Remove dead code

This commit is contained in:
Drake Arconis
2013-03-05 09:08:47 -05:00
parent e725a2915e
commit bc2d26464f
19 changed files with 0 additions and 1720 deletions

View File

@@ -30,7 +30,6 @@ set(llui_SOURCE_FILES
llclipboard.cpp
llcombobox.cpp
llctrlselectioninterface.cpp
lldelayeduidelete.cpp
lldraghandle.cpp
lleditmenuhandler.cpp
llfloater.cpp
@@ -90,7 +89,6 @@ set(llui_HEADER_FILES
llclipboard.h
llcombobox.h
llctrlselectioninterface.h
lldelayeduidelete.h
lldraghandle.h
lleditmenuhandler.h
llfloater.h

View File

@@ -1,67 +0,0 @@
// <edit>
#include "linden_common.h"
#include "lldelayeduidelete.h"
#define DELETE_DELAY 0.1f
#define DELETES_PER_DELAY 512
LLDeleteScheduler* gDeleteScheduler;
std::list<LLDeleteJob*> LLDeleteScheduler::sJobs;
LLDeleteScheduler::LLDeleteScheduler() : LLEventTimer(DELETE_DELAY)
{
}
void LLDeleteScheduler::addViewDeleteJob(std::list<LLView*> views)
{
if(!views.empty())
{
LLViewDeleteJob* job = new LLViewDeleteJob(views);
sJobs.push_back(job);
}
}
BOOL LLDeleteScheduler::tick() // IMPORTANT: never return TRUE
{
if(!sJobs.empty())
{
U32 completed = 0;
do
{
LLDeleteJob* job = sJobs.front();
if(job->work(completed))
{
delete job;
sJobs.pop_front();
}
} while((completed < DELETES_PER_DELAY) && !sJobs.empty());
}
return FALSE; // EVER
}
BOOL LLDeleteJob::work(U32& completed)
{
llwarns << "THIS IS SPOSED TO BE OVERRIDDEN" << llendl;
return TRUE;
}
LLViewDeleteJob::LLViewDeleteJob(std::list<LLView*> views)
: mList(views)
{
}
LLViewDeleteJob::~LLViewDeleteJob()
{
}
BOOL LLViewDeleteJob::work(U32& completed)
{
do
{
if(!mList.empty())
{
LLView* view = mList.front();
delete view;
mList.pop_front();
}
else
{
return TRUE; // job done
}
} while(++completed < DELETES_PER_DELAY);
return FALSE;
}
// </edit>

View File

@@ -1,32 +0,0 @@
// <edit>
#ifndef LL_LLDELAYEDUIDELETE_H
#define LL_LLDELAYEDUIDELETE_H
#include "lleventtimer.h"
#include "llview.h"
class LLDeleteJob
{
public:
virtual BOOL work(U32& completed);
virtual ~LLDeleteJob() {}
};
class LLViewDeleteJob : public LLDeleteJob
{
public:
LLViewDeleteJob(std::list<LLView*> views);
virtual ~LLViewDeleteJob();
virtual BOOL work(U32& completed);
private:
std::list<LLView*> mList;
};
class LLDeleteScheduler : public LLEventTimer
{
public:
LLDeleteScheduler();
void addViewDeleteJob(std::list<LLView*> views);
BOOL tick();
private:
static std::list<LLDeleteJob*> sJobs;
};
extern LLDeleteScheduler* gDeleteScheduler;
#endif
// </edit>

View File

@@ -59,10 +59,6 @@
#include "lltextbox.h"
#include "llfasttimer.h"
// <edit>
#include "lldelayeduidelete.h"
// </edit>
using namespace LLOldEvents;
//HACK: this allows you to instantiate LLView from xml with "<view/>" which we don't want

View File

@@ -93,7 +93,6 @@ set(viewer_SOURCE_FILES
floaterlocalassetbrowse.cpp
floatervoicelicense.cpp
hbfloatergrouptitles.cpp
hgfloatertexteditor.cpp
hippofloaterxml.cpp
hippogridmanager.cpp
hippolimits.cpp
@@ -122,7 +121,6 @@ set(viewer_SOURCE_FILES
llaudiosourcevo.cpp
llavatarpropertiesprocessor.cpp
llbox.cpp
llbuildnewviewsscheduler.cpp
llcallbacklist.cpp
llcallingcard.cpp
llcapabilitylistener.cpp
@@ -293,7 +291,6 @@ set(viewer_SOURCE_FILES
llimpanel.cpp
llimview.cpp
llinventoryactions.cpp
llinventorybackup.cpp
llinventorybridge.cpp
llinventoryclipboard.cpp
llinventoryfilter.cpp
@@ -595,7 +592,6 @@ set(viewer_HEADER_FILES
floaterlocalassetbrowse.h
floatervoicelicense.h
hbfloatergrouptitles.h
hgfloatertexteditor.h
hippofloaterxml.h
hippogridmanager.h
hippolimits.h
@@ -625,7 +621,6 @@ set(viewer_HEADER_FILES
llaudiosourcevo.h
llavatarpropertiesprocessor.h
llbox.h
llbuildnewviewsscheduler.h
llcallbacklist.h
llcallingcard.h
llcapabilitylistener.h
@@ -795,7 +790,6 @@ set(viewer_HEADER_FILES
llhudview.h
llimpanel.h
llimview.h
llinventorybackup.h
llinventorybridge.h
llinventoryclipboard.h
llinventoryfilter.h

