Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory).

This commit is contained in:
Shyotl
2012-01-29 17:10:04 -06:00
parent 9453c2c2e9
commit a0c549534f
46 changed files with 1514 additions and 1332 deletions

View File

@@ -2381,6 +2381,25 @@ void LLView::registerEventListener(std::string name, LLSimpleListener* function)
}
struct LLSignalListener : LLSimpleListener
{
LLSignalListener(LLView::event_signal_t::slot_type &cb)
{
mSignal.connect(cb);
}
/*virtual*/ bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
mSignal(event, userdata);
return true;
}
LLView::event_signal_t mSignal;
};
void LLView::registerEventListener(std::string name, event_signal_t::slot_type &cb)
{
registerEventListener(name, new LLSignalListener(cb));
}
void LLView::deregisterEventListener(std::string name)
{
dispatch_list_t::iterator itor = mDispatchList.find(name);

View File

@@ -446,6 +446,10 @@ public:
LLSimpleListener* getListenerByName(const std::string& callback_name);
void registerEventListener(std::string name, LLSimpleListener* function);
void deregisterEventListener(std::string name);
typedef boost::signals2::signal<void (LLPointer<LLEvent> event, const LLSD& userdata)> event_signal_t;
void registerEventListener(std::string name, event_signal_t::slot_type &cb);
std::string findEventListener(LLSimpleListener *listener) const;
void addListenerToControl(LLEventDispatcher *observer, const std::string& name, LLSD filter, LLSD userdata);

View File

@@ -298,7 +298,7 @@ set(viewer_SOURCE_FILES
llinventorymodel.cpp
llinventorymodelbackgroundfetch.cpp
llinventoryobserver.cpp
llinventoryview.cpp
llinventorypanel.cpp
lljoystickbutton.cpp
lllandmarklist.cpp
lllocalinventory.cpp
@@ -357,6 +357,7 @@ set(viewer_SOURCE_FILES
llpanellandobjects.cpp
llpanellandoptions.cpp
llpanellogin.cpp
llpanelmaininventory.cpp
llpanelmorph.cpp
llpanelmediahud.cpp
llpanelmsgs.cpp
@@ -776,7 +777,7 @@ set(viewer_HEADER_FILES
llinventorymodel.h
llinventorymodelbackgroundfetch.h
llinventoryobserver.h
llinventoryview.h
llinventorypanel.h
lljoystickbutton.h
lllandmarklist.h
lllightconstants.h
@@ -837,6 +838,7 @@ set(viewer_HEADER_FILES
llpanellandoptions.h
llpanelLCD.h
llpanellogin.h
llpanelmaininventory.h
llpanelmorph.h
llpanelmediahud.h
llpanelmsgs.h

View File

@@ -13,7 +13,6 @@
#include "llvoavatarself.h"
#include "llanimationstates.h"
#include "lluictrlfactory.h"
#include "llinventoryview.h"
#include "llstartup.h"
#include "llpreviewnotecard.h"
#include "llviewertexteditor.h"
@@ -26,8 +25,8 @@
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorypanel.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "roles_constants.h"
#include "llviewerregion.h"

View File

@@ -40,7 +40,8 @@
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "llinventorybridge.h"
#include "llinventoryview.h"
#include "llfloaterinventory.h"
#include "llinventorypanel.h"
#include "llmd5.h"
#include "llnotificationsutil.h"
#include "lltexlayer.h"
@@ -52,6 +53,7 @@
#include "cofmgr.h"
#include "llfloatercustomize.h"
// [RLVa:KB] - Checked: 2010-09-27 (RLVa-1.1.3b)
#include "rlvhandler.h"
#include "rlvinventory.h"

View File

@@ -171,6 +171,7 @@
#include "llvovolume.h"
#include "llflexibleobject.h"
#include "llvosurfacepatch.h"
#include "llfloaterinventory.h"
// includes for idle() idleShutdown()
#include "floaterao.h"
@@ -188,8 +189,6 @@
#include "llviewerthrottle.h"
#include "llparcel.h"
#include "llinventoryview.h"
#include "llcommandlineparser.h"
#include "llprogressview.h"

View File

@@ -47,7 +47,8 @@
#include "llfloaterbuycurrency.h"
#include "llnotify.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llpanelmaininventory.h"
#include "llpermissionsflags.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"

View File

@@ -1,5 +1,5 @@
// <edit>
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llinventory.h"
#include "lleventtimer.h"
class LLBuildNewViewsScheduler : public LLEventTimer

View File

@@ -39,7 +39,7 @@
#include "llbutton.h"
#include "llfocusmgr.h"
#include "llfoldervieweventlistener.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llinventorymodel.h"
#include "llinventoryfunctions.h"
#include "lllineeditor.h"

View File

@@ -43,12 +43,10 @@
#include "llcachename.h"
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llcheckboxctrl.h"
#include "llinventorymodel.h" // for gInventory
#include "llinventorydefines.h"
#include "llinventoryview.h"
#include "llinventoryicon.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h" // for gInventory
#include "llnotificationsutil.h"
#include "llselectmgr.h"
#include "llscrolllistctrl.h"
@@ -284,7 +282,7 @@ void LLFloaterBuyContents::onClickBuy(void*)
// We may want to wear this item
if (sInstance->childGetValue("wear_check"))
{
LLInventoryView::sWearNewClothing = TRUE;
LLInventoryState::sWearNewClothing = TRUE;
}
// Put the items where we put new folders.

