Crude port of megaregion mem corruption fix, by Rev
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@@ -176,6 +176,7 @@ void LLSurface::create(const S32 grids_per_edge,
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mNumberOfPatches = mPatchesPerEdge * mPatchesPerEdge;
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mMetersPerGrid = width / ((F32)(mGridsPerEdge - 1));
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mMetersPerEdge = mMetersPerGrid * (mGridsPerEdge - 1);
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sTextureSize = width;
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mOriginGlobal.setVec(origin_global);
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@@ -139,9 +139,6 @@ LLViewerParcelMgr::LLViewerParcelMgr()
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mCollisionParcel = new LLParcel();
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mBlockedImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrylines.j2c");
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mPassImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrypasslines.j2c");
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init(256);
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}
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//moved this stuff out of the constructor and into a function that we can call again after we get the region size.
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@@ -149,7 +146,7 @@ LLViewerParcelMgr::LLViewerParcelMgr()
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//on a single grid properly - Patrick Sapinski (2/10/2011)
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void LLViewerParcelMgr::init(F32 region_size)
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{
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mParcelsPerEdge = S32( REGION_WIDTH_METERS / PARCEL_GRID_STEP_METERS );
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mParcelsPerEdge = S32( region_size / PARCEL_GRID_STEP_METERS );
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mHighlightSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];
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resetSegments(mHighlightSegments);
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@@ -242,9 +242,9 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
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mCacheLoaded(FALSE),
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mCacheDirty(FALSE),
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mReleaseNotesRequested(FALSE),
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mCapabilitiesReceived(false)
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mCapabilitiesReceived(false),
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mWidth(region_width_meters)
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{
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mWidth = region_width_meters;
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mImpl->mOriginGlobal = from_region_handle(handle);
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updateRenderMatrix();
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@@ -256,7 +256,7 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
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mImpl->mCompositionp =
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new LLVLComposition(mImpl->mLandp,
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grids_per_region_edge,
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region_width_meters / grids_per_region_edge);
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mWidth / grids_per_region_edge);
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mImpl->mCompositionp->setSurface(mImpl->mLandp);
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// Create the surfaces
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@@ -269,9 +269,9 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
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if (!gNoRender)
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{
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mParcelOverlay = new LLViewerParcelOverlay(this, region_width_meters);
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//Re-init the parcel mgr for this sim
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LLViewerParcelMgr::getInstance()->init(region_width_meters);
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mParcelOverlay = new LLViewerParcelOverlay(this, mWidth);
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//Re-init the parcel mgr for this sim
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LLViewerParcelMgr::getInstance()->init(mWidth);
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}
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else
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{
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@@ -163,7 +163,7 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
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const F32 xyScaleInv = (1.f / xyScale);
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const F32 zScaleInv = (1.f / zScale);
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const F32 inv_width = 1.f/mWidth;
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const F32 inv_width = 1.f/256.f;
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// OK, for now, just have the composition value equal the height at the point.
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for (S32 j = y_begin; j < y_end; j++)
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