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SingularityViewer/indra/newview/llviewertexture.cpp

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C++

/**
* @file llviewertexture.cpp
* @brief Object which handles a received image (and associated texture(s))
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewertexture.h"
// Library includes
#include "imageids.h"
#include "llmath.h"
#include "llerror.h"
#include "llgl.h"
#include "llglheaders.h"
#include "llhost.h"
#include "llimage.h"
#include "llimagebmp.h"
#include "llimagej2c.h"
#include "llimagetga.h"
#include "llstl.h"
#include "llvfile.h"
#include "llvfs.h"
#include "message.h"
#include "lltimer.h"
// viewer includes
#include "llimagegl.h"
#include "lldrawpool.h"
#include "lltexturefetch.h"
#include "llviewertexturelist.h"
#include "llviewercontrol.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llface.h"
#include "llviewercamera.h"
#include "lltextureentry.h"
#include "lltexturemanagerbridge.h"
#include "llmediaentry.h"
#include "llvovolume.h"
#include "llviewermedia.h"
#include "lltexturecache.h"
///////////////////////////////////////////////////////////////////////////////
// extern
const S32Megabytes gMinVideoRam(32);
const S32Megabytes gMaxVideoRam(2048);
// statics
LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
LLPointer<LLViewerTexture> LLViewerTexture::sBlackImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap;
#if 0
LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL;
#endif
const std::string sTesterName("TextureTester");
S32 LLViewerTexture::sImageCount = 0;
S32 LLViewerTexture::sRawCount = 0;
S32 LLViewerTexture::sAuxCount = 0;
LLFrameTimer LLViewerTexture::sEvaluationTimer;
F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
S64Bytes LLViewerTexture::sBoundTextureMemory;
S64Bytes LLViewerTexture::sTotalTextureMemory;
S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
S64Bytes LLViewerTexture::sMaxDesiredTextureMem;
S32 LLViewerTexture::sCameraMovingDiscardBias = 0;
F32 LLViewerTexture::sCameraMovingBias = 0.0f;
S32 LLViewerTexture::sMaxSculptRez = 128; //max sculpt image size
const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64;
const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez;
const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128;
S32 LLViewerTexture::sMinLargeImageSize = 65536; //256 * 256.
S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA;
BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE;
F32 LLViewerTexture::sCurrentTime = 0.0f;
//BOOL LLViewerTexture::sUseTextureAtlas = FALSE;
F32 LLViewerTexture::sTexelPixelRatio = 1.0f;
LLViewerTexture::EDebugTexels LLViewerTexture::sDebugTexelsMode = LLViewerTexture::DEBUG_TEXELS_OFF;
const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
const F64 log_2 = log(2.0);
//----------------------------------------------------------------------------------------------
//namespace: LLViewerTextureAccess
//----------------------------------------------------------------------------------------------
LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb,
S32 discard_level,
BOOL need_imageraw, // Needs image raw for the callback
void* userdata,
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list,
LLViewerFetchedTexture* target,
BOOL pause)
: mCallback(cb),
mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
mDesiredDiscard(discard_level),
mNeedsImageRaw(need_imageraw),
mUserData(userdata),
mSourceCallbackList(src_callback_list),
mPaused(pause)
{
if(mSourceCallbackList)
{
mSourceCallbackList->insert(target->getID());
}
}
LLLoadedCallbackEntry::~LLLoadedCallbackEntry()
{
}
void LLLoadedCallbackEntry::removeTexture(LLViewerFetchedTexture* tex)
{
if(mSourceCallbackList)
{
mSourceCallbackList->erase(tex->getID());
}
}
//static
void LLLoadedCallbackEntry::cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
//clear texture callbacks.
if(callback_list && !callback_list->empty())
{
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = callback_list->begin();
iter != callback_list->end(); ++iter)
{
LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
if(tex)
{
tex->deleteCallbackEntry(callback_list);
}
}
callback_list->clear();
}
}
LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, BOOL usemipmaps, LLImageGL* gl_image)
{
return new LLViewerMediaTexture(media_id, usemipmaps, gl_image);
}
LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id)
{
LLViewerTexture* tex;
//search fetched texture list
tex = gTextureList.findImage(id);
//search media texture list
if(!tex)
{
tex = LLViewerTextureManager::findMediaTexture(id);
}
return tex;
}
LLViewerFetchedTexture* LLViewerTextureManager::findFetchedTexture(const LLUUID& id)
{
return gTextureList.findImage(id);
}
LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id)
{
return LLViewerMediaTexture::findMediaTexture(media_id);
}
LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
{
LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id);
if(!tex)
{
tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image);
}
tex->initVirtualSize();
return tex;
}
LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, BOOL report_error)
{
if(!tex)
{
return NULL;
}
S8 type = tex->getType();
if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
{
return static_cast<LLViewerFetchedTexture*>(tex);
}
if(report_error)
{
LL_ERRS() << "not a fetched texture type: " << type << LL_ENDL;
}
return NULL;
}
LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(BOOL usemipmaps, BOOL generate_gl_tex)
{
LLPointer<LLViewerTexture> tex = new LLViewerTexture(usemipmaps);
if(generate_gl_tex)
{
tex->generateGLTexture();
tex->setCategory(LLGLTexture::LOCAL);
}
return tex;
}
LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex)
{
LLPointer<LLViewerTexture> tex = new LLViewerTexture(id, usemipmaps);
if(generate_gl_tex)
{
tex->generateGLTexture();
tex->setCategory(LLGLTexture::LOCAL);
}
return tex;
}
LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps)
{
LLPointer<LLViewerTexture> tex = new LLViewerTexture(raw, usemipmaps);
tex->setCategory(LLGLTexture::LOCAL);
return tex;
}
LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex)
{
LLPointer<LLViewerTexture> tex = new LLViewerTexture(width, height, components, usemipmaps);
if(generate_gl_tex)
{
tex->generateGLTexture();
tex->setCategory(LLGLTexture::LOCAL);
}
return tex;
}
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
const LLUUID &image_id,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
LLHost request_from_host)
{
return gTextureList.getImage(image_id, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host);
}
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
const std::string& filename,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
const LLUUID& force_id)
{
return gTextureList.getImageFromFile(filename, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}
//static
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
FTType f_type,
BOOL usemipmaps,
LLViewerTexture::EBoostLevel boost_priority,
S8 texture_type,
LLGLint internal_format,
LLGLenum primary_format,
const LLUUID& force_id
)
{
return gTextureList.getImageFromUrl(url, f_type, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id);
}
LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, FTType f_type, LLHost host)
{
return gTextureList.getImageFromHost(image_id, f_type, host);
}
// Create a bridge to the viewer texture manager.
class LLViewerTextureManagerBridge : public LLTextureManagerBridge
{
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE)
{
return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex);
}
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE)
{
return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex);
}
/*virtual*/ LLGLTexture* getFetchedTexture(const LLUUID &image_id)
{
return LLViewerTextureManager::getFetchedTexture(image_id);
}
};
void LLViewerTextureManager::init()
{
{
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3);
raw->clear(0x77, 0x77, 0x77, 0xFF);
LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE);
}
const S32 dim = 128;
LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
U8* data = image_raw->getData();
memset(data, 0, dim * dim * 3);
LLViewerTexture::sBlackImagep = LLViewerTextureManager::getLocalTexture(image_raw.get(), TRUE);
#if 1
LLPointer<LLViewerFetchedTexture> imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT);
LLViewerFetchedTexture::sDefaultImagep = imagep;
for (S32 i = 0; i<dim; i++)
{
for (S32 j = 0; j<dim; j++)
{
#if 0
const S32 border = 2;
if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
{
*data++ = 0xff;
*data++ = 0xff;
*data++ = 0xff;
}
else
#endif
{
*data++ = 0x7f;
*data++ = 0x7f;
*data++ = 0x7f;
}
}
}
imagep->createGLTexture(0, image_raw);
//cache the raw image
imagep->setCachedRawImage(0, image_raw);
image_raw = NULL;
#else
LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
#endif
LLViewerFetchedTexture::sDefaultImagep->dontDiscard();
LLViewerFetchedTexture::sDefaultImagep->setCategory(LLGLTexture::OTHER);
LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
LLViewerFetchedTexture::sSmokeImagep->setNoDelete();
LLViewerTexture::initClass();
// Create a texture manager bridge.
gTextureManagerBridgep = new LLViewerTextureManagerBridge();
#if 0
if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName))
{
sTesterp = new LLTexturePipelineTester();
if (!sTesterp->isValid())
{
delete sTesterp;
sTesterp = NULL;
}
}
#endif
}
void LLViewerTextureManager::cleanup()
{
stop_glerror();
delete gTextureManagerBridgep;
LLImageGL::sDefaultGLTexture = NULL;
LLViewerTexture::sNullImagep = NULL;
LLViewerTexture::sBlackImagep = NULL;
LLViewerFetchedTexture::sDefaultImagep = NULL;
LLViewerFetchedTexture::sSmokeImagep = NULL;
LLViewerFetchedTexture::sMissingAssetImagep = NULL;
LLViewerFetchedTexture::sWhiteImagep = NULL;
LLViewerFetchedTexture::sFlatNormalImagep = NULL;
LLViewerMediaTexture::cleanUpClass();
}
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//start of LLViewerTexture
//----------------------------------------------------------------------------------------------
// static
void LLViewerTexture::initClass()
{
LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture();
sTexelPixelRatio = gSavedSettings.getF32("TexelPixelRatio");
if(gAuditTexture)
{
LLImageGL::setHighlightTexture(LLViewerTexture::OTHER);
}
}
// tuning params
const F32 discard_bias_delta = .25f;
const F32 discard_delta_time = 0.5f;
const S32 min_non_tex_system_mem = (128<<20); // 128 MB
// non-const (used externally
F32 texmem_lower_bound_scale = 0.85f;
F32 texmem_middle_bound_scale = 0.925f;
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_MEMORY_CHECK("Memory Check");
//static
bool LLViewerTexture::isMemoryForTextureLow()
{
const F32 WAIT_TIME = 1.0f; //second
static LLFrameTimer timer;
if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second.
{
return false;
}
timer.reset();
LL_RECORD_BLOCK_TIME(FTM_TEXTURE_MEMORY_CHECK);
static const S32Megabytes MIN_FREE_TEXTURE_MEMORY(5); //MB
static const S32Megabytes MIN_FREE_MAIN_MEMORY(100); //MB
bool low_mem = false;
if (gGLManager.mHasATIMemInfo)
{
S32 meminfo[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
if((S32Megabytes)meminfo[0] < MIN_FREE_TEXTURE_MEMORY)
{
low_mem = true;
}
if(!low_mem) //check main memory, only works for windows.
