Automatically disable new texture batching when using legacy renderpath.
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@@ -133,7 +133,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
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mProgramObject = glCreateProgramObjectARB();
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static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
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static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path)
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{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
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mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
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}
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@@ -655,7 +655,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
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S32 ch = gGLManager.mNumTextureImageUnits-1;
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static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
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static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path)
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{ //force to 1 texture index channel for old drivers
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ch = 1;
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}
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@@ -3927,7 +3927,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
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S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity
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static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing)
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static const LLCachedControl<bool> use_legacy_path("ShyotlUseLegacyRenderPath", false); //Legacy does not jive with new batching.
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if (gGLManager.mGLVersion < 3.1f || no_texture_indexing || use_legacy_path)
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{
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texture_index_channels = 1;
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}
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