View File

@@ -43,8 +43,9 @@
#include "llbutton.h"
#include "llcombobox.h"
#include "llgesturemgr.h"
#include "llfloaterinventory.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llpreviewgesture.h"

View File

@@ -0,0 +1,37 @@
/**
* @file llfloaterinventory.h
* @brief LLFloaterInventory, LLInventoryFolder, and LLInventoryItem
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERINVENTORY_H
#define LL_LLFLOATERINVENTORY_H
#include "llpanelmaininventory.h"
#endif // LL_LLFLOATERINVENTORY_H

View File

@@ -42,7 +42,7 @@
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llviewerinventory.h"
#include "llpermissions.h"
#include "llsaleinfo.h"

View File

@@ -46,9 +46,10 @@
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llpanelinventory.h"
#include "llselectmgr.h"
#include "lluiconstants.h"
@@ -56,7 +57,6 @@
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
LLFloaterOpenObject* LLFloaterOpenObject::sInstance = NULL;
LLFloaterOpenObject::LLFloaterOpenObject()

View File

@@ -55,7 +55,7 @@
#include "llagent.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "lltexturectrl.h"
#include "llscrolllistctrl.h"

View File

@@ -35,12 +35,12 @@
#include "llfolderview.h"
#include "llcallbacklist.h"
#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventoryclipboard.h" // *TODO: remove this once hack below gone.
#include "llinventoryfilter.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llfoldertype.h"
#include "llkeyboard.h"
#include "lllineeditor.h"

View File

@@ -52,9 +52,9 @@
#include "llfloater.h"
#include "llfloatergroupinfo.h"
#include "llimview.h"
#include "llfloaterinventory.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventoryview.h"
#include "llfloateractivespeakers.h"
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"

View File

@@ -34,7 +34,7 @@
#include <utility> // for std::pair<>
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llpanelinventory.h"
#include "llinventorybridge.h"
@@ -56,6 +56,7 @@
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterinventory.h"
#include "llfloaterproperties.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
@@ -257,14 +258,7 @@ class LLResetFilter : public inventory_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
LLInventoryViewFinder *finder = mPtr->getFinder();
mPtr->getActivePanel()->getFilter()->resetDefault();
if (finder)
{
finder->updateElementsFromFilter();
}
mPtr->setFilterTextFromFilter();
mPtr->resetFilters();
return true;
}
};

View File

@@ -34,7 +34,7 @@
#include <utility> // for std::pair<>
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llinventorybridge.h"
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
@@ -60,6 +60,7 @@
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterinventory.h"
#include "llfloaterproperties.h"
#include "llfloaterworldmap.h"

View File

@@ -43,6 +43,7 @@
// newview includes
#include "llappviewer.h"
//#include "llfirstuse.h"
#include "llfloaterinventory.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
@@ -51,7 +52,6 @@
#include "llinventorybridge.h"
#include "llinventoryclipboard.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llnotificationsutil.h"

View File

@@ -45,8 +45,9 @@
#include "llagent.h"
#include "llfloater.h"
#include "llfloaterinventory.h"
#include "llfocusmgr.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llfoldertype.h"

View File

@@ -30,7 +30,7 @@
#include "llagent.h"
#include "llappviewer.h"
#include "llcallbacklist.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llinventorymodel.h"
#include "llviewercontrol.h"
#include "llviewerinventory.h"