{
LLMemory::updateMemoryInfo();
if(LLMemory::getAvailableMemKB() < MIN_FREE_TEXTURE_MEMORY)
{
low_mem = true;
}
}
}
#if 0 //ignore nVidia cards
else if (gGLManager.mHasNVXMemInfo)
{
S32 free_memory;
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory);
if(free_memory / 1024 < MIN_FREE_TEXTURE_MEMORY)
{
low_mem = true;
}
}
#endif
return low_mem;
}
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_MEDIA("Media");
#if 0
static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UPDATE_TEST("Test");
#endif
//static
void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
{
sCurrentTime = gFrameTimeSeconds;
#if 0
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_TEST);
tester->update();
}
#endif
{
LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UPDATE_MEDIA);
LLViewerMediaTexture::updateClass();
}
sBoundTextureMemory = LLImageGL::sBoundTextureMemory;
sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;
sMaxBoundTextureMemory = S32Megabytes(gTextureList.getMaxResidentTexMem());
sMaxTotalTextureMem = S32Megabytes(gTextureList.getMaxTotalTextureMem());
sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small.
if (sBoundTextureMemory >= sMaxBoundTextureMemory ||
sTotalTextureMemory >= sMaxTotalTextureMem)
{
//when texture memory overflows, lower down the threshold to release the textures more aggressively.
sMaxDesiredTextureMem = llmin(sMaxDesiredTextureMem * 0.75f, F32Bytes(gMaxVideoRam));
// If we are using more texture memory than we should,
// scale up the desired discard level
if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
{
sDesiredDiscardBias += discard_bias_delta;
sEvaluationTimer.reset();
}
}
else if(sEvaluationTimer.getElapsedTimeF32() > discard_delta_time && isMemoryForTextureLow())
{
sDesiredDiscardBias += discard_bias_delta;
sEvaluationTimer.reset();
}
else if (sDesiredDiscardBias > 0.0f &&
sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale &&
sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
{
// If we are using less texture memory than we should,
// scale down the desired discard level
if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
{
sDesiredDiscardBias -= discard_bias_delta;
sEvaluationTimer.reset();
}
}
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed();
F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
sCameraMovingDiscardBias = sCameraMovingBias;
LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
(sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
}
//end of static functions
//-------------------------------------------------------------------------------------------
const U32 LLViewerTexture::sCurrentFileVersion = 1;
LLViewerTexture::LLViewerTexture(BOOL usemipmaps) :
LLGLTexture(usemipmaps)
{
init(true);
mID.generate();
sImageCount++;
}
LLViewerTexture::LLViewerTexture(const LLUUID& id, BOOL usemipmaps) :
LLGLTexture(usemipmaps),
mID(id)
{
init(true);
sImageCount++;
}
LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) :
LLGLTexture(width, height, components, usemipmaps)
{
init(true);
mID.generate();
sImageCount++;
}
LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) :
LLGLTexture(raw, usemipmaps)
{
init(true);
mID.generate();
sImageCount++;
}
LLViewerTexture::~LLViewerTexture()
{
// LL_DEBUGS("Avatar") << mID << LL_ENDL;
cleanup();
sImageCount--;
}
// virtual
void LLViewerTexture::init(bool firstinit)
{
mSelectedTime = 0.f;
mMaxVirtualSize = 0.f;
mNeedsGLTexture = FALSE;
mMaxVirtualSizeResetInterval = 1;
mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval;
mAdditionalDecodePriority = 0.f;
mParcelMedia = NULL;
mNumVolumes = 0;
mFaceList[LLRender::DIFFUSE_MAP].clear();
mFaceList[LLRender::NORMAL_MAP].clear();
mFaceList[LLRender::SPECULAR_MAP].clear();
mNumFaces[LLRender::DIFFUSE_MAP] =
mNumFaces[LLRender::NORMAL_MAP] =
mNumFaces[LLRender::SPECULAR_MAP] = 0;
mVolumeList.clear();
}
//virtual
S8 LLViewerTexture::getType() const
{
return LLViewerTexture::LOCAL_TEXTURE;
}
void LLViewerTexture::cleanup()
{
notifyAboutMissingAsset();
mFaceList[LLRender::DIFFUSE_MAP].clear();
mFaceList[LLRender::NORMAL_MAP].clear();
mFaceList[LLRender::SPECULAR_MAP].clear();
mVolumeList.clear();
}
void LLViewerTexture::notifyAboutCreatingTexture()
{
for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
for(U32 f = 0; f < mNumFaces[ch]; f++)
{
mFaceList[ch][f]->notifyAboutCreatingTexture(this);
}
}
}
void LLViewerTexture::notifyAboutMissingAsset()
{
for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
for(U32 f = 0; f < mNumFaces[ch]; f++)
{
mFaceList[ch][f]->notifyAboutMissingAsset(this);
}
}
}
// virtual
void LLViewerTexture::dump()
{
LLGLTexture::dump();
LL_INFOS() << "LLViewerTexture"
<< " mID " << mID
<< LL_ENDL;
}
void LLViewerTexture::setBoostLevel(S32 level)
{
if(mBoostLevel != level)
{
mBoostLevel = level;
if(mBoostLevel != LLViewerTexture::BOOST_NONE &&
mBoostLevel != LLViewerTexture::BOOST_SELECTED)
{
setNoDelete();
}
}
if (mBoostLevel == LLViewerTexture::BOOST_SELECTED)
{
mSelectedTime = gFrameTimeSeconds;
}
}
bool LLViewerTexture::isActiveFetching()
{
return false;
}
bool LLViewerTexture::bindDefaultImage(S32 stage)
{
if (stage < 0) return false;
bool res = true;
if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get()))
{
// use default if we've got it
res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep);
}
if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep))
{
res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep);
}
if (!res)
{
LL_WARNS() << "LLViewerTexture::bindDefaultImage failed." << LL_ENDL;
}
stop_glerror();
//check if there is cached raw image and switch to it if possible
switchToCachedImage();
#if 0
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
tester->updateGrayTextureBinding();
}
#endif
return res;
}
//virtual
BOOL LLViewerTexture::isMissingAsset()const
{
return FALSE;
}
//virtual
void LLViewerTexture::forceImmediateUpdate()
{
}
void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const
{
if(needs_gltexture)
{
mNeedsGLTexture = TRUE;
}
virtual_size *= sTexelPixelRatio;
if(!mMaxVirtualSizeResetCounter)
{
//flag to reset the values because the old values are used.
resetMaxVirtualSizeResetCounter();
mMaxVirtualSize = virtual_size;
mAdditionalDecodePriority = 0.f;
mNeedsGLTexture = needs_gltexture;
}
else if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
}
}
void LLViewerTexture::resetTextureStats()
{
mMaxVirtualSize = 0.0f;
mAdditionalDecodePriority = 0.f;
mMaxVirtualSizeResetCounter = 0;
}
//virtual
F32 LLViewerTexture::getMaxVirtualSize()
{
return mMaxVirtualSize;
}
//virtual
void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
{
//nothing here.
}
//virtual
void LLViewerTexture::addFace(U32 ch, LLFace* facep)
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
if(mNumFaces[ch] >= mFaceList[ch].size())
{
mFaceList[ch].resize(2 * mNumFaces[ch] + 1);
}
mFaceList[ch][mNumFaces[ch]] = facep;
facep->setIndexInTex(ch, mNumFaces[ch]);
mNumFaces[ch]++;
mLastFaceListUpdateTimer.reset();
}
//virtual
void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
{
if (ch >= LLRender::NUM_TEXTURE_CHANNELS) // Suppress Linux warning, this should NEVER happen!
{
LL_ERRS() << ch << " >= LLRender::NUM_TEXTURE_CHANNELS!!!" << LL_ENDL;
return;
}
if(mNumFaces[ch] > 1)
{
S32 index = facep->getIndexInTex(ch);
llassert(index < (S32)mFaceList[ch].size());
llassert(index < (S32)mNumFaces[ch]);
mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]];
mFaceList[ch][index]->setIndexInTex(ch, index);
}
else
{
mFaceList[ch].clear();
mNumFaces[ch] = 0;
}
mLastFaceListUpdateTimer.reset();
}
S32 LLViewerTexture::getTotalNumFaces() const
{
S32 ret = 0;
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
ret += mNumFaces[i];
}
return ret;
}
S32 LLViewerTexture::getNumFaces(U32 ch) const
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
return mNumFaces[ch];
}
//virtual
void LLViewerTexture::addVolume(LLVOVolume* volumep)
{
if( mNumVolumes >= mVolumeList.size())
{
mVolumeList.resize(2 * mNumVolumes + 1);
}
mVolumeList[mNumVolumes] = volumep;
volumep->setIndexInTex(mNumVolumes);
mNumVolumes++;
mLastVolumeListUpdateTimer.reset();
}
//virtual
void LLViewerTexture::removeVolume(LLVOVolume* volumep)
{
if(mNumVolumes > 1)
{
S32 index = volumep->getIndexInTex();
llassert(index < (S32)mVolumeList.size());
llassert(index < (S32)mNumVolumes);
mVolumeList[index] = mVolumeList[--mNumVolumes];
mVolumeList[index]->setIndexInTex(index);
}
else
{
mVolumeList.clear();
mNumVolumes = 0;
}
mLastVolumeListUpdateTimer.reset();
}
S32 LLViewerTexture::getNumVolumes() const
{
return mNumVolumes;
}
void LLViewerTexture::reorganizeFaceList()
{
static const F32 MAX_WAIT_TIME = 20.f; // seconds
static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
{
return;
}
for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
if(mNumFaces[i] + MAX_EXTRA_BUFFER_SIZE > mFaceList[i].size())
{
return;
}
mFaceList[i].erase(mFaceList[i].begin() + mNumFaces[i], mFaceList[i].end());
}
mLastFaceListUpdateTimer.reset();
}
void LLViewerTexture::reorganizeVolumeList()
{
static const F32 MAX_WAIT_TIME = 20.f; // seconds
static const U32 MAX_EXTRA_BUFFER_SIZE = 4;
if(mNumVolumes + MAX_EXTRA_BUFFER_SIZE > mVolumeList.size())
{
return;
}
if(mLastVolumeListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
{
return;
}
mLastVolumeListUpdateTimer.reset();
mVolumeList.erase(mVolumeList.begin() + mNumVolumes, mVolumeList.end());
}
//virtual
void LLViewerTexture::switchToCachedImage()
{
//nothing here.
}
//virtual
void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
{
//nothing here.
}
BOOL LLViewerTexture::isLargeImage()
{
return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize;
}
//virtual
void LLViewerTexture::updateBindStatsForTester()
{
#if 0
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
tester->updateTextureBindingStats(this);
}
#endif
}
//----------------------------------------------------------------------------------------------
//end of LLViewerTexture
//----------------------------------------------------------------------------------------------
const std::string& fttype_to_string(const FTType& fttype)
{
static const std::string ftt_unknown("FTT_UNKNOWN");
static const std::string ftt_default("FTT_DEFAULT");
static const std::string ftt_server_bake("FTT_SERVER_BAKE");
static const std::string ftt_host_bake("FTT_HOST_BAKE");
static const std::string ftt_map_tile("FTT_MAP_TILE");
static const std::string ftt_local_file("FTT_LOCAL_FILE");
static const std::string ftt_error("FTT_ERROR");
switch(fttype)
{
case FTT_UNKNOWN: return ftt_unknown; break;
case FTT_DEFAULT: return ftt_default; break;
case FTT_SERVER_BAKE: return ftt_server_bake; break;
case FTT_HOST_BAKE: return ftt_host_bake; break;
case FTT_MAP_TILE: return ftt_map_tile; break;
case FTT_LOCAL_FILE: return ftt_local_file; break;
}
return ftt_error;
}
//----------------------------------------------------------------------------------------------
//start of LLViewerFetchedTexture
//----------------------------------------------------------------------------------------------
LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, FTType f_type, const LLHost& host, BOOL usemipmaps)
: LLViewerTexture(id, usemipmaps),
mTargetHost(host)
{
init(TRUE);
mFTType = f_type;
if (mFTType == FTT_HOST_BAKE)
{
LL_WARNS() << "Unsupported fetch type " << mFTType << LL_ENDL;
}
generateGLTexture();
mGLTexturep->setNeedsAlphaAndPickMask(TRUE);
}
LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, FTType f_type, BOOL usemipmaps)
: LLViewerTexture(raw, usemipmaps)
{
init(TRUE);
mFTType = f_type;
mGLTexturep->setNeedsAlphaAndPickMask(TRUE);
}
LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps)
: LLViewerTexture(id, usemipmaps),
mUrl(url)
{
init(TRUE);
mFTType = f_type;
generateGLTexture();
if (f_type == FTT_LOCAL_FILE)
mGLTexturep->setAllowCompression(false);
mGLTexturep->setNeedsAlphaAndPickMask(TRUE);
}
void LLViewerFetchedTexture::init(bool firstinit)
{
mOrigWidth = 0;
mOrigHeight = 0;
mHasAux = FALSE;
mNeedsAux = FALSE;
mRequestedDiscardLevel = -1;
mRequestedDownloadPriority = 0.f;
mFullyLoaded = FALSE;
mCanUseHTTP = true;
mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
mDecodingAux = FALSE;
mKnownDrawWidth = 0;
mKnownDrawHeight = 0;
mKnownDrawSizeChanged = FALSE;
if (firstinit)
{
mDecodePriority = 0.f;
mInImageList = 0;
}
// Only set mIsMissingAsset true when we know for certain that the database
// does not contain this image.
mIsMissingAsset = FALSE;
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
mPauseLoadedCallBacks = FALSE;
mNeedsCreateTexture = FALSE;
mIsRawImageValid = FALSE;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
mMinDiscardLevel = 0;
mHasFetcher = FALSE;
mIsFetching = FALSE;
mFetchState = 0;
mFetchPriority = 0;
mDownloadProgress = 0.f;
mFetchDeltaTime = 999999.f;
mRequestDeltaTime = 0.f;
mForSculpt = FALSE;
mIsFetched = FALSE;
if(!firstinit && mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL;
mCachedRawDiscardLevel = -1;
mCachedRawImageReady = FALSE;
mSavedRawImage = NULL;
mForceToSaveRawImage = FALSE;
mSaveRawImage = FALSE;
mSavedRawDiscardLevel = -1;
mDesiredSavedRawDiscardLevel = -1;
mLastReferencedSavedRawImageTime = 0.0f;
mKeptSavedRawImageTime = 0.f;
mLastCallBackActiveTime = 0.f;
mForceCallbackFetch = FALSE;
mFTType = FTT_UNKNOWN;
}
LLViewerFetchedTexture::~LLViewerFetchedTexture()
{
// *NOTE getTextureFetch can return NULL when Viewer is shutting down.
