Inv fetch migrated from LLInventoryModel to LLInventoryModelBackgroundFetch singleton.

This commit is contained in:
Shyotl
2012-01-20 19:09:44 -06:00
parent b338506229
commit 4c201a9b83
16 changed files with 740 additions and 586 deletions

View File

@@ -294,6 +294,7 @@ set(viewer_SOURCE_FILES
llinventoryfunctions.cpp
llinventoryicon.cpp
llinventorymodel.cpp
llinventorymodelbackgroundfetch.cpp
llinventoryobserver.cpp
llinventoryview.cpp
lljoystickbutton.cpp
@@ -768,6 +769,7 @@ set(viewer_HEADER_FILES
llinventoryfunctions.h
llinventoryicon.h
llinventorymodel.h
llinventorymodelbackgroundfetch.h
llinventoryobserver.h
llinventoryview.h
lljoystickbutton.h

View File

@@ -26,6 +26,7 @@
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "roles_constants.h"
#include "llviewerregion.h"
@@ -126,7 +127,7 @@ BOOL AOInvTimer::tick()
if (!(gSavedSettings.getBOOL("AOEnabled"))) return TRUE;
if(LLStartUp::getStartupState() >= STATE_INVENTORY_SEND)
{
if(gInventory.isEverythingFetched())
if(LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
{
// cmdline_printchat("Inventory fetched, loading AO.");
LLFloaterAO::init();
@@ -667,7 +668,7 @@ void LLFloaterAO::init()
if(LLStartUp::getStartupState() >= STATE_INVENTORY_SEND)
{
if(gInventory.isEverythingFetched())
if(LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
{
LLUUID configncitem = (LLUUID)gSavedPerAccountSettings.getString("AOConfigNotecardID");
if (configncitem.notNull())
@@ -964,7 +965,7 @@ BOOL LLFloaterAO::stopMotion(const LLUUID& id, BOOL stop_immediate, BOOL stand)
void LLFloaterAO::onClickReloadCard(void* user_data)
{
if(gInventory.isEverythingFetched())
if(LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
{
LLFloaterAO::init();
}
@@ -972,7 +973,7 @@ void LLFloaterAO::onClickReloadCard(void* user_data)
void LLFloaterAO::onClickOpenCard(void* user_data)
{
if(gInventory.isEverythingFetched())
if(LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
{
LLUUID configncitem = (LLUUID)gSavedPerAccountSettings.getString("AOConfigNotecardID");
if (configncitem.notNull())
@@ -1419,7 +1420,7 @@ private:
const LLUUID& LLFloaterAO::getAssetIDByName(const std::string& name)
{
if (name.empty() || !(gInventory.isEverythingFetched())) return LLUUID::null;
if (name.empty() || !(LLInventoryModelBackgroundFetch::instance().isEverythingFetched())) return LLUUID::null;
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;

View File

@@ -52,6 +52,10 @@
#include "lldraghandle.h"
#include "llfirstuse.h"
#include "llfocusmgr.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryobserver.h"
#include "lllandmarklist.h"
#include "llnotificationsutil.h"
#include "lllineeditor.h"
@@ -70,7 +74,7 @@
#include "llappviewer.h"
#include "llmapimagetype.h"
#include "llweb.h"
#include "llinventoryfunctions.h"
#include "llglheaders.h"
@@ -314,7 +318,7 @@ void LLFloaterWorldMap::show(void*, BOOL center_on_target)
// Start speculative download of landmarks
LLUUID landmark_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
gInventory.startBackgroundFetch(landmark_folder_id);
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(landmark_folder_id);
gFloaterWorldMap->childSetFocus("location", TRUE);
gFocusMgr.triggerFocusFlash();

View File

@@ -49,6 +49,7 @@
#include "llinventoryclipboard.h" // *TODO: remove this once hack below gone.
#include "llinventoryview.h"// hacked in for the bonus context menu items.
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llmenugl.h"
@@ -1308,7 +1309,7 @@ void LLFolderViewFolder::filter( LLInventoryFilter& filter)
// when applying a filter, matching folders get their contents downloaded first
if (filter.isNotDefault() && getFiltered(filter.getMinRequiredGeneration()) && (mListener && !gInventory.isCategoryComplete(mListener->getUUID())))
{
gInventory.startBackgroundFetch(mListener->getUUID());
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(mListener->getUUID());
}
// now query children
@@ -3319,7 +3320,7 @@ void LLFolderView::draw()
}
else
{
if (gInventory.backgroundFetchActive() || mCompletedFilterGeneration < mFilter.getMinRequiredGeneration())
if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() || mCompletedFilterGeneration < mFilter.getMinRequiredGeneration())
{
mStatusText = std::string("Searching..."); // *TODO:translate
sFont->renderUTF8(mStatusText, 0, 2, 1, sSearchStatusColor, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE );
@@ -5123,7 +5124,7 @@ std::string LLInventoryFilter::getFilterText()
filtered_by_all_types = FALSE;
}
if (!gInventory.backgroundFetchActive() && filtered_by_type && !filtered_by_all_types)
if (!LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && filtered_by_type && !filtered_by_all_types)
{
mFilterText += " - ";
if (num_filter_types < 5)

