When uploading finishes, but is not detected, the timeout should be for
"reply delay", the time that the server takes before it replies, and not
CurlTimeoutLowSpeedTime. This patch adds code that takes this failure
into account (which happened only ONCE for me on Metropolis while flying
around and using trickle (not sure if that is relevant), so it's not
that likely to improvement anything in practise. Note that it is
detected by an assertion when it happens, so that we can safely assume
it normally never happened on SL).
* Generalized PUT / POST configuration by adding
CurlEasyRequest::setPut, which now also supports keep-alive (which
still isn't used).
* Upload content length is now stored in CurlEasyRequest::mContentLength
* CurlEasyRequest::has_stalled() now return false if it was possbile
that the 'upload finished' detect failed AND calls upload_finished()
itself in that case, so it is no longer 'const'.
* If low speed is detect exactly when the last bytes are being attempted
to be sent (unlikely scenario), then the upload gets 4 more seconds
after which is switches to CurlTimeoutReplyDelay.
* Added EDoesAuthentication and EAllowCompressedReply to replace
booleans, for readability and type-safety, as did EKeepAlive. Note
that this change inverts the meaning of the compression related parameter.
* Unrelated: removed an unnecessary #include "llurlrequest.h" from
llxmlrpcresponder.h
When a state machine is aborted after it switched to bs_initialize,
but before it executed initialize_impl(), then we should set the
state back to bs_reset and abort cleanly by switching to bs_killed
and then handle that. Before the state was set to bs_abort, resulting
in calling abort_impl(), finish_impl(), the call back and unref()
for an not initialized state machine! (detected by the assert that
makes sure that ref()/unref() are called in balance).
The responder name is now cached in LLURLRequest
(ResponderBase::getName() must return a string literal).
The run time (in the main thread) per state machine is now accumulated
in AIStateMachine (instead of AIEngine::QueueElement).
When AIStateMachine::mainloop runs longer than StateMachineMaxTime
then a warning is printed that now includes the time spent in the
slowest state machine (that frame) and (if it is a LLURLRequest)
what the corresponding responder is. Also the total accumulated run
time of that state machine is printed.
From this is can be concluded that the only responder currently
regularly holding up the main thread is LLMeshLODResponder (mostly 30 to
100 ms, but with spikes in the 1 to 2 second range some times).
This fixes a bug where unref() was called when a state machine was
aborted before it reached bs_initialized. Debug code was added to detect
errors related to that.
In order to run HTTPGetResponder in any thread, I needed direct access
to LLHTTPClient::request, so I had to move that to the header file,
and therefore had to move ERequestAction from LLURLRequest to
LLHTTPClient to avoid include problems.
With this, textures are fetched with no latency: call to
LLHTTPClient::request runs all the way till the state machine is idle
(AICurlEasyRequestStateMachine_waitAdded). There is small delay till the
curl thread wakes up, which then processes the request and opens the url
etc. When the transaction is finished, it calls
AIStateMachine::advance_state(AICurlEasyRequestStateMachine_removed_after_finished)
which subsequently doesn't return until the state machine is completely
finished (bs_killed). The LLURLRequest isn't deleted yet at that point
because the AITimer of the LLURLRequest runs in the main thread: it is
aborted, but only the next time the main thread state engines run that
is deleted and the timer keeps an LLPointer to it's parent, the
LLURLRequest, so only then the LLURLRequest object is destructed. This
however has nothing to do with the texture-bandwidth loop.
Removed AICurlEasyRequestStateMachine_added and
AICurlEasyRequestStateMachine_finished because the state machine is not
taking any action there anyway, and those states might be skipped all
together even, so they make no sense / shouldn't exist.
Also fixes a Dout line and initializes mState to 0 so
that if ever set_state would be called first from
a non-main thread then it will be larger (probably
not needed currently).
This reverts commit ef35aa7954
because it contained too much wrong things that I won't be
using. I'll re-commit stuff from it after that that I do
want to keep.
This work extends AIStateMachine to run multiplex() in the thread
that calls run(), cont() or set_state(). Note that all three
eventually call locked_cont(), so thats where multiplex() is called
from. Calling multiplex() means "running the state machine", as in
"calling multiplex_impl".
Currently only LLURLRequest uses this feature, and then only
for the HTTPGetResponder, and well only for the initializing,
start up and normal finish states.
A current/remaining problem is that we run into a situation where
the curl thread runs a statemachine to it's finish and kills it,
while the main thread is also 'running' it and tries to call
multiplex while the statemachine isn't running anymore.
Adds Texture Bandwidth slider
Adds Use HTTP for Inventory and Textures checkboxes.
Also, swaps out the bandwidth slider for a new Z Offset slider on quick settings, as bandwidth sliders should be set and forget, there is no modern need for them to be changed so frequently.
[Note to translators: please examine the network preferences after this update, controls have been moved and may now overlap.]