ShowLookAt now depth-tested
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@@ -509,6 +509,8 @@ void LLHUDEffectLookAt::render()
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(gAgent.getAvatarObject() == ((LLVOAvatar*)(LLViewerObject*)mSourceObject))) return;
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if (sDebugLookAt && mSourceObject.notNull())
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{
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LLGLDepthTest gls_depth(GL_TRUE,GL_FALSE);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
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