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1482 Commits

Author SHA1 Message Date
SmallJoker
5f5ce2391c Merge remote-tracking branch 'upstream/stable-5' into HEAD 2025-10-05 17:55:19 +02:00
SmallJoker
6d1a208018 Bump version to 5.14.0 2025-10-05 17:32:14 +02:00
StoyanDimitrov
d500241e3d Update builtin Bulgarian translation 2025-10-05 17:32:17 +02:00
sfan5
61f3812f73 Fix incorrect MapgenV6 chunk size warning 2025-10-05 17:11:04 +02:00
y5nw
f2be1c39c8 SDL: Remove SDL_syswm.h include 2025-10-05 14:44:14 +02:00
y5nw
244dc7ac06 shell.nix: add gmp and luajit 2025-10-05 14:44:14 +02:00
maxchen32
3a0152c491 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:55:05 +02:00
Tarás Lavrentiev
52e36b06e6 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Karol1165
f1f1fce2db Translated using Weblate (Polish)
Currently translated at 88.0% (1288 of 1463 strings)
2025-10-04 21:35:52 +02:00
Тарас Арт
4aae915e4f Translated using Weblate (Ukrainian)
Currently translated at 98.9% (1448 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
814eb21def Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
y5nw
b5eb11c0ae Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.5% (1442 of 1463 strings)
2025-10-04 21:35:52 +02:00
dvchd
72b14910da Translated using Weblate (Vietnamese)
Currently translated at 42.5% (623 of 1463 strings)
2025-10-04 21:35:52 +02:00
Neil Rizen
bca99fc723 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
Ludus
b6fe5fee43 Translated using Weblate (Italian)
Currently translated at 87.2% (1276 of 1463 strings)
2025-10-04 21:35:52 +02:00
Wuzzy
23e208c7aa Translated using Weblate (German)
Currently translated at 100.0% (1463 of 1463 strings)
2025-10-04 21:35:52 +02:00
109247019824
8b3e80f534 Translated using Weblate (Bulgarian)
Currently translated at 90.8% (1329 of 1463 strings)
2025-10-04 21:35:52 +02:00
SmallJoker
4f77a91e04 IrrlichtMt: Fix Win32 device compile error (non-SDL)
This issue was caused by one of the recent header refactoring commits.
2025-10-04 12:57:14 +02:00
SmallJoker
c2a4d5f82d Update credits for 5.14.0 (#16531) 2025-10-03 13:20:14 +02:00
Lars Müller
4238aa423b Fix a memory leak: Use irr_ptr for bones (#16530) 2025-10-01 12:53:01 +02:00
DS
ae35167a5e Fix debug.getinfo not being unset in CPCSM (#16506)
regression was introduced in eeb6cab
2025-10-01 12:52:48 +02:00
SmallJoker
499f2284bd Server: Fix Server::Send exception caused by leaving players
Leaving players will have PEER_ID_INVALID for database saving purposes.
This patch clarifies that, and properly protects the batch send function.

Bug introduced by 5f5ea132.
2025-09-29 19:23:43 +02:00
Wuzzy
274d8a7c65 Update builtin locale (#16512)
* Update builtin locale files

* Update German builtin translation
2025-09-29 13:25:42 +02:00
sfan5
8f98b4f243 Android: Update to SDK 35 (#16513) 2025-09-29 13:25:23 +02:00
fetsorn
e3ec044ed0 Update comments referring to obsolete TOCLIENT_INIT (#16522) 2025-09-29 13:21:52 +02:00
SmallJoker
dd3530dc79 Mapgen: Correct border block criteria (#16524)
This addresses a regression from e86d2fea8.

Co-authored-by: Po Lu <luangruo@yahoo.com>
2025-09-29 13:21:30 +02:00
SmallJoker
421835a30e Formspec: Fix missing CHG:n fields (regression)
The GUIScrollBar type was changed in commit 39f2727503.
This commit updates a corresponding check in guiFormSpecMenu accordingly.
2025-09-24 18:37:31 +02:00
sfan5
db8cd2121c Allow to scale nametag by distance and set font size (#16267) 2025-09-23 21:07:17 +02:00
updatepo.sh
ec790a3884 Update builtin translation strings 2025-09-23 20:00:48 +02:00
updatepo.sh
ee45f2db43 Run updatepo.sh 2025-09-23 19:21:21 +02:00
updatepo.sh
ca62268d16 Update minetest.conf.example and translation file 2025-09-23 19:19:35 +02:00
Filipino Student
e217961b25 Added translation using Weblate (Tagalog) 2025-09-23 19:11:47 +02:00
Filipino Student
7485844880 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
qwoper tite
32d10f8309 Translated using Weblate (Filipino)
Currently translated at 42.6% (628 of 1472 strings)
2025-09-23 19:11:47 +02:00
Lars Müller
87dd2184a4 Translated using Weblate (German)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
qwoper tite
10328435e8 Added translation using Weblate (Filipino) 2025-09-23 19:11:47 +02:00
qwer tye
1c710ac003 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
Qwe Triye
4019be74a9 Translated using Weblate (Filipino)
Currently translated at 42.5% (627 of 1472 strings)
2025-09-23 19:11:47 +02:00
Neil Rizen
887fff9709 Translated using Weblate (Portuguese (Brazil))
Currently translated at 91.8% (1352 of 1472 strings)
2025-09-23 19:11:47 +02:00
BlackImpostor
0e6b4d11d0 Translated using Weblate (Russian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
Саша Петровић
fd7dbb6d45 Translated using Weblate (Serbian (Cyrillic script))
Currently translated at 24.6% (363 of 1472 strings)
2025-09-23 19:11:47 +02:00
Саша Петровић
7e68262c0c Translated using Weblate (Serbian)
Currently translated at 61.6% (907 of 1472 strings)
2025-09-23 19:11:47 +02:00
Artur Ajvazjan
112672594b Added translation using Weblate (Armenian) 2025-09-23 19:11:47 +02:00
Yof
1aa3efba4a Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:47 +02:00
Divarrek
bdd08fde57 Translated using Weblate (Breton)
Currently translated at 36.3% (535 of 1472 strings)
2025-09-23 19:11:47 +02:00
Zaman Hüseynli
6f96c14aba Added translation using Weblate (Azerbaijani) 2025-09-23 19:11:47 +02:00
Unacceptium
2a76a50d98 Translated using Weblate (Hungarian)
Currently translated at 99.9% (1471 of 1472 strings)
2025-09-23 19:11:47 +02:00
Zipo
773f9f14d4 Translated using Weblate (Korean)
Currently translated at 52.1% (768 of 1472 strings)
2025-09-23 19:11:47 +02:00
Killercat103
a104a55348 Translated using Weblate (Kurdish (Northern))
Currently translated at 11.1% (1 of 9 strings)

Translation: Luanti/Luanti Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/kmr/
2025-09-23 19:11:47 +02:00
Krock
e653f9ea66 Fix up LANG_CODE's 2025-09-23 19:11:37 +02:00
ninjum
d71609da08 Translated using Weblate (Galician)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:11:37 +02:00
Killercat103
bf5718144f Added translation using Weblate (Kurdish (Northern)) 2025-09-23 19:11:37 +02:00
Pexauteau Santander
61df8b8dc7 Translated using Weblate (Slovak)
Currently translated at 87.3% (1286 of 1472 strings)
2025-09-23 19:11:37 +02:00
Nikita Epifanov
5d097b5533 Translated using Weblate (Russian)
Currently translated at 99.7% (1468 of 1472 strings)
2025-09-23 19:10:13 +02:00
Dardz
2c0094b9bd Translated using Weblate (Filipino)
Currently translated at 40.2% (592 of 1472 strings)
2025-09-23 19:10:13 +02:00
maxchen32
f531b7fd72 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.7% (1453 of 1472 strings)
2025-09-23 19:10:13 +02:00
109247019824
729e60da79 Translated using Weblate (Bulgarian)
Currently translated at 59.1% (871 of 1472 strings)
2025-09-23 19:10:13 +02:00
Тарас Арт
6c671cc48d Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:13 +02:00
GiorgeGi
a9fba46454 Translated using Weblate (Greek)
Currently translated at 100.0% (9 of 9 strings)

Translation: Luanti/Luanti Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/el/
2025-09-23 19:10:12 +02:00
y5nw
8baca62434 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 98.6% (1452 of 1472 strings)
2025-09-23 19:10:12 +02:00
BreadW
254005f3e5 Translated using Weblate (Japanese)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:12 +02:00
GiorgeGi
dc3aeea697 Translated using Weblate (Greek)
Currently translated at 33.8% (498 of 1472 strings)
2025-09-23 19:10:12 +02:00
Wuzzy
1086af7bc6 Translated using Weblate (German)
Currently translated at 100.0% (1472 of 1472 strings)
2025-09-23 19:10:12 +02:00
Lars Müller
5f5ea13251 Network: Batch individual particle packets (#16458)
also bumps proto ver
2025-09-22 18:46:34 +02:00
sfan5
4c29bf6923 Add missing chunk size safety checks (#16502) 2025-09-22 18:46:22 +02:00
sfan5
d5ddee6cbf Log server connection to actionstream (#16505) 2025-09-22 18:46:07 +02:00
Desour
20f8eb9a6c Make proper use of override in server.h
Fixes warnings introduced by 08b7870.
Also removes unused virutal from getEmergeManager().
2025-09-22 00:40:30 +02:00
lhofhansl
08b7870c79 Monoblocks: optimize blocks that contain a single type of node (#16293)
Reduces memory usage on the server, especially with many user and/or large viewing distances.
Currently disabled on the client due to known data races on a block's data.
2025-09-21 13:19:30 -07:00
Sokomine
afd681d013 Add client-side logging of chat messages (#14289) 2025-09-21 21:27:42 +02:00
y5nw
2eded3f078 Add missing IsWritable checks (#16504) 2025-09-21 21:12:42 +02:00
SmallJoker
9972639e26 Remove guiEditBox 2025-09-20 13:44:40 +02:00
SmallJoker
39f2727503 IrrlichtMt: Add scrollbar support to CGUIEditBox 2025-09-20 13:44:40 +02:00
SmallJoker
ecabcb5c58 IrrlichtMt: import scrollbar changes 2025-09-20 13:44:40 +02:00
SmallJoker
70fbef112c IrrlichtMt: Import code from guiEditBox.cpp
This does not include the scrollbar.
2025-09-20 13:44:40 +02:00
SmallJoker
2cab46280b IrrlichtMt: expose CGUIEditBox 2025-09-20 13:44:40 +02:00
Cora de la Mouche
fc6bef7de6 Extend core.generate_decorations to generate biomes respecting the biome map (#16397)
Large structures which are generated in on_generated callbacks
independently by Lua cannot influence decoration placement. This
change enables such a callback to assume responsibility for generating
decorations itself, presumably after structures are placed, by
disabling decorations in mg_flags and executing
core.generate_decorations.

---------

Co-authored-by: Po Lu <luangruo@yahoo.com>
2025-09-20 13:44:19 +02:00
birdlover32767
29490cb0f7 Fix world buttons not appearing (#16480) 2025-09-14 23:02:01 +02:00
sfan5
d932f34693 Add core.strip_escapes() (#16485) 2025-09-14 23:01:43 +02:00
y5nw
cc6b56b034 Minor refactor to the Plural-Forms parser (#16489) 2025-09-14 22:56:40 +02:00
lhofhansl
053ca6287a Use consistent dtime_limit (#16492) 2025-09-12 11:29:40 -07:00
sfan5
fcd9c73f2f Send node dig particles to all other players 2025-09-10 20:23:55 +02:00
sfan5
f714ac0611 Add exclude_player to particle spawners 2025-09-10 20:23:55 +02:00
SmallJoker
b6a23b1bcc CGUITTFont: Clean up, unify and comment draw code (#16380)
These changes were initially made to improve performance. However,
on modern hardware, these changes turned out to make no difference.

This commit unifies the calculations in 'draw' and 'getDimension' and
adds comments to make it more understandable.
2025-09-10 20:23:45 +02:00
DS
69497200f9 Builtin profiler: Capture Tracy zones; And small improvements (#16479)
* Feature: Use the builtin profiler to automatically make zones for mod callback functions.
* Doc: Basic doc for builtin profiler, and better `/profiler` chatcommand help.
* Fix: `register_functions` (table of callback register function names), and `entity_instrumentation` is no longer outdated.
* Fix: Builtin profiler output is no longer printed to debug.txt or to file in world with translation escapes.
* Fix: Entity callback name generation used `obj_def.label` (normally non-existing field), now it uses the entity name.
* Small code improvements, like use of new `Settings.get_bool` with default.
2025-09-08 18:27:26 +02:00
Zughy
c9d4c33174 Docs: clarify stepheight upper limit 2025-09-07 20:44:48 +02:00
SmallJoker
176cadc377 IrrlichtMt: Fix 2D texture rendering regression
Caused by 024e1d2.
2025-09-07 10:00:36 +02:00
sfan5
5672b93007 Separate ephemeral from client caching in core.dynamic_add_media() 2025-09-06 11:44:52 +02:00
sfan5
0b66465f33 Adjust Server::dynamicAddMedia() and related parts a bit 2025-09-06 11:44:52 +02:00
cx384
c7d45fe51a Add formspec box color documentation to style section 2025-09-06 11:44:46 +02:00
wrrrzr
46ef0bf313 Add direnv (#16393) 2025-09-06 11:44:26 +02:00
SmallJoker
56bc7814de Lua API: Unify server env checks and fix missing ones (#16457)
A few functions tried to dereference a ServerEnvironment nullptr by
calling 'getEnv()'. This change makes use of a macro where possible.

This also cleans up incorrect macro uses, with no functional difference.
2025-09-04 19:00:23 +02:00
SmallJoker
d24a7001ab Formspec: Implement Ctrl+Shift+Left/Right text selection (#16455)
This is a quality-of-life improvement to edit text more easily.
2025-09-04 18:58:46 +02:00
SmallJoker
024e1d2d27 IrrlichtMt: Implement mip-mapping for RTTs (#16434)
This can be helpful to draw fonts memory-efficiently at varying scales.

Adds ETCF_CREATE_RTT_MIP_MAPS to generate mip-maps on request.
2025-09-04 18:58:23 +02:00
Montandalar
e86d2fea8d Prevent MapBlocks in generation from being unloaded (#16339)
This change prevents issues arising from partial generation of MapChunks, which are liable to be regenerated completely when ungenerated MapBlocks within are encountered.

Co-authored-by: Po Lu <luangruo@yahoo.com>
Co-authored-by: sfan5 <sfan5@live.de>
2025-09-04 18:57:29 +02:00
ProunceDev
2ef085967d Fix macOS workflow homebrew conflict error (#16464) 2025-09-04 11:19:16 +02:00
y5nw
f390137d6e Add API to cancel async jobs (#14602)
* Implement API to cancel async jobs

Co-authored-by: sfan5 <sfan5@live.de>

* update AsyncJob:cancel documentation from review

* Use IPC to unblock async

* review

* review async unblocking

* review

* Apply suggestions from code review

Co-authored-by: sfan5 <sfan5@live.de>

* minor licensing

---------

Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2025-08-26 12:40:31 +02:00
whosit
7cbe62fe7b Allow float values for HTTPRequest.timeout (#16442) 2025-08-25 21:36:42 +02:00
sfan5
3f0f7f4285 Show supported backends in --help output (#16441) 2025-08-25 21:36:25 +02:00
birdlover32767
04d9bd518f Hide world buttons when a world is not selected (#16414) 2025-08-24 19:01:56 +02:00
Lars Mueller
550b042076 Make bone interpolation work again 2025-08-24 19:01:35 +02:00
DS
ce8e8f6bf4 GUIInventoryList: Override isPointInside() (#16283) 2025-08-24 19:01:28 +02:00
sfan5
079169612d Fix Irrlicht snprintf problems and UB in my_string_to_double 2025-08-24 19:01:18 +02:00
sfan5
baaab310fe Use stable sort in HUD rendering 2025-08-24 00:54:39 +02:00
sfan5
36b5374715 Simplify HUD handling in Player class 2025-08-19 17:34:22 +02:00
sfan5
bb74b9d488 Resolve FIXME in ModStorageDatabaseSQLite3 2025-08-19 17:34:22 +02:00
sfan5
54d48decad Sort out incorrect logic in MeshUpdateQueue::addBlock() 2025-08-19 17:34:22 +02:00
sfan5
1d53ec4892 Delete broken interlaced 3d_mode
fixes #15406
2025-08-19 17:34:22 +02:00
sfan5
e835673c5e Extract bitmap class 2025-08-19 17:34:22 +02:00
1F616EMO~nya
f2eb5e7a93 Add back the missing endElement in parseTag for <action> 2025-08-19 17:34:13 +02:00
sfan5
6da927a548 Add more texture size limit checks
closes #16014
2025-08-14 12:33:35 +02:00
sfan5
fd3588d49c Give more infos to on_timer() callback
closes #15817
2025-08-14 12:33:35 +02:00
sfan5
7c88996210 Use vector type in core.parse_coordinates() 2025-08-14 12:33:35 +02:00
sfan5
b6065797ce Clarify some keycode names
fixes #16258
2025-08-14 12:33:35 +02:00
sfan5
21a76d8c88 Call string.rep directly in dump()
fixes #16373 (as a side effect)
2025-08-14 12:33:35 +02:00
sfan5
e2e571ca1f Initialize base image for [lowpart
fixes #16371
2025-08-14 12:33:35 +02:00
sfan5
81e08fc890 Handle overlay tiles for minimap color
fixes #16285
2025-08-14 12:33:35 +02:00
sfan5
2a96b31ffc Clarify documentation on node/item callbacks (#16385) 2025-08-13 20:38:41 +02:00
Zughy
a5197a6719 Issues: specify that LLM-generated wall of texts are not allowed (#16413) 2025-08-13 20:33:24 +02:00
AFCMS
bbade5d3bc Bump CI runners windows-2019 to windows-2025 2025-08-10 17:44:04 +02:00
sfan5
7a99fdf490 Update some old Minetest references in docs 2025-08-10 15:26:39 +02:00
sfan5
0b21c93324 Update issue template 2025-08-10 15:26:39 +02:00
sfan5
55cca34ee9 Cache getTextureDirs() 2025-08-10 15:26:39 +02:00
rubenwardy
0b9ae73369 Add script to download and sign Android builds from GitHub Actions 2025-08-10 15:26:28 +02:00
sfan5
b1cb5fcb9f Improve texture creation logging and checking 2025-08-08 13:42:36 +02:00
Pedro Gimeno
ae97435d80 Fix set/getRotationRadians unit test
Gimbal lock is a situation where the pitch (the middle angle) of the Tait-Bryan angles (usually called Euler angles incorrectly) is 90 degrees. If the angles specify a rotation close to gimbal lock, the precision requirements increase significantly, beyond what a single-precision float can provide, and at exactly gimbal lock, there's a loss of information. The test didn't take this into account. Fix this by decreasing the expected precision when close to gimbal lock.

The increased error rate on ARM Macs is probably caused by lesser precision in trigonometric functions. IEC-559 does not specify any semantics for those, and while Intel typically has a precision < 1 ulp for trigonometric functions with angles < 2*pi, it's likely that ARM's precision is a bit worse.
2025-08-08 00:42:57 +02:00
Lucas OH
ecc876045f Replace some raw pointers by unique_ptr (#16304) 2025-08-06 23:17:34 +02:00
Wuzzy
c611a1f9e8 Update builtin locale files (#16372) 2025-08-06 23:17:01 +02:00
sfan5
65d498f78e Update used Android NDK 2025-08-05 19:46:45 +02:00
Lars
a0547b3435 Fix non-SDL compilation on Linux after #16324 2025-08-02 14:53:13 +02:00
Lucas OH
93dd22b901 Clean up unused Forward Declarations (#16324) 2025-08-02 10:07:45 +02:00
siliconsniffer
60cd83a332 Android: open input dialog on double tap with physical keyboard (#16269) 2025-08-02 10:06:29 +02:00
sfan5
0c12c1f400 Add a bit of debug code around MapBlock refcounting 2025-08-02 10:05:22 +02:00
SmallJoker
affe299215 Merge remote-tracking branch 'upstream/stable-5' into HEAD 2025-08-01 15:00:01 +02:00
SmallJoker
39417cf7a7 Continue with 5.14.0-dev 2025-08-01 14:29:36 +02:00
SmallJoker
5ab66da6f7 Bump version to 5.13.0 2025-08-01 14:22:14 +02:00
SmallJoker
919b7c5433 Update credits for 5.13.0
Co-authored-by: sfan5 <sfan5@live.de>
2025-08-01 14:12:18 +02:00
Lars Mueller
613ba689ff Work around #16221 by updating parent chains 2025-08-01 14:12:02 +02:00
Lars Mueller
26aab6ecf2 Fix flakey matrix rotation unit test for now 2025-07-30 23:43:10 +02:00
Abdurahman Elmawi
d949f5ffcb Fix WM grouping confusion on Linux (#16287)
This fixes an issue on some desktops that causes the application window to get improperly grouped & iconified.
2025-07-30 23:42:34 +02:00
sfan5
9ff38bdf7f Sky: Get custom sun and moon tinting to work again
This fixes a regression introduced by commit 58ccf0b.
2025-07-29 20:36:23 +02:00
sfan5
d679261488 Rewrite broken logic in blit_with_alpha2 2025-07-28 11:16:07 +02:00
grorp
7345b54f18 Android: Workaround for partially broken inputs 2025-07-28 11:14:37 +02:00
SmallJoker
0deee5eaf0 Bump network/formspec versions for 5.13.0 2025-07-27 09:00:20 +02:00
sfan5
d8640759d6 Extend error case tests 2025-07-25 12:08:32 +02:00
Zughy
535db2be76 Make max_formspec_size docs clearer 2025-07-22 16:40:07 +02:00
SmallJoker
d60f909566 ParticleSpawner: Fix crash caused by empty texture
no_texture.png is now used as a fallback (if available), like already seen with registered items with empty 'inventory_image'.
2025-07-22 16:39:51 +02:00
goodusername123
c9230c5c09 Improve interop with LuaJIT: Disable 5.0 compatibility defines in Lua config 2025-07-22 16:39:34 +02:00
Lars Müller
643d1cbd8d Docs: Remove outdated glTF status notice
glTF now both unlocks (minor) new features, e.g. constant interpolation, and supports animation.
2025-07-19 21:31:45 +02:00
sfan5
251488b3aa Enforce explicit size limit for media files 2025-07-16 11:42:54 +02:00
sfan5
3cb8ce69d2 Minor cleanups and logging changes 2025-07-16 11:42:54 +02:00
sfan5
77dd86a79c Do not mark system-wide content as updateable
relates to #16302
2025-07-16 11:42:54 +02:00
sfan5
0eabc252b8 Relax path_user sandbox access in mainmenu
fixes #16302
2025-07-16 11:42:54 +02:00
sfan5
e8e5ef0369 Deleted unused parts of blitter 2025-07-16 11:42:21 +02:00
sfan5
158bfa6442 Replace copyToWithAlpha with more appropriate functions
fixes #16316
2025-07-16 11:42:21 +02:00
Lars Müller
23bf50a07c Document & extend testing for rotation conventions (#16200)
* Document Luanti rotation conventions
* Add test for setPitchYawRollRad (entity) rotation conventions
* Test and document that `vector.rotate` uses (extrinsic) Z-X-Y rotation order
2025-07-13 17:11:12 +02:00
updatepo.sh
33940021a1 Run updatepo.sh 2025-07-12 13:42:18 +02:00
SmallJoker
3dd99e1492 updatepo: Drop strings that are obsolete for >1 script run
This automatically removes old (and unused) translation strings such
that the amount of garbage is kept in bounds.
2025-07-12 13:42:18 +02:00
updatepo.sh
15f41eb82e Update minetest.conf.example and translation file 2025-07-12 13:42:18 +02:00
SmallJoker
ef7f1ac28f Settingtypes: Add comments and deduplicate translation strings 2025-07-12 13:42:18 +02:00
Саша Петровић
e1b057ca56 Translated using Weblate (Serbian)
Currently translated at 62.9% (964 of 1531 strings)
2025-07-12 13:42:18 +02:00
GiorgeGi GiorgeGi
717e686ac3 Translated using Weblate (Greek)
Currently translated at 27.8% (427 of 1531 strings)
2025-07-12 13:42:18 +02:00
109247019824
adf6fe95e7 Translated using Weblate (Bulgarian)
Currently translated at 56.4% (864 of 1531 strings)
2025-07-12 13:42:18 +02:00
Hezem \"Human
751bfad09d Translated using Weblate (Kazakh)
Currently translated at 4.3% (67 of 1531 strings)
2025-07-12 13:42:18 +02:00
FedonT
22c3c04f24 Translated using Weblate (Greek)
Currently translated at 22.0% (338 of 1531 strings)
2025-07-12 13:42:18 +02:00
BlackImpostor
84b13998e6 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-12 13:42:18 +02:00
nauta-turbidus
b8f870f0e2 Translated using Weblate (Polish)
Currently translated at 86.1% (1319 of 1531 strings)
2025-07-12 13:42:18 +02:00
Lars Mueller
37f922b500 Improve some deprecation warnings 2025-07-12 13:23:49 +02:00
Lars Mueller
8e03e94ea9 Improve script_log_add_source: Log full path for files 2025-07-12 13:23:49 +02:00
Lucas OH
ce2380b58e Include header files in CMake sources (#16297) 2025-07-12 13:23:35 +02:00
Lucas OH
f71e1447c9 Fix downward shadows at time 12000 (#16326) 2025-07-12 13:23:17 +02:00
sfence
4f42b4308c Add persistent unique identifiers for objects (#14135) 2025-07-09 10:40:26 +02:00
et
e0f8243629 Clarify some documentation (#16301) 2025-07-09 10:36:02 +02:00
Lars Müller
61551cfc3a Remove irr namespace (#16309) 2025-07-09 10:35:52 +02:00
SmallJoker
7e22c72492 minetest.conf.example: Document short setting name as fallback (#16313) 2025-07-09 10:35:41 +02:00
Lucas OH
51a453ca7b Formspec: Fix newline conversion on Windows (#16311)
Strings with CR+LF (\r+\n) were wrongly fixed into \r, which is enough to display them correctly, but the missing \n became important once the text was saved/reloaded.

By removing the \r instead of the \n, then the text is displayed correctly and saved correctly.
2025-07-06 22:10:51 +02:00
GiorgeGi GiorgeGi
2a8ee686d9 Translated using Weblate (Greek)
Currently translated at 21.6% (332 of 1531 strings)
2025-07-04 23:53:41 +02:00
Tanavit MINETEST
af4c182286 Translated using Weblate (French)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:41 +02:00
Тарас Арт
f93d076fa2 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:41 +02:00
Kisbenedek Márton
d945792053 Translated using Weblate (Hungarian)
Currently translated at 98.3% (1505 of 1531 strings)
2025-07-04 23:53:41 +02:00
Santi cluke
dbb96b71a2 Translated using Weblate (Spanish)
Currently translated at 89.8% (1376 of 1531 strings)
2025-07-04 23:53:40 +02:00
Curt Jared Orbita
d4491d5f2f Translated using Weblate (Filipino)
Currently translated at 35.2% (540 of 1531 strings)
2025-07-04 23:53:40 +02:00
தமிழ்நேரம்
a41a24dc6c Translated using Weblate (Tamil)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:40 +02:00
ShiloMazuz
a51b518648 Translated using Weblate (Hebrew)
Currently translated at 30.1% (462 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
94c9636d7c Translated using Weblate (Serbian (Cyrillic script))
Currently translated at 21.9% (336 of 1531 strings)
2025-07-04 23:53:40 +02:00
ButterflyOfFire
47c0be86be Translated using Weblate (Kabyle)
Currently translated at 1.8% (29 of 1531 strings)
2025-07-04 23:53:40 +02:00
ButterflyOfFire
4bfbfccbe0 Added translation using Weblate (Kabyle) 2025-07-04 23:53:40 +02:00
Yof
d1d33ae4bc Translated using Weblate (Ukrainian)
Currently translated at 90.4% (1385 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
5b714aa932 Translated using Weblate (Serbian)
Currently translated at 62.7% (961 of 1531 strings)
2025-07-04 23:53:40 +02:00
Саша Петровић
4378757820 Added translation using Weblate (Serbian) 2025-07-04 23:53:40 +02:00
jhon game
5026ea18f5 Translated using Weblate (Hebrew)
Currently translated at 29.5% (453 of 1531 strings)
2025-07-04 23:53:40 +02:00
ninjum
8e7fbed4e4 Translated using Weblate (Galician)
Currently translated at 94.8% (1452 of 1531 strings)
2025-07-04 23:53:40 +02:00
jhon game
69ad83d9c9 Added translation using Weblate (Hebrew) 2025-07-04 23:53:40 +02:00
gogu
639edcddcf Translated using Weblate (Bavarian)
Currently translated at 6.3% (97 of 1531 strings)
2025-07-04 23:53:40 +02:00
gogu
21df20185c Added translation using Weblate (Bavarian) 2025-07-04 23:53:40 +02:00
Zughy
3865287b8b Translated using Weblate (Italian)
Currently translated at 87.5% (1340 of 1531 strings)
2025-07-04 23:53:40 +02:00
Jorge Rodríguez
d7b876ba0e Translated using Weblate (Spanish)
Currently translated at 88.8% (1361 of 1531 strings)
2025-07-04 23:53:40 +02:00
109247019824
ec7119327a Translated using Weblate (Bulgarian)
Currently translated at 48.4% (742 of 1531 strings)
2025-07-04 23:53:40 +02:00
maxchen32
2f94347af9 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 90.2% (1381 of 1531 strings)
2025-07-04 23:53:40 +02:00
Vesel Sem
17b3d5f381 Translated using Weblate (Slovenian)
Currently translated at 54.8% (839 of 1531 strings)
2025-07-04 23:53:39 +02:00
maxchen32
9a1e83036b Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 89.6% (1373 of 1531 strings)
2025-07-04 23:53:39 +02:00
Тарас Арт
c3d669266e Translated using Weblate (Ukrainian)
Currently translated at 88.8% (1361 of 1531 strings)
2025-07-04 23:53:39 +02:00
Quốc Kiệt Nguyễn Hữu
5f428ffe76 Translated using Weblate (Vietnamese)
Currently translated at 39.2% (601 of 1531 strings)
2025-07-04 23:53:39 +02:00
BreadW
846a3baf68 Translated using Weblate (Japanese)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
ROllerozxa
a61a53db9a Translated using Weblate (Swedish)
Currently translated at 67.1% (1028 of 1531 strings)
2025-07-04 23:53:39 +02:00
BlackImpostor
1472379f39 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
Wuzzy
599c93633a Translated using Weblate (German)
Currently translated at 100.0% (1531 of 1531 strings)
2025-07-04 23:53:39 +02:00
lhofhansl
1a58a2fd2b Fix Camera's far clipping plane for large zooms (#16307)
* Make zoomed view beyond 2000 nodes are rendered correctly.
2025-07-03 17:11:36 -07:00
Lucas OH
5b37614d23 Use unique_ptr for trivial ownership (#16300) 2025-07-03 17:32:46 +02:00
Lars Müller
08bc036311 Remove obsolete SMeshBuffer.h (#16308) 2025-07-03 17:32:35 +02:00
sfan5
83a7e22cf7 Do not block in httpfetch_request_clear() (#16303) 2025-07-03 17:32:05 +02:00
DragonWrangler1
80be9bf76e Add keybinding for world close key (#16250)
Fix according to Lua code style guidelines (grorp)

Fix order in defaultsettings.cpp (grorp)

remove unrequired comment, and whitespace

Co-authored-by: y5nw <y5nw@users.noreply.github.com>
Co-authored-by: grorp <grorp@users.noreply.github.com>
2025-07-01 14:31:26 +02:00
lhofhansl
43aad3711b MapBlock::getData be gone (#16292)
* Remove Mapblock::getData and all its uses

* Do not leak ystride, zstride, and nodecount
2025-06-29 13:36:47 -07:00
sfan5
fd0ca20ce9 Add core.get_mapgen_chunksize() (#16289) 2025-06-29 17:19:40 +02:00
Lars
fcbf05fc30 Use MapBlock::copyTo to fill MeshMakeData 2025-06-27 10:36:33 -07:00
sfan5
2d36d32da8 Tune mesh generation interval and thread count 2025-06-26 16:39:26 +02:00
sfan5
2733df78c4 Skip pointless meshgen updates for air blocks 2025-06-26 16:39:26 +02:00
sfan5
6545710c8e Refactor meshgen-related code 2025-06-26 16:39:26 +02:00
lhofhansl
0ea89d4112 Avoid copying empty blocks for mesh-generation (#16286) 2025-06-25 15:05:34 +02:00
sfan5
8eceabd812 Make core.get_node_raw a public API (#16265)
Co-authored-by: Erich Schubert <erich.schubert@tu-dortmund.de>
2025-06-25 15:05:22 +02:00
sfan5
0794145b64 Build benchmarks in one CI run 2025-06-24 14:11:40 +02:00
grorp
90c3479520 ContentDB: Allow hitting "Install" before package info finishes loading (#16247) 2025-06-24 11:50:12 +02:00
Xeno333
da0f8cd6b5 Add documentation index for doc/ as README.md, and small docs fixes (#16253) 2025-06-24 11:49:59 +02:00
DS
48ef7fff23 Revert "Detect mouse moving out of inventory slot" (#16281)
This reverts commit 81d62d01d1.
2025-06-24 11:49:44 +02:00
Lars
1297ccc537 Quick fix for TestMap name collision, introduced in #16274 2025-06-23 13:27:40 -07:00
SmallJoker
fdc149f316 Formspec: Show a player inventory using core.show_formspec (#15963)
'core.show_formspec' now shows and updates the inventory formspec as if
it was opened using the hotkey on client-side.
2025-06-22 22:06:47 +02:00
Lars
d41de3da79 Add test benchmark for Map 2025-06-22 22:06:17 +02:00
Miguel P.L
49f48e0a7c Update links and names in the documentation (#16153) 2025-06-22 22:04:42 +02:00
Jürgen Rühle
81d62d01d1 Detect mouse moving out of inventory slot (#16101) 2025-06-13 23:36:44 +02:00
Xeno333
225d2cf916 Make minimap respect drawtype = "airlike" (#16251) 2025-06-13 23:33:10 +02:00
DS
f75d16c1e6 Fix some misinformation in world_format.md (#16256) 2025-06-13 23:32:55 +02:00
Xeno333
aba2b6638e Add documentation for ValueNoise during load time (#16235) 2025-06-07 14:44:35 +02:00
grorp
e452c2900f Don't force-enable tileable_horizontal/vertical for solid nodes 2025-06-07 14:44:09 +02:00
Lars Mueller
f431c12b85 Fix model[] not supporting float frames 2025-06-07 14:43:53 +02:00
sfan5
38255cb6bb Clean up makeScreenshot() and make message translateable 2025-06-07 14:43:26 +02:00
Gwyndolyn Shafer
b9af44b194 Remove redundant descriptions from key bindings (#16220) 2025-06-07 14:43:03 +02:00
jordan4ibanez
29a9056731 Fix 'core.mod_channel_join' return value documentation (#16218) 2025-06-07 14:42:14 +02:00
siliconsniffer
4454d71d7d Formspec: change tabs with ctrl(+shift)+tab (#16167)
This change makes it easier to go to the next/previous tab using keyboard controls.
2025-06-07 14:41:29 +02:00
Lars Müller
fde6384a09 Fix and clean up skeletal animation (#15722)
* Fix attachments lagging behind their parents (#14818)
* Fix animation blending (#14817)
* Bring back cool guy as another .x smoke test
* Add .x mesh loader unittest
* Do bounding box & matrix calculation at proper point in time
* Remove obsolete `SAnimatedMesh`
2025-06-01 23:21:35 +02:00
JosiahWI
0bb87eb1ff Avoid signal-unsafe operations in POSIX signal handler (#16160) 2025-06-01 15:24:32 +02:00
grorp
56a7f0b7cf Don't break when multiple dialogs are shown on startup (#16204) 2025-06-01 15:24:14 +02:00
sfan5
a2460df316 Print Luanti version after ascii art 2025-06-01 15:23:55 +02:00
SmallJoker
535d757563 Formspec: Move GUI event handling to switch/case 2025-05-30 13:05:13 +02:00
SmallJoker
660b1cf9bf Formspec: remove gotText(wstr) remains
These functions are now unused (no caller).
2025-05-30 13:05:13 +02:00
SmallJoker
fcddac6c07 Formspec: Fix malfunctioning 'Proceed' button on sizeless formspecs 2025-05-30 13:05:13 +02:00
sfan5
9f7501d20a Handle writing to unloaded blocks in MMVManip::blitBackAll()
This could happen before and would just silently discard the data,
but now that Lua can create VManips without loading from map beforehand
we definitely need to handle this case.
2025-05-30 13:03:21 +02:00
sfan5
aa1bab2156 Implement API to create empty VoxelManip 2025-05-30 13:03:21 +02:00
sfan5
6274a8dec4 Refactor MMVManip to get rid of m_loaded_blocks 2025-05-30 13:03:21 +02:00
sfan5
41651c7317 Add C++-side unit tests for MMVManip 2025-05-30 13:03:21 +02:00
sfan5
e03957ec0c Add VoxelManip:close() for explicit free 2025-05-30 13:03:21 +02:00
sfan5
79e0d834fd Rework user limit and checks around join process 2025-05-30 13:02:24 +02:00
sfan5
b580c66b61 Restrict minimum state for ClientInterface::sendToAll 2025-05-30 13:02:24 +02:00
sfan5
9ce9d7f433 Extend check for lingering clinets 2025-05-30 13:02:24 +02:00
Wuzzy
957ebf7368 settingtypes: Add no-c-format flag for xgettext 2025-05-30 13:02:15 +02:00
sfan5
5c2599315c Change nil-component error to deprecation warning 2025-05-28 13:29:30 +02:00
sfan5
6ca9d75f0b Reject NaN and Inf in check_v3d() too
check_v2f() was already doing this
2025-05-28 13:29:30 +02:00
sfan5
ec16fb33d0 Add unit tests for Lua vector reading 2025-05-28 13:29:30 +02:00
sfan5
a5263dc7ed Do not allow vector components to be nil 2025-05-28 13:29:30 +02:00
sfan5
ae35f37bc3 Move one CI run to be on 64-bit ARM 2025-05-28 13:29:20 +02:00
grorp
986cd32f28 Minor lua_api.md improvements (#16169) 2025-05-28 13:29:03 +02:00
SmallJoker
94a9b94baf Formspec: Fix incorrect cell size when using non-default fonts (#16178) 2025-05-27 18:47:41 +02:00
sfan5
da7897a822 Fix texture double-free in main menu
bug introduced in 1214a1d4a6
2025-05-27 13:56:18 +02:00
Josiah VanderZee
fa0c09d202 Do not modify peer timeout on shutdown
Shortening the peer timeout was supposedly necessary at some point
to work around an unknown bug. I was not able to reproduce the bug
running a headless Luanti server on WSL Tumbleweed and connecting with
a client on the Windows host. That is not enough to say the issue no
longer exists. This commit may cause a regression.