View File

@@ -0,0 +1,775 @@
/**
* @file llinventoryview.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorypanel.h"
#include <utility> // for std::pair<>
#include "llagent.h"
#include "llagentwearables.h"
#include "lluictrlfactory.h"
#include "llfloatercustomize.h"
#include "llfolderview.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llviewerfoldertype.h"
#include "llvoavatarself.h"
#include "llscrollcontainer.h"
#include "llviewerassettype.h"
#include "llsdserialize.h"
// [RLVa:KB]
#include "rlvhandler.h"
// [/RLVa:KB]
static LLRegisterWidget<LLInventoryPanel> r("inventory_panel");
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
///----------------------------------------------------------------------------
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryPanelObserver
//
// Bridge to support knowing when the inventory has changed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryPanelObserver : public LLInventoryObserver
{
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
virtual void changed(U32 mask)
{
mIP->modelChanged(mask);
}
protected:
LLInventoryPanel* mIP;
};
const std::string LLInventoryPanel::DEFAULT_SORT_ORDER = std::string("InventorySortOrder");
const std::string LLInventoryPanel::RECENTITEMS_SORT_ORDER = std::string("RecentItemsSortOrder");
const std::string LLInventoryPanel::WORNITEMS_SORT_ORDER = std::string("WornItemsSortOrder");
const std::string LLInventoryPanel::INHERIT_SORT_ORDER = std::string("");
LLInventoryPanel::LLInventoryPanel(const std::string& name,
const std::string& sort_order_setting,
const LLRect& rect,
LLInventoryModel* inventory,
BOOL allow_multi_select,
LLView *parent_view) :
LLPanel(name, rect, TRUE),
mInventory(inventory),
mInventoryObserver(NULL),
mFolderRoot(NULL),
mScroller(NULL),
mAllowMultiSelect(allow_multi_select),
mSortOrderSetting(sort_order_setting)
{
setBackgroundColor(gColors.getColor("InventoryBackgroundColor"));
setBackgroundVisible(TRUE);
setBackgroundOpaque(TRUE);
}
BOOL LLInventoryPanel::postBuild()
{
init_inventory_panel_actions(this);
LLRect folder_rect(0,
0,
getRect().getWidth(),
0);
mFolderRoot = new LLFolderView(getName(), NULL, folder_rect, LLUUID::null, this);
mFolderRoot->setAllowMultiSelect(mAllowMultiSelect);
// scroller
LLRect scroller_view_rect = getRect();
scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom);
mScroller = new LLScrollableContainerView(std::string("Inventory Scroller"),
scroller_view_rect,
mFolderRoot);
mScroller->setFollowsAll();
mScroller->setReserveScrollCorner(TRUE);
addChild(mScroller);
mFolderRoot->setScrollContainer(mScroller);
// set up the callbacks from the inventory we're viewing, and then
// build everything.
mInventoryObserver = new LLInventoryPanelObserver(this);
mInventory->addObserver(mInventoryObserver);
rebuildViewsFor(LLUUID::null, LLInventoryObserver::ADD);
// bit of a hack to make sure the inventory is open.
mFolderRoot->openFolder(std::string("My Inventory"));
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
setSortOrder(gSavedSettings.getU32(mSortOrderSetting));
}
else
{
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolderRoot->setSortOrder(mFolderRoot->getFilter()->getSortOrder());
return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
{
if (mFolderRoot)
{
U32 sort_order = mFolderRoot->getSortOrder();
if (mSortOrderSetting != INHERIT_SORT_ORDER)
{
gSavedSettings.setU32(mSortOrderSetting, sort_order);
}
}
// LLView destructor will take care of the sub-views.
mInventory->removeObserver(mInventoryObserver);
delete mInventoryObserver;
mScroller = NULL;
}
// virtual
LLXMLNodePtr LLInventoryPanel::getXML(bool save_children) const
{
LLXMLNodePtr node = LLPanel::getXML(false); // Do not print out children
node->setName(LL_INVENTORY_PANEL_TAG);
node->createChild("allow_multi_select", TRUE)->setBoolValue(mFolderRoot->getAllowMultiSelect());
return node;
}
LLView* LLInventoryPanel::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
LLInventoryPanel* panel;
std::string name("inventory_panel");
node->getAttributeString("name", name);
BOOL allow_multi_select = TRUE;
node->getAttributeBOOL("allow_multi_select", allow_multi_select);
LLRect rect;
createRect(node, rect, parent, LLRect());
std::string sort_order(INHERIT_SORT_ORDER);
node->getAttributeString("sort_order", sort_order);
panel = new LLInventoryPanel(name, sort_order,
rect, &gInventory,
allow_multi_select, parent);
panel->initFromXML(node, parent);
panel->postBuild();
return panel;
}
void LLInventoryPanel::draw()
{
// select the desired item (in case it wasn't loaded when the selection was requested)
if (mSelectThisID.notNull())
{
setSelection(mSelectThisID, false);
}
LLPanel::draw();
}
LLInventoryFilter* LLInventoryPanel::getFilter()
{
if (mFolderRoot)
{
return mFolderRoot->getFilter();
}
return NULL;
}
const LLInventoryFilter* LLInventoryPanel::getFilter() const
{
if (mFolderRoot)
{
return mFolderRoot->getFilter();
}
return NULL;
}
void LLInventoryPanel::setFilterTypes(U32 filter_types)
{
getFilter()->setFilterTypes(filter_types);
}
U32 LLInventoryPanel::getFilterTypes() const
{
return mFolderRoot->getFilterTypes();
}
U32 LLInventoryPanel::getFilterPermMask() const
{
return mFolderRoot->getFilterPermissions();
}
void LLInventoryPanel::setFilterPermMask(PermissionMask filter_perm_mask)
{
getFilter()->setFilterPermissions(filter_perm_mask);
}
void LLInventoryPanel::setFilterWorn(bool worn)
{
getFilter()->setFilterWorn(worn);
}
void LLInventoryPanel::setFilterSubString(const std::string& string)
{
getFilter()->setFilterSubString(string);