View File

@@ -63,6 +63,7 @@
#include "lliconctrl.h"
#include "llinventoryfunctions.h"
#include "llinventoryclipboard.h"
#include "llinventorymodelbackgroundfetch.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
@@ -525,7 +526,7 @@ class LLRefreshInvModel : public inventory_listener_t
LLInventoryModel* model = mPtr->getPanel()->getModel();
if(!model) return false;
model->empty();
model->startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
return true;
}
};

View File

@@ -39,6 +39,7 @@
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
#include "llinventoryicon.h"
#include "llinventorymodelbackgroundfetch.h"
#include "message.h"
@@ -802,7 +803,7 @@ BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
if (*type == DAD_CATEGORY)
{
gInventory.startBackgroundFetch(obj->getUUID());
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(obj->getUUID());
}
rv = TRUE;

View File

@@ -78,22 +78,6 @@
#include "process.h"
#endif
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
BOOL LLInventoryModel::sBackgroundFetchActive = FALSE;
BOOL LLInventoryModel::sAllFoldersFetched = FALSE;
BOOL LLInventoryModel::sFullFetchStarted = FALSE;
S32 LLInventoryModel::sNumFetchRetries = 0;
F32 LLInventoryModel::sMinTimeBetweenFetches = 0.3f;
F32 LLInventoryModel::sMaxTimeBetweenFetches = 10.f;
BOOL LLInventoryModel::sTimelyFetchPending = FALSE;
LLFrameTimer LLInventoryModel::sFetchTimer;
S16 LLInventoryModel::sBulkFetchCount = 0;
// RN: for some reason, using std::queue in the header file confuses the compiler which things it's an xmlrpc_queue
static std::deque<LLUUID> sFetchQueue;
// Increment this if the inventory contents change in a non-backwards-compatible way.
// For viewers with link items support, former caches are incorrect.
const S32 LLInventoryModel::sCurrentInvCacheVersion = 2;
@@ -1384,523 +1368,6 @@ bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const
return cat->fetchDescendents();
}
//Initialize statics.
bool LLInventoryModel::isBulkFetchProcessingComplete()
{
return ( (sFetchQueue.empty()
&& sBulkFetchCount<=0) ? TRUE : FALSE ) ;
}
class fetchDescendentsResponder: public LLHTTPClient::Responder
{
public:
fetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
//fetchDescendentsResponder() {};
void result(const LLSD& content);
void error(U32 status, const std::string& reason);
public:
typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
protected:
LLSD mRequestSD;
};
//If we get back a normal response, handle it here
// Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps
void fetchDescendentsResponder::result(const LLSD& content)
{
if (content.has("folders"))
{
for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
folder_it != content["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//LLUUID agent_id = folder_sd["agent_id"];
//if(agent_id != gAgent.getID()) //This should never happen.
//{
// llwarns << "Got a UpdateInventoryItem for the wrong agent."
// << llendl;
// break;
//}
LLUUID parent_id = folder_sd["folder_id"];
LLUUID owner_id = folder_sd["owner_id"];
S32 version = (S32)folder_sd["version"].asInteger();
S32 descendents = (S32)folder_sd["descendents"].asInteger();
LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
if (parent_id.isNull())
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
if (lost_uuid.notNull())
{
LLSD item = *item_it;
titem->unpackMessage(item);
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
titem->updateParentOnServer(FALSE);
gInventory.updateItem(titem);
gInventory.notifyObservers();
}
}
}
LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
if (!pcat)
{
continue;
}
for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
category_it != folder_sd["categories"].endArray();
++category_it)
{
LLSD category = *category_it;
tcategory->fromLLSD(category);
if (LLInventoryModel::sFullFetchStarted)
{
sFetchQueue.push_back(tcategory->getUUID());
}
else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
{
gInventory.updateCategory(tcategory);
}
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLSD item = *item_it;
titem->unpackMessage(item);
gInventory.updateItem(titem);
}
// set version and descendentcount according to message.
LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
if(cat)
{
cat->setVersion(version);
cat->setDescendentCount(descendents);
}
}
}
if (content.has("bad_folders"))
{
for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
folder_it != content["bad_folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//These folders failed on the dataserver. We probably don't want to retry them.
LL_INFOS("Inventory") << "Folder " << folder_sd["folder_id"].asString()
<< "Error: " << folder_sd["error"].asString() << LL_ENDL;
}
}
LLInventoryModel::incrBulkFetch(-1);
if (LLInventoryModel::isBulkFetchProcessingComplete())
{
LL_DEBUGS("Inventory") << "Inventory fetch completed" << LL_ENDL;
if (LLInventoryModel::sFullFetchStarted)
{
LLInventoryModel::sAllFoldersFetched = TRUE;
}
LLInventoryModel::stopBackgroundFetch();
}
gInventory.notifyObservers();
}
//If we get back an error (not found, etc...), handle it here
void fetchDescendentsResponder::error(U32 status, const std::string& reason)
{
LL_INFOS("Inventory") << "fetchDescendentsResponder::error "
<< status << ": " << reason << LL_ENDL;
LLInventoryModel::incrBulkFetch(-1);
if (status==499) //timed out. Let's be awesome!
{
for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
folder_it != mRequestSD["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
LLUUID folder_id = folder_sd["folder_id"];
sFetchQueue.push_front(folder_id);
}
}
else
{
if (LLInventoryModel::isBulkFetchProcessingComplete())
{
if (LLInventoryModel::sFullFetchStarted)
{
LLInventoryModel::sAllFoldersFetched = TRUE;
}
LLInventoryModel::stopBackgroundFetch();
}
}
gInventory.notifyObservers();
}
//static Bundle up a bunch of requests to send all at once.
void LLInventoryModel::bulkFetch(std::string url)
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in sFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (sMinTimeBetweenFetches < new_min_time) sMinTimeBetweenFetches=new_min_time; //HACK! See above.
if(gDisconnected
|| sBulkFetchCount > max_concurrent_fetches
|| sFetchTimer.getElapsedTimeF32() < sMinTimeBetweenFetches)
{
