loading shaders. Redundant shaders (eg: "deferred/shadowF.glsl") will only need to be compiled once, and LLShaderMgr::mShaderObjects won't have previous entries mistakenly overwritten as a result.
2012-09-14 02:33:07 +02:00
Shyotl
d6b470cd07
Just call LLPipeline::refreshCachedSettings() in LLViewerShaderManager::setShaders() to avoid occlusion-related crashes if certain shaders failed to load.
2012-08-15 16:21:10 -05:00
Shyotl
1d1947c51a
Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
...
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00
Shyotl
46f7250f08
Fixup multisample rbos. Samplecount validation all done in LLMultisampleBuffer::allocate, and falls back to non-multisample safely if multisampled rbos cannot/shouldn't be used.
2012-07-15 21:12:31 -05:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Shyotl
e1d243272f
V3 merge part 1 / 2.
2012-04-13 22:39:39 -05:00
Siana Gearz
70438fa06f
Catching up with Lindies part 3
2012-03-26 15:01:53 +02:00
Siana Gearz
3f0f955a76
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
Siana Gearz
459751f206
Catching up with Lindies part 1
2012-03-25 09:31:03 +02:00
Shyotl
d10724ae6f
Remove some dead savedsettings.
2012-02-10 11:20:28 -06:00
Shyotl
afed6dad84
Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb
2012-01-26 16:09:47 -06:00
Shyotl
1bfa72fa7c
V3 merge. Slight update. Fixes lighting oddities.
2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce
Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
2011-11-24 01:03:03 -06:00
Shyotl
bf6e1d6c75
Unbork shadows. Apparently texture/texturProj do not return a vector for shadow samplers.
2011-11-23 21:30:32 -06:00
Shyotl
5d8d402403
Fix shader error dumping. (the error file was not being written to.) Also catch exceptions if shader log dir is inaccessable or otherwise unable to be cleared.
2011-11-23 21:29:42 -06:00
Shyotl
ee5a9c97be
Removing some shader warnings under gl 3.x context.
2011-11-07 16:43:30 -06:00
Shyotl
b3423de80a
Shaders dumped to logs/shader_dump directory if 'ShyotlDumpRawShaders' is true, or a shader throws an error of some sort.
2011-10-22 01:55:08 -05:00
Shyotl
78a98cbf08
Bump shader needs to have texture0 sample assigned to index0, and texture1 as index1. Confirmed in LLDrawPoolBump::bindBumpMap. (This probably isn't required yet, but appears safe)
2011-10-20 13:45:00 -05:00
Shyotl
91348909b5
Shuffled gObjectSimpleWaterProgram and gObjectSimpleAlphaMaskProgram around
2011-10-20 13:43:25 -05:00
Shyotl
73f2543a6f
Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware.
2011-10-20 13:37:09 -05:00
Shyotl
c413d62536
Decouple RenderUseFBO from RenderDeferred, as toggling deferred would leave RenderUseFBO enabled regardless of previous setting.
2011-10-17 14:11:10 -05:00
Shyotl
d1b19aa389
Automatically disable new texture batching when using legacy renderpath.
2011-10-17 12:19:43 -05:00
Shyotl
3ba4861a3b
Avatar alpha masking now works with hardware skinning when not using fixed-function pipeline.
2011-09-10 15:45:28 -05:00
Shyotl
443d4e9f56
Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone.
2011-09-02 06:35:53 -05:00
Shyotl
20ef149dcb
Added test setting 'ShyotlUseLegacyTextureBatching' to disable new texture indexing. The new indexing method requires heavy branching in shaders, which some hardware may not perfom well with.
2011-08-16 02:37:18 -05:00
Shyotl
f551294e66
Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66
Massive deferred update...
...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00