}
const std::string LLInventoryPanel::getFilterSubString()
{
return mFolderRoot->getFilterSubString();
}
void LLInventoryPanel::setSortOrder(U32 order)
{
getFilter()->setSortOrder(order);
if (getFilter()->isModified())
{
mFolderRoot->setSortOrder(order);
// try to keep selection onscreen, even if it wasn't to start with
mFolderRoot->scrollToShowSelection();
}
}
U32 LLInventoryPanel::getSortOrder() const
{
return mFolderRoot->getSortOrder();
}
void LLInventoryPanel::setSinceLogoff(BOOL sl)
{
getFilter()->setDateRangeLastLogoff(sl);
}
void LLInventoryPanel::setHoursAgo(U32 hours)
{
getFilter()->setHoursAgo(hours);
}
void LLInventoryPanel::setShowFolderState(LLInventoryFilter::EFolderShow show)
{
getFilter()->setShowFolderState(show);
}
LLInventoryFilter::EFolderShow LLInventoryPanel::getShowFolderState()
{
return getFilter()->getShowFolderState();
}
void LLInventoryPanel::modelChanged(U32 mask)
{
static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
LLFastTimer t2(FTM_REFRESH);
bool handled = false;
//if (!mViewsInitialized) return;
const LLInventoryModel* model = getModel();
if (!model) return;
const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
if (changed_items.empty()) return;
for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
items_iter != changed_items.end();
++items_iter)
{
const LLUUID& item_id = (*items_iter);
const LLInventoryObject* model_item = model->getObject(item_id);
LLFolderViewItem* view_item = mFolderRoot->getItemByID(item_id);
// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
// to folder is the fast way to get a folder without searching through folders tree.
//LLFolderViewFolder* view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);
//////////////////////////////
// LABEL Operation
// Empty out the display name for relabel.
if (mask & LLInventoryObserver::LABEL)
{
handled = true;
if (view_item)
{
// Request refresh on this item (also flags for filtering)
LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
if(bridge)
{ // Clear the display name first, so it gets properly re-built during refresh()
bridge->clearDisplayName();
view_item->refresh();
}
}
}
//////////////////////////////
// REBUILD Operation
// Destroy and regenerate the UI.
/*if (mask & LLInventoryObserver::REBUILD)
{
handled = true;
if (model_item && view_item)
{
view_item->destroyView();
}
view_item = buildNewViews(item_id);
view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
}*/
//////////////////////////////
// INTERNAL Operation
// This could be anything. For now, just refresh the item.
if (mask & LLInventoryObserver::INTERNAL)
{
if (view_item)
{
view_item->refresh();
}
}
//////////////////////////////
// SORT Operation
// Sort the folder.
/*if (mask & LLInventoryObserver::SORT)
{
if (view_folder)
{
view_folder->requestSort();
}
}*/
// We don't typically care which of these masks the item is actually flagged with, since the masks
// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
// panel). What's relevant is that the item and UI are probably out of sync and thus need to be
// resynchronized.
if (mask & (LLInventoryObserver::STRUCTURE |
LLInventoryObserver::ADD |
LLInventoryObserver::REMOVE))
{
handled = true;
//////////////////////////////
// ADD Operation
// Item exists in memory but a UI element hasn't been created for it.
if (model_item && !view_item)
{
// Add the UI element for this item.
buildNewViews(item_id);
// Select any newly created object that has the auto rename at top of folder root set.
if(mFolderRoot->getRoot()->needsAutoRename())
{
setSelection(item_id, FALSE);
}
}
//////////////////////////////
// STRUCTURE Operation
// This item already exists in both memory and UI. It was probably reparented.
else if (model_item && view_item)
{
// Don't process the item if it is the root
if (view_item->getRoot() != view_item)
{
LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolderRoot->getItemByID(model_item->getParentUUID());
// Item has been moved.
if (view_item->getParentFolder() != new_parent)
{
if (new_parent != NULL)
{
// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
view_item->getParentFolder()->extractItem(view_item);
view_item->addToFolder(new_parent, mFolderRoot);
}
else
{
// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
// doesn't include trash). Just remove the item's UI.
view_item->destroyView();
}
}
}
}
//////////////////////////////
// REMOVE Operation
// This item has been removed from memory, but its associated UI element still exists.
else if (!model_item && view_item)
{
// Remove the item's UI.
view_item->destroyView();
}
}
}
}
LLFolderView* LLInventoryPanel::getRootFolder()
{
return mFolderRoot;
}
const LLUUID& LLInventoryPanel::getRootFolderID() const
{
return mFolderRoot->getListener()->getUUID();
}
void LLInventoryPanel::rebuildViewsFor(const LLUUID& id, U32 mask)
{
// Destroy the old view for this ID so we can rebuild it.
LLFolderViewItem* old_view = mFolderRoot->getItemByID(id);
if (old_view && id.notNull())
{
old_view->destroyView();
}
buildNewViews(id);
}
LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * bridge)
{
return new LLFolderViewFolder(
bridge->getDisplayName(),
bridge->getIcon(),
mFolderRoot,
bridge);
}
LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge)
{
return new LLFolderViewItem(
bridge->getDisplayName(),
bridge->getIcon(),
bridge->getCreationDate(),
mFolderRoot,
bridge);
}
void LLInventoryPanel::buildNewViews(const LLUUID& id)
{
LLInventoryObject* const objectp = gInventory.getObject(id);
LLFolderViewItem* itemp = NULL;