// This is due to LLWearableList is singleton and is destroyed after
// LLAppViewer::cleanup() was called. (see ticket EXT-177)
if (mHasFetcher && LLAppViewer::getTextureFetch())
{
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
}
cleanup();
}
//virtual
S8 LLViewerFetchedTexture::getType() const
{
return LLViewerTexture::FETCHED_TEXTURE;
}
FTType LLViewerFetchedTexture::getFTType() const
{
return mFTType;
}
void LLViewerFetchedTexture::cleanup()
{
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter++;
// We never finished loading the image. Indicate failure.
// Note: this allows mLoadedCallbackUserData to be cleaned up.
entryp->mCallback( FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData );
entryp->removeTexture(this);
delete entryp;
}
mLoadedCallbackList.clear();
mNeedsAux = FALSE;
// Clean up image data
destroyRawImage();
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL;
mCachedRawDiscardLevel = -1;
mCachedRawImageReady = FALSE;
mSavedRawImage = NULL;
mSavedRawDiscardLevel = -1;
}
void LLViewerFetchedTexture::forceRefetch()
{
bool needs_aux = mNeedsAux;
bool save_raw = mForceToSaveRawImage;
S32 raw_discard = mDesiredSavedRawDiscardLevel;
F32 raw_time = mKeptSavedRawImageTime;
callback_list_t callback_list = mLoadedCallbackList;
mLoadedCallbackList.clear();
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
if(mGLTexturep)
mGLTexturep->forceToInvalidateGLTexture();
init(false);
mRawImage = NULL;
mAuxRawImage = NULL;
if(save_raw)
forceToSaveRawImage(raw_discard,raw_time);
for(callback_list_t::iterator iter = callback_list.begin();
iter != callback_list.end(); ++iter)
{
LLLoadedCallbackEntry *entryp = *iter;
setLoadedCallback(entryp->mCallback,entryp->mDesiredDiscard,entryp->mNeedsImageRaw,needs_aux,entryp->mUserData,entryp->mSourceCallbackList,entryp->mPaused);
}
}
void LLViewerFetchedTexture::setForSculpt()
{
static const S32 MAX_INTERVAL = 8; //frames
mForSculpt = TRUE;
if(isForSculptOnly() && hasGLTexture() && !getBoundRecently())
{
destroyGLTexture(); //sculpt image does not need gl texture.
mTextureState = ACTIVE;
}
checkCachedRawSculptImage();
setMaxVirtualSizeResetInterval(MAX_INTERVAL);
}
BOOL LLViewerFetchedTexture::isForSculptOnly() const
{
return mForSculpt && !mNeedsGLTexture;
}
BOOL LLViewerFetchedTexture::isDeleted()
{
return mTextureState == DELETED;
}
BOOL LLViewerFetchedTexture::isInactive()
{
return mTextureState == INACTIVE;
}
BOOL LLViewerFetchedTexture::isDeletionCandidate()
{
return mTextureState == DELETION_CANDIDATE;
}
void LLViewerFetchedTexture::setDeletionCandidate()
{
if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE))
{
mTextureState = DELETION_CANDIDATE;
}
}
//set the texture inactive
void LLViewerFetchedTexture::setInactive()
{
if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently())
{
mTextureState = INACTIVE;
}
}
BOOL LLViewerFetchedTexture::isFullyLoaded() const
{
// Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic
// to check if the texture is there and completely downloaded
return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher;
}
// virtual
void LLViewerFetchedTexture::dump()
{
LLViewerTexture::dump();
LL_INFOS() << "Dump : " << mID
<< ", mIsMissingAsset = " << (S32)mIsMissingAsset
<< ", mFullWidth = " << (S32)mFullWidth
<< ", mFullHeight = " << (S32)mFullHeight
<< ", mOrigWidth = " << (S32)mOrigWidth
<< ", mOrigHeight = " << (S32)mOrigHeight
<< LL_ENDL;
LL_INFOS() << " : "
<< " mFullyLoaded = " << (S32)mFullyLoaded
<< ", mFetchState = " << (S32)mFetchState
<< ", mFetchPriority = " << (S32)mFetchPriority
<< ", mDownloadProgress = " << (F32)mDownloadProgress
<< LL_ENDL;
LL_INFOS() << " : "
<< " mHasFetcher = " << (S32)mHasFetcher
<< ", mIsFetching = " << (S32)mIsFetching
<< ", mIsFetched = " << (S32)mIsFetched
<< ", mBoostLevel = " << (S32)mBoostLevel
<< LL_ENDL;
}
///////////////////////////////////////////////////////////////////////////////
// ONLY called from LLViewerFetchedTextureList
void LLViewerFetchedTexture::destroyTexture()
{
if(LLImageGL::sGlobalTextureMemory < sMaxDesiredTextureMem * 0.95f)//not ready to release unused memory.
{
return ;
}
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
{
return;
}
//LL_DEBUGS("Avatar") << mID << LL_ENDL;
destroyGLTexture();
mFullyLoaded = FALSE;
}
void LLViewerFetchedTexture::addToCreateTexture()
{
bool force_update = false;
if (getComponents() != mRawImage->getComponents())
{
// We've changed the number of components, so we need to move any
// objects using this pool to a different pool.
mComponents = mRawImage->getComponents();
mGLTexturep->setComponents(mComponents);
force_update = true;
for (U32 j = 0; j < LLRender::NUM_TEXTURE_CHANNELS; ++j)
{
llassert(mNumFaces[j] <= mFaceList[j].size());
for(U32 i = 0; i < mNumFaces[j]; i++)
{
mFaceList[j][i]->dirtyTexture();
}
}
//discard the cached raw image and the saved raw image
mCachedRawImageReady = FALSE;
mCachedRawDiscardLevel = -1;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = NULL;
mSavedRawDiscardLevel = -1;
mSavedRawImage = NULL;
}
if(isForSculptOnly())
{
//just update some variables, not to create a real GL texture.
createGLTexture(mRawDiscardLevel, mRawImage, nullptr, FALSE);
mNeedsCreateTexture = FALSE;
destroyRawImage();
}
else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
{
mNeedsCreateTexture = FALSE;
destroyRawImage();
}
else
{
#if 1
//
//if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
//so do not scale down the over qualified image.
//Note: scaling down image is expensensive. Do it only when very necessary.
//
if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
{
S32 w = mFullWidth >> mRawDiscardLevel;
S32 h = mFullHeight >> mRawDiscardLevel;
//if big image, do not load extra data
//scale it down to size >= LLViewerTexture::sMinLargeImageSize
if(w * h > LLViewerTexture::sMinLargeImageSize)
{
S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel;
if(d_level > 0)
{
S32 i = 0;
while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
{
i++;
d_level--;
}
if(i > 0)
{
mRawDiscardLevel += i;
if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
{
mNeedsCreateTexture = FALSE;
destroyRawImage();
return;
}
{
//make a duplicate in case somebody else is using this raw image
mRawImage = mRawImage->duplicate();
mRawImage->scale(w >> i, h >> i);
}
}
}
}
}
#endif
mNeedsCreateTexture = TRUE;
gTextureList.mCreateTextureList.insert(this);
}
return;
}
// ONLY called from LLViewerTextureList
BOOL LLViewerFetchedTexture::createTexture(LLImageGL::GLTextureName* usename)
{
if (!mNeedsCreateTexture)
{
destroyRawImage();
return FALSE;
}
mNeedsCreateTexture = FALSE;
if (mRawImage.isNull())
{
LL_WARNS() << "LLViewerTexture trying to create texture with no Raw Image" << LL_ENDL;
}
// LL_INFOS() << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
// mRawDiscardLevel,
// mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
// << mID.getString() << LL_ENDL;
BOOL res = TRUE;
// store original size only for locally-sourced images
if (mUrl.compare(0, 7, "file://") == 0)
{
mOrigWidth = mRawImage->getWidth();
mOrigHeight = mRawImage->getHeight();
if (mBoostLevel == BOOST_PREVIEW)
{
mRawImage->biasedScaleToPowerOfTwo(1024);
}
else
{ // leave black border, do not scale image content
mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
}
mFullWidth = mRawImage->getWidth();
mFullHeight = mRawImage->getHeight();
setTexelsPerImage();
}
else
{
mOrigWidth = mFullWidth;
mOrigHeight = mFullHeight;
}
if (!mRawImage->mComment.empty())
{
// a is for uploader
// z is for time
// K is the whole thing (just coz)
std::string comment = mRawImage->getComment();
mComment['K'] = comment;
size_t position = 0;
size_t length = comment.length();
while (position < length)
{
std::size_t equals_position = comment.find('=', position);
if (equals_position != std::string::npos)
{
S8 type = comment.at(equals_position - 1);
position = comment.find('&', position);
if (position != std::string::npos)
{
mComment[type] = comment.substr(equals_position + 1, position - (equals_position + 1));
position++;
}
else
{
mComment[type] = comment.substr(equals_position + 1, length - (equals_position + 1));
}
}
else
{
position = equals_position;
}
}
}
bool size_okay = true;
S32 discard_level = mRawDiscardLevel;
if (mRawDiscardLevel < 0)
{
LL_DEBUGS() << "Negative raw discard level when creating image: " << mRawDiscardLevel << LL_ENDL;
discard_level = 0;
}
U32 raw_width = mRawImage->getWidth() << discard_level;
U32 raw_height = mRawImage->getHeight() << discard_level;
if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE )
{
LL_INFOS() << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << LL_ENDL;
size_okay = false;
}
if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
{
// A non power-of-two image was uploaded (through a non standard client)
LL_INFOS() << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << LL_ENDL;
size_okay = false;
}
if( !size_okay )
{
// An inappropriately-sized image was uploaded (through a non standard client)
// We treat these images as missing assets which causes them to
// be renderd as 'missing image' and to stop requesting data
LL_WARNS() << "!size_ok, setting as missing" << LL_ENDL;
setIsMissingAsset();
destroyRawImage();
return FALSE;
}
res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
notifyAboutCreatingTexture();
setActive();
if (!needsToSaveRawImage())
{
mNeedsAux = FALSE;
destroyRawImage();
}
return res;
}
// Call with 0,0 to turn this feature off.
