Remove megaregion support
This commit is contained in:
@@ -153,11 +153,6 @@ const char LAND_LAYER_CODE = 'L';
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const char WATER_LAYER_CODE = 'W';
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const char WIND_LAYER_CODE = '7';
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const char CLOUD_LAYER_CODE = '8';
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// Extended land layer for Aurora Sim
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const char AURORA_LAND_LAYER_CODE = 'M';
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const char AURORA_WATER_LAYER_CODE = 'X';
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const char AURORA_WIND_LAYER_CODE = '9';
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const char AURORA_CLOUD_LAYER_CODE = ':';
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// keys
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// Bit masks for various keyboard modifier keys.
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@@ -67,7 +67,6 @@ const F32 PARCEL_PASS_HOURS_DEFAULT = 1.f;
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// Number of "chunks" in which parcel overlay data is sent
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// Chunk 0 = southern rows, entire width
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// NOTE: NOT USABLE FOR VAR SIZED REGIONS!
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const S32 PARCEL_OVERLAY_CHUNKS = 4;
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// Bottom three bits are a color index for the land overlay
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@@ -590,8 +590,6 @@ char const* const _PREHASH_LastName = LLMessageStringTable::getInstance()->getSt
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char const* const _PREHASH_From = LLMessageStringTable::getInstance()->getString("From");
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char const* const _PREHASH_RoleChange = LLMessageStringTable::getInstance()->getString("RoleChange");
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char const* const _PREHASH_Port = LLMessageStringTable::getInstance()->getString("Port");
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char const* const _PREHASH_RegionSizeX = LLMessageStringTable::getInstance()->getString("RegionSizeX");
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char const* const _PREHASH_RegionSizeY = LLMessageStringTable::getInstance()->getString("RegionSizeY");
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char const* const _PREHASH_MemberTitle = LLMessageStringTable::getInstance()->getString("MemberTitle");
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char const* const _PREHASH_LogParcelChanges = LLMessageStringTable::getInstance()->getString("LogParcelChanges");
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char const* const _PREHASH_AgentCachedTextureResponse = LLMessageStringTable::getInstance()->getString("AgentCachedTextureResponse");
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@@ -590,8 +590,6 @@ extern char const* const _PREHASH_LastName;
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extern char const* const _PREHASH_From;
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extern char const* const _PREHASH_RoleChange;
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extern char const* const _PREHASH_Port;
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extern char const* const _PREHASH_RegionSizeX;
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extern char const* const _PREHASH_RegionSizeY;
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extern char const* const _PREHASH_MemberTitle;
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extern char const* const _PREHASH_LogParcelChanges;
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extern char const* const _PREHASH_AgentCachedTextureResponse;
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@@ -235,7 +235,7 @@ void decode_patch_group_header(LLBitPack &bitpack, LLGroupHeader *gopp)
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gPatchSize = gopp->patch_size;
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}
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void decode_patch_header(LLBitPack &bitpack, LLPatchHeader *ph, BOOL b_large_patch)
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void decode_patch_header(LLBitPack &bitpack, LLPatchHeader *ph)
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{
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U8 retvalu8;
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@@ -274,18 +274,15 @@ void decode_patch_header(LLBitPack &bitpack, LLPatchHeader *ph, BOOL b_large_pat
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#endif
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ph->range = retvalu16;
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retvalu32 = 0;
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retvalu16 = 0;
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#ifdef LL_BIG_ENDIAN
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ret = (U8 *)&retvalu16;
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bitpack.bitUnpack(&(ret[1]), 8);
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bitpack.bitUnpack(&(ret[0]), 2);
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#else
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if (b_large_patch)
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bitpack.bitUnpack((U8 *)&retvalu32, 32);
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else
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bitpack.bitUnpack((U8 *)&retvalu32, 10);
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bitpack.bitUnpack((U8 *)&retvalu16, 10);
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#endif
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ph->patchids = retvalu32;
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ph->patchids = retvalu16;
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gWordBits = (ph->quant_wbits & 0xf) + 2;
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}
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@@ -46,7 +46,7 @@ void end_patch_coding(LLBitPack &bitpack);
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void init_patch_decoding(LLBitPack &bitpack);
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void decode_patch_group_header(LLBitPack &bitpack, LLGroupHeader *gopp);
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void decode_patch_header(LLBitPack &bitpack, LLPatchHeader *ph, BOOL b_large_patch);
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void decode_patch_header(LLBitPack &bitpack, LLPatchHeader *ph);
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void decode_patch(LLBitPack &bitpack, S32 *patches);
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#endif
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@@ -79,7 +79,7 @@ public:
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F32 dc_offset; // 4 bytes
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U16 range; // 2 = 7 ((S16) FP range (breaks if we need > 32K meters in 1 patch)