if (objectp)
{
const LLUUID &parent_id = objectp->getParentUUID();
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)mFolderRoot->getItemByID(parent_id);
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "LLInventoryPanel::buildNewViews called with invalid objectp->mType : "
<< ((S32) objectp->getType()) << " name " << objectp->getName() << " UUID " << objectp->getUUID()
<< llendl;
}
else if ((objectp->getType() == LLAssetType::AT_CATEGORY) &&
(objectp->getActualType() != LLAssetType::AT_LINK_FOLDER)) // build new view for category
{
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
this,
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = createFolderViewFolder(new_listener);
if (folderp)
{
folderp->setItemSortOrder(mFolderRoot->getSortOrder());
}
itemp = folderp;
}
}
else // build new view for item
{
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(
item->getType(),
item->getActualType(),
item->getInventoryType(),
this,
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = createFolderViewItem(new_listener);
}
}
if (itemp)
{
if (parent_folder)
{
itemp->addToFolder(parent_folder, mFolderRoot);
}
else
{
llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
delete itemp;
}
}
}
// If this is a folder, add the children of the folder and recursively add any
// child folders.
if (id.isNull()
|| (objectp
&& objectp->getType() == LLAssetType::AT_CATEGORY))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
mInventory->lockDirectDescendentArrays(id, categories, items);
if(categories)
{
for (LLViewerInventoryCategory::cat_array_t::const_iterator cat_iter = categories->begin();
cat_iter != categories->end();
++cat_iter)
{
const LLViewerInventoryCategory* cat = (*cat_iter);
buildNewViews(cat->getUUID());
}
}
if(items)
{
for (LLViewerInventoryItem::item_array_t::const_iterator item_iter = items->begin();
item_iter != items->end();
++item_iter)
{
const LLViewerInventoryItem* item = (*item_iter);
buildNewViews(item->getUUID());
}
}
mInventory->unlockDirectDescendentArrays(id);
}
}
struct LLConfirmPurgeData
{
LLUUID mID;
LLInventoryModel* mModel;
};
class LLIsNotWorn : public LLInventoryCollectFunctor
{
public:
LLIsNotWorn() {}
virtual ~LLIsNotWorn() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
return !gAgentWearables.isWearingItem(item->getUUID());
}
};
class LLOpenFolderByID : public LLFolderViewFunctor
{
public:
LLOpenFolderByID(const LLUUID& id) : mID(id) {}
virtual ~LLOpenFolderByID() {}
virtual void doFolder(LLFolderViewFolder* folder)
{
if (folder->getListener() && folder->getListener()->getUUID() == mID) folder->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
virtual void doItem(LLFolderViewItem* item) {}
protected:
const LLUUID& mID;
};
void LLInventoryPanel::openSelected()
{
LLFolderViewItem* folder_item = mFolderRoot->getCurSelectedItem();
if(!folder_item) return;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getListener();
if(!bridge) return;
bridge->openItem();
}
void LLInventoryPanel::unSelectAll()
{
mFolderRoot->setSelection(NULL, FALSE, FALSE);
}
BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
{
BOOL handled = LLView::handleHover(x, y, mask);
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);
}
}
else
{
getWindow()->setCursor(UI_CURSOR_ARROW);
}
return TRUE;
}
BOOL LLInventoryPanel::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
BOOL handled = LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg);
if (handled)
{
mFolderRoot->setDragAndDropThisFrame();
}
return handled;
}
void LLInventoryPanel::openAllFolders()
{
mFolderRoot->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot->arrangeAll();
}
void LLInventoryPanel::closeAllFolders()
{
mFolderRoot->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_DOWN);
mFolderRoot->arrangeAll();
}
void LLInventoryPanel::openDefaultFolderForType(LLAssetType::EType type)
{
LLUUID category_id = mInventory->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(type));
LLOpenFolderByID opener(category_id);
mFolderRoot->applyFunctorRecursively(opener);
}
void LLInventoryPanel::setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus)
{
LLFolderViewItem* itemp = mFolderRoot->getItemByID(obj_id);
if(itemp && itemp->getListener())
{
itemp->getListener()->arrangeAndSet(itemp, TRUE, take_keyboard_focus);
mSelectThisID.setNull();
return;
}
else
{
// save the desired item to be selected later (if/when ready)
mSelectThisID = obj_id;
}
}
void LLInventoryPanel::setSelectCallback(LLFolderView::SelectCallback callback, void* user_data)
{
if (mFolderRoot)
{
mFolderRoot->setSelectCallback(callback, user_data);
}
}
void LLInventoryPanel::clearSelection()
{
mFolderRoot->clearSelection();
mSelectThisID.setNull();
}
void LLInventoryPanel::createNewItem(const std::string& name,
const LLUUID& parent_id,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
U32 next_owner_perm)
{
std::string desc;
LLViewerAssetType::generateDescriptionFor(asset_type, desc);
next_owner_perm = (next_owner_perm) ? next_owner_perm : PERM_MOVE | PERM_TRANSFER;
if (inv_type == LLInventoryType::IT_GESTURE)
{
LLPointer<LLInventoryCallback> cb = new CreateGestureCallback();
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull, name, desc, asset_type, inv_type,
NOT_WEARABLE, next_owner_perm, cb);
}
}
BOOL LLInventoryPanel::getSinceLogoff()
{
return getFilter()->isSinceLogoff();
}
// DEBUG ONLY
// static
void LLInventoryPanel::dumpSelectionInformation(void* user_data)
{
LLInventoryPanel* iv = (LLInventoryPanel*)user_data;
iv->mFolderRoot->dumpSelectionInformation();
}