The access to change the peer timeout was unsynchronized and done by a
different thread than the sending thread, so it was detected by TSan to
be a data race. Since this patch deletes the code performing the write,
the data race is no longer a concern and no synchronization must be
added.
2025-05-24 22:49:49 +02:00
Josiah VanderZee
e9b32843a5 Make MTP server shutdown flag atomic
I noticed this potential data race while reading the code. I have not
detected it with TSan in practice.
2025-05-24 22:49:49 +02:00
sfan5
1214a1d4a6 Refactor ITextureSource use in main menu (#16135) 2025-05-24 22:49:29 +02:00
sfan5
452160cd00 Clean up read_tiledef and related parts a bit 2025-05-24 22:49:04 +02:00
cx384
d17f22f536 Fix texture coordinates of cuboid drawtypes (#16091)
Fixes issues related to combining animated and world-aligned textures.
Changes texture coordinates of cuboid drawtypes to stay in the [0,1] range, instead of carrying the mapblock alignment and becoming negative after transformations.
2025-05-24 15:59:32 +02:00
SmallJoker
2f1171e2a7 Formspec: Fix broken 9-slice image button with gui_scaling_filter (#16146)
The setting 'gui_scaling_filter = true' previously broke 9-slice images.
With this change, custom button background images now scale the same as
backgrounds created using 'background9[...]' (9-slice images).
2025-05-24 15:58:04 +02:00
sfan5
69c4d742f8 Merge remote-tracking branch 'origin/stable-5' into HEAD 2025-05-23 19:29:50 +02:00
sfan5
66aa5f3fac Continue with 5.13.0-dev 2025-05-23 17:43:09 +02:00
sfan5
8f0838506a Bump version to 5.12.0 2025-05-23 17:43:08 +02:00
updatepo.sh
9b2aeb2ca2 Update minetest.conf.example 2025-05-23 17:09:44 +02:00
Josu Igoa
b459d6ee63 Translated using Weblate (Basque)
Currently translated at 21.0% (323 of 1531 strings)
2025-05-23 17:05:47 +02:00
waxtatect
fc1d57b666 Translated using Weblate (French)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
Ian Pedras
db561ff094 Translated using Weblate (Portuguese)
Currently translated at 80.6% (1235 of 1531 strings)
2025-05-23 17:05:47 +02:00
BlackImpostor
f6c933d891 Translated using Weblate (Russian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
y5nw
813f67021b Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 88.7% (1358 of 1531 strings)
2025-05-23 17:05:47 +02:00
Linerly
1b9a5074a2 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1531 of 1531 strings)
2025-05-23 17:05:47 +02:00
Francesco Rossi
31e923e51a Translated using Weblate (Italian)
Currently translated at 76.0% (1164 of 1531 strings)
2025-05-23 17:05:47 +02:00
sfan5
95695f1cd2 Translated using Weblate (German)
Currently translated at 99.8% (1528 of 1531 strings)
2025-05-23 17:05:47 +02:00
Lars Müller
7ac5502fdf Fix handling of skinned meshes for nodes
Second try after the revert in 8a28339 due to an unexpected regression.

- Rigidly animated models (e.g. the glTF frog node) were not working correctly,
  since cloning the mesh ignored the transformation matrices.
  Note that scaling the mesh needs to occur *after* transforming the vertices.
- Visual scale did not apply to skinned models,
  as resetting the animation overwrote scaled vertex data with static positions & normals.
  For backwards compatibility, we now apply a 10x scale to static, non-glTF models.

We now do scale static meshes, as the bug that caused meshes not to be scaled was limited to skeletally animated meshes,
hence we ought not to reproduce it for skinned meshes that do not take advantage of skeletal animations (e.g. current MTG doors).

However, glTF models (e.g. Wuzzy's eyeballs) up until recently were always affected due to technical reasons
(using skeletal animation for rigid animation).

Thus, to preserve behavior, we:

1. Do not apply 10x scale to glTF models.
2. Apply 10x scale to obj models.
3. Apply 10x scale to static x or b3d models, but not to animated ones.

See also: #16141
2025-05-20 18:37:33 +02:00
Nathanaëlle Courant
30e33d71cc Main menu: Fix ContentDB aliases for games having the '_game' suffix (#16157) 2025-05-19 10:29:37 +02:00
Daniel Cristian
4700939949 Fix uninitialized variable warning in generate_srp_verifier_and_salt 2025-05-18 21:59:57 +02:00
SmallJoker
56ecf6d332 Mainmenu: Fix error after ESC in dialog windows (#16130)
The error was caused by fd857374, where 'MenuQuit' was processed after 'try_quit'.
This commit fixes the error by moving the special 'MenuQuit' handling to Lua.
2025-05-18 20:41:42 +02:00
sfan5
554dd5ddf4 Update credits for 5.12.0 (#16142) 2025-05-18 12:13:57 +02:00
sfan5
8c8b7cb251 Clean up menus properly on client exit (#16150) 2025-05-18 12:13:48 +02:00
Jan
dca88be81d Remove PrefersNonDefaultGPU from desktop file (#16095) 2025-05-18 12:13:33 +02:00
Lars Müller
a817fdffd2 Complete rename to Luanti in package metadata (#16017) 2025-05-17 15:03:12 +02:00
SmallJoker
3020c192b2 Client: Disable node specular shader effect (#16113)
This feature needs a proper API integration to result in a correct
in-game appearance. See #15898 for details.

This is a band-aid solution for the 5.12.0 release.
2025-05-17 15:02:47 +02:00
y5nw
d11d90fb8d Update settingtypes to reflect scancode-related changes (#16140) 2025-05-16 17:16:23 +02:00
updatepo.sh
d19640d57f Run updatepo.sh 2025-05-14 23:26:56 +02:00
Sepehr
7c5a0d9057 Translated using Weblate (Persian)
Currently translated at 8.7% (133 of 1525 strings)
2025-05-14 23:26:56 +02:00
Zacharias Tyllström
5cc44edab6 Translated using Weblate (Swedish)
Currently translated at 66.7% (1018 of 1525 strings)
2025-05-14 23:26:56 +02:00
Felipe Amaral
2103b0725c Translated using Weblate (Portuguese)
Currently translated at 79.4% (1212 of 1525 strings)
2025-05-14 23:26:56 +02:00
ninjum
ccc46f9515 Translated using Weblate (Galician)
Currently translated at 95.0% (1449 of 1525 strings)
2025-05-14 23:26:56 +02:00
Nana_M
15315e7388 Translated using Weblate (Russian)
Currently translated at 100.0% (1525 of 1525 strings)
2025-05-14 23:26:56 +02:00
Karol1165
faad4d7cea Translated using Weblate (Polish)
Currently translated at 84.4% (1288 of 1525 strings)
2025-05-14 23:26:56 +02:00
Alex Maryson Jr
2e717c2ba6 Translated using Weblate (Russian)
Currently translated at 98.6% (1504 of 1525 strings)
2025-05-14 23:26:56 +02:00
waxtatect
649fef4916 Translated using Weblate (French)
Currently translated at 100.0% (1525 of 1525 strings)
2025-05-14 23:26:56 +02:00
Romeostar
b0ef3ed2d5 Translated using Weblate (Russian)
Currently translated at 98.0% (1495 of 1525 strings)
2025-05-14 23:26:56 +02:00
Wuzzy
e6511c60ed Translated using Weblate (German)
Currently translated at 100.0% (9 of 9 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/de/
2025-05-14 23:26:56 +02:00
Linerly
9ff00cdfbb Translated using Weblate (Indonesian)
Currently translated at 100.0% (9 of 9 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/id/
2025-05-14 23:26:55 +02:00
sfan5
8a28339ed3 Revert "Fix handling of skinned meshes for nodes"
It literally breaks torches and doors in MTG.
Regardless of whether this is an oversight or not let's not pull this in so close to release.
This reverts commit 612db5b2ca.
2025-05-14 23:21:33 +02:00
Lars Mueller
e039f4c8af Improve mesh scaling factor documentation 2025-05-14 22:28:33 +02:00
Lars Mueller
612db5b2ca Fix handling of skinned meshes for nodes
- Rigidly animated models (e.g. the gltf frog node) were not working correctly,
  since cloning the mesh ignored the transformation matrices.
  Note that scaling the mesh needs to occur *after* transforming the vertices.
- Visual scale did not apply to skinned models,
  as resetting the animation overwrote scaled vertex data with static positions & normals.
  For backwards compatibility, we only apply a 10x scale to static (.obj) models.
2025-05-14 22:28:33 +02:00
y5nw
57c1ab905c Migrate existing keycode-based keybindings (#16049)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-05-14 22:15:15 +02:00
Lars Müller
600763dffc Fix table[] focus regression from f4285a5 (#16136) 2025-05-14 07:25:32 -04:00
grorp
959a8b5b8b Fix black font and menu header when game exits in background (#16131) 2025-05-14 07:23:53 -04:00
sfan5
5f06885ffa Fix printing SER_FMT_VER_HIGHEST_READ in main.cpp 2025-05-13 18:26:47 +02:00
sfan5
94dd3da2aa Prevent mixing in-tree and out-of-tree builds
This is an easy pitfall to encounter when running an Android build.
2025-05-09 20:25:28 +02:00
siliconsniffer
9b2ee1dd5d Remove Irrlicht GUI gradients (#16015)
Co-authored-by: rollerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: grorp <grorp@posteo.de>
2025-05-07 08:56:00 +02:00
lhofhansl
1f9a3b5875 Update src/serverenvironment.cpp
Co-authored-by: sfan5 <sfan5@live.de>
2025-05-05 07:50:45 -07:00
Lars
05513467b6 Some ActiveBlockList improvements 2025-05-05 07:50:45 -07:00
Lars Mueller
34e73da424 Optimize appending to tables in core.serialize and dump 2025-05-04 16:32:17 +02:00
Lars Mueller
747857bffa Implement helpful __tostring for all userdata-based classes 2025-05-04 16:32:17 +02:00
Lars Mueller
9ad23e4384 Revamp dump 2025-05-04 16:32:17 +02:00
Lars Mueller
98b2edeb11 dump[2]: avoid misleading rounding of numbers 2025-05-04 16:32:17 +02:00
Lars Müller
f4285a59ac Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
2025-05-04 16:31:44 +02:00
sfan5
377fa5bb14 Minor improvements to image algorithms
- loop Y around X
- use float over double
2025-05-04 16:31:00 +02:00
sfan5
486fb7cc4d Add caching of generated textures as image 2025-05-03 11:32:41 +02:00
sfan5
9cb78f2dc5 Try to reuse texture objects in TextureSource::rebuildTexture() 2025-05-03 11:32:41 +02:00
sfan5
b841c23701 Clean up TextureSource and related code 2025-05-03 11:32:41 +02:00
sfence
0bdd5f294e Make SDL2 default on macOS (#16039) 2025-05-02 21:28:13 +02:00
sfan5
d795c28af8 Tune polygon offset handling to avoid issues with mesh nodes (#16064) 2025-05-02 21:27:45 +02:00
z-op
c5abecbd3c Improve log messages for core.clear_craft 2025-05-02 21:27:31 +02:00
sfan5
0c7149b8df Build-related fixes (#16102)
- fix mo files rebuilt unnecessarily

- fix CMake policy warnings

- update vcpkg baseline
2025-05-02 21:27:18 +02:00
Lars Müller
d96f5e1c76 MetaDataRef: Make set_float preserve numbers exactly (#16090) 2025-05-02 21:27:00 +02:00
SmallJoker
6f3735281f GUI: restore the Pause Menu after closing the Settings Menu 2025-05-02 21:26:34 +02:00
sfan5
893a74f9d7 Support HEAD and PATCH methods in http api 2025-05-01 10:46:24 +02:00
sfan5
d937cd9b90 Don't restrict multipart requests to POST 2025-05-01 10:46:24 +02:00
sfan5
4164cea58f Fix PUT and DELETE requests without data 2025-05-01 10:46:24 +02:00
Lars Mueller
01e4395977 glTF: Clean up rigid animation 2025-04-26 16:15:05 +02:00
Lars Mueller
5113fcaedd Fix glTF reader not ignoring parent transforms for skinned meshes 2025-04-26 16:15:05 +02:00
sfence
0d414c44da Add testeditor to devtest for easier testing. (#15206)
* Add testeditor to devtest for easier testing.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2025-04-25 05:09:23 +02:00
minlemon
33ae1af79a Add how to run unit tests after compile instructions 2025-04-25 05:08:31 +02:00
minlemon
3497722a9d Replace broken "What is Minetest?" link with archived copy 2025-04-24 20:07:51 +02:00
updatepo.sh
1de0eddb52 Update translation files 2025-04-24 16:53:19 +02:00
updatepo.sh
a9abeab7ee Update minetest.conf.example and dummy file 2025-04-24 16:48:55 +02:00
Roman
568157d9fb Translated using Weblate (Russian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
ninjum
9be6f08cec Translated using Weblate (Galician)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
Miguel
697a3169e6 Translated using Weblate (Spanish)
Currently translated at 99.9% (1391 of 1392 strings)
2025-04-24 16:40:47 +02:00
jhon game
a252fc1e55 Translated using Weblate (Hebrew)
Currently translated at 33.6% (468 of 1392 strings)
2025-04-24 16:40:47 +02:00
Divarrek
b022cc3f89 Translated using Weblate (Breton)
Currently translated at 2.0% (29 of 1392 strings)
2025-04-24 16:40:47 +02:00
Divarrek
cbe2067f16 Added translation using Weblate (Breton) 2025-04-24 16:40:47 +02:00
Yof
aa77bda765 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
Ritwik
e9695c788f Translated using Weblate (Hindi)
Currently translated at 27.2% (380 of 1392 strings)
2025-04-24 16:40:47 +02:00
Jun Nogata
7ccab6d37a Translated using Weblate (Japanese)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
BlackImpostor
d1153d0cdd Translated using Weblate (Russian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
Siber
dc62a2f212 Translated using Weblate (Turkish)
Currently translated at 84.0% (1170 of 1392 strings)
2025-04-24 16:40:47 +02:00
Денис
02244a1241 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
Денис Савченко
dde892e64c Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:47 +02:00
Jorge Rodríguez
dac654e6f0 Translated using Weblate (Spanish)
Currently translated at 99.9% (1391 of 1392 strings)
2025-04-24 16:40:47 +02:00
Peter Leth
74804e3d11 Translated using Weblate (Danish)
Currently translated at 51.0% (711 of 1392 strings)
2025-04-24 16:40:46 +02:00
109247019824
8aa043fa9a Translated using Weblate (Bulgarian)
Currently translated at 51.8% (722 of 1392 strings)
2025-04-24 16:40:46 +02:00
Тарас Арт
3f295acbc6 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:46 +02:00
Nicolae Crefelean
ee50f7ccf3 Translated using Weblate (Romanian)
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/ro/
2025-04-24 16:40:46 +02:00
Nicolae Crefelean
c561a0651a Added translation using Weblate (Romanian) 2025-04-24 16:40:46 +02:00
BX Zhang
00652e1dfc Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 95.1% (1324 of 1392 strings)
2025-04-24 16:40:46 +02:00
Tanavit MINETEST
7b38484c43 Translated using Weblate (French)
Currently translated at 99.7% (1389 of 1392 strings)
2025-04-24 16:40:46 +02:00
meafk qc
3376eb69fc Translated using Weblate (French)
Currently translated at 99.6% (1387 of 1392 strings)
2025-04-24 16:40:46 +02:00
neketos851
f5785ecca4 Translated using Weblate (Ukrainian)
Currently translated at 98.4% (1371 of 1392 strings)
2025-04-24 16:40:46 +02:00
SeaRat
c020c50322 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 92.6% (1290 of 1392 strings)
2025-04-24 16:40:46 +02:00
Тарас Арт
a1cdb0c291 Translated using Weblate (Ukrainian)
Currently translated at 98.0% (1365 of 1392 strings)
2025-04-24 16:40:46 +02:00
Gg Gg
d8874704c9 Translated using Weblate (Slovenian)
Currently translated at 36.7% (512 of 1392 strings)
2025-04-24 16:40:46 +02:00
BreadW
46357d8eb7 Translated using Weblate (Japanese)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:42 +02:00
waxtatect
02a87ce861 Translated using Weblate (French)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:42 +02:00
Nana_M
78e34982e7 Translated using Weblate (Russian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-04-24 16:40:42 +02:00
Miguel
efe120d3f6 Translated using Weblate (Spanish)
Currently translated at 99.8% (1390 of 1392 strings)
2025-04-24 16:38:18 +02:00
Muhammad Rifqi Priyo Susanto
3e5d9782cc Android: Persistent notification while ingame (#13125)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <grorp@posteo.de>
2025-04-24 07:38:52 -04:00
minlemon
409543566a CI: Use gcc-9 and clang-11 with Ubuntu 22.04 (#16076) 2025-04-23 21:45:11 +02:00
Vincent Robinson
233ffbe384 Change exit keybinding and fix bug in allow_close[] 2025-04-23 21:41:32 +02:00
SmallJoker
d6d045aad4 Script: avoid fatal error in deprecated func handler 2025-04-23 21:41:18 +02:00
Lars Müller
dd2e45ee82 Deprecate function support in core.[de]serialize 2025-04-23 21:39:27 +02:00
Desour
f2ea4a4565 Improve mod storage doc a little 2025-04-23 09:31:06 +02:00
Desour
75f757ed2b Improve crafting doc 2025-04-23 09:31:06 +02:00
Desour
974d915b19 Remove creative priv from doc
Fixes https://forum.luanti.org/viewtopic.php?p=444099
2025-04-23 09:31:06 +02:00
Desour
4a8f84b259 Mainmenu: Move core.on_before_close to s_mainmenu like other callbacks, and doc 2025-04-23 09:31:06 +02:00
sfan5
2c83c67b7d Move profiler call out of hot path in ClientMap (#16056) 2025-04-23 09:30:58 +02:00
BuckarooBanzay
6c339c62c6 Switch to smallint for position keys (x,y,z) in postgres backend 2025-04-23 09:30:36 +02:00
sfan5
7c619bdc9a Improve usability of Prometheus metrics backend (#16060) 2025-04-23 09:30:04 +02:00
Lars
00addc3e5d Mark liquid and light updates low priority 2025-04-22 20:36:45 -07:00
Lars
2a3427a39c Fix m_nearest_unsent_d calculation when changed blocks arrive
Uses the nearest cube surface instead of euclidean distance to correctly reset the distance to start scanning from.
2025-04-22 20:36:45 -07:00
Lars
99150fadd1 Some RemoteClient improvements
* Simplications
* Remove RemoteClient::m_blocks_modified
* Remove unneeded nearest_emergefull_d
2025-04-22 20:36:45 -07:00
grorp
0cf1c47f6c Fix scrollbar on ContentDB grid by adding an area label (#16042)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2025-04-21 12:33:41 +02:00
SmallJoker
5c6e4d35b0 Client: protect against circular attachments (#16038)
The server already includes such check. There must be a desync issue that causes
an ID mismatch, resulting in client crashes. Any such crash must be prevented.
2025-04-21 12:33:19 +02:00
Linn16
c0e42c6588 Use map_compression_level_disk from minetest.conf for --recompress (#16037) 2025-04-21 12:32:58 +02:00
sfan5
900cf896db Move NodeShaderConstantSetter to game.cpp 2025-04-21 12:32:29 +02:00
sfan5
f3c2bbfb48 Change shaders to be defined by input constants rather than drawtype/material type 2025-04-21 12:32:29 +02:00
sfan5
baa4c7cd21 Introduce IShaderConstantSetter abstraction 2025-04-21 12:32:29 +02:00
sfan5
b2c2a6ff47 Rename IShaderConstantSetter 2025-04-21 12:32:29 +02:00
sfan5
4c4e296274 Handle texture filtering sanely to avoid blurriness (#16034) 2025-04-21 12:31:44 +02:00
Lars Mueller
1c5776d13a FATAL_ERROR for orphan object refs in objectrefGetOrCreate 2025-04-20 20:49:10 +02:00
Lars Mueller
c0d10b24a4 Use SPDX-License-Identifiers in builtin 2025-04-20 20:49:10 +02:00
Lars Mueller
e1143783e5 Fix some (MSVC) compiler warnings 2025-04-20 20:49:10 +02:00
Lars Mueller
695d526764 Get rid of _IRR_OVERRIDE_ macro 2025-04-20 20:49:10 +02:00
Lars Mueller
5f1ff453c9 Replace _IRR_DEBUG_BREAK_IF with assertions 2025-04-20 20:49:10 +02:00
Jürgen Rühle
2f464843cb Make it more convenient to customize node drops (#15872)
* Provide tool and digger to get_node_drops

This gives games/mods the ability to modify node drops depending on item
and/or player metadata without overriding node_dig or other workarounds.

* Copy wielded item to prevent modification in get_node_drops

* Also pass node pos to get_node_drops

Allowing properties of the node and its surroundings to affect node drops.

* Copy pos to prevent modification in get_node_drops

Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>

* Don't pass empty item stack to get_node_drops if wielded is nil

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2025-04-20 20:48:48 +02:00
y5nw
23bfb2db72 Move keybinding settings to (Lua-based) setting menu (#15791) 2025-04-20 20:20:49 +02:00
y5nw
c1d2124102 SDL: Send events for X1 and X2 mouse buttons (#16025) 2025-04-20 20:20:33 +02:00
y5nw
bf15036831 Show SDL version in the About tab (#16046) 2025-04-20 20:20:22 +02:00
y5nw
2bb7ed208c Add vcpkg.json (#15863) 2025-04-20 13:28:31 +02:00
Travis Wrightsman
0695541bf5 Fix cross-building by ensuring output path is set 2025-04-17 12:35:31 +02:00
sfence
7375358afd Fix warning in mg_decoration.cpp 2025-04-17 12:35:14 +02:00
Vincent Robinson
fd85737460 Add allow_close[] element to formspecs (#15971) 2025-04-16 16:20:39 -07:00
sfan5
04e82749db Make ETLF_FLIP_Y_UP_RTT work for texture download on GLES 2025-04-15 21:42:47 +02:00
sfan5
cf07b56235 Expand workarounds for format inconsistency with BGRA8888 extension on GLES
fixes #16011
2025-04-15 21:42:47 +02:00
sfan5
37d2bc8a5f Reuse some allocations in ClientMap rendering 2025-04-15 21:42:39 +02:00
sfence
a9c197b1e5 Expand usable range of fill_ratio to about 2.3e-10 (#16026) 2025-04-15 21:42:12 +02:00
sfan5
bdaabad53c Warn if async engine seems stuck (#16010) 2025-04-14 17:18:33 +02:00
DS
60c47c51e0 Optimize name-id-lookup for MapBlock serialization (#16000) 2025-04-14 17:18:21 +02:00
rubenwardy
75862e33b6 ContentDB: Add reviews tab (#15254) 2025-04-13 16:07:01 +01:00
Erich Schubert
78293404c7 Rename perlin noise to value noise (#15858) 2025-04-10 14:39:40 +02:00
sfan5
372e37faf2 Minor correction to how buildbot finds packages 2025-04-10 14:39:21 +02:00
sfan5
124d770823 Fix edge-case where manually set gameid isn't used 2025-04-10 14:39:21 +02:00
sfan5
9d81c02f27 Add/remove/change some log messages for clarity 2025-04-10 14:39:21 +02:00
sfan5
a00b9cab36 Fix operator[] for vector2d and vector3d being potentially UB (#15977)
We don't have a C++ expert on hand, but taking a pointer to one member
and expecting to access another by an offset is very fishy:
- for one, there could theoretically be padding
- the compiler might assume that we are only writing to that first member

The new code has shown to be free for constant parameter values.
Non-constant ones cause the assembly to have branches (why?), but we don't
use that much.
2025-04-08 22:25:45 +02:00
sfan5
46db688cc8 Implement support for array textures in GL driver
note: feature detection was not implemented in the legacy driver, but the code itself probably works.
2025-04-08 22:24:37 +02:00
sfan5
d5bf094f9a Prefer immutable texture storage when available 2025-04-08 22:24:37 +02:00
sfan5
427a7e4998 Split texture initialization code from upload 2025-04-08 22:24:37 +02:00
sfan5
9ff07df45e Fix GLES texture download to handle mipmaps and cubemap type 2025-04-08 22:24:37 +02:00
sfan5
38c3876c4e Drop support for storing mipmap data alongside IImage 2025-04-08 22:24:37 +02:00
sfan5
03affa1bbb Some minor code cleanups 2025-04-08 22:24:37 +02:00
Lars Müller
7689f1f0fd Improve some warning messages (#15990) 2025-04-08 22:24:00 +02:00
Lars Müller
a3648b0b16 Add spatial index for objects (#14631) 2025-04-08 08:44:53 +02:00
cx384
bed36139db Fix struct forward declaration 2025-04-07 01:38:32 +02:00
lhofhansl
6a71095655 Break liquid reflow scan early for all-air blocks (#15975)
Avoid scanning the a newly loaded block if it is all air and no liquid is flowing from above.
2025-04-05 11:01:39 -07:00
cx384
52b974184d Move client code out of ItemDefManager (#15967) 2025-04-04 18:58:14 +02:00
cx384
a6d4cd7c15 Draw node animation for items (#15930) 2025-04-04 18:47:11 +02:00
Elias Åström
1db5a2f950 Add delay between punching and digging node (#15931) 2025-04-04 18:46:27 +02:00
Lars Müller
884f411387 Set CMAKE_POLICY_VERSION_MINIMUM=3.5 to make MSVC CI work again (#15978)
Co-authored-by: Josiah VanderZee <josiah_vanderzee@mediacombb.net>
2025-04-04 18:46:03 +02:00
grorp
66dedf1e21 lua_api.md: Mapblock-related and misc improvements (#15972)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: DS <ds.desour@proton.me>
2025-04-03 13:46:06 -04:00
grorp
7dbd3a0744 lua_api.md: More info in LBM run_at_every_load documentation (#15956) 2025-04-02 10:05:23 -04:00
sfan5
47c75b3294 ImageSource: restrict max dimensions to protect from integer overflows (#15965) 2025-04-01 19:12:37 +02:00
Jisk
0179021acc lua_api.md: MAX_WORKING_VOLUME is now 150 million 2025-04-01 19:12:22 +02:00
Lars Müller
2569b50252 Deprecate some legacy item registration logic (#15950) 2025-04-01 19:12:00 +02:00
grorp
c30c94dfaa Add server/client annotations to settingtypes.txt and make use of them (#15756) 2025-04-01 07:55:47 -04:00
lhofhansl
6724068659 Slight fix to #15949 to handle emerge queue full (#15960)
Partially restore the existing logic, and try to enqueue a block as before, if the queue is full it will be handled correctly.
2025-03-31 21:31:10 -07:00
sfan5
1281173e50 Use secure randomness to seed internal RNG 2025-03-30 18:17:19 +02:00
sfan5
785c042f1f Drop gzip support from CZipReader
This allowed reading concatenated gzip-compressed files as if they were an archive.
Aside from being generally uncommon we literally don't need this.
2025-03-30 18:17:19 +02:00
sfan5
ae0f955a0e Add nodiscard attribute to helper functions where it makes sense 2025-03-30 18:17:19 +02:00
sfan5
e6acc4e7ed Delete TestCAO 2025-03-30 18:17:19 +02:00
sfan5
2602d03b34 Split ABM/LBM from serverenvironment.cpp to own file 2025-03-30 18:17:19 +02:00
sfan5
dea95c7339 Reduce transitive includes by moving a class 2025-03-30 18:17:19 +02:00
sfan5
b146673c3d Remove old mystrtok_r for MinGW 2025-03-30 18:17:19 +02:00
sfan5
e73eed247e Apply some refactoring/cleanup to mainly util functions 2025-03-30 18:17:19 +02:00
sfan5
89e3bc8d56 Improve std::hash<SMaterial> implementation 2025-03-30 18:17:19 +02:00
wrrrzr
d7edf0b229 Set StartupWMClass in desktop file
see #15942
2025-03-30 18:17:10 +02:00
wrrrzr
4bc366b984 Refactor createShadowRenderer 2025-03-30 18:16:45 +02:00
cx384
41d43e8d95 Document server texture pack in texture_packs.md (#15951) 2025-03-30 18:16:34 +02:00
y5nw
4cd2273349 Refactor input handler (#15933) 2025-03-30 18:16:20 +02:00
SmallJoker
309c0a0cb6 Formspec: fix clamped scroll offset of scroll_containers larger than 1000px 2025-03-30 18:15:38 +02:00
cx384
882f132062 Document special items 2025-03-30 18:15:11 +02:00
cx384
af1ffce084 Improve hand override documentation 2025-03-30 18:15:11 +02:00
sfan5
a94c9a73ba Move all registration logic into core.register_item for consistency 2025-03-29 10:21:15 +01:00
sfan5
915446417d Improve warning message for registration table reuse 2025-03-29 10:21:15 +01:00
lhofhansl
8f8d7c4088 Check if a block is already in the emege queue before checking occlusion culling and trying to reemerge (#15949) 2025-03-28 11:31:54 -07:00
grorp
b0bc6ce637 TouchControls: Take FOV into account for camera movement (#15936) 2025-03-28 07:43:59 -04:00
lhofhansl
fbc525d683 Restore behavior of emergequeue_limit_total (#15947)
* And make sure `emergequeue_limit_total` is >= max(`emergequeue_limit_diskonly`, `emergequeue_limit_generate`)
2025-03-27 18:59:38 -07:00
sfan5
db15bc6466 Some more random code cleanups 2025-03-26 20:49:43 +01:00
sfan5
f63436c8d3 Add basic unittests for LBMManager 2025-03-26 20:49:43 +01:00
sfan5
7b746d21f9 Make sure generated blocks have their timestamp set
behavior change: newly generated blocks are no longer momentarily activated.
this shouldn't matter for anyone and did not consistently apply to all blocks anyway

addresses issue from #15902 for new maps(!)
2025-03-26 20:49:43 +01:00
sfan5
ed40ea010b Improve edge case handling in LBMManager 2025-03-26 20:49:43 +01:00
sfan5
3dca2cd26a Strip leading colon from LBM names 2025-03-26 20:49:43 +01:00
sfan5
71cd25a798 Preserve LBM ordering when running them
(broken in 811adf5d42)
2025-03-26 20:49:43 +01:00
sfan5
ea1e8797a3 Fix performance bug with applying LBMs 2025-03-26 20:49:43 +01:00
JosiahWI
8fc7bf2af4 Fix core.get_content_info docs and harden implementation (#15925) 2025-03-26 19:03:53 +01:00
SmallJoker
95d6008332 IrrlichtMt: Fix orientation of IRenderTarget-textures (#15932)
Textures created through a render target are flipped along the X axis.
For the same reason, screenshots must be flipped back as well ('IVideoDriver::createScreenShot').

This commit implements the same flipping concept in two places:
1. Batch rendering of images (mostly used by fonts/text)
2. In-world rendering of such textures
2025-03-26 18:32:23 +01:00
grorp
b99f90ed80 Mainmenu: Trim whitespace from player name, address, port 2025-03-26 18:31:44 +01:00
Ricardo Costa
251bf0ec31 Fix possible nullptr dereference in serverpackethandler.cpp 2025-03-26 18:31:27 +01:00
ashtrayoz
b1363fce8e Fix logic inversion for dynamic media (server-side fix) (#15870) 2025-03-24 21:35:20 +01:00
y5nw
4ba438a7ec Improve KeyPress handling (#15923)
* Pass KeyPress by value
* TouchControls: add setting change callback for keybindings
2025-03-21 12:07:51 +01:00
grorp
ead44a27ca TouchControls: Implement an option for dig/place buttons (#15845) 2025-03-21 12:06:44 +01:00
sfan5
1f14b7cb1b Make remote media exclusively use GET for hash set (#15885) 2025-03-19 22:06:34 +01:00
sfan5
a9a3b05cc3 Prevent registration of certain new content after load time 2025-03-19 22:05:01 +01:00
sfan5
ca047c3e58 Warn on core.override_item() after server startup 2025-03-19 22:05:01 +01:00
sfan5
2540667f04 Warn if metatable passed to itemdef registration function 2025-03-19 22:05:01 +01:00
JosiahWI
4125ce877d Do not discover mod directories that fail parsing (#15917)
The root issue of the unit test failure is that all directories that are found in the mod search are counted as mods, even if they are detected to be invalid as such by the parser. For example, the presence of an init.lua file is required, and the parser will return false if one is not found. This return value was completely ignored. Simply counting the mod conditionally on the parsing success makes the modserver tests pass on MSVC.
2025-03-19 18:43:19 +01:00
SmallJoker
f1364b1e0b GUI: Use the client's fonts for 'Open URL?' dialogues
This popup is related to user safety, thus it should not
use server-provided font media files.
2025-03-19 18:42:26 +01:00
SmallJoker
5b2b2c7796 Game: disable 'toggle_sneak_key' while flying 2025-03-19 18:42:26 +01:00
y5nw
cc65c8bd70 SDL: Use scancodes for keybindings (#14964)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2025-03-16 20:35:34 +01:00
cx384
e0378737b7 Fix overrideable hand ToolCapabilities and range (#15743) 2025-03-16 20:03:31 +01:00
Xiaochuan Ye
d085f0fb52 Document core.MAP_BLOCKSIZE constant in lua_api.md (#15911) 2025-03-16 20:02:42 +01:00
AFCMS
efded8f0bb Bump OARS content rating to 1.1 2025-03-16 17:57:18 +01:00
Erich Schubert
8ac7c451e1 update documentation 2025-03-16 17:56:58 +01:00
Erich Schubert
1f3cf59c7f Clean up position encoding
We can simply add 0x800800800 to the encoding, then use bit masking.

This works because adding 0x800 maps -2048:2047 to 0x000:0xFFF.
And 0x800800800 is (0x800 << 24 + 0x800 << 12 + 0x800) for x,y,z.

After bitmasking, -0x800 restores the original value range.
2025-03-16 17:56:58 +01:00
Erich Schubert
c439d784ac add unit tests for map block position encoding 2025-03-16 17:56:58 +01:00
sfan5
42ac5b2f40 Mostly deal with problems caused by polygon offset (#15867) 2025-03-16 17:56:32 +01:00
Deve
c07499ccfc Reload font manager in main thread to avoid a crash (#15900) 2025-03-16 17:55:39 +01:00
sfan5
4b85062caf Improve robustness of GL object handling 2025-03-14 11:52:52 +01:00
Lars Müller
077828d0d9 Add table.copy_with_metatables (#15754) 2025-03-14 11:52:42 +01:00
Miguel P.L
8717c7bd00 Fix excessive space on README.md 2025-03-11 20:00:58 +01:00
SmallJoker
23d0fb2d3f builtin: Return 'obj' from 'core.item_drop' (#15880)
This also includes a minor bugfix where 'itemstack' was cleared
even if the object placement failed.
2025-03-11 20:00:35 +01:00
sfan5
afb15978d9 Clean up and compress some pre-join packets (#15881) 2025-03-11 20:00:07 +01:00
sfan5
287880aa27 Refresh win32 toolchain and libraries (#15890) 2025-03-11 19:59:03 +01:00
cx384
b9ed4793ea Move drawItemStack out of hud.h/cpp (#15868) 2025-03-11 10:00:04 +01:00
Alex
dadd097f32 Echo DMs sent with /msg (#15887) 2025-03-11 09:59:51 +01:00
lhofhansl
017318f117 Avoid touching all blocks in range every 0.2s (#15878)
Instead touch these blocks every 4s.
2025-03-08 12:42:50 -08:00
cx384
18ac8b20fa Replace object visual by enum (#15681) 2025-03-06 21:02:11 +01:00
Medley
63701de45f Make Sneak and Aux1 optionally togglable (#15785) 2025-03-06 21:01:43 +01:00
sfan5
7892541383 Various random code cleanups 2025-03-04 19:53:01 +01:00
sfan5
358658fa34 Fix cloud-related bugs
First, this reverts 56123b2fbe,
which un-fixes #15031 but fixes #15798 and #15854.

Then we disable culling for the cloud scene node which fixes #15031 again.
2025-03-04 19:53:01 +01:00
sfan5
68602b2eaf Fix shadow flicker on camera offset update (take 2)
The previous fix never did what it was supposed to, so let's do this.
2025-03-04 19:53:01 +01:00
sfan5
e84ac56e35 Don't try to update uninitialized shadow frustum 2025-03-04 19:53:01 +01:00
sfan5
47c000a293 Add unittest that lints builtin JSON files 2025-03-04 19:53:01 +01:00
sfan5
304ce4cd54 Fix syntax error in credits.json
reported at <https://forum.luanti.org/viewtopic.php?p=442729>

As it happens this didn't affect most users as jsoncpp allows trailing commas
by default since 2019.
2025-03-04 19:53:01 +01:00
sfan5
d54646d342 Improve error handling of map database creation 2025-03-04 19:53:01 +01:00
sfan5
7abaa8d4cd Make Irrlicht identity material const 2025-03-04 19:53:01 +01:00
sfan5
2796283550 Remove broken fall bobbing 2025-03-04 19:53:01 +01:00
sfan5
7602308835 Revert "Restrict relative mouse mode to Wayland users (#15697)"
see #15761
SDL is the only device that supports relative mode and
mouse input is actually somewhat broken if it's *not* enabled.