//virtual
void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
{
if(mKnownDrawWidth < width || mKnownDrawHeight < height)
{
mKnownDrawWidth = llmax(mKnownDrawWidth, width);
mKnownDrawHeight = llmax(mKnownDrawHeight, height);
mKnownDrawSizeChanged = TRUE;
mFullyLoaded = FALSE;
}
addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight));
}
//virtual
void LLViewerFetchedTexture::processTextureStats()
{
if(mFullyLoaded)
{
if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
mFullyLoaded = FALSE;
}
}
else
{
updateVirtualSize();
static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
if (textures_fullres)
{
mDesiredDiscardLevel = 0;
}
else if(!mFullWidth || !mFullHeight)
{
mDesiredDiscardLevel = llmin(getMaxDiscardLevel(), (S32)mLoadedCallbackDesiredDiscardLevel);
}
else
{
if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
{
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
{
mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
}
else
{
mDesiredDiscardLevel = 0;
}
}
else if(mKnownDrawSizeChanged)//known draw size is set
{
mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
log((F32)mFullHeight / mKnownDrawHeight) / log_2);
mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel());
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel);
}
mKnownDrawSizeChanged = FALSE;
if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
{
mFullyLoaded = TRUE;
}
}
}
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture.
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel)
{
mFullyLoaded = FALSE;
}
}
}
const F32 MAX_PRIORITY_PIXEL = 999.f; //pixel area
const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f; //boost level
const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f; //delta discard
const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4;
const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f; //additional
const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8;
const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f;//boost high
F32 LLViewerFetchedTexture::calcDecodePriority()
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
if (mID == LLAppViewer::getTextureFetch()->mDebugID)
{
LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
}
#endif
if (mNeedsCreateTexture)
{
return mDecodePriority; // no change while waiting to create
}
if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture
{
return -1.0f; //alreay fetched
}
S32 cur_discard = getCurrentDiscardLevelForFetching();
bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
F32 pixel_priority = (F32) sqrt(mMaxVirtualSize);
F32 priority = 0.f;
if (mIsMissingAsset)
{
priority = 0.0f;
}
else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1)
{
priority = -2.0f;
}
else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel)
{
priority = -3.0f;
}
else if (mDesiredDiscardLevel > getMaxDiscardLevel())
{
// Don't decode anything we don't need
priority = -4.0f;
}
else if ((mBoostLevel == LLGLTexture::BOOST_UI || mBoostLevel == LLGLTexture::BOOST_ICON) && !have_all_data)
{
priority = 1.f;
}
else if (pixel_priority < 0.001f && !have_all_data)
{
// Not on screen but we might want some data
if (mBoostLevel > BOOST_HIGH)
{
// Always want high boosted images
priority = 1.f;
}
else
{
priority = -5.f; //stop fetching
}
}
else if (cur_discard < 0)
{
//texture does not have any data, so we don't know the size of the image, treat it like 32 * 32.
// priority range = 100,000 - 500,000
static const F64 log_2 = log(2.0);
F32 desired = (F32)(log(32.0/pixel_priority) / log_2);
S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired;
ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
setAdditionalDecodePriority(1.0f);//boost the textures without any data so far.
}
else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel))
{
// larger mips are corrupted
priority = -6.0f;
}
else
{
// priority range = 100,000 - 500,000
S32 desired_discard = mDesiredDiscardLevel;
if (!isJustBound() && mCachedRawImageReady)
{
if(mBoostLevel < BOOST_HIGH)
{
// We haven't rendered this in a while, de-prioritize it
desired_discard += 2;
}
else
{
// We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is
desired_discard = cur_discard;
}
}
S32 ddiscard = cur_discard - desired_discard;
ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
}
// Priority Formula:
// BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS
// [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999]
if (priority > 0.0f)
{
bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize);
if(large_enough)
{
//Note:
//to give small, low-priority textures some chance to be fetched,
//cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready.
priority *= 0.5f;
}
pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL);
priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel;
if ( mBoostLevel > BOOST_HIGH)
{
if(mBoostLevel > BOOST_SUPER_HIGH)
{
//for very important textures, always grant the highest priority.
priority += PRIORITY_BOOST_HIGH_FACTOR;
}
else if(mCachedRawImageReady)
{
//Note:
//to give small, low-priority textures some chance to be fetched,
//if high priority texture has a 64*64 ready, lower its fetching priority.
setAdditionalDecodePriority(0.5f);
}
else
{
priority += PRIORITY_BOOST_HIGH_FACTOR;
}
}
if(mAdditionalDecodePriority > 0.0f)
{
// priority range += 1,000,000.f-9,000,000.f
F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY);
if(large_enough)
{
//Note:
//to give small, low-priority textures some chance to be fetched,
//cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready.
additional *= 0.25f;
}
priority += additional;
}
}
return priority;
}
//static
F32 LLViewerFetchedTexture::maxDecodePriority()
{
static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high
PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors)
PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard
PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level
MAX_PRIORITY_PIXEL + 1.0f; //pixel area.
return max_priority;
}
//============================================================================
void LLViewerFetchedTexture::setDecodePriority(F32 priority)
{
llassert(!mInImageList);
mDecodePriority = priority;
if(mDecodePriority < F_ALMOST_ZERO)
{
mStopFetchingTimer.reset();
}
}
void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
{
priority = llclamp(priority, 0.f, 1.f);
if(mAdditionalDecodePriority < priority)
{
mAdditionalDecodePriority = priority;
}
}
void LLViewerFetchedTexture::updateVirtualSize()
{
if(!mMaxVirtualSizeResetCounter)
{
addTextureStats(0.f, FALSE);//reset
}
for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
llassert(mNumFaces[ch] <= mFaceList[ch].size());
for(U32 i = 0; i < mNumFaces[ch]; i++)
{
LLFace* facep = mFaceList[ch][i];
if( facep )
{
LLDrawable* drawable = facep->getDrawable();
if (drawable)
{
if(drawable->isRecentlyVisible())
{
if (getBoostLevel() == LLViewerTexture::BOOST_NONE &&
drawable->getVObj() && drawable->getVObj()->isSelected())
{
setBoostLevel(LLViewerTexture::BOOST_SELECTED);
}
addTextureStats(facep->getVirtualSize());
setAdditionalDecodePriority(facep->getImportanceToCamera());
}
}
}
}
}
//reset whether or not a face was selected after 10 seconds
const F32 SELECTION_RESET_TIME = 10.f;
if (getBoostLevel() == LLViewerTexture::BOOST_SELECTED &&
gFrameTimeSeconds - mSelectedTime > SELECTION_RESET_TIME)
{
setBoostLevel(LLViewerTexture::BOOST_NONE);
}
if(mMaxVirtualSizeResetCounter > 0)
{
mMaxVirtualSizeResetCounter--;
}
reorganizeFaceList();
reorganizeVolumeList();
}
S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
{
S32 current_discard = getDiscardLevel();
if(mForceToSaveRawImage)
{
if(mSavedRawDiscardLevel < 0 || current_discard < 0)
{
current_discard = -1;
}
else
{
current_discard = llmax(current_discard, mSavedRawDiscardLevel);
}
}
return current_discard;
}
bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level)
{
if(debug_level < 0)
{
mInDebug = FALSE;
return false;
}
mInDebug = TRUE;
mDesiredDiscardLevel = debug_level;
return true;
}
bool LLViewerFetchedTexture::isActiveFetching()
{
static LLCachedControl<bool> monitor_enabled(gSavedSettings,"DebugShowTextureInfo");
return mFetchState > 7 && mFetchState < 10 && monitor_enabled; //in state of WAIT_HTTP_REQ or DECODE_IMAGE.
}
bool LLViewerFetchedTexture::updateFetch()
{
static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold");
static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost");
if(textures_decode_disabled)
{
return false;
}
mFetchState = 0;
mFetchPriority = 0;
mFetchDeltaTime = 999999.f;
mRequestDeltaTime = 999999.f;
#ifndef LL_RELEASE_FOR_DOWNLOAD
if (mID == LLAppViewer::getTextureFetch()->mDebugID)
{
LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
}
#endif
if (mNeedsCreateTexture)
{
// We may be fetching still (e.g. waiting on write)
// but don't check until we've processed the raw data we have
return false;
}
if (mIsMissingAsset)
{
llassert(!mHasFetcher);
return false; // skip
}
if (!mLoadedCallbackList.empty() && mRawImage.notNull())
{
return false; // process any raw image data in callbacks before replacing
}
S32 current_discard = getCurrentDiscardLevelForFetching();
S32 desired_discard = getDesiredDiscardLevel();
F32 decode_priority = getDecodePriority();
decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority());
if (mIsFetching)
{
// Sets mRawDiscardLevel, mRawImage, mAuxRawImage
S32 fetch_discard = current_discard;
if (mRawImage.notNull()) sRawCount--;
if (mAuxRawImage.notNull()) sAuxCount--;
bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage);
if (mRawImage.notNull()) sRawCount++;
if (mAuxRawImage.notNull())
{
mHasAux = TRUE;
sAuxCount++;
}
if (finished)
{
mIsFetching = FALSE;
mLastPacketTimer.reset();
}
else
{
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
// We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
if (mRawImage.notNull())
{
#if 0
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
mIsFetched = TRUE;
tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID));
}
#endif
mRawDiscardLevel = fetch_discard;
if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
(current_discard < 0 || mRawDiscardLevel < current_discard))
{
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
setTexelsPerImage();
if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
{
//discard all oversized textures.
destroyRawImage();
LL_WARNS() << "oversize, setting as missing" << LL_ENDL;
setIsMissingAsset();
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
mIsFetching = FALSE;
mLastPacketTimer.reset();
}
else
{
mIsRawImageValid = TRUE;
addToCreateTexture();
}
return TRUE;
}
else
{
// Data is ready but we don't need it
// (received it already while fetcher was writing to disk)
destroyRawImage();
return false; // done
}
}
if (!mIsFetching)
{
if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
{
// We finished but received no data
if (getDiscardLevel() < 0)
{
if (getFTType() != FTT_MAP_TILE)
{
LL_WARNS() << mID
<< " Fetch failure, setting as missing, decode_priority " << decode_priority
<< " mRawDiscardLevel " << mRawDiscardLevel
<< " current_discard " << current_discard
<< LL_ENDL;
}
setIsMissingAsset();
desired_discard = -1;
}
else
{
//LL_WARNS() << mID << ": Setting min discard to " << current_discard << LL_ENDL;
if(current_discard >= 0)
{
mMinDiscardLevel = current_discard;
desired_discard = current_discard;
}
else
{
S32 dis_level = getDiscardLevel();
mMinDiscardLevel = dis_level;
desired_discard = dis_level;
}
}
destroyRawImage();
}
else if (mRawImage.notNull())
{
// We have data, but our fetch failed to return raw data
// *TODO: FIgure out why this is happening and fix it
destroyRawImage();
}
}
else
{
// // Useful debugging code for undesired deprioritization of textures.
// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard)
// {
// LL_INFOS() << "Calling updateRequestPriority() with decode_priority = 0.0f" << LL_ENDL;
// calcDecodePriority();
// }
static const F32 MAX_HOLD_TIME = 5.0f; //seconds to wait before canceling fecthing if decode_priority is 0.f.
if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME)
{
mStopFetchingTimer.reset();
LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
}
}
}
bool make_request = true;
if (decode_priority <= 0)
{
make_request = false;
}
else if(mDesiredDiscardLevel > getMaxDiscardLevel())
{
make_request = false;
}
else if (mNeedsCreateTexture || mIsMissingAsset)
{
make_request = false;
}
else if (current_discard >= 0 && current_discard <= mMinDiscardLevel)
{
make_request = false;
}
else if(mCachedRawImage.notNull() // can be empty
&& mCachedRawImageReady
&& (current_discard < 0 || current_discard > mCachedRawDiscardLevel))
{
make_request = false;
switchToCachedImage(); //use the cached raw data first
}
//else if (!isJustBound() && mCachedRawImageReady)
//{
// make_request = false;
//}
if (make_request)
{
// Load the texture progressively: we try not to rush to the desired discard too fast.
