gAgent.set/getInventoryRootID() changed to gInventory.set/getRootFolderID()
This commit is contained in:
@@ -196,7 +196,7 @@ void invrepair()
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LLViewerInventoryCategory::cat_array_t cats;
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LLViewerInventoryItem::item_array_t items;
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//ObjectContentNameMatches objectnamematches(ifolder);
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gInventory.collectDescendents(gAgent.getInventoryRootID(),cats,items,FALSE);//,objectnamematches);
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gInventory.collectDescendents(gInventory.getRootFolderID(),cats,items,FALSE);//,objectnamematches);
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}
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@@ -835,15 +835,12 @@ private:
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** Depreciated stuff. Move when ready.
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**/
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public:
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const LLUUID& getInventoryRootID() const { return mInventoryRootID; }
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void setInventoryRootID(const LLUUID &id) { mInventoryRootID = id; }
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//What's this t-posed stuff from?
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static BOOL isTPosed() { return mForceTPose; }
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static void setTPosed(BOOL TPose) { mForceTPose = TPose; }
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static void toggleTPosed();
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private:
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LLUUID mInventoryRootID;
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static BOOL mForceTPose;
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@@ -276,8 +276,6 @@ LLTimer gLogoutTimer;
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static const F32 LOGOUT_REQUEST_TIME = 6.f; // this will be cut short by the LogoutReply msg.
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F32 gLogoutMaxTime = LOGOUT_REQUEST_TIME;
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LLUUID gInventoryLibraryOwner;
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LLUUID gInventoryLibraryRoot;
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// <edit>
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LLUUID gSystemFolderRoot;
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LLUUID gSystemFolderSettings;
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@@ -4289,10 +4287,13 @@ void LLAppViewer::disconnectViewer()
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if (!gNoRender)
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{
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// save inventory if appropriate
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gInventory.cache(gAgent.getInventoryRootID(), gAgent.getID());
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if(gInventoryLibraryRoot.notNull() && gInventoryLibraryOwner.notNull())
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gInventory.cache(gInventory.getRootFolderID(), gAgent.getID());
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if (gInventory.getLibraryRootFolderID().notNull()
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&& gInventory.getLibraryOwnerID().notNull())
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{
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gInventory.cache(gInventoryLibraryRoot, gInventoryLibraryOwner);
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gInventory.cache(
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gInventory.getLibraryRootFolderID(),
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gInventory.getLibraryOwnerID());
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}
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}
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@@ -158,6 +158,8 @@ public:
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// *NOTE:Mani Fix this for login abstraction!!
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void handleLoginComplete();
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void purgeCache(); // Clear the local cache.
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protected:
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virtual bool initWindow(); // Initialize the viewer's window.
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virtual bool initLogging(); // Initialize log files, logging system, return false on failure.
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@@ -178,7 +180,6 @@ private:
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bool initConfiguration(); // Initialize settings from the command line/config file.
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bool initCache(); // Initialize local client cache.
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void purgeCache(); // Clear the local cache.
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// We have switched locations of both Mac and Windows cache, make sure
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// files migrate and old cache is cleared out.
