Enable compressed texture. Also minor cleanup.
This commit is contained in:
@@ -119,7 +119,7 @@ public:
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S32 getMipOffset(S32 discard);
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EFileFormat getFileFormat() { return mFileFormat; }
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bool isCompressed() { return (mFileFormat >= FORMAT_DXT1 && mFileFormat <= FORMAT_DXR5); }
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bool isCompressed() const { return (mFileFormat >= FORMAT_DXT1 && mFileFormat <= FORMAT_DXR5); }
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bool convertToDXR(); // convert from DXT to DXR
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@@ -517,8 +517,6 @@ S32 LLProfile::getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 of
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t += t_step;
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}
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t_fraction = (end - (t - t_step))*sides;
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// Find the fraction that we need to add to the end point.
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t_fraction = (end - (t - t_step))*sides;
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if (t_fraction > 0.0001f)
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@@ -613,8 +611,6 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
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ang += ang_step;
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}
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t_fraction = (end - (t - t_step))*sides;
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// pt1 is the first point on the fractional face
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// pt2 is the end point on the fractional face
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pt2.set(cos(ang)*scale,sin(ang)*scale,t);
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@@ -285,7 +285,6 @@ PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
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//shader object prototypes
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PFNGLDELETEOBJECTARBPROC glDeleteShader = NULL;
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PFNGLDELETEOBJECTARBPROC glDeleteProgram = NULL;
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PFNGLGETHANDLEARBPROC glGetHandleARB = NULL;
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PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL;
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL;
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PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL;
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@@ -455,6 +454,7 @@ LLGLManager::LLGLManager() :
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mHasGpuShader5(FALSE),
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mHasAdaptiveVsync(FALSE),
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mHasTextureSwizzle(FALSE),
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mHasTextureCompression(false),
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mIsATI(FALSE),
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mIsNVIDIA(FALSE),
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@@ -937,6 +937,11 @@ void LLGLManager::initExtensions()
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#else
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mHasBlendFuncSeparate = FALSE;
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# endif // GL_EXT_blend_func_separate
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# if GL_ARB_texture_copression
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mHasTextureCompression = true;
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#else
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mHasTextureCompression = false;
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# endif
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mHasMipMapGeneration = FALSE;
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mHasAnisotropic = FALSE;
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mHasCubeMap = FALSE;
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@@ -1002,6 +1007,9 @@ void LLGLManager::initExtensions()
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#ifdef GL_ARB_texture_swizzle
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mHasTextureSwizzle = mGLVersion >= 3.3f || ExtensionExists("GL_ARB_texture_swizzle", gGLHExts.mSysExts);
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#endif
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#ifdef GL_ARB_texture_compression
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mHasTextureCompression = mGLVersion >= 2.f || ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts);
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#endif
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#if LL_LINUX || LL_SOLARIS
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LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
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@@ -1128,6 +1136,10 @@ void LLGLManager::initExtensions()
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{
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LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
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}
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if (!mHasTextureCompression)
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{
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LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL;
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}
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// Disable certain things due to known bugs
