Resolved some unitialized variables.
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@@ -70,7 +70,7 @@ hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
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// LLGLSL Shader implementation
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//===============================
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LLGLSLShader::LLGLSLShader(S32 shader_class)
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: mProgramObject(0), mShaderClass(shader_class), mShaderLevel(0), mShaderGroup(SG_DEFAULT)
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: mProgramObject(0), mShaderClass(shader_class), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)
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{
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LLShaderMgr::getGlobalShaderList().push_back(this);
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}
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