return; // just bail if we are disconnected.
}
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1;
LLSD body;
LLSD body_lib;
while( !(sFetchQueue.empty() ) && (folder_count < max_batch_size) )
{
if (sFetchQueue.front().isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
body["folders"].append(folder_sd);
folder_count++;
}
else
{
LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
if (cat)
{
// <edit> Pre-emptive strike
//if(!(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)))
if(true)
{
// </edit>
if ( LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
LL_DEBUGS("Inventory") << " fetching "<<cat->getUUID()<<" with cat owner "<<cat->getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
body_lib["folders"].append(folder_sd);
else
body["folders"].append(folder_sd);
folder_count++;
}
if (sFullFetchStarted)
{ //Already have this folder but append child folders to list.
// add all children to queue
parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID());
if (cat_it != gInventory.mParentChildCategoryTree.end())
{
cat_array_t* child_categories = cat_it->second;
for (S32 child_num = 0; child_num < child_categories->count(); child_num++)
{
sFetchQueue.push_back(child_categories->get(child_num)->getUUID());
}
}
}
// <edit>
}
// </edit>
}
}
sFetchQueue.pop_front();
}
if (folder_count > 0)
{
sBulkFetchCount++;
if (body["folders"].size())
{
LLHTTPClient::post(url, body, new fetchDescendentsResponder(body),300.0);
}
if (body_lib["folders"].size())
{
std::string url_lib;
url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents");
LLHTTPClient::post(url_lib, body_lib, new fetchDescendentsResponder(body_lib),300.0);
}
sFetchTimer.reset();
}
else if (isBulkFetchProcessingComplete())
{
if (sFullFetchStarted)
{
sAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
}
}
// static
bool LLInventoryModel::isEverythingFetched()
{
return (sAllFoldersFetched ? true : false);
}
//static
BOOL LLInventoryModel::backgroundFetchActive()
{
return sBackgroundFetchActive;
}
//static
void LLInventoryModel::startBackgroundFetch(const LLUUID& cat_id)
{
if (!sAllFoldersFetched)
{
if (cat_id.isNull())
{
if (!sFullFetchStarted)
{
sFullFetchStarted = TRUE;
sFetchQueue.push_back(gInventory.getLibraryRootFolderID());
sFetchQueue.push_back(gInventory.getRootFolderID());
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
}
else
{
// specific folder requests go to front of queue
// Remove it from the queue first, to avoid getting it twice.
if (!sFetchQueue.empty() && sFetchQueue.front() != cat_id)
{
std::deque<LLUUID>::iterator old_entry = std::find(sFetchQueue.begin(), sFetchQueue.end(), cat_id);
if (old_entry != sFetchQueue.end())
{
sFetchQueue.erase(old_entry);
}
}
sFetchQueue.push_front(cat_id);
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
}
}
//static
void LLInventoryModel::findLostItems()
{
sFetchQueue.push_back(LLUUID::null);
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
//static
void LLInventoryModel::stopBackgroundFetch()
{
if (sBackgroundFetchActive)
{
sBackgroundFetchActive = FALSE;
gIdleCallbacks.deleteFunction(&LLInventoryModel::backgroundFetch, NULL);
sBulkFetchCount=0;
sMinTimeBetweenFetches=0.0f;
if (!sAllFoldersFetched)
{
// We didn't finish this, so set it to FALSE in order to be able to start it again.
sFullFetchStarted=FALSE;
}
}
}
//static
void LLInventoryModel::backgroundFetch(void*)
{
if (sBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents");
if (false /*gSavedSettings.getBOOL("UseHTTPInventory")*/ && !url.empty())
{
bulkFetch(url);
return;
}
#if 1
//DEPRECATED OLD CODE FOLLOWS.
// no more categories to fetch, stop fetch process
if (sFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
if (sFullFetchStarted)
{
sAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
return;
}
F32 fast_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.5f);
if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// double timeouts on failure
sMinTimeBetweenFetches = llmin(sMinTimeBetweenFetches * 2.f, 10.f);
sMaxTimeBetweenFetches = llmin(sMaxTimeBetweenFetches * 2.f, 120.f);
llinfos << "Inventory fetch times grown to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out
sTimelyFetchPending = FALSE;
}
while(1)
{
if (sFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// just bail if we are disconnected.
break;
}
LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
// category has been deleted, remove from queue.
if (!cat)
{
sFetchQueue.pop_front();
continue;
}
if (sFetchTimer.getElapsedTimeF32() > sMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle
if (cat->fetchDescendents())
{
sFetchTimer.reset();
sTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// do I have all my children?
else if (gInventory.isCategoryComplete(sFetchQueue.front()))
{
// finished with this category, remove from queue
sFetchQueue.pop_front();
// add all children to queue
parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID());
if (cat_it != gInventory.mParentChildCategoryTree.end())
{
cat_array_t* child_categories = cat_it->second;
for (S32 child_num = 0; child_num < child_categories->count(); child_num++)
{
sFetchQueue.push_back(child_categories->get(child_num)->getUUID());
}
}
// we received a response in less than the fast time
if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// shrink timeouts based on success
sMinTimeBetweenFetches = llmax(sMinTimeBetweenFetches * 0.8f, 0.3f);
sMaxTimeBetweenFetches = llmax(sMaxTimeBetweenFetches * 0.8f, 10.f);
//llinfos << "Inventory fetch times shrunk to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl;
}
sTimelyFetchPending = FALSE;
continue;
}
else if (sFetchTimer.getElapsedTimeF32() > sMaxTimeBetweenFetches)
{
// received first packet, but our num descendants does not match db's num descendants
// so try again later
LLUUID fetch_id = sFetchQueue.front();
sFetchQueue.pop_front();
if (sNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
sFetchQueue.push_back(fetch_id);
}
sTimelyFetchPending = FALSE;
sFetchTimer.reset();
break;
}
// not enough time has elapsed to do a new fetch
break;
}
//
// DEPRECATED OLD CODE
//--------------------------------------------------------------------------------
#endif
}
}
void LLInventoryModel::cache(
const LLUUID& parent_folder_id,
const LLUUID& agent_id)

