Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.
Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
Patch from 2010-10-20/22. Didn't apply cleanly so I redid it
manually and tested/checked it. There was only one difference
with imprudence: for some reason Singularity tries to see
if the "teleport history" floater is visible while initializing
the menu's, something that imprudence doesn't do. For the rest
the patch is basically the same. Nevertheless, I left all code
exactly as it was in Singularity (the only thing that this
commit changes is the intend of the original patch: in debug
mode, fail with an assertion when LindenUserDir is called while
it is not initialized; and then fix everything to make it work
again.
Original commit message:
The LindenUserDir (~/.imprudence/first_last/) cannot be initialized
before the user logged in. However, several singletons (that only can be
initialized once) depend on this directory for initialization. Therefore
we have to take care not to instantiate those singletons until after the
user logged in.
With regard to webit, this fixes the browser_profile (cache and cookies)
directory that the builtin browser uses.
Most the changes are due to InventoryObjectList* changing to LLInventoryObject::object_list_t*, LLInventoryItem::II_FLAGS* changing to LLInventoryItemFlags::II_FLAGS* and also const'ing.
Certain perms for certain asset types(callcard&landmarks) have been laxed, as per LL's V2.
LLInventoryType now does lookups mostly though new lldictionary class.
LLLandmark using boost for callbacks, instead of custom class structure.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup
Added F32 overload to LLSD because using F64 needlessly is silly.
(And its lack of F32 overload caused issues with LLCachedControl<F32>)
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com>
Message Builder is removed entirely as per requested
Message Log was updated to be less dependent on the message builder for later removal
Version reporting was fixed - Missed some tidbits from Inertia removal
Signed-off-by: Beeks <HgDelirium@gmail.com>
Fixes for Linux issues, fixes for menu issues, fixes for content issues, fixes for texture display issues. I think that's everything.
Signed-off-by: Beeks <HgDelirium@gmail.com>