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U8 quant_wbits; // 1 = 8 (upper 4 bits is quant - 2, lower 4 bits is word bits - 2)
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U32 patchids; // 2 = 10 (actually only uses 10 bits, 5 for each)
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U16 patchids; // 2 = 10 (actually only uses 10 bits, 5 for each)
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};
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// Compression routines
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@@ -440,7 +440,7 @@ void LLCloudLayer::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp)
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group_headerp->stride = group_headerp->patch_size; // offset required to step up one row
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set_group_of_patch_header(group_headerp);
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decode_patch_header(bitpack, &patch_header, FALSE);
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decode_patch_header(bitpack, &patch_header);
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decode_patch(bitpack, gBuffer);
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decompress_patch(mDensityp, gBuffer, &patch_header);
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}
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@@ -1092,11 +1092,10 @@ BOOL LLPanelRegionTextureInfo::sendUpdate()
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llinfos << "LLPanelRegionTextureInfo::sendUpdate()" << llendl;
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// Make sure user hasn't chosen wacky textures.
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// -Revolution Allow 'wacky' things
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//if (!validateTextureSizes())
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//{
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// return FALSE;
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//}
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if (!validateTextureSizes())
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{
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return FALSE;
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}
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LLTextureCtrl* texture_ctrl;
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std::string buffer;
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@@ -610,7 +610,7 @@ void LLViewerParcelMgr::renderOneSegment(F32 x1, F32 y1, F32 x2, F32 y2, F32 hei
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return;
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// HACK: At edge of last region of world, we need to make sure the region
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// resolves correctly so we can get a height value.
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const F32 BORDER = regionp->getWidth() - 0.1f;
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const F32 BORDER = REGION_WIDTH_METERS - 0.1f;
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F32 clamped_x1 = x1;
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F32 clamped_y1 = y1;
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@@ -377,9 +377,6 @@ bool idle_startup()
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static std::string password;
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static std::vector<const char*> requested_options;
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static U32 first_sim_size_x = 256;
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static U32 first_sim_size_y = 256;
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static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
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static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
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static LLVector3 agent_start_look_at(1.0f, 0.f, 0.f);
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@@ -1681,17 +1678,7 @@ bool idle_startup()
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U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
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gFirstSimHandle = to_region_handle(region_x, region_y);
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}
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text = LLUserAuth::getInstance()->getResponse("region_size_x");
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if(!text.empty()) {
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first_sim_size_x = strtoul(text.c_str(), NULL, 10);
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LLViewerParcelMgr::getInstance()->init(first_sim_size_x);
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}
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//region Y size is currently unused, major refactoring required. - Patrick Sapinski (2/10/2011)
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text = LLUserAuth::getInstance()->getResponse("region_size_y");
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if(!text.empty()) first_sim_size_y = strtoul(text.c_str(), NULL, 10);
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const std::string look_at_str = LLUserAuth::getInstance()->getResponse("look_at");
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if (!look_at_str.empty())
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{
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@@ -1976,7 +1963,7 @@ bool idle_startup()
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gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));
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LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim, first_sim_size_x, first_sim_size_y);
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LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);
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LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
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LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
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@@ -299,7 +299,7 @@ void LLSurface::initTextures()
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mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
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gPipeline.createObject(mWaterObjp);
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LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
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water_pos_global += LLVector3d(mRegionp->getWidth()/2, mRegionp->getWidth()/2, DEFAULT_WATER_HEIGHT);
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water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT);
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mWaterObjp->setPositionGlobal(water_pos_global);
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}
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}
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@@ -329,8 +329,8 @@ void LLSurface::setOriginGlobal(const LLVector3d &origin_global)
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// Hack!
