Shyotl
be5d2f20bc
llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
2016-04-11 02:51:08 -05:00
Shyotl
1c627317ec
No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.
2015-06-19 03:54:20 -05:00
Shyotl
a7ba5145cc
Inline shader uniform setters, and cache values in vectors instead of maps. Also, deleted mUniformNameMap, mUniformNameMap, and uniform2i, as they were unused.
2015-05-23 17:16:02 -05:00
Shyotl
0a89503edd
Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.
2014-05-17 04:04:33 -05:00
Shyotl
67c8ac2b04
Skinned shaders were exceeding maximum amount of vertex uniforms on amd hardware.
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-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
2014-05-17 03:31:45 -05:00
Shyotl
af8f8bb040
Mats.
2013-11-02 01:20:05 -05:00
Shyotl
8441bc80a4
Use LLStaticHashedString for faster uniform lookup.
2013-10-26 16:26:46 -05:00
Shyotl
d71210e942
Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory)
2013-01-07 14:44:54 -06:00
Siana Gearz
c8e3935648
GCC build fix
2012-09-14 02:56:40 +02:00
Shyotl
435b9cd1bb
Including these changes to llglshader might've been a good thing to do a few commits ago. Eups.
2012-09-14 02:44:51 +02:00
Shyotl
67e1a3b004
Lindie viewer-dev catchup regarding rendering pipeline.
2012-06-30 20:05:31 -05:00
Shyotl
e1d243272f
V3 merge part 1 / 2.
2012-04-13 22:39:39 -05:00
Siana Gearz
3f0f955a76
Catching up with Lindies part 2
2012-03-25 10:47:20 +02:00
Shyotl
d10724ae6f
Remove some dead savedsettings.
2012-02-10 11:20:28 -06:00
Shyotl
afed6dad84
Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb
2012-01-26 16:09:47 -06:00
Shyotl
1bfa72fa7c
V3 merge. Slight update. Fixes lighting oddities.
2011-12-16 01:50:57 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
1fd908b2c4
Removed maximum_alpha uniform (as it's always 1.0 anyhow)
2011-11-19 15:13:16 -06:00
Shyotl
73f2543a6f
Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware.
2011-10-20 13:37:09 -05:00
Shyotl
4368c57243
Disabled reserved attrib having reserved locations in shaders. Conflicted with attrib location assumptions elsewhere.
2011-10-19 09:43:28 -05:00
Shyotl
4446b0fbad
Give each reserved attribute a consistent index across all shaders.
2011-10-17 19:19:36 -05:00
Shyotl
8ce30e9ff7
Fixed a crash for hardware lacking ARB_shader_objects extension support.
2011-10-17 19:05:37 -05:00
Shyotl
d1b19aa389
Automatically disable new texture batching when using legacy renderpath.
2011-10-17 12:19:43 -05:00
Shyotl
20ef149dcb
Added test setting 'ShyotlUseLegacyTextureBatching' to disable new texture indexing. The new indexing method requires heavy branching in shaders, which some hardware may not perfom well with.
2011-08-16 02:37:18 -05:00
Shyotl
f551294e66
Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66
Massive deferred update...
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Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
71eec1caed
Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
2011-05-28 01:46:11 -05:00
Shyotl
62e3aa10c1
Reasonably safe changes.
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Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
3901893a3a
Resolved some unitialized variables.
2011-04-16 18:21:54 -05:00
Shyotl
7d3e9723c3
Reduced LL's leakage of program/shader objects, drastically.
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Re-structured some shader loading/unloading handling.
These changes are pretty experimental. I'll be holding off of tweaking the paramater managers(among other things) until I know if this stuff is working correctly.
2011-02-10 18:21:38 -06:00
Siana Gearz
1a07a4b693
Shyotl's ATI sky fix
2011-01-13 05:43:28 +01:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00