View File

@@ -353,8 +353,6 @@ public:
//void mock(const LLUUID& root_id);
// Add categories to a list to be fetched in bulk.
static void bulkFetch(std::string url);
// call this method to request the inventory.
//void requestFromServer(const LLUUID& agent_id);
@@ -368,10 +366,10 @@ public:
// name based on type, pass in a NULL to the 'name' parameter.
LLUUID createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& namevoid,
const std::string& name,
void (*callback)(const LLSD&, void*) = NULL,
void* user_data = NULL);
public:
// Internal methods that add inventory and make sure that all of
// the internal data structures are consistent. These methods
// should be passed pointers of newly created objects, and the
@@ -384,6 +382,7 @@ public:
typedef std::map<std::string, std::string> response_t;
typedef std::vector<response_t> options_t;
//OGPX really screwed with the login process. This is needed until it's all sorted out.
bool loadSkeleton(const options_t& options, const LLUUID& owner_id);
/** Mutators
@@ -477,14 +476,6 @@ private:
typedef std::set<LLInventoryObserver*> observer_list_t;
observer_list_t mObservers;
public:
// this gets triggered when performing a filter-search
static void startBackgroundFetch(const LLUUID& cat_id = LLUUID::null); // start fetch process
static void findLostItems();
static BOOL backgroundFetchActive();
static bool isEverythingFetched();
static void backgroundFetch(void*); // background fetch idle function
static void incrBulkFetch(S16 fetching) { sBulkFetchCount+=fetching; if (sBulkFetchCount<0) sBulkFetchCount=0; }
/** Notifications
** **
*******************************************************************************/
@@ -551,25 +542,11 @@ private:
std::map<LLUUID, bool> mCategoryLock;
std::map<LLUUID, bool> mItemLock;
// completing the fetch once per session should be sufficient
static BOOL sBackgroundFetchActive;
static BOOL sTimelyFetchPending;
static S32 sNumFetchRetries;
static LLFrameTimer sFetchTimer;
static F32 sMinTimeBetweenFetches;
static F32 sMaxTimeBetweenFetches;
static S16 sBulkFetchCount;
public:
// *NOTE: DEBUG functionality
void dumpInventory() const;
static bool isBulkFetchProcessingComplete();
static void stopBackgroundFetch(); // stop fetch process
static BOOL sFullFetchStarted;
static BOOL sAllFoldersFetched;
/** Miscellaneous
** **
*******************************************************************************/