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if (mIsIntel && mHasMipMapGeneration)
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@@ -1278,7 +1290,6 @@ void LLGLManager::initExtensions()
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{
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glDeleteShader = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteShader", "glDeleteObjectARB");
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glDeleteProgram = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteProgram", "glDeleteObjectARB");
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glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glGetHandle");
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glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDetachShader", "glDetachObjectARB");
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glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glCreateShader", "glCreateShaderObjectARB");
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glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glShaderSource");
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@@ -1390,6 +1401,11 @@ void LLGLManager::initExtensions()
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glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glGetVertexAttribPointerv");
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//glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB");
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}
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if (mHasTextureCompression)
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{
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glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glGetCompressedTexImage");
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glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glCompressedTexImage2D");
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}
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LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL;
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#endif
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@@ -116,6 +116,8 @@ public:
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BOOL mHasAdaptiveVsync;
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BOOL mHasTextureSwizzle;
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bool mHasTextureCompression;
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// Vendor-specific extensions
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BOOL mIsATI;
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BOOL mIsNVIDIA;
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@@ -124,7 +124,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
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// GL_ARB_shader_objects
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extern PFNGLDELETEOBJECTARBPROC glDeleteShader;
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extern PFNGLDELETEOBJECTARBPROC glDeleteProgram;
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extern PFNGLGETHANDLEARBPROC glGetHandleARB;
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extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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@@ -390,7 +389,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
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// GL_ARB_shader_objects
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extern PFNGLDELETEOBJECTARBPROC glDeleteShader;
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extern PFNGLDELETEOBJECTARBPROC glDeleteProgram;
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extern PFNGLGETHANDLEARBPROC glGetHandleARB;
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extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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@@ -632,7 +630,6 @@ extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
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// GL_ARB_shader_objects
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extern PFNGLDELETEOBJECTARBPROC glDeleteShader;
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extern PFNGLDELETEOBJECTARBPROC glDeleteProgram;
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extern PFNGLGETHANDLEARBPROC glGetHandleARB;
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extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
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@@ -1196,216 +1196,6 @@ void LLImageGL::texMemoryDeallocated(const AllocationInfo& entry)
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}
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}
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//#include "crnlib.h"
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struct DDS_PIXELFORMAT {
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U32 dwSize;
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U32 dwFlags;
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U32 dwFourCC;
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U32 dwRGBBitCount;
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U32 dwRBitMask;
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U32 dwGBitMask;
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U32 dwBBitMask;
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U32 dwABitMask;
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};
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typedef struct {
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U32 dwSize;
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U32 dwFlags;
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U32 dwHeight;