View File

@@ -1,399 +0,0 @@
/**
* @file hgfloatertexteditor.cpp
* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
* @author Hazim Gazov
*
* $LicenseInfo:firstyear=2010&license=WTFPLV2$
*
*/
// <edit>
#include "llviewerprecompiledheaders.h"
#include "hgfloatertexteditor.h"
#include "lluictrlfactory.h"
#include "llinventorybackup.h" // for downloading
#include "llviewercontrol.h" // gSavedSettings
#include "llviewerwindow.h" // alertXML
#include "llagent.h" // gAgent getID
#include "llviewermenufile.h"
#include "llviewerregion.h" // getCapability
#include "llassetuploadresponders.h" // LLUpdateAgentInventoryResponder
#include "llinventorymodel.h" // gInventory.updateItem
#include "llappviewer.h" // System Folders
#include "llfloaterperms.h" //get default perms
#include "lllocalinventory.h"
#include "llnotificationsutil.h"
std::list<HGFloaterTextEditor*> HGFloaterTextEditor::sInstances;
S32 HGFloaterTextEditor::sUploadAmount = 10;
HGFloaterTextEditor::HGFloaterTextEditor(LLInventoryItem* item)
: LLFloater()
{
sInstances.push_back(this);
mItem = item;
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_asset_text_editor.xml");
}
// static
void HGFloaterTextEditor::show(LLUUID item_id)
{
LLInventoryItem* item = (LLInventoryItem*)gInventory.getItem(item_id);
if(item)
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("FloaterAssetTextEditorRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
HGFloaterTextEditor* floaterp = new HGFloaterTextEditor(item);
floaterp->setRect(rect);
gFloaterView->adjustToFitScreen(floaterp, FALSE);
}
}
HGFloaterTextEditor::~HGFloaterTextEditor()
{
sInstances.remove(this);
}
void HGFloaterTextEditor::close(bool app_quitting)
{
LLFloater::close(app_quitting);
}
BOOL HGFloaterTextEditor::postBuild(void)
{
LLTextEditor* editor = getChild<LLTextEditor>("text_editor");
mEditor = editor;
childSetEnabled("upload_btn", false);
childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload"));
childSetAction("upload_btn", onClickUpload, this);
childSetEnabled("save_btn", false);
childSetAction("save_btn", onClickSave, this);
if(mItem)
{
std::string title = "Text editor: " + mItem->getName();
const char* asset_type_name = LLAssetType::lookup(mItem->getType());
if(asset_type_name)
{
title.append(" (" + std::string(asset_type_name) + ")");
}
setTitle(title);
}
#if OPENSIM_RULES!=1
if(mItem->getCreatorUUID() == gAgentID)
{
#endif /* OPENSIM_RULES!=1 */
// Load the asset
editor->setVisible(FALSE);
childSetText("status_text", std::string("Loading..."));
LLInventoryBackup::download(mItem, this, imageCallback, assetCallback);
#if OPENSIM_RULES!=1
} else {
this->close(false);
}
#endif /* OPENSIM_RULES!=1 */
return TRUE;
}
// static
void HGFloaterTextEditor::imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata)
{
if(final)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(userdata);
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
if(!floater) return;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
//LLInventoryItem* item = data->item;
if(!success)
{
floater->childSetText("status_text", std::string("Unable to download asset."));
return;
}
U8* src_data = src->getData();
S32 size = src->getDataSize();
std::string new_data;
for(S32 i = 0; i < size; i++)
new_data += (char)src_data[i];
delete[] src_data;
floater->mEditor->setValue(new_data);
floater->mEditor->setVisible(TRUE);
floater->childSetText("status_text", std::string("Note: Image data shown isn't the actual asset data, yet"));
floater->childSetEnabled("save_btn", false);
floater->childSetEnabled("upload_btn", true);
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
}
else
{
src_vi->setBoostLevel(LLGLTexture::BOOST_UI);
}
}
// static
void HGFloaterTextEditor::assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(user_data);
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)(data->floater);
if(!floater) return;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
LLInventoryItem* item = data->item;
if(status != 0 && item->getType() != LLAssetType::AT_NOTECARD)
{
floater->childSetText("status_text", std::string("Unable to download asset."));
return;
}
// Todo: this doesn't work for static vfs shit
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
std::string new_data("");
if(size > 0)
{
char* buffer = new char[size + 1];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
buffer[size - 1] = 0;
new_data = std::string(buffer);
delete[] buffer;
}
floater->mEditor->setText(LLStringExplicit(new_data));
floater->mEditor->setVisible(TRUE);
floater->childSetText("status_text", llformat("File Size: %d", size));
floater->childSetEnabled("upload_btn", true);
floater->childSetEnabled("save_btn", false);
if(item->getPermissions().allowModifyBy(gAgent.getID()))
{
switch(item->getType())
{
case LLAssetType::AT_TEXTURE:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_SOUND:
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
break;
case LLAssetType::AT_LANDMARK:
case LLAssetType::AT_CALLINGCARD:
floater->childSetEnabled("upload_btn", false);
floater->childSetEnabled("save_btn", false);
break;
default:
floater->childSetEnabled("save_btn", true);
break;
}
}
else
{
switch(item->getType())
{
case LLAssetType::AT_TEXTURE:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_SOUND:
floater->childSetLabelArg("upload_btn", "[UPLOAD]", std::string("Upload (L$10)"));
break;
default:
break;
}
}
// Never enable save if it's a pretend item
if(gInventory.isObjectDescendentOf(item->getUUID(), gSystemFolderRoot))
{
floater->childSetEnabled("save_btn", false);
}
}
// static
void HGFloaterTextEditor::onClickUpload(void* user_data)
{
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
LLInventoryItem* item = floater->mItem;
LLTransactionID transaction_id;
transaction_id.generate();
LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
const char* value = floater->mEditor->getText().c_str();
int size = strlen(value);
U8* buffer = new U8[size];
for(int i = 0; i < size; i++)
buffer[i] = (U8)value[i];
delete[] value;
LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
file.setMaxSize(size);
if (!file.write(buffer, size))
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't write data to file";
LLNotificationsUtil::add("ErrorMessage", args);
return;
}
LLAssetStorage::LLStoreAssetCallback callback = NULL;
void *fake_user_data = NULL;
if(item->getType() != LLAssetType::AT_GESTURE && item->getType() != LLAssetType::AT_LSL_TEXT
&& item->getType() != LLAssetType::AT_NOTECARD)
{
upload_new_resource(transaction_id,
item->getType(),
item->getName(),
item->getDescription(),
0,
LLFolderType::assetTypeToFolderType(item->getType()),
item->getInventoryType(),
LLFloaterPerms::getNextOwnerPerms(), LLFloaterPerms::getGroupPerms(), LLFloaterPerms::getEveryonePerms(),
item->getName(),
callback,
sUploadAmount,
fake_user_data);
}
else // gestures and scripts, create an item first
{ // AND notecards
//if(item->getType() == LLAssetType::AT_NOTECARD) gDontOpenNextNotecard = true;
create_inventory_item( gAgent.getID(),
gAgent.getSessionID(),
item->getParentUUID(), //gInventory.findCategoryUUIDForType(item->getType()),
LLTransactionID::tnull,
item->getName(),
fake_asset_id.asString(),
item->getType(),
item->getInventoryType(),
(LLWearableType::EType)item->getFlags(),
PERM_ITEM_UNRESTRICTED,
new NewResourceItemCallback);
}
}
struct LLSaveInfo
{
LLSaveInfo(HGFloaterTextEditor* floater, LLTransactionID transaction_id)
: mFloater(floater), mTransactionID(transaction_id)
{
}
HGFloaterTextEditor* mFloater;
LLTransactionID mTransactionID;
};
// static
void HGFloaterTextEditor::onClickSave(void* user_data)
{
HGFloaterTextEditor* floater = (HGFloaterTextEditor*)user_data;
LLInventoryItem* item = floater->mItem;
LLTransactionID transaction_id;
transaction_id.generate();
LLUUID fake_asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID());
const char* value = floater->mEditor->getText().c_str();
int size = strlen(value);
U8* buffer = new U8[size];
for(int i = 0; i < size; i++)
buffer[i] = (U8)value[i];
LLVFile file(gVFS, fake_asset_id, item->getType(), LLVFile::APPEND);
file.setMaxSize(size);
if (!file.write(buffer, size))
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't write data to file";
LLNotificationsUtil::add("ErrorMessage", args);
return;
}
bool caps = false;
std::string url;
LLSD body;
body["item_id"] = item->getUUID();
switch(item->getType())
{
case LLAssetType::AT_GESTURE:
url = gAgent.getRegion()->getCapability("UpdateGestureAgentInventory");
caps = true;
break;
case LLAssetType::AT_LSL_TEXT:
url = gAgent.getRegion()->getCapability("UpdateScriptAgent");
body["target"] = "mono";
caps = true;
break;
case LLAssetType::AT_NOTECARD:
url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory");
caps = true;
break;
default: // wearables & notecards, Oct 12 2009
// ONLY WEARABLES, Oct 15 2009
floater->childSetText("status_text", std::string("Saving..."));
LLSaveInfo* info = new LLSaveInfo(floater, transaction_id);
gAssetStorage->storeAssetData(transaction_id, item->getType(), onSaveComplete, info);
caps = false;
break;
}
if(caps)
{
LLHTTPClient::post(url, body,
new LLUpdateAgentInventoryResponder(body, fake_asset_id, item->getType()));
}
}
void HGFloaterTextEditor::onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
{
LLSaveInfo* info = (LLSaveInfo*)user_data;
HGFloaterTextEditor* floater = info->mFloater;
if(std::find(sInstances.begin(), sInstances.end(), floater) == sInstances.end()) return; // no more crash
LLInventoryItem* item = floater->mItem;
floater->childSetText("status_text", std::string(""));
if(item && (status == 0))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->setDescription(item->getDescription());
new_item->setTransactionID(info->mTransactionID);
new_item->setAssetUUID(asset_uuid);
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
else
{
LLSD args;
args["ERROR_MESSAGE"] = llformat("Upload failed with status %d, also %d", status, ext_status);
LLNotificationsUtil::add("ErrorMessage", args);
}
}
// </edit>