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@@ -311,8 +312,6 @@ extern LLTimer gLogoutTimer;
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extern F32 gSimLastTime;
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extern F32 gSimFrames;
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extern LLUUID gInventoryLibraryOwner;
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extern LLUUID gInventoryLibraryRoot;
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// <edit>
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extern LLUUID gSystemFolderRoot;
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extern LLUUID gSystemFolderSettings;
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@@ -192,7 +192,7 @@ BOOL LLFloaterLandmark::handleKeyHere(KEY key, MASK mask)
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{
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if (!root_folder->getCurSelectedItem())
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{
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LLFolderViewItem* itemp = root_folder->getItemByID(gAgent.getInventoryRootID());
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LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
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if (itemp)
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{
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root_folder->setSelection(itemp, FALSE, FALSE);
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@@ -154,7 +154,7 @@ void LLFloaterOpenObject::moveToInventory(bool wear)
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}
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else
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{
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parent_category_id = gAgent.getInventoryRootID();
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parent_category_id = gInventory.getRootFolderID();
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}
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LLUUID category_id = gInventory.createNewCategory(parent_category_id,
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LLFolderType::FT_NONE,
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@@ -928,7 +928,7 @@ void LLFloaterWorldMap::buildLandmarkIDLists()
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LLInventoryModel::cat_array_t cats;
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LLInventoryModel::item_array_t items;
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LLIsType is_landmark(LLAssetType::AT_LANDMARK);
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gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
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gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
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cats,
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items,
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LLInventoryModel::EXCLUDE_TRASH,
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@@ -736,11 +736,11 @@ BOOL LLFolderViewItem::handleHover( S32 x, S32 y, MASK mask )
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// *TODO: push this into listener and remove
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// dependency on llagent
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if(mListener && gInventory.isObjectDescendentOf(mListener->getUUID(), gAgent.getInventoryRootID()))
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if(mListener && gInventory.isObjectDescendentOf(mListener->getUUID(), gInventory.getRootFolderID()))
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{
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src = LLToolDragAndDrop::SOURCE_AGENT;
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}
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else if (mListener && gInventory.isObjectDescendentOf(mListener->getUUID(), gInventoryLibraryRoot))
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else if (mListener && gInventory.isObjectDescendentOf(mListener->getUUID(), gInventory.getLibraryRootFolderID()))
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{
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src = LLToolDragAndDrop::SOURCE_LIBRARY;
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}
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@@ -2793,7 +2793,7 @@ U32 LLFolderView::getSearchType() const
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BOOL LLFolderView::addFolder( LLFolderViewFolder* folder)
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{
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// enforce sort order of My Inventory followed by Library
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if (folder->getListener()->getUUID() == gInventoryLibraryRoot)
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if (folder->getListener()->getUUID() == gInventory.getLibraryRootFolderID())
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{
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mFolders.push_back(folder);
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}
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@@ -3203,7 +3203,7 @@ void LLFolderView::sanitizeSelection()
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else
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{
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// nothing selected to start with, so pick "My Inventory" as best guess
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new_selection = getItemByID(gAgent.getInventoryRootID());
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new_selection = getItemByID(gInventory.getRootFolderID());
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}
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if (new_selection)
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@@ -357,7 +357,7 @@ void do_create(LLInventoryModel *model, LLInventoryPanel *ptr, std::string type,
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}
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else
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{
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category = model->createNewCategory(gAgent.getInventoryRootID(),
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category = model->createNewCategory(gInventory.getRootFolderID(),
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LLFolderType::FT_NONE, LLStringUtil::null);
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}
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model->notifyObservers();
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@@ -679,7 +679,7 @@ class LLAttachObject : public inventory_panel_listener_t
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}
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LLViewerInventoryItem* item = (LLViewerInventoryItem*)gInventory.getItem(id);
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if(item && gInventory.isObjectDescendentOf(id, gAgent.getInventoryRootID()))
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if(item && gInventory.isObjectDescendentOf(id, gInventory.getRootFolderID()))
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{
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rez_attachment(item, attachmentp);
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}
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@@ -320,7 +320,7 @@ BOOL LLInvFVBridge::isItemRemovable()
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{
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return TRUE;
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}
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if(model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID()))
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if(model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
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{
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return TRUE;
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}
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@@ -937,8 +937,8 @@ BOOL LLInvFVBridge::isAgentInventory() const
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{
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const LLInventoryModel* model = getInventoryModel();
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if(!model) return FALSE;
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if(gAgent.getInventoryRootID() == mUUID) return TRUE;
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return model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID());
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if(gInventory.getRootFolderID() == mUUID) return TRUE;
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return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
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}
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BOOL LLInvFVBridge::isCOFFolder() const
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@@ -958,7 +958,7 @@ void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
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BOOL restamp)
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{
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// <edit>
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bool send_parent_update = gInventory.isObjectDescendentOf(item->getUUID(), gAgent.getInventoryRootID());
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bool send_parent_update = gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getRootFolderID());
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// </edit>
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if(item->getParentUUID() != new_parent_id)
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{
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@@ -1635,11 +1635,11 @@ BOOL LLFolderBridge::isItemRemovable()
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// <edit>
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// People delete their inventory easily...