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U32 dwWidth;
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U32 dwPitchOrLinearSize;
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U32 dwDepth;
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U32 dwMipMapCount;
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U32 dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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U32 dwCaps;
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U32 dwCaps2;
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U32 dwCaps3;
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U32 dwCaps4;
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U32 dwReserved2;
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} DDS_HEADER;
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typedef enum DXGI_FORMAT {
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DXGI_FORMAT_UNKNOWN = 0,
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DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
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DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
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DXGI_FORMAT_R32G32B32A32_UINT = 3,
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DXGI_FORMAT_R32G32B32A32_SINT = 4,
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DXGI_FORMAT_R32G32B32_TYPELESS = 5,
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DXGI_FORMAT_R32G32B32_FLOAT = 6,
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DXGI_FORMAT_R32G32B32_UINT = 7,
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DXGI_FORMAT_R32G32B32_SINT = 8,
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DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
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DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
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DXGI_FORMAT_R16G16B16A16_UNORM = 11,
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DXGI_FORMAT_R16G16B16A16_UINT = 12,
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DXGI_FORMAT_R16G16B16A16_SNORM = 13,
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DXGI_FORMAT_R16G16B16A16_SINT = 14,
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DXGI_FORMAT_R32G32_TYPELESS = 15,
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DXGI_FORMAT_R32G32_FLOAT = 16,
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DXGI_FORMAT_R32G32_UINT = 17,
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DXGI_FORMAT_R32G32_SINT = 18,
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DXGI_FORMAT_R32G8X24_TYPELESS = 19,
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
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DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
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DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
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DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
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DXGI_FORMAT_R10G10B10A2_UNORM = 24,
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DXGI_FORMAT_R10G10B10A2_UINT = 25,
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DXGI_FORMAT_R11G11B10_FLOAT = 26,
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DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
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DXGI_FORMAT_R8G8B8A8_UNORM = 28,
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DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
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DXGI_FORMAT_R8G8B8A8_UINT = 30,
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DXGI_FORMAT_R8G8B8A8_SNORM = 31,
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DXGI_FORMAT_R8G8B8A8_SINT = 32,
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DXGI_FORMAT_R16G16_TYPELESS = 33,
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DXGI_FORMAT_R16G16_FLOAT = 34,
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DXGI_FORMAT_R16G16_UNORM = 35,
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DXGI_FORMAT_R16G16_UINT = 36,
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DXGI_FORMAT_R16G16_SNORM = 37,
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DXGI_FORMAT_R16G16_SINT = 38,
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DXGI_FORMAT_R32_TYPELESS = 39,
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DXGI_FORMAT_D32_FLOAT = 40,
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DXGI_FORMAT_R32_FLOAT = 41,
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DXGI_FORMAT_R32_UINT = 42,
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DXGI_FORMAT_R32_SINT = 43,
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DXGI_FORMAT_R24G8_TYPELESS = 44,
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DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
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DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
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DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
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DXGI_FORMAT_R8G8_TYPELESS = 48,
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DXGI_FORMAT_R8G8_UNORM = 49,
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DXGI_FORMAT_R8G8_UINT = 50,
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DXGI_FORMAT_R8G8_SNORM = 51,
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DXGI_FORMAT_R8G8_SINT = 52,
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DXGI_FORMAT_R16_TYPELESS = 53,
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DXGI_FORMAT_R16_FLOAT = 54,
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DXGI_FORMAT_D16_UNORM = 55,