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if (mWaterObjp.notNull() && mWaterObjp->mDrawable.notNull())
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{
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const F64 x = origin_global.mdV[VX] + (F64)mRegionp->getWidth()/2;
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const F64 y = origin_global.mdV[VY] + (F64)mRegionp->getWidth()/2;
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const F64 x = origin_global.mdV[VX] + 128.0;
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const F64 y = origin_global.mdV[VY] + 128.0;
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const F64 z = mWaterObjp->getPositionGlobal().mdV[VZ];
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LLVector3d water_origin_global(x, y, z);
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@@ -691,22 +691,14 @@ void LLSurface::decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, BOOL
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while (1)
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{
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decode_patch_header(bitpack, &ph, b_large_patch);
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decode_patch_header(bitpack, &ph);
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if (ph.quant_wbits == END_OF_PATCHES)
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{
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break;
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}
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if (b_large_patch)
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{
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i = ph.patchids >> 16; //x
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j = ph.patchids & 0xFFFF; //y
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}
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else
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{
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i = ph.patchids >> 5; //x
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j = ph.patchids & 0x1F; //y
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}
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i = ph.patchids >> 5;
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j = ph.patchids & 0x1F;
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if ((i >= mPatchesPerEdge) || (j >= mPatchesPerEdge))
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{
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@@ -3760,18 +3760,6 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
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U32 teleport_flags;
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msg->getU32Fast(_PREHASH_Info, _PREHASH_TeleportFlags, teleport_flags);
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U32 region_size_x = 256;
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msg->getU32Fast(_PREHASH_Info, _PREHASH_RegionSizeX, region_size_x);
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U32 region_size_y = 256;
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msg->getU32Fast(_PREHASH_Info, _PREHASH_RegionSizeY, region_size_y);
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//and a little hack for Second Life compatibility
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if (region_size_y == 0 || region_size_x == 0)
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{
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region_size_x = 256;
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region_size_y = 256;
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}
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std::string seedCap;
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msg->getStringFast(_PREHASH_Info, _PREHASH_SeedCapability, seedCap);
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@@ -3791,7 +3779,7 @@ void process_teleport_finish(LLMessageSystem* msg, void**)
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// Viewer trusts the simulator.
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gMessageSystem->enableCircuit(sim_host, TRUE);
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LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host, region_size_x, region_size_y);
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LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
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/*
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// send camera update to new region
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@@ -4096,22 +4084,9 @@ void process_crossed_region(LLMessageSystem* msg, void**)
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std::string seedCap;
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msg->getStringFast(_PREHASH_RegionData, _PREHASH_SeedCapability, seedCap);
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U32 region_size_x = 256;
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msg->getU32(_PREHASH_RegionData, _PREHASH_RegionSizeX, region_size_x);
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U32 region_size_y = 256;
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msg->getU32(_PREHASH_RegionData, _PREHASH_RegionSizeY, region_size_y);
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//and a little hack for Second Life compatibility
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if (region_size_y == 0 || region_size_x == 0)
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{
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region_size_x = 256;
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region_size_y = 256;
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}
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send_complete_agent_movement(sim_host);
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LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host, region_size_x, region_size_y);
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LLViewerRegion* regionp = LLWorld::getInstance()->addRegion(region_handle, sim_host);
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regionp->setSeedCapability(seedCap);
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}
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@@ -143,18 +143,7 @@ LLViewerParcelMgr::LLViewerParcelMgr()
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mAgentParcel = new LLParcel();
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mHoverParcel = new LLParcel();
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mCollisionParcel = new LLParcel();
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mBlockedImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrylines.j2c");
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mPassImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrypasslines.j2c");
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init(256);
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}
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//moved this stuff out of the constructor and into a function that we can call again after we get the region size.