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if(mUUID == gAgent.getInventoryRootID())
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if(mUUID == gInventory.getRootFolderID())
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{
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return FALSE;
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}
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if(!model->isObjectDescendentOf(mUUID, gAgent.getInventoryRootID()))
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if(!model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID()))
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{
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return FALSE;
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}
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@@ -4035,7 +4035,7 @@ void LLObjectBridge::performAction(LLFolderView* folder, LLInventoryModel* model
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LLUUID object_id = mUUID;
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LLViewerInventoryItem* item;
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item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
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if(item && gInventory.isObjectDescendentOf(object_id, gAgent.getInventoryRootID()))
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if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
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{
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rez_attachment(item, NULL, replace);
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}
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@@ -4627,7 +4627,7 @@ void LLOutfitObserver::done()
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}
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if(pid.isNull())
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{
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pid = gAgent.getInventoryRootID();
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pid = gInventory.getRootFolderID();
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}
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LLUUID cat_id = gInventory.createNewCategory(
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@@ -4734,7 +4734,7 @@ void wear_outfit_by_name(const std::string& name)
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLNameCategoryCollector has_name(name);
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gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
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gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
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cat_array,
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item_array,
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LLInventoryModel::EXCLUDE_TRASH,
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@@ -432,29 +432,15 @@ void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id)
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// not necessarily only for that type. *NOTE: This will create a new
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// inventory category on the fly if one does not exist.
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const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType preferred_type,
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bool create_folder//,
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/*bool find_in_library*/)
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bool create_folder,
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bool find_in_library)
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{
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LLUUID rv = findCatUUID(preferred_type);
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if(rv.isNull() && isInventoryUsable() && create_folder)
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{
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LLUUID root_id = gAgent.getInventoryRootID();
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if(root_id.notNull())
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{
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rv = createNewCategory(root_id, preferred_type, LLStringUtil::null);
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}
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}
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return rv;
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}
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// Internal method which looks for a category with the specified
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// preferred type. Returns LLUUID::null if not found.
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LLUUID LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type)
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{
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const LLUUID &root_id = gAgent.getInventoryRootID();
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LLUUID rv = LLUUID::null;
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const LLUUID &root_id = (find_in_library) ? gInventory.getLibraryRootFolderID() : gInventory.getRootFolderID();
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if(LLFolderType::FT_ROOT_INVENTORY == preferred_type)
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{
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return root_id;
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rv = root_id;
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}
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else if (root_id.notNull())
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{
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@@ -467,17 +453,26 @@ LLUUID LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type)
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{
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if(cats->get(i)->getPreferredType() == preferred_type)
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{
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return cats->get(i)->getUUID();
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rv = cats->get(i)->getUUID();
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break;
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}
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}
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}
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}
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return LLUUID::null;
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if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library))
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{
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if(root_id.notNull())
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{
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return createNewCategory(root_id, preferred_type, LLStringUtil::null);
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}
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}
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return rv;
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}
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LLUUID LLInventoryModel::findCategoryByName(std::string name)
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{
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LLUUID root_id = gAgent.getInventoryRootID();
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LLUUID root_id = gInventory.getRootFolderID();
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if(root_id.notNull())
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{
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cat_array_t* cats = NULL;
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@@ -674,7 +669,7 @@ void LLInventoryModel::addChangedMaskForLinks(const LLUUID& object_id, U32 mask)
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LLInventoryModel::cat_array_t cat_array;
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LLInventoryModel::item_array_t item_array;
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LLLinkedItemIDMatches is_linked_item_match(object_id);
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collectDescendentsIf(gAgent.getInventoryRootID(),
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collectDescendentsIf(gInventory.getRootFolderID(),
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cat_array,
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item_array,
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LLInventoryModel::INCLUDE_TRASH,
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@@ -724,7 +719,7 @@ LLInventoryModel::item_array_t LLInventoryModel::collectLinkedItems(const LLUUID
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item_array_t items;