View File

@@ -0,0 +1,600 @@
/**
* @file llinventorymodel.cpp
* @brief Implementation of the inventory model used to track agent inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llagent.h"
#include "llappviewer.h"
#include "llcallbacklist.h"
#include "llinventoryview.h"
#include "llinventorymodel.h"
#include "llviewercontrol.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() :
mBackgroundFetchActive(FALSE),
mAllFoldersFetched(FALSE),
mFullFetchStarted(FALSE),
mNumFetchRetries(0),
mMinTimeBetweenFetches(0.3f),
mMaxTimeBetweenFetches(10.f),
mTimelyFetchPending(FALSE),
mBulkFetchCount(0)
{
}
LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
{
}
bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const
{
return mFetchQueue.empty() && mBulkFetchCount<=0;
}
// static
bool LLInventoryModelBackgroundFetch::isEverythingFetched() const
{
return mAllFoldersFetched;
}
BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const
{
return mBackgroundFetchActive;
}
//static
void LLInventoryModelBackgroundFetch::startBackgroundFetch(const LLUUID& cat_id)
{
if (!mAllFoldersFetched)
{
if (cat_id.isNull())
{
if (!mFullFetchStarted)
{
mFullFetchStarted = TRUE;
mFetchQueue.push_back(gInventory.getLibraryRootFolderID());
mFetchQueue.push_back(gInventory.getRootFolderID());
if (!mBackgroundFetchActive)
{
mBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
}
else
{
// specific folder requests go to front of queue
// Remove it from the queue first, to avoid getting it twice.
if (!mFetchQueue.empty() && mFetchQueue.front().mCatUUID != cat_id)
{
std::deque<FetchQueueInfo>::iterator old_entry = std::find(mFetchQueue.begin(), mFetchQueue.end(), FetchQueueInfo(cat_id));
if (old_entry != mFetchQueue.end())
{
mFetchQueue.erase(old_entry);
}
}
mFetchQueue.push_front(cat_id);
if (!mBackgroundFetchActive)
{
mBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
}
}
//static
void LLInventoryModelBackgroundFetch::findLostItems()
{
mFetchQueue.push_back(LLUUID::null);
if (!mBackgroundFetchActive)
{
mBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
//static
void LLInventoryModelBackgroundFetch::stopBackgroundFetch()
{
if (mBackgroundFetchActive)
{
mBackgroundFetchActive = FALSE;
gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
mBulkFetchCount=0;
mMinTimeBetweenFetches=0.0f;
if (!mAllFoldersFetched)
{
// We didn't finish this, so set it to FALSE in order to be able to start it again.
mFullFetchStarted=FALSE;
}
}
}
void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
{
if (mFullFetchStarted)
{
mAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
}
void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
{
LLInventoryModelBackgroundFetch::instance().backgroundFetch();
}
//static
void LLInventoryModelBackgroundFetch::backgroundFetch()
{
if (mBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents");
if (false /*gSavedSettings.getBOOL("UseHTTPInventory")*/ && !url.empty())
{
bulkFetch(url);
return;
}
#if 1
//DEPRECATED OLD CODE FOLLOWS.
// no more categories to fetch, stop fetch process
if (mFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
setAllFoldersFetched();
return;
}
F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// double timeouts on failure
mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
lldebugs << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out.
mTimelyFetchPending = FALSE;
}
while(1)
{
if (mFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// just bail if we are disconnected.
break;
}
const FetchQueueInfo info = mFetchQueue.front();
LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID);
// category has been deleted, remove from queue.
if (!cat)
{
mFetchQueue.pop_front();
continue;
}
if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle
if (cat->fetchDescendents())
{
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// do I have all my children?
else if (gInventory.isCategoryComplete(info.mCatUUID))
{
// finished with this category, remove from queue
mFetchQueue.pop_front();
// Add all children to queue.
LLInventoryModel::cat_array_t* categories;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID()));
}
// we received a response in less than the fast time
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// shrink timeouts based on success
mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f);
mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f);
lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
}
mTimelyFetchPending = FALSE;
continue;
}
else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
{
// received first packet, but our num descendants does not match db's num descendants
// so try again later.
mFetchQueue.pop_front();
if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
mFetchQueue.push_back(info);
}
mTimelyFetchPending = FALSE;
mFetchTimer.reset();
break;
}
// not enough time has elapsed to do a new fetch
break;
}
//
// DEPRECATED OLD CODE
//--------------------------------------------------------------------------------
#endif
}
}
void LLInventoryModelBackgroundFetch::incrBulkFetch(S16 fetching)
{
mBulkFetchCount += fetching;
if (mBulkFetchCount < 0)
{
mBulkFetchCount = 0;
}
}
class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder
{
public:
LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd) :
mRequestSD(request_sd)
{};
//LLInventoryModelFetchDescendentsResponder() {};
void result(const LLSD& content);
void error(U32 status, const std::string& reason);
private:
LLSD mRequestSD;
};
//If we get back a normal response, handle it here
// Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps
void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
{
LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (content.has("folders"))
{
for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
folder_it != content["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//LLUUID agent_id = folder_sd["agent_id"];
//if(agent_id != gAgent.getID()) //This should never happen.
//{
// llwarns << "Got a UpdateInventoryItem for the wrong agent."
// << llendl;
// break;
//}
LLUUID parent_id = folder_sd["folder_id"];
LLUUID owner_id = folder_sd["owner_id"];
S32 version = (S32)folder_sd["version"].asInteger();
S32 descendents = (S32)folder_sd["descendents"].asInteger();
LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
if (parent_id.isNull())
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
if (lost_uuid.notNull())
{
LLSD item = *item_it;
titem->unpackMessage(item);
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
titem->updateParentOnServer(FALSE);
gInventory.updateItem(titem);
gInventory.notifyObservers();
}
}
}
LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
if (!pcat)
{
continue;
}
for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
category_it != folder_sd["categories"].endArray();
++category_it)
{
LLSD category = *category_it;
tcategory->fromLLSD(category);
if (fetcher->mFullFetchStarted)
{
fetcher->mFetchQueue.push_back(LLInventoryModelBackgroundFetch::FetchQueueInfo(tcategory->getUUID()));
}
else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
{
gInventory.updateCategory(tcategory);
}
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLSD item = *item_it;
titem->unpackMessage(item);
gInventory.updateItem(titem);
}
// set version and descendentcount according to message.
LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
if(cat)
{
cat->setVersion(version);
cat->setDescendentCount(descendents);
}
}
}
if (content.has("bad_folders"))
{
for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
folder_it != content["bad_folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//These folders failed on the dataserver. We probably don't want to retry them.
llinfos << "Folder " << folder_sd["folder_id"].asString()
<< "Error: " << folder_sd["error"].asString() << llendl;
}
}
fetcher->incrBulkFetch(-1);
if (fetcher->isBulkFetchProcessingComplete())
{
llinfos << "Inventory fetch completed" << llendl;
fetcher->setAllFoldersFetched();
}
gInventory.notifyObservers();
}
//If we get back an error (not found, etc...), handle it here
void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::string& reason)
{
LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
llinfos << "LLInventoryModelFetchDescendentsResponder::error "
<< status << ": " << reason << llendl;
fetcher->incrBulkFetch(-1);
if (status==499) //timed out. Let's be awesome!
{
for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
folder_it != mRequestSD["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
LLUUID folder_id = folder_sd["folder_id"];
fetcher->mFetchQueue.push_front(LLInventoryModelBackgroundFetch::FetchQueueInfo(folder_id));
}
}
else
{
if (fetcher->isBulkFetchProcessingComplete())
{
fetcher->setAllFoldersFetched();
}
}
gInventory.notifyObservers();
}
// Bundle up a bunch of requests to send all at once.
// static
void LLInventoryModelBackgroundFetch::bulkFetch(std::string url)
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in sFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (mMinTimeBetweenFetches < new_min_time)
{
mMinTimeBetweenFetches=new_min_time; //HACK! See above.
}
if (gDisconnected ||
(mBulkFetchCount > max_concurrent_fetches) ||
(mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches))
{
return; // just bail if we are disconnected.
}
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1;
LLSD body;
LLSD body_lib;
while( !(mFetchQueue.empty() ) && (folder_count < max_batch_size) )
{
const FetchQueueInfo& fetch_info = mFetchQueue.front();
const LLUUID &cat_id = fetch_info.mCatUUID;
if (cat_id.isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
body["folders"].append(folder_sd);
folder_count++;
}
else
{
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
// <edit> Pre-emptive strike
//if(!(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)))
if(true)
{
// </edit>
if ( LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
LL_DEBUGS("Inventory") << " fetching "<<cat->getUUID()<<" with cat owner "<<cat->getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
body_lib["folders"].append(folder_sd);
else
body["folders"].append(folder_sd);
folder_count++;
}
// May already have this folder, but append child folders to list.
if (mFullFetchStarted)
{ //Already have this folder but append child folders to list.
LLInventoryModel::cat_array_t* categories;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID()));
}
}
// <edit>
}
// </edit>
}
}
mFetchQueue.pop_front();
}
if (folder_count > 0)
{
mBulkFetchCount++;
if (body["folders"].size())
{
LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body);
LLHTTPClient::post(url, body, fetcher, 300.0);
}
if (body_lib["folders"].size())
{
std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents");
LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(body_lib);
LLHTTPClient::post(url_lib, body_lib, fetcher, 300.0);
}
mFetchTimer.reset();
}
else if (isBulkFetchProcessingComplete())
{
setAllFoldersFetched();
}
}
bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const
{
for (fetch_queue_t::const_iterator it = mFetchQueue.begin();
it != mFetchQueue.end(); ++it)
{
const LLUUID& fetch_id = (*it).mCatUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
return true;
}

