Added Framebuffer Object checkbox to 'Hardware Options' floater.

This commit is contained in:
Shyotl
2011-05-13 02:21:43 -05:00
parent ccce2a0641
commit 40d813699b
3 changed files with 18 additions and 1 deletions

View File

@@ -77,6 +77,7 @@ void LLFloaterHardwareSettings::refresh()
LLPanel::refresh();
mUseVBO = gSavedSettings.getBOOL("RenderVBOEnable");
mUseFBO = gSavedSettings.getBOOL("RenderUseFBO");
mUseAniso = gSavedSettings.getBOOL("RenderAnisotropic");
mFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
mGamma = gSavedSettings.getF32("RenderGamma");
@@ -106,7 +107,8 @@ void LLFloaterHardwareSettings::refreshEnabledState()
{
childSetEnabled("vbo_stream", LLVertexBuffer::sEnableVBOs);
}
childSetEnabled("fbo",gGLManager.mHasFramebufferObject);
// if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
childSetEnabled("gamma", !gPipeline.canUseWindLightShaders());
@@ -192,6 +194,7 @@ void LLFloaterHardwareSettings::apply()
void LLFloaterHardwareSettings::cancel()
{
gSavedSettings.setBOOL("RenderVBOEnable", mUseVBO);
gSavedSettings.setBOOL("RenderUseFBO", mUseFBO);
gSavedSettings.setBOOL("RenderAnisotropic", mUseAniso);
gSavedSettings.setU32("RenderFSAASamples", mFSAASamples);
gSavedSettings.setF32("RenderGamma", mGamma);

View File

@@ -88,6 +88,7 @@ protected:
LLSliderCtrl* mCtrlVideoCardMem;
BOOL mUseVBO;
BOOL mUseFBO;
BOOL mUseAniso;
U32 mFSAASamples;
F32 mGamma;

View File

@@ -69,6 +69,19 @@
mouse_opaque="true" name="vbo_stream" radio_style="false"
tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."
width="315" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-20" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="10" mouse_opaque="true" name="Enable FBO:" v_pad="0"
width="140">
Enable Framebuffer Objects:
</text>
<check_box bottom_delta="-5" control_name="RenderUseFBO" enabled="false" follows="left|top"
font="SansSerifSmall" height="16" initial_value="true"
label="Enable OpenGL Frame Buffer Objects" left="148"
mouse_opaque="true" name="fbo" radio_style="false"
tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."
width="315" />
<slider bottom_delta="-21" can_edit_text="false" control_name="TextureMemory"
decimal_digits="0" enabled="true"
follows="left|top" height="16" increment="16"