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LLInventoryModel::cat_array_t cat_array;
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LLLinkedItemIDMatches is_linked_item_match(id);
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collectDescendentsIf((start_folder_id == LLUUID::null ? gAgent.getInventoryRootID() : start_folder_id),
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collectDescendentsIf((start_folder_id == LLUUID::null ? gInventory.getRootFolderID() : start_folder_id),
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cat_array,
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items,
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LLInventoryModel::INCLUDE_TRASH,
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@@ -756,7 +751,7 @@ void LLInventoryModel::appendPath(const LLUUID& id, std::string& path)
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bool LLInventoryModel::isInventoryUsable() const
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{
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bool result = false;
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if(gAgent.getInventoryRootID().notNull() && mIsAgentInvUsable)
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if(gInventory.getRootFolderID().notNull() && mIsAgentInvUsable)
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{
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result = true;
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}
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@@ -1768,8 +1763,8 @@ void LLInventoryModel::startBackgroundFetch(const LLUUID& cat_id)
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if (!sFullFetchStarted)
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{
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sFullFetchStarted = TRUE;
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sFetchQueue.push_back(gInventoryLibraryRoot);
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sFetchQueue.push_back(gAgent.getInventoryRootID());
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sFetchQueue.push_back(gInventory.getLibraryRootFolderID());
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sFetchQueue.push_back(gInventory.getRootFolderID());
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if (!sBackgroundFetchActive)
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{
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sBackgroundFetchActive = TRUE;
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@@ -2584,7 +2579,7 @@ void LLInventoryModel::buildParentChildMap()
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else
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{
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// it's a protected folder.
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cat->setParent(gAgent.getInventoryRootID());
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cat->setParent(gInventory.getRootFolderID());
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}
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cat->updateServer(TRUE);
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catsp = getUnlockedCatArray(cat->getParentUUID());
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@@ -2684,7 +2679,7 @@ void LLInventoryModel::buildParentChildMap()
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}
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}
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const LLUUID& agent_inv_root_id = gAgent.getInventoryRootID();
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const LLUUID& agent_inv_root_id = gInventory.getRootFolderID();
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if (agent_inv_root_id.notNull())
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{
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cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id);
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@@ -3553,6 +3548,36 @@ void LLInventoryModel::processMoveInventoryItem(LLMessageSystem* msg, void**)
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}
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}
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const LLUUID &LLInventoryModel::getRootFolderID() const
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{
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return mRootFolderID;
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}
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void LLInventoryModel::setRootFolderID(const LLUUID& val)
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{
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mRootFolderID = val;
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}
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const LLUUID &LLInventoryModel::getLibraryRootFolderID() const
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{
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return mLibraryRootFolderID;
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}
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void LLInventoryModel::setLibraryRootFolderID(const LLUUID& val)
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{
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mLibraryRootFolderID = val;
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}
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const LLUUID &LLInventoryModel::getLibraryOwnerID() const
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{
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return mLibraryOwnerID;
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}
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void LLInventoryModel::setLibraryOwnerID(const LLUUID& val)
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{
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mLibraryOwnerID = val;
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}
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// *NOTE: DEBUG functionality
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void LLInventoryModel::dumpInventory() const
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{
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@@ -146,6 +146,23 @@ public:
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private:
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bool mIsAgentInvUsable; // used to handle an invalid inventory state
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//--------------------------------------------------------------------
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// Root Folders
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//--------------------------------------------------------------------
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public:
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// The following are set during login with data from the server
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void setRootFolderID(const LLUUID& id);
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void setLibraryOwnerID(const LLUUID& id);
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void setLibraryRootFolderID(const LLUUID& id);
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const LLUUID &getRootFolderID() const;
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const LLUUID &getLibraryOwnerID() const;
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const LLUUID &getLibraryRootFolderID() const;
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private:
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LLUUID mRootFolderID;
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LLUUID mLibraryRootFolderID;
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LLUUID mLibraryOwnerID;
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//--------------------------------------------------------------------
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// Structure
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//--------------------------------------------------------------------
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@@ -246,8 +263,8 @@ public:
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// on the fly if one does not exist. *NOTE: if find_in_library is true it
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// will search in the user's library folder instead of "My Inventory"
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const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type,
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bool create_folder = true
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/*,bool find_in_library = false*/);
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bool create_folder = true,
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bool find_in_library = false);
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// Get whatever special folder this object is a child of, if any.