This reverts commit 45c5ef8798
and 88b007907a.
2025-03-04 19:53:01 +01:00
sfan5
bc43019467 Fix TerminalChatConsole crash
this setting was removed in #15633
2025-03-04 19:53:01 +01:00
sfan5
8449f5f6db Make devtest grass use overlay tiles 2025-03-04 19:53:01 +01:00
Medley
0eb047ca33 Disable debug-breaking locale workaround when debugging (#15859) 2025-03-03 20:33:42 +01:00
wrrrzr
98048cb06d Fix missing includes in skyparams.h 2025-03-03 20:33:19 +01:00
Erich Schubert
6e995972bb check y limits early 2025-03-03 20:33:05 +01:00
Erich Schubert
08fad862aa Code cleanups. Function does not return deco count. 2025-03-03 20:33:05 +01:00
sfan5
c3477a4d08 Adjust Android default view range and mapblock limit 2025-03-01 22:40:10 +01:00
sfan5
062207e696 Enforce minimum client_mapblock_limit depending on view range 2025-03-01 22:40:10 +01:00
SmallJoker
24c1230c7b Client: fix disappearing node inventories on older servers
ee9258ce introduced a logic error, which caused clients to lose
node metadata when they should not and vice-versa.
See also: server.cpp / Server::sendAddNode
2025-03-01 21:05:17 +01:00
sfan5
eb79a76742 Android: update SDL support code (#15853) 2025-03-01 18:27:46 +01:00
millennIumAMbiguity
c0328e5363 Centered title in README.md and added icon 2025-03-01 12:27:43 +01:00
Joshua Gerrish
8d822d8231 Fix compile error with MSVC: string is not a member of std 2025-03-01 12:26:33 +01:00
y5nw
a11b25f3f5 Use fallback font correctly for fonts provided by the server 2025-03-01 12:25:24 +01:00
Lars Mueller
90121dc66f Fix & improve glTF loader matrix decomposition 2025-02-27 12:31:04 +01:00
Lars Mueller
d74af2f1a7 Use matrix4::getRotationRadians 2025-02-27 12:31:04 +01:00
Lars Mueller
b6c71b2379 Improve matrix4::getRotationDegrees a bit, radians 2025-02-27 12:31:04 +01:00
Lars Mueller
c261c26456 Add Irrlicht rotation consistency unit tests 2025-02-27 12:31:04 +01:00
Lars Mueller
5abf220979 Fix random usage in matrix4 tests 2025-02-27 12:31:04 +01:00
Lars Mueller
1ceeea34f4 Extend quaternion tests 2025-02-27 12:31:04 +01:00
Lars Mueller
3ae1fd459a Add quaternion conversion unit tests 2025-02-27 12:31:04 +01:00
Lars Mueller
0e86366324 Add test for matrix4::getRotationDegrees 2025-02-27 12:31:04 +01:00
Erich Schubert
58ad604a4b Note that core.hash_node_position is not a hash function 2025-02-27 12:30:55 +01:00
guinea7pig
415e96184d Update copyright date in README 2025-02-26 12:22:19 +01:00
sfan5
8654e16725 Disable shadow force updates with performance_tradeoffs 2025-02-26 12:22:06 +01:00
sfan5
eb8b449817 Fix shadow performance regression due to force update
broken by: b861f0c5c5
2025-02-26 12:22:06 +01:00
sfan5
22c81e5292 Print if sdl2-compat is in use 2025-02-26 12:21:57 +01:00
sfan5
42a35cec83 Allow looking straight up or down 2025-02-26 12:21:57 +01:00
sfan5
fc8c6742c4 Update Wireshark dissector 2025-02-26 12:21:57 +01:00
sfan5
ee9258cefd Clean up some packet-related code 2025-02-26 12:21:57 +01:00
grorp
5e89371ecd TouchControls: touch_use_crosshair, dig/place simulation refactoring (#15800)
-   get rid of simulated mouse events for digging/placing, use keyboard events
    instead
    -   consistent with other simulated events, less code, no need for a
        pointer position
    -   more correct: touch controls no longer break if you have custom
        dig/place keybindings set
-   move reading of "touch_use_crosshair" setting from Game to TouchControls
2025-02-25 13:19:44 -05:00
Andrii Nemchenko
abcd2e0b81 Re-save active entities more often if they move a certain distance (#15605) 2025-02-22 16:19:19 +01:00
sfan5
d12ce68e64 Show unknown object visuals using unknown_object.png sprite 2025-02-22 16:19:04 +01:00
sfan5
83fd837d75 Clean up TileLayer::applyMaterialOptions 2025-02-22 16:19:04 +01:00
sfan5
7d3f0628c4 Use visual = "node" for builtin falling node entity
This greatly simplifies the code at the expense of some
falling nodes not showing up on older clients.
2025-02-22 16:19:04 +01:00
sfan5
27bbe3a873 CAO 'node' visual (#15683) 2025-02-22 16:19:04 +01:00
sfan5
5a8720a484 Change material sharing for CMeshSceneNode 2025-02-22 16:19:04 +01:00
Andrii Nemchenko
e51221d247 Implement metadata-aware version of InvRef:remove_item() (#15771) 2025-02-22 16:18:48 +01:00
DS
0890125962 SDL Irr device: Ignore +-0.0f y mouse wheel events (#15815)
our code often assumes that it's non-zero, e.g.: `event.MouseInput.Wheel < 0 ? -1 : 1`
2025-02-22 16:17:07 +01:00
DS
0667cbf5a2 Clang-Tidy config: Ignore performance-avoid-endl and performance-inefficient-string-concatenation 2025-02-22 16:16:41 +01:00
sfan5
ba62808fe8 Basic camera control API (#15796) 2025-02-19 18:45:45 +01:00
James Morey
50819ace8f Move clickable_chat_weblinks to Advanced > Miscellaneous (#15799) 2025-02-19 18:45:31 +01:00
et
ef0219c2ed Prevent accidental wallmounted_to_dir poisoning (#15810)
Prior to this commit, if you used a function like `core.wallmounted_to_dir`, and modified its output, it would modify all of the output in the future.
2025-02-18 21:51:33 +01:00
sfan5
f4bdf72aa4 Simplify SQLite3 schema types
see: <https://www.sqlite.org/datatype3.html>
2025-02-18 19:29:06 +01:00
sfan5
cc352f3b66 Add unit tests for MapDatabase implementations 2025-02-18 19:29:06 +01:00
sfan5
215b000793 Split blockpos into three columns in sqlite3 map database 2025-02-18 19:29:06 +01:00
sfan5
e8728acc5c Some cleanups in Database_SQLite3 2025-02-18 19:29:06 +01:00
Desour
166e02955e Decrease fps_max_unfocused from 20 to 10
This used to be the default for android.
There's not much issues now with using a lower value, so a lower default on all platforms
is reasonable.
The only downside I know of is that if you re-focus the window, it can up till the
next client step until it goes back to normal fps, but 10 Hz feels fast enough.
2025-02-15 18:21:01 +01:00
Desour
138111a542 Don't use fps_max_unfocused for server step time on non-singleplayer main-menu-hosted servers
It's unreasonable to change server step time when the hosting user unfocuses their window.
(m_is_paused is already not set if it's not singleplayer.)
2025-02-15 18:21:01 +01:00
Desour
191cb117f9 Don't use fps_max_unfocused for the pause menu
Nowadays, we have things like buttons that change appearance on hover, or scoll bars
in the pause menu. These do not work fine with low fps.
2025-02-15 18:21:01 +01:00
Miguel P.L
a57677120a Correct keycode URL in settingtypes.txt/minetest.conf.example (#15784) 2025-02-15 18:20:45 +01:00
sfan5
75dcd94b90 Optimize add_area_node_boxes in collision code (#15719) 2025-02-15 12:19:17 +01:00
sfan5
d027fc9a88 Enable ipv6_server by default 2025-02-15 12:18:07 +01:00
sfan5
a11d526110 Rework socket IPV6_V6ONLY handling 2025-02-15 12:18:07 +01:00
siliconsniffer
eb797c502a Tweak main menu server list behavior (#15736)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2025-02-15 12:17:56 +01:00
Erich Schubert
567b9a997a Collision: more accurate computation with acceleration and long dtime (#15408)
Co-authored-by: SmallJoker <mk939@ymail.com>
2025-02-15 12:17:44 +01:00
Lars Müller
319e270664 Clean up Irrlicht matrices a bit more (#15733) 2025-02-15 12:17:30 +01:00
sfan5
d015944f6c Revert "Disable SDL2 for 5.11.0"
This reverts commit 29cfb6efff.
2025-02-15 12:14:12 +01:00
Lars Müller
b7f01b0cc7 Don't save load_mod_* = false lines in world.mt (#15758) 2025-02-14 22:25:39 +01:00
sfan5
54bf5d62f2 Fix fgettext call in dlg_settings.lua
(#15614)
2025-02-14 22:17:10 +01:00
sfan5
4022d35c46 Merge remote-tracking branch 'origin/stable-5' into HEAD 2025-02-14 20:40:30 +01:00
sfan5
849a583f66 Continue with 5.12.0-dev 2025-02-14 19:38:30 +01:00
sfan5
0cb7735125 Bump version to 5.11.0 2025-02-14 19:38:27 +01:00
sfan5
028949beca Delete empty languages 2025-02-14 19:13:14 +01:00
ninjum
6bdeb10c16 Translated using Weblate (Galician)
Currently translated at 99.9% (1391 of 1392 strings)
2025-02-14 19:11:16 +01:00
BlackImpostor
44cbae8fad Translated using Weblate (Russian)
Currently translated at 100.0% (1392 of 1392 strings)
2025-02-14 19:11:16 +01:00
waxtatect
f7b2d4760f Translated using Weblate (French)
Currently translated at 100.0% (1392 of 1392 strings)
2025-02-14 19:11:16 +01:00
109247019824
1ec19c2ad2 Translated using Weblate (Bulgarian)
Currently translated at 51.7% (721 of 1392 strings)
2025-02-14 19:11:12 +01:00
Linerly
9bfd39f036 Translated using Weblate (Indonesian)
Currently translated at 99.6% (1387 of 1392 strings)
2025-02-14 19:11:12 +01:00
Miguel
cfff6c4fd7 Translated using Weblate (Spanish)
Currently translated at 97.9% (1363 of 1392 strings)
2025-02-14 19:11:12 +01:00
Wuzzy
147dd3d372 Translated using Weblate (German)
Currently translated at 100.0% (1392 of 1392 strings)
2025-02-14 19:11:12 +01:00
sfan5
cda3dc08ca Translated using Weblate (German)
Currently translated at 100.0% (1392 of 1392 strings)
2025-02-14 19:10:19 +01:00
mineplayer
78b4f929ce Translated using Weblate (German)
Currently translated at 100.0% (1392 of 1392 strings)
2025-02-14 19:10:19 +01:00
Desour
2c50066c16 Keep the game paused in pause menu settings
The button_exit[]s were replaced by regular button[]s, to avoid a very short unpause when you
click the btn_settings (probably because it uses ClientEvent stuff).
2025-02-14 16:31:57 +01:00
ROllerozxa
dd0070a6b8 Expose client version information in non-debug builds (#15708)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2025-02-09 18:09:07 +01:00
updatepo.sh
e6cf08169e Update translation files 2025-02-09 13:23:37 +01:00
updatepo.sh
0549b6ed0d Update minetest.conf.example and settings_translation_file.cpp 2025-02-09 13:23:22 +01:00
Ilia
3f58def52f Translated using Weblate (Persian)
Currently translated at 9.0% (125 of 1383 strings)
2025-02-09 13:22:18 +01:00
Тарас Арт
0f8723b021 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
Wuzzy
323b31b89d Translated using Weblate (German)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
alasa ala
e9574586ea Translated using Weblate (Korean)
Currently translated at 50.0% (692 of 1383 strings)
2025-02-09 13:22:18 +01:00
Negoitescu
584595a78b Translated using Weblate (Romanian)
Currently translated at 55.6% (769 of 1383 strings)
2025-02-09 13:22:18 +01:00
Mateusz Mendel
24452785c2 Translated using Weblate (Polish)
Currently translated at 92.6% (1282 of 1383 strings)
2025-02-09 13:22:18 +01:00
Balázs Kovács
c7dacec94b Translated using Weblate (Hungarian)
Currently translated at 92.9% (1286 of 1383 strings)
2025-02-09 13:22:18 +01:00
Miguel
4255ea42ac Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
தமிழ்நேரம்
36f904b705 Translated using Weblate (Tamil)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
Matyáš Pilz
309a394e06 Translated using Weblate (Czech)
Currently translated at 90.4% (1251 of 1383 strings)
2025-02-09 13:22:18 +01:00
தமிழ்நேரம்
4f855ae3fd Added translation using Weblate (Tamil) 2025-02-09 13:22:18 +01:00
தமிழ்நேரம்
5fcd4bd7d0 Added translation using Weblate (Tamil) 2025-02-09 13:22:18 +01:00
Poesty Li
ae61c66dd2 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 95.1% (1316 of 1383 strings)
2025-02-09 13:22:18 +01:00
Ricky Tigg
4167dc7dfc Translated using Weblate (Finnish)
Currently translated at 24.4% (338 of 1383 strings)
2025-02-09 13:22:18 +01:00
Yof
8f29b8f2ae Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
Yof
fca69a9b2a Added translation using Weblate (Ukrainian) 2025-02-09 13:22:18 +01:00
BlackImpostor
785b8a2400 Translated using Weblate (Russian)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
mineplayer
5ed14fe8c4 Translated using Weblate (German)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:18 +01:00
Siber
fa6c61bd69 Translated using Weblate (Turkish)
Currently translated at 83.3% (1153 of 1383 strings)
2025-02-09 13:22:18 +01:00
liu lizhi
61d7dc91c7 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 92.1% (1275 of 1383 strings)
2025-02-09 13:22:18 +01:00
109247019824
2f95b14f09 Translated using Weblate (Bulgarian)
Currently translated at 39.9% (553 of 1383 strings)
2025-02-09 13:22:18 +01:00
Lukáš Lizák
23527b5263 Translated using Weblate (Slovak)
Currently translated at 92.2% (1276 of 1383 strings)
2025-02-09 13:22:18 +01:00
Emil Faltynek
4cd58b8b04 Translated using Weblate (Czech)
Currently translated at 90.3% (1250 of 1383 strings)
2025-02-09 13:22:18 +01:00
Hugo
ccccfa8d5e Translated using Weblate (Esperanto)
Currently translated at 80.9% (1119 of 1383 strings)
2025-02-09 13:22:18 +01:00
Hugo
fbc3094065 Translated using Weblate (Spanish (American))
Currently translated at 28.4% (394 of 1383 strings)
2025-02-09 13:22:18 +01:00
Kevin Hagen
0f8984be2d Translated using Weblate (Filipino)
Currently translated at 36.5% (506 of 1383 strings)
2025-02-09 13:22:18 +01:00
cat
0bea91a7f5 Translated using Weblate (Danish)
Currently translated at 49.0% (678 of 1383 strings)
2025-02-09 13:22:18 +01:00
reimu105
6adb8f92d4 Translated using Weblate (Chinese (Traditional Han script))
Currently translated at 91.3% (1263 of 1383 strings)
2025-02-09 13:22:18 +01:00
Muhammad Nuruddin
9bd650ada2 Translated using Weblate (Malay)
Currently translated at 96.6% (1337 of 1383 strings)
2025-02-09 13:22:17 +01:00
Linerly
0fbedf828d Translated using Weblate (Indonesian)
Currently translated at 96.3% (1332 of 1383 strings)
2025-02-09 13:22:17 +01:00
ninjum
5a790ad702 Translated using Weblate (Galician)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:17 +01:00
Oleg
a7fe400db9 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:17 +01:00
ROllerozxa
ea9f8a9349 Translated using Weblate (Swedish)
Currently translated at 64.5% (893 of 1383 strings)
2025-02-09 13:22:17 +01:00
Stepan Bazrov
0db69655e1 Translated using Weblate (Russian)
Currently translated at 100.0% (1383 of 1383 strings)
2025-02-09 13:22:17 +01:00
sfan5
2515a40fff Fix some setting descriptions 2025-02-09 13:22:17 +01:00
wrrrzr
045951b23c Const correct Thread class (#15741) 2025-02-09 12:20:47 +01:00
sfence
9166b57c2a Try to fix macOS signature problem 2025-02-09 12:20:30 +01:00
Lars Müller
fd8d04ff76 GUI inventory list: Do not render clipped slots (#15764) 2025-02-09 12:19:25 +01:00
Miguel P.L
6def21b5e3 Rename Minetest to Luanti in CONTRIBUTING.md 2025-02-09 12:19:16 +01:00
grorp
2fb9e4d18a Fix enum setting used as requirement 2025-02-06 19:20:44 +01:00
siliconsniffer
36c9742c0a Main menu server list: Select first compatible search result (#15755)
Fixes a bug where an incompatible server would be selected instead due to being the "first" result before grouping.
2025-02-06 19:19:38 +01:00
Montandalar
ec83312540 Change main website domain to www.luanti.org (#15748)
Renames all remaining occurences of minetest.net except for the "MS Windows icon resource" file
2025-02-06 19:16:24 +01:00
sfan5
1548b2ae9e Update credits for 5.11.0 (#15753) 2025-02-05 21:02:09 +01:00
sfan5
0fa56a9f7c Revert "Prefer GL3 driver over legacy GL driver"
This reverts commit 9f52f84f2b
and ded8c25e34.
2025-02-04 12:19:18 +01:00
sfan5
88b007907a Enable relative mouse mode on Android (#15750)
fixes #15727
2025-02-04 12:19:09 +01:00
Lars Müller
a73e71510a Clamp client-sent movement speed control (#15721)
Results in the `movement_x` and `movement_y` fields of `player:get_player_control()` being safe to use
(otherwise users would need to compute the length as `(x^2 + y^2)^0.5` and clamp that to 1 themselves).
2025-02-04 12:19:00 +01:00
SmallJoker
b2a6c3ba23 Server: undo inventory client prediction
The affected player inventory list is now marked as modified.
This way, it will also be re-sent if the server denies the action.
2025-02-02 19:05:09 +01:00
SmallJoker
8caf922df6 InvRef: deduplicate code 2025-02-02 19:05:09 +01:00
SmallJoker
5419345dff PauseMenuScripting: resolve absolute 'builtin' path before substring check (#15720)
In 99% of the cases, this behaviour is identical to before.
With this commit, it is again possible to have 'builtin' a symlink that e.g.
points to the engine source directory, which is helpful for development purposes.
2025-02-02 19:04:50 +01:00
cx384
a8c4c55d58 Document that object properties colors field is unused (#15685) 2025-02-02 19:04:18 +01:00
wrrrzr
f17498b049 Delete irrlichttypes_extrabloated.h (#15723)
Co-authored-by: cx384 <cx384@proton.me>
2025-02-01 13:41:51 +01:00
Stefan Beller
63e9b01f7d COSOperator: Use NSPasteboardTypeString instead of NSStringPboardType
According to https://developer.apple.com/documentation/appkit/nsstringpboardtype?language=objc
we can replace it with NSPasteboardTypeString:

> In apps that adopt App Sandbox, use an NSURL object, a bookmark, or a
> filename pasteboard type instead. In a nonsandboxed app, you can also
> use the NSPasteboardTypeString pasteboard type.
2025-02-01 13:41:17 +01:00
cathanof
db97b2bd93 Updates some Minetest references to Luanti (#15712) 2025-02-01 13:40:45 +01:00
sfan5
c0422b18e7 Propagate peer ID change to outgoing reliables (#15680)
Otherwise a desync could ocurr since the server does strict checking.
fixes #15627
2025-02-01 13:23:00 +01:00
sfan5
29cfb6efff Disable SDL2 for 5.11.0 (#15704)
see #14545
2025-01-26 19:18:18 +01:00
Mark Wiemer
ffb4a5b565 Rename dev.minetest.net to dev.luanti.org (#15718) 2025-01-26 19:17:36 +01:00
AFCMS
99a27b7495 Fix documentation for the official Docker image (#15713) 2025-01-26 19:17:26 +01:00
cx384
e9826f7819 Move EnumString to separate file and add enum_to_string (#15714) 2025-01-26 19:17:14 +01:00
Erich Schubert
bee541f378 Lua get_biome_data: calc heat and humidity only once (#15715) 2025-01-26 19:17:02 +01:00
sfan5
45c5ef8798 Restrict relative mouse mode to Wayland users (#15697) 2025-01-26 19:16:46 +01:00
Stefan Beller
282c81fe3a filesys: replace goto by #else to avoid compiler warning 2025-01-25 10:48:15 +01:00
sfan5
b861f0c5c5 Fix shadow flicker on camera offset update (#15709) 2025-01-25 10:47:52 +01:00
Lars Müller
7c6ade0fc5 Restore proper rollback database indexing (#15707) 2025-01-24 16:50:59 +01:00
grorp
41dfac96c1 Add setting callbacks for Camera and TouchControls (#15700) 2025-01-24 16:50:51 +01:00
sfan5
b5e084c9a5 Update github URL references (#15705) 2025-01-24 16:50:39 +01:00
fineless71
f592b57dc6 Fixed serialization_version and version_string key name in docs (#15699) 2025-01-23 12:18:30 +01:00
sfan5
a99e985674 Centralize arbitrary area volume limit and raise it (#15696) 2025-01-23 12:18:20 +01:00
SFENCE
af3f696423 Code style fixes. 2025-01-21 16:29:12 +01:00
SFENCE
24e9db07ec Check for indent spaces and fixed found problems. Lib C/C++ code is not checked. 2025-01-21 16:29:12 +01:00
Lars Müller
547e1476bb Allow overriding fonts via media files (#15606)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 20:42:40 +01:00
grorp
eeb6cab4c4 In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
sfan5
3cb07d5fb6 Add limited game auto-selection to dedicated server 2025-01-19 18:39:32 +01:00
sfan5
a262be6a47 Move camera offset to consistent point in game loop
fixes #10027
2025-01-19 18:39:32 +01:00
sfan5
e5f276ecee Apply some minor code cleanups 2025-01-19 18:39:32 +01:00
sfan5
94239153b5 Fix map rendering glitches on camera offset update
(regression)
2025-01-19 18:39:32 +01:00
Zughy
f6a0bf915d Remove built-in knockback in next major release 2025-01-18 00:27:57 +01:00
Lars Müller
8719a816e7 Fix CMatrix<T>::getScale returning negative scale (#15687) 2025-01-18 00:27:27 +01:00
rubenwardy
c8b5e3b741 Update my email in SECURITY.md 2025-01-15 22:15:48 +01:00
sfan5
cf074dd271 Cache grouped sparse buffers (#15594)
continuation of #15531
2025-01-14 23:40:57 +01:00
cosin15
7053348e31 Fix buggy memcpy call in a template (#15672) 2025-01-14 20:26:29 +01:00
DS
2bfcd45b35 Fix always waving semitransparent liquid regression 2025-01-13 09:39:20 +01:00
sfan5
636a734d78 Resolve some quirks with (wield) item meshes for nodes (#15654) 2025-01-13 09:39:06 +01:00
cx384
464cc92521 Main menu server tab mods button (#15561)
Co-authored-by: Lars Müller <appgurulars@gmx.de>
2025-01-12 16:23:56 +01:00
cx384
5aeaf20849 CI png optimized check 2025-01-12 16:15:01 +01:00
cx384
1427a98c59 Optimize png files 2025-01-12 16:15:01 +01:00
sfan5
903d13ffff Make sure mod paths are always absolute 2025-01-12 14:49:25 +01:00
sfan5
d0d7c11fe1 Stop ServerThread immediately on errors 2025-01-12 14:49:25 +01:00
sfan5
9dd09d1056 Prevent VoxelManipulator size overflow 2025-01-12 14:49:25 +01:00
sfan5
2cdf3af1b8 Reduce size of SMaterial struct 2025-01-12 14:49:25 +01:00
Hanicef
be75e42d77 Improve sleep accuracy on FPS limiter (#15648) 2025-01-12 14:49:13 +01:00
chmodsayshello
d4a6df3389 Add chat console scrollbar (#15104) 2025-01-12 14:49:01 +01:00
lhofhansl
d15214af52 Remove shadow direction quantization, increase shadow update frames instead (#15665)
* This removes shadow direction quantization and defaults shadow_update_frames to 16 instead.
2025-01-11 16:41:50 -08:00
Desour
d044c27b5f MeshMakeData: Explain members, and add grid size and minimap flag 2025-01-11 16:43:37 +01:00
Desour
c0ce918d77 Meshgen: Handle enable_water_reflections like smooth_lighting 2025-01-11 16:43:37 +01:00
Desour
9a60b83061 Rename meshgen lighting variables 2025-01-11 16:43:37 +01:00
Desour
7ba5973108 Get rid of MapblockMeshGenerator::cur_node.light 2025-01-11 16:43:37 +01:00
Desour
c4bfa65201 Fix black plantlike_rooted without smoothlighting
There was code to take the light of the node above, but the color was not updated.
To reproduce, don't set paramtype="light", (i.e. not what all the devtest nodes do).
2025-01-11 16:43:37 +01:00
Desour
6a1b4a93c7 MapblockMeshGenerator: Move unsmooth lighting color out of useTile, and instead compute it once per node 2025-01-11 16:43:37 +01:00
Desour
3becbda0aa Get rid of MapblockMeshGenerator::cur_node.scale 2025-01-11 16:43:37 +01:00
Desour
a14b8d0976 Get rid of MapblockMeshGenerator::cur_node.tile
There is more than one tile per node, so it shouldn't be stored like this.
This makes MapblockMeshGenerator less stateful.
2025-01-11 16:43:37 +01:00
Desour
966abc85da transformNodeBox(): Rotate first by facedir 2025-01-11 16:43:37 +01:00
Desour
1e81c454c8 transformNodeBox(): Replace BOXESPUSHBACK macro with a lambda 2025-01-11 16:43:37 +01:00
Desour
cbc074feb5 Remove the unnecessary MeshCollector::append overload 2025-01-11 16:43:37 +01:00
DS
436b391a80 VoxelArea: Fix missing cacheExtent calls in helpers (#15657) 2025-01-11 16:43:20 +01:00
cosin15
37899f7a14 Fix CFileSystem::FileSystemType related UB (#15669) 2025-01-11 16:42:36 +01:00
sfan5
e5542e5b02 Remove or restrict some client settings (#15633) 2025-01-08 10:56:45 +01:00
sfan5
41f7031e49 Fix reduced bloom at 10 bits
forgotten in eb8beb335e
2025-01-08 10:56:28 +01:00
Lars Müller
7f1316236b Silence failing raycast unit test (#15644)
The cause for the test failure is an edge case bug
in the raycast implementation (perfectly diagonal raycasts).

This is fixed by switching to a continuous random distribution
which makes it extremely unlikely that the buggy edge case occurs.

Additionally, devtest unit test failures now print their random seed
to be easier to reproduce in the future.
2025-01-08 10:56:05 +01:00
sfan5
c346612468 Fix falling nodes digging nodes they aren't supposed to (#15638) 2025-01-06 19:42:11 +01:00
DS
431c5c8b36 Fix wireframe mode in opengl3 driver (#15626)
`GL_LINES` isn't suitable, because it makes lines between pairs of 2 vertices,
not loops around 3 vertices.
Support for OpenGL ES isn't simple, as it has no `glPolygonMode`. And showing broken
wireframe (i.e. with `GL_LINES`) would cause confusion.
2025-01-06 19:39:17 +01:00
Lars Müller
f467bde6ac Add unit test for raycasts falsely skipping nodes (#15555) 2025-01-05 16:32:09 +01:00
sfan5
06f39e1915 Fix missing bounding box for CAO 'wielditem' visual 2025-01-05 16:30:53 +01:00
sfan5
4774e65ed9 Implement polygon offset in GL3 driver 2025-01-05 16:30:53 +01:00
sfan5
5b14c03301 Use polygon offset to fix z-fighting for overlay tiles 2025-01-05 16:30:53 +01:00
wrrrzr
dfd7628950 Rename getGameMinetestConfig to getGameConfig 2025-01-05 13:20:37 +01:00
DS
4c4918b154 Fix show_debug setting causing inconsistency between debug control and shown debug info 2025-01-05 13:20:21 +01:00
sfan5
5bcb7983ec Fix missing bounding box for upright_sprite
(also simplifies the mesh building)
fixes #15616
2025-01-04 12:40:14 +01:00
sfan5
0614b175b5 Optimize draw3DBox generic case 2025-01-04 12:40:14 +01:00
sfan5
4e2ca05f08 Add debug mode that shows mesh buffer bounding boxes 2025-01-04 12:40:14 +01:00
sfan5
9554e3d43a Add support for glObjectLabel to aid debugging 2025-01-04 12:40:14 +01:00
wrrrzr
d2004d32f6 Move AutoExposure constructor to header 2025-01-04 12:39:52 +01:00
SmallJoker
e8f6127779 Reduce irrlicht_extrabloated.h includes in header files 2025-01-04 12:39:34 +01:00
sfan5
81f51492ff Don't silence errorstream in tests (#15629) 2025-01-04 12:39:16 +01:00
JosiahWI
eb512cc36a Eliminate superfluous null check in CGUIEnvironment::getNextElement 2025-01-04 12:38:38 +01:00
cx384
c4d624083d Main menu server tab search improvements 2025-01-02 15:22:49 +01:00
wozrer
a1b8d20f18 Rename getMapSettingNoiseParams to getNoiseParams 2025-01-02 14:59:19 +01:00
sfan5
0a67e6180d Disable failing unit test for the time being
see #15598
2025-01-02 12:42:19 +01:00
lhofhansl
2db4ad8c77 Fix MSAA and bloom flashing artifacts (#15610)
* Mark varColor and nightratio as centroids
* Leave old workaround in place for GLES
2025-01-01 14:18:05 -08:00
grorp
f54d209bc8 Remove normal map leftovers (#15609)
leftovers from #10487 / ed22260822
2024-12-31 19:28:57 +01:00
sfan5
a4d2633ac6 Minor improvements in ImageSource code 2024-12-31 14:47:46 +01:00
sfan5
f37f9a6f0b Optimize getImageAverageColor
also fixes a bug with non-square handling

before:
  getImageAverageColor [us] _____________________  804x  11.253

after:
  imageAverageColorInline [us] __________________  804x   0.557
2024-12-31 14:47:46 +01:00
sfan5
ded8c25e34 Change default post_processing_texture_bits to 10
Since the legacy GL driver is no longer the default,
we don't run into a situation where an unintended fallback to 8-bit happens.
2024-12-31 14:47:46 +01:00
sfan5
1a6ae148b7 Update texture_min_size description 2024-12-31 14:47:46 +01:00
sfan5
8c52d5f2dd Implement LODBias in GL3 driver
(currently unused)
2024-12-31 14:47:46 +01:00
sfan5
1ea8763259 Clean up Irrlicht shader API 2024-12-31 14:47:46 +01:00
sfan5
40afc84597 Replace data structure for HW buffer book-keeping
before
  time in endScene ÷ num hw buf ________________  199x   0.128
after
  time in endScene ÷ num hw buf ________________  199x   0.057
2024-12-31 14:47:46 +01:00
sfan5
a2058f7f3a Avoid some inefficiencies when handling ItemStack(Metadata) 2024-12-31 14:47:46 +01:00
sfan5
d884a1624f Show active HW buffers in profiler 2024-12-31 14:47:46 +01:00
grorp
b50b619be7 Add explanation to touchscreen item tooltip code (#15607)
this explains some cryptic inventory code I wrote in #14029 / 771da80bbb
2024-12-31 14:11:17 +01:00
grorp
27c3aade5d TouchControls: More methods instead of static functions (#15602) 2024-12-30 19:03:32 +01:00
sfan5
f2b1cc3e61 Fix situation around aabbox3d default constructor (#15586)
Co-authored-by: JosiahWI <41302989+JosiahWI@users.noreply.github.com>
2024-12-29 14:36:30 +01:00
wrrrzr
cca65fde08 Controls: extract init_joysticks (#15597) 2024-12-28 22:05:01 +01:00
SmallJoker
35bc217ba8 IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
2024-12-28 22:04:05 +01:00
Lars Müller
412cc96bc9 Fix some compiler warnings (#15596) 2024-12-26 11:29:00 +01:00
sfan5
d2a7875b5b Group sparse mesh buffers over entire scene for rendering 2024-12-24 15:27:08 +01:00
sfan5
612d4f9656 Improve quicktune feature a bit 2024-12-24 15:27:08 +01:00
sfan5
33b8307119 OpenGL: allow uploads of buffers to hardware ahead-of-time 2024-12-24 15:27:08 +01:00
sfan5
bb550158fc OpenGL: encapsulate VBOs into a class
internal only for now but this will be handy
2024-12-24 15:27:08 +01:00
Lars Müller
b087e2554f Add glTF STEP interpolation support (#15525) 2024-12-24 15:25:07 +01:00
SmallJoker
d1dd044455 Reorder client initialization (#15554)
Previously, ServerEnv created a player instance before they're fully initialized.
This commit moves all initialization steps and callbacks into TOSERVER_CLIENT_READY
^ which includes StageTwoClientInit for player loading or creation
2024-12-24 15:24:56 +01:00
sfan5
c49ff76955 IGUIFont / CGUITTFont code cleanups (#15581) 2024-12-23 12:49:47 +01:00
sfan5
0bfd9bc09e Condense renderer information into a single string 2024-12-23 12:49:31 +01:00
sfan5
9f52f84f2b Prefer GL3 driver over legacy GL driver 2024-12-23 12:49:31 +01:00
cx384
83bc27d99d Move formspec code from game.cpp to separate file 2024-12-21 18:43:05 +01:00
sfan5
d4ccc8de79 Fix incorrect handling of skinned meshes as mesh nodes
fixes #15576
2024-12-20 19:04:56 +01:00
siliconsniffer
7bf0b1fc7e Add server url button to main menu (#15536)
Co-authored-by: Zughy <63455151+Zughy@users.noreply.github.com>
2024-12-20 15:04:26 +01:00
sfan5
a6293b9861 Initial refactoring on shader usage and generation
`IShaderSource` was designed with the idea that if you want a shader,
you must want it for a node. So it depends heavily on being given a tile
material and the node drawtype. But this doesn't make sense neither in theory
nor in practice.
This commit takes a small step towards removing the incorrect abstraction.
2024-12-20 15:04:08 +01:00
sfan5
eb8beb335e Fix bloom with post_processing_texture_bits < 16 2024-12-20 15:04:08 +01:00
sfan5
7354cbe463 Fix core::array::reallocate when shrinking 2024-12-20 15:04:08 +01:00
cx384
f06383f78c Minor API reference fixes 2024-12-20 15:03:55 +01:00
cx384
b172e67295 Remove game_ui from Client class 2024-12-20 15:03:45 +01:00
sfan5
10f1e142f6 Fix threshold value for imageCleanTransparent
fixes #15401
2024-12-20 15:03:30 +01:00
Lars Müller
a37bdbf8b7 Restore .x models to working state (#15550)
* Add "lava flan" (.x model) smoke test

* Fix double finalize in `.x` mesh loader

* Use reserve instead of resize again

The weights are added indirectly via `AnimatedMesh->addWeight`
2024-12-18 20:29:35 +01:00
Lars Müller
f99a1a7c7c Revert "Optimize raycast performance (#15233)"
This reverts commit f7a695c212.
2024-12-14 19:29:00 +01:00
Lars Müller
52a6673dab Get rid of obsolete workaround for collision detection bugs (#15540) 2024-12-14 17:04:12 +01:00
Lars Müller
fef28aced9 Irrlicht: Get rid of obsolete setDebugName (#15541)
Co-authored-by: sfan5 <sfan5@live.de>
2024-12-14 17:03:08 +01:00
Lars Müller
23e502fa0e Test & document conventions used by matrix4::setRotation* (#15542)
Also includes a minor `matrix4::transformVect` refactor to make testing easier.
2024-12-14 17:02:16 +01:00
sfence
f7a695c212 Optimize raycast performance (#15233)
by skipping nodes not on the ray with selection boxes smaller than 1x1x1 early on
2024-12-14 17:01:06 +01:00
Wuzzy
ba63c1505a Docs: Change translation example from NS to PS (#15476)
The currently established convention uses `NS` for "translation no-ops", i.e., it will be collected by a string-collecting utility but not be translated by Luanti at this place.

We don't want to mislead modders with this example into using `NS` for plural forms instead, breaking with the established convention and making use of automated tools harder.

See also: https://github.com/minetest/modtools/pull/11
2024-12-14 16:59:29 +01:00
y5nw
ac7406c8a1 Fixup parsing for Plural-Forms (#15519) 2024-12-12 15:33:34 +01:00
Lars Müller
1e59b9a756 Refactor SkinnedMesh (#15522) 2024-12-12 15:33:08 +01:00
SmallJoker
d123bc0951 Main menu: show favorite removal button for offline servers (#15530)
This fixes a regression from 6c324cb871.
2024-12-12 15:31:48 +01:00
Timur1324
9f71e74158 Get server list over https (#15538) 2024-12-12 15:31:12 +01:00
DS
bcbee873e8 Use openssl's sha1 and sha256, optionally (#15472) 2024-12-10 22:00:43 +01:00
sfan5
4f800dd2b4 Change VoxelArea volume to be u32 2024-12-10 22:00:28 +01:00
sfan5
67126cbd1b Fix meaning of VoxelArea::hasEmptyExtent() 2024-12-10 22:00:28 +01:00
sfan5
8957739cdf Use appropriate sized type for VoxelArea extent 2024-12-10 22:00:28 +01:00
Lars Mueller
3c5e0d10fc Rotate meshnode normals correctly instead of recalculating 2024-12-10 22:00:18 +01:00
sfan5
21437090b8 Don't recalculate meshnode normals unnecessarily 2024-12-10 22:00:18 +01:00
siliconsniffer
eb6731bdc6 Main menu: Add server favorite button (#15486)
This adopts PR 13446.
2024-12-08 20:28:37 +01:00
SmallJoker
480eb7d816 Mapgen: Fix biome Y calculation regression
BiomeGen::getNextTransitionY(y) did not guarantee the condition (y < biome_y_min)
of the next loop because the function may return the value (biome_y_min - 1).
Hence, the biome was not updated until one Y coordinate after.
2024-12-08 20:27:33 +01:00
SmallJoker
50928b9759 Mapgen: Add rudimentary unittests 2024-12-08 20:27:33 +01:00
cx384
c7fe2ee5c9 Add core.spawn_tree_on_vmanip (#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
2024-12-08 20:27:22 +01:00
Lars Müller
8d43ad2522 Migrate rendered Lua API docs CNAME to api.luanti.org 2024-12-08 19:48:52 +01:00
Lars Müller
ae96a8d4fa Fix mainmenu crash if no servers match search
fixes a regression caused by 6c324cb
2024-12-06 22:01:31 +01:00
veprogames
b857798848 Fix distorted Sun, Moon and Star visuals based on Orbit Tilt (#15459) 2024-12-06 22:00:06 +01:00
SmallJoker
5a8412dd23 Formspec: Move tooltip above cursor when lacking space (#15470) 2024-12-06 21:59:51 +01:00
cx384
88c845166c Fix L-System trees fruit node regression (#15513) 2024-12-06 18:06:27 +01:00
Lars Müller
05d31222f7 Allow non-normalized weights in glTF models (#15310)
We are being lax here, but the glTF specification just requires that "when the weights are stored using float component type, their linear sum SHOULD be as close as reasonably possible to 1.0 for a given vertex"

In particular weights > 1 and weight sums well below or above 1 can be observed in models exported by Blender if they aren't manually normalized.
These fail the glTF validator but Irrlicht normalizes weights itself so we can support them just fine.

The docs have been updated to recommend normalizing weights (as well as documenting the status of interpolation support).

Weights < 0, most of them close to 0, also occur. Consistent with Irrlicht, we ignore them, but we also raise a warning.
2024-12-06 18:05:03 +01:00
Lars Müller
3e10d9ccf5 Refactor: Merge [IC]SkinnedMesh into SkinnedMesh (#15511) 2024-12-06 18:03:44 +01:00
sfan5
810f39767c Move SMaterial std::hash impl to its header 2024-12-04 18:20:34 +01:00
sfan5
a799a54894 Fix some issues with mt_opengl 2024-12-04 18:20:34 +01:00
sfan5
1fb7202028 GL: fix and clean up some code 2024-12-04 18:20:34 +01:00
sfan5
36edc3f161 Add 10-bit texture format and setting to chose PP color depth
(and move some settings to the advanced category)
2024-12-04 18:20:34 +01:00
AFCMS
e545e96d2b Make string to v3f parsing consistent, replace core.setting_get_pos() by core.settings:get_pos() (#15438)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-12-04 18:19:46 +01:00
Lars Müller
18caf3a18d Fix false positive compiler warning 2024-12-04 18:19:12 +01:00
HybridDog
a45b04ffb4 Less explicit memory management in Irrlicht image writer classes (#15493)
CImageWriterPNG::writeImage() and writeJPEGFile() explicitly allocate
and deallocate memory with `new` and `delete`, which is prone to programming errors.
The code also has non-functional error handling:
When memory allocation fails, `new` throws an `std::bad_alloc` exception
and never returns `nullptr`, so the check for `nullptr` is always false.

Co-authored-by: DS <ds.desour@proton.me>
2024-12-03 16:52:48 +01:00
JosiahWI
03813a5b5e Use CMake list directives where appropriate
I think this communicates the intent a little better than using a `set`
directive, and it makes the code a little less verbose, too.
2024-12-03 16:52:15 +01:00
JosiahWI
818bca68d1 Use add_compile_options where appropriate 2024-12-03 16:51:53 +01:00
sfan5
a4d1b5b155 Fix script security path normalization in presence of links (#15481) 2024-12-03 16:51:34 +01:00
wrrrzr
e9080f91f2 Cleanup ban.cpp/h (#15496)
Make BanManager more const correctly
Delete unused includes
2024-12-01 20:52:13 +01:00
Kevin @ Sesam Solutions
7cc5a6ec68 Add Minetest keyword for backwards compatibility (#15491)
This helps people looking for `minetest`
2024-12-01 20:51:33 +01:00
JosiahWI
c3db9492a7 Update CMakeLists to use add_compile_definitions (#15483)
This is a newer feature introduced in CMake 3.12, which is now our
minimum version. It supercedes `add_definitions`. I've also replaced
some calls to set `CMAKE_<LANG>_FLAGS` that were used to set
definitions. This is a fairly trivial routine build maintenance that
is not intended to have any behavioral effects.
2024-11-29 12:02:48 +01:00
Lars Müller
d068f34753 Get rid of definitelyIdentityMatrix (#15480) 2024-11-29 12:00:09 +01:00
DS
df4e70b2c7 Add a setting to group transparency sorted triangles by buffer (#15115) 2024-11-28 14:22:53 +01:00
SmallJoker
c175046d30 Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
2024-11-27 18:39:57 +01:00
Lars Müller
6c324cb871 Main menu: Fix server selection (#15466)
Server selections are now always correct (no more arbitrarily changing selections if the order of the serverlist changes) and consistent with the address + port in the sidebar.
2024-11-27 18:39:28 +01:00
lhofhansl
8c56434bd3 Clamp pre-bloom color to valid range (#15453)
That avoids flashing artifacts when combining MSAA and bloom.
2024-11-25 11:56:32 -08:00
Lars Müller
b77ad82fb9 Sanitize invalid particle spawner time (#15465) 2024-11-24 19:23:53 +01:00
veprogames
11b19cd126 Doc: Add missing jpeg package for Arch Linux (#15461) 2024-11-24 19:23:32 +01:00
grorp
6a1d22b2c5 Implement an editor to customize the touchscreen controls (#14933)
- The editor is accessible via the pause menu and the settings menu.
- Buttons can be moved via drag & drop.
- Buttons can be added/removed. The grid menu added by #14918 is used to show
  all buttons not included in the layout.
- Custom layouts are responsive and adapt to changed screen size / DPI /
  hud_scaling.
- The layout is saved as JSON in the "touch_layout" setting.
2024-11-24 11:33:39 +01:00
luk3yx
4faa16fe0d Clarify behaviour of core.hypertext_escape (#15464) 2024-11-22 17:56:35 +01:00
siliconsniffer
b6eaf7b5a4 Main menu: Player list for public servers (#15425) 2024-11-21 20:34:40 +01:00
Richard Try
946b3a4222 Typo in lua_api.md (#15440)
Duplicate text removed.
2024-11-20 18:36:35 +00:00
Christian Betancourt Dias
b63e988bd6 Fix naming conventions for CMatrix4::set(Inverse)RotationRadians() (#15204) 2024-11-19 13:38:19 +01:00
Lars Müller
15e8f9e6a0 Fix rendering regression with TGA type 1 files with BGRA8 color (#15402)
TGA uses BGR(A)8, stored in memory in that order. Irrlicht typically expects 0xAARRGGBB, which depends on endianness.
(This means that on little endian, no [B][G][R][A] -> 0xAARRGGBB conversion needs to be done, but Irrlicht was swapping the bytes.)