View File

@@ -31,8 +31,8 @@
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYVIEW_H
#define LL_LLINVENTORYVIEW_H
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "lldarray.h"
@@ -178,159 +178,8 @@ protected:
class LLInventoryView;
class LLInventoryViewFinder : public LLFloater
{
public:
LLInventoryViewFinder(const std::string& name,
const LLRect& rect,
LLInventoryView* inventory_view);
virtual void draw();
virtual void onClose(bool app_quitting);
void changeFilter(LLInventoryFilter* filter);
void updateElementsFromFilter();
BOOL getCheckShowEmpty();
BOOL getCheckSinceLogoff();
static void onTimeAgo(LLUICtrl*, void *);
static void onCheckSinceLogoff(LLUICtrl*, void *);
static void onCloseBtn(void* user_data);
static void selectAllTypes(void* user_data);
static void selectNoTypes(void* user_data);
protected:
LLInventoryView* mInventoryView;
LLSpinCtrl* mSpinSinceDays;
LLSpinCtrl* mSpinSinceHours;
LLInventoryFilter* mFilter;
};
class LLInventoryView : public LLFloater, LLInventoryObserver
{
friend class LLInventoryViewFinder;
public:
LLInventoryView(const std::string& name, const std::string& rect,
LLInventoryModel* inventory);
LLInventoryView(const std::string& name, const LLRect& rect,
LLInventoryModel* inventory);
~LLInventoryView();
/*virtual*/ void changed(U32 mask);
BOOL postBuild();
//
// Misc functions
//
void setFilterTextFromFilter() { mFilterText = mActivePanel->getFilter()->getFilterText(); }
void startSearch();
// This method makes sure that an inventory view exists, is
// visible, and has focus. The view chosen is returned.
static LLInventoryView* showAgentInventory(BOOL take_keyboard_focus = FALSE);
// Return the active inventory view if there is one. Active is
// defined as the inventory that is the closest to the front, and
// is visible.
static LLInventoryView* getActiveInventory();
// This method calls showAgentInventory() if no views are visible,
// or hides/destroyes them all if any are visible.
static void toggleVisibility();
static void toggleVisibility(void*) { toggleVisibility(); }
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
static void closeAll()
{
// If there are mulitple inventory floaters open then clicking the "Inventory" button will close
// them one by one (see LLToolBar::onClickInventory() => toggleVisibility() ) until we get to the
// last one which will just be hidden instead of closed/destroyed (see LLInventoryView::onClose)
//
// However the view isn't removed from sActiveViews until its destructor is called and since
// 'LLMortician::sDestroyImmediate == FALSE' while the viewer is running the destructor won't be
// called right away
//
// Result: we can't call close() on the last (sActiveViews.count() will still be > 1) because
// onClose() would take the wrong branch and destroy() it as well
//
// Workaround: "fix" onClose() to count only views that aren't marked as "dead"
LLInventoryView* pView; U8 flagsSound;
for (S32 idx = sActiveViews.count() - 1; idx >= 0; idx--)
{
pView = sActiveViews.get(idx);
flagsSound = pView->getSoundFlags();
pView->setSoundFlags(LLView::SILENT); // Suppress the window close sound
pView->close(); // onClose() protects against closing the last inventory floater
pView->setSoundFlags(flagsSound); // One view won't be destroy()'ed so it needs its sound flags restored
}
}
// [/RLVa:KB]
// Final cleanup, destroy all open inventory views.
static void cleanup();
// LLView & LLFloater functionality
virtual void onClose(bool app_quitting);
virtual void setVisible(BOOL visible);
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
static BOOL filtersVisible(void* user_data);
static void onClearSearch(void* user_data);
static void onFoldersByName(void *user_data);
static BOOL checkFoldersByName(void *user_data);
static void onSearchEdit(const std::string& search_string, void* user_data );
static void onQuickFilterCommit(LLUICtrl* ctrl, void* user_data);
static void refreshQuickFilter(LLUICtrl* ctrl);
static void onFilterSelected(void* userdata, bool from_click);
static void onResetAll(void* userdata);
static void onExpandAll(void* userdata);
static void onCollapseAll(void* userdata);
static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
const std::string getFilterSubString() { return mActivePanel->getFilterSubString(); }
void setFilterSubString(const std::string& string) { mActivePanel->setFilterSubString(string); }
// HACK: Until we can route this info through the instant message hierarchy
static BOOL sWearNewClothing;
static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction
void toggleFindOptions();
void updateSortControls();
LLInventoryViewFinder* getFinder() { return (LLInventoryViewFinder*)mFinderHandle.get(); }
protected:
// internal initialization code
void init(LLInventoryModel* inventory);
protected:
LLSearchEditor* mSearchEditor;
LLComboBox* mQuickFilterCombo;
LLTabContainer* mFilterTabs;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
// This container is used to hold all active inventory views. This
// is here to support the inventory toggle show button.
static LLDynamicArray<LLInventoryView*> sActiveViews;
};
///----------------------------------------------------------------------------
/// Function declarations, constants, enums, and typedefs
@@ -358,7 +207,7 @@ void open_texture(const LLUUID& item_id, const std::string& title, BOOL show_kee
const BOOL TAKE_FOCUS_YES = TRUE;
const BOOL TAKE_FOCUS_NO = FALSE;
#endif // LL_LLINVENTORYVIEW_H
#endif // LL_LLINVENTORYPANEL_H

View File

@@ -49,10 +49,11 @@
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloaterdirectory.h"
#include "llfloaterinventory.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llgivemoney.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llnotify.h"
#include "llstatusbar.h"
#include "llimview.h"

View File

@@ -53,11 +53,11 @@
#include "llfloaterfriends.h"
#include "llfloatergroupinfo.h"
#include "llfloatergroups.h"
#include "llfloaterinventory.h"
#include "llfloaterworldmap.h"
#include "llfloatermute.h"
#include "llfloateravatarinfo.h"
#include "lliconctrl.h"
#include "llinventoryview.h"
#include "lllineeditor.h"
#include "llnameeditor.h"
#include "llmutelist.h"