// If the camera is not moving, we do not tweak the discard level notch by notch but go to the desired discard with larger boosted steps
// This mitigates the "textures stay blurry" problem when loading while not killing the texture memory while moving around
S32 delta_level = (mBoostLevel > LLGLTexture::BOOST_NONE) ? 2 : 1;
if (current_discard < 0)
{
desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level);
}
else if (LLViewerTexture::sCameraMovingBias < sCameraMotionThreshold)
{
desired_discard = llmax(desired_discard, current_discard - sCameraMotionBoost);
}
else
{
desired_discard = llmax(desired_discard, current_discard - delta_level);
}
if (mIsFetching)
{
if (mRequestedDiscardLevel <= desired_discard)
{
make_request = false;
}
}
else
{
if (current_discard >= 0 && current_discard <= desired_discard)
{
make_request = false;
}
}
}
if (make_request)
{
S32 w=0, h=0, c=0;
if (getDiscardLevel() >= 0)
{
w = mGLTexturep->getWidth(0);
h = mGLTexturep->getHeight(0);
c = mComponents;
}
static LLCachedControl<U32> override_tex_discard_level(gSavedSettings, "TextureDiscardLevel");
if (override_tex_discard_level != 0)
{
desired_discard = override_tex_discard_level;
}
// bypass texturefetch directly by pulling from LLTextureCache
bool fetch_request_created = false;
fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mFTType, mUrl, getID(), getTargetHost(), decode_priority,
w, h, c, desired_discard, needsAux(), mCanUseHTTP);
if (fetch_request_created)
{
mHasFetcher = TRUE;
mIsFetching = TRUE;
mRequestedDiscardLevel = desired_discard;
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
}
// if createRequest() failed, we're finishing up a request for this UUID,
// wait for it to complete
}
else if (mHasFetcher && !mIsFetching)
{
// Only delete requests that haven't received any network data
// for a while. Note - this is the normal mechanism for
// deleting requests, not just a place to handle timeouts.
const F32 FETCH_IDLE_TIME = 5.f;
if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME)
{
LL_DEBUGS("Texture") << "exceeded idle time " << FETCH_IDLE_TIME << ", deleting request: " << getID() << LL_ENDL;
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
mHasFetcher = FALSE;
}
}
llassert(mRawImage.notNull() || (!mNeedsCreateTexture && !mIsRawImageValid));
return mIsFetching ? true : false;
}
void LLViewerFetchedTexture::clearFetchedResults()
{
if(mNeedsCreateTexture || mIsFetching)
{
return;
}
cleanup();
destroyGLTexture();
if(getDiscardLevel() >= 0) //sculpty texture, force to invalidate
{
mGLTexturep->forceToInvalidateGLTexture();
}
}
void LLViewerFetchedTexture::forceToDeleteRequest()
{
if (mHasFetcher)
{
//LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
mHasFetcher = FALSE;
mIsFetching = FALSE;
}
resetTextureStats();
mDesiredDiscardLevel = getMaxDiscardLevel() + 1; //defer LLAppViewer::getTextureFetch()->deleteRequest to updateFetch?
}
void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing)
{
if (is_missing == mIsMissingAsset)
{
return;
}
if (is_missing)
{
notifyAboutMissingAsset();
if (mUrl.empty())
{
LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
}
else
{
// This may or may not be an error - it is normal to have no
// map tile on an empty region, but bad if we're failing on a
// server bake texture.
if (getFTType() != FTT_MAP_TILE)
{
LL_WARNS() << mUrl << ": Marking image as missing" << LL_ENDL;
}
}
if (mHasFetcher)
{
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
mHasFetcher = FALSE;
mIsFetching = FALSE;
mLastPacketTimer.reset();
mFetchState = 0;
mFetchPriority = 0;
}
}
else
{
LL_INFOS() << mID << ": un-flagging missing asset" << LL_ENDL;
}
mIsMissingAsset = is_missing;
}
void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback,
S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata,
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause)
{
//
// Don't do ANYTHING here, just add it to the global callback list
//
if (mLoadedCallbackList.empty())
{
// Put in list to call this->doLoadedCallbacks() periodically
gTextureList.mCallbackList.insert(this);
mLoadedCallbackDesiredDiscardLevel = (S8)discard_level;
}
else
{
mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level);
}
if(mPauseLoadedCallBacks)
{
if(!pause)
{
unpauseLoadedCallbacks(src_callback_list);
}
}
else if(pause)
{
pauseLoadedCallbacks(src_callback_list);
}
LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause);
mLoadedCallbackList.push_back(entryp);
mNeedsAux |= needs_aux;
if(keep_imageraw)
{
mSaveRawImage = TRUE;
}
if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0)
{
if(mHasAux)
{
//trigger a refetch
forceToRefetchTexture();
}
else
{
// We need aux data, but we've already loaded the image, and it didn't have any
LL_WARNS() << "No aux data available for callback for image:" << getID() << LL_ENDL;
}
}
mLastCallBackActiveTime = sCurrentTime ;
mLastReferencedSavedRawImageTime = sCurrentTime;
}
void LLViewerFetchedTexture::clearCallbackEntryList()
{
if(mLoadedCallbackList.empty())
{
return;
}
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter;
// We never finished loading the image. Indicate failure.
// Note: this allows mLoadedCallbackUserData to be cleaned up.
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
iter = mLoadedCallbackList.erase(iter);
delete entryp;
}
gTextureList.mCallbackList.erase(this);
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
if(needsToSaveRawImage())
{
destroySavedRawImage();
}
return;
}
void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(mLoadedCallbackList.empty() || !callback_list)
{
return;
}
S32 desired_discard = S8_MAX;
S32 desired_raw_discard = INVALID_DISCARD_LEVEL;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter;
if(entryp->mSourceCallbackList == callback_list)
{
// We never finished loading the image. Indicate failure.
// Note: this allows mLoadedCallbackUserData to be cleaned up.
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
iter = mLoadedCallbackList.erase(iter);
delete entryp;
}
else
{
++iter;
desired_discard = llmin(desired_discard, entryp->mDesiredDiscard);
if(entryp->mNeedsImageRaw)
{
desired_raw_discard = llmin(desired_raw_discard, entryp->mDesiredDiscard);
}
}
}
mLoadedCallbackDesiredDiscardLevel = desired_discard;
if (mLoadedCallbackList.empty())
{
// If we have no callbacks, take us off of the image callback list.
gTextureList.mCallbackList.erase(this);
if(needsToSaveRawImage())
{
destroySavedRawImage();
}
}
else if(needsToSaveRawImage() && mBoostLevel != LLGLTexture::BOOST_PREVIEW)
{
if(desired_raw_discard != INVALID_DISCARD_LEVEL)
{
mDesiredSavedRawDiscardLevel = desired_raw_discard;
}
else
{
destroySavedRawImage();
}
}
}
void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(!callback_list)
{
mPauseLoadedCallBacks = FALSE;
return;
}
BOOL need_raw = FALSE;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter++;
if(entryp->mSourceCallbackList == callback_list)
{
entryp->mPaused = FALSE;
if(entryp->mNeedsImageRaw)
{
need_raw = TRUE;
}
}
}
mPauseLoadedCallBacks = FALSE ;
mLastCallBackActiveTime = sCurrentTime ;
mForceCallbackFetch = TRUE;
if(need_raw)
{
mSaveRawImage = TRUE;
}
}
void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
{
if(!callback_list)
{
return;
}
bool paused = true;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter++;
if(entryp->mSourceCallbackList == callback_list)
{
entryp->mPaused = TRUE;
}
else if(!entryp->mPaused)
{
paused = false;
}
}
if(paused)
{
mPauseLoadedCallBacks = TRUE;//when set, loaded callback is paused.
resetTextureStats();
mSaveRawImage = FALSE;
}
}
bool LLViewerFetchedTexture::doLoadedCallbacks()
{
static const F32 MAX_INACTIVE_TIME = 900.f ; //seconds
static const F32 MAX_IDLE_WAIT_TIME = 5.f ; //seconds
if (mNeedsCreateTexture)
{
return false;
}
if(mPauseLoadedCallBacks)
{
destroyRawImage();
return false; //paused
}
if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME && !mIsFetching)
{
if (mFTType == FTT_SERVER_BAKE)
{
//output some debug info
LL_INFOS() << "baked texture: " << mID << "clears all call backs due to inactivity." << LL_ENDL;
LL_INFOS() << mUrl << LL_ENDL;
LL_INFOS() << "current discard: " << getDiscardLevel() << " current discard for fetch: " << getCurrentDiscardLevelForFetching() <<
" Desired discard: " << getDesiredDiscardLevel() << "decode Pri: " << getDecodePriority() << LL_ENDL;
}
clearCallbackEntryList() ; //remove all callbacks.
return false ;
}
bool res = false;
if (isMissingAsset())
{
if (mFTType == FTT_SERVER_BAKE)
{
//output some debug info
LL_INFOS() << "baked texture: " << mID << "is missing." << LL_ENDL;
LL_INFOS() << mUrl << LL_ENDL;
}
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter++;
// We never finished loading the image. Indicate failure.
// Note: this allows mLoadedCallbackUserData to be cleaned up.
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
delete entryp;
}
mLoadedCallbackList.clear();
// Remove ourself from the global list of textures with callbacks
gTextureList.mCallbackList.erase(this);
return false;
}
S32 gl_discard = getDiscardLevel();
// If we don't have a legit GL image, set it to be lower than the worst discard level
if (gl_discard == -1)
{
gl_discard = MAX_DISCARD_LEVEL + 1;
}
//
// Determine the quality levels of textures that we can provide to callbacks
// and whether we need to do decompression/readback to get it
//
S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard
S32 best_raw_discard = gl_discard; // Current GL quality level
S32 current_aux_discard = MAX_DISCARD_LEVEL + 1;
S32 best_aux_discard = MAX_DISCARD_LEVEL + 1;
if (mIsRawImageValid)
{
// If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels.
best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel);
best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw
current_aux_discard = llmin(current_aux_discard, best_aux_discard);
}
else
{
// We have no data at all, we need to get it
// Do this by forcing the best aux discard to be 0.
best_aux_discard = 0;
}
//
// See if any of the callbacks would actually run using the data that we can provide,
// and also determine if we need to perform any readbacks or decodes.
//
bool run_gl_callbacks = false;
bool run_raw_callbacks = false;
bool need_readback = false;
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
LLLoadedCallbackEntry *entryp = *iter++;
if (entryp->mNeedsImageRaw)
{
if (mNeedsAux)
{
//
// Need raw and auxiliary channels
//
if (entryp->mLastUsedDiscard > current_aux_discard)
{
// We have useful data, run the callbacks
run_raw_callbacks = true;
}
}
else
{
if (entryp->mLastUsedDiscard > current_raw_discard)
{
// We have useful data, just run the callbacks
run_raw_callbacks = true;
}
else if (entryp->mLastUsedDiscard > best_raw_discard)
{
// We can readback data, and then run the callbacks
need_readback = true;
run_raw_callbacks = true;
}
}
}
else
{
// Needs just GL
if (entryp->mLastUsedDiscard > gl_discard)
{
// We have enough data, run this callback requiring GL data
run_gl_callbacks = true;
}
}
}
//
// Do a readback if required, OR start off a texture decode
//
if (need_readback && (getMaxDiscardLevel() > gl_discard))
{
// Do a readback to get the GL data into the raw image
// We have GL data.
destroyRawImage();
reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
llassert_always(mRawImage.notNull());
llassert_always(!mNeedsAux || mAuxRawImage.notNull());
}
//
// Run raw/auxiliary data callbacks
//
if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel()))
{
// Do callbacks which require raw image data.
//LL_INFOS() << "doLoadedCallbacks raw for " << getID() << LL_ENDL;
// Call each party interested in the raw data.