This makes both conversion functions consistently convert from [B][G][R]([A]) to 0xAARRGGBB (SColor), documents them properly and moves them to CImageLoaderTGA.cpp
so no poor soul shall be fooled by them in the near future.

---------

Co-authored-by: Ælla Chiana Moskopp <erle@dieweltistgarnichtso.net>
2024-11-19 13:37:05 +01:00
Lars Müller
138052adfc Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00
sfan5
f493e73aeb Fix changing secure settings from mainmenu
forgotten in ea4ae55e24
closes #15454
2024-11-18 23:58:42 +01:00
grorp
9b6a399011 Implement support for FSAA in combination with post-processing (#15392)
- Actually it's MSAA I think, or perhaps the terms are equivalent
- I've made it fit into the existing Irrlicht architecture, but that has resulted in code duplication compared to my original "hacky" approach
- OpenGL 3.2+ and OpenGL ES 3.1+ are supported
- EDT_OPENGL3 is not required, EDT_OPENGL works too
- Helpful tutorial: https://learnopengl.com/Advanced-OpenGL/Anti-Aliasing, section "Off-screen MSAA"
- This may be rough around the edges, but in general it works
2024-11-18 14:06:48 +01:00
veprogames
a8ea165042 Replace occurences of 'wiki.minetest.net' with 'wiki.luanti.org' 2024-11-18 00:04:32 +01:00
HybridDog
7295b6c88c Remove unused and rarely used irrlicht color functions (#15442)
SColor.h contains many functions which are unused and/or perform linear
operations on non-linear 8 bit sRGB color values, such as the plus operator and
`SColor::getInterpolated()`, and there is no documentation about missing gamma
correction.
Some of these functions are not called or called only once:
* `getAverage(s16 color)`: Unused
* `SColor::getLightness()`: Unused
* `SColor::getAverage()`: Claims to determine a color's average intensity but
  calculates something significantly different since SColor represents
  non-linear sRGB values.
* `SColor::getInterpolated_quadratic()`: Claims to interpolate between colors
  but uses the sRGB color space, which is neither physically nor perceptually
  linear.
* `SColorf::getInterpolated_quadratic()`: Unused
* `SColorf::setColorComponentValue()`: Unused

Removing or inlining these functions can simplify the code and documenting
gamma-incorrect operations can reduce confusion about what the functions do.

This commit does the following:
* Remove the above-mentioned unused functions
* Inline `SColor::getAverage()` into
  `CIrrDeviceLinux::TextureToMonochromeCursor()`
* Rename `SColor::getLuminance()` into `SColor::getBrightness()` since it does
  not determine a color's luminance but calculates something which differs
  significantly from physical luminance since SColor represents non-linear sRGB
  values.
* Inline `SColor::getInterpolated_quadratic()` into `GameUI::update()`,
  where it is only used for the alpha value calculation for fading
* Document gamma-incorrect behaviour in docstrings
2024-11-18 00:02:53 +01:00
sfan5
8d2e770361 Minor corrections in gl3/gles2 drivers 2024-11-16 16:54:22 +01:00
sfan5
cc8c3d501c Don't keep a copy of all texture images around 2024-11-16 16:54:22 +01:00
sfan5
58ccf0ba82 Fix some smaller issues with texture/image handling 2024-11-16 16:54:22 +01:00
sfan5
4aae31ad5e Add support for ECF_D24 texture format
and prefer it over D32 for our depth buffer, this can have performance benefits
2024-11-16 16:54:22 +01:00
sfan5
3c42cc8684 Revive texture download code and fix it on GLES 2024-11-16 16:54:22 +01:00
sfan5
11837d4623 Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-11-15 12:21:30 +01:00
Erich Schubert
46f0baff09 Improve documentation of liquid_surface (#15012) 2024-11-15 12:19:41 +01:00
SmallJoker
8f03b70584 IrrlichtMt: Document Driver/Device compatibility 2024-11-15 12:18:48 +01:00
SmallJoker
4838eb2f7d Non-SDL: Add opengl3 support 2024-11-15 12:18:48 +01:00
SmallJoker
87ac32edea Dynamic shadows: whitelist the 'opengl3' driver 2024-11-15 12:18:48 +01:00
sfence
58dd42166d Add some info to compiling README 2024-11-15 11:39:08 +01:00
grorp
a9fe83126a Get rid of depth buffer workaround in the render pipeline code (#15407)
I originally wanted to get of the legacy IVideoDriver::setRenderTarget altogether,
but that ended up being too much work.
The remaining usage is in "dynamicshadowsrender.cpp".

Here's a comment I wrote about the workaround:

----------------------------------------

Use legacy call when there's single texture without depth texture
This means Irrlicht creates a depth texture for us and binds it to the FBO

This is currently necessary for a working depth buffer in the following cases:

- post-processing disabled, undersampling enabled
  (addUpscaling specifies no depth texture)

- post-processing disabled, 3d_mode = sidebyside / topbottom / crossview
  (populateSideBySidePipeline specifies no depth texture)

- post-processing disabled, 3d_mode = interlaced
  (probably, can't test since it's broken)
  (populateInterlacedPipeline specifies no depth texture)

With post-processing disabled, the world is rendered to the TextureBufferOutput
created in the functions listed above, so a depth buffer is needed
(-> this workaround is needed).
With post-processing enabled, only a fullscreen rectangle is rendered to
this TextureBufferOutput, so a depth buffer isn't actually needed.
But: These pipeline steps shouldn't rely on what ends up being rendered to
the TextureBufferOutput they provide, since that may change.

This workaround was added in 1e96403954 /
https://irc.minetest.net/minetest-dev/2022-10-04#i_6021940

This workaround should be replaced by explicitly configuring depth
textures where needed.

----------------------------------------
2024-11-15 11:38:56 +01:00
cx384
d4378a74d3 Fix register_ore ore_type error handling 2024-11-15 11:37:17 +01:00
sfan5
0c3117f9b3 Fix mainmenu settings crash caused by last commit
closes #15432
2024-11-13 18:39:10 +01:00
sfan5
794aea8e92 Drop fixed pipeline support code (#15421)
OpenGL 2.0 is now mandatory.
2024-11-13 14:24:01 +01:00
veprogames
0fde9ab7e8 Change minetest.net to luanti.org in 'Further documentation' 2024-11-13 14:23:39 +01:00
grorp
11e04ec113 Replace forgotten SEvent memset 2024-11-13 14:23:13 +01:00
sfan5
ea4ae55e24 Implement script sandboxing for main menu 2024-11-13 14:22:41 +01:00
sfan5
1fd4e0b82d Refactor ScriptApiSecurity for cleaner separation of concerns 2024-11-13 14:22:41 +01:00
Erich Schubert
4c44942a39 Add weights to biomes (#15142) 2024-11-12 10:53:17 +01:00
cx384
44b261d136 Luacheck: add VoxelManip to globals 2024-11-12 10:53:04 +01:00
sfan5
c00129360e Remove unused pos_max_d 2024-11-12 10:52:46 +01:00
sfan5
9a44d835d6 Remove redundant CollisionInfo::plane 2024-11-12 10:52:46 +01:00
sfan5
f916f5de78 Add basic unit tests for collisionMoveSimple 2024-11-12 10:52:46 +01:00
wrrrzr
1c92d6243f MainMenuManager: fix FIXME (#15414) 2024-11-12 10:52:37 +01:00
grorp
af61de7777 Minor rendering code fixes (#15399)
* Fix line numbers in shader errors
* Fix uninitialized variables in shadow code
2024-11-12 10:52:20 +01:00
sfan5
a5e3fca40c Revert "Disable SDL2 for 5.10.0 (#15284)"
This reverts commit 6d7a519740.
2024-11-10 20:56:09 +01:00
sfan5
d6f590878c Merge remote-tracking branch 'origin/stable-5' into HEAD 2024-11-10 19:56:36 +01:00
sfan5
8503d8de5e Continue with 5.11.0-dev 2024-11-10 19:17:56 +01:00
sfan5
568f7a8e8f Bump version to 5.10.0 2024-11-10 19:17:53 +01:00
ROllerozxa
a983b72713 Add Fastlane metadata for F-Droid (#15411)
Co-authored-by: grorp <grorp@posteo.de>
2024-11-10 19:08:08 +01:00
sfence
e55ba9c390 Support generation of working Xcode project for signature purposes on MacOS (#15303) 2024-11-10 19:06:52 +01:00
sfan5
ec7738934b CI: fix workflows not running on translation update 2024-11-10 18:31:56 +01:00
chocomint
fbab80fced Translated using Weblate (Spanish (American))
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/es_US/
2024-11-10 18:15:45 +01:00
chocomint
3b2abbea70 Added translation using Weblate (Spanish (American)) 2024-11-10 18:15:45 +01:00
gallegonovato
998d1a2b8c Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
chocomint
9a7471c5c0 Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
chocomint
21c8c141aa Added translation using Weblate (Spanish) 2024-11-10 18:15:45 +01:00
waxtatect
c2e89c5b6f Translated using Weblate (French)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
Yof
cf76dac464 Translated using Weblate (Ukrainian)
Currently translated at 94.6% (1309 of 1383 strings)
2024-11-10 18:15:45 +01:00
ninjum
d9df06cda3 Translated using Weblate (Galician)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
grorp
66a5ddca25 Translated using Weblate (German)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
gallegonovato
0be1fe11ca Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
chocomint
812abba33b Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
gallegonovato
2d6592a804 Translated using Weblate (Spanish)
Currently translated at 100.0% (1383 of 1383 strings)
2024-11-10 18:15:45 +01:00
chocomint
e23c191232 Translated using Weblate (Spanish)
Currently translated at 99.7% (1380 of 1383 strings)
2024-11-10 18:15:45 +01:00
gallegonovato
58ebe0a58f Translated using Weblate (Spanish)
Currently translated at 99.7% (1380 of 1383 strings)
2024-11-10 18:15:45 +01:00
chocomint
000f0c78bc Translated using Weblate (Spanish)
Currently translated at 99.3% (1374 of 1383 strings)
2024-11-10 18:15:45 +01:00
gallegonovato
aaf4877730 Translated using Weblate (Spanish)
Currently translated at 99.3% (1374 of 1383 strings)
2024-11-10 18:15:44 +01:00
chocomint
0c61461b07 Translated using Weblate (Spanish)
Currently translated at 99.1% (1371 of 1383 strings)
2024-11-10 18:15:44 +01:00
gallegonovato
31c50c470c Translated using Weblate (Spanish)
Currently translated at 99.1% (1371 of 1383 strings)
2024-11-10 18:15:44 +01:00
chocomint
62bee9f502 Translated using Weblate (Spanish)
Currently translated at 98.7% (1366 of 1383 strings)
2024-11-10 18:15:44 +01:00
y5nw
112c0719cd Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 91.7% (1269 of 1383 strings)
2024-11-10 18:15:44 +01:00
gallegonovato
c96455b2e4 Translated using Weblate (Spanish)
Currently translated at 98.6% (1365 of 1383 strings)
2024-11-10 18:15:44 +01:00
chocomint
eed109c724 Translated using Weblate (Spanish)
Currently translated at 96.6% (1337 of 1383 strings)
2024-11-10 18:15:44 +01:00
BlackImpostor
f25eaf1261 Translated using Weblate (Russian)
Currently translated at 94.7% (1310 of 1383 strings)
2024-11-10 18:15:44 +01:00
BreadW
e1be22a6ff Translated using Weblate (Japanese)
Currently translated at 94.5% (1308 of 1383 strings)
2024-11-10 18:12:48 +01:00
Wuzzy
5891d0f5ec Translated using Weblate (German)
Currently translated at 99.7% (1380 of 1383 strings)
2024-11-10 18:12:48 +01:00
grorp
2424c64099 Translated using Weblate (German)
Currently translated at 99.7% (1380 of 1383 strings)
2024-11-10 18:11:40 +01:00
sfan5
8b27340b2e Work around Intel driver bug on Win 8.1 and older 2024-11-10 17:44:45 +01:00
sfan5
7557a287e5 Update credits for 5.10.0 2024-11-10 13:23:16 +01:00
sfan5
122b2d70d9 Re-fix CAO mesh lighting with shaders disabled
previously: 65af606729
2024-11-10 13:21:19 +01:00
SmallJoker
4bb9c8c61b Revert "Fix collisions with long dtime, in particular with bouncing" (#15400)
This reverts commit cb6c8eb2f0.
2024-11-10 13:20:30 +01:00
Lars Mueller
0391d91e5d Improve error messages for failed mesh loading 2024-11-09 18:13:56 +01:00
Lars Müller
77e78193a0 Fix set_bone_override documentation (#15353) 2024-11-09 18:13:36 +01:00
Lars Müller
cce4fe5a3f Fix wrongly documented glTF frame number restriction
The frame numbers can very well be floats since 06907aa
2024-11-09 17:57:37 +01:00
grorp
50b7523336 ogles 2 driver: Delete some dead code
grepping for IRR_COMPILE_GLES2_COMMON gives no other results

COGLESCoreExtensionHandler is only used through COpenGL3ExtensionHandler
2024-11-08 20:43:24 +01:00
grorp
fced6ff240 Fix ECF_D32 support in ogles2 video driver
OES_depth32 only talks about support for render buffers, not textures,
so it's not relevant here:
https://github.com/KhronosGroup/OpenGL-Registry/blob/main/extensions/OES/OES_depth32.txt

This fixes the scene being black with "video_driver = ogles2" and
"enable_post_processing = true" on my desktop computer.
2024-11-08 20:43:24 +01:00
grorp
bafc477919 Revert "2D rendering: Enable bilinear filter for downscaling textures" (#15385)
This reverts commit minetest/irrlicht@fb7a0e4298.
2024-11-08 11:17:15 +01:00
Ælla Chiana Moskopp
60cd1e4529 Correctly render transparency in TGA type 1 with color format A1R5G5B5
The branch removed in this patch handled color format A1R5G5B5 specially
when creating a texture from a TGA type 1 file, i.e. an image that has a
colormap. It did not handle the 1-bit alpha channel correctly, rendering
transparent pixels black instead.

Since the colormap is converted to A8R8G8B8 earlier anyways, the code
for the general case is able to handle this scenario already – at the
expense of making the created texture use twice as much GPU memory as
necessary.
2024-11-06 20:07:05 +01:00
Lars Müller
1fa4ca7c59 Switch to a more neutral ASCII art banner (#15356) 2024-11-06 20:06:39 +01:00
veprogames
db04964697 Content browser: Fix broken forum URLs
Repeated prepending would break these URLs.
This fix uses the freshly added `forum_url` field directly.
2024-11-06 20:06:26 +01:00
sfan5
294a30e445 Fix ScriptApiSecurity::checkPath mangling non-existent paths
bug introduced in 1c1c97cbd1
2024-11-03 19:27:08 +01:00
veprogames
9982c56373 Replace occurences of 'forum.minetest.net' with 'forum.luanti.org' (#15372) 2024-11-03 15:10:58 +01:00
SmallJoker
c884e7181f JsonCPP: restore '1.0.0+' compatibility (#15368)
Previously, compiling on Ubuntu 20.04 would fail with the system-provided JsonCPP
version (1.7.4). Which would satisfy the documented requirement of "1.0.0+".
2024-11-03 15:10:39 +01:00
Lars Müller
3064f3ccb7 Fix model[] being lit wrongly if shaders are disabled (#15364) 2024-11-03 15:10:21 +01:00
Lars Müller
0e06590ffd Apply "and" to server list & content search terms (#15365) 2024-11-03 15:09:47 +01:00
sfan5
e952a0807b Use servers.luanti.org (#15369) 2024-11-02 20:40:45 +00:00
rubenwardy
ba370d9841 Use content.luanti.org (#15360) 2024-11-02 20:40:33 +00:00
sfan5
5c5538685e Don't memset SEvent directly (#15359)
Fixes a compiler warning by manually zeroing the tag and the largest union member instead
2024-10-31 19:24:43 +01:00
grorp
8b85a62310 Fix some broken icons in the CDB dialog on Windows (#15363)
core.formspec_escape was missing
2024-10-31 19:23:02 +01:00
1F616EMO~nya
d1728199bb Rename Minetest to Luanti in .github/ files (#15357) 2024-10-31 19:22:29 +01:00
grorp
3ad6aee9b2 Manually fix new Android translations for new name 2024-10-28 20:22:30 +01:00
updatepo.sh
8c0c8334c3 Run updaterepo.sh 2024-10-28 19:58:15 +01:00
updatepo.sh
47d551d780 Update minetest.conf.example and settings_translation_file.cpp 2024-10-28 19:57:02 +01:00
Unacceptium
67740b0e59 Translated using Weblate (Hungarian)
Currently translated at 97.2% (1298 of 1335 strings)
2024-10-28 19:54:11 +01:00
Unacceptium
2633f85473 Added translation using Weblate (Hungarian) 2024-10-28 19:54:11 +01:00
Jiri Grönroos
cb5723e409 Translated using Weblate (Finnish)
Currently translated at 25.6% (343 of 1335 strings)
2024-10-28 19:54:11 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
cd81b4db7e Translated using Weblate (Malay)
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/ms/
2024-10-28 19:54:11 +01:00
Muhammad Rifqi Priyo Susanto
9f910ab873 Translated using Weblate (Indonesian)
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/id/
2024-10-28 19:54:11 +01:00
Allan Nordhøy
8f2a6863a8 Translated using Weblate (Norwegian Bokmål)
Currently translated at 53.5% (715 of 1335 strings)
2024-10-28 19:54:11 +01:00
Allan Nordhøy
10b0d45ec9 Added translation using Weblate (Norwegian Bokmål) 2024-10-28 19:54:11 +01:00
Linerly
0cf3df7f3e Translated using Weblate (Indonesian)
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/id/
2024-10-28 19:54:11 +01:00
grorp
009e04fb63 Translated using Weblate (German)
Currently translated at 100.0% (8 of 8 strings)

Translation: Minetest/Minetest Android
Translate-URL: https://hosted.weblate.org/projects/minetest/minetest-android/de/
2024-10-28 19:54:11 +01:00
grorp
e7bb7b2fc1 Added translation using Weblate (German) 2024-10-28 19:54:11 +01:00
Honzapkcz
218f3da4b8 Translated using Weblate (Czech)
Currently translated at 94.1% (1257 of 1335 strings)
2024-10-28 19:54:11 +01:00
BlackImpostor
0f4f56d768 Translated using Weblate (Russian)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
5e17ce8c81 Translated using Weblate (Malay)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
alasa ala
c02c855b73 Translated using Weblate (Korean)
Currently translated at 52.2% (698 of 1335 strings)
2024-10-28 19:54:11 +01:00
Hugo
934f5ca87e Translated using Weblate (Esperanto)
Currently translated at 85.3% (1139 of 1335 strings)
2024-10-28 19:54:11 +01:00
gallegonovato
5ab12d33a4 Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
joserene-007
d37e6bc1de Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
Jordan Irwin
1fc4f22a7a Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
Jynweythek Vordhosbn
28c2e587e5 Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
ludemys
135f30913a Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
Luna
8ac443d650 Translated using Weblate (Danish)
Currently translated at 47.6% (636 of 1335 strings)
2024-10-28 19:54:11 +01:00
Pexauteau Santander
bf8655dfdc Translated using Weblate (Slovak)
Currently translated at 96.7% (1291 of 1335 strings)
2024-10-28 19:54:11 +01:00
Soupborshfe5e4d4ba7c349aa
076c1d1623 Translated using Weblate (Kazakh)
Currently translated at 4.1% (56 of 1335 strings)
2024-10-28 19:54:11 +01:00
Joaquín Villalba
e12f0c4216 Translated using Weblate (Catalan)
Currently translated at 21.7% (290 of 1335 strings)
2024-10-28 19:54:11 +01:00
Muhammad Rifqi Priyo Susanto
ac224bd82c Translated using Weblate (Indonesian)
Currently translated at 98.4% (1314 of 1335 strings)
2024-10-28 19:54:11 +01:00
Joaquín Villalba
375b21e81a Translated using Weblate (Spanish)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:11 +01:00
gallegonovato
a7249ba653 Translated using Weblate (Spanish)
Currently translated at 93.1% (1244 of 1335 strings)
2024-10-28 19:54:11 +01:00
Ari
7e9c4a9baa Translated using Weblate (Spanish)
Currently translated at 93.1% (1244 of 1335 strings)
2024-10-28 19:54:11 +01:00
Davi Lopes
1d251e0f13 Translated using Weblate (Portuguese (Brazil))
Currently translated at 87.4% (1168 of 1335 strings)
2024-10-28 19:54:11 +01:00
Davi Lopes
72a2cd2aab Translated using Weblate (Portuguese)
Currently translated at 89.5% (1195 of 1335 strings)
2024-10-28 19:54:11 +01:00
nauta-turbidus
458ac94fc4 Translated using Weblate (Polish)
Currently translated at 93.4% (1248 of 1335 strings)
2024-10-28 19:54:11 +01:00
gallegonovato
c3e8036bb9 Translated using Weblate (Spanish)
Currently translated at 91.9% (1228 of 1335 strings)
2024-10-28 19:54:11 +01:00
hugoalh
286b03aac1 Translated using Weblate (Chinese (Traditional))
Currently translated at 94.9% (1267 of 1335 strings)
2024-10-28 19:54:11 +01:00
bgo-eiu
6c8941c417 Translated using Weblate (Malay (Jawi))
Currently translated at 50.7% (677 of 1335 strings)
2024-10-28 19:54:11 +01:00
ninjum
86127c3609 Translated using Weblate (Galician)
Currently translated at 100.0% (1335 of 1335 strings)
2024-10-28 19:54:10 +01:00
rubenwardy
5e070a0d17 Translated using Weblate (Toki Pona)
Currently translated at 1.4% (19 of 1335 strings)
2024-10-28 19:54:10 +01:00
109247019824
33178a38b9 Translated using Weblate (Bulgarian)
Currently translated at 36.5% (488 of 1335 strings)
2024-10-28 19:54:10 +01:00
sfence
03cf7a8e05 Make Luanti buildable for macOS 10.15 also. (#15352) 2024-10-28 19:40:28 +01:00
Wuzzy
ad4b13a0e9 Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
chmodsayshello
409e75b94d Fix newline rejection and whitespace trimming for chat messages (#15290)
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 19:39:59 +01:00
DS
c81cc4fa60 Improve menu_header.png slightly (#15346) 2024-10-28 16:10:17 +01:00
sfan5
38f4d11d53 Avoid VLA usage and prohibit it by compiler flag 2024-10-28 15:59:17 +01:00
sfan5
721e06451e Minor improvements to startup logging and related code 2024-10-28 15:59:17 +01:00
sfan5
8d648364c0 Remove handling of MT_LOGCOLOR env variable 2024-10-28 15:59:17 +01:00
sfan5
d60189915c Remove 'mesetint' gameid rewriting kludge 2024-10-28 15:59:17 +01:00
Lars Müller
88c7a54e08 Rename minetest.* to core.* in devtest 2024-10-28 15:57:54 +01:00
sfence
d849d51c2d Replace licensing text in headers (LGPLv2.1) (#15321) 2024-10-28 15:57:39 +01:00
grorp
a450301686 Fix server steps shorter than dedicated_server_step since #13370 (#15330)
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-28 15:57:22 +01:00
Nathanaëlle Courant
806fba6448 Fix missing rename 2024-10-28 11:02:59 +01:00
sfan5
0d85e826f4 Android: update used NDK and SDL support code 2024-10-27 14:16:39 +01:00
grorp
4b90e582b4 Rename to Luanti (#15294)
The new header intentionally isn't in MTG stone design (or any other MTG-esque design), since we want to distance Luanti and MTG from each other. The font "undefined medium" (https://undefined-medium.com/) was used. 

ASCII art generated by https://patorjk.com/software/taag/#p=display&f=Graffiti&t=luanti
https://github.com/minetest/minetest/pull/11952#issuecomment-1013364703

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-27 14:04:51 +01:00
cx384
b7073df68c Move hud_hotbar_max_width setting to HUD section (#15335) 2024-10-26 17:40:39 +02:00
Wuzzy
4deb5b999c DevTest: Change "Minetest" to "DevTest" (#15326) 2024-10-26 17:40:29 +02:00
BoySanic
6ead789509 Update documentation to reflect player constant values (#15308)
Co-authored-by: grorp <grorp@posteo.de>
2024-10-26 17:40:11 +02:00
Erich Schubert
cb6c8eb2f0 Fix collisions with long dtime, in particular with bouncing (#15029) 2024-10-26 17:39:45 +02:00
Ælla Chiana Moskopp
c3b5cc8611 Rename erle in credits (as requested by them) 2024-10-26 10:28:55 +03:00
DS
3f306a407c core.after: Improve documentation details about how time is handled (#15316) 2024-10-24 17:52:27 +02:00
sfan5
2d135cc1bb Revert "Use EGL over GLX" (#15315)
This reverts commit aa273119f2.
2024-10-24 17:52:06 +02:00
LoneWolfHT
e441b5d240 Fix spelling mistakes in player_sao.cpp 2024-10-23 10:52:28 +02:00
Zughy
d52e4cdbdb DOCS: replace Minetest -> Luanti, minetest. -> core. (#15292)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-10-22 23:05:41 +02:00
sfan5
aa273119f2 Irrlicht: Use EGL over GLX (#15286) 2024-10-22 23:04:46 +02:00
sfan5
d4daa9fd40 Fix build error due to missing include 2024-10-18 11:59:02 +02:00
DS
e5d321d286 Cleanup headers in irr/include/ (#15181) 2024-10-18 10:58:32 +02:00
ALi.w
f2ab887644 Fix getDimension throwing error if there is \r at end of line (#15299) 2024-10-17 19:39:11 +02:00
SmallJoker
4975afb5ff Clean up header includes related to settings.h 2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027 Settings: semi-automatic callback cleanup 2024-10-17 19:38:49 +02:00
grorp
9f43018df2 Better UX when touch events aren't supported by Irrlicht device (#15288) 2024-10-16 21:37:00 +02:00
grorp
24704b01d9 Fix wrong minimum for repeat_place_time in settingtypes.txt
rebase mistake from #14542
2024-10-16 21:35:30 +02:00
sfan5
b61c83a19d Move some more sources to shared target 2024-10-16 19:39:59 +02:00
sfan5
4e9aa7dc77 Make itemdef.h safe to include anywhere 2024-10-16 19:39:59 +02:00
sfan5
a18355e7e8 Introduce object target for shared sources 2024-10-16 19:39:59 +02:00
sfan5
37095f3e49 Change the preprocessor macro that differs server/client builds 2024-10-16 19:39:59 +02:00
Lars Mueller
e2ea359925 JSON: Support consistent larger max. depth of 1024 2024-10-15 12:19:49 +02:00
Lars Mueller
4c419c4020 Improve minetest.parse_json
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
Lars Müller
c7938ce81c Improve glTF logging (#15274)
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.

Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
sfan5
6d7a519740 Disable SDL2 for 5.10.0 (#15284)
see #14545
2024-10-14 22:09:11 +02:00
Erich Schubert
6431ef7324 Trivial improvement to get_item_group (#15260)
One hash table lookup is enough, and this is even easier for the JIT to inline, optimize, etc.
2024-10-14 22:09:01 +02:00
grorp
7435ea0d4e Show warning in the settings menu when shaders are disabled (#15272) 2024-10-14 09:43:29 +02:00
cx384
ecf8488406 Fix HUD inventory direction position 2024-10-13 18:40:29 +02:00
Lars Mueller
067a5b5ac3 Fix local animations not working (was broken in 06907aa) 2024-10-13 15:48:39 +02:00
y5nw
e3aa79cffb Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
dbbe0ca065 Update jsoncpp copy to 1.9.6
note: the version number is different due to https://github.com/open-source-parsers/jsoncpp/issues/1571
2024-10-13 10:57:25 +02:00
sfan5
cbc741f464 Various improvements to push_json_value 2024-10-13 10:57:25 +02:00
sfan5
d95e916a42 Defer to read_from_map in VoxelManip ctor
concrete problem: the getEmergeThread safety check was missing there
2024-10-12 22:37:17 +02:00
sfan5
244f4f285a Alias MutexAutoLock to the simpler std::lock_guard 2024-10-12 22:37:17 +02:00
sfan5
99b6315c1a Make logging respect stream flushes
also add override keyword and fix overflow() behavior
2024-10-12 22:37:17 +02:00
sfan5
dbf103da32 Fix hexadecimal line number in abort msgs 2024-10-12 22:37:17 +02:00
sfan5
3778ed7466 Keep PlayerMetaRef via name not pointer 2024-10-12 22:37:17 +02:00
sfan5
c8dc9c2b8d Increase safety checks around ObjectRefs 2024-10-12 22:37:17 +02:00
sfan5
41091a147c Handle VOXELFLAG_NO_DATA when in VManip get_data() 2024-10-12 22:37:17 +02:00
sfan5
6d5103900f Some refactoring and fixes to VoxelArea and VoxelManip
In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
grorp
5532248cd7 Add missing setting callbacks for display_density_factor (#15273) 2024-10-12 22:34:39 +02:00
paradust7
2188adc0f9 Ensure that null C strings do not break logging (#15255) 2024-10-12 22:34:24 +02:00
cx384
4e6e8b7bf1 Fix hotbar alignment with hud_hotbar_max_width 2024-10-12 22:33:41 +02:00
Zemtzov7
1b2d24791a Separate anticheat settings (#15040) 2024-10-11 12:01:22 +02:00
sfan5
d2b4c27f21 Implement minetest.ipc_poll() 2024-10-11 12:00:59 +02:00
sfan5
72801d0233 Implement minetest.ipc_cas() 2024-10-11 12:00:59 +02:00
sfan5
f1a436619f Add generic IPC mechanism between Lua envs 2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
d8274af670 Refactor global inversed matrix usage (+ minor fix)
Thanks to GreenXenith and Josiah for spotting a bug here
2024-10-10 21:39:57 +02:00
Lars Mueller
224066c1d3 Implement glTF texture wrapping support 2024-10-10 21:02:05 +02:00
Lars Mueller
2fee37f31b Fix gltf / glb loader oversights
- Avoid an unnecessary copy
- Reject models requiring extensions

Co-authored-by: DS <ds.desour@proton.me>
2024-10-10 21:02:05 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
Lars Mueller
7e4919c6ed Refactor matrix4.h
Sets the surprising row-major conventions used here straight.

Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
sfan5
c8f1efebea Use execvp in fs::RecursiveDelete() 2024-10-10 17:40:06 +02:00
grorp
3f5a58a4e5 Fix rebase mistake in #14840 after #14749
Old enable_touch was used instead of new touch_gui.
2024-10-09 18:46:21 +02:00
grorp
bd15f26c35 Disable automatic switching on Linux to avoid bug on X11 2024-10-09 18:26:19 +02:00
grorp
f5076723e8 Android: Fix camera jump when switching to mouse mode
Easy way to reproduce:

1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second

Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.

This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00
grorp
4952f17df4 Auto-toggle TouchControls in-game when receiving touch/mouse input 2024-10-09 18:26:19 +02:00
sfan5
3c5f05b284 Don't expose irrlicht internal headers as public 2024-10-09 16:25:02 +02:00
sfan5
87a42d62b2 Fix GLTF test depending on irrlicht internals & memory leaks
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-10-09 16:25:02 +02:00
paradust7
3a7c8279bf Split log.h to speed up compilation (#15258) 2024-10-09 16:24:44 +02:00
grorp
07ff2a5c01 ContentDB dialog: React to window info changes immediately (#15248) 2024-10-09 15:08:15 +02:00
grorp
6ac4447134 Make bloom parameters server-controlled (#15231) 2024-10-09 15:08:03 +02:00
SmallJoker
13f533d490 scrollcontainer: Add automatic scrollbar calculation (#14623)
New parameter 'content padding'. When specified, the scrollbar
max value is calculated automatically. This aims to reduce manual
calculation functions.
2024-10-08 21:45:27 +02:00
Lars Müller
291c3ad0c1 Document performance cost of use_texture_alpha=blend (#15244) 2024-10-08 21:44:44 +02:00
rubenwardy
1037ee2a55 ContentDB redesign: Redesign package list dialog 2024-10-05 18:40:26 +01:00
rubenwardy
78aab8c95d ContentDB redesign: Add package dialog
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-10-05 18:40:26 +01:00
swagtoy
05cbd84ae0 Fix irrString use-after-free with char-like assignment (operator=) 2024-10-04 10:45:09 +02:00
sfence
84b9321977 Switch to macOS 13, because brew support for macOS 12 gone (#15232) 2024-10-04 10:44:14 +02:00
SmallJoker
95d7348a08 Client: upscale [mask or base image (#15205)
This improves texture pack compatibility. Masks are expected to be of the same
size as the base texture. This change upscales the smaller texture if needed.
The behaviour is now the same as a.png^b.png and a.png^[overlay:b.png (to mention a few).
2024-10-04 10:44:03 +02:00
sfence
a19d0033bc Add forgotten lua_pop 2024-10-04 10:42:37 +02:00
Erich Schubert
57ca92e0eb Simplify minetest.strip_param2_color 2024-10-04 10:42:25 +02:00
Erich Schubert
3397950a0e Clarify bit meaning in param2 palette (#15225) 2024-10-04 10:42:09 +02:00
grorp
3eef1ca28f Fix incorrect SMaterial::operator!= (regression from #15165) (#15226) 2024-10-03 11:37:14 +02:00
grorp
132e43346e Setting structure improvements (#15218) 2024-10-03 11:37:04 +02:00
grorp
eefaef53b7 Fix hypertext action firing twice on touchscreen (#15217) 2024-10-03 11:36:48 +02:00
SmallJoker
3797ca52c4 Network: offload often changed constants to source file (#15207)
* Network: offload often changed constants to source file

This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).

Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
grorp
22ef4c8be1 Expose analog joystick input to the Lua API (#14348) 2024-10-01 17:21:42 +02:00
swagtoy
6569fdd4d1 Add QT Creator and Windows dump files to .gitignore (#15214) 2024-09-30 22:57:18 +02:00
sfan5
53d949bd9f Discourage disabling shaders (#15210) 2024-09-30 22:43:08 +02:00
swagtoy
c6fc694ea6 Fix deletePathFromFilename returning cutoff filenames (#15211) 2024-09-30 22:41:53 +02:00
sfan5
bca44574d5 Add test script for server error cases 2024-09-28 15:26:51 +02:00
sfan5
9e14f5f053 Apply some fixes to server destruction order
was broken by bc4ab8b99e
2024-09-28 15:26:51 +02:00
sfan5
d6da80fe24 Fix vertex color on OpenGL 3
closes #14985
2024-09-28 12:09:58 +02:00
sfan5
700fbc803d Minor improvements to metadata handling 2024-09-27 21:35:27 +02:00
sfence
610ddaba7c Allow detection of damage greater than HP (#15160)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
fbb0e82679 Fix uninitialized shadow tint regression from #14610 (#15197)
* Fix uninitialized shadow tint

This resulted in shadows having a different, random color each time I started a game

* Fix formatting mistakes from the same PR
2024-09-27 11:08:35 +02:00
DragonWrangler1
65ec371b78 Allow allfaces drawtypes to have 6 textures (#15175) 2024-09-26 17:34:16 +02:00
sfence
d08d34d803 ABM without_neighbors (#14116) 2024-09-26 17:32:55 +02:00
sfan5
c1ea49940b Add questionable workaround for env lock contention 2024-09-26 17:31:49 +02:00
sfan5
5f308deb50 Switch env lock to fair mutex implementation 2024-09-26 17:31:49 +02:00
sfan5
0220d0d492 Encapsulate envlock 2024-09-26 17:31:49 +02:00
sfan5
588a0f83e9 Divorce map database locking from env lock (#15151) 2024-09-26 17:31:49 +02:00
grorp
526a2f7b8c Dehardcode the death formspec (#15155)
Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076 Fix -Winconsistent-missing-override in unit_sao.h (#15190) 2024-09-24 22:25:46 +02:00
Elias Åström
f65fe80e81 Add minetest.bulk_swap_node (#15043)
Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 22:25:34 +02:00
GefullteTaubenbrust2
d8f1daac25 Visual Effects Vol. 1 (#14610)
This PR adds a variety of effects to enhance the visual experience.

