Also fixes a bunch of comments, implementation based off of v-d.
Added isOnClipboard and setCutMode functions to LLInventoryClipboard, in part from v-d's LLClipboard.
LLInventoryFilter has a few rearrangements of code; only real change is now it has checkAgainstClipboard and uses it to filter out cut items.
There is a massive retabbed block in llinventorymodel.cpp, view without space changes. Implements removeObject.
Note: We are not afflicted by MAINT-1197: Fix inventory deselection/reselection when cutting items
* Moved Responder stuff to LLHTTPClient.
* Renamed LLHTTPClient::Responder to LLHTTPClient::ResponderWithResult.
* Deleted LLHTTPClientAdapter and LLHTTPClientInterface.
* Renamed AICurlInterface::TransferInfo to AITransferInfo and moved it
to llhttpclient.h
* Removed 'CURLcode code' argument from completed_headers.
* Removed LLCurlRequest and replaced it's last usage with LLHTTPClient API calls.
* Deleted dead code.
* Renamed all the get4/post4/put4/getByteRange4 etc, back to their
original name without the '4'.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.
This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.
I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.
This commit is not finished... It's a work in progress
(viewer runs fine with it though).
Added a new statemachine AIFetchInventoryFolder, which can be used
to fetch the contents of a folder by name or UUID.
Also added AIEvent (and one event,
AIEvent::LLInventoryModel_mIsAgentInvUsable_true, which is needed
for AIFetchInventoryFolder).
Fixed LLInventoryModel::sBackgroundFetchActive to correctly reflect
whether or not LLInventoryModel::backgroundFetch is added to
gIdleCallbacks.
Avoid duplicated entries in sFetchQueue.
Reset sFullFetchStarted in LLInventoryModel::stopBackgroundFetch to
allow for a renewed full fetch when some single-folder fetch stops it.
Added AIStateMachine::mQueued to make calling 'cont()' more robust:
calling cont() / idle() / cont() on a row would otherwise add a
statemachine twice to the active list, which would cause a crash
when it's killed.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>