View File

@@ -1,50 +0,0 @@
/**
* @file hgfloatertexteditor.h
* @brief Asset Text Editor floater made by Hazim Gazov (based on hex editor floater by Day Oh)
* @author Hazim Gazov
*
* $LicenseInfo:firstyear=2010&license=WTFPLV2$
*
*/
#ifndef HG_HGFLOATERTEXT_H
#define HG_HGFLOATERTEXT_H
#include "llfloater.h"
#include "lltexteditor.h"
#include "llinventory.h"
#include "llviewertexture.h"
class HGFloaterTextEditor
: public LLFloater
{
public:
HGFloaterTextEditor(LLInventoryItem* item);
static void show(LLUUID item_id);
BOOL postBuild(void);
void close(bool app_quitting);
static void imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
static void assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onClickSave(void* user_data);
static void onClickUpload(void* user_data);
static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
LLInventoryItem* mItem;
LLTextEditor* mEditor;
static std::list<HGFloaterTextEditor*> sInstances;
private:
virtual ~HGFloaterTextEditor();
protected:
static S32 sUploadAmount;
};
#endif

View File

@@ -117,8 +117,6 @@
#include "llimageworker.h"
// <edit>
#include "lldelayeduidelete.h"
#include "llbuildnewviewsscheduler.h"
#include "aicurleasyrequeststatemachine.h"
#include "aihttptimeoutpolicy.h"
// </edit>
@@ -641,9 +639,6 @@ bool LLAppViewer::init()
// Logging is initialized. Now it's safe to start the error thread.
startErrorThread();
gDeleteScheduler = new LLDeleteScheduler();
gBuildNewViewsScheduler = new LLBuildNewViewsScheduler();
// </edit>
//
// OK to write stuff to logs now, we've now crash reported if necessary
//

View File

@@ -1,151 +0,0 @@
// <edit>
#include "llviewerprecompiledheaders.h"
#include "llbuildnewviewsscheduler.h"
#include "llinventorybridge.h"
#define BUILD_DELAY 0.1f
#define BUILD_PER_DELAY 512
LLBuildNewViewsScheduler* gBuildNewViewsScheduler;
std::list<LLBuildNewViewsScheduler::job> LLBuildNewViewsScheduler::sJobs;
LLBuildNewViewsScheduler::LLBuildNewViewsScheduler() : LLEventTimer(BUILD_DELAY)
{
}
void LLBuildNewViewsScheduler::addJob(LLInventoryPanel* inventory_panel, LLInventoryObject* inventory_object)
{
LLBuildNewViewsScheduler::job j;
j.mInventoryPanel = inventory_panel;
j.mInventoryObject = inventory_object;
sJobs.push_back(j);
}
void LLBuildNewViewsScheduler::cancel(LLInventoryPanel* inventory_panel)
{
for(std::list<LLBuildNewViewsScheduler::job>::iterator iter = sJobs.begin();
iter != sJobs.end(); )
{
LLInventoryPanel* job_panel = (*iter).mInventoryPanel;
if(job_panel == inventory_panel)
{
iter = sJobs.erase(iter);
}
else
{
++iter;
}
}
}
BOOL LLBuildNewViewsScheduler::tick()
{
U32 i = 0;
while(!sJobs.empty() && (i < BUILD_PER_DELAY))
{
LLBuildNewViewsScheduler::job j = sJobs.front();
buildNewViews(j.mInventoryPanel, j.mInventoryObject);
sJobs.pop_front();
++i;
}
return FALSE;
}
void LLBuildNewViewsScheduler::buildNewViews(LLInventoryPanel* panelp, LLInventoryObject* objectp)
{
LLFolderViewItem* itemp = NULL;
if (objectp)
{
if (objectp->getType() <= LLAssetType::AT_NONE ||
objectp->getType() >= LLAssetType::AT_COUNT)
{
llwarns << "called with objectp->mType == "
<< ((S32) objectp->getType())
<< " (shouldn't happen)" << llendl;
}
else if (objectp->getType() == LLAssetType::AT_CATEGORY) // build new view for category
{
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(objectp->getType(),
objectp->getType(),
LLInventoryType::IT_CATEGORY,
panelp,
panelp->getRootFolder(),
objectp->getUUID());
if (new_listener)
{
LLFolderViewFolder* folderp = new LLFolderViewFolder(new_listener->getDisplayName(),
new_listener->getIcon(),
new_listener->getIcon(),
NULL,
panelp->getRootFolder(),
new_listener);
folderp->setItemSortOrder(panelp->getSortOrder());
itemp = folderp;
}
}
else // build new view for item
{
LLInventoryItem* item = (LLInventoryItem*)objectp;
LLInvFVBridge* new_listener = LLInvFVBridge::createBridge(
item->getType(),
item->getActualType(),
item->getInventoryType(),
panelp,
panelp->getRootFolder(),
item->getUUID(),
item->getFlags());
if (new_listener)
{
itemp = new LLFolderViewItem(new_listener->getDisplayName(),
new_listener->getIcon(),
NULL,
NULL,
new_listener->getCreationDate(),
panelp->getRootFolder(),
new_listener);
}
}
LLFolderViewFolder* parent_folder = (LLFolderViewFolder*)panelp->getRootFolder()->getItemByID(objectp->getParentUUID());
if (itemp)
{
//itemp->mDelayedDelete = TRUE;
if (parent_folder)
{
itemp->addToFolder(parent_folder, panelp->getRootFolder());
}
else
{
llwarns << "Couldn't find parent folder for child " << itemp->getLabel() << llendl;
delete itemp;
}
}
}
if (!objectp || (objectp && (objectp->getType() == LLAssetType::AT_CATEGORY)))
{
LLViewerInventoryCategory::cat_array_t* categories;
LLViewerInventoryItem::item_array_t* items;
panelp->getModel()->lockDirectDescendentArrays((objectp != NULL) ? objectp->getUUID() : LLUUID::null, categories, items);
if(categories)
{
S32 count = categories->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryCategory* cat = categories->get(i);
addJob(panelp, cat);
}
}
if(items)
{
S32 count = items->count();
for(S32 i = 0; i < count; ++i)
{
LLInventoryItem* item = items->get(i);
addJob(panelp, item);
}
}
panelp->getModel()->unlockDirectDescendentArrays(objectp->getUUID());
}
}
// </edit>