View File

@@ -0,0 +1,94 @@
/**
* @file llinventorymodelbackgroundfetch.h
* @brief LLInventoryModelBackgroundFetch class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYMODELBACKGROUNDFETCH_H
#define LL_LLINVENTORYMODELBACKGROUNDFETCH_H
#include "llsingleton.h"
#include "lluuid.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryModelBackgroundFetch
//
// This class handles background fetches, which are fetches of
// inventory folder. Fetches can be recursive or not.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModelBackgroundFetch : public LLSingleton<LLInventoryModelBackgroundFetch>
{
friend class LLInventoryModelFetchDescendentsResponder;
public:
LLInventoryModelBackgroundFetch();
~LLInventoryModelBackgroundFetch();
void startBackgroundFetch(const LLUUID& cat_id = LLUUID::null); // start fetch process
BOOL backgroundFetchActive() const;
bool isEverythingFetched() const; // completing the fetch once per session should be sufficient
void findLostItems();
protected:
void incrBulkFetch(S16 fetching);
bool isBulkFetchProcessingComplete() const;
void bulkFetch(std::string url);
void backgroundFetch();
static void backgroundFetchCB(void*); // background fetch idle function
void stopBackgroundFetch(); // stop fetch process
void setAllFoldersFetched();
bool fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const;
private:
BOOL mFullFetchStarted;
BOOL mAllFoldersFetched;
// completing the fetch once per session should be sufficient
BOOL mBackgroundFetchActive;
S16 mBulkFetchCount;
BOOL mTimelyFetchPending;
S32 mNumFetchRetries;
LLFrameTimer mFetchTimer;
F32 mMinTimeBetweenFetches;
F32 mMaxTimeBetweenFetches;
struct FetchQueueInfo
{
FetchQueueInfo(const LLUUID& id/*, BOOL recursive*/) :
mCatUUID(id)/*, mRecursive(recursive)*/
{
}
LLUUID mCatUUID;
//BOOL mRecursive;
bool operator ==(const FetchQueueInfo& b) const
{
return mCatUUID == b.mCatUUID;
}
};
typedef std::deque<FetchQueueInfo> fetch_queue_t;
fetch_queue_t mFetchQueue;
};
#endif // LL_LLINVENTORYMODELBACKGROUNDFETCH_H