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//LLViewerParcelMgr needs to be changed so we either get an instance per region, or it handles various region sizes
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//on a single grid properly - Patrick Sapinski (2/10/2011)
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void LLViewerParcelMgr::init(F32 region_size)
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{
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mParcelsPerEdge = S32( REGION_WIDTH_METERS / PARCEL_GRID_STEP_METERS );
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mHighlightSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];
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resetSegments(mHighlightSegments);
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@@ -162,8 +151,13 @@ void LLViewerParcelMgr::init(F32 region_size)
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mCollisionSegments = new U8[(mParcelsPerEdge+1)*(mParcelsPerEdge+1)];
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resetSegments(mCollisionSegments);
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S32 mParcelOverLayChunks = region_size * region_size / (128 * 128);
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S32 overlay_size = mParcelsPerEdge * mParcelsPerEdge / mParcelOverLayChunks;
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// JC: Resolved a merge conflict here, eliminated
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// mBlockedImage->setAddressMode(LLTexUnit::TAM_WRAP);
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// because it is done in llviewertexturelist.cpp
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mBlockedImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrylines.j2c");
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mPassImage = LLViewerTextureManager::getFetchedTextureFromFile("noentrypasslines.j2c");
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S32 overlay_size = mParcelsPerEdge * mParcelsPerEdge / PARCEL_OVERLAY_CHUNKS;
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sPackedOverlay = new U8[overlay_size];
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mAgentParcelOverlay = new U8[mParcelsPerEdge * mParcelsPerEdge];
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@@ -1415,7 +1409,8 @@ void LLViewerParcelMgr::processParcelOverlay(LLMessageSystem *msg, void **user)
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return;
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}
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S32 expected_size = 1024;
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S32 parcels_per_edge = LLViewerParcelMgr::getInstance()->mParcelsPerEdge;
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S32 expected_size = parcels_per_edge * parcels_per_edge / PARCEL_OVERLAY_CHUNKS;
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if (packed_overlay_size != expected_size)
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{
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llwarns << "Got parcel overlay size " << packed_overlay_size
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@@ -90,8 +90,6 @@ public:
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LLViewerParcelMgr();
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~LLViewerParcelMgr();
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void init(F32 region_size);
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static void cleanupGlobals();
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BOOL selectionEmpty() const;
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@@ -59,7 +59,6 @@ const U8 OVERLAY_IMG_COMPONENTS = 4;
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LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters)
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: mRegion( region ),
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mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ),
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mRegionSize(S32(region_width_meters)),
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mDirty( FALSE ),
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mTimeSinceLastUpdate(),
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mOverlayTextureIdx(-1),
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@@ -414,8 +413,7 @@ void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay)
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{
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// Unpack the message data into the ownership array
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S32 size = mParcelGridsPerEdge * mParcelGridsPerEdge;
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S32 mParcelOverLayChunks = mRegionSize * mRegionSize / (128 * 128);
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S32 chunk_size = size / mParcelOverLayChunks;