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const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
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@@ -490,28 +507,6 @@ public:
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static bool isEverythingFetched();
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static void backgroundFetch(void*); // background fetch idle function
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static void incrBulkFetch(S16 fetching) { sBulkFetchCount+=fetching; if (sBulkFetchCount<0) sBulkFetchCount=0; }
|
||||
protected:
|
||||
|
||||
// Internal methods which add inventory and make sure that all of
|
||||
// the internal data structures are consistent. These methods
|
||||
// should be passed pointers of newly created objects, and the
|
||||
// instance will take over the memory management from there.
|
||||
// <edit>
|
||||
|
||||
// Internal method which looks for a category with the specified
|
||||
// preferred type. Returns LLUUID::null if not found
|
||||
LLUUID findCatUUID(LLFolderType::EType preferred_type);
|
||||
|
||||
// Empty the entire contents
|
||||
|
||||
// Given the current state of the inventory items, figure out the
|
||||
// clone information. *FIX: This is sub-optimal, since we can
|
||||
// insert this information snurgically, but this makes sure the
|
||||
// implementation works before we worry about optimization.
|
||||
//void recalculateCloneInformation();
|
||||
|
||||
// file import/export.
|
||||
// <edit>
|
||||
/** Notifications
|
||||
** **
|
||||
*******************************************************************************/
|
||||
|
||||
@@ -612,7 +612,7 @@ void LLPreviewGesture::addAnimations()
|
||||
PERM_ITEM_UNRESTRICTED,
|
||||
gAgent.getID(),
|
||||
gAgent.getGroupID());
|
||||
gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
|
||||
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
|
||||
cats,
|
||||
items,
|
||||
LLInventoryModel::EXCLUDE_TRASH,
|
||||
@@ -657,7 +657,7 @@ void LLPreviewGesture::addSounds()
|
||||
PERM_ITEM_UNRESTRICTED,
|
||||
gAgent.getID(),
|
||||
gAgent.getGroupID());
|
||||
gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
|
||||
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
|
||||
cats,
|
||||
items,
|
||||
LLInventoryModel::EXCLUDE_TRASH,
|
||||
|
||||
@@ -1264,7 +1264,7 @@ void LLPreviewLSL::loadAsset()
|
||||
const LLInventoryItem* item = gInventory.getItem(mItemUUID);
|
||||
BOOL is_library = item
|
||||
&& !gInventory.isObjectDescendentOf(mItemUUID,
|
||||
gAgent.getInventoryRootID());
|
||||
gInventory.getRootFolderID());
|
||||
if(!item)
|
||||
{
|
||||
// do the more generic search.
