Resolved some unitialized variables.

This commit is contained in:
Shyotl
2011-04-16 18:18:24 -05:00
parent d2d53fec7f
commit 3901893a3a

View File

@@ -70,7 +70,7 @@ hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
// LLGLSL Shader implementation
//===============================
LLGLSLShader::LLGLSLShader(S32 shader_class)
: mProgramObject(0), mShaderClass(shader_class), mShaderLevel(0), mShaderGroup(SG_DEFAULT)
: mProgramObject(0), mShaderClass(shader_class), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)
{
LLShaderMgr::getGlobalShaderList().push_back(this);
}