View File

@@ -59,6 +59,7 @@
#include "lliconctrl.h"
#include "llinventoryfunctions.h"
#include "llinventoryclipboard.h"
#include "llinventorymodelbackgroundfetch.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
@@ -619,7 +620,7 @@ LLInventoryView::~LLInventoryView( void )
void LLInventoryView::draw()
{
if (LLInventoryModel::isEverythingFetched())
if (LLInventoryModelBackgroundFetch::instance().isEverythingFetched())
{
LLLocale locale(LLLocale::USER_LOCALE);
std::ostringstream title;
@@ -729,7 +730,7 @@ void LLInventoryView::changed(U32 mask)
{
std::ostringstream title;
title << "Inventory";
if (LLInventoryModel::backgroundFetchActive())
if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive())
{
LLLocale locale(LLLocale::USER_LOCALE);
std::string item_count_string;
@@ -870,7 +871,7 @@ void LLInventoryView::toggleFindOptions()
addDependentFloater(mFinderHandle);
// start background fetch of folders
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
mFloaterControls[std::string("Inventory.ShowFilters")]->setValue(TRUE);
}
@@ -946,7 +947,7 @@ void LLInventoryView::onSearchEdit(const std::string& search_string, void* user_
return;
}
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
std::string filter_text = search_string;
std::string uppercase_search_string = filter_text;
@@ -1301,7 +1302,7 @@ void LLInventoryView::onFilterSelected(void* userdata, bool from_click)
if (filter->isActive())
{
// If our filter is active we may be the first thing requiring a fetch so we better start it here.
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
}
self->setFilterTextFromFilter();
self->updateSortControls();
@@ -1907,7 +1908,7 @@ BOOL LLInventoryPanel::handleHover(S32 x, S32 y, MASK mask)
if(handled)
{
ECursorType cursor = getWindow()->getCursor();
if (LLInventoryModel::backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
if (LLInventoryModelBackgroundFetch::instance().backgroundFetchActive() && cursor == UI_CURSOR_ARROW)
{
// replace arrow cursor with arrow and hourglass cursor
getWindow()->setCursor(UI_CURSOR_WORKING);

View File

@@ -56,6 +56,7 @@
#include "llfloatergesture.h" // for some label constants
#include "llgesturemgr.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llnotificationsutil.h"
@@ -158,10 +159,10 @@ LLPreviewGesture* LLPreviewGesture::show(const std::string& title, const LLUUID&
// Start speculative download of sounds and animations
LLUUID animation_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ANIMATION);
gInventory.startBackgroundFetch(animation_folder_id);
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(animation_folder_id);
LLUUID sound_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_SOUND);
gInventory.startBackgroundFetch(sound_folder_id);
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(sound_folder_id);
// this will call refresh when we have everything.
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();

View File

@@ -129,6 +129,7 @@
#include "llimagebmp.h"
#include "llimview.h" // for gIMMgr
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llkeyboard.h"
#include "llloginhandler.h" // gLoginHandler, SLURL support
@@ -2712,7 +2713,7 @@ bool idle_startup()
)
{
// Fetch inventory in the background
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
}
// HACK: Inform simulator of window size.
@@ -2777,7 +2778,7 @@ bool idle_startup()
}
//DEV-17797. get null folder. Any items found here moved to Lost and Found
LLInventoryModel::findLostItems();
LLInventoryModelBackgroundFetch::instance().findLostItems();
LLStartUp::setStartupState( STATE_PRECACHE );
timeout.reset();

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@@ -47,6 +47,7 @@
#include "llfoldervieweventlistener.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "lllineeditor.h"
#include "llui.h"
@@ -1344,7 +1345,7 @@ public:
{
// We need to find textures in all folders, so get the main
// background download going.
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
gInventory.removeObserver(this);
delete this;
}
@@ -1368,9 +1369,9 @@ BOOL LLTextureCtrl::handleMouseDown(S32 x, S32 y, MASK mask)
showPicker(FALSE);
//grab textures first...
gInventory.startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(gInventory.findCategoryUUIDForType(LLFolderType::FT_TEXTURE));
//...then start full inventory fetch.
gInventory.startBackgroundFetch();
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch();
}
return handled;
}

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@@ -48,6 +48,7 @@
#include "llinventorybridge.h"
#include "llinventorydefines.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventoryview.h"
#include "llviewerregion.h"
@@ -507,7 +508,7 @@ bool LLViewerInventoryCategory::fetchDescendents()
}
if (!url.empty()) //Capability found. Build up LLSD and use it.
{
LLInventoryModel::startBackgroundFetch(mUUID);
LLInventoryModelBackgroundFetch::instance().startBackgroundFetch(mUUID);
}
else
{ //Deprecated, but if we don't have a capability, use the old system.

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@@ -33,6 +33,7 @@
#include "aievent.h"
#include "llagent.h"
#include "llinventoryobserver.h"
#include "llinventorymodelbackgroundfetch.h"
enum fetchinventoryfolder_state_type {
AIFetchInventoryFolder_checkFolderExists = AIStateMachine::max_state,
@@ -154,7 +155,7 @@ void AIFetchInventoryFolder::multiplex_impl(void)
// mFolderUUID is now valid.
mExists = true;
if (!mFetchContents || // No request to fetch contents.
LLInventoryModel::isEverythingFetched()) // No need to fetch contents.
LLInventoryModelBackgroundFetch::instance().isEverythingFetched()) // No need to fetch contents.
{
// We're done.
finish();