Commit Graph

60 Commits

Author SHA1 Message Date
Shyotl
4043130f75 Update texturelist/volumetexture management with changes from upstream. Note: TEX_LIST_SCALE not utilized in singu... yet. 2019-10-19 04:05:34 -05:00
Shyotl
279d919164 Merge branch 'animesh' of https://github.com/Lirusaito/SingularityViewer.git into animesh 2019-07-03 19:42:40 -05:00
Shyotl
b5cb6459b0 Tweak memory detection algorithm. 2019-07-03 16:00:16 -05:00
Router Gray
58d94e9883 Change some instances of {0} to {} to pacify compilers. 2019-05-24 12:06:30 -05:00
Shyotl
d7e7701927 Make texture fetch type (mFTType) a const member variable and remove from init() call. forceRefetch was clobbering mFFType via init call and firstinit boolean is a stupid hack. 2019-04-26 22:52:48 -05:00
Shyotl
e0194d4d06 Allow more than 2gigs of texture memory... Fix shader buggles. 2019-03-18 00:11:24 -05:00
Shyotl
3a78568a6f Intermediary commit #2. 2019-03-16 21:35:33 -05:00
Shyotl
5a7e0b05a4 Fixup texture compression. 2019-03-05 03:11:04 -06:00
Shyotl
7317f28ab3 Clean up compressed texture handling. Exclude dynamic/client generated/local textures. Got rid of glh headers. 2019-03-04 02:03:45 -06:00
Shyotl
64931839cc Add compression textbox. Don't compress local assets. 2019-03-02 03:47:48 -06:00
Shyotl
e1cf05c327 Enable compressed texture. Also minor cleanup. 2019-03-01 22:19:11 -06:00
Shyotl
04ea11c61e Make gcc happier. 2018-11-20 02:49:57 -06:00
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Lirusaito
f1e6092b94 Sync LLViewerTexture with upstream 2018-05-02 19:30:47 -04:00
Lirusaito
1014841e2c Feature Request: Repair Uploaded by functionality
Clean up llviewertexture a bit while doing so.
Sync LLImage

Thanks to Cinder and the Alchemy Team for this buncha code.
2018-05-02 19:30:22 -04:00
Shyotl
a39844f9f3 Double the maximum texture memory. 2018-02-04 23:01:44 -06:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Shyotl
027c3be694 Fix pickmasks. 2016-06-15 02:19:08 -05:00
Shyotl
f26a5e9d62 Added FTType to texture fetch methods. Baked texture fetch now uses dynamic retry policy. 2016-05-01 19:44:06 -05:00
Shyotl
55b5f60b68 V3 mesh, texture, and hover merge. 2016-04-26 13:36:39 -05:00
Shyotl
0841479ccc llcommon merge. Added LLUnits. 2016-04-06 01:31:20 -05:00
Inusaito Sayori
990b5f9bb4 Linux Build Foxes 2015-06-19 19:55:56 -04:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Shyotl
e59757e3e8 Clean up a few harmless compiler warnings (signed/unsigned, double to float) 2014-08-20 19:43:32 -05:00
Shyotl
96df7b82de Change texture default to non-auto-alphamaskable, non-pickable. Only 'fetchable' textures may qualify for either. 2014-06-22 03:53:08 -05:00
Siana Gearz
e182173ee2 Fatal paranoia cure 2013-12-09 03:39:47 +01:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Shyotl
7c7c64bde3 Minor upstream catchup. Added LLImageRaw::duplicate and no_copy parameter to LLImageRaw::LLImageRaw 2013-10-26 16:39:31 -05:00
Shyotl
c47f6405d2 Texfetch/cache changes:
Added SEND_UDP_REQ and	WAIT_UDP_REQ fetch states.
Parse 'content-range' from headers.
Purge 'complete' textures from the cache if they lack 'end of codestream' marker.
Added boostlevel/category to textureview display.
More diagnostic output.
Discard handling tweaks/bugfixes from v3.
2013-09-23 17:19:44 -05:00
Shyotl
ef3e918558 Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)! 2013-05-31 05:33:41 -05:00
Drake Arconis
b800320a49 Remove LLMemType and related files 2013-03-04 12:02:01 -05:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Shyotl
c5c1294d7d Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library. 2013-01-07 20:12:14 -06:00
Shyotl
1083d7e0ef Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized. 2012-12-22 23:58:42 -06:00
Shyotl
0554ecae5c Added explicit texture reloading. Accessable in the 'tools' submenus for the agent, avatars, and selected objects. 2012-12-02 17:06:54 -06:00
Shyotl
71deb8925e Added some nullchecks, removed some dead code, and cleaned up a few small things. 2012-11-04 21:16:53 -06:00
Shyotl
67ee544231 Clear saved raw discard level upon texfetch cleanup. (missed this in an earlier commit) 2012-10-24 03:21:51 -05:00
Shyotl
5c45979783 Resolve issue with sculpties loading with incorrect discard levels. 2012-10-22 15:26:53 -05:00
Siana Gearz
6b8c58e3b5 Safe and probably pointless crash workarounds from FS and LL 2012-08-13 06:14:16 +02:00
Shyotl
349006637e LL has played with texture discard priority/bias. Giving it a trial here. 2012-06-11 07:04:02 -05:00
Siana Gearz
70438fa06f Catching up with Lindies part 3 2012-03-26 15:01:53 +02:00
Siana Gearz
83a3bbb48e Fixies from viewer-development 2012-03-06 09:01:01 +01:00
Shyotl
e327e7a15e Converted some frequent setting lookups to LLCachedControl 2012-01-30 03:49:52 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
CobraElDiablo
aad10c9b8d SH-2516 Fix: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate. By Bao Linden 2011-12-28 04:27:04 +01:00
Shyotl
b607650d5c V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out. 2011-12-16 05:57:48 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
36600462d1 Merge branch 'future' of git://github.com/siana/SingularityViewer.git into BatchIndexing
Conflicts:
	indra/newview/hippopanelgrids.cpp
	indra/newview/llstartup.cpp
	indra/newview/llsurface.cpp
	indra/newview/llviewermessage.cpp
	indra/newview/llviewerparceloverlay.cpp
	indra/newview/llviewertexturelist.cpp
	indra/newview/llworld.cpp
2011-09-09 16:53:12 -05:00
Shyotl
8d23a7d1d4 LLViewerTexture now has the ability to prevent raw images from being dumped for a specified period of time. Unused for now. Relates to mesh import. Also, BOOST_PREVIEW textures bumped to PO2. 2011-08-29 03:46:13 -05:00