|
||||
|
||||
@@ -1716,8 +1716,8 @@ bool idle_startup()
|
||||
it = options[0].find("folder_id");
|
||||
if(it != options[0].end())
|
||||
{
|
||||
gAgent.setInventoryRootID(LLUUID((*it).second));
|
||||
//gInventory.mock(gAgent.getInventoryRootID());
|
||||
gInventory.setRootFolderID(LLUUID((*it).second));
|
||||
//gInventory.mock(gInventory.getRootFolderID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2318,7 +2318,7 @@ bool idle_startup()
|
||||
it = options[0].find("folder_id");
|
||||
if(it != options[0].end())
|
||||
{
|
||||
gInventoryLibraryRoot.set((*it).second);
|
||||
gInventory.setLibraryRootFolderID(LLUUID((*it).second));
|
||||
}
|
||||
}
|
||||
options.clear();
|
||||
@@ -2330,14 +2330,14 @@ bool idle_startup()
|
||||
it = options[0].find("agent_id");
|
||||
if(it != options[0].end())
|
||||
{
|
||||
gInventoryLibraryOwner.set((*it).second);
|
||||
gInventory.setLibraryOwnerID(LLUUID((*it).second));
|
||||
}
|
||||
}
|
||||
options.clear();
|
||||
if(LLUserAuth::getInstance()->getOptions("inventory-skel-lib", options)
|
||||
&& gInventoryLibraryOwner.notNull())
|
||||
&& gInventory.getLibraryOwnerID().notNull())
|
||||
{
|
||||
if(!gInventory.loadSkeleton(options, gInventoryLibraryOwner))
|
||||
if(!gInventory.loadSkeleton(options, gInventory.getLibraryOwnerID()))
|
||||
{
|
||||
LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
|
||||
}
|
||||
|
||||
@@ -473,7 +473,7 @@ BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
|
||||
{
|
||||
if (!root_folder->getCurSelectedItem())
|
||||
{
|
||||
LLFolderViewItem* itemp = root_folder->getItemByID(gAgent.getInventoryRootID());
|
||||
LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
|
||||
if (itemp)
|
||||
{
|
||||
root_folder->setSelection(itemp, FALSE, FALSE);
|
||||
|
||||
@@ -4841,7 +4841,7 @@ void handle_take()
|
||||
}
|
||||
|
||||
// check library
|
||||
if(gInventory.isObjectDescendentOf(category_id, gInventoryLibraryRoot))
|
||||
if(gInventory.isObjectDescendentOf(category_id, gInventory.getLibraryRootFolderID()))
|
||||
{
|
||||
category_id.setNull();
|
||||
}
|
||||
|
||||
@@ -5975,7 +5975,7 @@ void container_inventory_arrived(LLViewerObject* object,
|
||||
{
|
||||
// create a new inventory category to put this in
|
||||
LLUUID cat_id;
|
||||
cat_id = gInventory.createNewCategory(gAgent.getInventoryRootID(),
|
||||
cat_id = gInventory.createNewCategory(gInventory.getRootFolderID(),
|
||||
LLFolderType::FT_NONE,
|
||||
std::string("Acquired Items")); //TODO: Translate
|
||||
|
||||
|
||||
@@ -624,7 +624,7 @@ bool RlvForceWear::isStrippable(const LLInventoryItem* pItem)
|
||||
}
|
||||
|
||||
LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
|
||||
while ( (pFolder) && (gAgent.getInventoryRootID() != pFolder->getParentUUID()) )
|
||||
while ( (pFolder) && (gInventory.getRootFolderID() != pFolder->getParentUUID()) )
|
||||
{
|
||||
if (std::string::npos != pFolder->getName().find(RLV_FOLDER_FLAG_NOSTRIP))
|
||||
return false;
|
||||
|
||||
@@ -232,7 +232,7 @@ LLViewerInventoryCategory* RlvInventory::getSharedRoot() const
|
||||
if (gInventory.isInventoryUsable())
|
||||
{
|
||||
LLInventoryModel::cat_array_t* pFolders; LLInventoryModel::item_array_t* pItems;
|
||||
gInventory.getDirectDescendentsOf(gAgent.getInventoryRootID(), pFolders, pItems);
|
||||