    "soft" clouds look
    Tinted shadows
    Crude water reflections (sky and sun) and waves
    Translucent foliage
    Node specular highlights
    Adjusted fog color (more saturated where the fog is lighter)
    Minor changes to volumetric lighting (crudely simulates the effect of depth)

Co-authored-by: sfan5 <sfan5@live.de>
2024-09-24 11:14:27 -07:00
Erich Schubert
4ac86db8e3 Simplify getGameTime function usage (#15187) 2024-09-20 15:05:51 +02:00
sfan5
811adf5d42 Bulk LBMs (#14954) 2024-09-20 15:05:26 +02:00
sfan5
7ae51382c8 Refactor ABM/LBM related code 2024-09-20 15:05:26 +02:00
sfan5
387856a1c3 Load mod profiler in one of the test workflows 2024-09-20 15:05:26 +02:00
Desour
24efd7dc91 Use smart ptrs for Minimap's member vars 2024-09-18 12:19:40 +02:00
Desour
9827f9df1b Use irr_ptr for MapBlockMesh::m_mesh 2024-09-18 12:19:40 +02:00
Desour
2b2f2dee20 Use make_irr instead of new + drop() in Game::handleCallbacks 2024-09-18 12:19:40 +02:00
Desour
b93ae33f85 Use irr_ptr for Game::sky 2024-09-18 12:19:40 +02:00
Desour
17c041a65c Use irr_ptr for Game::gui_chat_console 2024-09-18 12:19:40 +02:00
Desour
37b374cb92 Use irr_ptr for Game::clouds 2024-09-18 12:19:40 +02:00
Desour
ecf8c7696a Use irr_ptr for ClientEnvironment::m_map 2024-09-18 12:19:40 +02:00
Desour
e3efaa1733 Move irr_ptr.h too irr/include/ 2024-09-18 12:19:40 +02:00
Desour
6d01ed5d74 irr_ptr: Allow to use with forward-declared types
Also add [[nodiscard]] to ::grab() (because similar named irr_ptr::grab() returns void).
And use new std::is_convertible_v.
2024-09-18 12:19:40 +02:00
grorp
70e169f165 Drop fixed pipeline lighting stuff (#15165) 2024-09-18 12:18:28 +02:00
wrrrzr
6dfd61cba0 Fix TODO in joystick code (#15179) 2024-09-18 12:17:55 +02:00
sfan5
58ea11c2b3 Add some debug helpers around this area 2024-09-16 23:12:52 +02:00
sfan5
6f275e2ba0 Remove dead code in COpenGL3MaterialBaseCB 2024-09-16 23:12:52 +02:00
sfan5
cc26b5384c Mark buffer as dirty in mesh helpers
unclear if this fixes any actual bug
2024-09-16 23:12:52 +02:00
sfan5
0fdcba197f Fix VBO hint in content_cao 2024-09-16 23:12:52 +02:00
sfan5
65af606729 Fix CAO mesh lighting with shaders disabled
the 'Lighting' material flag does not have portable behavior
2024-09-16 23:12:52 +02:00
grorp
740dc0162e Don't use fixed pipeline lighting for stars (#15164) 2024-09-16 10:16:55 +02:00
grorp
47f199e6cb Avoid cloud jump when switching between mainmenu and loading screen (#15163)
... by using the same Clouds object for both.
The mainmenu clouds already used shaders before. I had to choose between
both or neither, so now both the mainmenu clouds and the loading screen
clouds use shaders if available.
2024-09-16 10:16:27 +02:00
DS
4aec4fbe6f Add support for Tracy profiler (#15113) 2024-09-15 13:47:45 +02:00
sfan5
6f23de41fb Refresh windows toolchain and libs 2024-09-14 12:13:19 +02:00
Gregor Parzefall
7bab390413 Add time_to_day_night_ratio to the Lua API 2024-09-14 12:13:11 +02:00
Gregor Parzefall
f9c0354af1 Add colorspec_to_table to the Lua API 2024-09-14 12:13:11 +02:00
DS
c54f5a2137 Move std::tie out of headers 2024-09-14 12:10:11 +02:00
j-r
a6219ab955 Fix alignment in implicit client hotbar definition
Used when an older server doesn't send it.
2024-09-14 12:09:56 +02:00
SmallJoker
71d9f1771c Bump version to 5.9.1 2024-09-13 18:54:36 +02:00
sfan5
96fbc52071 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-13 18:54:13 +02:00
sfan5
7556bf43a6 Fix RTT set before value is available 2024-09-13 18:52:07 +02:00
sfan5
722c0044b1 Nerf protocol window sizes 2024-09-13 18:51:09 +02:00
sfan5
b93cce11d8 Count duplicate packets as congestion indicator 2024-09-13 18:48:33 +02:00
grorp
6bdd5c6773 Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-13 18:45:26 +02:00
1F616EMO~nya
38b4505ad7 Allow requesting reconnect when mods kick player (#14971) 2024-09-12 23:42:46 +02:00
nauta-turbidus
b12e67699a Document negative saturation (#15062) 2024-09-12 23:42:33 +02:00
sfan5
72c306d920 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-12 23:41:56 +02:00
sfan5
f54f2c1601 Fix RTT set before value is available 2024-09-12 23:41:56 +02:00
sfan5
42af7cc1c5 Nerf protocol window sizes
Probably due to a unit misunderstanding a long time ago the window sizes
were quite insane (especially the default).
In practice this was sometimes hidden by other bugs, games trying their
best to be lightweight or didn't matter on high-quality internet connections.
2024-09-12 23:41:56 +02:00
sfan5
9c2b2c002c Count duplicate packets as congestion indicator 2024-09-12 23:41:56 +02:00
grorp
af67353f7a Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-12 23:41:47 +02:00
sfence
8617993386 Add SDL2 options to compiling README (#15136) 2024-09-12 23:40:03 +02:00
Gregor Parzefall
a8e7e261b9 Revert "Set VBO hints in more places" 2024-09-12 19:28:37 +02:00
sfence
73c29e7763 macOS: make mute sound actually work (#15128) 2024-09-08 20:31:35 +02:00
sfan5
e27757fa3a Fix texture matrix handling in our shaders 2024-09-08 20:31:35 +02:00
Lars Müller
4e3b8db2b9 Fix upright sprite entities not animating 2024-09-08 20:31:35 +02:00
sfence
336f8d4dc7 Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-08 20:31:35 +02:00
Lars Müller
7737906d2e Remove no* prefixes from settingtypes possible flags (#15111) 2024-09-08 20:31:35 +02:00
Desour
a6f1242a11 Fix CMeshBuffer::append reallocating too eagerly (#14969) 2024-09-08 20:31:35 +02:00
red-001
53c2fbb4c4 Don't attempt to process packets when there are none
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-09-08 20:31:35 +02:00
sfan5
1d042a977d Avoid unsafety with stack-allocated mesh buffer 2024-09-08 20:29:58 +02:00
grorp
166782040e Fix uninitialized SkyboxParams::fog_color 2024-09-08 20:19:31 +02:00
grorp
9e198fc22c TouchControls: Fix outdated player controls in TOSERVER_INTERACT 2024-09-08 20:19:31 +02:00
grorp
ecf535ee83 Restore proportional minimap scaling (#15022) 2024-09-08 20:19:31 +02:00
cx384
f79a51c265 Main menu: formspec escape world name (#15064) 2024-09-08 20:19:31 +02:00
sfan5
bd25a06f44 Fix VBO hint for transparent block parts 2024-09-08 20:17:43 +02:00
SmallJoker
1caf26f18b LocalPlayer: Restore 2u height sneak jump (#15015)
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-09-08 20:17:32 +02:00
SmallJoker
5861192752 zstd: Fix minetest.decompress lockup when data ends too early 2024-09-08 20:16:52 +02:00
Lars Müller
02db521c80 Make getting bone overrides return the "same" euler angles (#15007) 2024-09-08 20:14:39 +02:00
sfan5
ba65eb953c Fix bounding box of clouds
fixes #15031
2024-09-08 20:14:39 +02:00
Zemtzov7
dbf2d26a85 Fix CSM help form using "/" instead of "." (#15034)
when copying commands to chat
2024-09-08 20:14:39 +02:00
rubenwardy
60694cbd30 Generate Android versionCode from Major.Minor.Patch (#14963) 2024-09-08 20:14:39 +02:00
Lars Müller
baafec9e9f Fix animations not being restartable (#15016) 2024-09-08 20:14:39 +02:00
rubenwardy
65d4335922 Fix Windows enabling touch controls due to existence of touchscreen (#15003)
We want to check for the form factor instead.
2024-09-08 20:14:39 +02:00
Lars Müller
5094838837 Revert empty form name deprecation warnings 2024-09-08 20:14:39 +02:00
sfan5
93ac2ed894 [no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
2024-09-08 20:14:39 +02:00
Dmitry Marakasov
c011fa0188 Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_ 2024-09-08 20:13:24 +02:00
sfence
733a019bf5 macOS: make mute sound actually work (#15128) 2024-09-08 13:53:43 +02:00
Gregor Parzefall
2208fc0632 Move Minetest GUISkin -> Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
Gregor Parzefall
c8ebc2e5d0 Delete Irrlicht CGUISkin 2024-09-08 13:53:33 +02:00
sfan5
3feec87d52 Count global number of drawcalls too 2024-09-08 13:53:23 +02:00
sfan5
275bef0633 Remove unused leftovers from normal mapping 2024-09-07 14:23:37 +02:00
sfan5
e90ef85e7d Fix texture matrix handling in our shaders 2024-09-07 14:23:37 +02:00
Lars Müller
9e5d6bc162 Fix upright sprite entities not animating 2024-09-06 12:11:16 +02:00
grorp
041d67ceca Improve formspec scaling (#14840) 2024-09-06 12:11:03 +02:00
red-001
1527cdf6a4 SRP remove custom memory allocator 2024-09-06 11:30:35 +02:00
red-001
197d09cc53 SRP switch to porting randomness source 2024-09-06 11:30:35 +02:00
sfence
4fd744cdf6 Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-06 11:30:27 +02:00
sfan5
3af226cb06 Refactor "Cavegen y biome check" 2024-09-06 11:30:10 +02:00
red-001
486dc3288d VoxelManipulator code cleanup (#15114)
* Cache node in voxel area index when possible

The index function according to the MSVC profiler actually takes up a significant time slice (around ~5% of total time for the process) during normal game-play.
Might not be accurate but still good to not recalculate it twice.

* Remove `setNodeNoRef` from VM

* VM: remove old commented out print statement
2024-09-04 15:20:39 +02:00
Lars Müller
074700b35e Remove no* prefixes from settingtypes possible flags (#15111) 2024-09-04 15:19:00 +02:00
grorp
8349846333 TouchControls: Fix setUseCrosshair not being called (#15100) 2024-09-04 15:18:45 +02:00
Gregor Parzefall
08de047033 TouchScreenGUI: Show status text above grid menu 2024-09-04 15:18:34 +02:00
Gregor Parzefall
88397c2908 TouchScreenGUI: Don't release pointers when toggling grid menu 2024-09-04 15:18:34 +02:00
Gregor Parzefall
2e567b7d40 Replace removed rare_controls.png in Devtest /test_formspec
removed by 013c6ee166 / #14918
2024-09-04 15:18:34 +02:00
red-001
d5d8fb629b Simplify TOSERVER_INIT and TOCLIENT_HELLO
- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
Zughy
2bc9dc54ff Windows/vcpkg instructions: enable i18n by default 2024-09-02 21:50:28 +02:00
sfan5
e55fb6da71 Mark a bunch of classes as final 2024-09-02 21:50:13 +02:00
sfan5
3fb4049612 Prevent accidentally copy/move of refcounted objects 2024-09-02 21:50:13 +02:00
sfan5
62131fe295 Put all pieces together and clean up leftover code 2024-09-02 21:50:13 +02:00
sfan5
6b7fc1e9fe Handle vertex & index VBOs separately in GL drivers 2024-09-02 21:50:13 +02:00
sfan5
be9aa19208 Propagate changes to IMeshBuffer parent class 2024-09-02 21:50:13 +02:00
sfan5
435a89b5a4 Apply same changes to SSkinMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
47e4c33a50 Split CIndexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
5d6e15bc49 Split CVertexBuffer from CMeshBuffer 2024-09-02 21:50:13 +02:00
sfan5
538b8b9b34 Avoid unsafety with stack-allocated mesh buffer 2024-09-02 21:50:13 +02:00
1F616EMO~nya
6105804f00 Show full texture string in "generateImage(): Failed to generate" errors (#15033) 2024-09-02 16:10:01 +02:00
DS
f23d7459b3 Allow to disable transparency sorting entirely (#15101) 2024-09-02 16:09:42 +02:00
SmallJoker
0c4f03d9a5 Reduce include count in headers 2024-09-02 16:09:32 +02:00
sfan5
b8b99d5cf1 Use std::string_view in logging code 2024-09-02 16:09:14 +02:00
JosiahWI
ac11a14509 Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-09-02 14:50:30 +02:00
sfan5
8972c80d7d Warn if max_packets_per_iteration reduced 2024-08-31 20:47:38 +02:00
sfan5
1380bf9b88 Fix ordering issue with new server peers 2024-08-31 20:47:38 +02:00
sfan5
7afa78ec82 Remove obsolete client connection init workaround
m_connection_reinit_timer has a head-start of 0.1s and this code
only took effect for the very first game session so it was broken
anyway.
2024-08-31 20:47:38 +02:00
red-001
43363ee066 Disable CRT security warnings in MSVC (#15077)
MSVC by default warns if Annex-K style secure functions with additional parameter validation are not used. For better or worse, afaik other major compilers don't implement it, so it's not a very useful warning for a cross-platform project.
2024-08-31 20:47:29 +02:00
red-001
48e65ac846 Don't attempt to process packets when there are none
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-08-31 20:46:27 +02:00
red-001
1b8b84bee8 connection: Remove unused timeout feature
Was only used for a unit test and incorrectly at that.
2024-08-31 20:46:27 +02:00
grorp
6608057971 Fix uninitialized SkyboxParams::fog_color 2024-08-31 20:46:14 +02:00
grorp
5c171f6d61 Basic unittest for HP change calculation 2024-08-31 20:45:53 +02:00
grorp
eae9a70385 TouchControls: Fix outdated player controls in TOSERVER_INTERACT 2024-08-31 20:45:32 +02:00
grorp
322a9c2f74 Restore proportional minimap scaling (#15022) 2024-08-31 18:11:56 +02:00
cx384
52376fd87a Add hotbar Lua HUD element and replace hardcoded hotbar 2024-08-31 16:04:14 +02:00
SmallJoker
efd7792add Debloat IVideoDriver and IrrlichtDevice includes (#15080)
As the project grows, compile time will not go down unless the header mess
is cleaned up one by one to only include exactly what's needed.
2024-08-31 11:44:30 +02:00
kromka-chleba
a6ba5304c4 Add new vector utils (ceil, sign, abs, random_in_area) (#14807) 2024-08-31 11:43:52 +02:00
cx384
3971b6afcc Main menu: formspec escape world name (#15064) 2024-08-28 21:32:31 +02:00
David Heidelberg
7f5a19792c enable option to toggle touch controls on Android
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
3a59fabefe split enable_touch to touch_controls (for touchscreen controls) and touch_gui
touch_gui provide adjustment to the interface, so it's more touch
friendly

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-08-28 21:32:00 +02:00
Gregor Parzefall
1977517d7a Rename TouchScreenGUI -> TouchControls
to avoid confusion between touchscreen-related settings that affect GUIs
(formspecs) and touchscreen-related settings that affect the touch controls
(TouchControls / formerly TouchScreenGUI)
2024-08-28 21:32:00 +02:00
sfan5
bf4d31227b Delete OpenGL ES 1.0 driver (#15067) 2024-08-28 20:44:42 +02:00
sfan5
1298d6c020 Fix VBO hint for transparent block parts 2024-08-28 15:38:02 +02:00
sfan5
19a58745c9 Avoid copies when working with EnrichedString 2024-08-28 15:38:02 +02:00
sfan5
fa4529b4f1 Keep stats on hw buffer uploads 2024-08-28 15:38:02 +02:00
sfan5
39970fed38 Consolidate transparent buffers lazily 2024-08-28 15:38:02 +02:00
sfan5
c00fed20b7 Fix re-loading of settings in ClientMap 2024-08-28 15:38:02 +02:00
sfan5
c52a4369eb Fix vertex count accounting in ClientMap 2024-08-28 15:38:02 +02:00
Desour
0f7ee126de Fix transparency sorting and animation faraway check not using mesh chunk bounding sphere 2024-08-28 15:37:54 +02:00
Desour
2e883189c1 Improve block bounds HUD feature
* Use different material than selection box, so it doesn't break
  for non-default `node_highlighting` values.
* Add `show_block_bounds_radius_near` setting.
* Draw mesh chunk edges in a different color (red vs yellow).
2024-08-28 15:37:54 +02:00
Desour
04f0a4a1c6 Fix MeshGrid::isMeshPos()
`(1 + 1 + 0) % 2 = 0`, for example, so it had false positives.
Only minimap generation uses this function. It did useless work.
2024-08-28 15:37:54 +02:00
Zughy
3441fd6e04 Menu docs: clarify that image paths must be escaped to correctly render on Windows (#15072) 2024-08-28 15:37:43 +02:00
JosiahWI
c893e0b72b Convert nodedef tests to Catch2 (#15045)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-28 15:36:02 +02:00
Gregor Parzefall
5d18b6fcd0 Fix incorrect documentation of new-style particlespawner size property 2024-08-27 17:51:29 +02:00
SmallJoker
8109563a02 LocalPlayer: Restore 2u height sneak jump (#15015)
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-08-26 21:23:12 +02:00
Lars Müller
21ed680b10 Make getting bone overrides return the "same" euler angles (#15007) 2024-08-26 21:22:38 +02:00
SmallJoker
5583831c40 zstd: Fix minetest.decompress lockup when data ends too early 2024-08-26 18:32:59 +02:00
Desour
da1fc9a536 Meshgen: Don't get lights for not drawn solid faces
`drawCuboid()` doesn't call the face lighter function for masked
faces, so we don't need these values.
This is for performance.
2024-08-26 18:32:51 +02:00
wsor4035
df8afe3dc4 Reword CMake message for LuaJIT detection 2024-08-26 18:32:42 +02:00
sfan5
56123b2fbe Fix bounding box of clouds
fixes #15031
2024-08-23 18:46:12 +02:00
Zemtzov7
274c223d00 Fix CSM help form using "/" instead of "." (#15034)
when copying commands to chat
2024-08-22 23:15:55 +02:00
sfan5
7968ab6928 Move network protocol implementation behind an interface 2024-08-21 21:40:58 +02:00
sfan5
c6ef5ab259 Sanitize formspec fields server-side (#14878) 2024-08-21 21:34:46 +02:00
Gregor Parzefall
ab7af5d15a Fix trailing whitespace from #14179 2024-08-21 20:30:58 +02:00
grorp
66b3db3601 Fix mods folder being read twice with RUN_IN_PLACE=1 (#15024) 2024-08-21 20:25:58 +02:00
Zemtzov7
b2f6a65bc9 Sort clients in minetest.get_server_status and privs in minetest.privs_to_string (#15023) 2024-08-21 20:25:41 +02:00
rubenwardy
6cc0452503 Generate Android versionCode from Major.Minor.Patch (#14963) 2024-08-21 20:25:18 +02:00
wrrrzr
1bccb4e48c Refactor tool.cpp (#14873)
Co-authored-by: sfan5 <sfan5@live.de>
2024-08-21 20:24:59 +02:00
sfence
f2c66b9ceb Add possibility to easier override HP and breath engine logic by Lua (#14179)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-21 20:24:43 +02:00
Lars Müller
dc21924f31 Fix animations not being restartable (#15016) 2024-08-20 11:51:52 +02:00
rubenwardy
2664afd832 Fix Windows enabling touch controls due to existence of touchscreen (#15003)
We want to check for the form factor instead.
2024-08-20 11:50:29 +02:00
Lars Müller
9ccd9d341f Revert empty form name deprecation warnings 2024-08-20 11:49:41 +02:00
Daniel Hajjar
ec115ffe2a Make SecureRandom non-failable 2024-08-20 11:49:15 +02:00
sfan5
b010714426 [no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
2024-08-19 09:17:52 +02:00
cx384
48845de46e Fix trailing whitespace from #14945 2024-08-17 21:22:26 +02:00
cx384
03e600a721 Fix whitespaces 2024-08-17 21:02:54 +02:00
cx384
c65444c43b Add whitespace checks to ci 2024-08-17 21:02:54 +02:00
Lars
3df070f352 Remove SAO::onAttach() and SAO::onDetach() 2024-08-17 19:49:38 +02:00
sfan5
5d226268df Irrlicht cleanups (mostly getting rid of core::array)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-08-17 19:49:11 +02:00
1F616EMO~nya
5acc2736db Translate access denied strings (#14842) 2024-08-17 19:48:54 +02:00
j-r
1fb49e9ca7 Add shared mods path to get_modpaths
...because the documentation implies it should be.
2024-08-17 19:48:40 +02:00
rubenwardy
b0ad9a6c33 Use JSON file for credits (#14956) 2024-08-17 15:49:53 +01:00
Zughy
792fb13ac6 Docs: Clarify rotation syntax of model formspec element (#14997)
There has been confusion over this in the past, with users wrongly supplying rotation as `{x,y}`.
2024-08-17 15:16:37 +02:00
Lars Mueller
d3ca269c79 Add minetest.is_valid_player_name utility 2024-08-16 22:13:16 +02:00
Lars Mueller
44db47e64a Fix .editorconfig mandating tabs for Markdown 2024-08-16 22:13:16 +02:00
Lars Mueller
6874c358ea Allow managing object observers
-----

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
Lars Mueller
cc8e7a569e Switch player names to std::string 2024-08-16 22:13:16 +02:00
DS
603eb57943 Fix comment and alpha test node oopsies from #14852 2024-08-16 22:01:16 +02:00
Erich Schubert
9046379b30 Fix chance/probability wording in lua_api.md 2024-08-16 21:59:36 +02:00
Zughy
ea96f6e1e3 DOCS: state that initial_properties are shared between entity instances 2024-08-16 21:59:20 +02:00
1F616EMO~nya
dc7a7a0ed9 Add table.keyof() (#14910) 2024-08-13 18:39:50 +02:00
Dmitry Marakasov
a677d33bdf Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_ 2024-08-13 18:38:59 +02:00
Gregor Parzefall
0fb67ccb34 Add setting to disable smooth scrolling 2024-08-13 18:38:34 +02:00
Erich Schubert
e6f77b95f3 Add vector.random_direction() (#14784)
Generate a random vector of unit length. Useful for many mods.
2024-08-13 18:38:07 +02:00
Loïc Blot
cb0bbea2a5 refacto: rework the GUI element handler function (#14793)
We have a very very old way to perform this handling.
With this new method, we have a more proper and flexible way to extend our UI with comprehensible handlers with common interface parameters

In terms of performance, it took very few more more memory and scraping is more faster, using the unordered_map benefits
2024-08-12 18:52:33 +02:00
1F616EMO~nya
98e51a0159 Clamp hotbar selection to slots that exist (#14869) 2024-08-12 15:35:13 +02:00
sfan5
39c2af9710 Render clouds as flat when thickness is zero (#14897) 2024-08-12 15:35:00 +02:00
grorp
013c6ee166 TouchScreenGUI: Replace buttonbars with grid menu (#14918) 2024-08-12 15:34:50 +02:00
y5nw
a3838dd0e8 Show IME candidate list in Windows (#14942) 2024-08-12 15:34:37 +02:00
1F616EMO~nya
53a50e0b0d Fix warning about getVertexTypeDescription reaching its end (#14806) 2024-08-12 15:34:25 +02:00
sfan5
85e717fcd1 Rework object attachment handling to fix bugs (#14825) 2024-08-12 15:32:18 +02:00
Loïc Blot
a0e33ba9ea dev: add shell.nix (#14823)
This permit to have reproducible development environment across OS (Linuxes, but maybe Mac OSX too).

It makes minetest compilable directly in a nix-shell with Nix/Lix but also on NixOS
2024-08-12 11:41:27 +02:00
Zughy
c7642c3c6c Docs: Explain how to create and remove inventory lists (#14927) 2024-08-12 02:49:14 +02:00
SmallJoker
e236ad8348 Lua API: fix OOB array access in find_nodes_near (#14948) 2024-08-11 20:21:12 +02:00
1F616EMO~nya
f04cdc00a6 Optionally hide player names on the serverlist (#14820)
This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
asrelo
cfa9c83d33 Improve fs::PathStartsWith to handle empty strings (#14877)
`""` does not refer to a proper path, and `fs::PathStartsWith(path, "")` should just return `false`. This is also the case in libraries in other languages where I looked, seems to be common.

The new behavior:
* check early, if `prefix` is empty - return if path is empty or not,
* no special processing for when `path` is empty, the function meets characters in `prefix` and returns false anyway.
2024-08-11 20:19:14 +02:00
Lars Müller
5b19d315b3 devtest: Add sam to testentities (#14882) 2024-08-11 20:18:30 +02:00
rubenwardy
c6c2c4f60f Revert "Disable SDL2 for 5.9.0 (#14944)" (#14959)
This reverts commit ebaf3c8d77.
2024-08-11 20:18:11 +02:00
rubenwardy
c2057eee4b Merge remote-tracking branch 'upstream/stable-5' into HEAD 2024-08-11 17:08:47 +01:00
rubenwardy
1222750c50 Continue with 5.10.0-dev 2024-08-11 16:55:00 +01:00
Gregor Parzefall
d445638265 Bump version to 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f61f6626b7 Fix Android build for 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
857ba25115 Android CI: Additionally make an AAB for uploading to the Play Store (#14584) 2024-05-06 20:58:14 +02:00
grorp
00774bc28b Fix some Game members not being freed after some startup errors (#14561) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f572266f19 Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Gregor Parzefall
c3893064a3 Fix all cached media being loaded at once on the main thread 2024-05-06 20:58:14 +02:00
grorp
4183443f02 Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-05-06 20:58:14 +02:00
sfan5
5715434d5e Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-05-06 20:58:14 +02:00
lhofhansl
ab2419db24 Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-05-06 20:58:14 +02:00
David Heidelberg
35a83c3514 Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-05-06 20:58:14 +02:00
sfan5
de09cac1e9 Drop valgrind from CI and instead enable ASan
The recently added ioctl use is reported as a false-positive by valgrind.
I tried moving it to different compilers/versions two times and only
hit further issues that were valgrind's fault.

Also includes a tiny fix.
2024-05-06 20:58:14 +02:00
sfan5
b64f4bdb3a Optimize fs::CopyFileContents on Linux and Windows 2024-05-06 20:58:14 +02:00
sfan5
008310aad9 Add unit tests for fs::CopyFileContents 2024-05-06 20:58:14 +02:00
sfan5
4d024d737c Bypass media transfer in single player 2024-05-06 20:58:14 +02:00
grorp
50edb30a18 Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-05-06 20:58:14 +02:00
Muhammad Rifqi Priyo Susanto
00f6bd0f08 Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Maintainer_
81e40a1172 Fix GameUI text staying visible during shutdown. (#14197) 2024-05-06 20:58:14 +02:00
grorp
fe4f89f3fa Touchscreen: Make server-sent overrides of button textures work (#14145) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
0d372250c1 Fix TouchScreenGUI ignoring server-sent pitch changes 2024-05-06 20:58:14 +02:00
Gregor Parzefall
367720020c Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2024-05-06 20:58:14 +02:00
grorp
0dab82085d Fix unittest failure for release versions (#14067) 2024-05-06 20:58:14 +02:00
SmallJoker
cb211d63cd Merge remote-tracking branch 'upstream/stable-5' into HEAD 2023-12-04 19:04:18 +01:00
sfan5
2e497cc471 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:32:11 +02:00
sfan5
587f6656a4 Bump version to 5.6.1 2022-09-19 21:05:10 +02:00
sfan5
4377c03168 Bump used IrrlichtMt version 2022-09-16 20:27:29 +02:00
savilli
1e0520074c Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 19:18:51 +02:00
DS
b9f6832347 Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-14 13:48:06 +02:00
Jude Melton-Houghton
f8bb0cd3d1 Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-14 13:48:06 +02:00
Lars Mueller
129aef758e Serialize: Restore forward compatibility 2022-09-14 13:48:06 +02:00
Lars Mueller
94f55cf406 Serialize: Use numbers for refs to work around LuaJIT limits 2022-09-14 13:48:06 +02:00
sfan5
a20b758e19 Allow looped animation to be used safely with old clients
fixes #12657
2022-09-14 13:48:06 +02:00
pecksin
128842becf Chat weblink: remove comma as delimiter (#12730) 2022-09-14 13:48:06 +02:00
x2048
d51331f51f Convert entity glow value to color space before adding to the light 2022-09-14 13:48:06 +02:00
Niklp
4ef221a645 Fix incorrectly placed label in tab_online (#12732) 2022-09-14 13:48:06 +02:00
savilli
79010e972e Fix and enable x86 build for Android (#12700) 2022-09-14 13:48:06 +02:00
fluxionary
0ca530e251 Fix texture_min_size 2022-09-14 13:48:06 +02:00
Elliott Lester
57b4d46dbc Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-14 13:48:06 +02:00
rubenwardy
50df5e2f59 Fix crash when trying to overwrite a package
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour

Fixes #12303
2022-09-14 13:48:06 +02:00
Fábio Rodrigues Ribeiro
b6db2c7262 Remove resolution of appstream screenshots (#12652)
resolves Appdata not valid #12597
2022-09-14 13:48:06 +02:00
sfan5
9441b69ad2 Move some CI jobs to newer compiler versions 2022-09-14 13:48:06 +02:00
x2048
08e3d16a58 Limit force shadow update to urgent blocks (#12692) 2022-09-14 13:48:06 +02:00
Lars Müller
3f3049fdba Check hp_max > 0 for entities (#12667) 2022-09-14 13:39:30 +02:00
Zughy
41fb7a8a7e Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:39:20 +02:00
Zughy
5b9828e094 Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:37:54 +02:00
Zughy
96e35585b0 Fix crash when stars are reset 2022-09-14 13:37:44 +02:00
sfan5
f035fe9336 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:54:13 +02:00
sfan5
44c2e33c78 Bump version to 5.5.1 2022-05-15 21:53:21 +02:00
rubenwardy
2785dcbbbf Fix broken dependency enabling due to missing enabled field 2022-05-14 18:24:46 +01:00
sfan5
9b03bd3243 Fix Docker build
prometheus-cpp switched to C++14 in April (after we did) so this issue only affects older branches.
2022-05-14 18:51:48 +02:00
Jude Melton-Houghton
8f30456ee3 Fix cooking and fuel crafts with aliases 2022-05-14 18:33:42 +02:00
Octavian
38557ff635 Fix possible unreliable behavior due to uninitialized variables 2022-05-14 18:33:42 +02:00
Lars Müller
7bc2cde4dd HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-14 18:33:42 +02:00
Lars Müller
f065d3a06b Fix Minetest blaming the wrong mod for errors (#12241)
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
21f7e3a987 Enable dependencies when enabling modpacks (#12202) 2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
9f688bc433 Fix enabling of dependencies with identical names (#12253) 2022-05-14 18:33:42 +02:00
rubenwardy
6e9d31d4fb Fix mods not being recursively enabled
Fixes #12290
2022-05-14 18:33:42 +02:00
sfan5
e81c48526b Declare all bundled libs as static
Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.
2022-05-14 18:33:42 +02:00
SmallJoker
b405985b80 guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-14 18:33:42 +02:00
rubenwardy
8b010c5a9f ContentDB: Fix ungraceful crash on aliases when list download fails
Fixes #12267 and fixes #12154
2022-05-14 18:33:42 +02:00
sfan5
1e7b5d6fdb Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-14 18:33:42 +02:00
sfan5
a55982e7f0 Fix password changing getting stuck if wrong password is entered once 2022-05-14 18:33:42 +02:00
sfan5
1ac378063e Apply disallow_empty_password to password changes too 2022-05-14 18:33:42 +02:00
sfan5
d497c92684 Fix race condition in registration leading to duplicate create_auth calls 2022-05-14 18:33:42 +02:00
paradust7
677dc2c155 Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-05-14 18:33:42 +02:00
Alex
beea8deeb5 Fix invalid queued package element and path (#12218) 2022-05-14 18:33:42 +02:00
Giuseppe Bilotta
0d0f1a2fb2 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-05-14 18:33:42 +02:00
paradust7
439701ed7a Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-05-14 18:33:42 +02:00
ShadowNinja
d945d0129c Fix OOB read in trim("") 2022-05-14 18:33:42 +02:00
Dmitry Kostenko
cc91477308 Avoid negation of comparison operator (luacheck warning) 2022-05-14 18:33:42 +02:00
Daroc Alden
ac139ec03d Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-05-14 18:33:42 +02:00
Gregor Parzefall
b4f0e834bf Fix footsteps for players whose collision box min y != 0 (#12110) 2022-05-14 18:33:42 +02:00
Daroc Alden
6e6cdc834f Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-05-14 18:33:42 +02:00
Daroc Alden
4b81ae1b35 Fix memory leak from SpatialAreaStore (#12120) 2022-05-14 18:33:42 +02:00
sfan5
d569dc45a8 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-05-14 18:33:42 +02:00
sfan5
23d49fda29 Clean up ClientReady packet handling
fixes #12073
2022-05-14 18:33:42 +02:00
pecksin
62ad2c3bc1 Use absolute value for bouncy in collision (#11969)
[backport: removed devtest change and protocol_version comparison]
2022-05-14 18:33:42 +02:00
sfan5
25373ad294 Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-05-12 11:36:50 +02:00
sfan5
26d0c0fd8d Fix broken server startup if curl is disabled (#12046) 2022-05-12 11:36:39 +02:00
Lars Mueller
3afffcd36b Fix builtin statbar backgrounds
see #12000
2022-05-12 11:36:11 +02:00
sfan5
5440de1785 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 23:10:56 +01:00
rubenwardy
25a56f11c8 Bump version to 5.4.2 2021-10-22 23:06:51 +01:00
rubenwardy
8271c6481f Fix manifest and various things 2021-10-20 15:27:30 +01:00
sfan5
83e26f839d Reserve vectors before pushing and other code quality changes (#11161) 2021-10-20 14:25:39 +01:00
sfan5
c3f7905d82 Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-19 19:23:00 +01:00
sfan5
05b54a8d18 Shave off buffer copies in networking code (#11607) 2021-10-19 19:22:46 +01:00
rubenwardy
e5cfdd369e Update deps ref 2021-10-18 18:33:25 +01:00
rubenwardy
c61d8cfb85 Use scoped app storage on Android (#11466)
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.

Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.

Fixes #2097,  #11417 and #11118
2021-10-18 18:12:03 +01:00
NeroBurner
27f4195471 Move build/android directory to root of project (#11283) 2021-10-18 18:11:33 +01:00
sfan5
b2596eda32 Bump version to 5.4.1 2021-04-10 18:41:12 +02:00
waxtatect
9379440fcb Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Brian Gaucher
b7c502c8d1 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Markus Mikkonen
3c16d2d9b4 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Tviljan
6cbc03a418 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Edward
15ecc0fa65 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ssantos
7f2f8cdad1 Translated using Weblate (Portuguese)
Currently translated at 93.2% (1264 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
a64646cb7b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
David Leal
05f531c538 Translated using Weblate (Spanish)
Currently translated at 79.7% (1081 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
7ca335446b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
99e96a6581 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
BreadW
7200d8f90e Translated using Weblate (Japanese)
Currently translated at 99.8% (1354 of 1356 strings)
2021-04-10 17:51:40 +02:00
GnuPGを使うべきだ
7038837aca Translated using Weblate (Japanese)
Currently translated at 99.7% (1353 of 1356 strings)
2021-04-10 17:51:40 +02:00
ItsWidee
541dcc0e5a Translated using Weblate (French)
Currently translated at 98.0% (1330 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
1060b5aabf Translated using Weblate (French)
Currently translated at 96.6% (1311 of 1356 strings)
2021-04-10 17:51:40 +02:00
Dainis
6ea73c4982 Translated using Weblate (Latvian)
Currently translated at 28.6% (388 of 1356 strings)
2021-04-10 17:51:40 +02:00
Konstantin Yeliseyev
cff847273a Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ResuUman
e669f8db9b Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
Mateusz Mendel
461cc30842 Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
gnu-ewm
13d7cb957c Translated using Weblate (Polish)
Currently translated at 71.6% (972 of 1356 strings)
2021-04-10 17:51:40 +02:00
Alessandro Mandelli
47a439a905 Translated using Weblate (Italian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Hatlábú Farkas
053fb96694 Translated using Weblate (Hungarian)
Currently translated at 75.8% (1028 of 1356 strings)
2021-04-10 17:51:39 +02:00
ItsWidee
b72c1f7367 Translated using Weblate (French)
Currently translated at 96.5% (1309 of 1356 strings)
2021-04-10 17:51:39 +02:00
matiasC
e90738575f Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
35718eec9c Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
AnthonyDe
8285a53152 Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Michalis
116fe7815b Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
4c2efd7da3 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Liu Tao
1a433e3185 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
fa98a00916 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1255 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
f4dd46ad60 Translated using Weblate (Spanish)
Currently translated at 79.0% (1072 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
41825ccfbb Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
4d1a5f12c0 Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
Agustin Calderon
cc58d56c6d Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
abidin toumi
683ef07312 Translated using Weblate (Arabic)
Currently translated at 25.7% (349 of 1356 strings)
2021-04-10 17:51:39 +02:00
Tirifto
c77c78cef5 Translated using Weblate (Esperanto)
Currently translated at 94.6% (1283 of 1356 strings)
2021-04-10 17:51:39 +02:00
Oğuz Ersen
88517030a4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
THANOS SIOURDAKIS
45471e8e63 Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
4e620beb75 Translated using Weblate (Malay)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
winniepee
e7ab875b47 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.4% (1254 of 1356 strings)
2021-04-10 17:51:39 +02:00
Ayes
be74ed9ab6 Translated using Weblate (Estonian)
Currently translated at 39.5% (536 of 1356 strings)
2021-04-10 17:51:39 +02:00
Wuzzy
52b2eacd37 Translated using Weblate (German)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
Marian
6b4210a2ea Translated using Weblate (Slovak)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
narrnika
740d0da5ee Translated using Weblate (Russian)
Currently translated at 99.3% (1347 of 1356 strings)
2021-04-10 17:51:07 +02:00
Mateusz Mendel
34883d356e Translated using Weblate (Polish)
Currently translated at 71.2% (966 of 1356 strings)
2021-04-10 17:51:07 +02:00
Giov4
aeafcce314 Translated using Weblate (Italian)
Currently translated at 99.7% (1352 of 1356 strings)
2021-04-10 17:51:07 +02:00
savilli
ae1d82c325 Fix hud_change and hud_remove after hud_add (#10997) 2021-04-09 22:05:22 +02:00
Vitaliy
1c89a07226 Restore minimal normal texture support (for minimap shading) 2021-04-09 22:04:51 +02:00
sfan5
43e262f13e Don't apply connection timeout limit to locally hosted servers
fixes #11085
2021-04-05 16:02:47 +02:00
sfan5
e5f802ab5c Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152) 2021-04-05 16:02:32 +02:00
Lars Müller
847860fc5c Block & report player self-interaction (#11137) 2021-04-05 16:01:27 +02:00
SmallJoker
77e936445f Protect dropping from far node inventories
Also changes if/if to switch/case
2021-04-05 16:01:21 +02:00
SmallJoker
41beb74ef7 Protect per-player detached inventory actions 2021-04-05 16:01:15 +02:00
Elias Fleckenstein
67be50b706 Make pkgmgr handle modpacks containing modpacks properly
fixes #10550
2021-04-05 16:01:10 +02:00
rubenwardy
cd840b7c9d pkgmgr: Fix crash when .conf release field is invalid
Fixes #10942
2021-04-05 16:01:03 +02:00
sfan5
07903949ec Merge remote-tracking branch 'origin/stable-5' into HEAD 2021-02-23 20:18:23 +01:00
sfan5
d2156ddaad Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-07-09 22:21:48 +02:00
sfan5
a84ff4b3ff Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-04-05 18:44:51 +02:00
rubenwardy
c02f13d33f Release 5.1.1 2020-01-11 18:29:02 +00:00
rubenwardy
f6490859fd Translated using Weblate (Japanese (Kansai))
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
4b7816dbf4 Translated using Weblate (Burmese)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
86ffbc3ec5 Translated using Weblate (Kazakh)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
67257f44a5 Translated using Weblate (Arabic)
Currently translated at 6.1% (78 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
3086f5567a Translated using Weblate (Vietnamese)
Currently translated at 2.5% (32 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
bb8acb095d Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
24be3cbb5f Translated using Weblate (Basque)
Currently translated at 15.1% (193 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
9773191103 Translated using Weblate (Greek)
Currently translated at 1.4% (18 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
ddc703c3ec Translated using Weblate (Filipino)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
09ec204e4b Translated using Weblate (Thai)
Currently translated at 66.9% (852 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
8b6cafa0e0 Translated using Weblate (Lao)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
Osoitz
1ee8be9d43 Translated using Weblate (Basque)
Currently translated at 15.1% (192 of 1274 strings)
2020-01-10 18:57:47 +00:00
Dhimas Wnz
91bc190d21 Translated using Weblate (Indonesian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:47 +00:00
THANOS SIOURDAKIS
4dc833b642 Translated using Weblate (Greek)
Currently translated at 1.3% (17 of 1274 strings)
2020-01-10 18:57:47 +00:00
universales
895e9f8d5c Translated using Weblate (Spanish)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
12906ff631 Translated using Weblate (Basque)
Currently translated at 9.7% (123 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
9c9bcff107 Added translation using Weblate (Basque) 2020-01-10 18:57:47 +00:00
Hotower
443ca5c63b Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Stas Kies
1102b1fc4c Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:47 +00:00
abidin toumi
0d089eab21 Translated using Weblate (Arabic)
Currently translated at 6.0% (77 of 1274 strings)
2020-01-10 18:57:47 +00:00
zaoqi
b44fada29e Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Yangjun Wang
859ea160e6 Translated using Weblate (Chinese (Simplified))
Currently translated at 63.2% (805 of 1274 strings)
2020-01-10 18:57:47 +00:00
Ács Zoltán
1c49e2ffc0 Translated using Weblate (Hungarian)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
140245c58d Translated using Weblate (Esperanto)
Currently translated at 97.2% (1238 of 1274 strings)
2020-01-10 18:57:47 +00:00
Petter Reinholdtsen
47adcced60 Translated using Weblate (Norwegian Bokmål)
Currently translated at 43.3% (552 of 1274 strings)
2020-01-10 18:57:47 +00:00
Luboš Nečas
a2054deb12 Translated using Weblate (Czech)
Currently translated at 48.8% (622 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
30fdfd9ded Translated using Weblate (Esperanto)
Currently translated at 94.9% (1209 of 1274 strings)
2020-01-10 18:57:47 +00:00
ramon.venson
a87a86eb92 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Daniel Mancini
49dfbcfbc8 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Andrei Stepanov
c558a4f4f6 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f49a2248f Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4e57da42c1 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f6c9e206c Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
699e1d4b77 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Matej Mlinar
fa2978b3b9 Translated using Weblate (Slovenian)
Currently translated at 43.9% (559 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
ffcdf741fc Translated using Weblate (Arabic)
Currently translated at 5.7% (73 of 1274 strings)
2020-01-10 18:57:46 +00:00
Fixer
429d7f33d4 Translated using Weblate (Ukrainian)
Currently translated at 42.1% (536 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
b6a229775e Translated using Weblate (Russian)
Currently translated at 81.9% (1044 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
0a4580368a Translated using Weblate (Arabic)
Currently translated at 5.6% (71 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
e5b191e1f1 Translated using Weblate (Arabic)
Currently translated at 4.2% (53 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
a07acc067b Translated using Weblate (Russian)
Currently translated at 81.7% (1041 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
01e763f879 Added translation using Weblate (Arabic) 2020-01-10 18:57:46 +00:00
Viktar Vauchkevich
a95e75261a Translated using Weblate (Belarusian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Julien Maulny
dcaa7ac609 Translated using Weblate (French)
Currently translated at 97.0% (1236 of 1274 strings)
2020-01-10 18:57:46 +00:00
Jacques Lagrange
7d2ae10849 Translated using Weblate (Italian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
642cac3759 Translated using Weblate (Japanese (Kansai))
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
662af2edba Translated using Weblate (Dhivehi)
Currently translated at 8.2% (105 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
6f97e15a8f Translated using Weblate (Chinese (Simplified))
Currently translated at 63.0% (803 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
ab2fa2ca9d Translated using Weblate (Burmese)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
4666c99b27 Translated using Weblate (Kyrgyz)
Currently translated at 8.6% (110 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
e38415c56d Translated using Weblate (Slovenian)
Currently translated at 42.0% (535 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
3f3fce4664 Translated using Weblate (Kannada)
Currently translated at 3.0% (38 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1407a7bc8a Translated using Weblate (Kazakh)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1d268f4b83 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 31.2% (398 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
92aab79d27 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0823bb1276 Translated using Weblate (Hebrew)
Currently translated at 4.3% (55 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
18e42efa01 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0ea16328df Translated using Weblate (Estonian)
Currently translated at 14.4% (183 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
b037efc5c6 Translated using Weblate (Esperanto)
Currently translated at 79.6% (1014 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
839bb71389 Translated using Weblate (Greek)
Currently translated at 1.1% (14 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
2ef7df5cfe Translated using Weblate (Danish)
Currently translated at 49.5% (631 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
f5d2d79f75 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.4% (1228 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e5fa96ffc Translated using Weblate (Filipino)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
6dbbe07d50 Translated using Weblate (Thai)
Currently translated at 66.8% (851 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
3c23410753 Translated using Weblate (Lithuanian)
Currently translated at 15.4% (196 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e35ab78b4 Translated using Weblate (Lao)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Allan Nordhøy
7f2911b7f0 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
d877e90301 Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Vicente Carrasco Alvarez
93db4be726 Translated using Weblate (Spanish)
Currently translated at 61.5% (783 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
1f419ad19f Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Muhammad Nur Hidayat Yasuyoshi
3c7f6508ad Translated using Weblate (Malay)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mattias Münster
39449d4b63 Translated using Weblate (Swedish)
Currently translated at 32.7% (417 of 1274 strings)
2020-01-10 18:57:45 +00:00
Jacques Lagrange
28e05295fa Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Ács Zoltán
60c18d3550 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
ssantos
482ab186a2 Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
BreadW
4814195dc4 Translated using Weblate (Japanese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Wuzzy
d215b7a10e Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
nautilusx
0e52b78590 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
monolifed
b3a9d607c4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Oguz Ersen
c00081b62c Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:44 +00:00
William Breathitt Gray
5e4739b460 Fix find_path for newer jsoncpp installations
The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.

