GCC build fix

This commit is contained in:
Siana Gearz
2012-09-14 02:56:40 +02:00
parent 8f9c8ee293
commit c8e3935648

View File

@@ -245,7 +245,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
BOOL LLGLSLShader::attachObject(std::string object)
{
std::multimap<std::string, LLShaderMgr::CachedObjectInfo>::iterator it = LLShaderMgr::instance()->mShaderObjects.begin();
for(it;it!=LLShaderMgr::instance()->mShaderObjects.end();it++)
for(; it!=LLShaderMgr::instance()->mShaderObjects.end(); it++)
{
if((*it).first == object)
{
@@ -265,7 +265,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
if (object != 0)
{
std::multimap<std::string, LLShaderMgr::CachedObjectInfo>::iterator it = LLShaderMgr::instance()->mShaderObjects.begin();
for(it;it!=LLShaderMgr::instance()->mShaderObjects.end();it++)
for(; it!=LLShaderMgr::instance()->mShaderObjects.end(); it++)
{
if((*it).second.mHandle == object)
{