View File

@@ -1,22 +0,0 @@
// <edit>
#include "llinventorypanel.h"
#include "llinventory.h"
#include "lleventtimer.h"
class LLBuildNewViewsScheduler : public LLEventTimer
{
typedef struct
{
LLInventoryPanel* mInventoryPanel;
LLInventoryObject* mInventoryObject;
} job;
public:
LLBuildNewViewsScheduler();
void addJob(LLInventoryPanel* inventory_panel, LLInventoryObject* inventory_object);
void cancel(LLInventoryPanel* inventory_panel);
BOOL tick();
private:
static std::list<job> sJobs;
void buildNewViews(LLInventoryPanel* panelp, LLInventoryObject* objectp);
};
extern LLBuildNewViewsScheduler* gBuildNewViewsScheduler;
// </edit>

View File

@@ -95,9 +95,6 @@
// <edit>
#include "lllocalinventory.h"
#include "llinventorybackup.h"
//#include "llcheats.h"
//#include "llnotecardmagic.h"
#include "statemachine/aifilepicker.h"
// </edit>

View File

@@ -1,790 +0,0 @@
// <edit>
#include "llviewerprecompiledheaders.h"
#include "llinventorybackup.h"
#include "llinventorymodel.h"
#include "llviewerinventory.h"
#include "statemachine/aifilepicker.h"
#include "statemachine/aidirpicker.h"
#include "llviewertexturelist.h" // gTextureList
#include "llagent.h" // gAgent
#include "llviewerwindow.h" // gViewerWindow
#include "llfloater.h"
#include "lluictrlfactory.h"
#include "llscrolllistctrl.h"
#include "llimagetga.h"
#include "llnotificationsutil.h"
std::list<LLFloaterInventoryBackup*> LLFloaterInventoryBackup::sInstances;
LLInventoryBackupOrder::LLInventoryBackupOrder()
{
// My personal defaults based on what is assumed to not work
mDownloadTextures = true;
mDownloadSounds = true;
mDownloadCallingCards = false;
mDownloadLandmarks = true;
mDownloadScripts = true;
mDownloadWearables = true;
mDownloadObjects = false;
mDownloadNotecards = true;
mDownloadAnimations = true;
mDownloadGestures = true;
//mDownloadOthers = true;
}
LLFloaterInventoryBackupSettings::LLFloaterInventoryBackupSettings(LLInventoryBackupOrder* order)
: LLFloater(),
mOrder(order)
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_backup_settings.xml");
}
LLFloaterInventoryBackupSettings::~LLFloaterInventoryBackupSettings()
{
}
BOOL LLFloaterInventoryBackupSettings::postBuild(void)
{
childSetValue("chk_textures", mOrder->mDownloadTextures);
childSetValue("chk_sounds", mOrder->mDownloadSounds);
childSetValue("chk_callingcards", mOrder->mDownloadCallingCards);
childSetValue("chk_landmarks", mOrder->mDownloadLandmarks);
childSetValue("chk_scripts", mOrder->mDownloadScripts);
childSetValue("chk_wearables", mOrder->mDownloadWearables);
childSetValue("chk_objects", mOrder->mDownloadObjects);
childSetValue("chk_notecards", mOrder->mDownloadNotecards);
childSetValue("chk_animations", mOrder->mDownloadAnimations);
childSetValue("chk_gestures", mOrder->mDownloadGestures);
//childSetValue("chk_others", mOrder->mDownloadOthers);
childSetAction("next_btn", LLFloaterInventoryBackupSettings::onClickNext, this);
return TRUE;
}
// static
void LLFloaterInventoryBackupSettings::onClickNext(void* userdata)
{
LLFloaterInventoryBackupSettings* floater = (LLFloaterInventoryBackupSettings*)userdata;
LLInventoryBackupOrder* order = floater->mOrder;
// Apply changes to filters
order->mDownloadAnimations = floater->childGetValue("chk_animations");
order->mDownloadCallingCards = floater->childGetValue("chk_callingcards");
order->mDownloadGestures = floater->childGetValue("chk_gestures");
order->mDownloadLandmarks = floater->childGetValue("chk_landmarks");
order->mDownloadNotecards = floater->childGetValue("chk_notecards");
order->mDownloadObjects = floater->childGetValue("chk_objects");
//order->mDownloadOthers = floater->childGetValue("chk_others");
order->mDownloadScripts = floater->childGetValue("chk_scripts");
order->mDownloadSounds = floater->childGetValue("chk_sounds");
order->mDownloadTextures = floater->childGetValue("chk_textures");
order->mDownloadWearables = floater->childGetValue("chk_wearables");
// Make filters
std::map<LLAssetType::EType, bool> type_remove;
type_remove[LLAssetType::AT_ANIMATION] = !order->mDownloadAnimations;
type_remove[LLAssetType::AT_BODYPART] = !order->mDownloadWearables;
type_remove[LLAssetType::AT_CALLINGCARD] = !order->mDownloadCallingCards;
type_remove[LLAssetType::AT_CLOTHING] = !order->mDownloadWearables;
type_remove[LLAssetType::AT_GESTURE] = !order->mDownloadGestures;
type_remove[LLAssetType::AT_IMAGE_JPEG] = !order->mDownloadTextures;
type_remove[LLAssetType::AT_IMAGE_TGA] = !order->mDownloadTextures;
type_remove[LLAssetType::AT_LANDMARK] = !order->mDownloadLandmarks;
type_remove[LLAssetType::AT_LSL_TEXT] = !order->mDownloadScripts;
type_remove[LLAssetType::AT_NOTECARD] = !order->mDownloadNotecards;
type_remove[LLAssetType::AT_OBJECT] = !order->mDownloadObjects;
type_remove[LLAssetType::AT_SCRIPT] = !order->mDownloadScripts;
type_remove[LLAssetType::AT_SOUND] = !order->mDownloadSounds;
type_remove[LLAssetType::AT_SOUND_WAV] = !order->mDownloadSounds;
type_remove[LLAssetType::AT_TEXTURE] = !order->mDownloadTextures;
type_remove[LLAssetType::AT_TEXTURE_TGA] = !order->mDownloadTextures;
// Apply filters
std::vector<LLInventoryItem*>::iterator item_iter = order->mItems.begin();
for( ; item_iter != order->mItems.end(); )
{
if(type_remove[(*item_iter)->getType()])
item_iter = order->mItems.erase(item_iter);
else
++item_iter;
}
if(order->mItems.size() < 1)
{
LLSD args;
args["ERROR_MESSAGE"] = "No items passed the filter \\o/";
LLNotificationsUtil::add("ErrorMessage", args);
return;
}
// Get dir name
AIDirPicker* dirpicker = new AIDirPicker("New Folder");
dirpicker->run(boost::bind(&LLFloaterInventoryBackupSettings::onClickNext_continued, userdata, dirpicker));