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
callback_list_t::iterator curiter = iter++;
LLLoadedCallbackEntry *entryp = *curiter;
if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel))
{
// If we've loaded all the data there is to load or we've loaded enough
// to satisfy the interested party, then this is the last time that
// we're going to call them.
mLastCallBackActiveTime = sCurrentTime;
//llassert_always(mRawImage.notNull());
if(mNeedsAux && mAuxRawImage.isNull())
{
LL_WARNS() << "Raw Image with no Aux Data for callback" << LL_ENDL;
}
BOOL final = mRawDiscardLevel <= entryp->mDesiredDiscard ? TRUE : FALSE;
//LL_INFOS() << "Running callback for " << getID() << LL_ENDL;
//LL_INFOS() << mRawImage->getWidth() << "x" << mRawImage->getHeight() << LL_ENDL;
entryp->mLastUsedDiscard = mRawDiscardLevel;
entryp->mCallback(TRUE, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData);
if (final)
{
iter = mLoadedCallbackList.erase(curiter);
delete entryp;
}
res = true;
}
}
}
//
// Run GL callbacks
//
if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel()))
{
//LL_INFOS() << "doLoadedCallbacks GL for " << getID() << LL_ENDL;
// Call the callbacks interested in GL data.
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
iter != mLoadedCallbackList.end(); )
{
callback_list_t::iterator curiter = iter++;
LLLoadedCallbackEntry *entryp = *curiter;
if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard))
{
mLastCallBackActiveTime = sCurrentTime;
BOOL final = gl_discard <= entryp->mDesiredDiscard ? TRUE : FALSE;
entryp->mLastUsedDiscard = gl_discard;
entryp->mCallback(TRUE, this, NULL, NULL, gl_discard, final, entryp->mUserData);
if (final)
{
iter = mLoadedCallbackList.erase(curiter);
delete entryp;
}
res = true;
}
}
}
// Done with any raw image data at this point (will be re-created if we still have callbacks)
destroyRawImage();
//
// If we have no callbacks, take us off of the image callback list.
//
if (mLoadedCallbackList.empty())
{
gTextureList.mCallbackList.erase(this);
}
else if(!res && mForceCallbackFetch && sCurrentTime - mLastCallBackActiveTime > MAX_IDLE_WAIT_TIME && !mIsFetching)
{
//wait for long enough but no fetching request issued, force one.
forceToRefetchTexture(mLoadedCallbackDesiredDiscardLevel, 5.f);
mForceCallbackFetch = FALSE; //fire once.
}
return res;
}
//virtual
void LLViewerFetchedTexture::forceImmediateUpdate()
{
//only immediately update a deleted texture which is now being re-used.
if(!isDeleted())
{
return;
}
//if already called forceImmediateUpdate()
if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority())
{
return;
}
gTextureList.forceImmediateUpdate(this);
return;
}
LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
{
llassert_always(mGLTexturep.notNull());
llassert_always(discard_level >= 0);
llassert_always(mComponents > 0);
if (mRawImage.notNull())
{
//mRawImage is in use by somebody else, do not delete it.
return NULL;
}
if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
{
if(mSavedRawDiscardLevel != discard_level)
{
mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
mRawImage->copy(getSavedRawImage());
}
else
{
mRawImage = getSavedRawImage();
}
mRawDiscardLevel = discard_level;
}
else
{
//force to fetch raw image again if cached raw image is not good enough.
if(mCachedRawDiscardLevel > discard_level)
{
mRawImage = mCachedRawImage;
mRawDiscardLevel = mCachedRawDiscardLevel;
}
else //cached raw image is good enough, copy it.
{
if(mCachedRawDiscardLevel != discard_level)
{
mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents());
mRawImage->copy(mCachedRawImage);
}
else
{
mRawImage = mCachedRawImage;
}
mRawDiscardLevel = discard_level;
}
}
mIsRawImageValid = TRUE;
sRawCount++;
return mRawImage;
}
bool LLViewerFetchedTexture::needsToSaveRawImage()
{
return mForceToSaveRawImage || mSaveRawImage;
}
void LLViewerFetchedTexture::destroyRawImage()
{
if (mAuxRawImage.notNull() && !needsToSaveRawImage())
{
sAuxCount--;
mAuxRawImage = NULL;
}
if (mRawImage.notNull())
{
sRawCount--;
if(mIsRawImageValid)
{
if(needsToSaveRawImage())
{
saveRawImage();
}
setCachedRawImage();
}
mRawImage = NULL;
mIsRawImageValid = FALSE;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
}
}
//use the mCachedRawImage to (re)generate the gl texture.
//virtual
void LLViewerFetchedTexture::switchToCachedImage()
{
if(mCachedRawImage.notNull())
{
mRawImage = mCachedRawImage;
if (getComponents() != mRawImage->getComponents())
{
// We've changed the number of components, so we need to move any
// objects using this pool to a different pool.
mComponents = mRawImage->getComponents();
mGLTexturep->setComponents(mComponents);
gTextureList.dirtyImage(this);
}
mIsRawImageValid = TRUE;
mRawDiscardLevel = mCachedRawDiscardLevel;
gTextureList.mCreateTextureList.insert(this);
mNeedsCreateTexture = TRUE;
}
}
//cache the imageraw forcefully.
//virtual
void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
{
if(imageraw != mRawImage.get())
{
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = imageraw;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(true);
mCachedRawDiscardLevel = discard_level;
mCachedRawImageReady = TRUE;
}
}
void LLViewerFetchedTexture::setCachedRawImage()
{
if(mRawImage == mCachedRawImage)
{
return;
}
if(!mIsRawImageValid)
{
return;
}
if(mCachedRawImageReady)
{
return;
}
if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel)
{
S32 i = 0;
S32 w = mRawImage->getWidth();
S32 h = mRawImage->getHeight();
S32 max_size = MAX_CACHED_RAW_IMAGE_AREA;
if(LLGLTexture::BOOST_TERRAIN == mBoostLevel)
{
max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA;
}
if(mForSculpt)
{
max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA;
mCachedRawImageReady = !mRawDiscardLevel;
}
else
{
mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size));
}
while(((w >> i) * (h >> i)) > max_size)
{
++i;
}
if(i)
{
if(!(w >> i) || !(h >> i))
{
--i;
}
if (mRawImage->getComponents() == 5)
{
LL_WARNS() << "IMP-582: Trying to scale an image (" << mID << ") with 5 components!" << LL_ENDL;
mIsRawImageValid = 0;
return;
}
{
//make a duplicate in case somebody else is using this raw image
mRawImage = mRawImage->duplicate();
mRawImage->scale(w >> i, h >> i);
}
}
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(false);
mCachedRawImage = mRawImage;
if(mCachedRawImage.notNull())
mCachedRawImage->setInCache(true);
mRawDiscardLevel += i;
mCachedRawDiscardLevel = mRawDiscardLevel;
}
}
void LLViewerFetchedTexture::checkCachedRawSculptImage()
{
if(mCachedRawImageReady && mCachedRawDiscardLevel > 0)
{
if(getDiscardLevel() != 0)
{
mCachedRawImageReady = FALSE;
}
else if(isForSculptOnly())
{
resetTextureStats(); //do not update this image any more.
}
}
}
void LLViewerFetchedTexture::saveRawImage()
{
if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel))
{
return;
}
// This shouldn't happen, but it did on Snowglobe 1.5. Better safe than sorry?
if (!mRawImage->getData())
{
LL_WARNS() << "mRawImage->getData() returns NULL" << LL_ENDL;
return;
}
mSavedRawDiscardLevel = mRawDiscardLevel;
mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents());
if(mForceToSaveRawImage && mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel)
{
mForceToSaveRawImage = FALSE;
}
mLastReferencedSavedRawImageTime = sCurrentTime;
}
//force to refetch the texture to the discard level
void LLViewerFetchedTexture::forceToRefetchTexture(S32 desired_discard, F32 kept_time)
{
if(mForceToSaveRawImage)
{
desired_discard = llmin(desired_discard, mDesiredSavedRawDiscardLevel);
kept_time = llmax(kept_time, mKeptSavedRawImageTime);
}
//trigger a new fetch.
mForceToSaveRawImage = TRUE ;
mDesiredSavedRawDiscardLevel = desired_discard ;
mKeptSavedRawImageTime = kept_time ;
mLastReferencedSavedRawImageTime = sCurrentTime ;
mSavedRawImage = NULL ;
mSavedRawDiscardLevel = -1 ;
}
void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard, F32 kept_time)
{
mKeptSavedRawImageTime = kept_time;
mLastReferencedSavedRawImageTime = sCurrentTime;
if(mSavedRawDiscardLevel > -1 && mSavedRawDiscardLevel <= desired_discard)
{
return; //raw imge is ready.
}
if(!mForceToSaveRawImage || mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard)
{
mForceToSaveRawImage = TRUE;
mDesiredSavedRawDiscardLevel = desired_discard;
//copy from the cached raw image if exists.
if(mCachedRawImage.notNull() && mRawImage.isNull() )
{
mRawImage = mCachedRawImage;
mRawDiscardLevel = mCachedRawDiscardLevel;
saveRawImage();
mRawImage = NULL;
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
}
}
}
void LLViewerFetchedTexture::destroySavedRawImage()
{
if(mLastReferencedSavedRawImageTime < mKeptSavedRawImageTime)
{
return; //keep the saved raw image.
}
mForceToSaveRawImage = FALSE;
mSaveRawImage = FALSE;
clearCallbackEntryList();
mSavedRawImage = NULL ;
mForceToSaveRawImage = FALSE ;
mSaveRawImage = FALSE ;
mSavedRawDiscardLevel = -1 ;
mDesiredSavedRawDiscardLevel = -1 ;
mLastReferencedSavedRawImageTime = 0.0f ;
mKeptSavedRawImageTime = 0.f ;
if(mAuxRawImage.notNull())
{
sAuxCount--;
mAuxRawImage = NULL;
}
}
LLImageRaw* LLViewerFetchedTexture::getSavedRawImage()
{
mLastReferencedSavedRawImageTime = sCurrentTime;
return mSavedRawImage;
}
BOOL LLViewerFetchedTexture::hasSavedRawImage() const
{
return mSavedRawImage.notNull();
}
F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const
{
return sCurrentTime - mLastReferencedSavedRawImageTime;
}
LLUUID LLViewerFetchedTexture::getUploader()
{
return (mComment.find('a') != mComment.end()) ? LLUUID(mComment['a']) : LLUUID::null;
}
LLDate LLViewerFetchedTexture::getUploadTime()
{
if (mComment.find('z') != mComment.end())
{
struct tm t = {0};
sscanf(mComment['z'].c_str(), "%4d%2d%2d%2d%2d%2d",
&t.tm_year, &t.tm_mon, &t.tm_mday, &t.tm_hour, &t.tm_min, &t.tm_sec);
std::string iso_date = llformat("%d-%d-%dT%d:%d:%dZ", t.tm_year, t.tm_mon, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec);
return LLDate(iso_date);
}
return LLDate();
}
std::string LLViewerFetchedTexture::getComment()
{
return (mComment.find('K') != mComment.end()) ? mComment['K'] : LLStringUtil::null;
}
//----------------------------------------------------------------------------------------------
//end of LLViewerFetchedTexture
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//start of LLViewerLODTexture
//----------------------------------------------------------------------------------------------
LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, FTType f_type, const LLHost& host, BOOL usemipmaps)
: LLViewerFetchedTexture(id, f_type, host, usemipmaps)
{
init(TRUE);
}
LLViewerLODTexture::LLViewerLODTexture(const std::string& url, FTType f_type, const LLUUID& id, BOOL usemipmaps)
: LLViewerFetchedTexture(url, f_type, id, usemipmaps)
{
init(TRUE);
}
void LLViewerLODTexture::init(bool firstinit)
{
mTexelsPerImage = 64.f*64.f;
mDiscardVirtualSize = 0.f;
mCalculatedDiscardLevel = -1.f;
}
//virtual
S8 LLViewerLODTexture::getType() const
{
return LLViewerTexture::LOD_TEXTURE;
}
BOOL LLViewerLODTexture::isUpdateFrozen()
{
return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel();
}
// This is gauranteed to get called periodically for every texture
//virtual
void LLViewerLODTexture::processTextureStats()
{
updateVirtualSize();
static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
if (textures_fullres)
{
mDesiredDiscardLevel = 0;
}
// Generate the request priority and render priority
else if (mDontDiscard || !mUseMipMaps)
{
mDesiredDiscardLevel = 0;
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
}
else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
{
// If the image has not been significantly visible in a while, we don't want it
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
}
else if (!mFullWidth || !mFullHeight)
{
mDesiredDiscardLevel = getMaxDiscardLevel();
}
else
{
//static const F64 log_2 = log(2.0);
static const F64 log_4 = log(4.0);
F32 discard_level = 0.f;
// If we know the output width and height, we can force the discard
// level to the correct value, and thus not decode more texture
// data than we need to.