Fixes: https://github.com/minetest/minetest/issues/9119
2019-12-31 21:39:16 +00:00
SmallJoker
0d8f598df2 Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-31 21:31:53 +00:00
Wuzzy
2ef04cc308 Fix item eat sound not played if last item (#9239) 2019-12-31 21:31:53 +00:00
rubenwardy
7a0884e2cd Fix spaces breaking formspec_version[] tag 2019-12-31 21:31:53 +00:00
ANAND
fa858530cc Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-12-31 21:31:53 +00:00
sfan5
1c61fe5ed9 Rework packet receiving in ServerThread
Notably it tries to receive all queued packets
between server steps, not just one.
2019-12-31 21:31:53 +00:00
Dmitry Marakasov
57409ef382 Fix build issue due to conflicting s64 type definitions (#9064)
See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
2019-12-31 21:31:52 +00:00
SmallJoker
06ba826803 Formspecs: Reset version number on rebuild 2019-12-26 17:24:27 +00:00
rubenwardy
6e6ef9489f Continue with 5.1.1-dev 2019-12-26 17:24:23 +00:00
Loic Blot
45bbe39d1f Add arm64-v8a but it's not sufficient for 64bit build 2019-11-09 12:50:53 +01:00
Loic Blot
6c9fc13083 Bump to version code 25 2019-11-09 11:37:46 +01:00
MoNTE48
4c8a642388 Android: build fixes & compat fixes 2019-11-09 11:23:31 +01:00
sfan5
6208c9d64f Merge remote-tracking branch 'origin/stable-5' into HEAD 2019-10-12 15:59:36 +02:00
sfan5
76325d0ba9 Bump version to 5.0.1 2019-03-31 22:57:45 +02:00
rubenwardy
cf1802a6de Prevent multi-line chat messages server-side (#8420) 2019-03-28 21:49:03 +00:00
sfan5
538a7b12bd Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:37:11 +01:00
sfan5
57e0f52aaa httpfetch: Disable IPv6 here too if requested by settings (#8399) 2019-03-19 02:18:34 +00:00
Paramat
1ae0335b62 num_emerge_threads: Initialise value to cope with setting syntax error (#8396) 2019-03-19 02:18:26 +00:00
paramat
ca1bff6b66 num_emerge_threads: Fix documentation of automatic selection 2019-03-19 02:18:17 +00:00
Paramat
10cc62d2ca num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 17:58:19 +00:00
rubenwardy
dd451a8a00 Fix cast from const by accessing string data directly (#8354)
Fixes #8327
2019-03-12 20:25:55 +00:00
rubenwardy
444ec1e412 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 20:25:48 +00:00
Paramat
82739f4d7d Change 'num_emerge_threads' default to 1 (#8303) 2019-03-11 22:07:19 +00:00
sofar
19825d853e getS16NoEx() returns true unless syntactical error in conf. (#8304)
The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.
2019-03-11 22:07:19 +00:00
rubenwardy
d8ece2e3e9 Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
2019-03-11 22:07:19 +00:00
Paramat
bf4deb0ce6 Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-11 22:07:19 +00:00
rubenwardy
da4739a26c Fix detach inventory serialisation (#8331) 2019-03-11 22:07:19 +00:00
rubenwardy
fc24bf0915 Fix incorrect string length check after cast 2019-03-11 22:07:19 +00:00
rubenwardy
9329b99cba Continue with 5.0.1-dev 2019-03-11 22:07:12 +00:00
1688 changed files with 221250 additions and 181410 deletions

View File

@@ -1,4 +1,4 @@
Checks: '-*,modernize-use-emplace,modernize-avoid-bind,misc-throw-by-value-catch-by-reference,misc-unconventional-assign-operator,performance-*'
Checks: '-*,modernize-use-emplace,modernize-avoid-bind,misc-throw-by-value-catch-by-reference,misc-unconventional-assign-operator,performance-*,-performance-avoid-endl,performance-inefficient-string-concatenation'
WarningsAsErrors: '-*,modernize-use-emplace,performance-type-promotion-in-math-fn,performance-faster-string-find,performance-implicit-cast-in-loop'
CheckOptions:
- key: performance-unnecessary-value-param.AllowedTypes

View File

@@ -1,9 +1,16 @@
[*]
end_of_line = lf
[*.{cpp,h,lua,txt,glsl,md,c,cmake,java,gradle}]
[*.{cpp,h,lua,txt,glsl,c,cmake,java,gradle}]
charset = utf-8
indent_size = 4
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
[*.md]
charset = utf-8
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true

1
.envrc Normal file
View File

@@ -0,0 +1 @@
use nix

3
.gitattributes vendored
View File

@@ -3,3 +3,6 @@
*.cpp diff=cpp
*.h diff=cpp
*.gltf binary
*.x binary

View File

@@ -14,7 +14,7 @@ Contributions are welcome! Here's how you can help:
[clone](https://help.github.com/articles/cloning-a-repository/) your fork.
2. Before you start coding, consider opening an
[issue at Github](https://github.com/minetest/minetest/issues) to discuss the
[issue on Github](https://github.com/luanti-org/luanti/issues) to discuss the
suitability and implementation of your intended contribution with the core
developers.
@@ -25,19 +25,19 @@ Contributions are welcome! Here's how you can help:
the work, to avoid disappointment.
You may also benefit from discussing on our IRC development channel
[#minetest-dev](http://www.minetest.net/irc/). Note that a proper IRC client
[#luanti-dev](https://docs.luanti.org/about/irc/). Note that a proper IRC client
is required to speak on this channel.
3. Start coding!
- Refer to the
[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.md),
[Developer Wiki](http://dev.minetest.net/Main_Page) and other
[documentation](https://github.com/minetest/minetest/tree/master/doc).
- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and
[Lua](http://dev.minetest.net/Lua_code_style_guidelines) code style guidelines.
[Lua API](https://github.com/luanti-org/luanti/blob/master/doc/lua_api.md),
[Luanti Documentation](https://docs.luanti.org/) and other
[documentation](https://github.com/luanti-org/luanti/tree/master/doc).
- Follow the [C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) and
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
- Run `updatepo.sh` or update `minetest.po{,t}` even if your code adds new translatable strings.
- Run `updatepo.sh` or update `luanti.po{,t}` even if your code adds new translatable strings.
- Update `minetest.conf.example` and `settings_translation_file.cpp` even if your code adds new core settings.
4. Commit & [push](https://help.github.com/articles/pushing-to-a-remote/) your changes to a new branch (not `master`, one change per branch)
@@ -53,7 +53,7 @@ Contributions are welcome! Here's how you can help:
- The following lines should describe the commit, starting a new line for each point.
5. Once you are happy with your changes, submit a pull request.
- Open the [pull-request form](https://github.com/minetest/minetest/pull/new/master).
- Open the [pull-request form](https://github.com/luanti-org/luanti/pull/new/master).
- Add a description explaining what you've done (or if it's a
work-in-progress - what you need to do).
- Make sure to fill out the pull request template.
@@ -64,8 +64,8 @@ Contributions are welcome! Here's how you can help:
picture of the project.
2. It works.
3. It follows the code style for
[C/C++](http://dev.minetest.net/Code_style_guidelines) or
[Lua](http://dev.minetest.net/Lua_code_style_guidelines).
[C/C++](https://docs.luanti.org/for-engine-devs/code-style-guidelines/) or
[Lua](https://docs.luanti.org/for-engine-devs/lua-code-style-guidelines/).
4. The code's interfaces are well designed, regardless of other aspects that
might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
@@ -76,14 +76,14 @@ If you experience an issue, we would like to know the details - especially when
a stable release is on the way.
1. Do a quick search on GitHub to check if the issue has already been reported.
2. Is it an issue with the Minetest *engine*? If not, report it
[elsewhere](http://www.minetest.net/development/#reporting-issues).
3. [Open an issue](https://github.com/minetest/minetest/issues/new) and describe
2. Is it an issue with the Luanti *engine*? If not, report it
[elsewhere](http://www.luanti.org/development/#reporting-issues).
3. [Open an issue](https://github.com/luanti-org/luanti/issues/new) and describe
the issue you are having - you could include:
- Error logs (check the bottom of the `debug.txt` file).
- Screenshots.
- Ways you have tried to solve the issue, and whether they worked or not.
- Your Minetest version and the content (games, mods or texture packs) you have installed.
- Your Luanti version and the content (games, mods or texture packs) you have installed.
- Your platform (e.g. Windows 10 or Ubuntu 15.04 x64).
After reporting you should aim to answer questions or clarifications as this
@@ -99,28 +99,28 @@ possible.
## Translations
The core translations of Minetest are performed using Weblate. You can access
The core translations of Luanti are performed using Weblate. You can access
the project page with a list of current languages
[here](https://hosted.weblate.org/projects/minetest/minetest/).
Builtin (the component which contains things like server messages, chat command
descriptions, privilege descriptions) is translated separately; it needs to be
translated by editing a `.tr` text file. See
[Translation](https://dev.minetest.net/Translation) for more information.
[Translation](https://docs.luanti.org/for-creators/translation/) for more information.
## Donations
If you'd like to monetarily support Minetest development, you can find donation
methods on [our website](http://www.minetest.net/development/#donate).
If you'd like to monetarily support Luanti development, you can find donation
methods on [our website](http://www.luanti.org/development/#donate).
# Maintaining
* This is a concise version of the
[Rules & Guidelines](http://dev.minetest.net/Category:Rules_and_Guidelines) on the developer wiki.*
[Rules & Guidelines](https://docs.luanti.org/for-engine-devs/) on the Luanti Documentation.*
These notes are for those who have push access Minetest (core developers / maintainers).
These notes are for those who have push access Luanti (core developers / maintainers).
- See the [project organisation](http://dev.minetest.net/Organisation) for the people involved.
- See the [project organisation](https://docs.luanti.org/for-engine-devs/organization/) for the people involved.
## Concept approvals and roadmaps
@@ -159,14 +159,14 @@ Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request
- The title should follow the commit guidelines (title starts with a capital letter, present tense, descriptive).
- Don't modify history older than 10 minutes.
- Use rebase, not merge to get linear history:
- `curl https://github.com/minetest/minetest/pull/1.patch | git am`
- `curl -Ls https://github.com/luanti-org/luanti/pull/1.patch | git am`
## Reviewing issues and feature requests
- If an issue does not get a response from its author within 1 month (when requiring more details), it can be closed.
- When an issue is a duplicate, refer to the first ones and close the later ones.
- Tag issues with the appropriate [labels](https://github.com/minetest/minetest/labels) for devices, platforms etc.
- Tag issues with the appropriate [labels](https://github.com/luanti-org/luanti/labels) for devices, platforms etc.
## Releasing a new version
*Refer to [dev.minetest.net/Releasing_Minetest](http://dev.minetest.net/Releasing_Minetest)*
*Refer to [docs.luanti.org/for-engine-devs/releasing-luanti](https://docs.luanti.org/for-engine-devs/releasing-luanti/)*

View File

@@ -1,27 +1,30 @@
name: Bug report
description: Create a report to help us improve
description: Report a problem or mistake
labels: ["Unconfirmed bug"]
body:
- type: markdown
attributes:
value: |
Please note the following:
1. **Please update your Minetest Engine to the latest stable or dev version** before submitting bug reports. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a bug report in their issue trackers.
* For example, you can submit issues about the Minetest Game (the official game of Minetest) [in its own repository](https://github.com/minetest/minetest_game/issues).
3. Please provide as many details as possible for us to spot the problem quicker.
1. **Update Luanti to the latest stable or dev version** before submitting a bug report. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game on ContentDB](https://content.luanti.org/packages/?type=game) and submit a bug report to its developers.
* For example, issues about Minetest Game are submitted to [its own repository](https://github.com/luanti-org/minetest_game/issues).
3. Please provide as many relevant details as possible.
4. If you have used an LLM/AI to format your issue description, disclose this. Try to keep it concise. No walls of text please.
- type: textarea
attributes:
label: Minetest version
label: Luanti version
description: |
Paste the Minetest version below.
If you are on a dev version, please also indicate the git commit hash.
Refer to the "About" tab of the menu or run `minetest --version` on the command line.
Paste the Luanti version below.
Refer to the "About" tab of the menu or run `luanti --version` on the command line.
placeholder: |
Example:
Minetest 5.7.0-dev-ca13c51 (Linux)
Using Irrlicht 1.9.0mt9
Using LuaJIT 2.1.0-beta3
Luanti 5.10.0-3ad6aee9b (Linux)
Using LuaJIT 2.1.1727870382
Built by GCC 14.2
Running on Linux/6.11.5 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
@@ -32,34 +35,28 @@ body:
render: "true"
validations:
required: true
- type: input
attributes:
label: Irrlicht device
description:
placeholder: "Example: X11"
validations:
required: false
- type: input
attributes:
label: Operating system and version
description: It is recommended to upgrade your operating system to see if the problem persists.
description: Keeping your OS up-to-date can solve some problems on its own.
placeholder: "Example: Ubuntu 22.04"
validations:
required: true
- type: input
attributes:
label: CPU model
description: Usually found in OS/system settings.
description: Usually found in OS/system settings
placeholder: "Example: Intel Core i5-2410M"
validations:
required: false
- type: markdown
attributes:
value: The GPU model and renderer can be omitted if the bug is not a graphical issue.
value: If the bug is server-side please skip the "GPU model" and "Active renderer" fields.
- type: input
attributes:
label: GPU model
description: Usually found in OS/system settings.
description: Usually found in OS/system settings
placeholder: "Example: NVIDIA GeForce GTX 1660"
validations:
required: false
@@ -67,18 +64,29 @@ body:
attributes:
label: Active renderer
description: You can find this in the "About" tab in the main menu.
placeholder: "Example: OpenGL 4.6.0"
placeholder: "Example: ES 3.2 / ogles2 / X11"
validations:
required: false
- type: textarea
attributes:
label: Summary
description: Describe your problem here.
description: |
Describe your problem here.
Make sure to include the all error messages you see and/or screenshots in case of visual bugs.
Attaching a copy of your `debug.txt` and `minetest.conf` can be helpful as well.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: Explain how the problem has happened, providing a minimal test (e.g. a minimized code snippet) where possible.
description: |
Explain how the problem has happened.
To the extent possible, the reproduction steps should describe not just what you did (e.g. "I open my world and it crashes")
but be detailed enough so that anyone with a fresh installation of Luanti could follow these steps to encounter the same problem.
In case of modding issues it is often useful to include a code snippet.
This will help us diagnose the problem quicker and more efficiently. Thank you.
validations:
required: true

View File

@@ -1,8 +1,8 @@
blank_issues_enabled: true
contact_links:
- name: Submit issues about Minetest Game
url: https://github.com/minetest/minetest_game/issues/new/choose
url: https://github.com/luanti-org/minetest_game/issues/new
about: Only submit issues of the engine in this repository's issue tracker. Submit those of Minetest Game in its own issue tracker.
- name: Search for issue trackers of third-party games
url: https://content.minetest.net/packages/?type=game
url: https://content.luanti.org/packages/?type=game
about: For issues of third-party games, search for the game in the ContentDB and then submit an issue in their issue tracker.

View File

@@ -7,7 +7,8 @@ body:
value: |
Please note the following:
1. Only submit a feature request if the feature does not exist on the latest dev version.
2. This page is for suggesting changes to **the engine itself**. To suggest changes to games, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a feature request in their issue trackers.
2. This page is for suggesting changes to **the engine itself**. To suggest changes to games, please [search for the game in the ContentDB](https://content.luanti.org/packages/?type=game) and submit a feature request in their issue trackers.
3. If you have used an LLM/AI to format your issue description, disclose this. Try to keep it concise. No walls of text please.
- type: textarea
attributes:
label: Problem

View File

@@ -3,7 +3,7 @@ Add compact, short information about your PR for easier understanding:
- Goal of the PR
- How does the PR work?
- Does it resolve any reported issue?
- Does this relate to a goal in [the roadmap](https://github.com/minetest/minetest/blob/master/doc/direction.md)?
- Does this relate to a goal in [the roadmap](https://github.com/luanti-org/luanti/blob/master/doc/direction.md)?
- If not a bug fix, why is this PR needed? What usecases does it solve?
## To do

6
.github/SECURITY.md vendored
View File

@@ -3,7 +3,7 @@
## Supported Versions
We only support the latest stable version for security issues.
See the [releases page](https://github.com/minetest/minetest/releases).
See the [releases page](https://github.com/luanti-org/luanti/releases).
## Reporting a Vulnerability
@@ -11,10 +11,10 @@ We ask that you report vulnerabilities privately, by contacting a core developer
to give us time to fix them. You can do that by emailing one of the following addresses:
* celeron55@gmail.com
* rubenwardy@minetest.net
* rw@rubenwardy.com
Depending on severity, we will either create a private issue for the vulnerability
and release a patch version of Minetest, or give you permission to file the issue publicly.
and release a patch version of Luanti, or give you permission to file the issue publicly.
For more information on the justification of this policy, see
[Responsible Disclosure](https://en.wikipedia.org/wiki/Responsible_disclosure).

View File

@@ -12,6 +12,7 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'android/**'
- '.github/workflows/android.yml'
pull_request:
@@ -24,6 +25,7 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'android/**'
- '.github/workflows/android.yml'
@@ -50,25 +52,25 @@ jobs:
- name: Save AAB artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-release.aab
name: Luanti-release.aab
path: android/app/build/outputs/bundle/release/app-release.aab
- name: Save armeabi artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-armeabi-v7a.apk
name: Luanti-armeabi-v7a.apk
path: android/app/build/outputs/apk/release/app-armeabi-v7a-release-unsigned.apk
- name: Save arm64 artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-arm64-v8a.apk
name: Luanti-arm64-v8a.apk
path: android/app/build/outputs/apk/release/app-arm64-v8a-release-unsigned.apk
- name: Save x86 artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-x86.apk
name: Luanti-x86.apk
path: android/app/build/outputs/apk/release/app-x86-release-unsigned.apk
- name: Save x86_64 artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-x86_64.apk
name: Luanti-x86_64.apk
path: android/app/build/outputs/apk/release/app-x86_64-release-unsigned.apk

View File

@@ -72,8 +72,8 @@ jobs:
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
labels: |
org.opencontainers.image.title=Minetest
org.opencontainers.image.vendor=Minetest
org.opencontainers.image.title=Luanti
org.opencontainers.image.vendor=Luanti
org.opencontainers.image.licenses=LGPL-2.1-only
# Build and push Docker image
@@ -94,5 +94,5 @@ jobs:
- name: Test Docker Image
run: |
docker run --rm $(cut -d, -f1 <<<"$DOCKER_METADATA_OUTPUT_TAGS") minetestserver --version
docker run --rm $(cut -d, -f1 <<<"$DOCKER_METADATA_OUTPUT_TAGS") luantiserver --version
shell: bash

View File

@@ -12,9 +12,9 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/ci/**'
- 'Dockerfile'
- '.dockerignore'
- 'util/helper_mod/**'
- '.github/workflows/linux.yml'
pull_request:
paths:
@@ -26,9 +26,9 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/ci/**'
- 'Dockerfile'
- '.dockerignore'
- 'util/helper_mod/**'
- '.github/workflows/linux.yml'
env:
@@ -36,25 +36,31 @@ env:
jobs:
# Older gcc version (should be close to our minimum supported version)
gcc_7:
runs-on: ubuntu-20.04
gcc_9:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-7
install_linux_deps g++-9
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-7
CXX: g++-7
CC: gcc-9
CXX: g++-9
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
- name: Test
- name: Unittest
run: |
./bin/minetest --run-unittests
./bin/luanti --run-unittests
# Do this here because we have ASan and error paths are sensitive to dangling pointers
- name: Test error cases
run: |
./util/test_error_cases.sh
# Current gcc version
gcc_14:
@@ -72,35 +78,38 @@ jobs:
env:
CC: gcc-14
CXX: g++-14
# just to check that they compile correctly
CMAKE_FLAGS: '-DBUILD_BENCHMARKS=1'
- name: Test
run: |
mkdir nowrite
chmod a-w nowrite
cd nowrite
../bin/minetest --run-unittests
../bin/luanti --run-unittests
# Older clang version (should be close to our minimum supported version)
clang_7:
runs-on: ubuntu-20.04
clang_11:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-7 llvm
install_linux_deps clang-11
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-7
CXX: clang++-7
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
CC: clang-11
CXX: clang++-11
# Test fallback SHA implementations
CMAKE_FLAGS: '-DENABLE_OPENSSL=0'
- name: Unittest
- name: Test
run: |
./bin/minetest --run-unittests
./bin/luanti --run-unittests
# Current clang version
clang_18:
@@ -121,22 +130,22 @@ jobs:
- name: Test
run: |
./bin/minetest --run-unittests
./bin/luanti --run-unittests
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_11_prometheus:
name: "clang_11 (PROMETHEUS=1)"
runs-on: ubuntu-22.04
# Build with prometheus-cpp (server-only), also runs on ARM64
clang_prometheus_arm:
name: "clang (with Prometheus, ARM64)"
runs-on: ubuntu-24.04-arm
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-11
install_linux_deps --headless clang libluajit-5.1-dev
- name: Build prometheus-cpp
run: ./util/ci/build_prometheus_cpp.sh
@@ -145,10 +154,10 @@ jobs:
run: |
./util/ci/build.sh
env:
CC: clang-11
CXX: clang++-11
CC: clang
CXX: clang++
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0 -DENABLE_CURSES=0"
- name: Test
run: |
./bin/minetestserver --run-unittests
./bin/luantiserver --run-unittests

View File

@@ -35,7 +35,7 @@ jobs:
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
serverconf="profiler.load=true" ./util/test_multiplayer.sh
luacheck:
name: "Builtin Luacheck and Unit Tests"

View File

@@ -16,7 +16,7 @@ on:
jobs:
build:
if: github.repository == 'minetest/minetest'
if: github.repository == 'luanti-org/luanti'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4

View File

@@ -13,6 +13,7 @@ on:
- 'irr/**.mm' # Objective-C(++)
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- '.github/workflows/macos.yml'
pull_request:
paths:
@@ -25,11 +26,12 @@ on:
- 'irr/**.mm' # Objective-C(++)
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- '.github/workflows/macos.yml'
jobs:
build:
# use macOS 13 since it's the last one that still runs on x86
build-intel-macos:
# use lowest possible macOS running on x86_64 supported by brew to support more users
runs-on: macos-13
steps:
- uses: actions/checkout@v4
@@ -43,7 +45,7 @@ jobs:
mkdir build
cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=13 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
@@ -53,7 +55,7 @@ jobs:
- name: Test
run: |
./build/macos/minetest.app/Contents/MacOS/minetest --run-unittests
./build/macos/luanti.app/Contents/MacOS/luanti --run-unittests
# Zipping the built .app preserves permissions on the contained files,
# which the GitHub artifact pipeline would otherwise strip away.
@@ -66,5 +68,46 @@ jobs:
- uses: actions/upload-artifact@v4
with:
name: minetest-macos
name: luanti-macos
path: ./build/macos/*.zip
build-arm-macos-xcode:
runs-on: macos-14
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_macos_deps
# brew jsoncpp do not include libjsoncpp.a, and if installed header conflict caused build failure
brew uninstall jsoncpp
- name: Build with Cmake
run: |
mkdir build
cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=14 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
-DENABLE_SYSTEM_JSONCPP=OFF
cmake --build . -j$(sysctl -n hw.logicalcpu)
make install
- name: Build and Archive with Xcode
run: |
mkdir build_xcode
cd build_xcode
../util/ci/build_xcode.sh
- name: Tests
run: |
mkdir -p "${HOME}/Library/Application Support/minetest/games/"
ln -s "${PWD}/games/devtest" "${HOME}/Library/Application Support/minetest/games/"
./build/macos/luanti.app/Contents/MacOS/luanti --run-unittests
./build_xcode/luanti.xcarchive/Products/Applications/luanti.app/Contents/MacOS/luanti --run-unittests
- name: Diff Resources
run: |
diff -rd ./build/macos/luanti.app/Contents/Resources ./build_xcode/build/Release/luanti.app/Contents/Resources || exit 1
diff -rd ./build/macos/luanti.app/Contents/Resources ./build_xcode/luanti.xcarchive/Products/Applications/luanti.app/Contents/Resources || exit 1

26
.github/workflows/png_file_checks.yml vendored Normal file
View File

@@ -0,0 +1,26 @@
name: png_file_checks
# Check whether all png files are in a valid format
on:
push:
paths:
- '**.png'
- '.github/workflows/**.yml'
pull_request:
paths:
- '**.png'
- '.github/workflows/**.yml'
jobs:
png_optimized:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
sudo apt-get update
sudo apt install -y optipng
- name: Check whether all png files are optimized
run: |
./util/ci/check_png_optimized.sh

118
.github/workflows/whitespace_checks.yml vendored Normal file
View File

@@ -0,0 +1,118 @@
name: whitespace_checks
# Check whitespaces of the following file types
# Not checked: .lua, .yml, .properties, .conf, .java, .py, .svg, .gradle, .xml, ...
# (luacheck already checks .lua files)
on:
push:
paths:
- '**.txt'
- '**.md'
- '**.[ch]'
- '**.cpp'
- '**.hpp'
- '**.sh'
- '**.cmake'
- '**.glsl'
- '**.lua'
pull_request:
paths:
- '**.txt'
- '**.md'
- '**.[ch]'
- '**.cpp'
- '**.hpp'
- '**.sh'
- '**.cmake'
- '**.glsl'
- '**.lua'
jobs:
trailing_whitespaces:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
# Line endings are already ensured by .gitattributes
- name: Check trailing whitespaces
run: |
if git ls-files |\
grep -E '\.txt$|\.md$|\.[ch]$|\.cpp$|\.hpp$|\.sh$|\.cmake$|\.glsl$' |\
xargs grep -n '\s$';\
then\
echo -e "\033[0;31mFound trailing whitespace";\
(exit 1);\
else\
(exit 0);\
fi
indent_spaces:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
# Line endings are already ensured by .gitattributes
# Multiple multline comments in one line is not supported by this check
# and there is no reason to use them
# So lines like: "/* */ /*" or "*/ a = 5; /*" will result in error
- name: Check for unsupported multiline comments
run: |
if git ls-files |\
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' |\
xargs grep -n '\*/.*/\*';\
then
echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line.";\
(exit 1);\
else\
(exit 0);\
fi
if git ls-files |\
grep -E '\.lua$' |\
xargs grep -n -e '\]\].*--\[\[';\
then
echo -e "\033[0;31mUnsupported combination of multiline comments. New multiline comment should begin on new line.";\
(exit 1);\
else\
(exit 0);\
fi
# This prepare files for final check
# See python script ./util/ci/indent_tab_preprocess.py for details.
- name: Preprocess files
run: |
git ls-files |\
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$' |\
xargs -L 1 -P $(($(nproc) + 1)) \
python3 ./util/ci/indent_tab_preprocess.py "/*" "*/"
git ls-files |\
grep -E '\.lua$' |\
xargs -L 1 -P $(($(nproc) + 1)) \
python3 ./util/ci/indent_tab_preprocess.py "--[[" "]]"
# Check for bad indent.
# This runs over preprocessed files.
# If there is any remaining space on line beginning or after tab,
# error is generated
- name: Check indent spaces
run: |
if git ls-files |\
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua$' |\
xargs grep -n -P '^\t*[ ]';\
then\
echo -e "\033[0;31mFound incorrect indent whitespaces";\
(exit 1);\
else\
(exit 0);\
fi
tabs_lua_api_files:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
# Some files should not contain tabs
- name: Check tabs in Lua API files
run: |
if grep -n $'\t' doc/lua_api.md doc/client_lua_api.md;\
then\
echo -e "\033[0;31mFound tab in markdown file";\
(exit 1);\
else\
(exit 0);\
fi

View File

@@ -12,6 +12,7 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/buildbot/**'
- 'misc/*.manifest'
- '.github/workflows/windows.yml'
@@ -25,6 +26,7 @@ on:
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'po/**.po'
- 'util/buildbot/**'
- 'misc/*.manifest'
- '.github/workflows/windows.yml'
@@ -56,8 +58,8 @@ jobs:
run: |
dest=$(mktemp -d)
unzip -q -d "$dest" B/build/*.zip
cd "$dest"/minetest-*-win*
wine bin/minetest.exe --version
cd "$dest"/luanti-*-win*
wine bin/luanti.exe --version
- uses: actions/upload-artifact@v4
with:
@@ -66,24 +68,22 @@ jobs:
if-no-files-found: error
msvc:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
name: VS 2022 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2025
env:
VCPKG_VERSION: 01f602195983451bc83e72f4214af2cbc495aa94
# 2024.05.24
vcpkg_packages: zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry
VCPKG_DEFAULT_TRIPLET: ${{matrix.config.vcpkg_triplet}}
strategy:
fail-fast: false
matrix:
config:
- {
arch: x86,
generator: "-G'Visual Studio 16 2019' -A Win32",
generator: "-G'Visual Studio 17 2022' -A Win32",
vcpkg_triplet: x86-windows
}
- {
arch: x64,
generator: "-G'Visual Studio 16 2019' -A x64",
generator: "-G'Visual Studio 17 2022' -A x64",
vcpkg_triplet: x64-windows
}
type: [portable]
@@ -95,31 +95,29 @@ jobs:
- uses: actions/checkout@v4
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v7
uses: lukka/run-vcpkg@v11
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
- name: Minetest CMake
- name: CMake
# Note: See #15976 for why CMAKE_POLICY_VERSION_MINIMUM=3.5 is set.
run: |
cmake ${{matrix.config.generator}} `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DCMAKE_BUILD_TYPE=Release `
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 `
-DENABLE_POSTGRESQL=OFF `
-DENABLE_LUAJIT=TRUE `
-DREQUIRE_LUAJIT=TRUE `
-DRUN_IN_PLACE=${{ contains(matrix.type, 'portable') }} .
- name: Build Minetest
- name: Build
run: cmake --build . --config Release
- name: Unittests
# need this workaround for stdout to work
run: |
$proc = start .\bin\Release\minetest.exe --run-unittests -NoNewWindow -Wait -PassThru
$proc = start .\bin\Release\luanti.exe --run-unittests -NoNewWindow -Wait -PassThru
exit $proc.ExitCode
continue-on-error: true # FIXME!!

13
.gitignore vendored
View File

@@ -26,6 +26,7 @@ tags
!tags/
gtags.files
.idea
.qtcreator/
# Codelite
*.project
# Visual Studio Code & plugins
@@ -43,14 +44,18 @@ build/.cmake/
*.zsync
appimage-build
AppDir
# Direnv
.direnv/
# Nix
/result
## Files related to Minetest development cycle
## Files related to Luanti development cycle
/*.patch
*.diff
# GNU Patch reject file
*.rej
## Non-static Minetest directories or symlinks to these
## Non-static Luanti directories or symlinks to these
/bin/
/games/*
!/games/devtest/
@@ -75,7 +80,7 @@ minetest.conf
debug.txt
debug.txt.1
## Other files generated by Minetest
## Other files generated by Luanti
screenshot_*.png
testbm.txt
@@ -105,6 +110,8 @@ src/cmake_config_githash.h
*.layout
*.o
*.a
*.dump
*.dmp
*.ninja
.ninja*
*.gch

View File

@@ -10,17 +10,20 @@ ignore = {
read_globals = {
"ItemStack",
"INIT",
"PLATFORM",
"DIR_DELIM",
"dump", "dump2",
"fgettext", "fgettext_ne",
"vector",
"VoxelArea",
"VoxelManip",
"profiler",
"Settings",
"PerlinNoise", "PerlinNoiseMap",
"ValueNoise", "ValueNoiseMap",
"tracy",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
table = {fields = {"copy", "copy_with_metatables", "getn", "indexof", "keyof", "insert_all"}},
math = {fields = {"hypot", "round"}},
}
@@ -31,12 +34,25 @@ globals = {
"_",
}
files["builtin/client/register.lua"] = {
stds.menu_common = {
globals = {
"mt_color_grey", "mt_color_blue", "mt_color_lightblue", "mt_color_green",
"mt_color_dark_green", "mt_color_orange", "mt_color_red",
},
}
files["builtin/client/init.lua"] = {
globals = {
debug = {fields={"getinfo"}},
}
}
files["builtin/common/math.lua"] = {
globals = {
"math",
},
}
files["builtin/common/misc_helpers.lua"] = {
globals = {
"dump", "dump2", "table", "math", "string",
@@ -46,7 +62,7 @@ files["builtin/common/misc_helpers.lua"] = {
}
files["builtin/common/vector.lua"] = {
globals = { "vector" },
globals = { "vector", "math" },
}
files["builtin/game/voxelarea.lua"] = {
@@ -65,13 +81,14 @@ files["builtin/common/filterlist.lua"] = {
}
files["builtin/mainmenu"] = {
std = "+menu_common",
globals = {
"gamedata",
},
}
read_globals = {
"PLATFORM",
},
files["builtin/common/settings"] = {
std = "+menu_common",
}
files["builtin/common/tests"] = {

View File

@@ -72,3 +72,4 @@ Lars Müller <appgurulars@gmx.de>
Lars Müller <appgurulars@gmx.de> <34514239+appgurueu@users.noreply.github.com>
ROllerozxa <rollerozxa@voxelmanip.se>
ROllerozxa <rollerozxa@voxelmanip.se> <temporaryemail4meh+github@gmail.com>
Ælla Chiana Moskopp <erle@dieweltistgarnichtso.net> <nils@dieweltistgarnichtso.net>

View File

@@ -1,8 +1,11 @@
cmake_minimum_required(VERSION 3.12)
if(POLICY CMP0177)
cmake_policy(SET CMP0177 NEW)
endif()
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(PROJECT_NAME_CAPITALIZED "Minetest")
project(luanti)
set(PROJECT_NAME_CAPITALIZED "Luanti")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
@@ -11,7 +14,7 @@ set(CLANG_MINIMUM_VERSION "7.0.1")
# You should not need to edit these manually, use util/bump_version.sh
set(VERSION_MAJOR 5)
set(VERSION_MINOR 9)
set(VERSION_MINOR 14)
set(VERSION_PATCH 0)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
@@ -48,7 +51,7 @@ endif()
# - win32/gcc: fails to link
# - win32/clang: works
# - macOS on x86: seems to be fine
# - macOS on ARM: crashes, see <https://github.com/minetest/minetest/issues/14397>
# - macOS on ARM: crashes, see <https://github.com/luanti-org/luanti/issues/14397>
# Note: since CMake has no easy architecture detection disabling for Mac entirely
#### ####
if((WIN32 AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU") OR APPLE)
@@ -56,6 +59,11 @@ if((WIN32 AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU") OR APPLE)
endif()
set(ENABLE_LTO ${DEFAULT_ENABLE_LTO} CACHE BOOL "Use Link Time Optimization")
set(BUILD_WITH_TRACY FALSE CACHE BOOL
"Fetch and build with the Tracy profiler client")
set(FETCH_TRACY_GIT_TAG "master" CACHE STRING
"Git tag for fetching Tracy client. Match with your server (gui) version")
set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
set(DEFAULT_RUN_IN_PLACE TRUE)
@@ -87,7 +95,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
# Load default options for Android
if(ANDROID)
cmake_minimum_required(VERSION 3.20)
include(MinetestAndroidLibs)
include(AndroidLibs)
endif()
@@ -256,23 +264,27 @@ install(FILES "doc/world_format.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/net.minetest.minetest.metainfo.xml" DESTINATION "${METAINFODIR}")
install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
install(FILES "misc/minetest-xorg-icon-128.png"
install(FILES "doc/luanti.6" "doc/luantiserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/org.luanti.luanti.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/org.luanti.luanti.metainfo.xml" DESTINATION "${METAINFODIR}")
install(FILES "misc/luanti.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
install(FILES "misc/luanti-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
RENAME "minetest.png")
RENAME "luanti.png")
endif()
if(APPLE)
install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
install(FILES "misc/luanti-icon.icns" DESTINATION "${SHAREDIR}")
install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
endif()
if(CMAKE_GENERATOR STREQUAL "Xcode")
set(client_RESOURCES "${CMAKE_SOURCE_DIR}/misc/luanti-icon.icns")
endif()
# Library pack
find_package(GMP REQUIRED)
find_package(Json REQUIRED)
find_package(Json 1.0.0 REQUIRED)
find_package(Lua REQUIRED)
if(NOT USE_LUAJIT)
add_subdirectory(lib/bitop)
@@ -283,6 +295,8 @@ if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
add_subdirectory(lib/catch2)
endif()
add_subdirectory(lib/tiniergltf)
# Subdirectories
# Be sure to add all relevant definitions above this
add_subdirectory(src)
@@ -300,7 +314,7 @@ include(CPackComponent)
cpack_add_component(Docs
DISPLAY_NAME "Documentation"
DESCRIPTION "Documentation about Minetest and Minetest modding"
DESCRIPTION "Documentation about ${PROJECT_NAME_CAPITALIZED} and ${PROJECT_NAME_CAPITALIZED} modding"
)
if(WIN32)
@@ -324,7 +338,7 @@ if(WIN32)
set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
set(CPACK_PACKAGING_INSTALL_PREFIX "/${PROJECT_NAME_CAPITALIZED}")
set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/luanti-icon.ico")
# Supported languages can be found at
# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
@@ -368,3 +382,19 @@ if(BUILD_DOCUMENTATION)
)
endif()
endif()
# Fetch Tracy
if(BUILD_WITH_TRACY)
include(FetchContent)
message(STATUS "Fetching Tracy (${FETCH_TRACY_GIT_TAG})...")
FetchContent_Declare(
tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG ${FETCH_TRACY_GIT_TAG}
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(tracy)
message(STATUS "Fetching Tracy - done")
endif()