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S32 chunk_size = size / PARCEL_OVERLAY_CHUNKS;
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memcpy(mOwnership + chunk*chunk_size, packed_overlay, chunk_size); /*Flawfinder: ignore*/
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@@ -109,7 +109,6 @@ private:
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LLViewerRegion* mRegion;
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S32 mParcelGridsPerEdge;
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S32 mRegionSize;
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LLPointer<LLViewerTexture> mTexture;
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LLPointer<LLImageRaw> mImageRaw;
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@@ -270,8 +270,6 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
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if (!gNoRender)
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{
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mParcelOverlay = new LLViewerParcelOverlay(this, region_width_meters);
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//Re-init the parcel mgr for this sim
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LLViewerParcelMgr::getInstance()->init(region_width_meters);
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}
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else
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{
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@@ -56,26 +56,18 @@ LLVLManager::~LLVLManager()
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void LLVLManager::addLayerData(LLVLData *vl_datap, const S32 mesg_size)
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{
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if (LAND_LAYER_CODE == vl_datap->mType ||
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AURORA_LAND_LAYER_CODE == vl_datap->mType)
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if (LAND_LAYER_CODE == vl_datap->mType)
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{
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mLandBits += mesg_size * 8;
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}
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else if (WIND_LAYER_CODE == vl_datap->mType ||
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AURORA_WIND_LAYER_CODE == vl_datap->mType)
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else if (WIND_LAYER_CODE == vl_datap->mType)
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{
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mWindBits += mesg_size * 8;
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}
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else if (CLOUD_LAYER_CODE == vl_datap->mType ||
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AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
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else if (CLOUD_LAYER_CODE == vl_datap->mType)
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{
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mCloudBits += mesg_size * 8;
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}
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else if (WATER_LAYER_CODE == vl_datap->mType ||
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AURORA_CLOUD_LAYER_CODE == vl_datap->mType)
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{
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mWaterBits += mesg_size * 8;
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}
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else
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{
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llerrs << "Unknown layer type!" << (S32)vl_datap->mType << llendl;
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@@ -101,25 +93,15 @@ void LLVLManager::unpackData(const S32 num_packets)
|
||||
{
|
||||
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, FALSE);
|
||||
}
|
||||
else if (AURORA_LAND_LAYER_CODE == datap->mType)
|
||||
{
|
||||
datap->mRegionp->getLand().decompressDCTPatch(bit_pack, &goph, TRUE);
|
||||
}
|
||||
else if (WIND_LAYER_CODE == datap->mType ||
|
||||
AURORA_WIND_LAYER_CODE == datap->mType)
|
||||
else if (WIND_LAYER_CODE == datap->mType)
|
||||
{
|
||||
datap->mRegionp->mWind.decompress(bit_pack, &goph);
|
||||
|
||||
}
|
||||
else if (CLOUD_LAYER_CODE == datap->mType ||
|
||||
AURORA_CLOUD_LAYER_CODE == datap->mType)
|
||||
else if (CLOUD_LAYER_CODE == datap->mType)
|
||||
{
|
||||
datap->mRegionp->mCloudLayer.decompress(bit_pack, &goph);
|
||||
}
|
||||
else if (WATER_LAYER_CODE == datap->mType ||
|
||||
AURORA_WATER_LAYER_CODE == datap->mType)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < mPacketData.count(); i++)
|
||||
|
||||
@@ -65,7 +65,6 @@ protected:
|
||||
