* Removed LLCurlRequest and replaced it's last usage with LLHTTPClient API calls.
* Deleted dead code.
* Renamed all the get4/post4/put4/getByteRange4 etc, back to their
original name without the '4'.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.
This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.
I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.
This commit is not finished... It's a work in progress
(viewer runs fine with it though).
This is basically the changes in viewer 3 to this file,
except that I left alone:
1) We still have a cloud layer (mCloudLayer)
2) LLViewerRegion::regionFlagsToString still adds comma's
and a lot more flags.
3) We still have the extra accessor LLViewerRegion::getNetDetailsForLCD()
4) The actual capabilities requested in LLViewerRegionImpl::buildCapabilityNames
have been left alone and still request the same caps as before.
5) LLViewerRegion::meshUploadEnabled and LLViewerRegion::meshRezEnabled
have been left alone. They seems to do more work in our case,
checking if we have the capability SimulatorFeatures, and doing
something smart when that is not the case.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
That's quite a piece of work. I have NO idea how Jess can downplay the
effort that went into this.
And it's still not complete, local chat is not affected, perhaps group
chat too.
name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.