Moved the Ascent menu

This commit is contained in:
CharleyLevenque
2010-08-29 15:56:31 -04:00
parent 137dc30c14
commit a1e925b305

View File

@@ -741,6 +741,44 @@ void init_menus()
// TomY TODO convert these two
LLMenuGL*menu;
menu = new LLMenuGL("Ascent");
menu->append(new LLMenuItemCallGL( "Fake Away Status", &handle_fake_away_status, NULL));
menu->append(new LLMenuItemCallGL( "Force Ground Sit", &handle_force_ground_sit, NULL));
menu->append(new LLMenuItemCallGL( "Phantom Avatar", &handle_phantom_avatar, NULL));
menu->append(new LLMenuItemCallGL( "Toggle IM Typing Notification", &handle_hide_typing_notification, NULL));
menu->append(new LLMenuItemCallGL( "Close All Dialogs",
&handle_close_all_notifications, NULL, NULL, 'D', MASK_CONTROL | MASK_ALT | MASK_SHIFT));
menu->append(new LLMenuItemCallGL( "Message Log", &handle_open_message_log, NULL));
menu->append(new LLMenuItemCallGL( "Message Builder", &handle_open_message_builder, NULL));
menu->append(new LLMenuItemCallGL( "Sound Explorer",
&handle_sounds_explorer, NULL));
menu->append(new LLMenuItemCallGL( "Asset Blacklist",
&handle_blacklist, NULL));
menu->append(new LLMenuItemCheckGL( "Enable AO",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"AO.Enabled"));
menu->append(new LLMenuItemCallGL( "Edit AO...",
&handle_edit_ao, NULL));
menu->append(new LLMenuItemCheckGL( "Nimble",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"Nimble"));
menu->append(new LLMenuItemCheckGL( "ReSit",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"ReSit"));
//these should always be last in a sub menu
menu->createJumpKeys();
gMenuBarView->appendMenu( menu );
menu->updateParent(LLMenuGL::sMenuContainer);
menu = new LLMenuGL(CLIENT_MENU_NAME);
init_client_menu(menu);
gMenuBarView->appendMenu( menu );
@@ -780,49 +818,6 @@ void init_client_menu(LLMenuGL* menu)
//menu->append(new LLMenuItemCallGL("Permissions Control", &show_permissions_control));
// this is now in the view menu so we don't need it here!
// <edit>
{
LLMenuGL* sub = NULL;
sub = new LLMenuGL("Ascent");
sub->append(new LLMenuItemCallGL( "Fake Away Status", &handle_fake_away_status, NULL));
sub->append(new LLMenuItemCallGL( "Force Ground Sit", &handle_force_ground_sit, NULL));
sub->append(new LLMenuItemCallGL( "Phantom Avatar", &handle_phantom_avatar, NULL));
sub->append(new LLMenuItemCallGL( "Toggle IM Typing Notification", &handle_hide_typing_notification, NULL));
sub->append(new LLMenuItemCallGL( "Close All Dialogs",
&handle_close_all_notifications, NULL, NULL, 'D', MASK_CONTROL | MASK_ALT | MASK_SHIFT));
sub->append(new LLMenuItemCallGL( "Message Log", &handle_open_message_log, NULL));
sub->append(new LLMenuItemCallGL( "Message Builder", &handle_open_message_builder, NULL));
sub->append(new LLMenuItemCallGL( "Sound Explorer",
&handle_sounds_explorer, NULL));
sub->append(new LLMenuItemCallGL( "Asset Blacklist",
&handle_blacklist, NULL));
sub->append(new LLMenuItemCheckGL( "Enable AO",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"AO.Enabled"));
sub->append(new LLMenuItemCallGL( "Edit AO...",
&handle_edit_ao, NULL));
sub->append(new LLMenuItemCheckGL( "Nimble",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"Nimble"));
sub->append(new LLMenuItemCheckGL( "ReSit",
&menu_toggle_control,
NULL,
&menu_check_control,
(void*)"ReSit"));
//these should always be last in a sub menu
sub->createJumpKeys();
menu->appendMenu(sub);
}
menu->appendSeparator();
// </edit>
{
// *TODO: Translate
LLMenuGL* sub = new LLMenuGL("Consoles");