U32 mLandBits;
|
||||
U32 mWindBits;
|
||||
U32 mCloudBits;
|
||||
U32 mWaterBits;
|
||||
};
|
||||
|
||||
class LLVLData
|
||||
|
||||
@@ -74,7 +74,7 @@ LLVOWater::LLVOWater(const LLUUID &id,
|
||||
{
|
||||
// Terrain must draw during selection passes so it can block objects behind it.
|
||||
mbCanSelect = FALSE;
|
||||
setScale(LLVector3(mRegionp->getWidth(), mRegionp->getWidth(), 0.f)); // Hack for setting scale for bounding boxes/visibility.
|
||||
setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
|
||||
|
||||
mUseTexture = TRUE;
|
||||
mIsEdgePatch = FALSE;
|
||||
|
||||
@@ -121,12 +121,12 @@ void LLWind::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp)
|
||||
set_group_of_patch_header(group_headerp);
|
||||
|
||||
// X component
|
||||
decode_patch_header(bitpack, &patch_header, FALSE);
|
||||
decode_patch_header(bitpack, &patch_header);
|
||||
decode_patch(bitpack, buffer);
|
||||
decompress_patch(mVelX, buffer, &patch_header);
|
||||
|
||||
// Y component
|
||||
decode_patch_header(bitpack, &patch_header, FALSE);
|
||||
decode_patch_header(bitpack, &patch_header);
|
||||
decode_patch(bitpack, buffer);
|
||||
decompress_patch(mVelY, buffer, &patch_header);
|
||||
|
||||
|
||||
@@ -80,12 +80,12 @@ const S32 WORLD_PATCH_SIZE = 16;
|
||||
|
||||
extern LLColor4U MAX_WATER_COLOR;
|
||||
|
||||
U32 LLWorld::mWidth = 256;
|
||||
const U32 LLWorld::mWidth = 256;
|
||||
|
||||
// meters/point, therefore mWidth * mScale = meters per edge
|
||||
const F32 LLWorld::mScale = 1.f;
|
||||
|
||||
F32 LLWorld::mWidthInMeters = mWidth * mScale;
|
||||
const F32 LLWorld::mWidthInMeters = mWidth * mScale;
|
||||
|
||||
//
|
||||
// Functions
|
||||
@@ -146,7 +146,7 @@ void LLWorld::destroyClass()
|
||||
}
|
||||
|
||||
|
||||
LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host, const U32 ®ion_size_x, const U32 ®ion_size_y)
|
||||
LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
|
||||
{
|
||||
LLMemType mt(LLMemType::MTYPE_REGIONS);
|
||||
llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
|
||||
@@ -179,11 +179,9 @@ LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host,
|
||||
|
||||
U32 iindex = 0;
|
||||
U32 jindex = 0;
|
||||
mWidth = region_size_x; //MegaRegion
|
||||
mWidthInMeters = mWidth * mScale; //MegaRegion
|
||||
from_region_handle(region_handle, &iindex, &jindex);
|
||||
S32 x = (S32)(iindex/256); //MegaRegion
|
||||
S32 y = (S32)(jindex/256); //MegaRegion
|
||||
S32 x = (S32)(iindex/mWidth);
|
||||
S32 y = (S32)(jindex/mWidth);
|
||||
llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
|
||||
llinfos << "Host: " << host << llendl;
|
||||
|
||||
@@ -837,7 +835,7 @@ F32 LLWorld::getLandFarClip() const
|
||||
|
||||
void LLWorld::setLandFarClip(const F32 far_clip)
|
||||
{
|
||||
static S32 const rwidth = (S32)getRegionWidthInMeters();
|
||||
static S32 const rwidth = (S32)REGION_WIDTH_U32;
|
||||
S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
|
||||
S32 const n2 = (llceil(far_clip) - 1) / rwidth;
|
||||
bool need_water_objects_update = n1 != n2;
|
||||
@@ -1267,21 +1265,9 @@ void process_enable_simulator(LLMessageSystem *msg, void **user_data)
|
||||
// which simulator should we modify?
|
||||
LLHost sim(ip_u32, port);
|
||||
|
||||
U32 region_size_x = 256;
|
||||
msg->getU32Fast(_PREHASH_SimulatorInfo, _PREHASH_RegionSizeX, region_size_x);
|
||||
|
||||
U32 region_size_y = 256;
|
||||
msg->getU32Fast(_PREHASH_SimulatorInfo, _PREHASH_RegionSizeY, region_size_y);
|
||||
|
||||
if (region_size_y == 0 || region_size_x == 0)
|
||||
{
|
||||
region_size_x = 256;
|
||||
region_size_y = 256;
|
||||
}
|
||||
|
||||
// Viewer trusts the simulator.
|
||||
msg->enableCircuit(sim, TRUE);
|
||||
LLWorld::getInstance()->addRegion(handle, sim, region_size_x, region_size_y);
|
||||
LLWorld::getInstance()->addRegion(handle, sim);
|
||||
|
||||
// give the simulator a message it can use to get ip and port
|
||||
llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
|
||||
|
||||
@@ -71,7 +71,7 @@ public:
|
||||
LLWorld();
|
||||
void destroyClass();
|
||||
|
||||
LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host, const U32 ®ion_size_x, const U32 ®ion_size_y);
|
||||
LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host);
|
||||
// safe to call if already present, does the "right thing" if
|
||||
// hosts are same, or if hosts are different, etc...
|
||||
void removeRegion(const LLHost &host);
|
||||
@@ -170,12 +170,12 @@ private:
|
||||
region_list_t mCulledRegionList;
|
||||
|
||||
// Number of points on edge
|
||||
static U32 mWidth;
|
||||
static const U32 mWidth;
|
||||
|
||||
// meters/point, therefore mWidth * mScale = meters per edge
|
||||
static const F32 mScale;
|
||||
|
||||
static F32 mWidthInMeters;
|
||||
static const F32 mWidthInMeters;
|
||||
|
||||
F32 mLandFarClip; // Far clip distance for land.
|
||||
LLPatchVertexArray mLandPatch;
|
||||
|
||||
Reference in New Issue
Block a user