Avatar alpha masking now works with hardware skinning when not using fixed-function pipeline.

This commit is contained in:
Shyotl
2011-09-10 15:45:28 -05:00
parent 36600462d1
commit 3ba4861a3b

View File

@@ -1971,6 +1971,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasGamma = true;
gAvatarProgram.mFeatures.hasAtmospherics = true;
gAvatarProgram.mFeatures.hasLighting = true;
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));