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DXGI_FORMAT_R16_UNORM = 56,
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DXGI_FORMAT_R16_UINT = 57,
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DXGI_FORMAT_R16_SNORM = 58,
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DXGI_FORMAT_R16_SINT = 59,
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DXGI_FORMAT_R8_TYPELESS = 60,
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DXGI_FORMAT_R8_UNORM = 61,
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DXGI_FORMAT_R8_UINT = 62,
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DXGI_FORMAT_R8_SNORM = 63,
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DXGI_FORMAT_R8_SINT = 64,
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DXGI_FORMAT_A8_UNORM = 65,
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DXGI_FORMAT_R1_UNORM = 66,
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DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
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DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
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DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
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DXGI_FORMAT_BC1_TYPELESS = 70,
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DXGI_FORMAT_BC1_UNORM = 71,
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DXGI_FORMAT_BC1_UNORM_SRGB = 72,
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DXGI_FORMAT_BC2_TYPELESS = 73,
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DXGI_FORMAT_BC2_UNORM = 74,
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DXGI_FORMAT_BC2_UNORM_SRGB = 75,
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DXGI_FORMAT_BC3_TYPELESS = 76,
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DXGI_FORMAT_BC3_UNORM = 77,
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DXGI_FORMAT_BC3_UNORM_SRGB = 78,
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DXGI_FORMAT_BC4_TYPELESS = 79,
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DXGI_FORMAT_BC4_UNORM = 80,
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DXGI_FORMAT_BC4_SNORM = 81,
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DXGI_FORMAT_BC5_TYPELESS = 82,
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DXGI_FORMAT_BC5_UNORM = 83,
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DXGI_FORMAT_BC5_SNORM = 84,
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DXGI_FORMAT_B5G6R5_UNORM = 85,
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DXGI_FORMAT_B5G5R5A1_UNORM = 86,
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DXGI_FORMAT_B8G8R8A8_UNORM = 87,
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DXGI_FORMAT_B8G8R8X8_UNORM = 88,
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DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89,
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DXGI_FORMAT_B8G8R8A8_TYPELESS = 90,
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DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91,
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DXGI_FORMAT_B8G8R8X8_TYPELESS = 92,
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DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93,
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DXGI_FORMAT_BC6H_TYPELESS = 94,
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DXGI_FORMAT_BC6H_UF16 = 95,
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DXGI_FORMAT_BC6H_SF16 = 96,
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DXGI_FORMAT_BC7_TYPELESS = 97,
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DXGI_FORMAT_BC7_UNORM = 98,
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DXGI_FORMAT_BC7_UNORM_SRGB = 99,
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DXGI_FORMAT_AYUV = 100,
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DXGI_FORMAT_Y410 = 101,
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DXGI_FORMAT_Y416 = 102,
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DXGI_FORMAT_NV12 = 103,
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DXGI_FORMAT_P010 = 104,
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DXGI_FORMAT_P016 = 105,
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DXGI_FORMAT_420_OPAQUE = 106,
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DXGI_FORMAT_YUY2 = 107,
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DXGI_FORMAT_Y210 = 108,
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DXGI_FORMAT_Y216 = 109,
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DXGI_FORMAT_NV11 = 110,
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DXGI_FORMAT_AI44 = 111,
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DXGI_FORMAT_IA44 = 112,
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DXGI_FORMAT_P8 = 113,
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DXGI_FORMAT_A8P8 = 114,
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DXGI_FORMAT_B4G4R4A4_UNORM = 115,
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DXGI_FORMAT_P208 = 130,
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DXGI_FORMAT_V208 = 131,
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DXGI_FORMAT_V408 = 132,
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DXGI_FORMAT_ASTC_4X4_UNORM = 134,
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DXGI_FORMAT_ASTC_4X4_UNORM_SRGB = 135,
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DXGI_FORMAT_ASTC_5X4_TYPELESS = 137,
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DXGI_FORMAT_ASTC_5X4_UNORM = 138,
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DXGI_FORMAT_ASTC_5X4_UNORM_SRGB = 139,
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DXGI_FORMAT_ASTC_5X5_TYPELESS = 141,
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DXGI_FORMAT_ASTC_5X5_UNORM = 142,
