It has happened to me that this hung the viewer. The cause is that
when you call parent->getParentFloater(child), then getParentFloater
which starts like this:
LLFloater* LLFloaterView::getParentFloater(LLView* viewp)
{
LLView* parentp = viewp->getParent();
starts with parentp == this. And the following logic causes
it to return 'viewp'!
I'm pretty sure that getParentFloater's whole design is wrong,
but I don't see another way to avoid this problem then with
this hack, except by making changes that do a lot more and
are a risk with regard breaking code elsewhere.
Added missing header to indra/newview/ascentkeyword.cpp now that
llviewerpluginmanager.h has a couple of header dependencies less.
Resolved Conflicts:
indra/llcommon/CMakeLists.txt
Proximity: addition of two independent things. Just included both.
It now is disabled if:
-Lacking hardware support for FBOs
-RenderDeferred not permitted in gpu feature table
-RenderAvatarVP not permitted in gpu feature table
-VertexShaderEnable is enabled and permitted in gpu feature table
-WindLightUseAtmosShaders is enabled and permitted in gpu feature table
Enabling deferred now requires WindLightUseAtmosShaders to be on beforehand, instead of blindly enabling it.
The previous hack wasn't thread-safe: read-only access would
access the reference counter multiple times at the same time,
which therefore would have to be thread-local to ever work.
The current solution just disables the calls to lock/unlock
for copyconstructed objects, which works if the copyconstructed
object isn't used anymore after the original is destructed.
This is the case then the copy construction only happens
upon passing a temporary to a function, which is the case.
Actually flush messages before terminating a plugin (upon
the shutdown message) and flush messages in the file- and
dirpicker before opening the blocking dialog. Flush debug
messages too (deeper into the code, just prior to the actual
blocking call).
Also, fix the context folder map to be a thread-safe
singleton and *attempt* to add support for default folders
to windows and Mac. The latter might even not compile yet
and definitely have to be tested (and fixed):
Opening a DirPicker in preferences --> Network and Set
the directory location of the cache. It should open a
Dialog window where you are already in the folder that
is the current cache directory setting (you can click
Cancel after verifying that this worked).
And, start to upload an image, select a file is some
directory (other than what it starts in). You can omit
the actual upload by clicking cancel in the preview.
Then upload again and now it should start in the same
folder as that you were just in. Possibly you need to
first open a file picker elsewhere with a different context
though, or windows might choose to open in the last
folder anyway while the code doesn't really work. Uploading
a sound before the second texture upload should do the
trick.
The previous hack wasn't thread-safe: read-only access would
access the reference counter multiple times at the same time,
which therefore would have to be thread-local to ever work.
The current solution just disables the calls to lock/unlock
for copyconstructed objects, which works if the copyconstructed
object isn't used anymore after the original is destructed.
This is the case then the copy construction only happens
upon passing a temporary to a function, which is the case.
Also removed some code from the Mac/windows code in
indra/plugins/filepicker/llfilepicker.cpp that shouldn't
be in there anymore (send_agent_pause/resume and updating
the LLFrameTimer stuff).
g++ 4.2 (and possibly earlier) apparently call a copy
constructor when passing a temporary to a function
that takes a const reference. Added code to allow
copy-constructing the AI*Access classes for this
compiler.
g++-4.2.x also bails out when it encounters files that
do not end on a newline. So, also added those where
they were missing.
Resolved Conflicts:
indra/newview/llviewermedia.cpp
indra/plugins/base_media/CMakeLists.txt
Trivial fix for indra/newview/llviewermedia.cpp.
Moved 'prepare' dependency from base_media to
base_basic because media already depends on basic.
Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.
Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
g++ 4.2 (and possibly earlier) apparently call a copy
constructor when passing a temporary to a function
that takes a const reference. Added code to allow
copy-constructing the AI*Access classes for this
compiler.
g++-4.2.x also bails out when it encounters files that
do not end on a newline. So, also added those where
they were missing.
Added support for plugin debug messages and better error reporting
when something goes wrong during start up of SLPlugin.
Also added more debug output regarding general plugin messages
as well as debug output related to AIFilePicker.
Add back fixes that were in Singularity (in indra/media_plugins) but not
in imprudence.
Also:
Add "shutdown" plugin message and terminate file picker plugins cleanly.
The DSO (libbasic_plugin_filepicker.so) now tells the child process /
plugin loader (SLPlugin) to terminate (using the 'shutdown' message),
and AIFilePicker::finish_impl destroys the plugin object on the viewer
side when it's ... finished thus.
Also added a large comment that gives an overview of all classes
involved on the viewer side.
Additional fixes for filepicker.
Plugin refactor bug fix: mDeleteMe was uninitialized in AIPluginFilePicker.