gInventory.getDirectDescendentsOf(gInventory.getRootFolderID(), pFolders, pItems);
|
||||
if (pFolders)
|
||||
{
|
||||
// NOTE: we might have multiple #RLV folders so we'll just go with the first one we come across
|
||||
@@ -308,7 +308,7 @@ std::string RlvInventory::getSharedPath(const LLViewerInventoryCategory* pFolder
|
||||
return std::string();
|
||||
|
||||
const LLUUID& idRLV = pRlvRoot->getUUID();
|
||||
const LLUUID& idRoot = gAgent.getInventoryRootID();
|
||||
const LLUUID& idRoot = gInventory.getRootFolderID();
|
||||
std::string strPath;
|
||||
|
||||
// Walk up the tree until we reach the top
|
||||
@@ -617,7 +617,7 @@ RlvForceWear::EWearAction RlvWearableItemCollector::getWearAction(const LLUUID&
|
||||
while ((itCurFolder = m_WearActionMap.find(idCurFolder)) == m_WearActionMap.end())
|
||||
{
|
||||
const LLViewerInventoryCategory* pFolder = gInventory.getCategory(idCurFolder);
|
||||
if ((!pFolder) || (gAgent.getInventoryRootID() == pFolder->getParentUUID()))
|
||||
if ((!pFolder) || (gInventory.getRootFolderID() == pFolder->getParentUUID()))
|
||||
break;
|
||||
idCurFolder = pFolder->getParentUUID();
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ AIInventoryFetchDescendentsObserver::AIInventoryFetchDescendentsObserver(AIState
|
||||
|
||||
void AIFetchInventoryFolder::fetch(std::string const& foldername, bool create, bool fetch_contents)
|
||||
{
|
||||
fetch(gAgent.getInventoryRootID(), foldername, create, fetch_contents);
|
||||
fetch(gInventory.getRootFolderID(), foldername, create, fetch_contents);
|
||||
}
|
||||
|
||||
char const* AIFetchInventoryFolder::state_str_impl(state_type run_state) const
|
||||
@@ -103,7 +103,7 @@ void AIFetchInventoryFolder::multiplex_impl(void)
|
||||
// If LLInventoryModel_mIsAgentInvUsable_true then this should be and stay true forever.
|
||||
llassert(gInventory.isInventoryUsable());
|
||||
if (mParentFolder.isNull())
|
||||
mParentFolder = gAgent.getInventoryRootID();
|
||||
mParentFolder = gInventory.getRootFolderID();
|
||||
if (mFolderUUID.isNull() || !gInventory.getCategory(mFolderUUID)) // Is the UUID unknown, or doesn't exist?
|
||||
{
|
||||
// Set this to null here in case we abort.
|
||||
@@ -116,7 +116,7 @@ void AIFetchInventoryFolder::multiplex_impl(void)
|
||||
break;
|
||||
}
|
||||
// Check if the parent exists.
|
||||
if (mParentFolder != gAgent.getInventoryRootID() && !gInventory.getCategory(mParentFolder))
|
||||
if (mParentFolder != gInventory.getRootFolderID() && !gInventory.getCategory(mParentFolder))
|
||||
{
|
||||
llwarns << "Unknown parent folder ID " << mParentFolder << llendl;
|
||||
abort();
|
||||
|
||||
@@ -71,7 +71,7 @@ class AIFetchInventoryFolder : public AIStateMachine {
|
||||
* is set, you will also be able to scan over the contents of the folder
|
||||
* upon successful finish.
|
||||
*
|
||||
* @param parentUUID The UUID of the parent. Passing gAgent.getInventoryRootID(), or a null ID, will assume a root folder.
|
||||
* @param parentUUID The UUID of the parent. Passing gInventory.getRootFolderID(), or a null ID, will assume a root folder.
|
||||
* @param foldername The name of the folder.
|
||||
* @param create if set, create the folder if it doesn't exists yet.
|
||||
* @param fetch_contents if set, fetch the contents before finishing.
|
||||
|
||||
Reference in New Issue
Block a user