Don't compile avatar eye shader, as it isn't used anywhere.

This commit is contained in:
Shyotl
2012-10-21 17:14:29 -05:00
parent 44faf3e169
commit 5be31898f1

View File

@@ -2396,7 +2396,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
if (success)
{
gAvatarEyeballProgram.mName = "Avatar Eyeball Program";
/*gAvatarEyeballProgram.mName = "Avatar Eyeball Program";
gAvatarEyeballProgram.mFeatures.calculatesLighting = true;
gAvatarEyeballProgram.mFeatures.isSpecular = true;
gAvatarEyeballProgram.mFeatures.calculatesAtmospherics = true;
@@ -2409,7 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
gAvatarEyeballProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
success = gAvatarEyeballProgram.createShader(NULL, NULL);*/
}
if( !success )