View File

@@ -0,0 +1,179 @@
/**
* @file llpanelmaininventory.h
* @brief llpanelmaininventory.h
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMAININVENTORY_H
#define LL_LLPANELMAININVENTORY_H
#include "llfloater.h"
#include "llinventoryobserver.h"
#include "llfolderview.h"
class LLFolderViewItem;
class LLInventoryPanel;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLMenuButton;
class LLMenuGL;
class LLToggleableMenu;
class LLFloater;
class LLSearchEditor;
class LLComboBox;
class LLInventoryView : public LLFloater, LLInventoryObserver
{
friend class LLInventoryViewFinder;
public:
LLInventoryView(const std::string& name, const std::string& rect,
LLInventoryModel* inventory);
LLInventoryView(const std::string& name, const LLRect& rect,
LLInventoryModel* inventory);
~LLInventoryView();
BOOL postBuild();
//TODO: Move these statics.
static LLInventoryView* showAgentInventory(BOOL take_keyboard_focus=FALSE);
static LLInventoryView* getActiveInventory();
static void toggleVisibility();
static void toggleVisibility(void*) { toggleVisibility(); }
// Final cleanup, destroy all open inventory views.
static void cleanup();
// LLView & LLFloater functionality
virtual void onClose(bool app_quitting);
virtual void setVisible(BOOL visible);
virtual BOOL handleKeyHere(KEY key, MASK mask);
// Inherited functionality
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void changed(U32 mask);
/*virtual*/ void draw();
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
const std::string& getFilterText() const { return mFilterText; }
static void onSearchEdit(const std::string& search_string, void* user_data );
//
// Misc functions
//
void setFilterTextFromFilter();
void startSearch();
void toggleFindOptions();
static void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action, void* data);
static BOOL filtersVisible(void* user_data);
static void onClearSearch(void* user_data);
static void onFoldersByName(void *user_data);
static BOOL checkFoldersByName(void *user_data);
static void onFilterSelected(void* userdata, bool from_click);
const std::string getFilterSubString();
void setFilterSubString(const std::string& string);
static void onQuickFilterCommit(LLUICtrl* ctrl, void* user_data);
static void refreshQuickFilter(LLUICtrl* ctrl);
static void onResetAll(void* userdata);
static void onExpandAll(void* userdata);
static void onCollapseAll(void* userdata);
void updateSortControls();
void resetFilters();
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
static void closeAll()
{
// If there are mulitple inventory floaters open then clicking the "Inventory" button will close
// them one by one (see LLToolBar::onClickInventory() => toggleVisibility() ) until we get to the
// last one which will just be hidden instead of closed/destroyed (see LLInventoryView::onClose)
//
// However the view isn't removed from sActiveViews until its destructor is called and since
// 'LLMortician::sDestroyImmediate == FALSE' while the viewer is running the destructor won't be
// called right away
//
// Result: we can't call close() on the last (sActiveViews.count() will still be > 1) because
// onClose() would take the wrong branch and destroy() it as well
//
// Workaround: "fix" onClose() to count only views that aren't marked as "dead"
LLInventoryView* pView; U8 flagsSound;
for (S32 idx = sActiveViews.count() - 1; idx >= 0; idx--)
{
pView = sActiveViews.get(idx);
flagsSound = pView->getSoundFlags();
pView->setSoundFlags(LLView::SILENT); // Suppress the window close sound
pView->close(); // onClose() protects against closing the last inventory floater
pView->setSoundFlags(flagsSound); // One view won't be destroy()'ed so it needs its sound flags restored
}
}
// [/RLVa:KB]
protected:
// internal initialization code
void init(LLInventoryModel* inventory);
protected:
LLInventoryViewFinder* getFinder();
LLSearchEditor* mSearchEditor;
LLComboBox* mQuickFilterCombo;
LLTabContainer* mFilterTabs;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
LLSaveFolderState* mSavedFolderState;
std::string mFilterText;
// This container is used to hold all active inventory views. This
// is here to support the inventory toggle show button.
static LLDynamicArray<LLInventoryView*> sActiveViews;
};
#endif // LL_LLPANELMAININVENTORY_H

View File

@@ -34,6 +34,7 @@
#include "stdenums.h"
#include "llpreview.h"
#include "llfloaterinventory.h"
#include "lllineeditor.h"
#include "llinventory.h"
#include "llinventorydefines.h"
@@ -53,7 +54,6 @@
#include "llagent.h"
#include "llvoavatarself.h"
#include "llselectmgr.h"
#include "llinventoryview.h"
#include "llviewerinventory.h"
#include "llviewerassettype.h"

View File

@@ -34,9 +34,9 @@
#include "llpreviewanim.h"
#include "llbutton.h"
#include "llfloaterinventory.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llinventoryview.h"
#include "llvoavatarself.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"

View File

@@ -44,8 +44,8 @@
#include "llagent.h"
#include "llbutton.h"
#include "lleconomy.h"
#include "llfloaterinventory.h"
#include "llfloaterworldmap.h"
#include "llinventoryview.h"
#include "lliconctrl.h"
#include "lllandmarklist.h"
#include "lllineeditor.h"
@@ -60,9 +60,6 @@
#include "lluictrlfactory.h"
#include "lltexturectrl.h"
////////////////////////////////////////////////////////////////////////////
// LLPreviewLandmark

View File

@@ -35,8 +35,8 @@
#include "llaudioengine.h"
#include "llagent.h" // gAgent
#include "llbutton.h"
#include "llfloaterinventory.h"
#include "llinventory.h"
#include "llinventoryview.h"
#include "lllineeditor.h"
#include "llpreviewsound.h"
#include "llresmgr.h"

View File

@@ -38,8 +38,8 @@
#include "llbutton.h"
#include "llcombobox.h"
#include "statemachine/aifilepicker.h"
#include "llfloaterinventory.h"
#include "llimagetga.h"
#include "llinventoryview.h"
#include "llinventory.h"
#include "llnotificationsutil.h"
#include "llresmgr.h"
@@ -52,7 +52,6 @@
#include "lllineeditor.h"
#include "llfloateravatarinfo.h"
const S32 PREVIEW_TEXTURE_MIN_WIDTH = 300;
const S32 PREVIEW_TEXTURE_MIN_HEIGHT = 120;