2
CNAME
View File

@@ -1 +1 @@
api.minetest.net
api.luanti.org

View File

@@ -32,22 +32,22 @@ RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp && \
FROM dev as builder
COPY .git /usr/src/minetest/.git
COPY CMakeLists.txt /usr/src/minetest/CMakeLists.txt
COPY README.md /usr/src/minetest/README.md
COPY minetest.conf.example /usr/src/minetest/minetest.conf.example
COPY builtin /usr/src/minetest/builtin
COPY cmake /usr/src/minetest/cmake
COPY doc /usr/src/minetest/doc
COPY fonts /usr/src/minetest/fonts
COPY lib /usr/src/minetest/lib
COPY misc /usr/src/minetest/misc
COPY po /usr/src/minetest/po
COPY src /usr/src/minetest/src
COPY irr /usr/src/minetest/irr
COPY textures /usr/src/minetest/textures
COPY .git /usr/src/luanti/.git
COPY CMakeLists.txt /usr/src/luanti/CMakeLists.txt
COPY README.md /usr/src/luanti/README.md
COPY minetest.conf.example /usr/src/luanti/minetest.conf.example
COPY builtin /usr/src/luanti/builtin
COPY cmake /usr/src/luanti/cmake
COPY doc /usr/src/luanti/doc
COPY fonts /usr/src/luanti/fonts
COPY lib /usr/src/luanti/lib
COPY misc /usr/src/luanti/misc
COPY po /usr/src/luanti/po
COPY src /usr/src/luanti/src
COPY irr /usr/src/luanti/irr
COPY textures /usr/src/luanti/textures
WORKDIR /usr/src/minetest
WORKDIR /usr/src/luanti
RUN cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
@@ -68,9 +68,9 @@ RUN apk add --no-cache curl gmp libstdc++ libgcc libpq jsoncpp zstd-libs \
WORKDIR /var/lib/minetest
COPY --from=builder /usr/local/share/minetest /usr/local/share/minetest
COPY --from=builder /usr/local/bin/minetestserver /usr/local/bin/minetestserver
COPY --from=builder /usr/local/share/doc/minetest/minetest.conf.example /etc/minetest/minetest.conf
COPY --from=builder /usr/local/share/luanti /usr/local/share/luanti
COPY --from=builder /usr/local/bin/luantiserver /usr/local/bin/luantiserver
COPY --from=builder /usr/local/share/doc/luanti/minetest.conf.example /etc/minetest/minetest.conf
COPY --from=builder /usr/local/lib/libspatialindex* /usr/local/lib/
COPY --from=builder /usr/local/lib/libluajit* /usr/local/lib/
USER minetest:minetest
@@ -78,5 +78,5 @@ USER minetest:minetest
EXPOSE 30000/udp 30000/tcp
VOLUME /var/lib/minetest/ /etc/minetest/
ENTRYPOINT ["/usr/local/bin/minetestserver"]
ENTRYPOINT ["/usr/local/bin/luantiserver"]
CMD ["--config", "/etc/minetest/minetest.conf"]

View File

@@ -1,8 +1,8 @@
License of Minetest textures and sounds
License of Luanti textures and sounds
---------------------------------------
This applies to textures and sounds contained in the main Minetest
This applies to textures and sounds contained in the main Luanti
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
@@ -14,6 +14,9 @@ https://www.apache.org/licenses/LICENSE-2.0.html
Textures by Zughy are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
Textures by cx384 are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
Media files by DS are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
@@ -29,7 +32,6 @@ ShadowNinja:
textures/base/pack/smoke_puff.png
paramat:
textures/base/pack/menu_header.png
textures/base/pack/next_icon.png
textures/base/pack/prev_icon.png
textures/base/pack/clear.png
@@ -39,10 +41,10 @@ rubenwardy, paramat:
textures/base/pack/start_icon.png
textures/base/pack/end_icon.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest.svg
erle:
misc/luanti-icon-24x24.png
misc/luanti-icon.ico
misc/luanti.svg
textures/base/pack/logo.png
JRottm:
@@ -57,20 +59,26 @@ srifqi:
textures/base/pack/minimap_btn.png
Zughy:
textures/base/pack/cdb_add.png
textures/base/pack/cdb_downloading.png
textures/base/pack/cdb_queued.png
textures/base/pack/cdb_update.png
textures/base/pack/cdb_update_cropped.png
textures/base/pack/cdb_viewonline.png
textures/base/pack/settings_btn.png
textures/base/pack/settings_info.png
textures/base/pack/settings_reset.png
textures/base/pack/server_url.png
textures/base/pack/server_url_unavailable.png
textures/base/pack/server_view_clients.png
textures/base/pack/server_view_clients_unavailable.png
cx384:
textures/base/pack/server_view_mods.png
textures/base/pack/server_view_mods_unavailable.png
appgurueu:
textures/base/pack/server_incompatible.png
erlehmann, Warr1024, rollerozxa:
erle, Warr1024, rollerozxa:
textures/base/pack/no_screenshot.png
kilbith:
@@ -79,7 +87,6 @@ kilbith:
textures/base/pack/progress_bar_bg.png
SmallJoker:
textures/base/pack/cdb_clear.png
textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS:
@@ -91,12 +98,25 @@ DS:
grorp:
textures/base/pack/exit_btn.png
textures/base/pack/menu_header.png
using the font "undefined medium" (https://undefined-medium.com/),
which is licensed under the SIL Open Font License, Version 1.1
modified by DS
textures/base/pack/dig_btn.png
textures/base/pack/place_btn.png
derived by editing the text in aux1_btn.svg
License of Minetest source code
Material Design, Google (Apache license v2.0):
textures/base/pack/contentdb_thumb_up.png
textures/base/pack/contentdb_thumb_down.png
textures/base/pack/contentdb_neutral.png
License of Luanti source code
-------------------------------
Minetest
Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Luanti
Copyright (C) 2010-2024 celeron55, Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -115,7 +135,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Irrlicht
---------------
This program uses IrrlichtMt, Minetest's fork of
This program uses IrrlichtMt, Luanti's fork of
the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License

View File

@@ -1,13 +1,15 @@
Minetest
========
<div align="center">
<img src="textures/base/pack/logo.png" width="32%">
<h1>Luanti (formerly Minetest)</h1>
<img src="https://github.com/luanti-org/luanti/workflows/build/badge.svg" alt="Build Status">
<a href="https://hosted.weblate.org/engage/minetest/?utm_source=widget"><img src="https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg" alt="Translation status"></a>
<a href="https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html"><img src="https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg" alt="License"></a>
</div>
<br>
![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
Luanti is a free open-source voxel game engine with easy modding and game creation.
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2025 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
Table of Contents
@@ -25,10 +27,10 @@ Table of Contents
Further documentation
----------------------
- Website: https://www.minetest.net/
- Wiki: https://wiki.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- Website: https://www.luanti.org/
- Luanti Documentation: https://docs.luanti.org/
- Forum: https://forum.luanti.org/
- GitHub: https://github.com/luanti-org/luanti/
- [Developer documentation](doc/developing/)
- [doc/](doc/) directory of source distribution
@@ -55,6 +57,7 @@ Some can be changed in the key config dialog in the settings tab.
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| Shift + Esc | Exit directly to main menu from anywhere, bypassing pause menu |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
@@ -106,7 +109,7 @@ Configuration file
------------------
- Default location:
`user/minetest.conf`
- This file is created by closing Minetest for the first time.
- This file is created by closing Luanti for the first time.
- A specific file can be specified on the command line:
`--config <path-to-file>`
- A run-in-place build will look for the configuration file in
@@ -119,6 +122,7 @@ Command-line options
Compiling
---------
- [Compiling - common information](doc/compiling/README.md)
- [Compiling on GNU/Linux](doc/compiling/linux.md)
- [Compiling on Windows](doc/compiling/windows.md)
- [Compiling on MacOS](doc/compiling/macos.md)

View File

@@ -1,5 +1,4 @@
diff --git a/android/app/src/main/java/org/libsdl/app/SDLActivity.java b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
index fd5a056e3..83e3cf657 100644
--- a/android/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1345,7 +1345,12 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
@@ -9,7 +8,7 @@ index fd5a056e3..83e3cf657 100644
- if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+ if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
+ /*
+ * CUSTOM ADDITION FOR MINETEST
+ * CUSTOM ADDITION FOR LUANTI
+ * should be upstreamed
+ */
+ (source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {

View File

@@ -6,9 +6,9 @@ android {
applicationId 'net.minetest.minetest'
minSdkVersion 21
compileSdk 34
targetSdkVersion 34
targetSdkVersion 35
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
versionCode project.versionCode
versionCode versionMajor * 1000000 + versionMinor * 10000 + versionPatch * 100 + versionBuild
}
buildFeatures {
@@ -95,7 +95,7 @@ task prepareAssets() {
def moPath = "${assetsFolder}/locale/${poFile.parentFile.name}/LC_MESSAGES/"
file(moPath).mkdirs()
exec {
commandLine 'msgfmt', '-o', "${moPath}/minetest.mo", poFile
commandLine 'msgfmt', '-o', "${moPath}/luanti.mo", poFile
}
}
@@ -103,7 +103,7 @@ task prepareAssets() {
}
task zipAssets(dependsOn: prepareAssets, type: Zip) {
archiveFileName = "Minetest.zip"
archiveFileName = "assets.zip"
from assetsFolder
destinationDirectory = file("src/main/assets")
}
@@ -113,19 +113,7 @@ preBuild.dependsOn zipAssets
prepareAssets.dependsOn ':native:getDeps'
clean {
delete new File("src/main/assets", "Minetest.zip")
}
// Map for the version code that gives each ABI a value.
import com.android.build.OutputFile
def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
android.applicationVariants.all { variant ->
variant.outputs.each {
output ->
def abiName = output.getFilter(OutputFile.ABI)
output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
}
delete new File("src/main/assets", "assets.zip")
}
dependencies {

View File

@@ -43,9 +43,6 @@
<intent-filter>
<action android:name="android.intent.action.MAIN" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="minetest" />
</activity>
<service

View File

@@ -22,14 +22,19 @@ package net.minetest.minetest;
import org.libsdl.app.SDLActivity;
import android.app.Notification;
import android.app.NotificationManager;
import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.content.ActivityNotFoundException;
import android.net.Uri;
import android.os.Bundle;
import android.os.Build;
import android.os.Handler;
import android.os.Looper;
import android.text.InputType;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
@@ -52,7 +57,7 @@ import java.util.Objects;
public class GameActivity extends SDLActivity {
@Override
protected String getMainSharedObject() {
return getContext().getApplicationInfo().nativeLibraryDir + "/libminetest.so";
return getContext().getApplicationInfo().nativeLibraryDir + "/libluanti.so";
}
@Override
@@ -63,7 +68,7 @@ public class GameActivity extends SDLActivity {
@Override
protected String[] getLibraries() {
return new String[] {
"minetest"
"luanti"
};
}
@@ -91,6 +96,9 @@ public class GameActivity extends SDLActivity {
saveSettings();
}
private NotificationManager mNotifyManager;
private boolean gameNotificationShown = false;
public void showTextInputDialog(String hint, String current, int editType) {
runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
}
@@ -263,4 +271,67 @@ public class GameActivity extends SDLActivity {
public boolean hasPhysicalKeyboard() {
return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
}
// TODO: share code with UnzipService.createNotification
private void updateGameNotification() {
if (mNotifyManager == null) {
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
}
if (!gameNotificationShown) {
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_GAME);
return;
}
Notification.Builder builder;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
builder = new Notification.Builder(this);
}
Intent notificationIntent = new Intent(this, GameActivity.class);
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP
| Intent.FLAG_ACTIVITY_SINGLE_TOP);
int pendingIntentFlag = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
pendingIntentFlag = PendingIntent.FLAG_MUTABLE;
}
PendingIntent intent = PendingIntent.getActivity(this, 0,
notificationIntent, pendingIntentFlag);
builder.setContentTitle(getString(R.string.game_notification_title))
.setSmallIcon(R.mipmap.ic_launcher)
.setContentIntent(intent)
.setOngoing(true);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// This avoids a stuck notification if the app is killed while
// in-game: (1) if the user closes the app from the "Recents" screen
// or (2) if the system kills the app while it is in background.
// onStop is called too early to remove the notification and
// onDestroy is often not called at all, so there's this hack instead.
builder.setTimeoutAfter(16000);
// Replace the notification just before it expires as long as the app is
// running (and we're still in-game).
final Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
@Override
public void run() {
if (gameNotificationShown) {
updateGameNotification();
}
}
}, 15000);
}
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_GAME, builder.build());
}
public void setPlayingNowNotification(boolean show) {
gameNotificationShown = show;
updateGameNotification();
}
}

View File

@@ -43,6 +43,8 @@ import static net.minetest.minetest.UnzipService.*;
public class MainActivity extends AppCompatActivity {
public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
public static final int NOTIFICATION_ID_UNZIP = 1;
public static final int NOTIFICATION_ID_GAME = 2;
private final static int versionCode = BuildConfig.VERSION_CODE;
private static final String SETTINGS = "MinetestSettings";

View File

@@ -51,7 +51,6 @@ public class UnzipService extends IntentService {
public static final int SUCCESS = -1;
public static final int FAILURE = -2;
public static final int INDETERMINATE = -3;
private final int id = 1;
private NotificationManager mNotifyManager;
private boolean isSuccess = true;
private String failureMessage;
@@ -73,7 +72,7 @@ public class UnzipService extends IntentService {
@Override
protected void onHandleIntent(Intent intent) {
Notification.Builder notificationBuilder = createNotification();
final File zipFile = new File(getCacheDir(), "Minetest.zip");
final File zipFile = new File(getCacheDir(), "assets.zip");
try {
setIsRunning(true);
File userDataDirectory = Utils.getUserDataDirectory(this);
@@ -100,11 +99,14 @@ public class UnzipService extends IntentService {
}
}
// TODO: share code with GameActivity.updateGameNotification
@NonNull
private Notification.Builder createNotification() {
Notification.Builder builder;
if (mNotifyManager == null)
if (mNotifyManager == null) {
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
}
Notification.Builder builder;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
@@ -128,7 +130,7 @@ public class UnzipService extends IntentService {
.setOngoing(true)
.setProgress(0, 0, true);
mNotifyManager.notify(id, builder.build());
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, builder.build());
return builder;
}
@@ -200,14 +202,14 @@ public class UnzipService extends IntentService {
} else {
notificationBuilder.setProgress(100, progress, false);
}
mNotifyManager.notify(id, notificationBuilder.build());
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, notificationBuilder.build());
}
}
@Override
public void onDestroy() {
super.onDestroy();
mNotifyManager.cancel(id);
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_UNZIP);
publishProgress(null, R.string.loading, isSuccess ? SUCCESS : FAILURE);
}
}

View File

@@ -277,6 +277,7 @@ public class HIDDeviceManager {
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
@@ -590,7 +591,13 @@ public class HIDDeviceManager {
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);

View File

@@ -38,6 +38,10 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@@ -53,10 +57,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@@ -66,7 +70,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back

View File

@@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 1;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 0;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@@ -89,7 +89,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
if (s2 != 0) cls += "Some_Unknown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
@@ -163,7 +163,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
if (s2 != 0) src += " Some_Unknown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
@@ -281,7 +281,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib);
SDL.loadLibrary(lib, this);
}
}
@@ -790,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@@ -995,8 +998,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@@ -1005,8 +1008,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);
@@ -1347,7 +1350,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
/*
* CUSTOM ADDITION FOR MINETEST
* CUSTOM ADDITION FOR LUANTI
* should be upstreamed
*/
(source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {

View File

@@ -546,13 +546,15 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">O kargañ Luanti</string>
<string name="label">Luanti</string>
<string name="loading">O kargañ…</string>
<string name="notification_channel_description">Evezhiadennoù gant Luanti</string>
<string name="unzip_notification_description">Nebeutoc\'h eget ur vunutenn…</string>
<string name="ime_dialog_done">Graet</string>
<string name="no_web_browser">Merdeer web ebet bet kavet</string>
<string name="notification_channel_name">Evezhiadennoù hollek</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Laden …</string>
<string name="unzip_notification_title">Luanti lädt</string>
<string name="unzip_notification_description">Weniger als 1 Minute …</string>
<string name="ime_dialog_done">Fertig</string>
<string name="no_web_browser">Keinen Web-Browser gefunden</string>
<string name="notification_channel_name">Allgemeine Benachrichtigung</string>
<string name="notification_channel_description">Benachrichtigungen von Luanti</string>
<string name="game_notification_title">Luanti läuft</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Φόρτωση…</string>
<string name="notification_channel_name">Γενική ειδοποίηση</string>
<string name="notification_channel_description">Ειδοποιήσεις από το Luanti</string>
<string name="unzip_notification_title">Φόρτωση του Luanti</string>
<string name="unzip_notification_description">Λιγότερο από 1 λεπτό…</string>
<string name="game_notification_title">Το Luanti εκτελείται</string>
<string name="ime_dialog_done">Ολοκληρώθηκε</string>
<string name="no_web_browser">Δεν βρέθηκε πρόγραμμα περιήγησης ιστού</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="ime_dialog_done">Hecho</string>
<string name="no_web_browser">No se encontró ningún navegador web</string>
<string name="loading">Cargando…</string>
<string name="notification_channel_name">Notificación General</string>
<string name="label">Luanti</string>
<string name="notification_channel_description">Notificaciones de Luanti</string>
<string name="unzip_notification_title">Cargando Luanti</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="no_web_browser">No se encontró ningún navegador web</string>
<string name="loading">Cargando…</string>
<string name="notification_channel_description">Notificaciones de Luanti</string>
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="ime_dialog_done">Hecho</string>
<string name="label">Luanti</string>
<string name="unzip_notification_title">Cargando Luanti</string>
<string name="notification_channel_name">Notificación General</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_description">کمتر از 1 دقیقه…</string>
<string name="loading">در حال بارگذاری…</string>
<string name="ime_dialog_done">انجام شد</string>
<string name="label">لوآنتی</string>
<string name="unzip_notification_title">در حال بارگذاری لوآنتی</string>
<string name="notification_channel_name">نوتیفیکیشن عمومی</string>
<string name="notification_channel_description">نوتیفیکیشن از لوآنتی</string>
<string name="no_web_browser">هیچ مرورگری یافت نشد</string>
</resources>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">Loading ang Luanti</string>
<string name="unzip_notification_description">Sa loob ng isang minuto…</string>
<string name="notification_channel_name">Notification na general</string>
<string name="notification_channel_description">Notification mula sa Luanti</string>
<string name="game_notification_title">Pina-pagana ang Luanti</string>
<string name="ime_dialog_done">Tapos na</string>
<string name="no_web_browser">Walang mahanap na web browser</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Chargement…</string>
<string name="notification_channel_name">Notification générale</string>
<string name="notification_channel_description">Notifications de Luanti</string>
<string name="unzip_notification_title">Chargement de Luanti</string>
<string name="unzip_notification_description">Moins d\'une minute…</string>
<string name="ime_dialog_done">Terminé</string>
<string name="no_web_browser">Aucun navigateur web trouvé</string>
<string name="game_notification_title">Luanti est en cours d\'exécution</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Cargando…</string>
<string name="notification_channel_name">Notificación xeral</string>
<string name="notification_channel_description">Notificacións de Luanti</string>
<string name="unzip_notification_title">Cargando Luanti</string>
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="ime_dialog_done">Feito</string>
<string name="no_web_browser">Non se atopou ningún navegador web</string>
<string name="game_notification_title">Luanti está en funcionamento</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="loading">Betöltés…</string>
<string name="notification_channel_name">Általános értesítés</string>
<string name="notification_channel_description">Értesítések a Luanti-től</string>
<string name="unzip_notification_title">A Luanti épp betölt</string>
<string name="ime_dialog_done">Kész</string>
<string name="no_web_browser">Nem található webböngésző</string>
<string name="label">Luanti</string>
<string name="unzip_notification_description">Kevesebb, mint 1 perc…</string>
<string name="game_notification_title">A Luanti jelenleg fut</string>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="no_web_browser">Tidak ditemukan peramban web</string>
<string name="ime_dialog_done">Selesai</string>
<string name="label">Luanti</string>
<string name="loading">Memuat…</string>
<string name="notification_channel_name">Pemberitahuan umum</string>
<string name="unzip_notification_description">Kurang dari 1 menit…</string>
<string name="notification_channel_description">Pemberitahuan dari Luanti</string>
<string name="unzip_notification_title">Memuat Luanti…</string>
<string name="game_notification_title">Luanti sedang berjalan</string>
</resources>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">לואנטי</string>
<string name="loading">טוען…</string>
<string name="notification_channel_name">הודעה כללית</string>
<string name="notification_channel_description">התראות מלואנטי</string>
<string name="unzip_notification_title">טוען לואנטי</string>
<string name="game_notification_title">לואנטי רץ</string>
<string name="ime_dialog_done">בוצע</string>
<string name="no_web_browser">לא נמצא דפדפן אינטרנט</string>
<string name="unzip_notification_description">פחות מדקה אחת…</string>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="notification_channel_description">Pemberitahuan dari Luanti</string>
<string name="unzip_notification_title">Memuatkan Luanti…</string>
<string name="unzip_notification_description">Kurang dari 1 minit…</string>
<string name="no_web_browser">Tiada pelayar sesawang dijumpai</string>
<string name="loading">Memuatkan…</string>
<string name="notification_channel_name">Pemberitahuan umum</string>
<string name="ime_dialog_done">Selesai</string>
</resources>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Laster inn …</string>
<string name="notification_channel_name">Generell merknad</string>
<string name="notification_channel_description">Merknader fra Luanti</string>
<string name="unzip_notification_description">Mindre enn ett minutt …</string>
<string name="ime_dialog_done">Ferdig</string>
<string name="no_web_browser">Fant ingen nettleser</string>
<string name="unzip_notification_title">Laster inn Luanti …</string>
</resources>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Carregando…</string>
<string name="notification_channel_name">Notificação geral</string>
<string name="notification_channel_description">Notificações do Luanti</string>
<string name="unzip_notification_title">Carregando Luanti</string>
<string name="unzip_notification_description">Menos de 1 minuto…</string>
<string name="game_notification_title">O Luanti está em execução</string>
<string name="ime_dialog_done">Concluído</string>
<string name="no_web_browser">Nenhum navegador encontrado</string>
</resources>

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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Se încarcă…</string>
<string name="notification_channel_name">Notificare generală</string>
<string name="notification_channel_description">Notificări de la Luanti</string>
<string name="unzip_notification_title">Luanti pornește</string>
<string name="unzip_notification_description">Sub 1 minut…</string>
<string name="ime_dialog_done">Gata</string>
<string name="no_web_browser">Niciun navigator web găsit</string>
</resources>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">Загрузка Luanti</string>
<string name="unzip_notification_description">Менее 1 минуты…</string>
<string name="ime_dialog_done">Готово</string>
<string name="label">Luаnti</string>
<string name="notification_channel_description">Уведомления от Luanti</string>
<string name="notification_channel_name">Основные уведомления</string>
<string name="loading">Загрузка…</string>
<string name="no_web_browser">Не найдено веб-браузера</string>
<string name="game_notification_title">Luanti запущено</string>
</resources>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Načítavam…</string>
<string name="notification_channel_name">Hlavné oznámenie</string>
<string name="notification_channel_description">Oznámenia Luanti</string>
<string name="unzip_notification_title">Načítanie Luanti</string>
<string name="unzip_notification_description">Už iba minútka…</string>
<string name="game_notification_title">Luanti už frčí</string>
<string name="ime_dialog_done">Hotovo</string>
<string name="no_web_browser">Nenašiel som žiaden prehliadač</string>
</resources>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="no_web_browser">Ni bil najden spletni brskalnik</string>
<string name="notification_channel_name">Glavno obvestilo</string>
<string name="loading">Nalaganje …</string>
<string name="unzip_notification_description">Manj kot 1 minuta …</string>
<string name="label">Luanti</string>
<string name="notification_channel_description">Obvestilo od Luantia</string>
<string name="ime_dialog_done">Končano!l</string>
<string name="unzip_notification_title">Nalaganje Luantia</string>
<string name="game_notification_title">Luanti deluje</string>
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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Laddar…</string>
<string name="unzip_notification_description">Mindre än 1 minut…</string>
<string name="ime_dialog_done">Färdig</string>
<string name="no_web_browser">Ingen webbläsare hittades</string>
<string name="notification_channel_name">Allmän notifikation</string>
<string name="notification_channel_description">Notifikationer från Luanti</string>
<string name="unzip_notification_title">Laddar Luanti</string>
<string name="game_notification_title">Luanti är igång</string>
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@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<resources></resources>

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">ᜎᜓᜏᜈ᜔ᜆᜒ</string>
</resources>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="no_web_browser">Браузерів не знайдено</string>
<string name="loading">Завантаження…</string>
<string name="notification_channel_name">Загальні сповіщення</string>
<string name="unzip_notification_title">Luanti завантажується</string>
<string name="unzip_notification_description">Менше 1 хвилини…</string>
<string name="ime_dialog_done">Готово</string>
<string name="notification_channel_description">Сповіщення від Luanti</string>
<string name="game_notification_title">Luanti працює</string>
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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">加载中…</string>
<string name="notification_channel_name">一般通知</string>
<string name="notification_channel_description">Luanti 的通知</string>
<string name="unzip_notification_title">加载 Luanti 中</string>
<string name="unzip_notification_description">不到1分钟…</string>
<string name="ime_dialog_done">完成</string>
<string name="no_web_browser">未找到网页浏览器</string>
<string name="game_notification_title">Luanti正在运行</string>
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@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="loading">載入中…</string>
<string name="notification_channel_name">一般通知</string>
<string name="notification_channel_description">Luanti 的通知</string>
<string name="unzip_notification_description">不到1分鐘…</string>
<string name="ime_dialog_done">完畢</string>
<string name="no_web_browser">未找到任何網頁瀏覽器</string>
<string name="label">Luanti</string>
<string name="unzip_notification_title">載入Luanti中</string>
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@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Minetest</string>
<string name="label">Luanti</string>
<string name="loading">Loading&#8230;</string>
<string name="notification_channel_name">General notification</string>
<string name="notification_channel_description">Notifications from Minetest</string>
<string name="unzip_notification_title">Loading Minetest</string>
<string name="notification_channel_description">Notifications from Luanti</string>
<string name="unzip_notification_title">Loading Luanti</string>
<string name="unzip_notification_description">Less than 1 minute&#8230;</string>
<string name="game_notification_title">Luanti is running</string>
<string name="ime_dialog_done">Done</string>
<string name="no_web_browser">No web browser found</string>
</resources>

View File

@@ -1,23 +1,22 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
project.ext.set("versionMajor", 5) // Version Major
project.ext.set("versionMinor", 9) // Version Minor
project.ext.set("versionMinor", 14) // Version Minor
project.ext.set("versionPatch", 0) // Version Patch
// ^ keep in sync with cmake
project.ext.set("versionCode", 48) // Android Version Code
// NOTE: +2 after each release!
// +1 for ARM and +1 for ARM64 APK's, because
// each APK must have a larger `versionCode` than the previous
project.ext.set("versionBuild", 0) // Version Build
// ^ fourth version number to allow releasing Android-only fixes and beta versions
buildscript {
ext.ndk_version = '26.2.11394342'
ext.ndk_version = '27.3.13750724'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:8.5.1'
classpath 'de.undercouch:gradle-download-task:4.1.1'
classpath 'com.android.tools.build:gradle:8.12.3'
classpath 'de.undercouch:gradle-download-task:5.6.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
@@ -31,5 +30,5 @@ allprojects {
}
task clean(type: Delete) {
delete rootProject.buildDir
delete rootProject.layout.buildDirectory
}

View File

@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

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@@ -52,7 +52,7 @@ if (new File(depsDir, 'armeabi-v7a').exists()) {
task downloadDeps(type: Download) {
def depsZip = new File(buildDir, 'deps.zip')
src 'https://github.com/minetest/minetest_android_deps/releases/download/latest/deps-lite.zip'
src 'https://github.com/luanti-org/luanti_android_deps/releases/download/latest/deps-lite.zip'
dest depsZip
overwrite false
@@ -68,5 +68,5 @@ if (new File(depsDir, 'armeabi-v7a').exists()) {
preBuild.dependsOn getDeps
clean {
delete new File(buildDir.parent, 'deps')
delete depsDir
}

View File

@@ -1,2 +1,2 @@
rootProject.name = "Minetest"
rootProject.name = "Luanti"
include ':app', ':native'

View File

@@ -32,8 +32,8 @@ do
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Ignore new keys
setmetatable(v, {__newindex = function() end})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
@@ -59,6 +59,9 @@ end
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end,
__newindex = function()
error("table is read-only")
end
}
setmetatable(core.registered_items, alias_metatable)

View File

@@ -1,5 +1,6 @@
core.log("info", "Initializing asynchronous environment")
function core.job_processor(func, serialized_param)
local param = core.deserialize(serialized_param)
@@ -7,3 +8,15 @@ function core.job_processor(func, serialized_param)
return retval or core.serialize(nil)
end
function core.get_http_accept_languages()
local languages
local current_language = core.get_language()
if current_language ~= "" then
languages = { current_language, "en;q=0.8" }
else
languages = { "en" }
end
return "Accept-Language: " .. table.concat(languages, ", ")
end

View File

@@ -1,5 +1,3 @@
-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_message(function(message)
if message:sub(1,2) == ".." then
return false

View File

@@ -1,15 +0,0 @@
-- CSM death formspec. Only used when clientside modding is enabled, otherwise
-- handled by the engine.
core.register_on_death(function()
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
"label[4.85,1.35;" .. fgettext("You died") ..
"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
core.show_formspec("bultin:death", formspec)
end)
core.register_on_formspec_input(function(formname, fields)
if formname == "bultin:death" then
core.send_respawn()
end
end)

View File

@@ -1,14 +1,18 @@
-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
local builtin_shared = {}
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(clientpath .. "register.lua"))(builtin_shared)
dofile(commonpath .. "after.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(commonpath .. "information_formspecs.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(clientpath .. "death_formspec.lua")
dofile(clientpath .. "misc.lua")
assert(loadfile(commonpath .. "item_s.lua"))({}) -- Just for push/read node functions
-- unset, as promised in initializeSecurityClient()
debug.getinfo = nil

View File

@@ -1,68 +1,6 @@
core.callback_origins = {}
local builtin_shared = ...
local getinfo = debug.getinfo
debug.getinfo = nil
--- Runs given callbacks.
--
-- Note: this function is also called from C++
-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*`
-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h
-- @param ... arguments for the callback
-- @return depends on mode
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret
for i = 1, cb_len do
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 or mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local make_registration = builtin_shared.make_registration
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()

View File

@@ -155,7 +155,7 @@ end
function core.after(after, func, ...)
assert(tonumber(after) and not core.is_nan(after) and type(func) == "function",
"Invalid minetest.after invocation")
"Invalid core.after invocation")
local new_job = {
mod_origin = core.get_last_run_mod(),

View File

@@ -1,5 +1,3 @@
-- Minetest: builtin/common/chatcommands.lua
-- For server-side translations (if INIT == "game")
-- Otherwise, use core.gettext
local S = core.get_translator("__builtin")

View File

@@ -1,19 +1,6 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------
-- TODO improve doc --

View File

@@ -69,7 +69,7 @@ local function build_chatcommands_formspec(name, sel, copy)
description = cmds[2].description
if copy then
local msg = S("Command: @1 @2",
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params)
core.colorize("#0FF", (INIT == "client" and "." or "/") .. cmds[1]), cmds[2].params)
if INIT == "client" then
core.display_chat_message(msg)
else

View File

@@ -1,4 +1,3 @@
-- Minetest: builtin/item_s.lua
-- The distinction of what goes here is a bit tricky, basically it's everything
-- that does not (directly or indirectly) need access to ServerEnvironment,
-- Server or writable access to IGameDef on the engine side.
@@ -91,7 +90,7 @@ local facedir_to_dir_map = {
1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
return vector.copy(facedir_to_dir[facedir_to_dir_map[facedir % 32]])
end
function core.dir_to_fourdir(dir)
@@ -111,7 +110,7 @@ function core.dir_to_fourdir(dir)
end
function core.fourdir_to_dir(fourdir)
return facedir_to_dir[facedir_to_dir_map[fourdir % 4]]
return vector.copy(facedir_to_dir[facedir_to_dir_map[fourdir % 4]])
end
function core.dir_to_wallmounted(dir)
@@ -148,7 +147,7 @@ local wallmounted_to_dir = {
vector.new( 0, -1, 0),
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
return vector.copy(wallmounted_to_dir[wallmounted % 8])
end
function core.dir_to_yaw(dir)
@@ -166,20 +165,19 @@ function core.is_colored_paramtype(ptype)
end
function core.strip_param2_color(param2, paramtype2)
if not core.is_colored_paramtype(paramtype2) then
if paramtype2 == "color" then
return param2
elseif paramtype2 == "colorfacedir" then
return math.floor(param2 / 32) * 32
elseif paramtype2 == "color4dir" then
return math.floor(param2 / 4) * 4
elseif paramtype2 == "colorwallmounted" then
return math.floor(param2 / 8) * 8
elseif paramtype2 == "colordegrotate" then
return math.floor(param2 / 32) * 32
else
return nil
end
if paramtype2 == "colorfacedir" then
param2 = math.floor(param2 / 32) * 32
elseif paramtype2 == "color4dir" then
param2 = math.floor(param2 / 4) * 4
elseif paramtype2 == "colorwallmounted" then
param2 = math.floor(param2 / 8) * 8
elseif paramtype2 == "colordegrotate" then
param2 = math.floor(param2 / 32) * 32
end
-- paramtype2 == "color" requires no modification.
return param2
end
-- Content ID caching

41
builtin/common/math.lua Normal file
View File

@@ -0,0 +1,41 @@
--[[
Math utils.
--]]
function math.hypot(x, y)
return math.sqrt(x * x + y * y)
end
function math.sign(x, tolerance)
tolerance = tolerance or 0
if x > tolerance then
return 1
elseif x < -tolerance then
return -1
end
return 0
end
function math.factorial(x)
assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
if x >= 171 then
-- 171! is greater than the biggest double, no need to calculate
return math.huge
end
local v = 1
for k = 2, x do
v = v * k
end
return v
end
function math.round(x)
if x < 0 then
local int = math.ceil(x)
local frac = x - int
return int - ((frac <= -0.5) and 1 or 0)
end
local int = math.floor(x)
local frac = x - int
return int + ((frac >= 0.5) and 1 or 0)
end

15
builtin/common/menu.lua Normal file
View File

@@ -0,0 +1,15 @@
-- Luanti
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- These colors are used by the main menu and the settings menu
mt_color_grey = "#AAAAAA"
mt_color_blue = "#6389FF"
mt_color_lightblue = "#99CCFF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
mt_color_orange = "#FF8800"
mt_color_red = "#FF3300"
function core.are_keycodes_equal(k1, k2)
return core.normalize_keycode(k1) == core.normalize_keycode(k2)
end

View File

@@ -11,8 +11,8 @@ end
core.known_metatables = known_metatables
function core.register_async_metatable(...)
core.log("deprecated", "minetest.register_async_metatable is deprecated. " ..
"Use minetest.register_portable_metatable instead.")
core.log("deprecated", "core.register_async_metatable is deprecated. " ..
"Use core.register_portable_metatable instead.")
return core.register_portable_metatable(...)
end

View File

@@ -1,25 +1,27 @@
-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_sub, string_find = string.sub, string.find
local string_sub, string_find, string_rep = string.sub, string.find, string.rep
local math = math
--------------------------------------------------------------------------------
local function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
local s = tostring(o)
if tonumber(s) == o then
return s
end
-- Prefer an exact representation over a compact representation.
-- e.g. basic_dump(0.3) == "0.3",
-- but basic_dump(0.1 + 0.2) == "0.30000000000000004"
-- so the user can see that 0.1 + 0.2 ~= 0.3
return string.format("%.17g", o)
elseif tp == "string" then
return string.format("%q", o)
elseif tp == "boolean" then
return tostring(o)
elseif tp == "nil" then
return "nil"
-- Uncomment for full function dumping support.
-- Not currently enabled because bytecode isn't very human-readable and
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
elseif tp == "userdata" then
return tostring(o)
else
@@ -106,65 +108,141 @@ function dump2(o, name, dumped)
return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-- This dumps values in a one-statement format.
-- This dumps values in a human-readable expression format.
-- If possible, the resulting string should evaluate to an equivalent value if loaded and executed.
-- For example, {test = {"Testing..."}} becomes:
-- [[{
-- test = {
-- "Testing..."
-- }
-- }]]
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The indent field specifies a indentation string, it defaults to a tab.
-- Use the empty string to disable indentation.
-- The dumped and level arguments are internal-only.
function dump(o, indent, nested, level)
local t = type(o)
if not level and t == "userdata" then
-- when userdata (e.g. player) is passed directly, print its metatable:
return "userdata metatable: " .. dump(getmetatable(o))
end
if t ~= "table" then
return basic_dump(o)
end
-- Contains table -> true/nil of currently nested tables
nested = nested or {}
if nested[o] then
return "<circular reference>"
end
nested[o] = true
function dump(value, indent)
indent = indent or "\t"
level = level or 1
local newline = indent == "" and "" or "\n"
local ret = {}
local dumped_indexes = {}
for i, v in ipairs(o) do
ret[#ret + 1] = dump(v, indent, nested, level + 1)
dumped_indexes[i] = true
end
for k, v in pairs(o) do
if not dumped_indexes[k] then
if type(k) ~= "string" or not is_valid_identifier(k) then
k = "["..dump(k, indent, nested, level + 1).."]"
end
v = dump(v, indent, nested, level + 1)
ret[#ret + 1] = k.." = "..v
local rope = {}
local write
do
-- Keeping the length of the table as a local variable is *much*
-- faster than invoking the length operator.
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
local i = 0
function write(str)
i = i + 1
rope[i] = str
end
end
nested[o] = nil
if indent ~= "" then
local indent_str = "\n"..string.rep(indent, level)
local end_indent_str = "\n"..string.rep(indent, level - 1)
return string.format("{%s%s%s}",
indent_str,
table.concat(ret, ","..indent_str),
end_indent_str)
local n_refs = {}
local function count_refs(val)
if type(val) ~= "table" then
return
end
local tbl = val
if n_refs[tbl] then
n_refs[tbl] = n_refs[tbl] + 1
return
end
n_refs[tbl] = 1
for k, v in pairs(tbl) do
count_refs(k)
count_refs(v)
end
end
return "{"..table.concat(ret, ", ").."}"
count_refs(value)
local refs = {}
local cur_ref = 1
local function write_value(val, level)
if type(val) ~= "table" then
write(basic_dump(val))
return
end
local tbl = val
if refs[tbl] then
write(refs[tbl])
return
end
if n_refs[val] > 1 then
refs[val] = ("getref(%d)"):format(cur_ref)
write(("setref(%d)"):format(cur_ref))
cur_ref = cur_ref + 1
end
write("{")
if next(tbl) == nil then
write("}")
return
end
write(newline)
local function write_entry(k, v)
write(string_rep(indent, level))
write("[")
write_value(k, level + 1)
write("] = ")
write_value(v, level + 1)
write(",")
write(newline)
end
local keys = {string = {}, number = {}}
for k in pairs(tbl) do
local t = type(k)
if keys[t] then
table.insert(keys[t], k)
end
end
-- Write string-keyed entries
table.sort(keys.string)
for _, k in ipairs(keys.string) do
local v = val[k]
if is_valid_identifier(k) then
write(string_rep(indent, level))
write(k)
write(" = ")
write_value(v, level + 1)
write(",")
write(newline)
else
write_entry(k, v)
end
end
-- Write number-keyed entries
local len = 0
for i in ipairs(tbl) do
len = i
end
if #keys.number == len then -- table is a list
for _, v in ipairs(tbl) do
write(string_rep(indent, level))
write_value(v, level + 1)
write(",")
write(newline)
end
else -- table harbors arbitrary number keys
table.sort(keys.number)
for _, k in ipairs(keys.number) do
write_entry(k, tbl[k])
end
end
-- Write all remaining entries
for k, v in pairs(val) do
if not keys[type(k)] then
write_entry(k, v)
end
end
write(string_rep(indent, level - 1))
write("}")
end
write_value(value, 1)
return table.concat(rope)
end
--------------------------------------------------------------------------------
@@ -205,52 +283,21 @@ function table.indexof(list, val)
return -1
end
--------------------------------------------------------------------------------
function table.keyof(tb, val)
for k, v in pairs(tb) do
if v == val then
return k
end
end
return nil
end
--------------------------------------------------------------------------------
function string:trim()
return self:match("^%s*(.-)%s*$")
end
--------------------------------------------------------------------------------
function math.hypot(x, y)
return math.sqrt(x * x + y * y)
end
--------------------------------------------------------------------------------
function math.sign(x, tolerance)
tolerance = tolerance or 0
if x > tolerance then
return 1
elseif x < -tolerance then
return -1
end
return 0
end
--------------------------------------------------------------------------------
function math.factorial(x)
assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
if x >= 171 then
-- 171! is greater than the biggest double, no need to calculate
return math.huge
end
local v = 1
for k = 2, x do
v = v * k
end
return v
end
function math.round(x)
if x < 0 then
local int = math.ceil(x)
local frac = x - int
return int - ((frac <= -0.5) and 1 or 0)
end
local int = math.floor(x)
local frac = x - int
return int + ((frac >= 0.5) and 1 or 0)
end
local formspec_escapes = {
["\\"] = "\\\\",
["["] = "\\[",
@@ -265,6 +312,16 @@ function core.formspec_escape(text)
end
local hypertext_escapes = {
["\\"] = "\\\\",
["<"] = "\\<",
[">"] = "\\>",
}
function core.hypertext_escape(text)
return text and text:gsub("[\\<>]", hypertext_escapes)
end
function core.wrap_text(text, max_length, as_table)
local result = {}
local line = {}
@@ -479,18 +536,37 @@ do
end
end
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
local function table_copy(value, preserve_metatables)
local seen = {}
local function copy(val)
if type(val) ~= "table" then
return val
end
local t = val
if seen[t] then
return seen[t]
end
local res = {}
seen[t] = res
for k, v in pairs(t) do
res[copy(k)] = copy(v)
end
if preserve_metatables then
setmetatable(res, getmetatable(t))
end
return res
end
return n
return copy(value)
end
function table.copy(value)
return table_copy(value, false)
end
function table.copy_with_metatables(value)
return table_copy(value, true)
end
function table.insert_all(t, other)
if table.move then -- LuaJIT
@@ -558,6 +634,10 @@ if core.gettext then -- for client and mainmenu
function fgettext(text, ...)
return core.formspec_escape(fgettext_ne(text, ...))
end
function hgettext(text, ...)
return core.hypertext_escape(fgettext_ne(text, ...))
end
end
local ESCAPE_CHAR = string.char(0x1b)
@@ -578,7 +658,7 @@ function core.colorize(color, message)
lines[i] = color_code .. line
end
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#fff")
end
@@ -594,12 +674,15 @@ function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
function core.translate(textdomain, str, ...)
local function translate(textdomain, str, num, ...)
local start_seq
if textdomain == "" then
if textdomain == "" and num == "" then
start_seq = ESCAPE_CHAR .. "T"
else
elseif num == "" then
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
else
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. "@" .. num .. ")"
end
local arg = {n=select('#', ...), ...}
local end_seq = ESCAPE_CHAR .. "E"
@@ -630,8 +713,31 @@ function core.translate(textdomain, str, ...)
return start_seq .. translated .. end_seq
end
function core.translate(textdomain, str, ...)
return translate(textdomain, str, "", ...)
end
function core.translate_n(textdomain, str, str_plural, n, ...)
assert (type(n) == "number")
assert (n >= 0)
assert (math.floor(n) == n)
-- Truncate n if too large
local max = 1000000
if n >= 2 * max then
n = n % max + max
end
if n == 1 then
return translate(textdomain, str, "1", ...)
else
return translate(textdomain, str_plural, tostring(n), ...)
end
end
function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
return
(function(str, ...) return core.translate(textdomain or "", str, ...) end),
(function(str, str_plural, n, ...) return core.translate_n(textdomain or "", str, str_plural, n, ...) end)
end
--------------------------------------------------------------------------------
@@ -692,6 +798,7 @@ function core.privs_to_string(privs, delim)
list[#list + 1] = priv
end
end
table.sort(list)
return table.concat(list, delim)
end
@@ -747,22 +854,22 @@ Intended to be used in chat command parameter parsing.
Parameters:
* x, y, z: Parsed x, y, and z coordinates as strings
* relative_to: Position to which to compare the position
* relative_to: Optional position vector as reference point
Syntax of x, y and z:
* "<number>": return as number
* "~<number>": return <number> + player position on this axis
* "~": return player position on this axis
* "<number>": use as number
* "~<number>": use <number> + reference point on this axis
* "~": use reference point on this axis
Returns: a vector or nil for invalid input or if player does not exist
Returns: a vector or nil for invalid input
]]
function core.parse_coordinates(x, y, z, relative_to)
if not relative_to then
x, y, z = tonumber(x), tonumber(y), tonumber(z)
return x and y and z and { x = x, y = y, z = z }
return x and y and z and vector.new(x, y, z)
end
local rx = core.parse_relative_number(x, relative_to.x)
local ry = core.parse_relative_number(y, relative_to.y)
local rz = core.parse_relative_number(z, relative_to.z)
return rx and ry and rz and { x = rx, y = ry, z = rz }
return rx and ry and rz and vector.new(rx, ry, rz)
end