}
// static
void LLFloaterInventoryBackupSettings::onClickNext_continued(void* userdata, AIDirPicker* dirpicker)
{
LLFloaterInventoryBackupSettings* floater = (LLFloaterInventoryBackupSettings*)userdata;
LLInventoryBackupOrder* order = floater->mOrder;
if (!dirpicker->hasDirname())
{
floater->close();
return;
}
std::string dirname = dirpicker->getDirname();
// Make local directory tree
LLFile::mkdir(dirname);
std::vector<LLInventoryCategory*>::iterator _cat_iter = order->mCats.begin();
std::vector<LLInventoryCategory*>::iterator _cat_end = order->mCats.end();
for( ; _cat_iter != _cat_end; ++_cat_iter)
{
std::string path = dirname + OS_SEP + LLInventoryBackup::getPath(*_cat_iter, order->mCats);
LLFile::mkdir(path);
}
// Go go backup floater
LLFloaterInventoryBackup* backup_floater = new LLFloaterInventoryBackup(dirname, order->mCats, order->mItems);
backup_floater->center();
// Close myself
floater->close();
}
// static
bool LLInventoryBackup::itemIsFolder(LLInventoryItem* item)
{
return ((item->getInventoryType() == LLInventoryType::IT_CATEGORY)
|| (item->getInventoryType() == LLInventoryType::IT_ROOT_CATEGORY));
}
// static
ESaveFilter LLInventoryBackup::getSaveFilter(LLInventoryItem* item)
{
LLAssetType::EType type = item->getType();
LLWearableType::EType wear = (LLWearableType::EType)(item->getFlags() & 0xFF);
switch(type)
{
case LLAssetType::AT_TEXTURE:
return FFSAVE_TGA;
case LLAssetType::AT_SOUND:
return FFSAVE_OGG;
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT:
return FFSAVE_SCRIPT;
case LLAssetType::AT_ANIMATION:
return FFSAVE_ANIMATN;
case LLAssetType::AT_GESTURE:
return FFSAVE_GESTURE;
case LLAssetType::AT_NOTECARD:
return FFSAVE_NOTECARD;
case LLAssetType::AT_LANDMARK:
return FFSAVE_LANDMARK;
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
switch(wear)
{
case LLWearableType::WT_EYES:
return FFSAVE_EYES;
case LLWearableType::WT_GLOVES:
return FFSAVE_GLOVES;
case LLWearableType::WT_HAIR:
return FFSAVE_HAIR;
case LLWearableType::WT_JACKET:
return FFSAVE_JACKET;
case LLWearableType::WT_PANTS:
return FFSAVE_PANTS;
case LLWearableType::WT_SHAPE:
return FFSAVE_SHAPE;
case LLWearableType::WT_SHIRT:
return FFSAVE_SHIRT;
case LLWearableType::WT_SHOES:
return FFSAVE_SHOES;
case LLWearableType::WT_SKIN:
return FFSAVE_SKIN;
case LLWearableType::WT_SKIRT:
return FFSAVE_SKIRT;
case LLWearableType::WT_SOCKS:
return FFSAVE_SOCKS;
case LLWearableType::WT_UNDERPANTS:
return FFSAVE_UNDERPANTS;
case LLWearableType::WT_UNDERSHIRT:
return FFSAVE_UNDERSHIRT;
case LLWearableType::WT_PHYSICS:
return FFSAVE_PHYSICS;
default:
return FFSAVE_ALL;
}
default:
return FFSAVE_ALL;
}
}
// static
std::string LLInventoryBackup::getExtension(LLInventoryItem* item)
{
LLAssetType::EType type = item->getType();
LLWearableType::EType wear = (LLWearableType::EType)(item->getFlags() & 0xFF);
std::string scratch;
switch(type)
{
case LLAssetType::AT_TEXTURE:
return ".tga";
case LLAssetType::AT_SOUND:
return ".ogg";
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT:
return ".lsl";
case LLAssetType::AT_ANIMATION:
return ".animatn";
case LLAssetType::AT_GESTURE:
return ".gesture";
case LLAssetType::AT_NOTECARD:
return ".notecard";
case LLAssetType::AT_LANDMARK:
return ".landmark";
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
scratch = LLWearableType::getTypeName(wear);
if(scratch == "invalid")
{
if(type == LLAssetType::AT_BODYPART)
scratch = "bodypart";
else
scratch = "clothing";
}
return "." + scratch;
default:
return "";
}
}
// static
std::string LLInventoryBackup::getUniqueFilename(std::string filename, std::string extension)
{
if(LLFile::isfile( (filename + extension).c_str() ))
{
int i = 1;
while(LLFile::isfile( (filename + llformat(" %d", i) + extension).c_str() ))
{
i++;
}
return filename + llformat(" %d", i) + extension;
}
return filename + extension;
}
// static
std::string LLInventoryBackup::getUniqueDirname(std::string dirname)
{
if(LLFile::isdir(dirname.c_str()))
{
int i = 1;
while(LLFile::isdir( (dirname + llformat(" %d", i)).c_str() ))
{
i++;
}
return dirname + llformat(" %d", i);
}
return dirname;
}
// static
void LLInventoryBackup::download(LLInventoryItem* item, LLFloater* floater, loaded_callback_func onImage, LLGetAssetCallback onAsset)
{
LLInventoryBackup::callbackdata* userdata = new LLInventoryBackup::callbackdata();
userdata->floater = floater;
userdata->item = item;
LLViewerFetchedTexture* imagep;
switch(item->getType())
{
case LLAssetType::AT_TEXTURE:
imagep = LLViewerTextureManager::getFetchedTexture(item->getAssetUUID(), MIPMAP_TRUE, LLGLTexture::BOOST_UI);
imagep->setLoadedCallback( onImage, 0, TRUE, FALSE, userdata, NULL ); // was setLoadedCallbackNoAuth
break;
case LLAssetType::AT_NOTECARD:
case LLAssetType::AT_SCRIPT:
case LLAssetType::AT_LSL_TEXT: // normal script download
case LLAssetType::AT_LSL_BYTECODE:
gAssetStorage->getInvItemAsset(LLHost::invalid,
gAgent.getID(),
gAgent.getSessionID(),
item->getPermissions().getOwner(),
LLUUID::null,
item->getUUID(),
item->getAssetUUID(),
item->getType(),
onAsset,
userdata, // user_data
TRUE);
break;
case LLAssetType::AT_SOUND:
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_GESTURE:
default:
gAssetStorage->getAssetData(item->getAssetUUID(), item->getType(), onAsset, userdata, TRUE);
break;
}
}
// static
void LLInventoryBackup::imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata)
{
if(final)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(userdata);
LLInventoryItem* item = data->item;
if(!success)
{
LLSD args;
args["ERROR_MESSAGE"] = "Download didn't work on " + item->getName() + ".";