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DXGI_FORMAT_ASTC_5X5_UNORM_SRGB = 143,
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DXGI_FORMAT_ASTC_6X5_TYPELESS = 145,
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DXGI_FORMAT_ASTC_6X5_UNORM = 146,
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DXGI_FORMAT_ASTC_6X5_UNORM_SRGB = 147,
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DXGI_FORMAT_ASTC_6X6_TYPELESS = 149,
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DXGI_FORMAT_ASTC_6X6_UNORM = 150,
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DXGI_FORMAT_ASTC_6X6_UNORM_SRGB = 151,
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DXGI_FORMAT_ASTC_8X5_TYPELESS = 153,
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DXGI_FORMAT_ASTC_8X5_UNORM = 154,
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DXGI_FORMAT_ASTC_8X5_UNORM_SRGB = 155,
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DXGI_FORMAT_ASTC_8X6_TYPELESS = 157,
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DXGI_FORMAT_ASTC_8X6_UNORM = 158,
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DXGI_FORMAT_ASTC_8X6_UNORM_SRGB = 159,
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DXGI_FORMAT_ASTC_8X8_TYPELESS = 161,
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DXGI_FORMAT_ASTC_8X8_UNORM = 162,
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DXGI_FORMAT_ASTC_8X8_UNORM_SRGB = 163,
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DXGI_FORMAT_ASTC_10X5_TYPELESS = 165,
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DXGI_FORMAT_ASTC_10X5_UNORM = 166,
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DXGI_FORMAT_ASTC_10X5_UNORM_SRGB = 167,
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DXGI_FORMAT_ASTC_10X6_TYPELESS = 169,
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DXGI_FORMAT_ASTC_10X6_UNORM = 170,
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DXGI_FORMAT_ASTC_10X6_UNORM_SRGB = 171,
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DXGI_FORMAT_ASTC_10X8_TYPELESS = 173,
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DXGI_FORMAT_ASTC_10X8_UNORM = 174,
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DXGI_FORMAT_ASTC_10X8_UNORM_SRGB = 175,
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DXGI_FORMAT_ASTC_10X10_TYPELESS = 177,
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DXGI_FORMAT_ASTC_10X10_UNORM = 178,
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DXGI_FORMAT_ASTC_10X10_UNORM_SRGB = 179,
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DXGI_FORMAT_ASTC_12X10_TYPELESS = 181,
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DXGI_FORMAT_ASTC_12X10_UNORM = 182,
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DXGI_FORMAT_ASTC_12X10_UNORM_SRGB = 183,
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DXGI_FORMAT_ASTC_12X12_TYPELESS = 185,
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DXGI_FORMAT_ASTC_12X12_UNORM = 186,
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DXGI_FORMAT_ASTC_12X12_UNORM_SRGB = 187,
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DXGI_FORMAT_FORCE_UINT = 0xffffffff
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} DXGI_FORMAT;
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typedef enum D3D10_RESOURCE_DIMENSION {
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D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
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D3D10_RESOURCE_DIMENSION_BUFFER = 1,
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D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
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D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
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D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
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} D3D10_RESOURCE_DIMENSION;
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typedef struct {
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DXGI_FORMAT dxgiFormat;
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D3D10_RESOURCE_DIMENSION resourceDimension;
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U32 miscFlag;
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U32 arraySize;
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U32 miscFlags2;
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} DDS_HEADER_DXT10;
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// static
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static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage");
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void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
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@@ -1518,68 +1308,11 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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break;
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case GL_RGB:
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case GL_RGB8:
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{
|
||||
/*std::vector<U32> tex;
|
||||
tex.resize(height*width);
|
||||
for (U32 i = 0; i < tex.size(); ++i)
|
||||
{
|
||||
((U8*)&tex[i])[0] = ((U8*)pixels)[i * 3];
|
||||
((U8*)&tex[i])[1] = ((U8*)pixels)[i * 3 + 1];
|
||||
((U8*)&tex[i])[2] = ((U8*)pixels)[i * 3 + 2];
|
||||
((U8*)&tex[i])[3] = 255;
|
||||
}
|
||||
crn_comp_params comp_params;
|
||||
comp_params.m_width = width;
|
||||
comp_params.m_height = height;
|
||||
comp_params.set_flag(cCRNCompFlagPerceptual, true);
|
||||
comp_params.set_flag(cCRNCompFlagHierarchical, false);
|
||||
comp_params.m_file_type = cCRNFileTypeDDS;
|
||||
comp_params.m_format = cCRNFmtDXT5;
|
||||
comp_params.m_pImages[0][0] = &tex[0];
|
||||
comp_params.m_quality_level = cCRNDXTQualityUber;