if (mKnownDrawWidth && mKnownDrawHeight)
{
S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
// Use log_4 because we're in square-pixel space, so an image
// with twice the width and twice the height will have mTexelsPerImage
// 4 * draw_size
discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4);
}
else
{
if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f)
{
//if is a big image and not being used recently, nor close to the view point, do not load hi-res data.
mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize);
}
if ((mCalculatedDiscardLevel >= 0.f) &&
(llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f))
{
// < 20% change in virtual size = no change in desired discard
discard_level = mCalculatedDiscardLevel;
}
else
{
// Calculate the required scale factor of the image using pixels per texel
discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4);
mDiscardVirtualSize = mMaxVirtualSize;
mCalculatedDiscardLevel = discard_level;
}
}
if (mBoostLevel < LLGLTexture::BOOST_SCULPTED)
{
discard_level += sDesiredDiscardBias;
discard_level *= sDesiredDiscardScale; // scale
discard_level += sCameraMovingDiscardBias;
}
discard_level = floorf(discard_level);
F32 min_discard = 0.f;
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
min_discard = 1.f; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
// Can't go higher than the max discard level
mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
// Clamp to min desired discard
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
//
// At this point we've calculated the quality level that we want,
// if possible. Now we check to see if we have it, and take the
// proper action if we don't.
//
S32 current_discard = getDiscardLevel();
if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLGLTexture::BOOST_SCULPTED && current_discard >= 0)
{
// SH-2516 fix.
if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage)
{
//needs to release texture memory urgently
scaleDown();
}
// Limit the amount of GL memory bound each frame
else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale &&
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown();
}
// Only allow GL to have 2x the video card memory
else if ( sTotalTextureMemory > sMaxTotalTextureMem * texmem_middle_bound_scale &&
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
{
scaleDown();
}
}
}
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)
{
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel);
}
else if(LLPipeline::sMemAllocationThrottled)//release memory of large textures by decrease their resolutions.
{
if(scaleDown())
{
mDesiredDiscardLevel = mCachedRawDiscardLevel;
}
}
}
bool LLViewerLODTexture::scaleDown()
{
if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel())
{
switchToCachedImage();
#if 0
LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
if (tester)
{
tester->setStablizingTime();
}
#endif
return true;
}
return false;
}
//----------------------------------------------------------------------------------------------
//end of LLViewerLODTexture
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//start of LLViewerMediaTexture
//----------------------------------------------------------------------------------------------
//static
void LLViewerMediaTexture::updateClass()
{
static const F32 MAX_INACTIVE_TIME = 30.f;
#if 0
//force to play media.
gSavedSettings.setBOOL("AudioStreamingMedia", true);
#endif
for(media_map_t::iterator iter = sMediaMap.begin(); iter != sMediaMap.end(); )
{
LLViewerMediaTexture* mediap = iter->second;
if(mediap->getNumRefs() == 1) //one reference by sMediaMap
{
//
//Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture.
//
if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME)
{
media_map_t::iterator cur = iter++;
sMediaMap.erase(cur);
continue;
}
}
++iter;
}
}
//static
void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id)
{
LLViewerMediaTexture* media_tex = findMediaTexture(media_id);
if(media_tex)
{
media_tex->invalidateMediaImpl();
}
}
//static
void LLViewerMediaTexture::cleanUpClass()
{
sMediaMap.clear();
}
//static
LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id)
{
media_map_t::iterator iter = sMediaMap.find(media_id);
if(iter == sMediaMap.end())
{
return NULL;
}
LLViewerMediaTexture* media_tex = iter->second;
media_tex->setMediaImpl();
media_tex->getLastReferencedTimer()->reset();
return media_tex;
}
LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
: LLViewerTexture(id, usemipmaps),
mMediaImplp(NULL),
mUpdateVirtualSizeTime(0)
{
sMediaMap.insert(std::make_pair(id, this));
mGLTexturep = gl_image;
if(mGLTexturep.isNull())
{
generateGLTexture();
}
mGLTexturep->setAllowCompression(false);
mGLTexturep->setNeedsAlphaAndPickMask(FALSE);
mIsPlaying = FALSE;
setMediaImpl();
setCategory(LLGLTexture::MEDIA);
LLViewerTexture* tex = gTextureList.findImage(mID);
if(tex) //this media is a parcel media for tex.
{
tex->setParcelMedia(this);
}
}
//virtual
LLViewerMediaTexture::~LLViewerMediaTexture()
{
LLViewerTexture* tex = gTextureList.findImage(mID);
if(tex) //this media is a parcel media for tex.
{
tex->setParcelMedia(NULL);
}
}
void LLViewerMediaTexture::reinit(BOOL usemipmaps /* = TRUE */)
{
llassert(mGLTexturep.notNull());
mUseMipMaps = usemipmaps;
getLastReferencedTimer()->reset();
mGLTexturep->setUseMipMaps(mUseMipMaps);
mGLTexturep->setNeedsAlphaAndPickMask(FALSE);
}
void LLViewerMediaTexture::setUseMipMaps(BOOL mipmap)
{
mUseMipMaps = mipmap;
if(mGLTexturep.notNull())
{
mGLTexturep->setUseMipMaps(mipmap);
}
}
//virtual
S8 LLViewerMediaTexture::getType() const
{
return LLViewerTexture::MEDIA_TEXTURE;
}
void LLViewerMediaTexture::invalidateMediaImpl()
{
mMediaImplp = NULL;
}
void LLViewerMediaTexture::setMediaImpl()
{
if(!mMediaImplp)
{
mMediaImplp = LLViewerMedia::getMediaImplFromTextureID(mID);
}
}
//return true if all faces to reference to this media texture are found
//Note: mMediaFaceList is valid only for the current instant
// because it does not check the face validity after the current frame.
BOOL LLViewerMediaTexture::findFaces()
{
mMediaFaceList.clear();
BOOL ret = TRUE;
LLViewerTexture* tex = gTextureList.findImage(mID);
if(tex) //this media is a parcel media for tex.
{
for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
const ll_face_list_t* face_list = tex->getFaceList(ch);
U32 end = tex->getNumFaces(ch);
for(U32 i = 0; i < end; i++)
{
mMediaFaceList.push_back((*face_list)[i]);
}
}
}
if(!mMediaImplp)
{
return TRUE;
}
//for media on a face.
const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList();
std::list< LLVOVolume* >::const_iterator iter = obj_list->begin();
for(; iter != obj_list->end(); ++iter)
{
LLVOVolume* obj = *iter;
if(obj->mDrawable.isNull())
{
ret = FALSE;
continue;
}
S32 face_id = -1;
S32 num_faces = obj->mDrawable->getNumFaces();
while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces)
{
LLFace* facep = obj->mDrawable->getFace(face_id);
if(facep)
{
mMediaFaceList.push_back(facep);
}
else
{
ret = FALSE;
}
}
}
return ret;
}
void LLViewerMediaTexture::initVirtualSize()
{
if(mIsPlaying)
{
return;
}
findFaces();
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
{
addTextureStats((*iter)->getVirtualSize());
}
}
void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
{
if(facep)
{
facep->setHasMedia(true);
}
if(!mIsPlaying)
{
return; //no need to add the face because the media is not in playing.
}
switchTexture(LLRender::DIFFUSE_MAP, facep);
}
void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
{
if(!facep)
{
return;
}
facep->setHasMedia(false);
if(!mIsPlaying)
{
return; //no need to remove the face because the media is not in playing.
}
mIsPlaying = FALSE; //set to remove the media from the face.
switchTexture(LLRender::DIFFUSE_MAP, facep);
mIsPlaying = TRUE; //set the flag back.
if(getTotalNumFaces() < 1) //no face referencing to this media
{
stopPlaying();
}
}
//virtual
void LLViewerMediaTexture::addFace(U32 ch, LLFace* facep)
{
LLViewerTexture::addFace(ch, facep);
const LLTextureEntry* te = facep->getTextureEntry();
if(te && te->getID().notNull())
{
LLViewerTexture* tex = gTextureList.findImage(te->getID());
if(tex)
{
mTextureList.push_back(tex);//increase the reference number by one for tex to avoid deleting it.
return;
}
}
//check if it is a parcel media
if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID)
{
mTextureList.push_back(facep->getTexture()); //a parcel media.
return;
}
if(te && te->getID().notNull()) //should have a texture
{
LL_ERRS() << "The face does not have a valid texture before media texture." << LL_ENDL;
}
}
//virtual
void LLViewerMediaTexture::removeFace(U32 ch, LLFace* facep)
{
LLViewerTexture::removeFace(ch, facep);
const LLTextureEntry* te = facep->getTextureEntry();
if(te && te->getID().notNull())
{
LLViewerTexture* tex = gTextureList.findImage(te->getID());
if(tex)
{
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
iter != mTextureList.end(); ++iter)
{
if(*iter == tex)
{
mTextureList.erase(iter); //decrease the reference number for tex by one.
return;
}
}
std::vector<const LLTextureEntry*> te_list;
for (U32 ch = 0; ch < 3; ++ch)
{
//
//we have some trouble here: the texture of the face is changed.
//we need to find the former texture, and remove it from the list to avoid memory leaking.
llassert(mNumFaces[ch] <= mFaceList[ch].size());
for(U32 j = 0; j < mNumFaces[ch]; j++)
{
te_list.push_back(mFaceList[ch][j]->getTextureEntry());//all textures are in use.
}
}
if (te_list.empty())
{
mTextureList.clear();
return;
}
S32 end = te_list.size();
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
iter != mTextureList.end(); ++iter)
{
S32 i = 0;
for(i = 0; i < end; i++)
{
if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use.
{
te_list[i] = NULL;
break;
}
}
if(i == end) //no hit for this texture, remove it.
{
mTextureList.erase(iter); //decrease the reference number for tex by one.
return;
}
}
}
}
//check if it is a parcel media
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
iter != mTextureList.end(); ++iter)
{
if((*iter)->getID() == mID)
{
mTextureList.erase(iter); //decrease the reference number for tex by one.
return;
}
}
if(te && te->getID().notNull()) //should have a texture
{
LL_ERRS() << "mTextureList texture reference number is corrupted." << LL_ENDL;
}
}
void LLViewerMediaTexture::stopPlaying()
{
// Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser).
// if(mMediaImplp)
// {
// mMediaImplp->stop();
// }
mIsPlaying = FALSE;
}
void LLViewerMediaTexture::switchTexture(U32 ch, LLFace* facep)
{
if(facep)
{
//check if another media is playing on this face.
if(facep->getTexture() && facep->getTexture() != this
&& facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE)
{
if(mID == facep->getTexture()->getID()) //this is a parcel media
{
return; //let the prim media win.
}
}
if(mIsPlaying) //old textures switch to the media texture
{
facep->switchTexture(ch, this);
}
else //switch to old textures.