LLNotificationsUtil::add("ErrorMessage", args);
return;
}
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(LLDir::getScrubbedFileName(item->getName()), getSaveFilter(item));
filepicker->run(boost::bind(&LLInventoryBackup::imageCallback_continued, src, filepicker));
}
else
{
src_vi->setBoostLevel(LLGLTexture::BOOST_UI);
}
}
void LLInventoryBackup::imageCallback_continued(LLImageRaw* src, AIFilePicker* filepicker)
{
if (!filepicker->hasFilename())
return;
std::string filename = filepicker->getFilename();
LLPointer<LLImageTGA> image_tga = new LLImageTGA;
if( !image_tga->encode( src ) )
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't encode file.";
LLNotificationsUtil::add("ErrorMessage", args);
}
else if( !image_tga->save( filename ) )
{
LLSD args;
args["ERROR_MESSAGE"] = "Couldn't write file.";
LLNotificationsUtil::add("ErrorMessage", args);
}
}
// static
void LLInventoryBackup::assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(user_data);
LLInventoryItem* item = data->item;
if(status != 0)
{
LLSD args;
args["ERROR_MESSAGE"] = "Download didn't work on " + item->getName() + ".";
LLNotificationsUtil::add("ErrorMessage", args);
return;
}
// Todo: this doesn't work for static vfs shit
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size]; // Deleted in assetCallback_continued.
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(LLDir::getScrubbedFileName(item->getName()), getSaveFilter(item));
filepicker->run(boost::bind(&LLInventoryBackup::assetCallback_continued, buffer, size, filepicker));
}
// static
void LLInventoryBackup::assetCallback_continued(char* buffer, S32 size, AIFilePicker* filepicker)
{
if (filepicker->hasFilename())
{
std::string filename = filepicker->getFilename();
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
}
delete [] buffer;
}
// static
void LLInventoryBackup::climb(LLInventoryCategory* cat,
std::vector<LLInventoryCategory*>& cats,
std::vector<LLInventoryItem*>& items)
{
LLInventoryModel* model = &gInventory;
// Add this category
cats.push_back(cat);
LLInventoryModel::cat_array_t *direct_cats;
LLInventoryModel::item_array_t *direct_items;
model->getDirectDescendentsOf(cat->getUUID(), direct_cats, direct_items);
// Add items
LLInventoryModel::item_array_t::iterator item_iter = direct_items->begin();
LLInventoryModel::item_array_t::iterator item_end = direct_items->end();
for( ; item_iter != item_end; ++item_iter)
{
items.push_back(*item_iter);
}
// Do subcategories
LLInventoryModel::cat_array_t::iterator cat_iter = direct_cats->begin();
LLInventoryModel::cat_array_t::iterator cat_end = direct_cats->end();
for( ; cat_iter != cat_end; ++cat_iter)
{
climb(*cat_iter, cats, items);
}
}
// static
std::string LLInventoryBackup::getPath(LLInventoryCategory* cat, std::vector<LLInventoryCategory*> cats)
{
LLInventoryModel* model = &gInventory;
std::string path = LLDir::getScrubbedFileName(cat->getName());
LLInventoryCategory* parent = model->getCategory(cat->getParentUUID());
while(parent && (std::find(cats.begin(), cats.end(), parent) != cats.end()))
{
path = LLDir::getScrubbedFileName(parent->getName()) + OS_SEP + path;
parent = model->getCategory(parent->getParentUUID());
}
return path;
}
// static
void LLInventoryBackup::save(LLFolderView* folder)
{
LLInventoryModel* model = &gInventory;
std::set<LLUUID> selected_items = folder->getSelectionList();
if(selected_items.size() < 1)
{
// No items selected? Omg
return;
}
else if(selected_items.size() == 1)
{
// One item. See if it's a folder
LLUUID id = *(selected_items.begin());
LLInventoryItem* item = model->getItem(id);
if(item)
{
if(!itemIsFolder(item))
{
// Single item, save it now
LLInventoryBackup::download((LLViewerInventoryItem*)item, NULL, imageCallback, assetCallback);
return;
}
}
}
// We got here? We need to save multiple items or at least make a folder
std::vector<LLInventoryCategory*> cats;
std::vector<LLInventoryItem*> items;
// Make complete lists of child categories and items
std::set<LLUUID>::iterator sel_iter = selected_items.begin();
std::set<LLUUID>::iterator sel_end = selected_items.end();
for( ; sel_iter != sel_end; ++sel_iter)
{
LLInventoryCategory* cat = model->getCategory(*sel_iter);
if(cat)
{
climb(cat, cats, items);
}
}
// And what about items inside a folder that wasn't selected?
// I guess I will just add selected items, so long as they aren't already added
for(sel_iter = selected_items.begin(); sel_iter != sel_end; ++sel_iter)
{
LLInventoryItem* item = model->getItem(*sel_iter);
if(item)
{
if(std::find(items.begin(), items.end(), item) == items.end())
{
items.push_back(item);
LLInventoryCategory* parent = model->getCategory(item->getParentUUID());
if(std::find(cats.begin(), cats.end(), parent) == cats.end())
{
cats.push_back(parent);
}
}
}
}
LLInventoryBackupOrder* order = new LLInventoryBackupOrder();
order->mCats = cats;
order->mItems = items;
LLFloaterInventoryBackupSettings* floater = new LLFloaterInventoryBackupSettings(order);
floater->center();
}
LLFloaterInventoryBackup::LLFloaterInventoryBackup(std::string path, std::vector<LLInventoryCategory*> cats, std::vector<LLInventoryItem*> items)
: LLFloater(),
mPath(path),
mCats(cats),
mItems(items),
mBusy(0)
{
mItemsTotal = mItems.size();
mItemsCompleted = 0;
LLFloaterInventoryBackup::sInstances.push_back(this);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_inventory_backup.xml");
}
LLFloaterInventoryBackup::~LLFloaterInventoryBackup()
{
LLFloaterInventoryBackup::sInstances.remove(this);
}
BOOL LLFloaterInventoryBackup::postBuild(void)
{
// Make progress bar
/*