|
||||
SYSTEM_INFO g_system_info;
|
||||
GetSystemInfo(&g_system_info);
|
||||
comp_params.m_num_helper_threads = std::max<S32>(0, (S32)g_system_info.dwNumberOfProcessors - 1);
|
||||
crn_mipmap_params mip_params;
|
||||
mip_params.m_gamma_filtering = true;
|
||||
mip_params.m_mode = cCRNMipModeGenerateMips;
|
||||
|
||||
crn_uint32 output_file_size;
|
||||
void *compressed_data = crn_compress(comp_params, mip_params, output_file_size);
|
||||
if (compressed_data)
|
||||
{
|
||||
glTexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
|
||||
|
||||
U32 pos = sizeof(U32);
|
||||
const DDS_HEADER& header = *(DDS_HEADER*)(((U8*)compressed_data) + pos);
|
||||
pos += sizeof(DDS_HEADER);
|
||||
if (header.ddspf.dwFlags & 0x4 && header.ddspf.dwFourCC == '01XD')
|
||||
{
|
||||
pos += sizeof(DDS_HEADER_DXT10);
|
||||
}
|
||||
|
||||
U32 num_mips = (header.dwFlags & 0x20000) ? header.dwMipMapCount : 1;
|
||||
|
||||
U32 x = width;
|
||||
U32 y = height;
|
||||
for (U32 i = 0; i < num_mips; ++i)
|
||||
{
|
||||
size_t size = llmax(4u, x) / 4 * llmax(4u, y) / 4 * 16;
|
||||
glCompressedTexImage2DARB(GL_TEXTURE_2D, i, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, x, y, 0, size, (const void*)(((U8*)compressed_data) + pos));
|
||||
x = (x + 1) >> 1;
|
||||
y = (y + 1) >> 1;
|
||||
pos += size;
|
||||
}
|
||||
crn_free_block(compressed_data);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, num_mips - 1);
|
||||
return;
|
||||
}*/
|
||||
}
|
||||
|
||||
intformat = GL_COMPRESSED_RGB;
|
||||
break;
|
||||
case GL_RGBA:
|
||||
case GL_RGBA8:
|
||||
//intformat = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
|
||||
intformat = GL_COMPRESSED_RGBA;
|
||||
break;
|
||||
case GL_LUMINANCE:
|
||||
case GL_LUMINANCE8:
|
||||
|
||||
@@ -2686,7 +2686,7 @@ void LLRender::diffuseColor4fv(const F32* c)
|
||||
else if (c[0] != mNewContext.color.mV[0] || c[1] != mNewContext.color.mV[1] || c[2] != mNewContext.color.mV[2] || c[3] != mNewContext.color.mV[3] || mDirty)
|
||||
{
|
||||
flush();
|
||||
mNewContext.color = c;
|
||||
mNewContext.color.set(c);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -235,7 +235,6 @@ struct LLLightStateData
|
||||
mDiffuse.set(1, 1, 1, 1);
|
||||
mSpecular.set(1, 1, 1, 1);
|
||||
}
|
||||
;
|
||||
mPosition.set(0, 0, 1, 0);
|
||||
mSpotDirection.set(0, 0, -1);
|
||||
}
|
||||
|
||||
@@ -18,10 +18,10 @@ void main(void)
|
||||
{
|
||||
vec3 color = vec3(texture2D(tex0, vary_texcoord0))*weight.x;
|
||||
|
||||
color += weight.y * vec3(texture2D(tex0, vec2(vary_texcoord0.s+kern[horizontalPass%2].s,vary_texcoord0.t+kern[horizontalPass].s)));
|
||||
color += weight.y * vec3(texture2D(tex0, vec2(vary_texcoord0.s-kern[horizontalPass%2].s,vary_texcoord0.t-kern[horizontalPass].s)));
|
||||
color += weight.z * vec3(texture2D(tex0, vec2(vary_texcoord0.s+kern[horizontalPass%2].t,vary_texcoord0.t+kern[horizontalPass].t)));
|
||||
color += weight.z * vec3(texture2D(tex0, vec2(vary_texcoord0.s-kern[horizontalPass%2].t,vary_texcoord0.t-kern[horizontalPass].t)));
|
||||
color += weight.y * vec3(texture2D(tex0, vec2(vary_texcoord0.s+kern[horizontalPass].s,vary_texcoord0.t+kern[horizontalPass].s)));
|
||||
color += weight.y * vec3(texture2D(tex0, vec2(vary_texcoord0.s-kern[horizontalPass].s,vary_texcoord0.t-kern[horizontalPass].s)));
|
||||
color += weight.z * vec3(texture2D(tex0, vec2(vary_texcoord0.s+kern[horizontalPass].t,vary_texcoord0.t+kern[horizontalPass].t)));
|
||||
color += weight.z * vec3(texture2D(tex0, vec2(vary_texcoord0.s-kern[horizontalPass].t,vary_texcoord0.t-kern[horizontalPass].t)));
|
||||
|
||||
frag_color = vec4(color.xyz,1.0);
|
||||
}
|
||||
|
||||
@@ -227,7 +227,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
|
||||
}
|
||||
|
||||
LLGLSLShader::bindNoShader();
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
BOOL result = FALSE;
|
||||
BOOL ret = FALSE ;
|
||||
|
||||
@@ -93,7 +93,7 @@ S64Bytes LLViewerTexture::sTotalTextureMemory;
|
||||
S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
|
||||
S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
|
||||
S64Bytes LLViewerTexture::sMaxDesiredTextureMem;
|
||||
S8 LLViewerTexture::sCameraMovingDiscardBias = 0;
|
||||
S32 LLViewerTexture::sCameraMovingDiscardBias = 0;
|
||||
F32 LLViewerTexture::sCameraMovingBias = 0.0f;
|
||||
S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size
|
||||
const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64;
|
||||
@@ -562,7 +562,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
|
||||
F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed();
|
||||
F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
|
||||
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
|
||||
sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
|
||||
sCameraMovingDiscardBias = sCameraMovingBias;
|
||||
|
||||
LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
|
||||
(sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
|
||||
|
||||
@@ -223,7 +223,7 @@ public:
|
||||
static S32Megabytes sMaxBoundTextureMemory;
|
||||
static S32Megabytes sMaxTotalTextureMem;
|
||||
static S64Bytes sMaxDesiredTextureMem ;
|
||||
static S8 sCameraMovingDiscardBias;
|
||||
static S32 sCameraMovingDiscardBias;
|
||||
static F32 sCameraMovingBias;
|
||||
static S32 sMaxSculptRez ;
|
||||
static S32 sMinLargeImageSize ;
|
||||
|
||||
@@ -5612,7 +5612,7 @@ void LLPipeline::gatherLocalLights()
|
||||
F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
|
||||
float linatten = x / (light_radius); // % of brightness at radius
|
||||
|
||||
LLLightStateData& light_state = LLLightStateData();
|
||||
LLLightStateData light_state = LLLightStateData();
|
||||
light_state.mPosition = light_pos_gl;
|
||||
light_state.mDiffuse = light_color;
|
||||
light_state.mConstantAtten = 0.f;
|
||||
|
||||
Reference in New Issue
Block a user