Pose stand removed by Beeks' request
This commit is contained in:
@@ -426,13 +426,46 @@ void handle_leave_god_mode(void*);
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// <edit>
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void handle_fake_away_status(void*);
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void handle_area_search(void*);
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void handle_pose_stand_ltao(void*);
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void handle_pose_stand_ltah(void*);
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void handle_pose_stand_ltad(void*);
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void handle_pose_stand_loau(void*);
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void handle_pose_stand_loao(void*);
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void handle_pose_stand_lhao(void*);
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void handle_pose_stand_stop(void*);
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// <dogmode> for pose stand
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LLUUID current_pose = LLUUID::null;
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void set_current_pose(std::string anim)
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{
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if (current_pose == LLUUID::null)
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gSavedSettings.setF32("AscentAvatarZModifier", gSavedSettings.getF32("AscentAvatarZModifier") + 7.5);
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gAgent.sendAgentSetAppearance();
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set(anim);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand(void*)
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{
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set_current_pose("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53");
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}
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void handle_pose_stand_stop(void*)
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{
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if (current_pose != LLUUID::null)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", gSavedSettings.getF32("AscentAvatarZModifier") - 7.5);
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gAgent.sendAgentSetAppearance();
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose = LLUUID::null;
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}
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}
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void handle_toggle_pose(void* userdata) {
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if(current_pose.isNull())
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handle_pose_stand(userdata);
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else
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handle_pose_stand_stop(userdata);
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}
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BOOL handle_check_pose(void* userdata) {
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return current_pose.notNull();
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}
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void handle_force_ground_sit(void*);
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void handle_phantom_avatar(void*);
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@@ -570,9 +603,6 @@ BOOL enable_region_owner(void*);
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void menu_toggle_attached_lights(void* user_data);
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void menu_toggle_attached_particles(void* user_data);
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// <dogmode> for pose stand
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LLUUID current_pose = LLUUID::null;
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class LLMenuParcelObserver : public LLParcelObserver
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{
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public:
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@@ -794,7 +824,7 @@ void init_menus()
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// <dogmode>
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// Add in the pose stand -------------------------------------------
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LLMenuGL* sub = new LLMenuGL("Pose Stand...");
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/*LLMenuGL* sub = new LLMenuGL("Pose Stand...");
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menu->appendMenu(sub);
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sub->append(new LLMenuItemCallGL( "Legs Together Arms Out", &handle_pose_stand_ltao, NULL));
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@@ -804,7 +834,9 @@ void init_menus()
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sub->append(new LLMenuItemCallGL( "Legs Out Arms Out", &handle_pose_stand_loao, NULL));
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sub->append(new LLMenuItemCallGL( "Legs Half Arms Out", &handle_pose_stand_lhao, NULL));
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sub->append(new LLMenuItemCallGL( "Stop Pose Stand", &handle_pose_stand_stop, NULL));
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// </dogmode> ------------------------------------------------------
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// </dogmode> ------------------------------------------------------*/
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menu->append(new LLMenuItemCheckGL("Pose Stand",&handle_toggle_pose, NULL, &handle_check_pose, NULL));
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//these should always be last in a sub menu
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menu->createJumpKeys();
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@@ -3649,56 +3681,6 @@ void handle_close_all_notifications(void*)
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}
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}
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// <dogmode>
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// The following animations were made by Charley Levenque and are
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// not public property or free to use via UUID. When replicating
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// this code, please supply your own animations.
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void set_current_pose(std::string anim)
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{
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if (current_pose == LLUUID::null)
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gSavedSettings.setF32("AscentAvatarZModifier", gSavedSettings.getF32("AscentAvatarZModifier") + 7.5);
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gAgent.sendAgentSetAppearance();
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose.set(anim);
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_START);
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}
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void handle_pose_stand_ltao(void*)
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{
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set_current_pose("6c082c7b-f70e-9da0-0451-54793f869ff4");
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}
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void handle_pose_stand_ltah(void*)
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{
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set_current_pose("45e59c14-913b-c58c-2a55-c0a5c1eeef53");
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}
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void handle_pose_stand_ltad(void*)
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{
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set_current_pose("421d6bb4-94a9-3c42-4593-f2bc1f6a26e6");
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}
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void handle_pose_stand_loau(void*)
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{
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set_current_pose("8b3bb239-d610-1c0f-4d1a-69d29bc17e2c");
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}
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void handle_pose_stand_loao(void*)
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{
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set_current_pose("4d70e328-48b6-dc6a-0be1-85dd6b333e81");
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}
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void handle_pose_stand_lhao(void*)
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{
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set_current_pose("f088eaf0-f1c9-8cf1-99c8-09df96bb13ae");
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}
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void handle_pose_stand_stop(void*)
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{
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if (current_pose != LLUUID::null)
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{
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gSavedSettings.setF32("AscentAvatarZModifier", gSavedSettings.getF32("AscentAvatarZModifier") - 7.5);
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gAgent.sendAgentSetAppearance();
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gAgent.sendAnimationRequest(current_pose, ANIM_REQUEST_STOP);
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current_pose = LLUUID::null;
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}
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}
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// </dogmode> ---------------------------------------------------
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void handle_area_search(void*)
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{
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JCFloaterAreaSearch::toggle();
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