LLLineEditor* line = new LLLineEditor(
std::string("progress_line"),
LLRect(4, 80, 396, 60),
std::string("Progress"));
line->setEnabled(FALSE);
addChild(line);
LLViewBorder* border = new LLViewBorder(
"progress_border",
LLRect(4, 79, 395, 60));
addChild(border);
*/
// Add all items to the list
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("item_list");
std::vector<LLInventoryItem*>::iterator item_iter = mItems.begin();
std::vector<LLInventoryItem*>::iterator item_end = mItems.end();
for( ; item_iter != item_end; ++item_iter)
{
LLSD element;
element["id"] = (*item_iter)->getUUID();
LLSD& type_column = element["columns"][LIST_TYPE];
type_column["column"] = "type";
type_column["type"] = "icon";
type_column["value"] = "move_down_in.tga"; // FIXME
LLSD& name_column = element["columns"][LIST_NAME];
name_column["column"] = "name";
name_column["value"] = (*item_iter)->getName();
LLSD& status_column = element["columns"][LIST_STATUS];
status_column["column"] = "status";
status_column["value"] = "Pending";
/*LLScrollListItem* scroll_itemp = */list->addElement(element, ADD_BOTTOM);
//hack to stop crashing
//LLScrollListIcon* icon = (LLScrollListIcon*)scroll_itemp->getColumn(LIST_TYPE);
//icon->setClickCallback(NULL);
}
// Setup and go!
mBusy = 1;
mItemIter = mItems.begin();
setStatus((*mItemIter)->getUUID(), "Downloading");
LLInventoryBackup::download(*mItemIter, this, LLFloaterInventoryBackup::imageCallback, LLFloaterInventoryBackup::assetCallback);
advance();
return TRUE;
}
void LLFloaterInventoryBackup::advance()
{
while((mItemIter != mItems.end()) && (mBusy < 4))
{
mBusy++;
mItemIter++;
if(mItemIter >= mItems.end()) break;
setStatus((*mItemIter)->getUUID(), "Downloading");
LLInventoryBackup::download(*mItemIter, this, LLFloaterInventoryBackup::imageCallback, LLFloaterInventoryBackup::assetCallback);
}
}
void LLFloaterInventoryBackup::setStatus(LLUUID itemid, std::string status)
{
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("item_list");
std::vector<LLScrollListItem*> items = list->getAllData();
std::vector<LLScrollListItem*>::iterator iter = items.begin();
std::vector<LLScrollListItem*>::iterator end = items.end();
for( ; iter != end; ++iter)
{
if((*iter)->getUUID() == itemid)
{
(*iter)->getColumn(LIST_STATUS)->setValue(status);
break;
}
}
}
void LLFloaterInventoryBackup::finishItem(LLUUID itemid, std::string status)
{
// Update big happy progress bar
mItemsCompleted++;
LLView* progress_background = getChildView("progress_background", TRUE, TRUE);
LLRect rect = progress_background->getRect();
float item_count = (float)mItemsTotal;
float item_pos = (float)mItemsCompleted;
float rect_width = (float)rect.getWidth();
float incr = rect_width / item_count;
incr *= item_pos;
rect.mRight = rect.mLeft + (S32)incr;
LLView* progress_foreground = getChildView("progress_foreground", TRUE, TRUE);
progress_foreground->setRect(rect);
if(mItemsCompleted >= mItemsTotal)
{
childSetText("progress_background", llformat("Completed %d items.", mItemsTotal));
childSetVisible("progress_foreground", false);
}
// Update item status
setStatus(itemid, status);
// And advance
mBusy--;
advance();
}
// static
void LLFloaterInventoryBackup::imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata)
{
if(final)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(userdata);
LLFloaterInventoryBackup* floater = (LLFloaterInventoryBackup*)(data->floater);
LLInventoryItem* item = data->item;
if(std::find(LLFloaterInventoryBackup::sInstances.begin(), LLFloaterInventoryBackup::sInstances.end(), floater) == LLFloaterInventoryBackup::sInstances.end())
{
return;
}
if(!success)
{
floater->finishItem(item->getUUID(), "Failed download");
return;
}
std::string filename = floater->mPath + OS_SEP + LLInventoryBackup::getPath(gInventory.getCategory(item->getParentUUID()), floater->mCats) + OS_SEP + LLDir::getScrubbedFileName(item->getName());
filename = LLInventoryBackup::getUniqueFilename(filename, LLInventoryBackup::getExtension(item));
LLPointer<LLImageTGA> image_tga = new LLImageTGA;
if( !image_tga->encode( src ) )
{
floater->finishItem(item->getUUID(), "Failed tga encode");
}
else if( !image_tga->save( filename ) )
{
floater->finishItem(item->getUUID(), "Failed save");
}
else
{
floater->finishItem(item->getUUID(), "Done");
}
}
else
{
src_vi->setBoostLevel(LLGLTexture::BOOST_UI);
}
}
// static
void LLFloaterInventoryBackup::assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLInventoryBackup::callbackdata* data = static_cast<LLInventoryBackup::callbackdata*>(user_data);
LLFloaterInventoryBackup* floater = (LLFloaterInventoryBackup*)(data->floater);
LLInventoryItem* item = data->item;
if(std::find(LLFloaterInventoryBackup::sInstances.begin(), LLFloaterInventoryBackup::sInstances.end(), floater) == LLFloaterInventoryBackup::sInstances.end())
{
return;
}
if(status != 0)
{
floater->finishItem(item->getUUID(), "Failed download");
return;
}
// Todo: this doesn't work for static vfs shit
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
//llerrs << "Memory Allocation Failed" << llendl;
floater->finishItem(item->getUUID(), "Failed memory allocation");
return;
}
file.read((U8*)buffer, size);
// Write it back out...
std::string filename = floater->mPath + OS_SEP + LLInventoryBackup::getPath(gInventory.getCategory(item->getParentUUID()), floater->mCats) + OS_SEP + LLDir::getScrubbedFileName(item->getName());
filename = LLInventoryBackup::getUniqueFilename(filename, LLInventoryBackup::getExtension(item));
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
floater->finishItem(item->getUUID(), "Done");
}
// </edit>

View File

@@ -1,141 +0,0 @@
// <edit>
#ifndef LL_LLINVENTORYBACKUP_H
#define LL_LLINVENTORYBACKUP_H
#if LL_WINDOWS
#define OS_SEP "\\"
#else
#define OS_SEP "/"
#endif
#include "llviewerinventory.h"
#include "llfolderview.h"
#include "statemachine/aifilepicker.h"
#include "llviewertexture.h"
#include "llfloater.h"
class AIDirPicker;
class LLInventoryBackupOrder
{
public:
LLInventoryBackupOrder();
std::string mPath;
std::vector<LLInventoryCategory*> mCats;
std::vector<LLInventoryItem*> mItems;
bool mDownloadTextures;
bool mDownloadSounds;
bool mDownloadCallingCards;
bool mDownloadLandmarks;
bool mDownloadScripts;
bool mDownloadWearables;
bool mDownloadObjects;
bool mDownloadNotecards;
bool mDownloadAnimations;
bool mDownloadGestures;
//bool mDownloadOthers;
};
class LLFloaterInventoryBackupSettings
: public LLFloater
{
public:
LLFloaterInventoryBackupSettings(LLInventoryBackupOrder* order);
BOOL postBuild(void);
static void onClickNext(void* userdata);
static void onClickNext_continued(void* userdata, AIDirPicker* dirpicker);
LLInventoryBackupOrder* mOrder;
virtual ~LLFloaterInventoryBackupSettings();
};
class LLFloaterInventoryBackup
: public LLFloater
{
public:
LLFloaterInventoryBackup(std::string path, std::vector<LLInventoryCategory*> cats, std::vector<LLInventoryItem*> items);
BOOL postBuild(void);
std::string mPath;
std::vector<LLInventoryCategory*> mCats;
std::vector<LLInventoryItem*> mItems;
std::vector<LLInventoryItem*>::iterator mItemIter;
int mBusy;
static std::list<LLFloaterInventoryBackup*> sInstances;
private:
virtual ~LLFloaterInventoryBackup();
void setStatus(LLUUID itemid, std::string status);
void finishItem(LLUUID itemid, std::string status);
void advance();
static void imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
static void assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
int mItemsTotal;
int mItemsCompleted;
enum LIST_COLUMN_ORDER
{
LIST_TYPE,
LIST_NAME,
LIST_STATUS
};
};
class AIFilePicker;
class LLInventoryBackup
{
public:
static ESaveFilter getSaveFilter(LLInventoryItem* item);
static std::string getExtension(LLInventoryItem* item);
static std::string getUniqueFilename(std::string filename, std::string extension);
static std::string getUniqueDirname(std::string dirname);
static bool itemIsFolder(LLInventoryItem* item);
static void save(LLFolderView* folder);
static void download(LLInventoryItem* item, LLFloater* floater, loaded_callback_func onImage, LLGetAssetCallback onAsset);
static std::string getPath(LLInventoryCategory* cat, std::vector<LLInventoryCategory*> cats);
struct callbackdata
{
LLFloater* floater;
LLInventoryItem* item;
};
private:
static void imageCallback(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
static void imageCallback_continued(LLImageRaw* src, AIFilePicker* filepicker);
static void assetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void assetCallback_continued(char* buffer, S32 size, AIFilePicker* filepicker);
static void climb(LLInventoryCategory* cat,
std::vector<LLInventoryCategory*>& cats,
std::vector<LLInventoryItem*>& items);
};
#endif
// </edit>

View File

@@ -108,8 +108,6 @@
#include "llappviewer.h" // System Folders
#include "llfloateranimpreview.h" // for reuploads
#include "llfloaterimagepreview.h" // for reuploads
//#include "llcheats.h"
#include "hgfloatertexteditor.h"
#include "statemachine/aifilepicker.h"
// </edit>

View File

@@ -11,7 +11,6 @@
#include "llpreviewtexture.h"
#include "llpreviewgesture.h"
#include "llpreviewlandmark.h"
#include "hgfloatertexteditor.h"
#include "llappviewer.h"

View File

@@ -250,7 +250,6 @@
#include "lltexlayer.h"
// <edit>
#include "hgfloatertexteditor.h"
#include "llfloatervfs.h"
#include "llfloatervfsexplorer.h"
#include "llfloatermessagelog.h"

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@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="true" height="200" width="580" min_width="580" min_height="128"
name="floater_asset_text_editor" title="Text Editor" rect_control="FloaterAssetTextEditorRect">
<text name="status_text" follows="left|top" left="10" top="-25" height="20">Loading...</text>
<button name="upload_btn" follows="right|top" top="-25" right="-120" width="100" bottom="155" label="[UPLOAD]" enabled="false"/>
<button name="save_btn" follows="right|top" top="-25" right="-10" width="100" bottom="155" label="Save" enabled="false"/>
<simple_text_editor name="text_editor" follows="left|top|right|bottom" left="10" top="-50" right="-10" bottom="10" max_length="2147483647" embedded_items="true" visible="false"/>
</floater>

View File

@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="true" height="500" width="400" min_width="310" min_height="200"
name="floater_inventory_backup" title="Inventory Backup">
<scroll_list bottom="60" can_resize="true" column_padding="0" draw_heading="true"
follows="left|top|bottom|right" left="10" multi_select="true"
name="item_list" right="-10" search_column="1" top="-25">
<column name="type" width="20" />
<column dynamicwidth="true" label="Name" name="name" />
<column dynamicwidth="true" name="status" label="Status" />
</scroll_list>
<line_editor name="progress_background" bottom="10" top="50" height="20" left="10" right="-10"
can_resize="true" follows="left|bottom|right" enabled="false" />
<line_editor name="progress_foreground" bottom="10" top="50" height="20" left="10" width="0"
can_resize="true" follows="left|bottom|right" enabled="false"
bg_readonly_color="0.5 0.5 0.5" />
</floater>

View File

@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false" can_resize="false"
width="200" height="300" name="inventory_backup_settings" title="Download Options">
<check_box bottom_delta="-50" follows="left|top" left="10" name="chk_textures" label="Textures" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_sounds" label="Sounds" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_callingcards" label="Calling Cards" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_landmarks" label="Landmarks" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_scripts" label="Scripts" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_wearables" label="Wearables" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_objects" label="Objects" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_notecards" label="Notecards" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_animations" label="Animations" />
<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_gestures" label="Gestures" />
<!--<check_box bottom_delta="-20" follows="left|top" left="10" name="chk_others" label="Others" />-->
<button bottom="10" follows="bottom|left" height="20" label="Next >>"
left="110" width="80" name="next_btn" />
</floater>