View File

@@ -1,4 +1,5 @@
local builtin_shared = ...
local debug_getinfo = debug.getinfo
do
local default = {mod = "??", name = "??"}
@@ -54,8 +55,9 @@ function builtin_shared.make_registration()
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug_getinfo(1, "n").name or "??"
}
end
return t, registerfunc
@@ -66,8 +68,9 @@ function builtin_shared.make_registration_reverse()
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
-- may be nil or return nil
mod = core.get_current_modname and core.get_current_modname() or "??",
name = debug_getinfo(1, "n").name or "??"
}
end
return t, registerfunc

View File

@@ -190,11 +190,41 @@ local function serialize(value, write)
dump(value)
end
-- Whether `value` recursively contains a function
local function contains_function(value)
local seen = {}
local function check(val)
if type(val) == "function" then
return true
end
if type(val) == "table" then
if seen[val] then
return false
end
seen[val] = true
for k, v in pairs(val) do
if check(k) or check(v) then
return true
end
end
end
return false
end
return check(value)
end
function core.serialize(value)
if contains_function(value) then
core.log("deprecated", "Support for dumping functions in `core.serialize` is deprecated.")
end
local rope = {}
-- Keeping the length of the table as a local variable is *much*
-- faster than invoking the length operator.
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
local i = 0
serialize(value, function(text)
-- Faster than table.insert(rope, text) on PUC Lua 5.1
rope[#rope + 1] = text
i = i + 1
rope[i] = text
end)
return table_concat(rope)
end
@@ -204,18 +234,18 @@ local function dummy_func() end
function core.deserialize(str, safe)
-- Backwards compatibility
if str == nil then
core.log("deprecated", "minetest.deserialize called with nil (expected string).")
core.log("deprecated", "core.deserialize called with nil (expected string).")
return nil, "Invalid type: Expected a string, got nil"
end
local t = type(str)
if t ~= "string" then
error(("minetest.deserialize called with %s (expected string)."):format(t))
error(("core.deserialize called with %s (expected string)."):format(t))
end
local func, err = loadstring(str)
if not func then return nil, err end
-- math.huge was serialized to inf and NaNs to nan by Lua in Minetest 5.6, so we have to support this here
-- math.huge was serialized to inf and NaNs to nan by Lua in engine version 5.6, so we have to support this here
local env = {inf = math_huge, nan = 0/0}
if safe then
env.loadstring = dummy_func

View File

@@ -1,19 +1,6 @@
--Minetest
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local make = {}
@@ -37,6 +24,7 @@ local make = {}
-- * `fs` is a string for the formspec.
-- Components should be relative to `0,0`, and not exceed `avail_w` or the returned `used_height`.
-- * `used_height` is the space used by components in `fs`.
-- * `spacing`: (Optional) the vertical margin to be added before the component (default 0.25)
-- * `on_submit = function(self, fields, parent)`:
-- * `fields`: submitted formspec fields
-- * `parent`: the fstk element for the settings UI, use to show dialogs
@@ -67,6 +55,19 @@ function make.heading(text)
end
function make.note(text)
return {
full_width = true,
get_formspec = function(self, avail_w)
-- Assuming label height 0.4:
-- Position at y=0 to eat 0.2 of the padding above, leave 0.05.
-- The returned used_height doesn't include padding.
return ("label[0,0;%s]"):format(core.colorize("#bbb", core.formspec_escape(text))), 0.2
end,
}
end
--- Used for string and numeric style fields
---
--- @param converter Function to coerce values from strings.
@@ -85,6 +86,7 @@ local function make_field(converter, validator, stringifier)
local fs = ("field[0,0.3;%f,0.8;%s;%s;%s]"):format(
avail_w - 1.5, setting.name, get_label(setting), core.formspec_escape(value))
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name)
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name) -- for pause menu env
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 1.5, "set_" .. setting.name, fgettext("Set"))
return fs, 1.1
@@ -204,6 +206,8 @@ local function make_path(setting)
local fs = ("field[0,0.3;%f,0.8;%s;%s;%s]"):format(
avail_w - 3, setting.name, get_label(setting), core.formspec_escape(value))
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name)
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name) -- for pause menu env
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 3, "pick_" .. setting.name, fgettext("Browse"))
fs = fs .. ("button[%f,0.3;1.5,0.8;%s;%s]"):format(avail_w - 1.5, "set_" .. setting.name, fgettext("Set"))
@@ -236,8 +240,11 @@ local function make_path(setting)
}
end
if PLATFORM == "Android" then
if PLATFORM == "Android" or INIT == "pause_menu" then
-- The Irrlicht file picker doesn't work on Android.
-- Access to the Irrlicht file picker isn't implemented in the pause menu.
-- We want to delete the Irrlicht file picker anyway, so any time spent on
-- that would be wasted.
make.path = make.string
make.filepath = make.string
else
@@ -269,6 +276,14 @@ function make.v3f(setting)
fs = fs .. ("field[%f,0.6;%f,0.8;%s;%s;%s]"):format(
2 * (field_width + 0.25), field_width, setting.name .. "_z", "Z", value.z)
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_x")
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_y")
fs = fs .. ("field_enter_after_edit[%s;true]"):format(setting.name .. "_z")
-- for pause menu env
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_x")
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_y")
fs = fs .. ("field_close_on_enter[%s;false]"):format(setting.name .. "_z")
fs = fs .. ("button[%f,0.6;1,0.8;%s;%s]"):format(avail_w, "set_" .. setting.name, fgettext("Set"))
return fs, 1.4
@@ -415,8 +430,92 @@ local function make_noise_params(setting)
}
end
make.noise_params_2d = make_noise_params
make.noise_params_3d = make_noise_params
function make.key(setting)
local btn_bind = "bind_" .. setting.name
local btn_clear = "unbind_" .. setting.name
local function add_conflict_warnings(fs, height)
local value = core.settings:get(setting.name)
if value == "" then
return height
end
local critical_keys = {
keymap_drop = true,
keymap_dig = true,
keymap_place = true,
}
for _, o in ipairs(core.full_settingtypes) do
if o.type == "key" and o.name ~= setting.name and
core.are_keycodes_equal(core.settings:get(o.name), value) then
local is_current_close_world = setting.name == "keymap_close_world"
local is_other_close_world = o.name == "keymap_close_world"
local is_current_critical = critical_keys[setting.name]
local is_other_critical = critical_keys[o.name]
if (is_other_critical or is_current_critical) or
(not is_current_close_world and not is_other_close_world) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
end
end
end
return height
end
return {
info_text = setting.comment,
setting = setting,
spacing = 0.1,
get_formspec = function(self, avail_w)
self.resettable = core.settings:has(setting.name)
local btn_bind_width = math.max(2.5, avail_w / 2)
local value = core.settings:get(setting.name)
local fs = {
("label[0,0.4;%s]"):format(get_label(setting)),
("button_key[%f,0;%f,0.8;%s;%s]"):format(
btn_bind_width, btn_bind_width - 0.8,
btn_bind, core.formspec_escape(value)),
("image_button[%f,0;0.8,0.8;%s;%s;]"):format(avail_w - 0.8,
core.formspec_escape(defaulttexturedir .. "clear.png"),
btn_clear),
("tooltip[%s;%s]"):format(btn_clear, fgettext("Remove keybinding")),
}
local height = 0.8
height = add_conflict_warnings(fs, height)
return table.concat(fs), height
end,
on_submit = function(self, fields)
if fields[btn_bind] then
core.settings:set(setting.name, fields[btn_bind])
return true
elseif fields[btn_clear] then
core.settings:set(setting.name, "")
return true
end
end,
}
end
if INIT == "pause_menu" then
-- Making the noise parameter dialog work in the pause menu settings would
-- require porting "FSTK" (at least the dialog API) from the mainmenu formspec
-- API to the in-game formspec API.
-- There's no reason you'd want to adjust mapgen noise parameter settings
-- in-game (they only apply to new worlds, hidden as [world_creation]),
-- so there's no reason to implement this.
local empty = function()
return { get_formspec = function() return "", 0 end }
end
make.noise_params_2d = empty
make.noise_params_3d = empty
else
make.noise_params_2d = make_noise_params
make.noise_params_3d = make_noise_params
end
return make

View File

@@ -1,19 +1,6 @@
--Minetest
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2015 PilzAdam
-- SPDX-License-Identifier: LGPL-2.1-or-later
local checkboxes = {}

View File

@@ -1,29 +1,14 @@
--Minetest
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local component_funcs = dofile(core.get_mainmenu_path() .. DIR_DELIM ..
"settings" .. DIR_DELIM .. "components.lua")
local path = core.get_builtin_path() .. "common" .. DIR_DELIM .. "settings" .. DIR_DELIM
local shadows_component = dofile(core.get_mainmenu_path() .. DIR_DELIM ..
"settings" .. DIR_DELIM .. "shadows_component.lua")
local component_funcs = dofile(path .. "components.lua")
local shadows_component = dofile(path .. "shadows_component.lua")
local loaded = false
local full_settings
local info_icon_path = core.formspec_escape(defaulttexturedir .. "settings_info.png")
local reset_icon_path = core.formspec_escape(defaulttexturedir .. "settings_reset.png")
local all_pages = {}
@@ -33,7 +18,7 @@ local filtered_page_by_id = page_by_id
local function get_setting_info(name)
for _, entry in ipairs(full_settings) do
for _, entry in ipairs(core.full_settingtypes) do
if entry.type ~= "category" and entry.name == name then
return entry
end
@@ -71,7 +56,7 @@ local function load_settingtypes()
end
end
for _, entry in ipairs(full_settings) do
for _, entry in ipairs(core.full_settingtypes) do
if entry.type == "category" then
if entry.level == 0 then
section = entry.name
@@ -105,20 +90,21 @@ local function load()
end
loaded = true
full_settings = settingtypes.parse_config_file(false, true)
core.full_settingtypes = settingtypes.parse_config_file(false, true)
local change_keys = {
query_text = "Controls",
local touchscreen_layout = {
query_text = "Touchscreen layout",
requires = {
keyboard_mouse = true,
touchscreen = true,
},
context = "client",
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 3)
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Controls")), 0.8
local btn_w = math.min(avail_w, 6)
return ("button[0,0;%f,0.8;btn_touch_layout;%s]"):format(btn_w, fgettext("Touchscreen layout")), 0.8
end,
on_submit = function(self, fields)
if fields.btn_change_keys then
core.show_keys_menu()
if fields.btn_touch_layout then
core.show_touchscreen_layout()
end
end,
}
@@ -144,17 +130,38 @@ local function load()
{ heading = fgettext_ne("Movement") },
"arm_inertia",
"view_bobbing_amount",
"fall_bobbing_amount",
},
})
load_settingtypes()
table.insert(page_by_id.controls_keyboard_and_mouse.content, 1, change_keys)
-- insert after "touch_controls"
table.insert(page_by_id.controls_touchscreen.content, 2, touchscreen_layout)
do
local content = page_by_id.graphics_and_audio_shaders.content
local content = page_by_id.graphics_and_audio_effects.content
local idx = table.indexof(content, "enable_dynamic_shadows")
table.insert(content, idx, shadows_component)
idx = table.indexof(content, "enable_auto_exposure") + 1
local setting_info = get_setting_info("enable_auto_exposure")
local note = component_funcs.note(fgettext_ne("(The game will need to enable automatic exposure as well)"))
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_bloom") + 1
setting_info = get_setting_info("enable_bloom")
note = component_funcs.note(fgettext_ne("(The game will need to enable bloom as well)"))
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_volumetric_lighting") + 1
setting_info = get_setting_info("enable_volumetric_lighting")
note = component_funcs.note(fgettext_ne("(The game will need to enable volumetric lighting as well)"))
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
end
-- These must not be translated, as they need to show in the local
@@ -222,6 +229,23 @@ local function load()
zh_CN = "中文 (简体) [zh_CN]",
zh_TW = "正體中文 (繁體) [zh_TW]",
}
get_setting_info("touch_controls").option_labels = {
["auto"] = fgettext_ne("Auto"),
["true"] = fgettext_ne("Enabled"),
["false"] = fgettext_ne("Disabled"),
}
get_setting_info("touch_interaction_style").option_labels = {
["tap"] = fgettext_ne("Tap"),
["tap_crosshair"] = fgettext_ne("Tap with crosshair"),
["buttons_crosshair"] = fgettext("Buttons with crosshair"),
}
get_setting_info("touch_punch_gesture").option_labels = {
["short_tap"] = fgettext_ne("Short tap"),
["long_tap"] = fgettext_ne("Long tap"),
}
end
@@ -314,29 +338,47 @@ local function update_filtered_pages(query)
end
local function check_requirements(name, requires)
local shown_contexts = {
common = true,
client = true,
server = INIT ~= "pause_menu" or core.is_internal_server(),
world_creation = INIT ~= "pause_menu",
}
local function check_requirements(name, requires, context)
if context and not shown_contexts[context] then
return false
end
if requires == nil then
return true
end
local video_driver = core.get_active_driver()
local shaders_support = video_driver == "opengl" or video_driver == "opengl3" or video_driver == "ogles2"
local touch_support = core.irrlicht_device_supports_touch()
local touch_controls = core.settings:get("touch_controls")
local touch_interaction_style = core.settings:get("touch_interaction_style")
local special = {
android = PLATFORM == "Android",
desktop = PLATFORM ~= "Android",
touchscreen_gui = core.settings:get_bool("enable_touch"),
keyboard_mouse = not core.settings:get_bool("enable_touch"),
shaders_support = shaders_support,
shaders = core.settings:get_bool("enable_shaders") and shaders_support,
opengl = video_driver == "opengl",
touch_support = touch_support,
-- When touch_controls is "auto", we don't know which input method will
-- be used, so we show settings for both.
touchscreen = touch_support and (touch_controls == "auto" or core.is_yes(touch_controls)),
keyboard_mouse = not touch_support or (touch_controls == "auto" or not core.is_yes(touch_controls)),
opengl = (video_driver == "opengl" or video_driver == "opengl3"),
gles = video_driver:sub(1, 5) == "ogles",
touch_interaction_style_tap = touch_interaction_style ~= "buttons_crosshair",
}
for req_key, req_value in pairs(requires) do
if special[req_key] == nil then
local required_setting = get_setting_info(req_key)
if required_setting == nil then
core.log("warning", "Unknown setting " .. req_key .. " required by " .. name)
core.log("warning", "Unknown setting " .. req_key .. " required by " .. (name or "???"))
elseif required_setting.type ~= "bool" then
core.log("warning", "Setting " .. req_key .. " of type " .. required_setting.type ..
" used as requirement by " .. (name or "???") .. ", only bool is allowed")
end
local actual_value = core.settings:get_bool(req_key,
required_setting and core.is_yes(required_setting.default))
@@ -368,11 +410,11 @@ function page_has_contents(page, actual_content)
elseif type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
if check_requirements(setting.name, setting.requires) then
if check_requirements(setting.name, setting.requires, setting.context) then
return true
end
elseif item.get_formspec then
if check_requirements(item.id, item.requires) then
if check_requirements(item.id, item.requires, item.context) then
return true
end
else
@@ -394,20 +436,22 @@ local function build_page_components(page)
elseif item.heading then
last_heading = item
else
local name, requires
local name, requires, context
if type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
name = setting.name
requires = setting.requires
context = setting.context
elseif item.get_formspec then
name = item.id
requires = item.requires
context = item.context
else
error("Unknown content in page: " .. dump(item))
end
if check_requirements(name, requires) then
if check_requirements(name, requires, context) then
if last_heading then
content[#content + 1] = last_heading
last_heading = nil
@@ -435,19 +479,6 @@ local function build_page_components(page)
end
--- Creates a scrollbaroptions for a scroll_container
--
-- @param visible_l the length of the scroll_container and scrollbar
-- @param total_l length of the scrollable area
-- @param scroll_factor as passed to scroll_container
local function make_scrollbaroptions_for_scroll_container(visible_l, total_l, scroll_factor)
assert(total_l >= visible_l)
local max = total_l - visible_l
local thumb_size = (visible_l / total_l) * max
return ("scrollbaroptions[min=0;max=%f;thumbsize=%f]"):format(max / scroll_factor, thumb_size / scroll_factor)
end
local formspec_show_hack = false
@@ -457,13 +488,13 @@ local function get_formspec(dialogdata)
local extra_h = 1 -- not included in tabsize.height
local tabsize = {
width = core.settings:get_bool("enable_touch") and 16.5 or 15.5,
height = core.settings:get_bool("enable_touch") and (10 - extra_h) or 12,
width = core.settings:get_bool("touch_gui") and 16.5 or 15.5,
height = core.settings:get_bool("touch_gui") and (10 - extra_h) or 12,
}
local scrollbar_w = core.settings:get_bool("enable_touch") and 0.6 or 0.4
local scrollbar_w = core.settings:get_bool("touch_gui") and 0.6 or 0.4
local left_pane_width = core.settings:get_bool("enable_touch") and 4.5 or 4.25
local left_pane_width = core.settings:get_bool("touch_gui") and 4.5 or 4.25
local left_pane_padding = 0.25
local search_width = left_pane_width + scrollbar_w - (0.75 * 2)
@@ -477,7 +508,7 @@ local function get_formspec(dialogdata)
local fs = {
"formspec_version[6]",
"size[", tostring(tabsize.width), ",", tostring(tabsize.height + extra_h), "]",
core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "",
core.settings:get_bool("touch_gui") and "padding[0.01,0.01]" or "",
"bgcolor[#0000]",
-- HACK: this is needed to allow resubmitting the same formspec
@@ -486,7 +517,8 @@ local function get_formspec(dialogdata)
"box[0,0;", tostring(tabsize.width), ",", tostring(tabsize.height), ";#0000008C]",
("button[0,%f;%f,0.8;back;%s]"):format(
tabsize.height + 0.2, back_w, fgettext("Back")),
tabsize.height + 0.2, back_w,
fgettext("Back")),
("box[%f,%f;%f,0.8;#0000008C]"):format(
back_w + 0.2, tabsize.height + 0.2, checkbox_w),
@@ -503,14 +535,15 @@ local function get_formspec(dialogdata)
"field[0.25,0.25;", tostring(search_width), ",0.75;search_query;;",
core.formspec_escape(dialogdata.query or ""), "]",
"field_enter_after_edit[search_query;true]",
"field_close_on_enter[search_query;false]", -- for pause menu env
"container[", tostring(search_width + 0.25), ", 0.25]",
"image_button[0,0;0.75,0.75;", core.formspec_escape(defaulttexturedir .. "search.png"), ";search;]",
"image_button[0.75,0;0.75,0.75;", core.formspec_escape(defaulttexturedir .. "clear.png"), ";search_clear;]",
"tooltip[search;", fgettext("Search"), "]",
"tooltip[search_clear;", fgettext("Clear"), "]",
"container_end[]",
"scroll_container[0.25,1.25;", tostring(left_pane_width), ",",
tostring(tabsize.height - 1.5), ";leftscroll;vertical;0.1]",
("scroll_container[0.25,1.25;%f,%f;leftscroll;vertical;0.1;0]"):format(
left_pane_width, tabsize.height - 1.5),
"style_type[button;border=false;bgcolor=#3333]",
"style_type[button:hover;border=false;bgcolor=#6663]",
}
@@ -540,7 +573,6 @@ local function get_formspec(dialogdata)
fs[#fs + 1] = "scroll_container_end[]"
if y >= tabsize.height - 1.25 then
fs[#fs + 1] = make_scrollbaroptions_for_scroll_container(tabsize.height - 1.5, y, 0.1)
fs[#fs + 1] = ("scrollbar[%f,1.25;%f,%f;vertical;leftscroll;%f]"):format(
left_pane_width + 0.25, scrollbar_w, tabsize.height - 1.5, dialogdata.leftscroll or 0)
end
@@ -552,7 +584,7 @@ local function get_formspec(dialogdata)
end
local right_pane_width = tabsize.width - left_pane_width - 0.375 - 2*scrollbar_w - 0.25
fs[#fs + 1] = ("scroll_container[%f,0;%f,%f;rightscroll;vertical;0.1]"):format(
fs[#fs + 1] = ("scroll_container[%f,0;%f,%f;rightscroll;vertical;0.1;0.25]"):format(
tabsize.width - right_pane_width - scrollbar_w, right_pane_width, tabsize.height)
y = 0.25
@@ -601,14 +633,19 @@ local function get_formspec(dialogdata)
fs[#fs + 1] = "container_end[]"
if used_h > 0 then
y = y + used_h + 0.25
local spacing = 0.25
local next_comp = dialogdata.components[i + 1]
if next_comp and next_comp.spacing then
spacing = next_comp.spacing
end
y = y + used_h + spacing
end
end
fs[#fs + 1] = "scroll_container_end[]"
if y >= tabsize.height then
fs[#fs + 1] = make_scrollbaroptions_for_scroll_container(tabsize.height, y + 0.375, 0.1)
fs[#fs + 1] = ("scrollbar[%f,0;%f,%f;vertical;rightscroll;%f]"):format(
tabsize.width - scrollbar_w, scrollbar_w, tabsize.height, dialogdata.rightscroll or 0)
end
@@ -626,6 +663,18 @@ function write_settings_early()
end
end
local function regenerate_page_list(dialogdata)
local suggested_page_id = update_filtered_pages(dialogdata.query)
dialogdata.components = nil
if not filtered_page_by_id[dialogdata.page_id] then
dialogdata.leftscroll = 0
dialogdata.rightscroll = 0
dialogdata.page_id = suggested_page_id
end
end
local function buttonhandler(this, fields)
local dialogdata = this.data
@@ -633,7 +682,8 @@ local function buttonhandler(this, fields)
dialogdata.rightscroll = core.explode_scrollbar_event(fields.rightscroll).value or dialogdata.rightscroll
dialogdata.query = fields.search_query
if fields.back then
-- "fields.quit" is for the pause menu env
if fields.back or fields.quit then
this:delete()
return true
end
@@ -650,27 +700,7 @@ local function buttonhandler(this, fields)
local value = core.is_yes(fields.show_advanced)
core.settings:set_bool("show_advanced", value)
write_settings_early()
end
-- enable_touch is a checkbox in a setting component. We handle this
-- setting differently so we can hide/show pages using the next if-statement
if fields.enable_touch ~= nil then
local value = core.is_yes(fields.enable_touch)
core.settings:set_bool("enable_touch", value)
write_settings_early()
end
if fields.show_advanced ~= nil or fields.enable_touch ~= nil then
local suggested_page_id = update_filtered_pages(dialogdata.query)
dialogdata.components = nil
if not filtered_page_by_id[dialogdata.page_id] then
dialogdata.leftscroll = 0
dialogdata.rightscroll = 0
dialogdata.page_id = suggested_page_id
end
regenerate_page_list(dialogdata)
return true
end
@@ -703,20 +733,26 @@ local function buttonhandler(this, fields)
end
end
for i, comp in ipairs(dialogdata.components) do
if comp.on_submit and comp:on_submit(fields, this) then
write_settings_early()
local function after_setting_change(comp)
write_settings_early()
if comp.setting and comp.setting.name == "touch_controls" then
-- Changing the "touch_controls" setting may result in a different
-- page list.
regenerate_page_list(dialogdata)
else
-- Clear components so they regenerate
dialogdata.components = nil
end
end
for i, comp in ipairs(dialogdata.components) do
if comp.on_submit and comp:on_submit(fields, this) then
after_setting_change(comp)
return true
end
if comp.setting and fields["reset_" .. i] then
core.settings:remove(comp.setting.name)
write_settings_early()
-- Clear components so they regenerate
dialogdata.components = nil
after_setting_change(comp)
return true
end
end
@@ -727,7 +763,7 @@ end
local function eventhandler(event)
if event == "DialogShow" then
-- Don't show the "MINETEST" header behind the dialog.
-- Don't show the header image behind the dialog.
mm_game_theme.set_engine(true)
return true
end
@@ -741,11 +777,44 @@ local function eventhandler(event)
end
function create_settings_dlg()
load()
local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, eventhandler)
if INIT == "mainmenu" then
function create_settings_dlg(page_id)
load()
local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, eventhandler)
dlg.data.page_id = update_filtered_pages("")
dlg.data.page_id = page_id or update_filtered_pages("")
return dlg
return dlg
end
else
assert(INIT == "pause_menu")
local dialog
core.register_on_formspec_input(function(formname, fields)
if dialog and formname == "__builtin:settings" then
-- buttonhandler returning true means we should update the formspec.
-- dialog is re-checked since the buttonhandler may have closed it.
if buttonhandler(dialog, fields) and dialog then
core.show_formspec("__builtin:settings", get_formspec(dialog.data))
end
return true
end
end)
core.open_settings = function()
load()
dialog = {}
dialog.data = {}
dialog.data.page_id = update_filtered_pages("")
dialog.delete = function()
dialog = nil
-- only needed for the "fields.back" case, in the "fields.quit"
-- case it's a no-op
core.show_formspec("__builtin:settings", "")
end
core.show_formspec("__builtin:settings", get_formspec(dialog.data))
end
end

View File

@@ -13,10 +13,10 @@ local minetest_example_header = [[
# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "minetest.exe --config ../minetest.conf.example".
# to the program, eg. "luanti.exe --config ../minetest.conf.example".
# Further documentation:
# https://wiki.minetest.net/
# https://docs.luanti.org/
]]
@@ -44,15 +44,18 @@ local function create_minetest_conf_example(settings)
insert(result, rep("#", entry.level))
insert(result, "# " .. entry.name .. "\n\n")
end
else
else -- any `type` as listed in `settingtypes.txt`
local group_format = false
if entry.noise_params and entry.values then
if entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
group_format = true
end
end
if entry.comment ~= "" then
for _, comment_line in ipairs(entry.comment:split("\n", true)) do
local comment = entry.comment ~= "" and entry.comment
or entry.readable_name -- fallback to the short description
if comment ~= "" then
for _, comment_line in ipairs(comment:split("\n", true)) do
if comment_line == "" then
insert(result, "#\n")
else
@@ -61,7 +64,7 @@ local function create_minetest_conf_example(settings)
end
end
if entry.type == "key" then
local line = "See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h"
local line = "See https://docs.luanti.org/for-players/controls/"
insert(result, "# " .. line .. "\n")
end
insert(result, "# type: " .. entry.type)
@@ -102,23 +105,45 @@ end
local translation_file_header = [[
// This file is automatically generated
// It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
// To update it, refer to the bottom of builtin/common/settings/init.lua
fake_function() {]]
local function add_translation_string(result, str, seen)
if seen[str] then
return
end
seen[str] = true
-- Prevent gettext from interpreting e.g. "50% of volume" as C-formatted string
-- Documentation: https://www.gnu.org/software/gettext/manual/html_node/c_002dformat-Flag.html
local force_no_c_format = str:find("%", 1, true)
local prefix = force_no_c_format and "/* xgettext:no-c-format */ " or ""
local have_newlines = str:find("\n", 1, true)
if have_newlines then
-- Formatting as "%q" inserts literal newlines. But we want '\n'.
-- Hence, use "%s" and escape relevant characters manually.
str = str:gsub("\n", "\\n")
str = str:gsub("\"", "\\\"")
insert(result, sprintf("\t%sgettext(\"%s\");", prefix, str))
else
insert(result, sprintf("\t%sgettext(%q);", prefix, str))
end
end
local function create_translation_file(settings)
local seen = {} -- to deduplicate entries
local result = { translation_file_header }
for _, entry in ipairs(settings) do
if entry.type == "category" then
insert(result, sprintf("\tgettext(%q);", entry.name))
add_translation_string(result, entry.name, seen)
else
if entry.readable_name then
insert(result, sprintf("\tgettext(%q);", entry.readable_name))
add_translation_string(result, entry.readable_name, seen)
end
if entry.comment ~= "" then
local comment_escaped = entry.comment:gsub("\n", "\\n")
comment_escaped = comment_escaped:gsub("\"", "\\\"")
insert(result, "\tgettext(\"" .. comment_escaped .. "\");")
add_translation_string(result, entry.comment, seen)
end
end
end

View File

@@ -0,0 +1,15 @@
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local path = core.get_builtin_path() .. "common" .. DIR_DELIM .. "settings" .. DIR_DELIM
dofile(path .. "settingtypes.lua")
dofile(path .. "dlg_change_mapgen_flags.lua")
dofile(path .. "dlg_settings.lua")
-- Uncomment to generate 'minetest.conf.example' and 'settings_translation_file.cpp'.
-- For RUN_IN_PLACE the generated files may appear in the 'bin' folder.
-- See comment and alternative line at the end of 'generate_from_settingtypes.lua'.
-- dofile(path .. DIR_DELIM .. "generate_from_settingtypes.lua")

View File

@@ -1,19 +1,6 @@
--Minetest
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2015 PilzAdam
-- SPDX-License-Identifier: LGPL-2.1-or-later
settingtypes = {}
@@ -40,12 +27,24 @@ local CHAR_CLASSES = {
FLAGS = "[%w_%-%.,]",
}
local valid_contexts = {common = true, client = true, server = true, world_creation = true}
local function check_context_annotation(context, force_context)
if force_context then
return "Context annotations are not allowed, context is always " .. force_context
end
if not valid_contexts[context] then
return "Unknown context"
end
return nil
end
local function flags_to_table(flags)
return flags:gsub("%s+", ""):split(",", true) -- Remove all spaces and split
end
-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
local function parse_setting_line(settings, line, read_all, base_level, allow_secure, force_context)
-- strip carriage returns (CR, /r)
line = line:gsub("\r", "")
@@ -69,9 +68,32 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
-- category
local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
local category_context
if not category then
stars, category, category_context = line:match("^%[([%*]*)([^%]]+)%] %[([^%]]+)%]$")
end
if category then
local category_level = stars:len() + base_level
if settings.current_context_level and
category_level <= settings.current_context_level then
-- The start of this category marks the end of the context annotation's scope.
settings.current_context_level = nil
settings.current_context = nil
end
if category_context then
local err = check_context_annotation(category_context, force_context)
if err then
return err
end
if settings.current_context_level then
return "Category context annotations cannot be nested"
end
settings.current_context_level = category_level
settings.current_context = category_context
end
if settings.current_hide_level then
if settings.current_hide_level < category_level then
-- Skip this category, it's inside a hidden category.
@@ -102,7 +124,8 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
end
-- settings
local first_part, name, readable_name, setting_type = line:match("^"
local function make_pattern(include_context)
return "^"
-- this first capture group matches the whole first part,
-- so we can later strip it from the rest of the line
.. "("
@@ -110,9 +133,19 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
.. CHAR_CLASSES.SPACE .. "*"
.. "%(([^%)]*)%)" -- readable name
.. CHAR_CLASSES.SPACE .. "*"
.. (include_context and (
"%[([^%]]+)%]" -- context annotation
.. CHAR_CLASSES.SPACE .. "*"
) or "")
.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
.. CHAR_CLASSES.SPACE .. "*"
.. ")")
.. ")"
end
local first_part, name, readable_name, setting_type = line:match(make_pattern(false))
local setting_context
if not first_part then
first_part, name, readable_name, setting_context, setting_type = line:match(make_pattern(true))
end
if not first_part then
return "Invalid line"
@@ -122,6 +155,26 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
return "Tried to add \"secure.\" setting"
end
if setting_context then
local err = check_context_annotation(setting_context, force_context)
if err then
return err
end
end
local context
if force_context then
context = force_context
else
if setting_context then
context = setting_context
elseif settings.current_context_level then
context = settings.current_context
else
return "Missing context annotation"
end
end
local requires = {}
local last_line = #current_comment > 0 and current_comment[#current_comment]:trim()
if last_line and last_line:lower():sub(1, 9) == "requires:" then
@@ -170,6 +223,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
min = min,
max = max,
requires = requires,
context = context,
comment = comment,
})
return
@@ -182,9 +236,9 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
if not default then
return "Invalid string setting"
end
if setting_type == "key" and not read_all then
-- ignore key type if read_all is false
return
if setting_type == "key" then
requires.keyboard_mouse = true
end
table.insert(settings, {
@@ -193,6 +247,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = setting_type,
default = default,
requires = requires,
context = context,
comment = comment,
})
return
@@ -245,6 +300,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
},
values = values,
requires = requires,
context = context,
comment = comment,
noise_params = true,
flags = flags_to_table("defaults,eased,absvalue")
@@ -263,6 +319,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = "bool",
default = remaining_line,
requires = requires,
context = context,
comment = comment,
})
return
@@ -290,6 +347,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
min = min,
max = max,
requires = requires,
context = context,
comment = comment,
})
return
@@ -313,6 +371,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
default = default,
values = values:split(",", true),
requires = requires,
context = context,
comment = comment,
})
return
@@ -331,6 +390,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = setting_type,
default = default,
requires = requires,
context = context,
comment = comment,
})
return
@@ -361,6 +421,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
default = default,
possible = flags_to_table(possible),
requires = requires,
context = context,
comment = comment,
})
return
@@ -369,14 +430,14 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
return "Invalid setting type \"" .. setting_type .. "\""
end
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure, force_context)
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
result.current_comment = {}
result.current_hide_level = nil
local line = file:read("*line")
while line do
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure, force_context)
if error_msg then
core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
end
@@ -408,7 +469,15 @@ function settingtypes.parse_config_file(read_all, parse_mods)
file:close()
end
if parse_mods then
-- TODO: Support game/mod settings in the pause menu too
-- Note that this will need to work different from how it's done in the
-- mainmenu:
-- * Only show settings for the active game and mods
-- (add API function to get them, can return nil if on a remote server)
-- (names are probably not enough, will need paths for uniqueness)
-- This means just making "pkgmgr.lua" work won't get you very far.
if INIT == "mainmenu" and parse_mods then
-- Parse games
local games_category_initialized = false
for _, game in ipairs(pkgmgr.games) do
@@ -432,7 +501,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "server")
file:close()
end
@@ -465,7 +534,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "server")
file:close()
end
@@ -496,7 +565,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "client")
file:close()
end

View File

@@ -1,20 +1,7 @@
--Minetest
--Copyright (C) 2021-2 x2048
--Copyright (C) 2022-3 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2021-2 x2048
-- Copyright (C) 2022-3 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local shadow_levels_labels = {
@@ -82,9 +69,9 @@ end
return {
query_text = "Shadows",
requires = {
shaders = true,
opengl = true,
},
context = "client",
get_formspec = function(self, avail_w)
local labels = table.copy(shadow_levels_labels)
local idx = detect_mapping_idx()

View File

@@ -1,4 +1,4 @@
local getinfo, rawget, rawset = debug.getinfo, rawget, rawset
local debug_getinfo, rawget, rawset = debug.getinfo, rawget, rawset
function core.global_exists(name)
if type(name) ~= "string" then
@@ -18,13 +18,15 @@ function meta:__newindex(name, value)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local desc = ("%s:%d"):format(info.short_src, info.currentline)
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
local info = debug_getinfo(2, "Sl")
if info ~= nil then
local desc = ("%s:%d"):format(info.short_src, info.currentline)
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
end
end
declared[name] = true
end
@@ -34,7 +36,10 @@ function meta:__index(name)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local info = debug_getinfo(2, "Sl")
if info == nil then
return
end
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")

View File

@@ -1,6 +1,7 @@
_G.core = {}
_G.vector = {metatable = {}}
dofile("builtin/common/math.lua")
dofile("builtin/common/vector.lua")
dofile("builtin/common/misc_helpers.lua")

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