Merge VMM up to change 187902d9c4afd2990acddeb964c928179a52d189
mAllowWear=>mAllowOpen (should probably just remove this altogether though
inventory_panels now accept the "show_root_folder", "allow_drop_on_root", "allow_open", and "use_marketplace_folders" attributes.
Other stuff in this commit:
LLPanelInjector~
Sync lltooldraganddrop to alchemy
Sync notifications up with alchemy
Reorganize notifications some, to better merge with upstream
Remove duplicate InventorySortOrder in settings map
There's a bit of a weird folderview merge mixed into here, I wouldn't trust it, but this thing is so god damn tangled I can't go back now~
Wouldn't have been possible without help from Shyotl and music by Amanda Palmer
Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
- internal : reviewed @startim for CHUI (SL-3.5)
-> fixed : "Start Conference Chat" on a selection of multiple calling cards opens an IM session
-> fixed : actions that would result in an IM window opening shouldn't be blocked if the session is already open
-> added : RlvActions class to mimick LLAvatarActions and lowering the rlvhandler.h include dependency
Conflicts:
indra/newview/llfloateractivespeakers.h - llparticipantlist.h got changed from a panel to a layoutpanel
indra/newview/lloverlaybar.cpp - Silly conflict, I change one line, Shyotl changes the next two.
Compile fixies:
indra/newview/llavataractions.cpp needed to include llnotifications.h
indra/newview/llvoicechannel.cpp needed to include llnotifications.h
Added "Make Outfit..." to Edit menu and Create->"New Outfit" to inventory floater menu.
Cleaned up LLMakeOutfitDialog, using boost::bind and less waste.
Moved onMakeOutfitCommit() to LLMakeOutfitDialog as makeOutfit()
Also changes LLFloaterCustomize's callbacks to use boost::bind
Give new outfit dialog a title instead of a heading.
Small fix to mistake with AnnounceSnapshots xmlstuffs.
Also fixes a bunch of comments, implementation based off of v-d.
Added isOnClipboard and setCutMode functions to LLInventoryClipboard, in part from v-d's LLClipboard.
LLInventoryFilter has a few rearrangements of code; only real change is now it has checkAgainstClipboard and uses it to filter out cut items.
There is a massive retabbed block in llinventorymodel.cpp, view without space changes. Implements removeObject.
Note: We are not afflicted by MAINT-1197: Fix inventory deselection/reselection when cutting items
Most in particular llevents.h, which comes along with
the demand that the old events in llevent.h are put
in a namespace LLOldEvents. Made all changes necessary
to compile the rest of the code again (without changing
the actual code: it's still using the old events).
This patch also removes LLStopWhenHandled and LLStandardSignal
from indra/llui/llnotifications.h because those are
moved to llevents.h. That seems to be the only change
to indra/llui/llnotifications.h that isn't floater related,
so I left the rest of that file alone.
Call AIFilePicker::create() instead of new AIFilePicker.
Renamed deleteMe() to kill() and bs_deleted to bs_killed.
Only default to auto destruct when created with create(true),
otherwise kill() has to be called explicitely.
Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.
Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues