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9 Commits

Author SHA1 Message Date
sapier
0947644729 added drawallfaces to luaentities 2012-02-04 18:08:25 +01:00
sapier
77df09540c Merge remote branch 'upstream/master' into sapier_experimental
Conflicts:
	src/scriptapi.cpp
2012-02-04 12:41:25 +01:00
sapier
3454e67793 added new entity style irregular_cube 2012-01-15 20:30:26 +01:00
sapier
0c78767754 fixed invalid comment for plant mesh declaration 2012-01-15 20:28:39 +01:00
sapier
f0679969b2 added plantlike luaentity 2012-01-15 20:22:41 +01:00
sapier
285f5a0259 added lua command get_nodes_inside_radius 2012-01-15 20:09:55 +01:00
sapier
71186974fa fixed missing removal in static fix 2012-01-15 20:06:56 +01:00
sapier
525bc8855f added derived object to add linkable object support 2012-01-15 19:55:58 +01:00
sapier
de166e75a1 sao prototype global variables no longer depend on link order to be correctly added to factory 2012-01-15 19:43:31 +01:00
14 changed files with 682 additions and 32 deletions

View File

@@ -114,6 +114,7 @@ set(common_SRCS
collision.cpp
nodemetadata.cpp
serverobject.cpp
serverlinkableobject.cpp
noise.cpp
porting.cpp
materials.cpp
@@ -166,6 +167,7 @@ set(minetest_SRCS
camera.cpp
clouds.cpp
clientobject.cpp
clientlinkableobject.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp

View File

@@ -0,0 +1,123 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "clientlinkableobject.h"
ClientLinkableObject::ClientLinkableObject() {
this->m_Parent = NULL;
}
ClientLinkableObject::~ClientLinkableObject() {
if (this->isLinked())
this->unlink(this);
}
void ClientLinkableObject::link(ClientLinkableObject* entity) {
//TODO check if entity is already linkt (shouldn't be the case but just to be sure)
this->m_LinkedObjects.push_back(entity);
}
void ClientLinkableObject::unlink(ClientLinkableObject* entity) {
this->m_LinkedObjects.remove(entity);
}
void ClientLinkableObject::stepLinkedObjects(v3f pos,float dtime) {
for(std::list<ClientLinkableObject*>::iterator i = this->m_LinkedObjects.begin();
i != this->m_LinkedObjects.end(); i++) {
(*i)->setPosition(pos,dtime);
}
}
bool ClientLinkableObject::handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env) {
if(cmd == AO_Message_type::Link) // Link entity
{
//Object to link entity to
u16 object_id = readU16(*is);
//offset against linked object
v3f offset = readV3F1000(*is);
ClientActiveObject* parent_cao = m_env->getActiveObject(object_id);
ClientLinkableObject* parent = dynamic_cast<ClientLinkableObject*>(parent_cao);
if (parent != NULL) {
this->linkEntity(offset,parent);
}
else {
errorstream << "Invalid object to link to!" << std::endl;
}
return true;
}
else if(cmd == AO_Message_type::UnLink) // UnLink entity
{
if (this->m_Parent == NULL) {
errorstream << "Unlinking object not linked!" << std::endl;
}
this->unlinkEntity();
return true;
}
return false;
}
bool ClientLinkableObject::linkEntity(v3f offset, ClientLinkableObject* parent) {
//already linked unlink first
if (this->m_Parent != NULL) {
return false;
}
//TODO add linkchain support
if (this->m_LinkedObjects.size() > 0) {
return false;
}
parent->link(this);
updateLinkState(true);
this->m_linkOffset = offset;
this->m_Parent = parent;
return true;
}
bool ClientLinkableObject::unlinkEntity() {
if (this->m_Parent != NULL) {
updateLinkState(false);
this->m_Parent->unlink(this);
this->m_Parent = NULL;
return true;
}
return false;
}
bool ClientLinkableObject::isLinked() {
if (this->m_Parent != NULL)
return true;
else
return false;
}

View File

@@ -0,0 +1,80 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLIENTLINKABLEOBJECT_H_
#define CLIENTLINKABLEOBJECT_H_
#include <list>
#include <sstream>
#include <irrlichttypes.h>
#include "clientobject.h"
#include "environment.h"
#include "content_object.h"
#include "utility.h"
#include "log.h"
//this ain't the right place to define this but until cao/sao split
//is decided it'll have to stay here
struct AO_Message_type {
static const u8 SetPosition = 0x00;
static const u8 SetTextureMod = 0x01;
static const u8 SetSprite = 0x02;
static const u8 Punched = 0x03;
static const u8 TakeDamage = 0x04;
static const u8 Shoot = 0x05;
static const u8 Link = 0x06;
static const u8 UnLink = 0x07;
};
class ClientLinkableObject {
public:
ClientLinkableObject();
~ClientLinkableObject();
//internal communication between entitys NOT to be used by user
void link(ClientLinkableObject* entity);
void unlink(ClientLinkableObject* entity);
virtual void setPosition(v3f toset, float dtime) = 0;
virtual void updateLinkState(bool value) = 0;
protected:
void stepLinkedObjects(v3f pos,float dtime);
bool handleLinkUnlinkMessages(u8 cmd,std::istringstream* is,ClientEnvironment *m_env);
//user driven functions (exported by lua)
bool linkEntity(v3f offset, ClientLinkableObject* parent);
bool unlinkEntity();
bool isLinked();
v3f m_linkOffset;
private:
ClientLinkableObject* m_Parent;
std::list<ClientLinkableObject*> m_LinkedObjects;
};
#endif /* CLIENTLINKABLEOBJECT_H_ */

View File

@@ -1815,6 +1815,33 @@ class LuaEntityCAO : public ClientActiveObject
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if(m_prop->visual == "cube_allfaces"){
infostream<<"LuaEntityCAO::addToScene(): cube_allfaces"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS),true);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if (m_prop->visual == "plant") {
infostream<<"LuaEntityCAO::addToScene(): plant"<<std::endl;
scene::IMesh *mesh = createPlantMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else if (m_prop->visual == "cube_disorted") {
infostream<<"LuaEntityCAO::addToScene(): irregular_cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS), m_prop->collisionbox);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
m_meshnode->setScale(v3f(1));
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
@@ -1970,26 +1997,51 @@ class LuaEntityCAO : public ClientActiveObject
tsrc->getTextureRaw(texturestring));
}
if(m_meshnode){
for (u32 i = 0; i < 6; ++i)
{
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() > i)
texturestring = m_prop->textures[i];
texturestring += mod;
AtlasPointer ap = tsrc->getTexture(texturestring);
if (m_prop->visual == "plant") {
for (u32 i = 0; i < 4; ++i) {
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() > 0)
texturestring = m_prop->textures[0];
texturestring += mod;
AtlasPointer ap = tsrc->getTexture(texturestring);
// Get the tile texture and atlas transformation
video::ITexture* atlas = ap.atlas;
v2f pos = ap.pos;
v2f size = ap.size;
// Get the tile texture and atlas transformation
video::ITexture* atlas = ap.atlas;
v2f pos = ap.pos;
v2f size = ap.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
}
else {
for (u32 i = 0; i < 6; ++i) {
std::string texturestring = "unknown_block.png";
if(m_prop->textures.size() > i)
texturestring = m_prop->textures[i];
texturestring += mod;
AtlasPointer ap = tsrc->getTexture(texturestring);
// Get the tile texture and atlas transformation
video::ITexture* atlas = ap.atlas;
v2f pos = ap.pos;
v2f size = ap.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
}
}
}
}

View File

@@ -27,8 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "materials.h" // For MaterialProperties and ToolDiggingProperties
#include "gamedef.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
/* Some helper functions */
// Y is copied, X and Z change is limited

View File

@@ -765,6 +765,21 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
abmhandler.apply(block);
}
core::list<MapNode> ServerEnvironment::getNodesInsideRadius(v3s16 pos, float radius)
{
core::list<MapNode> nodes;
for (int i = pos.X - radius; i < pos.X + radius; i ++)
for (int j = pos.Y - radius; j < pos.Y + radius; j ++)
for (int k = pos.Z - radius; k < pos.Z + radius; k ++) {
v3s16 current_pos = v3s16(i,j,k);
if (current_pos.getDistanceFrom(pos) < radius) {
MapNode n = m_map->getNodeNoEx(current_pos);
nodes.push_back(n);
}
}
return nodes;
}
void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
{
m_abms.push_back(ABMWithState(abm));

View File

@@ -271,6 +271,9 @@ class ServerEnvironment : public Environment
-------------------------------------------
*/
// Find all nodes inside a radius around a point
core::list<MapNode> getNodesInsideRadius(v3s16 pos, float radius);
// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);

View File

@@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
#endif
scene::IAnimatedMesh* createCubeMesh(v3f scale)
scene::IAnimatedMesh* createCubeMesh(v3f scale,bool allfaces)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
@@ -86,6 +86,157 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale)
buf->drop();
}
if (allfaces) {
video::S3DVertex vertices[24] =
{
// Up
video::S3DVertex(-0.5,-0.5,-0.5, 0,1,0, c, 0,1),
video::S3DVertex(-0.5,-0.5,+0.5, 0,1,0, c, 0,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0,1,0, c, 1,0),
video::S3DVertex(+0.5,-0.5,-0.5, 0,1,0, c, 1,1),
// Down
video::S3DVertex(-0.5,+0.5,-0.5, 0,-1,0, c, 0,0),
video::S3DVertex(+0.5,+0.5,-0.5, 0,-1,0, c, 1,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0,-1,0, c, 1,1),
video::S3DVertex(-0.5,+0.5,+0.5, 0,-1,0, c, 0,1),
// Right
video::S3DVertex(-0.5,-0.5,-0.5, 1,0,0, c, 0,1),
video::S3DVertex(-0.5,+0.5,-0.5, 1,0,0, c, 0,0),
video::S3DVertex(-0.5,+0.5,+0.5, 1,0,0, c, 1,0),
video::S3DVertex(-0.5,-0.5,+0.5, 1,0,0, c, 1,1),
// Left
video::S3DVertex(+0.5,-0.5,-0.5, -1,0,0, c, 1,1),
video::S3DVertex(+0.5,-0.5,+0.5, -1,0,0, c, 0,1),
video::S3DVertex(+0.5,+0.5,+0.5, -1,0,0, c, 0,0),
video::S3DVertex(+0.5,+0.5,-0.5, -1,0,0, c, 1,0),
// Back
video::S3DVertex(-0.5,-0.5,-0.5, 0,0,1, c, 1,1),
video::S3DVertex(+0.5,-0.5,-0.5, 0,0,1, c, 0,1),
video::S3DVertex(+0.5,+0.5,-0.5, 0,0,1, c, 0,0),
video::S3DVertex(-0.5,+0.5,-0.5, 0,0,1, c, 1,0),
// Front
video::S3DVertex(-0.5,-0.5,+0.5, 0,0,-1, c, 0,1),
video::S3DVertex(-0.5,+0.5,+0.5, 0,0,-1, c, 0,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0,0,-1, c, 1,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0,0,-1, c, 1,1),
};
u16 indices[6] = {0,1,2,2,3,0};
for (u32 i=0; i<6; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
// Set default material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add mesh buffer to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
return anim_mesh;
}
scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
{
// Up
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,1,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,1,0, c, 1,1),
// Down
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,-1,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 1,1),
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,-1,0, c, 0,1),
// Right
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,1),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 1,0,0, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 1,0,0, c, 1,1),
// Left
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,1),
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, -1,0,0, c, 0,0),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, -1,0,0, c, 1,0),
// Back
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,1),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,1),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 0,0),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MaxEdge.Z, 0,0,1, c, 1,0),
// Front
video::S3DVertex(box.MinEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,1),
video::S3DVertex(box.MinEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 0,0),
video::S3DVertex(box.MaxEdge.X,box.MaxEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,0),
video::S3DVertex(box.MaxEdge.X,box.MinEdge.Y,box.MinEdge.Z, 0,0,-1, c, 1,1),
};
u16 indices[6] = {0,1,2,2,3,0};
scene::SMesh *mesh = new scene::SMesh();
for (u32 i=0; i<6; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box
return anim_mesh;
}
scene::IAnimatedMesh* createPlantMesh(v3f scale)
{
video::SColor c(255,255,255,255);
video::S3DVertex vertices[16] =
{
// Plane 1 Front
video::S3DVertex(-0.5,-0.5,-0.5, 0.5,0,-0.5, c, 0,1),
video::S3DVertex(-0.5,+0.5,-0.5, 0.5,0,-0.5, c, 0,0),
video::S3DVertex(+0.5,+0.5,+0.5, 0.5,0,-0.5, c, 1,0),
video::S3DVertex(+0.5,-0.5,+0.5, 0.5,0,-0.5, c, 1,1),
// Plane 1 Back
video::S3DVertex(+0.5,-0.5,+0.5, -0.5,0,0.5, c, 1,1),
video::S3DVertex(+0.5,+0.5,+0.5, -0.5,0,0.5, c, 1,0),
video::S3DVertex(-0.5,+0.5,-0.5, -0.5,0,0.5, c, 0,0),
video::S3DVertex(-0.5,-0.5,-0.5, -0.5,0,0.5, c, 0,1),
// Plane 2 Front
video::S3DVertex(-0.5,-0.5,+0.5, -0.5,0,-0.5, c, 1,1),
video::S3DVertex(-0.5,+0.5,+0.5, -0.5,0,-0.5, c, 1,0),
video::S3DVertex(+0.5,+0.5,-0.5, -0.5,0,-0.5, c, 0,0),
video::S3DVertex(+0.5,-0.5,-0.5, -0.5,0,-0.5, c, 0,1),
// Plane 2 Back
video::S3DVertex(+0.5,-0.5,-0.5, 0.5,0,0.5, c, 0,1),
video::S3DVertex(+0.5,+0.5,-0.5, 0.5,0,0.5, c, 0,0),
video::S3DVertex(-0.5,+0.5,+0.5, 0.5,0,0.5, c, 1,0),
video::S3DVertex(-0.5,-0.5,+0.5, 0.5,0,0.5, c, 1,1)
};
u16 indices[6] = {0,1,2,2,3,0};
scene::SMesh *mesh = new scene::SMesh();
for (u32 i=0; i<4; ++i)
{
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
buf->append(vertices + 4 * i, 4, indices, 6);
mesh->addMeshBuffer(buf);
buf->drop();
}
scene::SAnimatedMesh *anim_mesh = new scene::SAnimatedMesh(mesh);
mesh->drop();
scaleMesh(anim_mesh, scale); // also recalculates bounding box

View File

@@ -30,7 +30,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
The resulting mesh has 6 materials (up, down, right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale);
scene::IAnimatedMesh* createCubeMesh(v3f scale, bool allfaces=false);
/*
Create a new cube mesh not linked to mapnode size.
Vertices are defined by given box.
The resulting mesh has 6 materials (up, down, right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createCubeMesh(v3f scale,core::aabbox3d<f32> box);
/*
Create a new extruded mesh from a texture.
@@ -42,6 +51,16 @@ scene::IAnimatedMesh* createCubeMesh(v3f scale);
scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
video::IVideoDriver *driver, v3f scale);
/*
Create a new plant style mesh.
Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
The resulting mesh has 4 materials (right, left, back, front)
which must be defined by the caller.
*/
scene::IAnimatedMesh* createPlantMesh(v3f scale);
/*
Multiplies each vertex coordinate by the specified scaling factors
(componentwise vector multiplication).

View File

@@ -45,6 +45,7 @@ extern "C" {
#include "mapblock.h" // For getNodeBlockPos
#include "content_nodemeta.h"
#include "utility.h"
#include "serverlinkableobject.h"
static void stackDump(lua_State *L, std::ostream &o)
{
@@ -2211,7 +2212,7 @@ class ObjectRef
get_server(L)->SendMovePlayer(player);
return 0;
}
// moveto(self, pos, continuous=false)
static int l_moveto(lua_State *L)
{
@@ -2540,6 +2541,62 @@ class ObjectRef
return 1;
}
// link(parent, offset)
static int l_link(lua_State *L)
{
ObjectRef *ref_child = checkobject(L, 1);
ObjectRef *ref_parent = checkobject(L, 2);
v3f offset = checkFloatPos(L, 3);
ServerActiveObject *child = getobject(ref_child);
ServerActiveObject *parent = getobject(ref_parent);
if ((child == NULL) || (parent == NULL)) {
errorstream << "LUA: link(): invalid parameters" << std::endl;
return 0;
}
ServerLinkableObject* child_lua = dynamic_cast<ServerLinkableObject*>(child);
ServerLinkableObject* parent_lua = dynamic_cast<ServerLinkableObject*>(parent);
if (child_lua == NULL) return 0;
if (parent_lua == NULL) return 0;
if (child_lua->linkEntity(parent,offset)) {
lua_pushboolean(L, true);
return 1;
}
else {
return 0;
}
}
// unlink()
static int l_unlink(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *obj = getobject(ref);
if (obj == NULL) {
errorstream << "LUA: unlink(): invalid parameters" << std::endl;
return 0;
}
ServerLinkableObject* tolink = dynamic_cast<ServerLinkableObject*>(obj);
if (tolink == NULL) return 0;
if (tolink->unlinkEntity()) {
lua_pushboolean(L, true);
return 1;
}
else {
return 0;
}
}
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -2633,6 +2690,8 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, get_look_dir),
method(ObjectRef, get_look_pitch),
method(ObjectRef, get_look_yaw),
method(ObjectRef, link),
method(ObjectRef, unlink),
{0,0}
};
@@ -2913,6 +2972,35 @@ class EnvRef
return 1;
}
// EnvRef:get_objects_inside_radius(pos, radius)
static int l_get_nodes_inside_radius(lua_State *L)
{
// Get the table insert function
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
// Get environemnt
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
// Do it
v3s16 pos = read_v3s16(L, 2);
float radius = luaL_checknumber(L, 3);// * BS;
core::list<MapNode> nodes = env->getNodesInsideRadius(pos, radius);
lua_newtable(L);
int table = lua_gettop(L);
for(core::list<MapNode>::Iterator
i = nodes.begin(); i != nodes.end(); i++){
// Insert object reference into table
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
pushnode(L, *i, env->getGameDef()->ndef());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
return 1;
}
// EnvRef:set_timeofday(val)
// val = 0...1
static int l_set_timeofday(lua_State *L)
@@ -3022,6 +3110,7 @@ const luaL_reg EnvRef::methods[] = {
method(EnvRef, get_meta),
method(EnvRef, get_player_by_name),
method(EnvRef, get_objects_inside_radius),
method(EnvRef, get_nodes_inside_radius),
method(EnvRef, set_timeofday),
method(EnvRef, get_timeofday),
{0,0}

View File

@@ -0,0 +1,53 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverlinkableobject.h"
ServerLinkableObject::ServerLinkableObject() {
this->m_Linked = false;
}
ServerLinkableObject::~ServerLinkableObject() {}
bool ServerLinkableObject::linkEntity(ServerActiveObject* parent,v3f offset) {
//check if entity is in correct state
if (this->m_Linked == true) {
errorstream<<"ServerLinkableObject: link but object already linked!"<<std::endl;
return false;
}
this->m_Linked = true;
errorstream<<"ServerLinkableObject: try to send link message!"<<std::endl;
return sendLinkMsg(parent,offset);
}
bool ServerLinkableObject::unlinkEntity() {
//check if entity is in correct state
if (this->m_Linked == false) {
errorstream<<"ServerLinkableObject: unlink but object not linked!"<<std::endl;
return false;
}
this->m_Linked = false;
errorstream<<"ServerLinkableObject: try to send unlink message!"<<std::endl;
return sendUnlinkMsg();
}

View File

@@ -0,0 +1,62 @@
/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012 sapier sapier at gmx dot net
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVERLINKABLEOBJECT_H_
#define SERVERLINKABLEOBJECT_H_
#include <sstream>
#include <irrlichttypes.h>
#include "serverobject.h"
#include "content_object.h"
#include "log.h"
//this ain't the right place to define this but until cao/sao split
//is decided it'll have to stay here
struct AO_Message_type {
static const u8 SetPosition = 0x00;
static const u8 SetTextureMod = 0x01;
static const u8 SetSprite = 0x02;
static const u8 Punched = 0x03;
static const u8 TakeDamage = 0x04;
static const u8 Shoot = 0x05;
static const u8 Link = 0x06;
static const u8 UnLink = 0x07;
};
class ServerLinkableObject {
public:
ServerLinkableObject();
~ServerLinkableObject();
bool linkEntity(ServerActiveObject* parent,v3f offset);
bool unlinkEntity();
virtual bool sendLinkMsg(ServerActiveObject* parent,v3f offset) = 0;
virtual bool sendUnlinkMsg() = 0;
protected:
inline bool isLinked() { return m_Linked; }
private:
bool m_Linked;
};
#endif /* SERVERLINKABLEOBJECT_H_ */

View File

@@ -43,8 +43,8 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
const std::string &data)
{
// Find factory function
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ServerActiveObject::getTypes().find(type);
if(n == NULL)
{
// If factory is not found, just return.
@@ -58,13 +58,13 @@ ServerActiveObject* ServerActiveObject::create(u8 type,
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
void ServerActiveObject::registerType(u8 type, Factory f)
{
core::map<u16, Factory>::Node *n;
n = m_types.find(type);
core::map<u8, Factory>::Node *n;
n = ServerActiveObject::getTypes().find(type);
if(n)
return;
m_types.insert(type, f);
ServerActiveObject::getTypes().insert(type, f);
}
ItemStack ServerActiveObject::getWieldedItem() const

View File

@@ -209,14 +209,17 @@ class ServerActiveObject : public ActiveObject
typedef ServerActiveObject* (*Factory)
(ServerEnvironment *env, v3f pos,
const std::string &data);
static void registerType(u16 type, Factory f);
static void registerType(u8 type, Factory f);
ServerEnvironment *m_env;
v3f m_base_position;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;
static core::map<u8, Factory>& getTypes()
{
static core::map<u8, Factory> types;
return types;
}
};
#endif