{
const LLTextureEntry* te = facep->getTextureEntry();
if(te)
{
LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL;
if(!tex && te->getID() != mID)//try parcel media.
{
tex = gTextureList.findImage(mID);
}
if(!tex)
{
tex = LLViewerFetchedTexture::sDefaultImagep;
}
facep->switchTexture(ch, tex);
}
}
}
}
void LLViewerMediaTexture::setPlaying(BOOL playing)
{
if(!mMediaImplp)
{
return;
}
if(!playing && !mIsPlaying)
{
return; //media is already off
}
if(playing == mIsPlaying && !mMediaImplp->isUpdated())
{
return; //nothing has changed since last time.
}
mIsPlaying = playing;
if(mIsPlaying) //is about to play this media
{
if(findFaces())
{
//about to update all faces.
mMediaImplp->setUpdated(FALSE);
}
if(mMediaFaceList.empty())//no face pointing to this media
{
stopPlaying();
return;
}
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
{
switchTexture(LLRender::DIFFUSE_MAP, *iter);
}
}
else //stop playing this media
{
U32 ch = LLRender::DIFFUSE_MAP;
llassert(mNumFaces[ch] <= mFaceList[ch].size());
for(U32 i = mNumFaces[ch]; i; i--)
{
switchTexture(ch, mFaceList[ch][i - 1]); //current face could be removed in this function.
}
}
return;
}
//virtual
F32 LLViewerMediaTexture::getMaxVirtualSize()
{
if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime)
{
return mMaxVirtualSize;
}
mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount();
if(!mMaxVirtualSizeResetCounter)
{
addTextureStats(0.f, FALSE);//reset
}
if(mIsPlaying) //media is playing
{
for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
{
llassert(mNumFaces[ch] <= mFaceList[ch].size());
for(U32 i = 0; i < mNumFaces[ch]; i++)
{
LLFace* facep = mFaceList[ch][i];
if(facep->getDrawable()->isRecentlyVisible())
{
addTextureStats(facep->getVirtualSize());
}
}
}
}
else //media is not in playing
{
findFaces();
if(!mMediaFaceList.empty())
{
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
{
LLFace* facep = *iter;
if(facep->getDrawable()->isRecentlyVisible())
{
addTextureStats(facep->getVirtualSize());
}
}
}
}
if(mMaxVirtualSizeResetCounter > 0)
{
mMaxVirtualSizeResetCounter--;
}
reorganizeFaceList();
reorganizeVolumeList();
return mMaxVirtualSize;
}
//----------------------------------------------------------------------------------------------
//end of LLViewerMediaTexture
//----------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
//start of LLTexturePipelineTester
//----------------------------------------------------------------------------------------------
#if 0
LLTexturePipelineTester::LLTexturePipelineTester() : LLMetricPerformanceTesterWithSession(sTesterName)
{
addMetric("TotalBytesLoaded");
addMetric("TotalBytesLoadedFromCache");
addMetric("TotalBytesLoadedForLargeImage");
addMetric("TotalBytesLoadedForSculpties");
addMetric("StartFetchingTime");
addMetric("TotalGrayTime");
addMetric("TotalStablizingTime");
addMetric("StartTimeLoadingSculpties");
addMetric("EndTimeLoadingSculpties");
addMetric("Time");
addMetric("TotalBytesBound");
addMetric("TotalBytesBoundForLargeImage");
addMetric("PercentageBytesBound");
mTotalBytesLoaded = (S32Bytes)0;
mTotalBytesLoadedFromCache = (S32Bytes)0;
mTotalBytesLoadedForLargeImage = (S32Bytes)0;
mTotalBytesLoadedForSculpties = (S32Bytes)0;
reset();
}
LLTexturePipelineTester::~LLTexturePipelineTester()
{
LLViewerTextureManager::sTesterp = NULL;
}
void LLTexturePipelineTester::update()
{
mLastTotalBytesUsed = mTotalBytesUsed;
mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage;
mTotalBytesUsed = (S32Bytes)0;
mTotalBytesUsedForLargeImage = (S32Bytes)0;
if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty
{
if(mPause)
{
//start a new fetching session
reset();
mStartFetchingTime = LLImageGL::sLastFrameTime;
mPause = FALSE;
}
//update total gray time
if(mUsingDefaultTexture)
{
mUsingDefaultTexture = FALSE;
mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime;
}
//update the stablizing timer.
updateStablizingTime();
outputTestResults();
}
else if(!mPause)
{
//stop the current fetching session
mPause = TRUE;
outputTestResults();
reset();
}
}
void LLTexturePipelineTester::reset()
{
mPause = TRUE;
mUsingDefaultTexture = FALSE;
mStartStablizingTime = 0.0f;
mEndStablizingTime = 0.0f;
mTotalBytesUsed = (S32Bytes)0;
mTotalBytesUsedForLargeImage = (S32Bytes)0;
mLastTotalBytesUsed = (S32Bytes)0;
mLastTotalBytesUsedForLargeImage = (S32Bytes)0;
mStartFetchingTime = 0.0f;
mTotalGrayTime = 0.0f;
mTotalStablizingTime = 0.0f;
mStartTimeLoadingSculpties = 1.0f;
mEndTimeLoadingSculpties = 0.0f;
}
//virtual
void LLTexturePipelineTester::outputTestRecord(LLSD *sd)
{
std::string currentLabel = getCurrentLabelName();
(*sd)[currentLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded.value();
(*sd)[currentLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache.value();
(*sd)[currentLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage.value();
(*sd)[currentLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties.value();
(*sd)[currentLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime;
(*sd)[currentLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime;
(*sd)[currentLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime;
(*sd)[currentLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties;
(*sd)[currentLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties;
(*sd)[currentLabel]["Time"] = LLImageGL::sLastFrameTime;
(*sd)[currentLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed.value();
(*sd)[currentLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage.value();
(*sd)[currentLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded);
}
void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep)
{
U32Bytes mem_size = imagep->getTextureMemory();
mTotalBytesUsed += mem_size;
if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size.value() / (U32)imagep->getComponents()))
{
mTotalBytesUsedForLargeImage += mem_size;
}
}
void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache)
{
U32Bytes data_size = (U32Bytes)raw_imagep->getDataSize();
mTotalBytesLoaded += data_size;
if(from_cache)
{
mTotalBytesLoadedFromCache += data_size;
}
if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size.value() / (U32)raw_imagep->getComponents()))
{
mTotalBytesLoadedForLargeImage += data_size;
}
if(imagep->forSculpt())
{
mTotalBytesLoadedForSculpties += data_size;
if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties)
{
mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime;
}
mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime;
}
}
void LLTexturePipelineTester::updateGrayTextureBinding()
{
mUsingDefaultTexture = TRUE;
}
void LLTexturePipelineTester::setStablizingTime()
{
if(mStartStablizingTime <= mStartFetchingTime)
{
mStartStablizingTime = LLImageGL::sLastFrameTime;
}
mEndStablizingTime = LLImageGL::sLastFrameTime;
}
void LLTexturePipelineTester::updateStablizingTime()
{
if(mStartStablizingTime > mStartFetchingTime)
{
F32 t = mEndStablizingTime - mStartStablizingTime;
if(t > F_ALMOST_ZERO && (t - mTotalStablizingTime) < F_ALMOST_ZERO)
{
//already stablized
mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime;
//cancel the timer
mStartStablizingTime = 0.f;
mEndStablizingTime = 0.f;
}
else
{
mTotalStablizingTime = t;
}
}
mTotalStablizingTime = 0.f;
}
//virtual
void LLTexturePipelineTester::compareTestSessions(std::ofstream* os)
{
LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mBaseSessionp);
LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mCurrentSessionp);
if(!base_sessionp || !current_sessionp)
{
LL_ERRS() << "type of test session does not match!" << LL_ENDL;
}
//compare and output the comparison
*os << llformat("%s\n", getTesterName().c_str());
*os << llformat("AggregateResults\n");
compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime);
compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime);
compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime);
compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties);
compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties);
compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded);
compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache);
compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage);
compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties);
*os << llformat("InstantResults\n");
S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter);
for(S32 i = 0; i < size; i++)
{
*os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime);
compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond,
current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond,
current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond,
current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
}
if(size < base_sessionp->mInstantPerformanceListCounter)
{
for(S32 i = size; i < base_sessionp->mInstantPerformanceListCounter; i++)
{
*os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime);
*os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
*os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
*os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
}
}
else if(size < current_sessionp->mInstantPerformanceListCounter)
{
for(S32 i = size; i < current_sessionp->mInstantPerformanceListCounter; i++)
{
*os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime);
*os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond);
*os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond);
*os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond);
}
}
}
//virtual
LLMetricPerformanceTesterWithSession::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log)
{
LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession();
if(!sessionp)
{
return NULL;
}
F32 total_fetching_time = 0.f;
F32 total_gray_time = 0.f;
F32 total_stablizing_time = 0.f;
F32 total_loading_sculpties_time = 0.f;
F32 start_fetching_time = -1.f;
F32 start_fetching_sculpties_time = 0.f;
F32 last_time = 0.0f;
S32 frame_count = 0;
sessionp->mInstantPerformanceListCounter = 0;
sessionp->mInstantPerformanceList.resize(128);
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f;
//load a session
std::string currentLabel = getCurrentLabelName();
BOOL in_log = (*log).has(currentLabel);
while (in_log)
{
LLSD::String label = currentLabel;
if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size())
{
sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128);
}
//time
F32 start_time = (*log)[label]["StartFetchingTime"].asReal();
F32 cur_time = (*log)[label]["Time"].asReal();
if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while
{
sessionp->mTotalFetchingTime += total_fetching_time;
sessionp->mTotalGrayTime += total_gray_time;
sessionp->mTotalStablizingTime += total_stablizing_time;
sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time;
sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time;
start_fetching_time = start_time;
total_fetching_time = 0.0f;
total_gray_time = 0.f;
total_stablizing_time = 0.f;
total_loading_sculpties_time = 0.f;
}
else
{
total_fetching_time = cur_time - start_time;
total_gray_time = (*log)[label]["TotalGrayTime"].asReal();
total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal();
total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal();
if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f)
{
start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal();
}
}
//total loaded bytes
sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger();
sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger();
sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger();
sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger();
//instant metrics
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond +=
(*log)[label]["TotalBytesBound"].asInteger();
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond +=
(*log)[label]["TotalBytesBoundForLargeImage"].asInteger();
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond +=
(*log)[label]["PercentageBytesBound"].asReal();
frame_count++;
if(cur_time - last_time >= 1.0f)
{
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time;
frame_count = 0;
last_time = cur_time;
sessionp->mInstantPerformanceListCounter++;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f;
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f;
}
// Next label
incrementCurrentCount();
currentLabel = getCurrentLabelName();
in_log = (*log).has(currentLabel);
}
sessionp->mTotalFetchingTime += total_fetching_time;
sessionp->mTotalGrayTime += total_gray_time;
sessionp->mTotalStablizingTime += total_stablizing_time;
if(sessionp->mStartTimeLoadingSculpties < 0.f)
{
sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time;
}
sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time;
return sessionp;
}
LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession()
{
reset();
}
LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession()
{
}
void LLTexturePipelineTester::LLTextureTestSession::reset()
{
mTotalFetchingTime = 0.0f;
mTotalGrayTime = 0.0f;
mTotalStablizingTime = 0.0f;
mStartTimeLoadingSculpties = 0.0f;
mTotalTimeLoadingSculpties = 0.0f;
mTotalBytesLoaded = 0;
mTotalBytesLoadedFromCache = 0;
mTotalBytesLoadedForLargeImage = 0;
mTotalBytesLoadedForSculpties = 0;
mInstantPerformanceListCounter = 0;
}
#endif //0
//----------------------------------------------------------------------------------------------
//end of LLTexturePipelineTester
//----------------------------------------------------------------------------------------------