View File

@@ -115,6 +115,7 @@
#include "llfloaterchat.h"
#include "llfloatergesture.h"
#include "llfloaterhud.h"
#include "llfloaterinventory.h"
#include "llfloaterland.h"
#include "llfloatertopobjects.h"
#include "llfloatertos.h"
@@ -130,7 +131,7 @@
#include "llimview.h" // for gIMMgr
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llkeyboard.h"
#include "llloginhandler.h" // gLoginHandler, SLURL support
#include "llpanellogin.h"
@@ -206,7 +207,6 @@
#include "llsocks5.h"
#include "jcfloaterareasearch.h"
// <edit>
#include "llpanellogin.h"
//#include "llfloateravatars.h"

View File

@@ -42,12 +42,12 @@
#include "llfloaterbuycurrency.h"
#include "llfloaterchat.h"
#include "llfloaterdirectory.h" // to spawn search
#include "llfloaterinventory.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
#include "llfloaterregioninfo.h"
#include "llfloaterscriptdebug.h"
#include "llhudicon.h"
#include "llinventoryview.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"

View File

@@ -48,7 +48,7 @@
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llui.h"
#include "llviewerinventory.h"

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@@ -50,9 +50,9 @@
#include "lluiconstants.h"
#include "llvoavatar.h"
#include "lltooldraganddrop.h"
#include "llinventoryview.h"
#include "llfloaterchatterbox.h"
#include "llfloaterfriends.h"
#include "llfloaterinventory.h"
#include "llfloatersnapshot.h"
#include "llfloateravatarlist.h"
#include "lltoolmgr.h"

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@@ -45,6 +45,7 @@
#include "llviewercontrol.h"
#include "llfirstuse.h"
#include "llfloater.h"
#include "llfloaterinventory.h"
#include "llfloatertools.h"
#include "llfocusmgr.h"
#include "llgesturemgr.h"
@@ -55,7 +56,7 @@
#include "llinventorybridge.h"
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llmutelist.h"
#include "llnotify.h"
#include "llpreviewnotecard.h"

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@@ -39,6 +39,7 @@
#include "llagent.h"
#include "llagentcamera.h"
#include "llfloaterinventory.h"
#include "llviewercontrol.h"
#include "llconsole.h"
#include "llinventorymodel.h"
@@ -49,7 +50,7 @@
#include "llinventorybridge.h"
#include "llinventorydefines.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llviewerregion.h"
#include "llviewerobjectlist.h"

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@@ -130,6 +130,7 @@
#include "llfloaterhtmlsimple.h"
#include "llfloaterhud.h"
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
#include "llfloaterlagmeter.h"
#include "llfloaterland.h"
#include "llfloaterlandholdings.h"
@@ -171,7 +172,7 @@
#include "llimagetga.h"
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llkeyboard.h"
#include "llpanellogin.h"
#include "llmenucommands.h"

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@@ -82,6 +82,7 @@
#include "llfloaterchat.h"
#include "llfloatergroupinfo.h"
#include "llfloaterimagepreview.h"
#include "llfloaterinventory.h"
#include "llfloaterland.h"
#include "llfloaterregioninfo.h"
#include "llfloaterlandholdings.h"
@@ -98,7 +99,7 @@
#include "llimpanel.h"
#include "llinventorydefines.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llmenugl.h"
#include "llmutelist.h"
#include "llnotify.h"

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@@ -38,7 +38,7 @@
#include "llinventory.h"
#include "llinventorydefines.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llinventorypanel.h"
#include "llinventorybridge.h" // for landmark prefix string
#include "llviewertexteditor.h"

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@@ -105,6 +105,7 @@
#include "llfloatereditui.h" // HACK JAMESDEBUG for ui editor
#include "llfloaterland.h"
#include "llfloaterinspect.h"
#include "llfloaterinventory.h"
#include "llfloaternamedesc.h"
#include "llfloaterpreference.h"
#include "llfloatersnapshot.h"
@@ -121,7 +122,6 @@
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimageworker.h"
#include "llinventoryview.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"

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@@ -54,12 +54,12 @@
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloaterinventory.h"
#include "llheadrotmotion.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventorybridge.h"
#include "llinventoryview.h"
#include "llinventoryfunctions.h"
#include "llhudnametag.h"
#include "llhudtext.h" // for mText/mDebugText

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@@ -22,6 +22,7 @@
#include "llfloaterchat.h"
#include "llfloaterdaycycle.h"
#include "llfloaterenvsettings.h"
#include "llfloaterinventory.h"
#include "llfloaterland.h"
#include "llfloatermap.h"
#include "llfloaterregioninfo.h"
@@ -29,7 +30,6 @@
#include "llfloaterwater.h"
#include "llfloaterwindlight.h"
#include "llfloaterworldmap.h"
#include "llinventoryview.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"

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@@ -16,9 +16,9 @@
#include "llviewerprecompiledheaders.h"
#include "llattachmentsmgr.h"
#include "llfloaterinventory.h"
#include "llfloaterwindlight.h"
#include "llgesturemgr.h"
#include "llinventoryview.h"
#include "llinventorybridge.h"
#include "llnotificationsutil.h"
#include "llviewerobject.h"